Implementor Erelei Posted September 2, 2017 Implementor Report Share Posted September 2, 2017 Hot Change Date: 09/02/2017 Undead characters (vampires, lich, undead race, etc) are now subject to the same "saves" check that every other character is. No more automatically paralyzing undead just because you have the spell/item/pet with no chance for them to save. View full hot change 1 Link to comment Share on other sites More sharing options...
f0xx Posted September 2, 2017 Report Share Posted September 2, 2017 I always wondered why they are so easy to paralyze lol. Link to comment Share on other sites More sharing options...
Magick Posted September 2, 2017 Report Share Posted September 2, 2017 Oh, wow. Yeah, that's a good change. Link to comment Share on other sites More sharing options...
tassinvegeta Posted September 2, 2017 Report Share Posted September 2, 2017 Could this have been why I was always so easily getting paralyzed by webbing and the behemoth? 1 Link to comment Share on other sites More sharing options...
Implementor Anume Posted September 2, 2017 Implementor Report Share Posted September 2, 2017 Yes. Link to comment Share on other sites More sharing options...
f0xx Posted September 2, 2017 Report Share Posted September 2, 2017 What does webbing have to do with with paralyze? Link to comment Share on other sites More sharing options...
Implementor Anume Posted September 2, 2017 Implementor Report Share Posted September 2, 2017 Nothing, the behemoth has though Link to comment Share on other sites More sharing options...
tassinvegeta Posted September 2, 2017 Report Share Posted September 2, 2017 Haha knew it! Thanks for the fix Link to comment Share on other sites More sharing options...
mya Posted September 3, 2017 Report Share Posted September 3, 2017 11 hours ago, tassinvegeta said: Could this have been why I was always so easily getting paralyzed by webbing and the behemoth? You need Maledictive saves vs the webbing. Link to comment Share on other sites More sharing options...
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