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Is there anyway to cover protection and flight as a gladiator?


mya

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Gladiators can use the wheel, and the sea-elf ring.

Items with affects also work, so hair of the chaste maiden, soulreavers fangs etc...

That's where it ends. So there is no reliable method of having flight and protection outside of possessing the correct equipment.

There is a shield that gives the protection good & evil affect but it can be disarmed to the ground, and it's a shield so...very circumstantial.

Gnomish inventions are also ok for gladiators, so binoculars and sky launcher will work.

If you are a good aligned Gladiator you have a better chance at being ok since the wheel can give you protection evil if you get lucky and almost always wont be fighting other goods to the death,

If you are an evil Gladiator good luck to you, every evil Savant will have protection evil and you never will, it will be a huge uphill battle.

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The list below is a list of almost everything I have already identified exactly one year ago today. It gives you a list of added affects from items you wield, wear, socket, or use as a shield. Mind you this isn't my entire ID list, but I have yet to ID some things like the Galebinder Mitts which I'm sure I'll be able to in time, but in the future if you decide to create a character and aim to get some of these things for their affects, you must realize that most of the ones that appear most useful are unique. And in the case of the Robes of the Prophet, there is only 1 that I know of and minister I believe is capped at 30% so it really only does any good for people who can put you to sleep to some varying degree (that includes petrify since you can't do jack once you're there anyways).

Object 'small kite shield' is type armor, material steel.
Extra flags: invis magic antineutral.
Weight is 20, value is 8, level is 38.
Armor class is 10 pierce, 12 bash, 10 slash, and 13 vs. magic.
Adds protect_evil affect.
Adds protect_good affect.
Affects savingmaled by -3.
Affects savingmental by -5.
Affects hp by 10.
Rare item.

Object 'redsteel inquisitor gauntlets !21805!' is type armor, material pyreite.
Extra flags: socketable.
Weight is 2.5, value is 100, level is 30.
Armor class is 7 pierce, 10 bash, 9 slash, and 5 vs. magic.
Can be socketed.
Affects str by 1.
Adds detect_evil affect.
Affects con by 1.
Adds detect_good affect.
Affects hitroll by 2.
Affects damroll by 1.

Object '!1013! archdemon great helm' is type armor, material vellum.
Extra flags: glow hum rotdeath nolocate meltdrop USABLE nouncurse.
Weight is 5, value is 1, level is 52.
Armor class is 10 pierce, 15 bash, 9 slash, and 4 vs. magic.
Affects hitroll by 2.
Affects damroll by 2.
Affects savingspell by -2.
Affects spelllvl by 1.
Adds detect_magic affect.
You have a feeling only a demon can use it.
Unique item.
You have a vague feeling this item can be used somehow.

Object 'grey woolen pair charlatans slacks !21816!' is type armor, material wool.
Extra flags: none.
Weight is 0.5, value is 1, level is 30.
Armor class is 7 pierce, 8 bash, 6 slash, and 5 vs. magic.
Affects hitroll by 1.
Adds sneak affect.
Affects damroll by 1.
Affects move by 5.
Affects hp by 10.
Affects hitroll by 2.
Rare item.

Object 'mask of fangs' is type armor, material gold.
Extra flags: glow hum magic noremove nouncurse.
Weight is 10, value is 6, level is 60.
Armor class is 8 pierce, 10 bash, 10 slash, and 9 vs. magic.
Affects damroll by 4.
Adds poison affect.
Affects hitroll by 2.
Affects str by -2.
Rare item.

Object 'rippling piece shadow soulreaver' is type armor, material souls.
Extra flags: dark evil antigood.
Weight is 1, value is 2, level is 51.
Armor class is 3 pierce, 2 bash, 1 slash, and 22 vs. magic.
Affects damroll by 3.
Affects hitroll by 2.
Adds pass_door affect.
Rare item.

Object 'Hair Maiden Chaste' is type armor, material hair.
Extra flags: hum invis magic bless antievil antineutral nonmetal.
Weight is 0.1, value is 2, level is 52.
Armor class is 3 pierce, 2 bash, 3 slash, and 0 vs. magic.
Affects hitroll by 2.
Affects damroll by 2.
Adds protect_evil affect.
Unique item.

Object 'dragon wings' is type armor, material dragon.
Extra flags: glow hum magic.
Weight is 10, value is 2, level is 50.
Armor class is 8 pierce, 8 bash, 8 slash, and 16 vs. magic.
Adds flying affect.
Affects savingbreath by -8.
Affects luck by 2.
Affects hitroll by 1.
Affects damroll by 1.
Affects savingspell by -2.
You have a feeling the following races can't use it:
  halfling gnome avian faerie demon.
Unique item.

Object 'strip leather back brace' is type armor, material leather.
Extra flags: none.
Weight is 15, value is 3, level is 50.
Armor class is 15 pierce, 10 bash, 13 slash, and 9 vs. magic.
Affects damroll by 2.
Affects savingaffl by -2.
Adds resistance to lightning.
Affects str by 1.
Affects hitroll by 2.
Affects savingmaled by -3.
Affects savingbreath by -3.
You have a feeling the following classes can't use it:
  invoker druid.
Unique item.

Object 'robes prophet broken mind !21811!' is type armor, material cotton.
Extra flags: glow hum burnproof.
Weight is 0.5, value is 1, level is 30.
Armor class is 12 pierce, 8 bash, 16 slash, and 25 vs. magic.
Affects damroll by -2.
Affects hitroll by -2.
Affects con by -1.
Affects dex by -1.
Affects mana by 50.
Affects hp by 25.
Affects ac by -10.
Affects savingspell by -5.
Adds detect_invis affect.
This item is spellforged with: minister.
Unique item.

Object 'eyes dead unseen orbs' is type jewelry, material ???.
Extra flags: dark evil burnproof.
Weight is 0, value is 1, level is 50.
Affects damroll by 2.
Adds detect_invis affect.
Affects damroll by 2.
Unique item.

Object 'jadeite stud' is type jewelry, material jadeite.
Extra flags: nonmetal.
Weight is 3.5, value is 3, level is 50.
Affects mana by 25.
Affects hp by 50.
Affects hitroll by 1.
Adds detect_evil affect.
Rare item.
You have a vague feeling this item can be used somehow.

Object 'ash covered cloak' is type armor, material unknown.
Extra flags: glow hum nolocate burnproof.
Weight is 20, value is 1, level is 50.
Armor class is 14 pierce, 10 bash, 14 slash, and 20 vs. magic.
Affects savingaffl by -5.
Affects hp by 15.
Affects mana by 15.
Affects move by 10.
Affects flamestrike by 1.
Affects firestorm by 1.
Affects fireball by 1.
Affects luck by 1.
Adds resistance to fire.
Affects savingbreath by -6.
You have a feeling the following races can't use it:
  feral.
Unique item.

Brambus says 'Object 'sandals winged' is type armor, material leather.'
Brambus says 'Extra flags: invis magic antievil.'
Brambus says 'Weight is 5, value is 1, level is 25, Timer: -1.'
Brambus says 'Armor class is 8 pierce, 8 bash, 8 slash, and 4 vs. magic.'
Brambus says 'Adds flying affect.'
Brambus says 'Unique item.'

Object 'catfur slippers' is type armor, material fur.
Extra flags: none.
Weight is 0, value is 2, level is 50.
Armor class is 5 pierce, 3 bash, 6 slash, and 3 vs. magic.
Affects dex by 2.
Adds sneak affect.
Affects dodge by 3.
Affects hitroll by 2.
Affects move by 15.
Affects damroll by 1.
Unique item.

Object 'blood filled voulge' is type weapon, material tormented souls.
Extra flags: glow hum nodrop antigood noremove rotdeath burnproof.
Weight is 45, value is 2, level is 51.
Weapon type is two-handed polearm.
Damage is 9d6 (average 31).
Affects hitroll by 4.
Affects damroll by 5.
Affects hp by 10.
Affects str by -2.
Adds poison affect.
Unique item.

Object 'Fang Broodmother' is type weapon, material fang.
Extra flags: evil nodrop bless antigood.
Weight is 2, value is 1, level is 47.
Weapon type is dagger.
Damage is 9d5 (average 27).
Adds resistance to poison.
Affects plague by 1.
Affects poison by 1.
Affects damroll by 2.
Affects hitroll by 2.
This item is spellforged with: poison.
Unique item.

Object 'sickly green orb betrayal !8211!' is type socket, material vellum.
Extra flags: glow hum nodrop nolocate.
Weight is 0, value is 1, level is 50.
Armor and Weapon socket.
Adds following to extra flags: nodrop
Adds following to weapon flags: vorpal
Affects movegain by -5.
Affects mana by 20.
Affects hp by 20.
Adds pass_door affect.
Unique item.

Object 'soulreaver's fangs' is type jewelry, material bone.
Extra flags: dark magic antigood antineutral noremove burnproof.
Weight is 0.1, value is 1, level is 50.
Affects maledlvl by 1.
Adds protect_good affect.
Affects ac by 5.
Unique item.

Object 'ring abyss dark' is type jewelry, material rock.
Extra flags: nolocate burnproof.
Weight is 22, value is 2, level is 60.
Affects ac by -30.
Affects savingspell by -5.
Adds resistance to mental.
Unique item.

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Thanks.
So the maidens hair is still worn on head, or did it migrate to face like the fangs and most others +spell level masks?

Sounds doable. Just need to get hold and maintain the hair and perhaps eventually the rarer sandals will drop by. But then gain, many times gladiator skill will aid with trip.

And you just gave me the most wicked idea for an unorthodox combo.

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2 hours ago, Zoichan said:

I wonder why gnomes can't use dragon wings. That's odd.

Trust me, that was my exact thoughts too. I can't even think of a good reason why they couldn't, but scrolls as a Gnome are pretty easy to come by I suppose. The brace was another thing that I was wondering about due to Druids not being able to use them, but I was thinking it may be because of going Watcher that makes it difficult then. Maybe a blanket ban from the Cabal itself even.

Fly isn't required unless your item is taken so it would be a good idea to get one of the many forms for it. Unfortunately though I noticed that you have a much higher chance of getting the dragons wings than anything else. I thought the Sandals had 2 about, but I've never seen anymore than 1 pair. And the mitts I've only seen one pair as well. The dragons wings though there are two and they're in a lockbox. If you become unstoppable though they become obsolete. Hopefully whatever you have planned though comes to fruition. I'm still waiting to see if I can gain access to add everything I do have onto the Wiki, but I'm fine pasting them here as well.

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8 hours ago, Zoichan said:

I wonder why gnomes can't use dragon wings. That's odd.

5 hours ago, Tantangel said:

Trust me, that was my exact thoughts too. I can't even think of a good reason why they couldn't, but scrolls as a Gnome are pretty easy to come by I suppose. The brace was another thing that I was wondering about due to Druids not being able to use them, but I was thinking it may be because of going Watcher that makes it difficult then. Maybe a blanket ban from the Cabal itself even.

I speculate that it's because of the six classes that gnomes can be, most would choose invokers and battlemages for them to be.  Perhaps thieves and rangers.  Regardless, half of the played classes for the race have protective shield and adding this in would make them basically unlagable.  Sure, they can use scrolls and wands and potions to get the same effect, but those consumables can be dispelled, right along with protective shield.
How strong this speculation is, is up for debate.

For the druids and the invokers concerning the brace, I think it's more due to those two classes having the ability to give themselves resistances already.  An invoker with fire shield up and the brace means they've got resistances to both fire and lightning, for example, even before we add in cabals.  Sure, Watcher can make that a trifecta of resistances, but that's a different issue all together.

 

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@Magick That makes a lot more sense than anything else. Though the argument could be made to extend to all other races who can choose a class with protective shield like Elves, Drows, Humans, and so on. Gnomes can be dispelled pretty easily though compared to the other races so I'm sure there's more to it than just that. If there isn't, it may have been overlooked. As for the last bit though why not just make it anti-neutral and anti-Invoker so it covers everything in one blanket statement?

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The only defense I have for the gnome bit is that it's close to the majority of played classes for that race that get bash protection.  Otherwise I don't know and have wondered this myself.

Making it antineutral would hurt a lot more than just those who join Watcher. Minos.  Warmasters.  Savant. Tribunal. Gnomes, halflings and so on. Literally every other neutral race and class that doesn't go Watcher.   You're cutting off the leg because of the toe.

The other bit is, though rangers get thunderstorm, too, invokers and druids use it as a staple spell and it prevents them from hoarding it so others will be more susceptible to their castings. 

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I understand the logic behind the dragon wings. It is clearly a size issue. The two races smaller than human cannot wear wings that big. The rest already fly so it makes sense.

As for the brace I can't think of why druids and invokers are blocked. I thought maybe since those two classes do the most lightning damage they might want to hoard that item on purpose. Of course this makes no sense if they can just keep it in their inventory so I don't really know.

I've been thinking about the protection issue with gladiators and what I find odd is that there are still ways to get protection as an affect which is way stronger than consumable form since it cannot be dispelled. So if Mya rolls a goodie gladiator and gets the hair she will do well vs evils but if she doesn't get it she will be significantly weaker. If there are multiple good gladiators whoever has the hair will have a significant advantage over the others. It's a kind of feast or famine situation. The problem of fighting other goods will still be an issue for her if ever cabal warfare forced a good on good fight. The enemy will surely have protection from good and Mya will be a sitting duck.

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8 hours ago, f0xx said:

Rolling a good/evil Gladiator is like shooting yourself in the knee.

Keep that in mind before doing so.

No more than me rolling a meele... :P

The braces used to be bash resitance, which cut bash damage type by a %. Just like giants, but with no bonus for pierce and slash damage types. It was great for Invokers, at least for mine :D. Then it got the anti-Invoker. :(
Also negating the lightning resistance and thus protection from thunderstorm/call lightning from the classes with the most AC makes some sense. And those classes are Invokers and Druids? And BMG, but they suck.
Still no idea why would anyone gimp Invokers vs rangers. They and Monks are the classes that more trouble give my invokers.

Object 'strip leather back brace' is type armor, material leather.
Extra flags: none.
Weight is 15, value is 50, level is 50.
Armor class is 15 pierce, 10 bash, 13 slash, and 9 vs. magic.
Affects str by 1.
Affects hitroll by 2.
Affects savingaffl by -2.
Adds resistance to bash.
Affects savingmaled by -3.
Affects savingbreath by -3.

 

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@Magick I wouldn't go as far as to say that exactly. There's what, two of them? Out of all the times I located it or saw it, all but two were held by an Evil aligned character or Good aligned character. The two exceptions being Merchants, though I lump in Gubeda by himself and Panek/Manek together since I'm almost positive Panek gave it to Manek at one point to try and sell due to having a lot of extra rares on hand. It would give the edge to someone else if it were made with all of those restrictions above, but it also means that Neutrals couldn't stack resistances. Since most neutrals outside of Watcher wouldn't have built in enemies through vendettas, they'd need a good reason to PK anyways, especially if they intend to do so as a focus which leaves them with Syndicate or Tribunal. Or in other words outside of just getting things to become a target to ultimately just lure PKs to them, they may not ever need to use it at all. Where as a Good or Evil are more open in terms of PK so using it would be of greater use since they need less of a reason to kill one another and in terms of killing Neutral as a Good, you typically aren't going to see them getting killed by Goods left and right though the opposite may is true of Evil aligned characters.

As far as the dragon wings though @Manual Labour's thought process actually sounds the most logical in terms of reasoning since Dragons are large and have great sized wings, small races wouldn't be able to benefit from wearing them.

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1 hour ago, Manual Labour said:

protection issue with gladiators and what I find odd is that there are still ways to get protection as an affect which is way stronger than consumable form since it cannot be dispelled.

You are right, although it comes at the cost of using a prime EQ slot. When I play a savant, my first looting priority is taking those protection items. Sure they can't be dispeled, but they can be taken and are hard to replace.

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5 hours ago, Manual Labour said:

 The problem of fighting other goods will still be an issue for her if ever cabal warfare forced a good on good fight. The enemy will surely have protection from good and Mya will be a sitting duck.

Evil can use protection from evil. Everyone knows it.

Good can now use protection from good? News to me.

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  • Implementor

Only scenario where good vs good is possible is good adju vs good criminal and even then the adju should step back if at all possible and leave that fight to non-goods.

All other cabal wf excludes goods, aka they must only retrieve but should not try to take the standard if only a goody defender is on.

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