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Vrenebossk


'tarako

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Man, where to start. First off I love the character, and the RP angles behind such, but there where alot of in game issues that where causing me alot of frustration. Primarily how no matter how hard I tried to RP something, I was getting trash talked for not killing people. 

 

I am not a strong pker. I am not a 15 year player. I do not know all the ins, and outs, of everything. Any ability I had was lost through years long breaks. So I am trying hard to make up for my lack of top tier pk skills through RP, and it's pretty clear that in cabal life, and player eyes, RP is typically not something that is valued if it is not complimented by wrecking the playerbase. I saw a guy get a shoutout when all he did was randomly attack everything with a PK flag wearing crap eq trying to get a lucky kill. It's clear I need to not play mages until @Lloth finishes the eq overhaul, I just found myself in combat watching my horde fight because unless they where in essentially crap eq, I couldn't ever land a spell.  I need to stop reading helpfiles, and start basing my decisions more on PK logs, The helpfiles are written to sound awesome, but im seeing that most classes use very, very few of their skills in actual combat. Reviewing the pk logs is going to give me a much more accurate depiction of what the PK would be like.

 

I realize there is RP behind actions, but maybe when you see a guy putting in hours, RPing, and fighting, instead of belittling their effort, and making threats in game, you can offer some semblance of support, You can be an informative dickhead. "Are you too lazy, or just stupid, to gather X" or at least something impartial. You are just going to alienate players even further by making them feel like they suck, but not giving any indication how not to suck. I know imms are willing to offer help,  It's fun for a little while, when it seems to be funny banter, but after a month of every login getting tags(I realize these are legal, and often not intentional, they are still frustrating for someone who struggles at baseline pk), and not acknowledging a bit of the RP I threw out, it just became frustrating that the dozens of notes, and off the wall decrees, where never reacted to by a player except Grebit. No matter where I went it came back to "yea, but you haven't killed anyone". I found logging in quickly becoming a chore. the best parts of this character where interacting with Grebit, and Skree. On that note. Grebit man, you are an absolute all star boss. I need to learn other languages so I can compliment you in more ways. The game needs players with your mindset to flourish. Skree, I want to beat you to death with a living kitten for being such a fuckin goblin.

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I don't see a huge issue with the character itself, in fact I've enjoyed them more than most. You do NOT need to have kills regardless of class really IMHO. If your RP is good enough, the PK aspect shouldn't matter. I could even see someone playing a Vampire who merely tries to survive off rats and small creatures their entire lives. Will it mean you get some things quickly though? Not really, people all have their views of RP and how someone playing a class SHOULD be played, but that's their opinions. That is literally the same thing for Imms, so sometimes when a singular Imm may have that mode of thinking and thought and they are the ones approving said applications, it makes it that much more difficult to get it. We're all biased.

tl:dr RP trumps PK any day. Everyone is bias, but don't let their way of thinking means that's how you should play.

Time your attacks better next time. I have seen too many people playing mage classes a bit much like melee which is the wrong way to go about it. That may work in certain situations, but find a play style that suits you. Don't attack groups just to get a singular bounty. As an Illithid you have leech and cone at your disposal. Try them out in varying situations. Invest in recall potions for times you have no mana or want to save it for healing possibly. There's more than just the Nymph Heart that heals people. Everyone overlooks it due to the downsides, but at 50 they wont do anything to you at all 99% of the time.

tl:dr Play as a mage, not melee. Use Leech/Cone to see how it works out. Don't disregard potions just because you can cast the spells and better curatives.

Souls: Here is the big one for you. Locate corpses randomly even when there's no one in your PK range. Lower level people die too. Find their corpse and capture it. Resurrection changes from years ago made the Healer class virtually useless because no one wants to be resurrected now. That means your chances are much higher of getting souls without the need to PK. There are two items also you can gain to replace those souls if you do not have any. One which is unique, the other which is common so you can have a lot, but because of where it is, you will not be able to farm for it at least alone.

tl:dr Locate corpses regardless of PK or not. Steal their souls. You don't need to kill for them and no one will seek a resurrection anymore.

Your RP note and telling me if I had any assets in Miruvhor prior to such to pull out if I did. It was a nice little thought for such, but I've had my own tossed right back in my face as well. It's annoying and disheartening in many ways because it seems like that is the only thing happening to you and it feels like it's all stacked against you. I myself get super pissed off if I have a string of this for a while, but I typically just play something else for a little bit so I don't just delete. You could always try hitting up the Prayer forum prior to this though to see if it can be done viably without much issue of being denied outright.

tl;dr Ask in Prayer about RP and feasibility before going forward with it. Miruvhor seemed a slap in the face, but it could have been avoided overall by that fact alone.

EQ will be needed for you to land things. I can't recall what you were wearing, but you will need +spell items. Preferably +mal level because that will help make things land easier for you. With massive saves readily available for everyone, it makes any mal class have longer drawn out battles. Shamans have it pretty rough sometimes because of this, but if you find the +spell level items, take them. Do NOT get the dragon bone face mask. It may be +spell level, but it's also -mal level by 3. It makes it absolutely worthless for you in that case. Invest in many protection good/evil potions too. You will use them a lot in either situation and typically you can avoid Watchers if you're not Undead/Demon/Avatar. With Illithid you can choose powerword kill over the others in most cases. Mainly because from what I saw playing them, they already had the other spells you could choose to a degree at their own disposal via cone/leech.

tl:dr Get +spell items and/or +mal level. This will help you a great deal and use souls you gain to boost those levels higher. Illithid still = strongest race for Necromancers.

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Since I cant post anon I cant say too much, but I liked your char and was 100% behind a few of his ideas and also would have backed them.

Dont listen to anyone who tells you to PK more, those are the guys who are looking for easy record pads.  Players can pick a non vet out of the limited crowd and considering that some ingame favors and bonuses revolve around PK telling a newb to start jumping people is a conflict of interest. 

However, the only way to get better at PK is to just throw yourself into it. So, if you have a serious RP character dont use this guy for PK, have a backup. Learn the ropes with a secondary character so that your main character does better with his goals. If you like necromancers play then expect to play 2-3-4 necromancers back to back with each one being better than the last, dont delete too early, take your lumps and learn as much as you can along the way. By doing this you will wake up one day being the most badass necro walking the lands, practice makes perfect, learn from your mistakes and strive :) 

UC

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The miruvhor thing was actually some awesome progression, and I felt it was a sweeeeeet way to throw the gauntlet so to speak. Most of my losses came from the fact I wasn't fast enough, or didn't know an obscure route somewhere (hence why I spent alot of time in the underdark, because memorizing it let me access most of the game without getting a stop spamming lag warning mid pk lol.

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I did not interact with your character as I am not playing much. After reading your post I understand where you are coming from. My last major character Araethil was strictly RP but would PK when I absolutely had to, cabal warfare, etc.

As a Nexus character other players had certain expectations of me. I don't break RP for anything so often times they would get irate, calling me names, calling me out, making me feel (as a player) pretty useless. Sometimes even going OOC to "correct" my behavior. Iznazti (human invoker pandy) put the verbal lashing to me EVERY DAY.

Through it all I kept doing what I was doing and eventually became leader of Nexus and leader of a faction that literally had three of the strongest characters in the game under me that I recruited. I also became a Lich after 500 hours of play.

My point is: Stick with it and ignore the haters.

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I actually enjoyed the RP of this character. I thought it had depth and possibilities. Sad to see you go.

This is not directed @'tarako. But someone needs to say it somewhere, so why not here.

I have seen a lot of characters race to 50 lately. Then get killed a lot, complain they can not win and then delete.

Just because you can get to 50 in a day, does not make it the best course of action. RP grants great PK assistance, and you do not have to be level 50 to RP with level 50 people.

My suggestion if you are struggling is to slow down, share that RP with others. Glean the reward it brings and find yourself on a more even playing field in the end.

Not to mention, you might make a few more allies taking it slower. Try RPing that you intend to learn more before seeking a life filled with battle.

You will find most Veteran/Epic players willing to teach, give advice, and soak up the free RP you are laying down.

Just some Foolish advice. ;) 

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I think this is a hugely premature deletion. I honestly have no idea what Vrenebossk's goal was, and that isn't your fault. But from what I can gather, Tribunal is in a bit of a shit spot with a great deal of RP from other characters directed towards tearing down Val Miran, Cervall and Irant taking over Miruvhor. Without PK to clearly show the world what you mean, development can take some time. I don't even think Vrenebossk has been around long enough to change anything with the proper RP, which you probably had. You just have to be persistent, because deletions like this (if he is fully gone) are why game changing (Val Miran getting repaired/damaged, other significant IG changes) RP changes take time. FL is a living breathing world, so while you might be RPing something perfectly, there may be enemies who are also RPing undercutting your efforts. 

I have been completely lambasted for trying certain RP angles, simply because someone else pointed out huge flaws in my logic. I've been made to look like a fool in a situation where I thought I was completely under control. These are not because someone had an OOC vendetta against me and wanted to ruin my time, but because that's how their character, (Even Imms!) would react to the situation I've presented. You cannot expect that just because you RP something, it will happen, come true, be recognized, etc. That doesn't mean RP is worthless. Certain people will go for Alliances and certain people will resist them. Some players just want to PK (even with IG reasons) and so your RP won't matter to them. But that doesn't mean it doesn't matter at all. Many well known characters have TONS of RP that most players don't get to see. Keep plugging away!

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1 hour ago, Ulmusdorn said:

Play a paladin. Offense tempered with everything you need to survive and win. 

 

Good balance to learn aggressive pk.

My only issue with this statement is that Paladins only have an offense until someone grabs saves.  After that, you aren't really agressively pking so much as agressively baiting.

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5 hours ago, Archbishop Monk said:

My only issue with this statement is that Paladins only have an offense until someone grabs saves.  After that, you aren't really agressively pking so much as agressively baiting

Very much disagree. Paladins have a the ability to be combative without 'wrath' being their only staple. 

If I cbf and their werent so many goods.. I'd prove my point.

 

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another factor in deletion is I learned very early on that the easiest way to figure out how to beat something, is to play it. This was also an exercise in that as well. I learned quite a bit, and it really improved my understanding of the class, most notably identifying it's key weaknesses (I know it may be obvious to some of you, but it wasn't to me so I made one). I learned alot in the character, but I have other characters as well. Playing 3 chars isnt really fair to the pbase. Sure I can maintain hours, but there really is no reason that I should be trying to play 3 decked characters as well. 

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8 hours ago, Ulmusdorn said:

Very much disagree. Paladins have a the ability to be combative without 'wrath' being their only staple. 

If I cbf and their werent so many goods.. I'd prove my point.

 

Agreed.  Flamestrike is an incredibly efficient spell - reliable damage regardless of whether or not it is saved against or who the target is for a reasonable mana cost, as well as a chance to fireblind.  Third attack, dual wield, four weapon types, dodge/parry/2h/shieldblock, all the basic curatives, sanc, protection, mounted combat plus Goliath plus polearm charges... hell, heroism is arguably the strongest individual skill (not spell) in the game.

 

The main weakness of a paladin is that they are predictable - you're not going to surprise your enemy often with what you can do, especially if they aren't evil and vulnerable to magic/holy damage.  I know from personal experience that an uncaballed paladin with non-elite EQ can defeat decked neutral Warmaster T/E/Ls of various classes, but I also know that to do so you have to expect a battle that will last at minimum an hour of almost constant combat as you slowly whittle them down while never missing a tic your opponent catches (and catching most tics your opponent misses) so that you frustrate them to the point that they screw up trying to pin you down (edit: and every other fight is just an easier/quicker version of the same thing).  I'd love to see some level of variety or specialization added to paladins so that they aren't all the same and so that elf paladins aren't hands down the best paladin combo (and I've suggested various ways to do so in the past) - the lack of mana/dex compromises a human or half-elf paladin's ability to fight an attrition battle far more than the elf's relatively minor loss of hp/str does, but they are still forced to fight using the same attrition-based tactics due to the class's design limitations; unlike a cleric, whose wide race/religion/align selections can significantly change how one fights, just about all paladins fight using the same tactics because those are the only viable tactics for the class.

 

Which means that without a significant degree of experience, not only as a paladin but also with other classes, it becomes very difficult to actually gain kills with a paladin, especially kills that rely on your skill rather than your opponent's errors (this is true to an extent for all cases, but I think moreso for paladins than most).  Sure, they are fairly easy to survive with and just about any death you suffer is one you can be assured you earned by your own failures... but being a successful PKer as a paladin in terms of racking up a high kill count?  Good luck.

 

edit: After re-reading this post I'd just like to re-emphasize that I don't think paladins have an issue regarding strength or balance - they do a phenomenal job of filling the role of a tank, capable of sustaining great deals of damage while reliably dealing damage in turn.  I think their problem is that they are too predictable, even when they are winning.  There are classes that are arguably less versatile, such as invokers, monks, and shamans, but these classes are all capable of surprising an opponent far more than any paladin can through sudden damage spikes, lag, or long-term effects.  There are definitely classes that I think are weaker than paladins or that suffer in an all-things-equal matchup (even some when not evil), and in truth I don't think that any combo actually significantly overpowers an elf paladin - I consider them one of the strongest in the game, especially if excluding qclass/qraces.  The problem is that they are bland.  Every paladin is a better or worse cookie cut from the same cutter, the only real differences being race (elf being the best by a wide margin), cabal (where both Knight and Tribunal force a paladin to choose between their best ability - heroism - and a cabal charmy, which no other class has to do in any cabal they normally qualify for while paladins have to do so for the only cabals they can join), and player skill.  They are still my favorite class, and every time I start playing again I make a paladin to toy around with whether they are my main character or not... but damn, I'd love to see them get expanded on even just to the degree that necromancers have been.

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9 hours ago, Ulmusdorn said:

Very much disagree. Paladins have a the ability to be combative without 'wrath' being their only staple. 

If I cbf and their werent so many goods.. I'd prove my point.

 

 

I in no way implied paladins were weak.  Nor, was I trying to point out that -saves make a paladin useless.  Pretty much what @Pali laid out in great detail is where the problems of the paladin come in.  Predictability means that losing to a paladin is more on the losing players mistakes than on the winning players skill.  That is why I called it aggressive baiting. 

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