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How to get -800 ac?


Gaunticles

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There are some key equipment pieces that are required. 

Namely the coifs from the first guy in the arena and muddy baubles. 

Using armor/shield/flesh armor/stone skin is a must too and having a high dex helps a lot too. I found that using a shield is required too. 

Other noteworthy ac items are:

Crustacean rings

Eog armor

Warshield of invulnerability or stone slab. 

For magical ac, the stuff in elemental is really good. 

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I don't know about that... I had mage with 1100 plus hp -600 ac with vulnerability. Getting hit on by decked out WM with my sanc and protection getting 6 or 7 MASSACRES. I want to see if it's different with -800. 

This isn't a thread about mages vs warriors, I just wanted to experiment with higher ac.

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Not sure that -800 is always an option. I have been trying to figure out how a certain low dex savant got it. But, I think your going to need some special RP stuff with a low dex. Also, I do not currently believe -800 is possible for moderate characters since they hit the RARE wall before they achieve it. But I am just an old fool.

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AC is better than hp.   And yes there are key pieces for every slot.   There are a select few rings with AC rating.   Same With earrings.   There is also a floater with it.   Every piece fully enchanted with buffs on a high dex class with the ac edge can push 900.  And trust me, it makes a difference over 600 even with the diminishing returns.

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What chesta says is true. 

If your SOLE worry is AC, you can easily push above (or bellow) 800 even.

The thing is, it's not.

FL is about balance. You need a good balance between a large HP pool, saves and AC. And saves and HP do not have diminishing returns.

Then there's hitgain, which is also a very interesting stat.

At one point you need to make the decision whether that -15 AC is worth sacrificing 30-40 HP for. This is where itemization choices come into play.

The two players that have posted above me played some of the best mages that walked the lands in the last 2-3 years. You can see that even they have different styles, approaches and methods. That's the beauty of this game.

It's like watching @Fireman and @Anume argue which is best, all hit/dam low-saves build, or a balanced one.

Everyone has his different approach. And often, they all work.

Which means two thing ultimately:

  1. The game is somewhat well balanced.
  2. EQ, after a certain point, plays little role in your success, compared to your overall PK skill.
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What f0xx said. 

 

My offer still stands. If you send me a PM with what you have, your eq, race, class, and the direction you want your stats to go, I am more than happy to point you in that direction. If you want a chance at more opinions, prayer forum is also an option.

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18 hours ago, Lloth said:

There's plenty of non-rare, high AC stuff.

Yes there is. I can attain -700ish, with the right race/class as a moderate. But if I do not seek RP rewards or a cabal, I never get to -800.

And that is using jewelry, lamps, floaters, and weapon sockets. But, I am getting closer all the time.

That said, I agree with @f0xx. While I can seek the -800, I fair better in battle with -600, decent saves, and H/D.

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17 minutes ago, Fool_Hardy said:

Yes there is. I can attain -700ish, with the right race/class as a moderate. But if I do not seek RP rewards or a cabal, I never get to -800.

And that is using jewelry, lamps, floaters, and weapon sockets. But, I am getting closer all the time.

That said, I agree with @f0xx. While I can seek the -800, I fair better in battle with -600, decent saves, and H/D.

Yeah but your speaking from the point of view as a warrior. Mages don't need H/D and Saves as much as Melee class. Melee's can go without high AC because they have multiple defenses like shield, parry, dodge, two handed, first and second parry. 

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19 minutes ago, Gaunticles said:

Yeah but your speaking from the point of view as a warrior. Mages don't need H/D and Saves as much as Melee class. Melee's can go without high AC because they have multiple defenses like shield, parry, dodge, two handed, first and second parry. 

Get fully dispelled as a mage against a necromancer. You might just change your mind about saves not being as important to a mage as they are to a melee.

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