aaa Posted April 25, 2017 Report Share Posted April 25, 2017 /----------------\/----------------------------------------------\ | Towenaar || Watcher of SIGIL | \----------------/\----------------------------------------------/ | Str: 18(18)^2 || Level: 50 Sex: M Age : 314(64h) | | Int: 24(24) || Class: battlemage Ethos: neutral | | Wis: 19(20)^1 || Race : elf Align: good | | Dex: 23(23)^3 || Hp : 935/925 Exp : 23040/628160 | | Con: 14(16)^4 || Mana : 1148/1174 | \ Lck: [|||||-] \/ Move : 539/539 +Hit: 6 +Dam: 16 / /----------------/\------------------/\--------------------------\ | ARMOR || SAVES || Deity : The One God | | Slash : -640 || Spell : -22 || Faith : Church | | Pierce: -657 || Afflictive : -7 || Weight: 324/325 | | Blunt : -651 || Maledictive: -15 || Items : 30/44 | | Magic : -778 || Mental : -17 || Prac : 8 Train: 0 | | || Breath : -19 || RP : 30 | | || || Gold : 0 CP: 522 | \----------------\/------------------\/--------------------------/ / Condition: You are in the prime of your health. \ | You are ready for a cabal promotion. | \----------------------------------------------------------------/ Unfortunately this is the end of this character for me. Mostly made as an experiment to see what having -800 ac felt like. Me and battlemages didn't really seem to click, even with 800ac and all the battlemage defences I felt extremely squishy and I found myself asking myself why I wasn't playing an invoker to have more offense with the (perceived) same defense. As much as I love the RP and idea of battlemages, I don't see myself trying another. Cheers to the nexus, my timezone didn't seem to match any of yours unfortunately but I enjoyed working so hard to get the chasm back in vain. Thanks to Veri for helping me conclude the experiment, class act. I do have my final log vs Veri if anyone wants to see it, its not particularly close or exciting but he hits like a truck. To Doldagub and the mystery knight I never met, good luck. Link to comment Share on other sites More sharing options...
Zhurong Posted April 25, 2017 Report Share Posted April 25, 2017 Battlemages are very tricky, regardless of their ability to gain high amounts of -ac. I wouldnt really say to give up on them, but perhaps try a different cabal with the options to learn them a bit better. Never interacted with you at all, but good luck on your next. Link to comment Share on other sites More sharing options...
Fool_Hardy Posted April 25, 2017 Report Share Posted April 25, 2017 BMG vs INV, your right in my opinion. -AC from enchantments > stone skin which is acquirable. -AC from enchantments > air shield which I haven't found lying around. My trouble with the battle mages has always been timing it. Seems I always enter a fight with at least one spell too close to dropping. There is nothing wrong with battle mages, I just do not play them well PVP. Good luck with your next. Link to comment Share on other sites More sharing options...
tassinvegeta Posted April 25, 2017 Report Share Posted April 25, 2017 1 hour ago, Fool_Hardy said: BMG vs INV, your right in my opinion. -AC from enchantments > stone skin which is acquirable. -AC from enchantments > air shield which I haven't found lying around. My trouble with the battle mages has always been timing it. Seems I always enter a fight with at least one spell too close to dropping. There is nothing wrong with battle mages, I just do not play them well PVP. Good luck with your next. Savant is a great cabal that can help with this. Link to comment Share on other sites More sharing options...
Chesta6384 Posted April 25, 2017 Report Share Posted April 25, 2017 Bmages are a finesse class. They are built on defense and regeneration. Being the only class with slowing capabilities gives them a big regeneration edge. Learning to catch ticks while slowed and couple that with as much hp regen as possible and you will recover incredibly fast. Link to comment Share on other sites More sharing options...
Chesta6384 Posted April 25, 2017 Report Share Posted April 25, 2017 Bmages are a finesse class. They are built on defense and regeneration. Being the only class with slowing capabilities gives them a big regeneration edge. Learning to catch ticks while slowed and couple that with as much hp regen as possible and you will recover incredibly fast. Link to comment Share on other sites More sharing options...
Kyzarius Posted April 25, 2017 Report Share Posted April 25, 2017 5 minutes ago, Chesta6384 said: Being the only class with slowing capabilities gives them a big regeneration edge. not completely correct. Link to comment Share on other sites More sharing options...
f0xx Posted April 26, 2017 Report Share Posted April 26, 2017 6 hours ago, Kyzarius said: not completely correct. That's the thing.... everything a BMG does, another mage class does better. Why play a BMG... ...when you can play a Psion, Invoker, Necromancer, Cleric. Out of all the mage classes, the BMG is the most out of date, IMHO. Link to comment Share on other sites More sharing options...
Kyzarius Posted April 26, 2017 Report Share Posted April 26, 2017 Just now, f0xx said: That's the thing.... everything a BMG does, another mage class does better. Why play a BMG... ...when you can play a Psion, Invoker, Necromancer, Cleric. Out of all the mage classes, the BMG is the most out of date, IMHO. I agree, with some of the coolest concepts too. Link to comment Share on other sites More sharing options...
aaa Posted April 26, 2017 Author Report Share Posted April 26, 2017 I love the idea of a warrior mage that has spells instead of passive defenses but it just seems like battlemage defenses don't work very well. A lot of their spells seem designed for longer engagements, things like rust, thunderclap but their defenses don't work well enough for that playstyle. I also found that 800 ac didn't do much to reduce damage, at least versus the heavier hitters. Versus normal opponents I could feel it but for people that were well optimized for hit/dam it didn't seem to do anything. Link to comment Share on other sites More sharing options...
f0xx Posted April 26, 2017 Report Share Posted April 26, 2017 Also, I've always found it funny that an invoker has access to second attack but a battlemage doesn't. Link to comment Share on other sites More sharing options...
Fool_Hardy Posted April 27, 2017 Report Share Posted April 27, 2017 On 4/26/2017 at 0:30 AM, f0xx said: Also, I've always found it funny that an invoker has access to second attack but a battlemage doesn't. I am certain the implementer at that time figured that haste would provide the extra attacks. And it did in the beginning. But OUR understanding of this game led us from fast and furious fights, to slower steady stable scrimmages. I am generally slowed 90% of the time which would prevent the second attack anyway. Haste on self always seemed to me an avenue for finishing the fight, not to be used until your enemy is near death as it cripples mana gain. But that may be why I have so much trouble with this class. Link to comment Share on other sites More sharing options...
Chesta6384 Posted April 27, 2017 Report Share Posted April 27, 2017 When i played bmages I was generally always slowed during combat. I never slowed/hasted my opponents. Stick with what's working. Sharp metal is the most consistent damaging spell that is good in any scenario. after bmages got toned they became far less potent. To the point where they are really a joke. They have no real reliable burst, they can't lag. All in all, with the current pbase and pking as a whole, a battlemage will never be a dominant force. There is no combo to give them that edge.....They are just....Bleh On a positive note, they are great to have on trips. Link to comment Share on other sites More sharing options...
Fool_Hardy Posted April 27, 2017 Report Share Posted April 27, 2017 12 minutes ago, Chesta6384 said: On a positive note, they are great to have on trips. Like healers, except we see more players attempt a battle mage. Someone should open a discussion about how to make Battle Mages better without creating new problems. @Celeritywould you like to create a change log for them? Your wisdom in balancing these things always amazes me. You ask the right questions. Link to comment Share on other sites More sharing options...
Kyzarius Posted April 27, 2017 Report Share Posted April 27, 2017 Give them blink. Let them disarm cursed weapons to player inventory. Link to comment Share on other sites More sharing options...
Fool_Hardy Posted April 27, 2017 Report Share Posted April 27, 2017 You bat your eyelashes. Laughed hard, nice one Kyz. But I know where you were going. Link to comment Share on other sites More sharing options...
Kyzarius Posted April 27, 2017 Report Share Posted April 27, 2017 well I meant this. Syntax: cast 'blink' An Illusionist is capable of utilizing the art of short-range teleporation to their advantage in melee. By constantly shifting around, they can 'blink' right out of harm's way. This allows the Illusionist to avoid many otherwise fatal blows. Link to comment Share on other sites More sharing options...
Mmm Coffee Posted April 29, 2017 Report Share Posted April 29, 2017 As I've said a half-dozen times in the past.....BMG's need magic missile in their arsenal. Link to comment Share on other sites More sharing options...
Kyzarius Posted April 29, 2017 Report Share Posted April 29, 2017 9 hours ago, Mmm Beer said: As I've said a half-dozen times in the past.....BMG's need magic missile in their arsenal. Why? By the time you get any moderate spell save reduction you would be dead to the hyper hit/dam roles of current fl. When you are losing 10%+ hp a round these things never stack fast enough. My suggestion though seemingly flippant was pointed. They need another defense and the ability to negate incoming through a disabling mechanic. Then they might have time to do something. Link to comment Share on other sites More sharing options...
Pali Posted April 30, 2017 Report Share Posted April 30, 2017 I still think some of their spells should be consolidated, so their aff list isn't the pain in the ass to manage that it currently is, or made into toggled abilities that have significant mana upkeep but won't fall until the bmg either runs out of mana or decides to drop them (or they are dispelled). Even if you manage to get your enemy on the run as a bmg, they'll often get away simply because blades and dancing blade fall and you have to stop to replace them. No other class has so much of both their offensive and defensive ability dependent on active spells. Link to comment Share on other sites More sharing options...
egreir Posted April 30, 2017 Report Share Posted April 30, 2017 bmage is trash, dont play them. Link to comment Share on other sites More sharing options...
Mmm Coffee Posted April 30, 2017 Report Share Posted April 30, 2017 The damage output isn't so insane that you can't cast anything - the recent PK log sort of proves that. He would have had several chances for magic missiles....flee/slow/heal....come back with some mals, flee/slow/heal, probably reset spells (this is the biggest bane of the class IMO). In today's FL, with the nerfs BMG's suffered several years ago, they need to land mals to be successful. Just casting sharpmetal isn't going to win you a fight. As for Cabals, I always thought Pandemonium BMG's have a nice deal of synergy with eye of moloch and that damage shield plus a poison biting mob. Savant turns a BMG almost immortal. Knight sigil has obvious defensive synergy. It's not that they're useless, they just don't have a reliable tactic in today's FL without the ability to reduce saves. Link to comment Share on other sites More sharing options...
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