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Unknown Criminal

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The no release nofollow was implemented so that charmie classes didn't lose their pets when they used the command.  It was a bitch to be a necro, allow people into your group and not be able to nofol because you'll lose your pets and thus allowing Mr. Asshat to follow your pets when trying to remove your head from your body.

 

However a "disband" command that works even while blind to mass disband, sounds nice.

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9 hours ago, Fireman said:

You sure you can't "release <target>" when blind?

Correct, you can't see them to release them which in many cases turns dirt kick or blindness into an anti rogue spell and ability. You try to run or hide and the pets/charmies give away your location, you really should be able to 'disband 1.' Or 'disband all'. Remember this ability used to be included with nofol but got changed when people were accidentally pitching their pets. The change to nofol was a good one but it took away a major ability that nobody seems to have noticed :) 

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3 hours ago, Unknown Criminal said:

Remember this ability used to be included with nofol but got changed when people were accidentally pitching their pets. The change to nofol was a good one but it took away a major ability that nobody seems to have noticed

Was thinking about this in relation to the "stay command" thread myself, actually - while being able to make your pets sit somewhere is an ability that pet owners never had, they also used to have a quick and easy way to get rid of their pets if needs be whether they could see them or not, which is no longer the case.  For as much as a "stay" command may impact balance (and by "much" I mean "barely"), I'd say the loss of the ability to quickly lose your pets has a balance impact in the opposite direction of similar magnitude.

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52 minutes ago, Pali said:

I'd say the loss of the ability to quickly lose your pets has a balance impact in the opposite direction of similar magnitude.

Aye, I agree.

They should have some command to get rid of their pets, even when blind. The change to nofollow was supposed to deal with unwanted followers, not nerf them.

Disband would be a suitable command. Make it work for NPCs too, just for consistency and to avoid confusion (having nofollow for PCs groups and disband for NPCs is strange, IMO).

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  • Implementor

Yep.. It's release all.

3907   // to release all pets when you type release all. If all isn't
3908   // the argument, then it tries to release whatever pet you
3909   // pass as argument. - Morl
3910   if ( !str_cmp( arg, "all" ) ) {
3911     send_to_char("You send all of your pets back home.\n\r",ch);
3912     die_follower_npc(ch);
3913     return;
3914   }
3915
3916   if (arg[0] == '\0')
3917   {
3918     send_to_char("Release whom?\n\r",ch);
3919     return;

 

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