Anonymous Posted November 13, 2017 Report Share Posted November 13, 2017 Ninja farming gold in Elemental ambushed by BMG. I don't know how to quickly do cool colors or anything like that so the log is boring. At least it's short. Fight lasts 4 rounds + spells while wearing some of the best gear I've ever had. Comments at the end. ----- sac 1. Melkoar gives you 2 gold coins for your sacrifice. HP: blah blah blah sac 1. sac 1. sac 1. e Melkoar gives you 60 gold coins for your sacrifice. Phobiant flies in. HP: blah blah blah Phobiant utters the words, 'yazfuz yucandus'. You yell 'Die! Phobiant, you sorcerous dog!' You are surrounded by a pink outline. A pair of giant blades phases in around Phobiant and begin their deadly dance. "Soulblight" the Bringer of Darkness adorned with a sturdy chain bobs in the air as it heads towards you. Phobiant is in excellent condition. HP: blah blah blah Lylye: [100][===|===|===|===] flee Melkoar gives you 5 gold coins for your sacrifice. Phobiant draws his weapon. Phobiant wields an ancient sceptre adorned with a tiny meteorite. Your pain mauls Phobiant. You swing right through Phobiant's blurred image. The ground before Phobiant heaves and deflects the attack. You swing right through Phobiant's blurred image. Your tsuki strike scratches Phobiant. You PARRY a scythe's slice. A scythe's slash MASSACRES you! "Soulblight" the Bringer of Darkness adorned with a sturdy chain's life drain *** OBLITERATES *** you! Phobiant's crush MUTILATES you! Phobiant has a few scratches. HP: blah blah blah Lylye: [65][===|===|==-|---] Phobiant utters the words, 'hpjioculofqras'. With a flash of arcane energy a mighty thunderclap explodes beside you. Phobiant's thunderclap DISMEMBERS you! The mighty force of explosion dazes your senses and confuses your mind. Phobiant has a few scratches. HP: blah blah blah Lylye: [58][===|===|=--|---] flee flee Your pain decimates Phobiant! One of the blades deflects the attack away from Phobiant. One of the blades deflects the attack away from Phobiant. Your pain mauls Phobiant. Your tsuki strike injures Phobiant. The Planar Blade adorned with a green tooth digs into Phobiant's body. Your wrath hits Phobiant. You DODGE a scythe's slice. A scythe's slash MASSACRES you! You DODGE a "Soulblight" the Bringer of Darkness adorned with a sturdy chain's life drain. Your limbs gain the weight of lead. You DODGE Phobiant's attack. Phobiant has some small wounds and bruises. HP: blah blah blah Lylye: [49][===|===|---|---] Melkoar gives you 0 gold coins for your sacrifice. Phobiant has some small wounds and bruises. HP: blah blah blah Lylye: [49][===|===|---|---] Phobiant utters the words, 'gpabraswzhar'. Phobiant creates a mass of metal shards and sends them hurling! Phobiant directs the stream of deadly metal in your direction! Phobiant's sharpmetal *** OBLITERATES *** you! Phobiant has some small wounds and bruises. HP: blah blah blah Lylye: [30][===|=--|---|---] Your pain misses Phobiant. Phobiant parries your attack. Your tsuki strike hits Phobiant. The Planar Blade adorned with a green tooth digs into Phobiant's body. Your wrath grazes Phobiant. You DODGE a scythe's slice. A scythe's slash MASSACRES you! You sure are BLEEDING! "Soulblight" the Bringer of Darkness adorned with a sturdy chain's life drain *** OBLITERATES *** you! You sure are BLEEDING! You DODGE Phobiant's attack. Phobiant has some small wounds and bruises. HP: blah blah blah Lylye: [2][=--|---|---|---] No way! You are still fighting! Phobiant has some small wounds and bruises. HP: blah blah blah Lylye: [2][=--|---|---|---] You couldn't escape! Phobiant has some small wounds and bruises. HP: blah blah blah Lylye: [2][=--|---|---|---] flee flee You couldn't escape! Phobiant has some small wounds and bruises. HP: blah blah blah Lylye: [2][=--|---|---|---] You swing right through Phobiant's blurred image. Your slice injures Phobiant. You swing right through Phobiant's blurred image. Your tsuki strike scratches Phobiant. You DODGE a scythe's slice. You DODGE a scythe's slash. You PARRY a "Soulblight" the Bringer of Darkness adorned with a sturdy chain's life drain. You DODGE Phobiant's attack. You feel an ancient sceptre adorned with a tiny meteorite drawing your life away. Phobiant's life drain hits you. You sure are BLEEDING! Phobiant has some small wounds and bruises. HP: blah blah blah Lylye: [1][=--|---|---|---] "Soulblight" the Bringer of Darkness adorned with a sturdy chain settles down and returns to Phobiant. You flee from combat! A Twister-Torn Pine Forest [Exits: north south west] A pile of twinkling magic dust has gathered here. HP: blah blah blah Phobiant flies in. HP: blah blah blah You aren't fighting anyone. Phobiant utters the words, 'gpabraswzhar'. You yell 'Die! Phobiant, you sorcerous dog!' Phobiant creates a mass of metal shards and sends them hurling! Phobiant directs the stream of deadly metal in your direction! A pair of giant blades phases in around Phobiant and begin their deadly dance. "Soulblight" the Bringer of Darkness adorned with a sturdy chain bobs in the air as it heads towards you. Phobiant's sharpmetal MANGLES you! You have been KILLED!! ------ Observations: Sac lag is odd... hard to get used to. If the issue is sacrificing items in combat, maybe make it so the command doesn't work in combat. I mean I was literally 98% dead before I got a command in. Bad things happen when you don't have sanc up. In response to forum comments that BMGs are weak. Either: They aren't. Or gear inflation has really warped the game at 50. Or both. Got him to "small wounds and bruises". That is incredibly disappointing since I thought my gear was decent. So either: Ninjas aren't the melee machines that some players have made them appear. Or gear inflation has really warped the game at 50. Or both. It sucked to be on the receiving end, but it was an impressive beat down. Concerns: If gear affects the game this much, why have levels? Has gear replaced levels? If gear affects the game this much, it isn't so fun. It's like the rich kid picking on poor kids or throwing rocks at tanks. If gear DOESN'T affect the game this much, it sure feels like it. Anonymous poster hash: 275eb...702 Link to comment
Kyzarius Posted November 13, 2017 Report Share Posted November 13, 2017 4. or getting caught with no buffs, no sanc, unprepared by anyone is almost a sure death. That could be it too. Link to comment
Implementor Erelei Posted November 13, 2017 Implementor Report Share Posted November 13, 2017 One good suggestion came out of this: The rest, however I think were originally exacerbated by the fact you couldn't flee because you got caught sacrificing items. Link to comment
Magick Posted November 13, 2017 Report Share Posted November 13, 2017 30 minutes ago, Anonymous said: If the issue is sacrificing items in combat, maybe make it so the command doesn't work in combat. I believe it was less this and more sacrificing after death. You can't kill (or be killed), loot(ed) and the rest of the stuff sac'd quickly. Which is why everyone just leaves their shit lying around these days. EG: The Northern Gate [Exits: north east south west up] A mighty Fortress looms over the area. ( 5) (Glowing) A well-kept leather vest is here, stamped with the sigil of the Blackwatch Guard. ( 5) (Golden Aura) (Glowing) A glowing steel-forged sword is here, engraved with the sigil of the Blackwatch Guard. (Golden Aura) (White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village. (Golden Aura) A group of elven archers mans the battlements of Fort Blackwatch. Several dwarven masons have set up shop here, protected by heavily armored dwarven berserkers. Five or even fifty extra gold isn't worth the round of lag, especially while farming. Link to comment
Anonymous Posted November 13, 2017 Author Report Share Posted November 13, 2017 The death is absolutely from the self-imposed lag lock. (He would have had to chase at least.) But I still find the lack of damage output by the ninja shocking. Even with sanc, it looks like the BMG would have done more melee damage, but I could be wrong. @Kyzarius Your wording is interesting. You listed buffs and sanc separately. Class buffs were up. If buffs are mandatory for survival (which is what you seem to be implying), then we're back to the game being about equipment. @Magick You're right. It wasn't for the gold. I'm still in the habit of cleaning up. Anonymous poster hash: 275eb...702 Link to comment
Trick Posted November 13, 2017 Report Share Posted November 13, 2017 17 minutes ago, Erelei said: One good suggestion came out of this: The rest, however I think were originally exacerbated by the fact you couldn't flee because you got caught sacrificing items. What do you think about doing a bloody timer type thing following a playerkill that creates that lag? Attacked by a player or following a player kill will create that timer which makes your sacrifices have the heavy lag, but isn't associated with sacrificing items from a mob fight? Not being able to sacrifice in combat is a strategy that is utilized with disarm, albeit its less impactful these days as most people have norem/nodrop, but its a classic way of ridding your enemy of a shield or vuln weapons that are a pain in the ass. Link to comment
f0xx Posted November 13, 2017 Report Share Posted November 13, 2017 31 minutes ago, Erelei said: One good suggestion came out of this: I fail to see how that's a good change. But I guess I'm just missing something. Link to comment
myrek Posted November 13, 2017 Report Share Posted November 13, 2017 Can you connect the lag / timer to the value of the item being sac'ed? Link to comment
Implementor Erelei Posted November 13, 2017 Implementor Report Share Posted November 13, 2017 Just now, myrek said: Can you connect the lag / timer to the value of the item being sac'ed? That's actually a good idea, too. Elaborate? Link to comment
myrek Posted November 13, 2017 Report Share Posted November 13, 2017 The issue in this example is someone got lagged doing "cleanup" on junk. The problem that the lag was supposed to fix was abusing looted corpses. Or to take it a step further, the problem is replacing that hard-earned gear. So there's no need to lag for lvl 1 gear because it is easy to get... assuming things are set properly. Does that make sense? Link to comment
Magick Posted November 13, 2017 Report Share Posted November 13, 2017 24 minutes ago, myrek said: Can you connect the lag / timer to the value of the item being sac'ed? 23 minutes ago, Erelei said: That's actually a good idea, too. Elaborate? Option 1 Item is unique - 2 rounds lag Item is rare - 1 round lag Item is common - 0 lag Option 2 (given the disparity of item values, I don't think this will be a good option, but it's included for thoroughness.) Value < 10, then you have 2 rounds lag Value < 500, then you have 1 round lag Value > 500, then you have 0 rounds lag Option 3 Item level > 50, 2 rounds of lag Item level < 50, 1 round of lag Item level < 40, 0 rounds of lag Link to comment
myrek Posted November 13, 2017 Report Share Posted November 13, 2017 @Magick Pretty much nailed what I was thinking. The only thing I'd change is that if this is done based on lvl, it should be compared to the character's level. That being said, his "option 1" is probably the simplest to implement properly and would be the most accurate right out the gate. Link to comment
Lloth Posted November 13, 2017 Report Share Posted November 13, 2017 I would argue .5 round lag on commons. Still provides some lag so you don't lose all your non-gear stuff in a death. A bloody timer is not a good solution, because anyone could just have their friend or ally come sac a bunch of stuff from a corpse to avoid the penalty. Link to comment
Fool_Hardy Posted November 13, 2017 Report Share Posted November 13, 2017 Item level > calm character current lag is acceptable. Item level > adrenaline rushing character level double it Item level = calm character level half it. Item level = adrenaline rushing character level current lag is acceptable. Item level < calm character level 1/4 it. Item level < adrenaline rushing character level current lag is acceptable. You should not be able to disarm and destroy my non rare weapon with no penalty. Unique/Rare should not be a factor or you will create a rift between the tiers. Link to comment
Trick Posted November 13, 2017 Report Share Posted November 13, 2017 40 minutes ago, Lloth said: I would argue .5 round lag on commons. Still provides some lag so you don't lose all your non-gear stuff in a death. A bloody timer is not a good solution, because anyone could just have their friend or ally come sac a bunch of stuff from a corpse to avoid the penalty. The moment you loot a corpse you get a bloody timer, btw. But I️ guess one person could loot and the other sac Link to comment
myrek Posted November 13, 2017 Report Share Posted November 13, 2017 1 hour ago, Fool_Hardy said: Unique/Rare should not be a factor or you will create a rift between the tiers. Can you explain that more? Link to comment
Trick Posted November 13, 2017 Report Share Posted November 13, 2017 1 hour ago, Fool_Hardy said: You should not be able to disarm and destroy my non rare weapon with no penalty. Why..? 1. Its non-rare so its not hard for you to get again. 2. I do have a penalty.. I have the two round lag from disarm. If you're fast enough, you can capitalize on that 2 rounds of lag from the disarm and re-wield and fire off an attack of your own. I swear, with every one of these "little" changes, we get rid of the player skill aspect of this game. Link to comment
Fool_Hardy Posted November 13, 2017 Report Share Posted November 13, 2017 If a moderate, you can wear fewer rares. To be competitive I have found it easier as a moderate to simply wield only non rare weapons . Otherwise, Rem all/ wear demons/ wear all to remove a weapon, can result in too many rares worn and an inability to rewield the rare weapons. Just a problem stumbled on by an old fool. I hope that enlightens @myrek. Link to comment
Ali_gmud Posted November 13, 2017 Report Share Posted November 13, 2017 5 hours ago, Kyzarius said: 4. or getting caught with no buffs, no sanc, unprepared by anyone is almost a sure death. That could be it too. I agree with this. I can see you're rocking the infamous planar which is an exotic, he'll defend easier against that, not sure what your other weapon is. Would love to know your hit n dam. As my bmg i could beat ninjas head to head, except kotrag, unless the ninja was LS and they disallowed me from healing the poison, only then was I screwed. Link to comment
aaa Posted November 13, 2017 Report Share Posted November 13, 2017 5 hours ago, Anonymous said: Bad things happen when you don't have sanc up. In response to forum comments that BMGs are weak. Either: They aren't. Or gear inflation has really warped the game at 50. Or both. Got him to "small wounds and bruises". That is incredibly disappointing since I thought my gear was decent. So either: Ninjas aren't the melee machines that some players have made them appear. Or gear inflation has really warped the game at 50. Or both. Anonymous poster hash: 275eb...702 You can't just not have sanc up then use the result as a basis to make some big claims and I believe the melee machine ninja people refer to is doublesheath. If he was an invoker you would of been dead in half the time. Link to comment
aaa Posted November 13, 2017 Report Share Posted November 13, 2017 He's some counter anecdotal evidence and bare in mind I had around 700ac for this fight. <925/925hp 871/1129m 465/469mv> D 1time 303cps c flashYou create a bright flash of light.Kotrag yells 'Die! Towenaar, you sorcerous dog!'Kotrag avoids the glare.<925/925hp 841/1129m 465/469mv> D 1time 303cps Kotrag fills the room with a cloud of dust.You are blinded!You yell 'Help! someone just threw dust in my eyes!'You sense your blades fade into reality and begin to rotate quickly.Something bobs in the air as it heads towards someone.You fade into existence.Someone parries a scythe's slice.Someone parries a scythe's slash.Something's crush LACERATES someone!Someone parries your attack.<925/925hp 841/1129m 465/469mv> D 1time 303cps Someone parries a scythe's slice.Someone blocks a scythe's slash with his weapon.Someone parries a something's crush.Someone blocks your attack with his weapon.Something's poisoned bite wounds someone.Someone's poisoned bite devastates someone!Someone's poisoned bite mauls someone.Someone's poisoned bite decimates someone!Someone's tsuki strike devastates someone!Someone's poison scratches someone.Someone's poison scratches someone.<925/925hp 841/1129m 465/469mv> D 1time 303cps fleeSomething settles down and returns to you.You flee from combat!You can't see a thing!Someone throws his something and hits you with a few of them.Someone's throw MANGLES you!<841/925hp 841/1129m 463/469mv> D 1time 303cps Someone rides in.<841/925hp 841/1129m 463/469mv> D 1time 303cps You yell 'Help! I am being attacked by someone!'You sense your blades fade into reality and begin to rotate quickly.Something bobs in the air as it heads towards someone.Something's poisoned bite MUTILATES you!Someone swings wildly and misses you by a mile.You parry someone's attack.Your Terra shield deflects the attack.You parry someone's attack.Someone's form blurs with speed!Someone's strike misses you.Something deflects someone's attack.Your Terra shield deflects the attack.Someone's tsuki strike wounds you.Someone throws his something and hits you with a few of them.Someone's throw MANGLES you!Towenaar: [===|===|===|---]<702/925hp 841/1129m 463/469mv> D 1time 303cps nwhereNo way! You are still fighting!Towenaar: [===|===|===|---]<702/925hp 841/1129m 463/469mv> D 1time 303cps You can't see a thing!Towenaar: [===|===|===|---]<702/925hp 841/1129m 463/469mv> D 1time 303cps c flashYou create a bright flash of light.Someone avoids the glare.someone cannot be attacked this way.Towenaar: [===|===|===|---]<702/925hp 811/1129m 463/469mv> D 1time 303cps Someone parries a scythe's slice.Someone parries a scythe's slash.Someone parries a something's crush.Something takes a vicious swipe at someone's legs!His feet aren't on the ground.Someone dodges your attack.Your Terra shield deflects the attack.Someone swings wildly and misses you by a mile.You parry someone's attack.Someone's poisoned bite mauls you.Someone swings wildly and misses you by a mile.Someone's tsuki strike injures you.Towenaar: [===|===|===|---]<662/925hp 811/1129m 463/469mv> D 1time 303cps Someone gets something from something.Towenaar: [===|===|===|---]<662/925hp 811/1129m 463/469mv> D 1time 303cps flee10 seconds to tick.Something settles down and returns to you.You flee from combat!You can't see a thing!Someone throws his something and hits you with a couple of them.Someone's throw LACERATES you!<616/925hp 811/1129m 461/469mv> D 1time 303cps Someone rides in.<616/925hp 811/1129m 461/469mv> D 1time 303cps sYou yell 'Help! I am being attacked by someone!'You sense your blades fade into reality and begin to rotate quickly.Something bobs in the air as it heads towards someone.Something's poisoned bite MUTILATES you!Your Terra shield deflects the attack.Someone's poisoned bite mauls you.You parry someone's attack.You parry someone's attack.Someone's poisoned bite devastates you!Someone's tsuki strike grazes you.Someone throws his something and hits you with none of them.Someone's throw misses you.Towenaar: [===|===|=--|---]<513/925hp 811/1129m 461/469mv> D 1time 303cps No way! You are still fighting!Towenaar: [===|===|=--|---]<513/925hp 811/1129m 461/469mv> D 1time 303cps sNo way! You are still fighting!Towenaar: [===|===|=--|---]<513/925hp 811/1129m 461/469mv> D 1time 303cps c flashYou create a bright flash of light.Someone avoids the glare.Towenaar: [===|===|=--|---]<513/925hp 781/1129m 461/469mv> D 1time 303cps Someone blocks a scythe's slice with his weapon.Someone parries a scythe's slash.Someone parries a something's crush.Something takes a vicious swipe at someone's legs!His feet aren't on the ground.Someone dodges your attack.Someone's poisoned bite devastates you!Someone's poisoned bite misses you.You parry someone's attack.Someone swings wildly and misses you by a mile.Someone's poisoned bite decimates you!Someone's tsuki strike grazes you.Towenaar: [===|===|---|---]<448/925hp 781/1129m 461/469mv> D 1time 303cps Someone utters the words, 'agsplnuahz'.Towenaar: [===|===|---|---]<459/925hp 780/1129m 469/469mv> D 2time 303cps c dispYour scythe's slice decimates someone!Someone blocks a scythe's slash with his weapon.Someone parries a something's crush.Your shocking bite misses someone.You feel poison coursing through your veins.Something's poisoned bite LACERATES you!Someone swings wildly and misses you by a mile.Something deflects someone's attack.Someone swings wildly and misses you by a mile.Someone's poisoned bite mauls you.Someone's tsuki strike injures you.Towenaar: [===|==-|---|---]<376/925hp 780/1129m 469/469mv> D 2time 303cps You failed.Towenaar: [===|==-|---|---]<376/925hp 765/1129m 469/469mv> D 2time 303cps fleeSomeone utters the words, 'agsplnuahz'.Towenaar: [===|==-|---|---]<376/925hp 765/1129m 469/469mv> D 2time 303cps Someone parries a scythe's slice.Your scythe's slash devastates someone!Someone dodges something's crush.Your shocking bite misses someone.You parry someone's attack.Someone's poisoned bite decimates you!Someone's poisoned bite MUTILATES you!Someone's form blurs with speed!Sharp pain explodes in your torso!Someone's strike wounds you.Someone's poisoned bite maims you!Someone's poisoned bite devastates you!You sure are BLEEDING!Someone's tsuki strike wounds you.You sure are BLEEDING!Towenaar: [===|---|---|---]<208/925hp 765/1129m 469/469mv> D 2time 303cps Something settles down and returns to you.You flee from combat!You can't see a thing!Someone throws his something and hits you with none of them.Someone's throw misses you.<208/925hp 765/1129m 467/469mv> D 2time 303cps ssYou can't see a thing!<208/925hp 765/1129m 465/469mv> D 2time 303cps You can't see a thing!<208/925hp 765/1129m 463/469mv> D 2time 303cps c wordThe Gods have forsaken you.<208/925hp 730/1129m 463/469mv> D 2time 303cps Someone rides in.<208/925hp 730/1129m 463/469mv> D 2time 303cps sYou yell 'Help! I am being attacked by someone!'You sense your blades fade into reality and begin to rotate quickly.Something bobs in the air as it heads towards someone.Something's poisoned bite LACERATES you!You sure are BLEEDING!You parry someone's attack.Someone's form blurs with speed!Sharp pain explodes in your leg!Someone's strike injures you.You sure are BLEEDING!Someone swings wildly and misses you by a mile.Someone's poisoned bite maims you!You sure are BLEEDING!Someone swings wildly and misses you by a mile.Someone swings wildly and misses you by a mile.Someone's tsuki strike wounds you.You sure are BLEEDING!Someone throws his something and hits you with none of them.Someone's throw misses you.Towenaar: [==-|---|---|---]<94/925hp 730/1129m 432/469mv> D 2time 303cps No way! You are still fighting!Someone parries a scythe's slice.Someone blocks a scythe's slash with his weapon.Someone blocks a something's crush with his weapon.Someone blocks a something's crush with his weapon.Someone blocks your attack with his weapon.Someone's poisoned bite devastates you!You sure are BLEEDING!Someone swings wildly and misses you by a mile.Someone swings wildly and misses you by a mile.Someone's throat cut scratches you.You sure are BLEEDING!With a deft slice someone gores your throat!Someone's poisoned bite devastates you!You sure are BLEEDING!Someone swings wildly and misses you by a mile.Someone's tsuki strike injures you.You sure are BLEEDING!Towenaar: [=--|---|---|---]<15/925hp 730/1129m 432/469mv> D 2time 303cps c sharpYou create a mass of metal shards and sends them hurling!Your sharpmetal LACERATES someone!Towenaar: [=--|---|---|---]<15/925hp 722/1129m 432/469mv> D 2time 303cps Someone's blood loss scratches you.You sure are BLEEDING!Someone dodges scythe's slice.Someone blocks a scythe's slash with his weapon.Someone blocks a something's crush with his weapon.Someone parries a something's crush.Someone dodges your attack.Something's poisoned bite LACERATES you!You have been mortally wounded!!You manage to completely halt your bleeding.You are too hurt to do anything for a while. 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myrek Posted November 13, 2017 Report Share Posted November 13, 2017 24 minutes ago, Wade said: If he was an invoker you would of been dead in half the time. 4 / 2 = 2 Are you saying that an invoker can 2 round people? Link to comment
Kyzarius Posted November 13, 2017 Report Share Posted November 13, 2017 haha yes, or a destruction psi. Link to comment
Celerity Posted November 13, 2017 Report Share Posted November 13, 2017 1 hour ago, Fool_Hardy said: If a moderate, you can wear fewer rares. To be competitive I have found it easier as a moderate to simply wield only non rare weapons . Otherwise, Rem all/ wear demons/ wear all to remove a weapon, can result in too many rares worn and an inability to rewield the rare weapons. Just a problem stumbled on by an old fool. I hope that enlightens @myrek. Don't use 'wear all' or 'remove all'. Write a macro/alias to remove just the pieces you need to remove and wear them again specifically. Remove all/wear all will get you in a lot of trouble. One minor trouble is the rare count you mentioned. This will solve your problem and save your life several times in the future. -- Even a cleric can 4 round another cleric, if the stars align perfectly..just ask @Kyzarius (qualifying note: Sepahoona beat the crap out of Anamus a lot more than the other way for the record). -- I don't really see the point of disallowing sacrificing in combat. If you want to eat the lag for it, go for it if they give you the opportunity. Why eliminate the tactical option? If you spam, you'll be punished just like if you spam anywhere else. @Erelei @myrek @Fireman @Lloth I do like the suggestion about bloody sacrificing, but even better if it is applied to the OBJECT rather than the PLAYER. It cleans up odd cases of lowbies sacrificing stuff and various side cases. If the object touched a player, give it a lag to sacrifice. If not, back to no lag. Then you don't have to make an algorithm for value, you can sacrifice mob items quickly, but still slows down the player looting/disarm sacrifice. -- I think ninja SHOULD be squishy. If you caught unaware and don't react well, by all rights, you should fail spectacularly. Rogues should be crafty and careful, and while @f0xx's excellent play of Kotarg proved them to be offensive powerhouses (and from my memory, even the most careful player in the game died at least several times playing the class), they still should require some tactical playing. If ninja aren't offensive powerhouses, then what else could they be? The only other option in their design would be to make them attrition or back to assassinate only. This log shows a lack of defensiveness which is justified in rogue design. The fact that it is a bmg exploited stings harder than normal, but like other people have said, many other combinations would have rightfully stomped the ninja harder. Link to comment
myrek Posted November 13, 2017 Report Share Posted November 13, 2017 @KyzariusWow. I'd really like to see that. I never pulled that off even when Llyros was casting lvl 55 spells. Link to comment
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