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Necromancer VS Psionicist (advice needed)


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I haven't fought many PSis so I don't know what they can really do. I fought Viruthx a handful of times with my Warmaster but that was about it. 

<1077/1083hp 1044/1157m 480/563mv> M 11time
n
Sylestra Lane

[Exits: north south]
(Charmed) (Translucent) A mist of ectoplasm vapor fills the air.
(Charmed) (Translucent) (White Aura) An illusion of The Archmage Tuo guards its master.
(Invisible) (Pyramid) Meliael is here.

<1077/1083hp 1044/1157m 479/563mv> M 11time 
c sleep Meliael
Beads of perspiration form upon Meliael's forehead.
You yell 'Die! Meliael, you sorcerous dog!'
You have been PETRIFIED!!


Your protective shield dissipates.


A massive whirlwind forms around Meliael and carries you off!


A flesh golem loses all interest in you and returns from where it came.
A flesh golem stops following you.

 

Meliael says 'Poison.. how..basic.' < Probably a basic idea sure, I know some PSI's have hypnosis so I figured poison might help.


You feel something invading your mind.


You feel something invading your mind.


You become less confident.

You become less confident.

You become less confident.


You feel the mystic bolts strike at your armor.
You feel the mystic bolts strike at your armor.
You feel the mystic bolts strike at your armor.
You feel the mystic bolts strike at your armor.


You feel a brief tingling sensation.

You feel your mental powers slipping away!

The white aura around your body fades.

You are surrounded by a pink outline.

You feel your mental powers slipping away!

You are now locked down

An illusion of The Archmage Tuo tries to disarm you, but your weapon won't budge!

You have been paralyzed!

You slowly float to the ground.

A glowing blue collar appears around your neck.

 

Malkael: [===|===|===|===]
<1077/1083hp 669/1157m 479/563mv> M 17time
flee
You can barely move!
Meliael's molecular leash scratches you.
An illusion of The Archmage Tuo is in excellent condition. 

Malkael: [===|===|===|===]
<1074/1083hp 669/1157m 479/563mv> M 17time 
You parry An illusion of The Archmage Tuo's attack.
An illusion of The Archmage Tuo tries to disarm you, but your weapon won't budge!
Meliael's shock devastates you!
Meliael's shock devastates you!
You parry Meliael's attack.
You parry some ectoplasm solid's attack.
Your pierce misses An illusion of The Archmage Tuo.
A winged air dragon spits an arc of energy!
Your lightning bolt mauls An illusion of The Archmage Tuo.
An illusion of The Archmage Tuo has a few scratches. 

Malkael: [===|===|===|===]
<1015/1083hp 669/1157m 479/563mv> M 17time 
fle

Beads of perspiration form upon Meliael's forehead.
Meliael's mind blast === DISINTEGRATES === you!
An illusion of The Archmage Tuo has a few scratches. 

Malkael: [===|===|===|=--]
<824/1083hp 574/1157m 479/563mv> M 17time 350cp You can barely move!
Meliael's molecular leash scratches you.
An illusion of The Archmage Tuo has a few scratches. 

Malkael: [===|===|===|---]
<821/1083hp 574/1157m 479/563mv> M 17time
An illusion of The Archmage Tuo's pound misses you.
Meliael's shock devastates you!
Meliael's shock decimates you!
You parry some ectoplasm solid's attack.
Your pierce misses An illusion of The Archmage Tuo.
A winged air dragon spits an arc of energy!
Your lightning bolt hits An illusion of The Archmage Tuo.
An illusion of The Archmage Tuo has a few scratches. 

Malkael: [===|===|===|---]
<765/1083hp 574/1157m 479/563mv> M 17time 
fle
You can barely move!
Meliael's molecular leash scratches you.
An illusion of The Archmage Tuo has a few scratches. 

Malkael: [===|===|===|---]
<762/1083hp 574/1157m 479/563mv> M 17time 350cp Beads of perspiration form upon Meliael's forehead.
Meliael's mind blast === DISINTEGRATES === you!
An illusion of The Archmage Tuo has a few scratches. 

Malkael: [===|===|=--|---]
<565/1083hp 476/1157m 479/563mv> M 17time 
flee

You parry An illusion of The Archmage Tuo's attack.
An illusion of The Archmage Tuo tries to disarm you, but fails.
Meliael's shock devastates you!
Meliael's shock misses you.
The Arctron tears into your nerves.
Some ectoplasm solid's slime MUTILATES you!
Your pierce misses An illusion of The Archmage Tuo.
An illusion of The Archmage Tuo has a few scratches. 

Malkael: [===|===|---|---]
<498/1083hp 476/1157m 479/563mv> M 17time

You break the molecular leash apart.
You can barely move!
Meliael's molecular leash scratches you.
An illusion of The Archmage Tuo has a few scratches. 

Malkael: [===|===|---|---]
<495/1083hp 476/1157m 479/563mv> M 17time 
Twenty-five past.

An illusion of The Archmage Tuo utters the words, 'fireball'.
An illusion of The Archmage Tuo's fireball MUTILATES you!
An illusion of The Archmage Tuo has a few scratches. 

Malkael: [===|===|---|---]
<457/1083hp 476/1157m 479/563mv> M 17time
flee

Beads of perspiration form upon Meliael's forehead.
Meliael's mind blast === DISINTEGRATES === you!
You sure are BLEEDING!
An illusion of The Archmage Tuo has a few scratches. 

Malkael: [===|---|---|---]
<265/1083hp 380/1157m 479/563mv> M 17time

You can barely move!
You flee from combat!

Somehow escaped, apparently I got abducted to Elium, so I ran circles till paralyse wore off.

Second round

I tried to get the opener this time, but Meliael just sits still spamming. I was doing it for a little bit, but being the hunter I felt I needed to be more aggressive, and maybe my saves would help from this petrify spell. But I couldn't find a help file, so I wasn't sure what kind of spell I am trying to save against.

<1103/1103hp 1157/1157m 562/563mv> M 22time
e
c acid Meliael
Regent Avenue

[Exits: north east south west]
(Charmed) A blob of ectoplasm slides around on the ground.
(Charmed) (Translucent) (White Aura) An illusion of Hans Van Kleef guards its master.
(Invisible) (Pyramid) Meliael is here.

<1103/1103hp 1157/1157m 561/563mv> M 22time 

Beads of perspiration form upon Meliael's forehead.
You yell 'Die! Meliael, you sorcerous dog!'
You have been
PETRIFIED!!


A massive whirlwind forms around Meliael and carries you off!
 

You become less confident.

You become less confident.

You become less confident.

You become less confident.

You become less confident.

You have been paralyzed!

An illusion of Hans Van Kleef tries to disarm your shield, but it won't budge!

You are now locked down


An illusion of Hans Van Kleef is in excellent condition. 

Someone begins moving more quickly.
Someone begins moving more quickly.
Someone begins moving more quickly.

 

The white aura around your body fades.


An illusion of Hans Van Kleef is in excellent condition. 

Malkael: [===|===|===|===]
<1103/1103hp 1157/1157m 561/563mv> M 2time
fle

An illusion of Hans Van Kleef's steam MASSACRES you!
An illusion of Hans Van Kleef's steam
MASSACRES you!
You parry some ectoplasm vapor's attack.
Some ectoplasm vapor's chill
wounds you.
An illusion of Hans Van Kleef dodges your attack.
An illusion of Hans Van Kleef dodges your attack.
For a moment something very dangerous peeks out from within a pair of satanic sleeves.
An illusion of Hans Van Kleef seems to be unaffected.
An illusion of Hans Van Kleef is in excellent condition. 

Malkael: [===|===|===|==-]
<929/1103hp 1157/1157m 561/563mv> M 2time 357cp You can barely move!
You flee from combat!
Alpine flatlands

[Exits: east west]
You can barely move!

<929/1103hp 1157/1157m 555/563mv> M 2time 
e
e
Skirting the lake

[Exits: east west]

<929/1103hp 1157/1157m 549/563mv> M 2time

Skirting the lake

[Exits: south west]

<929/1103hp 1157/1157m 543/563mv> M 2time 
c tele
You can barely move!
You failed.

<929/1103hp 1122/1157m 543/563mv> M 2time
s

Meliael flies in.
An illusion of Hans Van Kleef walks in.
Some ectoplasm vapor floats in.

<929/1103hp 1122/1157m 543/563mv> M 2time
s

Meliael utters the words, 'wuie bragh'.
You yell 'Die! Meliael, you sorcerous dog!'
Meliael's mind blast
=== DISINTEGRATES === you!
Meliael is in excellent condition. 

Malkael: [===|===|==-|---]
<732/1103hp 1024/1157m 543/563mv> M 2time
fle

Meliael breathes a freezing cone of frost over you!
Meliael's blast of frost
LACERATES you!
Meliael's planar rift
LACERATES you!
Meliael's planar rift
MUTILATES you!
Meliael's planar rift
LACERATES you!
Meliael's planar rift
LACERATES you!
Meliael's planar rift
LACERATES you!
You parry some ectoplasm vapor's attack.
Some ectoplasm vapor's chill
injures you.
You parry An illusion of Hans Van Kleef's attack.
An illusion of Hans Van Kleef's steam
MASSACRES you!
An illusion of Hans Van Kleef's steam
misses you.
You parry some ectoplasm vapor's attack.
Some ectoplasm vapor's chill
misses you.
Meliael parries your attack.
Meliael is in excellent condition. 

Malkael: [===|=--|---|---]
<357/1103hp 1024/1157m 543/563mv> M 2time

No way!  You are still fighting!
Meliael is in excellent condition. 

Malkael: [===|=--|---|---]
<357/1103hp 1024/1157m 543/563mv> M 2time

No way!  You are still fighting!
Meliael is in excellent condition. 

Malkael: [===|=--|---|---]
<357/1103hp 1024/1157m 543/563mv> M 2time

Meliael utters the words, 'wuie bragh'.
Meliael's mind blast
=== DISINTEGRATES === you!
You sure are BLEEDING!
No way!  You are still fighting!
Meliael is in excellent condition. 

Malkael: [==-|---|---|---]
<154/1103hp 923/1157m 543/563mv> M 2time

You can barely move!
You flee from combat!
Before a crystal lake

[Exits: north east west]
You can barely move!

<154/1103hp 923/1157m 537/563mv> M 2time
fl
w
w
c tele
You aren't fighting anyone.

<154/1103hp 923/1157m 537/563mv> M 2time 

A small marsh

[Exits: east]

<154/1103hp 923/1157m 531/563mv> M 2time

Alas, you cannot go that way.

<154/1103hp 888/1157m 531/563mv> M 2time 
e

Meliael flies in.
An illusion of Hans Van Kleef swims in.
Some ectoplasm vapor floats in.

<154/1103hp 888/1157m 531/563mv> M 2time
e

Meliael utters the words, 'wuie bragh'.
You yell 'Die! Meliael, you sorcerous dog!'
Meliael's mind blast
=== DISINTEGRATES === you!
You have been KILLED!!

Spell      : -23
Afflictive : -33
Maledictive: -23
Mental     : -25

This is the least competitive feeling I've had in a long time playing this game. I have fought Taliscen a few times who is really strong. Though from what I am reading, he seems to be a 'test' status. There is a lot of discussion about potential changes, and tweaking things here and there, so dying to him feels like I am contributing to the testing progress. But this is really next level. I would be really curious to know what advice can be offered if I am to try this again.

I won't accept, "just avoid them, they're too powerful" - That is not the type of game I want to play where such power can be reached that it makes them impossible to defeat.

Anonymous poster hash: ebf28...6db

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You can't avoid to be petrified and it will take a bit till you can flee successfully, so PUT UP SANC FIRST (herb / pill) and then see about anything else. I've only won vs this kind of psi by resancing and then outdamaging them toe to toe. This is not possible for all classes however. Maybe someone else has a few tips for a mage player.

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You're not going to save against it, don't waste the time trying to figure that one out. It'll land 100% of the time, but he has to memorize it in order to have it on demand. If he doesn't memorize the lesser spells, they cost twice the amount of mana, but even so you're fighting a very uphill battle. If you want to beat them, spam out your opener. If they don't come in, that's fine, but the second they land their opener, you're going to be petrified. Poison works if you're slept or put under hypnosis, but I wouldn't waste the time on this now. It only prevents you from being able to regen in the end and since it doesn't prevent you becoming a stone, you're just becoming a glutton for punishment at that point. Flee and heal when you can, but due to his path he can make fleeing for you nearly impossible  too. He's also dropping your saves drastically against mental, so you're going to be hurting badly.

This is one of those classes that you're going to want to avoid of that path if there are other choices out there simply because you're going to be hating life if you're just going after him. If you can catch him while meditating, his spells can drop all at once which gives you a chance to win. If he knows you're coming though and he's prepared, you best hope that you're putting out at least 200+HP in damage every round. I've never won against these kinds of Psi's ever, in fact you have a much better chance at killing a Vampire played by Despiser in most cases. Considering I haven't played that path of a Necro before though, perhaps you could try using some of the more specific spells that you can use on them to see if it works. Just be thankful he doesn't have Minister (unless he has since the last time I saw him at least), because these fights would probably be a lot more short if he did. Considering they have two choices to go to in order to memorize spells more safely, it makes the chance to catch them unprepared even more slim than before.

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I have fought Meliael several times and never really gained an edge. At the very MINIMUM you must keep black leaves on you if you expect to be around Meliael. If you can cast word of recall in combat, do it. Do not play her game and walk into a room Meliael is waiting in, you HAVE to get the open to have a chance. And if you survive the petrify, you MUST make that the time to fight or Meliael will flee, rememorize petrify and try it again. Her game is tight, yours has to be better.

 

-Nebu

Anonymous poster hash: ce81c...f8d

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1 hour ago, Anonymous said:

I won't accept, "just avoid them, they're too powerful"

It's the reality. I knew they were powerful, but I didn't know they were broken.

As Anume said, you can't save vs Petrification. And see this " You become less confident. " ?
This are your mental saves going out of the window while you are stoned.
While stoned a character should not be able to be the target of spells or attacks. Else the combo is broken.
Just look at the log, IF he opens combat, his oponent is going to get out of stoned with no mental saves, Paralized and TeleLocked. Completely broken.


When you start the fight, your mental saves are gone, as is the duration of any interesting defensive spell.
Keep a bunch of herb for reapplying sanctuary in combat. This is a must.
You might also wish to jack your AC values vs magic very high, so that he will miss some attacks. Forget parrying.

You might wish to remove all your mental saves armor before you get stoned, in hope it avoids the mental debuf. Wear after the stoning. You might also wish to be engaged on a mob as I *think* it stops Stoning. If it doesn't, it should.

You might wish to scum potions of mental barrier, and quaff them only after stoning.

Perhaps even entomb your pets or fight in a forest. If you don't have your pets, you can forget about it.

He is an avian if I recall correctly. That is good, because you can get a wand of hurricane and use it on him.

If you got Powerword kill, that might be an interesting set up. It can kill with zero death graps.

 

But frankly your best bet is to place a bounty and hope some Syndicate ninja or thief with vuln weapons kill him.

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Anume - I fought that kind of psi before with a Syndicate E and it was nearly impossible to win then

Why were they made even stronger?  

Even if you out damage her, what is stopping her from petrifying you and running away?  No way to avoid it no way to stop it no way to save vs it.  

I haven't fought Meliael, but it doesn't look like I will be considering he is basically unkillable.  

Illusion of Tuo/Hans?  Those mobs were not depowered at all it seems.  Most classes can't even solo those mobs and he is running around with them on his arm?

I'm very confused by a lot of this and scared, someone hold me?

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The only winning move is to not play.

This trend of insurmountably strong characters isn't a new one. 

I'd consider rerolling into another tier1 class, I imagine a bard would majorly outdamage them in the round by round or a double sheath ninja can still push and murder follow up. 

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1 minute ago, Wade said:

The only winning move is to not play.

This trend of insurmountably strong characters isn't a new one. 

I'd consider rerolling into another tier1 class, I imagine a bard would majorly outdamage them in the round by round or a double sheath ninja can still push and murder follow up. 

Lol. You crack me up with you constant anti-FL rhetoric. Why do you even post bro? Just go away, Jesus Christ. 

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15 minutes ago, Dale said:

Illusion of Tuo/Hans?  Those mobs were not depowered at all it seems.  Most classes can't even solo those mobs and he is running around with them on his arm?

I've solo'd them both before on multiple occasions and across various  race/class combos. It all depends a great deal on your tactics and knowing what to do. Sometimes I didn't think something was possible because I wasn't able to do it, but then had been proven wrong by someone else playing the same combo capable of doing it without much of an issue. I don't see where they were ever made stronger though, all of their staple spells seem to be the same as they always have been, with some minor tweaks here and there toning them down over time.

What prevents them from using petrify and fleeing is exactly the need to memorize spells. If they memorize two of those spells, it means they lose out on the other spell that is the crippler  on top of everything else. Memorizing it twice basically tells you that you're going into the fight defensively which is typically the reason why many people die or lose since they didn't try to optimize offensive powers. She can't just stop and instantly regain the spells memorized unless she meditates, and the likelihood that she manages to memorize the spells she used before her spells all drop because she meditated isn't really a feasible solution to the problem either.

Find some leggings of reflection and use them when fighting her if you can. It'll go a long ways towards helping you win in the future, unless they were changed over the years at some point. Otherwise a Cleric may do a decent amount of pain in the end, but considering I never had to fight one when I went this path, I'm not sure if petrification can be bounced back towards you. If so, that will give you a major  upper hand and you can start trying to spell them up without having to worry about time taken unless they're completely decked in saves gear.

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My battles against this particular path of psi are both of us sitting in a room spamming the first skill. Both log off or fight others out of boredom. Too much of the battle is dictated by that first attack imho and just isn't fun for most.

Best advice I can give is to concentrate on sitting in a room and getting that first attack in. If its dirt kick don't attempt it when the tick is about to come else the psi will just rub the dirt out of its eye and petrify you before your lag wears off. Run a  few rooms over, until the tick hits, then keep spamming. Also ensure you have an escape mechanism for if you are petrified, paralyzed, and leashed. Stay in areas where its hard to catch you, something you did already which is a great tactic for when things go south.

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5 hours ago, Wade said:

 

I'd consider rerolling into another tier1 class, I imagine a bard would majorly outdamage them in the round by round or a double sheath ninja can still push and murder follow up. 

Why?  I don't need to know anymore from anyone or even fight this person because it's already pretty much common knowledge that this particular psi is nearly unkillable using a certain tactic.  Anyone who is anyone will just wait for them to get bored with that one tactic and delete rather than pour hours into a new char.

I killed vibbletick with a thief but it took ALOT of work and planning to pull it off, I'm unsure who had the most kills/caps between us but he didn't have that charm person ability, which is the OP factor in this fight.  Malkael, no offense I like you, but you are not the most unique pker and you will have to be to take down some of the current powerhouses.  

I really don't see how that ability needed to be added is all, you have an unblockable sleep ability (petrify) that also lets you add things that normally wake up people(magic missile, paralyze) you get ananti fleeing ability that is the best of all possible (IMHO) and you get some very powerful damaging abilities that are near impossible to save against.  I get the feeling that Meliael is not a newbie either, they are a very skilled and veteran hardened player, so adding all of that to it just makes them even beefier.

Yes some characters to get really powerful but no one is unbeatable.  I've always known that and we all do, all of us have killed one big scary powerhouse in our time and will never forget about it.  But there is a difference between that and what is happening now.  

Now for those of you who I have pissed off let me say that most of this is speculation because I haven't been in many pk's at 50 since I've come back but I see what happens, I read these logs and I make my own assumptions, that's all this is.  But dammit I'm about to roll somethin and tread these waters.

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Honestly, this log being posted is a GOOD thing. It shows a few things... 

Meliael knows what they are doing. 

What the class is capable of when done right.

And is it TOO MUCH? Does it need looked at, refined, and tweaked for the betterment of FL's PK experience? 

You came searching for advice, but instead you're helping address issues in balance. Kudos. 

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I posted about it in Prayer in 2012 how they can eat through your mental saves a great deal and was told this by Anume:

On 1/4/2012 at 10:46 AM, Anume said:

Psis will be able to go through your mental saves, other classes won't. It is not easy to kill anyone with a psi at all so that is their big +.

Quote

Spell: ego whip : modifies savingmental by 144 for 19 hours

and that was me getting nailed having -70 saves to mental. I just steered clear of them from that point on. They have a lot of perks to the class, but you have to get approved for them first and not all of them choose to actively PK either. They still have their banes like any other class, it just usually involves an active thinker more so than anything else. If you out damage them you'll probably win, you figure that petrify lasts around 4 hours roughly, that means you can go around finding them for a while and rely on quaffing a vial (not the shit ones that are level 15 either) that give you sanctuary. If it's dispelled, jump on your herbs/pills if you're in combat. If you catch him meditating shortly after your encounter, chances are he's got a lot of spells he'll need to memorize which means it's almost a guarantee he'll have 0 protections and spells up so you have the best shot then. The more spells he has used that he had memorized means the longer he'll have to meditate on them to remember them. Illusionists are definitely a pain to fight, but by no means are they unkillable. Unfortunately when I played one I think my clone spell may have been buggy since it never worked, and it wasn't until a few months after I dropped them that I saw someone running around with the duplicate of strong MOBs I wasn't able to do anything to when I tried myself. But that's another thing altogether. If you poison him somehow though, that means that he can't memorize spells through meditating until it wears off too.

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Okay, so I am not really meant to lose my only passive damage from my horde.

And since it seems he cannot blind me except for the dirt kick that can occur while I am in statue form, I should always have access to sanc via pills n leaves. That would probably help a great deal. 

Will have to attempt this again in the near future.

-Malkael

Anonymous poster hash: ebf28...6db

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1 hour ago, Erelei said:

@Tantangel:

That's no longer possible while petrified - this was changed awhile back by Zhokril.

That said, the only thing I saw wrong in this log is the watcher skill used while the necromancer was petrified. This has been rectified - along with any other skills like abduct which do the same thing.

 

That's the joys of being gone for 4 years roughly and I'm glad it has been changed. That path is still very strong to me though which is typically why I'll avoid them altogether in PK terms, but then again I'm not overly fond of PK in general. I still hate going through Avalon and getting petrified, add in people who are good with the class with varying tactics, I'm left trying to pull out my non existent hair.

Try a few different methods though to see what works best for you. It seems like his "go to" spell is simply one spell that's guarantees to land and he doesn't even bother with poison himself because of it. Imagine if you were to get the drop on him though with sleep if you were to wait and spam it. Though better yet there's another method you could also try out that probably hasn't crossed your mind or anyone else for that matter.

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1. Be ready. (if 1 = true then step 2) [Are they coming for you? Even possibly?]

2. Be first. (if 2 =true then step 3) [Never follow the psi you may have to fight into a room unless chasing as they flee. Period. Walking takes time, time needed to set the trap.]

3. Survive you may.. (if either 1 or 2 = false, 3 = false) [Abandon all hope ye who enter here.]

While some will say this is not helpful. I bet it helps if you use it. Good Luck.

Disclaimer. I believe that the player of this particular Psi, plays most classes very well. I believe they have the elitist calm that only comes from killing a hundred toons. Be weary.

 

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23 hours ago, Anume said:

Maybe someone else has a few tips for a mage player.

I have a nice tip for you, player of Malkael. If you play a mage and get petrified, ALT+F4 and go make a sandwitch. At least your tummy will be full when you get back to the PC.

I honestly don't know what pleasure does one get from playing an alteration PSI. All your battles are always the same:
1) Sit in one room and spam petrify
2) Lower saves
3) Telelock
4) Drain mana
5) Open with paralyzis
6) Proceed to spam one spell (that does a tremendous amount of damage and ALSO drains mana)

If the psi has half a brain, he will never lose. 

If you are a heavy melee and the psi is a handicapped 4-year old, you stand some chances at winning the encounter, by smoking sanctuary herb and just trying to straight outmelee him. If the PSI is actually someone who knows what he's doing though, like Kyz for example, just go make a sandwitch.

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As @f0xx pointed out, even if balanced (which it is not), the class's playstyle is boring for both sides.

If you have to be extremely creative to fight something, that is a quick sign that something isn't quite right.

Petrify could use a complete remake if you even want to keep the spell. Not a very fitting spell for psionicists to begin with though in my opinion. Hypnosis and sleep are much more fitting for the class.

If you really want an 'alteration' spell, give them polymorph. Lots of much more interesting things to be done when you can change your target's race (and some conditions/reasons to not change everyone to a giant for mental vulns -- don't be lazy with it -- maybe a selection of non-player races that do different things).

I would dump petrify in lieu of more interesting status effect spells. Let them trick their opponents into thinking their weapon is a different type or change up terrain effects or something in that vein. Alteration fits that stuff. Maybe allow them to change a targeted incoming spell to another category. Change their own resists/vulns. Transmute between mana/health/moves.

Perhaps something to change their mental output to another type.

Shouldn't be able to 'uncharm' undead charmies as well. That is what turn/destroy undead is for. Again, they should be 'altering' charmies, perhaps randomizing their attack type or abilities.

Lots of fun things could be done.

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Here are a few things I do not understand about this path of Psi.

They sit there and spam petrify (NEVER fails, no matter the saves or ring of abyss)

Their pets fight still while your are petrified, meaning if you are already spelled up and the pet bashes, your bash lagged and they can open right then and there with paralyze.

Petrify is 5-6 hours long.

Paralyze, tele-lock and molecular leash. These combined is too much. Forcing you to do nothing but try to flee a few times and then attempt to out run while you are paralyzed, because you can't recall or teleport. Good luck.

And the illusions, there does not seem to be any kind of cap on illusions like there is to charm. There should be a limit to what can be illusioned just like there is to what can be charmed by a DK.

On top of all this, even IF for some slight chance you get the opener and start to win, NOTHING stops the Psi from petrifying you just to escape.

Oh, don't let me forget that you cannot heal anything while you are petrified, meaning if the Psi opened the fight other ways like vs an ogre, he could dmg you down, petrify then sleep for 4-5 hours then GUARANTEE the win.

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