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[50 Elf Pal] <PK> (Hope [V]) Theodas Presnorin the Holy Knight


Zhurong

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You are Theodas, loyal believer in way of Church and powers of Faith.
Level 50, 306 years old (38 hours).
Race: elf  Sex: male  Class: paladin
Hometown: ValMiran     Alignment: Good    Ethos: neutral
You will receive 0 CP when you join a cabal.
You have 749/749 hit, 990/990 mana, 599/599 movement.
You have 4 practices, 0 training sessions and 66 rp points.
You are carrying 29/44 items with weight 261/390 pounds.
Str: 18(18)  Int: 25(25)  Wis: 20(20)  Dex: 23(23)  Con: 15(16)
You have scored 585055 exp, and have 7018 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 0 hit points.
You are resting.
Armor: pierce: -196  bash: -203  slash: -199  magic: -155
Save vs  Spell: -12  Affliction: -22  Malediction: -43  Mental: -35  Breath: -16
You are supremely armored against piercing.
You are almost invulnerable to bashing.
You are supremely armored against slashing.
You are superbly armored against magic.
Hitroll: 23  Damroll: 24.
[KNIGHT] forces are aiding your healing.

 

Your history is:
Theodas Presnorin is a Knight born and raised during the Great Rise of Dark
Times.  From lands outside of Aabahran, he grew up inside of an Ancient
Monastery.  Without his parents, whom were killed in attempts to close a
demonic portal, he trained and practiced religion with the Knight's that
occupied the Monastery.  

As a young boy, he entered an apprenticeship to a great Knight known as
Arbane Yeldove.  During his time as a squire, he began to learn the patience
of maintaining weapons and armor so that they are suitable for battle.  He
learned the weaknesses of the undead, vampires, liches and demons.  Theodas
also spent much time trying to decipher the words written in the Holy Book.


His life was dictated by the Holy Book and the Commandments within.  He was
to learn and show honor, respect and mercy.  The training was vigorous, but
within the Monastery there was little else to occupy time.  Within years,
Theodas was able to conduct himself within the trials to prove himself as a
Knight, where we swore to uphold the ideals and beliefs of the Monastery and
the Holy Book.  

The Monastery was a Command Center against the forces of evil.  They would
send their Knight's out to required locations to ensure that the evils were
held at bay.  Their conquering tales would spread back to the Monastery as
little else of the world knew of their existence.  This is where the story
begins.  

During these times, Aabahran has been held under dark forces.  The cities
are besieged and demonic portals are beginning to appear in random places.
The evils there are sporadic and fail to come from a single source.  The
Monastery has received evidence of this and has issued a Knight to the
lands.  Theodas has rode off the path toward Aabahran.  

Your purpose is:
Theodas Presnorin has come to Aabahran on a quest from the Monastery.
This quest is to conquer the forces of evil which have become so active in
the lands.  The sieges, portals and rise of undead have forced the Monastery
to send one of their own Knight's to investigate and triumph in the name of
the Holy Book.  

Your personality is:
Theodas is a nice Elf, but he is all about his duty.  He is very stern in
the presence of evil and will draw his blade quicker than a lightning bolt
striking the ground.  Although he does have concern for those less fortunate
souls, he was trained heavily in combat, therefore sacrificing his foes is
more important than staying his blade to assist with others.  

Your achievements are:
(None).

Your divine quest:
(None).

 

Your description is:
Clad in enormous armor, it is evident that this is a glorious Knight.
His helmet bears large wings that extend high up in the air.  The visor is
lifted revealing a very stern look upon his face.  Eyebrows are poised
downwards, but his blue eyes are able to pierce through the darkness.  

The armor is very intricate and large.  A small portion is metal is forged
to rise up around his neck.  The chest plate is emblazoned with a large
bird-like creature.  The wings are spread outward and a tail is opened wide
below.  It's head is forced outward, the eyes fierce and beak is slightly
open.  Two talons always protrude beneath.  

Under the outer layer of armor is another layer, fashioned of leather it
allows for this Knight to move with more ease.  The shoulder pad on his left
arm is huge, nearly the size of his own torso, having its own protective
plate that rises up along side his head.  Leather strips and cloth are
revealed from his bicep to his elbow before his arm is engulfed in yet
another large section of armor.  The huge piece about his forearm and hand
is spiked and seems to be used to inflict damage as well as protect from it.


His right arm is just protected by leather and very thin metals.  The hand
is covered with a special combat glove which is grasped tightly about the
handle of his sword.  The blade is facing downward as he gently leans some
weight upon it.  The pommel is round and a guard is placed around the
outside of his hand.  The other side of the guard has a special spike that
looks like an outward reaching wing, the tip appearing very sharp.  There
are small markings leading down the side of the blade, glowing with blue
light.  

The girdle, thickened as the rest of the large suit, sits firmly in place.
A design leading to a red cloth the drapes down the front of his pelvis to
his knees.  The cloth seems to have a hidden sheath, the design partly being
a specialized dagger used for sacrificial means. 

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1 hour ago, Kyzarius said:

A shame, we only had one good interaction and one good chase.  

That rp while and after you were requesting was fun. 

Yes, I was wondering if you were going to kill me or not. It was awesome RP and I even think I wrote a journal about it. I'm willing to "bend" my RP to others a bit. It isn't always "omfg your evil, die!"

Once people can get past the stigma of your hard coded evil or good shit and actually RP it. I cant tell you have many evils I've seen that RP as good and so forth and yet are still killed by some idiot goodie with the RP of "your evil, die!" I figured it was you anyhow. :P

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I try to breath depth into my evils.   Makes them more evil and mysterious in my mind.

Glad you appreciated it.

You have to take the salt with the sugar on the top end of things man.  Hope your recent apparant purging is just a refreshing reset.  You brimg good rp to the game.

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Just been noticing negative things on my end as a player, not as Theodas. I RPed quite a bit, took over Fort Blackwatch, Ivesianna asked me to join Knight with one slot opening up soon and I turned it down for someone else to have a shot (planning to work uncaballed for a while). I applied for Crusader (should've posted my app here) and was told it was between another and myself. We were both denied, so I wanted to RP the next angle. He got Crusader. This wasn't why he was deleted, but I can say, I've gone for a few things recently and usually some excuse to why I cant get it.

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Paladins aren't in need of a buff though, I can think of several paladins who have done well in the past several years and beyond. They may just be abit boring to play, and the fact that heroism screws over the pet use for the two cabals they can really go besides herald. But they're not in despertate need of a buff.  Bmg's i agree could use some love, and for the love of god we should make healers viable or just take the class out lol.

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6 hours ago, Zhurong said:

Just been noticing negative things on my end as a player, not as Theodas.

What goes around, comes back around. 

This is my advise to you - treat others the same way you want to be treated. If you give them respect, that's what you are going to get in return (most of the time).

Of course, when you play a strong character, you are always going to get some negativity.

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I've not played one in a while, but I never felt Paladins were weak or needed a buff - as @ajwetton mentions, they're just a bit boring to play.  Your tactics don't change much from one fight to the next, either you outclass your opponent enough to steamroll them in the initial fight or you attrition them down and mounted charge/wrath at an opportune moment.  You spend the entire fight casting either flamestrike or wrath, flee to heal, and repeat with maybe a charge every couple ticks, and maybe you switch out the polearm to dual wield.  It's somewhat dull and repetitive after a while, and you don't have dispel or reliable lag to allow you to really create opportunities the way a cleric or DK can, you just have to wait for them to happen on their own and make the most of them - it's a very passive style of combat compared to how most other classes operate, but on the plus side it's also very forgiving of mistakes and rarely gets you killed.

 

What Paladins need, I think, is either spice or growth over time - meaning either they be made more active combatants, or they have something they invest in that improves over time like a malform, crusader weapon, or phylactery.  Personally, I'd love to see mounted combat be expanded a bit, particularly alongside Goliath - make the Goliath spell a permanent effect that grants new benefits (while mounted) as the paladin defeats foes.  These could be anything from simple hit/dam increases to special abilities being gained, such as automatic healing in combat because of the Goliath's blessed nature or an extra defense ("Pali rides by too quickly to strike.") or an extra attack ("Pali's mighty steed's kick maims you!") or protection against blackjack/strangle.  Sure, they'd need to be tuned in other areas to balance this, but that could even take the form of mounted combat being made impotent until that first victory (like how a low-level malform is weaker than the base weapon) - the bash resistance could be the first power level, mounted charge the second (so only now are you equal to a current paladin), hit/dam the third, autoheal the fourth, etc.

 

That turned out longer than planned - I'm just going to stop now.

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14 hours ago, f0xx said:

What goes around, comes back around. 

This is my advise to you - treat others the same way you want to be treated. If you give them respect, that's what you are going to get in return (most of the time).

Of course, when you play a strong character, you are always going to get some negativity.

I do not care for your comments Sir! I would continue to comment, but I don't want to get banned.

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18 hours ago, Pali said:

Goliath spell a permanent effect that grants new benefits (while mounted) as the paladin defeats foes.

This is a very unique idea. Living weapon concept applied to a mount.

I'm of the opinion that Paladins being a newbiesh defensive natured class should not reward for kills, but in other way. I'm partial to time, like having a spell/rituaç with a long cool down that would grant power (malform levels) when used, and that would be reset at death. I think some of you know what sort I'm refering to ;).
The horse buff ideas are a great way. And well inside the class RP. I think they should also gain a way to flameblind their weapon, name it and owner it (or at least Paladin only because of loot balance). Never a malform. Better yet, have an affect on the Paladin that makes their meele attacks trigger the flaming check (thus not on weapon).
And a selection for aditiona charge specialization such as: a) charge with weapon damage type, or b:) charge through counter, or c) allow the extra mounted charge damage once per hour, but not the charge lag. And a selection for 1 aditional weapon knowledge from: spears, dagger, flail.

But this is not the place to discuss the paladins. Perhaps on another thread.

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7 hours ago, mya said:

I think they should also gain a way to flameblind their weapon, name it and owner it (or at least Paladin only because of loot balance).

The problem I have with this idea is that we've already got two classes that specialize their weapons in this way - let's make paladins unique and have some way to grow that only they have.  Right now, mounted combat is something truly unique to paladins, and I'd love to see it expanded upon: D&D paladins are boring too, except for their special mount that grows in power alongside the paladin and that allows a paladin to customize their fighting style around it.

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omg, just give paladins 'trip' and call it a day.

Even with being the best well rounded class for melee and afflictive output they have continued to be a subject of 'what do they need' for 20 years, what they need is the ability to either dispel magic OR lag. The line they walk is sooo fine that they cant excel in either area, this is the reason a dominant one has never emerged.

Give them trip and be done with them, if they are tripping then they arent wrathing, id prefer to be trip attempted than wrathed ;)

 

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  • 3 weeks later...

I was just thinking that this class is such a catch 22 where they are forced to stack -ac because of no protective shield, in doing so it negates their melee output forcing them to fight like a mage without protective shield. 

Maybe lore focuses need to be implemented to make paladins a strong (either or) where one path focuses on its melee attributes while the other focuses on its magical side.

Melee lore could include:

Fourth attack, holy strength and flanking (blocks fleeing in x direction) while losing wrath.

Mage lore could include:

An elargement spell, a 1 round wrath and maybe a rework of flamestrike to dispel magic instead of blind.

They only way I see paladins becoming fun and useful is if they are able to excel in one area or the other, right now they are fence sitting which on paper looks pretty sick but has no real strength.

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Paladins are a pretty well balanced class. They have mounted combat and magic strike that helps them with bash happy classes. They also don't have to fight the class with the most reliable lag (crusaders) and have major advantages against the second most reliable one (vampires).

They are somewhat weak against neutrals, but that's the whole idea of the class.

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