mya Posted July 14, 2017 Report Share Posted July 14, 2017 5 minutes ago, Mmm Beer said: Magic Missile And 100+% prof in Terra shield creating a water shield. If you a BMG fighting me, and I have meele, you are never gonna have your Terra shield up. I'm gonna force you to move so much on water and out of it that you will curse me raw. Link to comment
Trick Posted July 14, 2017 Report Share Posted July 14, 2017 17 minutes ago, mya said: What's the incentive of playing a Paladin vs a Cleric? Or a shaman vs a Evil Cleric? Class mechanics. Clerics are based on mental spells, healing and meele damage. Good themed Healers could be based on healing, and maledictive spells. I could see a healer more like a monk, not using spells weapons and using his hands to do inverse healing. Healer guys touches your main arm, and you feel a great numbness. -50 second attack. Healer guys touches your forehead, and your feel a splitting migraine growing.. -35 managain. Critical strikes, delivered by hands, using inverse healing touch. I actually kinda like that. I'd say make it only applicable if you're using the healer staff afforded to them. Different staff created is capable of different things. Friar staff can do something that a healer staff can't, etc. Link to comment
Trick Posted July 14, 2017 Report Share Posted July 14, 2017 Though, if healer PK ability is raised, they need to lose their able to survive. Look at druids. They are damn near impossible to kill because of druid gate, but we buffed their output. Druids RARELY die. Sarcon, when's the last time you died on a druid that wasn't due to you just messing up? Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.