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Perks info


Dale

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10 hours ago, Magick said:

I assume this can be talked about in detail though, yes?  IE: post publicly what it enhances?

Forgiveness? Permission? I hate that choice.

So I will say this. Artificer grants automastery of some crafting skills, but not all within a class. So you will be mastered at this but will have to master that yourself. If your guild crafts things that is.

Advice, artificer on gnome ranger would be (a poor choice)2.

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36 minutes ago, Fool_Hardy said:

Forgiveness? Permission? I hate that choice.

As do I.  I hate assuming more, though.

 

Artificer:
+5 psi enhance/enchant (armor/weapon)/bless arms. +5 mana charge. Weapon/armor -5 levels when calculating enchant/enhance chance. Created/edged weapons/arrows are better. Easier to level crusader/malform weapons. 100% to all those malform/fletchery/enchant/mana charge/etc skills +1 to those skills also, except for the +5 ones.

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The transition of the Wiki to the forum weren't very well implemented.

Some people have kept a bookmarks to specific sub-sections to the old wiki though.

I personally don't know why this very info doesn't pop up as a description of the perk when you are selecting it.

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Always go lucky, but here are all the perks and what they affect:

 

PERKS

 

Alcoholic:

  • Avoid drunken prof loss so can have -10% damage across the board.
  • 100% water to wine song.
  • +1 water to wine.
  • Vomit higher level poison out easier.
  • 100% drunken stance
  • +3 drunken stance
  • Alcohol fills you like water.

Addict:

  • No addiction to drugs.
  • No addiction to drugs.
  • No drug shivering either.

Healthy:

  • +10% normal HP regeneration. +16% at low health.
  • 100% fast healing/regeneration.
  • +2 fast healing/regeneration.
  • +1 death to lose each constitution stat point.

Stout:

  • +50% start hp, -25% start mana
  • +1 hp/rank.
  • -50% heavy lag damage (bash/rush/thrust/bodyslam/grapple/tear).
  • 25% less chance to die from a berserker rage that goes goes into negative HP.
  • Half chance to be cleaved asleep.

Nimble:

  • +20% carried items.
  • 100% balance.
  • +1 balance.
  • +5% lag avoidance.
  • +5% blackjack/strangle avoidance.
  • +5% throw avoidance.

Overweight:

  • +20% carry weight.
  • Half wait time for vomit/defecate.
  • Deals 25% more damage from heavy lag attacks (bash/rush/thrust/bodyslam/
  • grapple/tear).
  • Higher chance to spawn edible bodyparts from killed mobs.

Underweight:

  • Food is more filling.
  • Regen normally while hungry/thirsty until starving.
  • Become hungry/thirsty 50% slower.
  • +5% hp/mana/movegain.

Tall:

  • +2 moves/rank.
  • +2 moves/rank.
  • +1 parry/first parry.
  • +5 kick/double kick.
  • 100% kick/double kick/parry/first parry.
  • +1 hit/dam

Short:

  • +3 hide/camo.
  • +3 hide/camo/sneak/quiet movement.
  • +1 dodge.
  • 100% hide/camo/sneak/quiet/dodge.
  • Quarter round less lag from trip.

Lucky:

  • +10% chance to improve luck.
  • Never receives a negative tarot.
  • Reroll when death result on the throw game.
  • Tends to roll higher with dice.
  • Immune to hex.

Pious:

  • 1.5x sacrifice gold.
  • +50% resistance to corruption.
  • Half lag on bloody recall.

Magical:

  • +30% start mana, -20% start hp.
  • +2 mana/level, +10% managain.
  • -1 saves vs. spell.
  • 100% meditation/trance.
  • +2 meditation/trance.

Athletic:

  • +1 hit/dam.
  • +1 hitroll then damroll every ten ranks (at rank 1 +1 hit, at rank 10 +1 dam, so at rank 50 should be +3/+3).
  • +1 moves/rank.
  • +5% movegain.

Artificer:

  • 100% staves.
  • +5 psi enhance/enchant armor/enchant weapon/bless arms.
  • +5 mana charge.
  • Weapon/armor -5 levels when calculating enchant/enhance chance.
  • Created/edged weapons/arrows are better (healer/ranger/nexus/knight/
  • rogues).
  • Easier to level crusader/malform weapons.
  • 100% to all those malform/fletchery/enchant/mana charge/etc skills
  • +1 to those skills also, except for the +5 ones.

Tinkerer:

  • 100% wands.
  • 100% traps (all traps).
  • 100% flesh/stone golem/animate corpse.
  • 100% decoy.
  • 100% sharpen.
  • 100% defuse.
  • Gives defuse skill.
  • +5 sharpen.
  • +1 to all traps.
  • +1 defuse.
  • +1 decoy/flesh/stone golem/animate corpse.
  • Half cooldown for decoy/flesh/stone golem/animate corpse.

Eagle-eye:

  • +2 room scan distance.
  • +2 hitroll.
  • Can always see traps.
  • +1 shoot distance.
  • +1 study distance.
  • 20% of sense motion.

Heroic:

  • 100% rescue/charge/heroism/mounted charge
  • Allows mercy.
  • +1 rescue.
  • +1 heroism.
  • +1 charge.
  • +1 mounted charge.
  • +25% to resist 'fear' or 'hysteria' effects

Adventurer:

  • 15% more exp.
  • 15% more exp.
  • Half loss of exp on mobdeath.
  • Bard-like lore.
  • 100% lore.
  • 100% identify.
  • +1 identify.
  • +1 lore.

Educated:

  • +10% training speed.
  • +10% anatomies training speed.
  • 100% staves/scrolls/wands.
  • +2 staves/scrolls/wands.

Aristocratic:

  • 100% haggle.
  • 100% leadership.
  • 100% beast call/charm.
  • 100% to all cabal charmie summoning spells.
  • +5 haggle.
  • +5 leadership.
  • +1 charm person.
  • +1 beast call.
  • +1 cabal charmie summon spells.
  • Mobs less aggressive (current fearsome perk).
  • Half cooldown on charmie summons/beast call.

Miser:

  • No deposit fee.
  • No locker fees.
  • +.2 cps/tick
  • 100% haggle/pawn/panhandle.
  • +5 haggle/panhandle.
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10 hours ago, Fireman said:

Always go lucky, but here are all the perks and what they affect:

 

Stout:

  • +50% start hp, -25% start mana
  • +1 hp/rank.
  • -50% heavy lag damage (bash/rush/thrust/bodyslam/grapple/tear).
  • 25% less chance to die from a berserker rage that goes goes into negative HP.
  • Half chance to be cleaved asleep.
  • Slightly reduced actual lag.

Artificer:

  • 100% staves.
  • +5 psi enhance/enchant armor/enchant weapon/bless arms.
  • +5 mana charge.
  • Weapon/armor -5 levels when calculating enchant/enhance chance.
  • Created/edged weapons/arrows are better (healer/ranger/nexus/knight/
  • rogues).
  • Easier to level crusader/malform weapons.
  • 100% to all those malform/fletchery/enchant/mana charge/etc skills  (+ composition, - maintain, -bowyer) Unsure: Healer/Ranger/Druid staff
  • +1 to those skills also, except for the +5 ones.

 

Very good list @Fireman. I will pray it becomes sticky.

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I forgot about this.  It's something I made a long while back.  Basically, it's the wiki page as a Zmud script and it shouldn't be too difficult to modify to your respective clients, should you wish it.  Easier than constantly looking it up be it on the wiki or your word document of choice.

#ALIAS perkshow {
 #ECHO " 1. Overweight:   12 hour defecate timer"
 #ECHO "                  20% more carry weight"
 #ECHO "                  25% more lag damage dealt"
 #ECHO ""
 #ECHO " 2. Underweight:  Hunger/thirst 50% slower"
 #ECHO "                  Regen normally when hungry/thirsty"
 #ECHO "                  5% increased hit/mana/move gain"
 #ECHO ""
 #ECHO " 3. Athletic:     +Hitroll (+3 >=40; +2 >= 20; +1 <20)"
 #ECHO "                  +Damroll (+3 >=50; +2 >= 30; +1 >= 10)"
 #ECHO ""
 #ECHO " 4. Healthy:      100% regen/fast healing (102% max)"
 #ECHO "                  +15 hp/hour hitgain"
 #ECHO "                  CON loss every 6 deaths (not 5)"
 #ECHO ""
 #ECHO " 5. Educated:     100% Wands/staves/scrolls (102% max)"
 #ECHO "                  10% learn bonus to anatomy/skill/spells"
 #ECHO ""
 #ECHO " 6. Stout:        -50% lag damage to self"
 #ECHO "                  -50% chance being cleaved to sleep"
 #ECHO "                  +1 hp/rank (49 total)"
 #ECHO ""
 #ECHO " 7. Nimble:       100% balance (101% max)"
 #ECHO "                  +16.5% carry items"
 #ECHO "                  -5% to be hit by bash/bodyslam/blackjack/strangle/throw"
 #ECHO ""
 #ECHO " 8. Aristocratic: 100% to all charmie skills/spells (101% max)"
 #ECHO "                  105% max leadership"
 #ECHO "                  +5% chance to call horde"
 #ECHO "                  Mobs within 3 levels are aggro instead of 5"
 #ECHO ""
 #ECHO " 9. Tall:         100% kick and double kick (105% max)"
 #ECHO "                  100% parry and first parry (101% max)"
 #ECHO "                  +1 hit/dam"
 #ECHO "                  +2 mv/rank"
 #ECHO ""
 #ECHO "10. Short:        100% hide/camo/sneak/quiet movement (103% max)"
 #ECHO "                  +5% chance to hide/camo"
 #ECHO "                  101% max dodge"
 #ECHO "                  25% less trip and trample lag"
 #ECHO ""
 #ECHO "11. Alcoholic:    Drinking alcohol quenches thirst like water"
 #ECHO "                  No penalty when drunk"
 #ECHO "                  103% max drunken stance"
 #ECHO "                  101% max water to wine"
 #ECHO ""
 #ECHO "12. Addict:       No withdrawls"
 #ECHO ""
 #ECHO "13. Lucky:        Perm -10AC"
 #ECHO "                  Cannot be hexed"
 #ECHO "                  No bad tarot card draws"
 #ECHO "                  10% better chance to keep high luck"
 #ECHO ""
 #ECHO "14. Pious:        33% more gold on NPC kills"
 #ECHO "                  Recall lag cut by 50%"
 #ECHO "                  -50% chance to be affected by blasphemy/corruption"
 #ECHO ""
 #ECHO "15. Magical:      100% meditation/trance/mana shield (102% max)"
 #ECHO "                  +1% chance to save spells"
 #ECHO "                  +2 mana/rank (98 total)"
 #ECHO "                  +5 mana/hour managain"
 #ECHO ""
 #ECHO "16. Artificer:    +5 psi enhance, enchant weapon, enchant armor, bless arms"
 #ECHO "                  +5 mana charge"
 #ECHO "                  Weapon/armor -5 levels when calculating enchant/enhance chance"
 #ECHO "                  Created/edged weapons/arrows are better"
 #ECHO "                  Easier to level crusader/malform"
 #ECHO "                  100% to all those malform/fletchery/enchant/mana charge/etc skills"
 #ECHO "                  +1 to those skills also, except for the +5 ones"
 #ECHO ""
 #ECHO "17. Tinkerer:     100% wands/decoy"
 #ECHO "                  100% stone/flesh golem/defuse/animate corpse (101% max)"
 #ECHO "                  100% sharpen (105% max)"
 #ECHO "                  -50% cool down time for flesh/stone golem/animate corpse/decoy"
 #ECHO ""
 #ECHO "18. Eagle-eye:    +10% chance to sense motion on walk in messages"
 #ECHO "                  +2 scan range"
 #ECHO "                  +3-5 scout range"
 #ECHO "                  Can always detect traps"
 #ECHO "                  +2 base hitroll"
 #ECHO "                  +1 archery range"
 #ECHO ""
 #ECHO "19. Adventurer:   100% identify/lore (101% max)"
 #ECHO "                  Lore is 100% accurate"
 #ECHO "                  -50% xp loss"
 #ECHO "                  +15% xp on mob kills"
 #ECHO ""
 #ECHO "20. Heroic:       Allowed to use mercy (Dark Knight and Crusaders excluded)"
 #ECHO "                  100% heroism/rescue/charge (101% max)"
 #ECHO "                  -50% to be hysteriaed"
 #ECHO "                  -300% to be feared"
 #ECHO ""
 #ECHO "21. Miser:        100% haggle/panhandle (105% max)"
 #ECHO "                  102% max pawn"
 #ECHO "                  No bank/vault/locker fees"
 #ECHO ""
 #ECHO "22. None:         You have no special perks."}

 

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I would even go a step further and say that by skipping detailed creation that you should still be able to pick a perk. It may only affect a small percentage of people who play, but I've seen people plenty of times in the past asking tons of questions who were obviously new who had skipped the detailed creation and lost out on the perks. Granted I haven't seen anyone new in a while, but it would possibly make strides going forward to becoming more newbie friendly.

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I would ditch all the rather redundant and imo pointless " pick yer eye color" stuff.  Just take it out.  We use descriptions.  We dont need a second, limited, selection for hair color for example.

Just make it about perks, and non skippable.  Thouhh leave a none option in for the weirdos 😉

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By choosing none you'll randomly get one of the other perks each login/shift that can't be seen by anyone, not even the player themselves. One moment you have luck on your side, shift hits the fan then you get to enjoy having a small chance at escaping a bash because you're more nimble. Although interesting, I doubt it would happen but I got a good chuckle thinking about it.

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