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Tribunal


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Hahah. Sorry Celerity. Terragant was one weird char. Started as a drow, became demon, then Leader of Nexus. Ahh.. memories. Not to mention when the sewers were below SS Val.. remember that? :-p

Still though.. these blood guards are rediculous. They surely must be hasted with rediculous hit/dam and trip/bash. *new york accent* C'maaaaaaaaaaaaaaaaaaaaaaaaaaaan*/end accent* MODERATED

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Hm. Could have fooled me. They definately have haste, and they definately have a crapload of hitroll. Needless to say.. they should definately bring any newb up to speed, and anyone who's worth a damn will make more than a little difficult. Especially with how things work with Tribunal now. Must just be the fact that I'm not used to them being used in active PK situations. When do I get to buy a pet that does all that? I don't even need the auto-attack.

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Been a fun few months' date=' but I see things have not changed for the better PK wise. Instead things are rather rediculous. Bye guys.[/quote']

Makes it extremely valid when you come back for one character, pin ONE character, an evil cleric at that, and then make a judgement saying pk has changed for the worse.

From my observations, PK has just became more challenging because alot of the noobs who couldn't even get away, not only can get away, but are now pwning those who used to pwn them.

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Hounds were just weak. I remember on my like rank 30 paladin I killed like 8 of them some justice was sending at me.

While Guard Captains may have been stronger fewer people had them than current blood guards and it still seems like Blood Guards have a lot more health.

I think we should have seperate guards for the subcabals.

Council Guard == Autorescues randomly, has a lot of hp, does little damage.

Adjucator Guard == Strong offense, but if you target it or he uses it to take hits, it will die pretty fast.

Wouldn't that fit them more? Adjucators would have an advantage catching people but would not hide behind their guard but a council member would. Its like...if a police officer is shot at he will return fire, if a politician is shot at he's getting in the car with bullet proof glass. *shrug*

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That would rock. But anyway, PK's worse for me specifically because the above definitely seems true. I mean, frick, all the newbies are hardcore now. Shoot, I've gotten tons better just trying to keep up with the competition. So it's better in general, but worse for me. *sigh*

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Its obvious they are more offensive than old Guard Captains. I never remember having my *** handed to me by a seperated Guard Captain but have had my *** handed to me by plenty of blood guards all by themselves.

Also, thought, I never killed a guard captain and have killed several blood guards.

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Hounds were just weak. I remember on my like rank 30 paladin I killed like 8 of them some justice was sending at me.

While Guard Captains may have been stronger fewer people had them than current blood guards and it still seems like Blood Guards have a lot more health.

I think we should have seperate guards for the subcabals.

Council Guard == Autorescues randomly, has a lot of hp, does little damage.

Adjucator Guard == Strong offense, but if you target it or he uses it to take hits, it will die pretty fast.

Wouldn't that fit them more? Adjucators would have an advantage catching people but would not hide behind their guard but a council member would. Its like...if a police officer is shot at he will return fire, if a politician is shot at he's getting in the car with bullet proof glass. *shrug*

Also, those assumptions as to what each guard does for each sub cabal are completely wrong. ;)

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