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The amount of fun fighting multiple cabaled chars with no additional cabal skills myself is amazing! Everyone should do this ;)

However, it is extremly difficult fighting (one way forever) because you have resistences or bonuses... Then all the sudden you lose those perks while still having to fight the same or more enemies because you wanted more for your dead cabal...

Glad i have multiple chars to fall back on, putting too much into one chars personality and rp is a huuuuge downfall if it doesnt coincide with his higher power, lol ;)

Thanks for the fun with Dhemicus, former Elder, former Member and then former Inductee who suffered a consequence of inapprecation for his dedication as an evil time traveler whom sought out the Towers arisal from nothingness. That ladder will never be climbed again, i love savant but ... Its easier to freeroam a mage than to go through that lack of character apprecation ever again ;)

Hell, i have 3 other mages id love to put into savant but being a (M)ember for real time months doesnt interest them in the least, lol ;)

That was Dhemicus's last night for a while, no immediate or future light at the end of his rp tunnel in the slightest. Ill bring him back again down the road, he will pop out of the timestream once more to see if the tower wants him.

UC

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18 minutes ago, Unknown Criminal said:

Glad i have multiple chars to fall back on, putting too much into one chars personality and rp is a huuuuge downfall if it doesnt coincide with his higher power, lol 

I'm still waiting for someone to make a good argument about how pushing for longevity is meant to work with a rock/paper/scissor system. 

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19 minutes ago, Wade said:

I'm still waiting for someone to make a good argument about how pushing for longevity is meant to work with a rock/paper/scissor system. 

I had zero bonus for bringing Dhemicus back as a time traveler and zero incentive to keep him going, aside from starting a 3rt time as an inductee with the hopes of finally becoming (M)ember again and sitting there for another few hundred hours.... 

Meh, ill take my abuse elsewhere, lol ;)

I love the tower but cant stomach the lack or promotion as well as the lack of bonus skills based on hard coded enemy. Nothing savant gets is geared towards slaying warmasters, its geared towards being the most powerfull mages in the lands ... If your not a warmaster ;)

UC

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28 minutes ago, Wade said:

I'm still waiting for someone to make a good argument about how pushing for longevity is meant to work with a rock/paper/scissor system. 

That very system is exactly the reason for pushing for longevity.

Because you know that when you meet a character that has lasted for so long, he would have faced at least a few other characters that have been his bane(s), that have been specifically rolled to kill him, and yet he has prevailed.

If you truly think that shouldn't be rewarded, then I have nothing more to add.

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I don't understand why you're upset. Is it because people didn't find your RP as stimulating as you did? Sorry..? It's just personal opinion. Your return DID spur RP, maybe just not the RP you wanted? ;) 

You said you brought him back three separate times and you're complaining that you had to go back through the inductee period? Sorry Savant didn't hold a spot for you for when you decided you wanted to play again..? ;) 

 

What cabal has spells/skills designed to fight their hard coded enemy? The only one would probably be Stalker vs QRaces.. ;) 

Knight doesn't give anything that specifically targets Nexus. And vice versa. ;) 

Tribunal doesn't give anything to fight Syndicate or Watcher specifically.. unless you consider a blood guard vs wanted, but that's not hard to get around.. Just don't get wanted. And vice  versa... ;) 

Warmaster doesn't get anything that is specifically designed to kill mages. They get stuff designed to make them the strongest melees in the lands.. and vice versa.. ;) 

Your opinion about Savant being weak is just plain wrong and you're stating it as though it's fact. Savant is one of the most powerful cabals overall.. we've had SEVERAL players succeed and dominate in Savant with SEVERAL different race/class combinations. Maybe it's you? ;) 

;););) 

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The mysterum skills above V are extremely trash tier for non-communers. They're basically useless vs warmaster either way. Mysterum T skills are mostly only good vs other mages, the Elder skill is basically only good vs other communers and the leader skill is only useful if you're a communer. 

 

27 minutes ago, f0xx said:

That very system is exactly the reason for pushing for longevity.

Because you know that when you meet a character that has lasted for so long, he would have faced at least a few other characters that have been his bane(s), that have been specifically rolled to kill him, and yet he has prevailed.

If you truly think that shouldn't be rewarded, then I have nothing more to add.

Im not saying they shouldn't be rewarded, I just think the current system is flawed.

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You're crazy bro... absolutely crazy... how can you make these statements after we've seen people make Savant and utterly WRECK as both subcabals?

I just don't understand it.. purposely ignoring evidence that this stuff is 100% okay and in no way weak just to support your claims.. absolutely insane..

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@Fireman : time to take away your emoticons. Jesus that was cringing to read.

 

26 minutes ago, Wade said:

The mysterum skills above V are extremely trash tier for non-communers. They're basically useless vs warmaster either way. Mysterum T skills are mostly only good vs other mages, the Elder skill is basically only good vs other communers and the leader skill is only useful if you're a communer. 

So don't go Mysterum if you're not a communer and don't think that the spells will benefit you. This would apply to pretty much any other subcabal too - if the subcabal skills/spells don't benefit you, why go that route? Don't go that route and expect them to be changed because you don't like that they don't help you. Go the route that helps you, and move forward.

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3 hours ago, Erelei said:

So don't go Mysterum if you're not a communer and don't think that the spells will benefit you. This would apply to pretty much any other subcabal too - if the subcabal skills/spells don't benefit you, why go that route? Don't go that route and expect them to be changed because you don't like that they don't help you. Go the route that helps you, and move forward.

imo, that is just poor game design and a noob trap.

I can't really think of a sub cabal that is as pigeonholed as mysterum, its a shame because RP wise it has the cooler aspect.

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There’s a lot that mysterum has going for it. I’ve played numerous mysterums with no issues and I did well versus the warmasters at the time. 

I’m sorry not a lot of people are able to take advantage of that. But it is -not- poor design. 

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6 hours ago, f0xx said:

That very system is exactly the reason for pushing for longevity.

Because you know that when you meet a character that has lasted for so long, he would have faced at least a few other characters that have been his bane(s), that have been specifically rolled to kill him, and yet he has prevailed.

If you truly think that shouldn't be rewarded, then I have nothing more to add.

I think you're somewhat misunderstanding @Wade here, at least by my read of his post - he's not saying that longevity shouldn't be rewarded, he's saying it isn't rewarded enough by the Mysterum subcabal.  I've not been in that subcabal for many years, so I can't offer much of an opinion myself on it.  That said, I don't agree with @Fireman's analysis - Warmaster skills and items largely aren't specifically anti-mage, but they do significantly improve WM survivability specifically against mages/communers; more specifically, stance is a huge boost against a mage as it is effectively sanc that can't be dispelled or removed by most mage abilities (though there are exceptions and downsides to stance that sanc does not suffer from that necros, psis, liches and shamans can take advantage of in various situations, specifically by making your opponent fall asleep), and deathblow and other melee-improving abilities do (I think but have no data to support) improve output against mages moreso than they do against other melees, if only because mages are least equipped to handle increased melee output from their opponents.  Add in that WM has a fair number of curatives that aren't available to other cabals (AFAIK), and WMs seem at least on paper to have more anti-mage than anti-melee buffs (again, AFAIK - my knowledge of recent changes is limited).

 

edit: I don't know T/E Savant spells for either subcabal all that well, especially if they've changed significantly over the last few years, but the problem may be in part that the M/V skills for Savants largely just make casting and spell management a bit easier and less costly, so it's hard to actually feel the improvements, while a Warmaster's game changes significantly at those ranks (particularly compared to the Inductees - a WM inductee is nerfed all to hell, so hitting M feels like a major boost even if it's really more just putting you back at par with your opponents, while for a Savant it's just that your spells start to cost a bit less mana).  Note: I'm a bit intoxicated and may not be remembering the current rules of cabal ability disclosure correctly, so any mod feel free to edit this post as needed - I will not be offended.

7 hours ago, Unknown Criminal said:

Its easier to freeroam a mage than to go through that lack of character apprecation ever again ;)

It's definitely easier to freeroam a mage than it is to play one pre-T in Savant, as you can't be forced to fight when you don't want to be and your abilities (as I recall them) don't feel like much of a boost.  That said, my last Savant certainly felt plenty of character appreciation from @Tempirion in just his very short time in Savant (I stopped playing for lack of time before even hitting M, I think), so I wonder if this is more of a playtime or similar issue rather than something intrinsically wrong with Savant or how it is run.  Edit: At least I hope this is the case, as the idea bouncing around in my head for once summer's work surge ends would likely wind up with me a Savant again - hopefully a longer-lasting one this time. ;)

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Savant spells revolutionalize mages.

Every members mana cost drops by 80%, duration is literally multiplied by a factor of 23 when managed properly.  If you use consumables you can take the most basic item/herb/potion/edible buffs and turn them into long duration buffs.

One way you get a 100% never miss debuff, 100% never miss attrition spell that comes with a +spell level...and thats just to T.

The other way you get a 30% incoming damage reduction at V.  Not T.  V.   And gatestone on tap.   Plus some key defensive tricks.

Savant is quite strong.  I cant fathom what the issue is.  My next characters will be back that direction, and i bet the combos i want to try will get people crying for savant nerfs.

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Come on Kyz...

In my view Savant skills mainly aid the inexperienced, giving buffs in areas a veteran player already dominates.
Mana cost and duration are never a real concern for my mages. They were a concern when I was new and inexperienced. If you can manage a BMG unkeep well, savant advantages in that field don't really add much in real PK power.

I agree that Savant best bonus come early. Vortex tap and Reverse time are great, but passive in nature. For me they are half of the cabal has to offer. The other half is either Temporal Storm or "the damage reduction" ™. There are the ones that really have an active impact in a Savant PK.

I hate the Mysterium shield. It works but it has that drawback that every savant that used it knows. It's great RP mechanically, but screws you hard.
 

Temporal Storm, +1 spell level does little, although better than none. It's the effects that savants don't see that are nice.
Some will say Age. But frankly by the time you finish your Age lag, half the fight has ended and you lost the lead.

Warmasters power are on other hand a lot more direct. Stances add automatic skills and damage greatly enhancing damage output. And Deathblow ... well deathblow is deadly. They all ignore defenses, can't be saved and deal huge chunks of damage. Thank god most warmasters are clueless of their cabal powers, fighting someone who knows what he is doing in that cabal is an exercise in suffering.

If savants had a skill that auto-granted them 120 damage through sanctuary almost every round and lagged , Warmasters would also be complaining.

There's a reason there's always less savants than Warmasters, and it's early induction.

F#%#$& Savant. If I ever want a powerful mage, I go Nexus.
You guys just lucky I play the most retarded combos for the RP of it... :cheese:

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