Anonymous Posted April 5, 2018 Report Share Posted April 5, 2018 The Forum The newly built Forum is Maelbrim's premier meeting area. It is a large circle, its boundaries marked by columns and its ground laid with marble. Here is where public deals are struck, orations are given, and a great deal of spectacle takes place. It was ground zero for the catastrophe that was summoned to this land, but there are no signs of that devastation now. What had once been a ruinous crater is now a symbol of life and a flurry of activity. The King's Square is due east, the Northern Commons to the north, the Southern Commons to the south and Green Square to the west. A fountain has been placed in the middle of the square, a true masterpiece of art. Just north of it, a white marble statue has been erected, depicting a very hairy, square, small person. Must be a dwarf. Some graffiti has been surreptitiously placed here, depicting a White Wolf. [Exits: north east south west] The official Tribunal Roll Call has been posted here. The statue of a dwarf stands here proudly, hewn in white marble. A large marble fountain carved into the shape of dolphins shoots water into the air. A torn and shredded corpse barely resembling Azuri lies amidst mess of torn flesh and blood. (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. (Translucent) (White Aura) Relle the Angel of Arcana is here. A few rat-like, stinking creatures are here, looking and poking at anything of interest. (White Aura) A Marshall of Maelbrim stands here, enforcing the Law. Agmeel scans all around. <797hp 804m 434mv 19hour smil rel You smile at her. You yell 'Help! Agmeel kicked dirt into my eyes!' Agmeel kicks dirt in your eyes! Agmeel's kicked dirt scratches you. You can't see a thing! Alekkar: [===|===|===|===] <795hp 804m 434mv 19hour n No way! You are still fighting! Someone parries your attack with its first hand. Your slash maims someone! You dodge someone's attack. Someone's elbow brutaly connects with your temple. Someone's elbow slash decimates you! You block someone's attack with your weapon. You block someone's attack with your weapon. Someone's kick brutaly connects with your leg. Someone's whirlwind kick decimates you! A mask made of spider fangs writhes as a thin cloud of poison shoots forth! You feel momentarily ill, but it passes. A snarling skull pendant glimmers with a divine intensity. Someone's slash misses you. You block someone's attack with your weapon. You dodge someone's attack. Alekkar: [===|===|===|===] <740hp 762m 395mv 19hour co fla Your flamestrike MUTILATES someone! Your flamestrike LACERATES someone! Alekkar: [===|===|===|===] <740hp 742m 395mv 19hour Someone parries your attack with its second hand. Someone dodges your attack. Something digs into someone's body. Your wrath wounds someone. You block someone's attack with your weapon. Someone's back fist mauls you. You dodge someone's attack. Someone's palm strike mauls you. Someone's kick brutaly connects with your leg. Someone's whirlwind kick devastates you! You parry someone's attack. You dodge someone's attack. You dodge someone's attack. Alekkar: [===|===|===|=--] <663hp 742m 356mv 19hour fle af You flee from combat! You can't see a thing! <663hp 742m 355mv 19hour w Affects: 10 35 12 2 42 41 9 19 san bls vir dti dtt arm prt mnt Spell: dirt kicking : modifies ac by 15 for 0 hours : modifies hitroll by -6 for 0 hours Spell: holy word : modifies managain by -25 for 5 hours Spell: heroism : modifies ac by 40 for 21 hours : modifies damroll by 6 for 21 hours : modifies hitroll by 6 for 21 hours : modifies luck by 4 for 21 hours <663hp 742m 355mv 19hour Alas, you cannot go that way. <663hp 742m 355mv 19hour w s Alas, you cannot go that way. <663hp 742m 355mv 19hour s You can't see a thing! <663hp 742m 354mv 19hour You can't see a thing! <663hp 742m 353mv 19hour s You can't see a thing! <663hp 742m 352mv 19hour s You can't see a thing! <663hp 742m 351mv 19hour s You can't see a thing! <663hp 742m 350mv 19hour s af You can't see a thing! <663hp 742m 349mv 19hour Affects: 10 35 12 2 42 41 9 19 san bls vir dti dtt arm prt mnt Spell: dirt kicking : modifies ac by 15 for 0 hours : modifies hitroll by -6 for 0 hours Spell: holy word : modifies managain by -25 for 5 hours Spell: heroism : modifies ac by 40 for 21 hours : modifies damroll by 6 for 21 hours : modifies hitroll by 6 for 21 hours : modifies luck by 4 for 21 hours <663hp 742m 349mv 19hour s You can't see a thing! <663hp 742m 348mv 19hour w You can't see a thing! <663hp 742m 347mv 19hour w You can't see a thing! <663hp 742m 346mv 19hour w You can't see a thing! <663hp 742m 345mv 19hour w Alas, you cannot go that way. <663hp 742m 345mv 19hour w Alas, you cannot go that way. <663hp 742m 345mv 19hour TICK IN 5 SECONDS. w Alas, you cannot go that way. <663hp 742m 345mv 19hour n Alas, you cannot go that way. <663hp 742m 345mv 19hour n Alas, you cannot go that way. <663hp 742m 345mv 19hour n Alas, you cannot go that way. <663hp 742m 345mv 19hour You rub the dirt out of your eyes. <685hp 761m 382mv 20hour Timer now at 30 secs. eq Alekkar is using: <used as light> (Glowing) (Humming) the Ancient Banner of Illisidar <worn on finger> (Glowing) a Ring of Accuracy <worn on finger> (Humming) a Plagueward Ring <worn around neck> (Glowing) the silver circlet of divinity <worn around neck> an amulet of Lloth <worn on head> (Glowing) (Humming) a helm of spell-turning <worn on ear> cryo earring <worn on torso> (Glowing) (Humming) a set of titanium fullplate <worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a muddy bauble <worn on hands> the Titanium Powerfists adorned with a demon tongue <worn on legs> Tiamat's Skin <worn on feet> boots of the riftkin <worn about body> (Glowing) (Humming) a Major Globe of Invulnerability <worn about waist> (Glowing) a segmented belt of crimson scales <worn around wrist> (Humming) a broken terminator <worn around wrist> (Glowing) (Humming) a glass bracelet adorned with a muddy bauble <wielded> a thin bladed polearm <worn on face> (Glowing) a white veil <floating nearby> a brilliant crystal wheel <in the quiver> nothing. <685hp 761m 382mv 20hour e A Widening Trail The trail before you widens westward, along the Dragon's Teeth. Far to your west, a much larger mountain towers far above the clouds, but the trek to this mountain does not look like a very simple one. Jagged pieces of rock are your only footing, and the air begins to thin. [Exits: east west] <685hp 761m 381mv 20hour e e A grassy valley The valley descends northwards into fields laced with some kind of yellow crop and ascends southwards into steep foothills. Below you to the north you can just make out the massive walls of Maelbrim. [Exits: east west] <685hp 761m 380mv 20hour where Nearing Maelbrim's Southern Checkpoint You are on a well traveled road connecting the souther parts of Aabahran and the great city of Maelbrim. South of you the trail leads into a small crossroads, while a small trail departs west from this spot. [Exits: north south west] A small sign is nailed to a tree here in the road. (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. <685hp 761m 379mv 20hour Southern Road is [KNIGHT] controlled. Players near you: <PK> Alekkar (WANTED) Nearing Maelbrim's Southern Checkpoint <PK> Agmeel Nearing Maelbrim's Southern Checkpoint <685hp 761m 379mv 20hour Agmeel flies west. The Blood Guard flies west. <685hp 761m 379mv 20hour e Alas, you cannot go that way. <685hp 761m 379mv 20hour Agmeel flies in. The Blood Guard flies in. <685hp 761m 379mv 20hour You yell 'Help! Agmeel touched me!' Agmeel gropes at you to drain your vitality! Agmeel's touch wounds you. You lose 14 experience! Agmeel has a few scratches. Alekkar: [===|===|===|=--] <666hp 742m 379mv 20hour n No way! You are still fighting! Agmeel has a few scratches. Alekkar: [===|===|===|=--] <666hp 742m 379mv 20hour fle You flee from combat! A grassy valley The valley descends northwards into fields laced with some kind of yellow crop and ascends southwards into steep foothills. Below you to the north you can just make out the massive walls of Maelbrim. [Exits: east west] <666hp 742m 378mv 20hour e Nearing Maelbrim's Southern Checkpoint You are on a well traveled road connecting the souther parts of Aabahran and the great city of Maelbrim. South of you the trail leads into a small crossroads, while a small trail departs west from this spot. [Exits: north south west] A small sign is nailed to a tree here in the road. (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. <666hp 742m 377mv 20hour com flam agmeel Agmeel yells 'Die! Alekkar, you sorcerous dog!' Your flamestrike LACERATES the Blood Guard! Your flamestrike MUTILATES Agmeel! Agmeel has a few scratches. Alekkar: [===|===|===|=--] <666hp 722m 377mv 20hour Agmeel's kicked dirt misses you. Agmeel has a few scratches. Alekkar: [===|===|===|=--] <666hp 722m 377mv 20hour Agmeel dodges your attack. Agmeel parries your attack with its first hand. You block Agmeel's attack with your weapon. You dodge Agmeel's attack. You parry Agmeel's attack. You dodge Agmeel's attack. You block the Blood Guard's attack with your weapon. You parry the Blood Guard's attack. You dodge the Blood Guard's attack. Agmeel has a few scratches. Alekkar: [===|===|===|=--] <666hp 722m 377mv 20hour com flam agmeel Your flamestrike mauls the Blood Guard. Your flamestrike LACERATES Agmeel! Agmeel has a few scratches. Alekkar: [===|===|===|=--] <666hp 702m 377mv 20hour com flam agmeel Agmeel dodges your attack. A thin bladed polearm digs into Agmeel's body. Your wrath injures Agmeel. You block Agmeel's attack with your weapon. Agmeel's jab hits you. Agmeel's knee thrust injures you. Agmeel drives its palm into your torso with crushing strength. Agmeel's palm strike decimates you! You block the Blood Guard's attack with your weapon. You parry the Blood Guard's attack. You block the Blood Guard's attack with your weapon. You parry the Blood Guard's attack. Agmeel has a few scratches. Alekkar: [===|===|===|=--] <617hp 702m 377mv 20hour Agmeel kicks dirt in your eyes! Agmeel's kicked dirt scratches you. You can't see a thing! Alekkar: [===|===|===|=--] <614hp 702m 377mv 20hour They aren't here. Alekkar: [===|===|===|=--] <614hp 702m 377mv 20hour fle You flee from combat! You can't see a thing! <614hp 702m 376mv 20hour e e You can't see a thing! <614hp 702m 375mv 20hour ss You can't see a thing! <614hp 702m 374mv 20hour You feel a lot better! [Hope](Veteran) someone: 'I find it odd Nebu has not moved to attack.' <674hp 682m 374mv 20hour ss You feel a lot better! <736hp 662m 374mv 20hour af e e TICK IN 5 SECONDS. Affects: 9 34 11 1 41 40 8 18 san bls vir dti dtt arm prt mnt Spell: dirt kicking : modifies ac by 15 for 0 hours : modifies hitroll by -6 for 0 hours Spell: lifedrain : modifies movegain by -5 for 5 hours : modifies managain by -5 for 5 hours : modifies hitgain by -5 for 5 hours Spell: holy word : modifies managain by -25 for 4 hours Spell: heroism : modifies ac by 40 for 20 hours : modifies damroll by 6 for 20 hours : modifies hitroll by 6 for 20 hours : modifies luck by 4 for 20 hours <736hp 662m 374mv 20hour You can't see a thing! <736hp 662m 373mv 20hour You can't see a thing! <736hp 662m 372mv 20hour cc attack? [Hope](Veteran) someone: 'Attack?' <736hp 662m 372mv 20hour e e You can't see a thing! <736hp 662m 371mv 20hour e e You can't see a thing! <736hp 662m 370mv 20hour n You can't see a thing! You rub the dirt out of your eyes. <754hp 675m 404mv 21hour Timer now at 30 secs. Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 403mv 21hour af Alas, you cannot go that way. <754hp 675m 403mv 21hour Affects: 8 33 10 0 40 39 7 17 san bls vir dti dtt arm prt mnt Spell: lifedrain : modifies movegain by -5 for 4 hours : modifies managain by -5 for 4 hours : modifies hitgain by -5 for 4 hours Spell: holy word : modifies managain by -25 for 3 hours Spell: heroism : modifies ac by 40 for 19 hours : modifies damroll by 6 for 19 hours : modifies hitroll by 6 for 19 hours : modifies luck by 4 for 19 hours <754hp 675m 403mv 21hour w Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 402mv 21hour com flam agmeel They aren't here. <754hp 675m 402mv 21hour w Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 401mv 21hour com flam agmeel w They aren't here. <754hp 675m 401mv 21hour Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 400mv 21hour com flam agmeel sca They aren't here. <754hp 675m 400mv 21hour You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 3 (west) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. You scan up. You scan down. <754hp 675m 400mv 21hour w Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 399mv 21hour w Agmeel flies in. The Blood Guard flies in. <754hp 675m 399mv 21hour com flam agmeel Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 398mv 21hour They aren't here. <754hp 675m 398mv 21hour e Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 397mv 21hour com wra agmeel They aren't here. <754hp 675m 397mv 21hour com wra agmeel They aren't here. <754hp 675m 397mv 21hour w Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 396mv 21hour com flam agmeel They aren't here. <754hp 675m 396mv 21hour e Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 395mv 21hour com wra agmeel They aren't here. <754hp 675m 395mv 21hour e Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. Agmeel flies west. The Blood Guard flies west. <754hp 675m 394mv 21hour com wra agmeel They aren't here. <754hp 675m 394mv 21hour e Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 393mv 21hour e Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 392mv 21hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 4 (west) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. You scan up. You scan down. <754hp 675m 392mv 21hour w Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 391mv 21hour com flam agmeel They aren't here. <754hp 675m 391mv 21hour w Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 390mv 21hour com flam agmeel They aren't here. <754hp 675m 390mv 21hour w com flam agmeel Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <754hp 675m 389mv 21hour They aren't here. <754hp 675m 389mv 21hour w Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. Agmeel scans all around. <754hp 675m 388mv 21hour com flam agmeel You yell 'Help! Agmeel kicked dirt into my eyes!' Agmeel kicks dirt in your eyes! Agmeel's kicked dirt scratches you. You can't see a thing! Alekkar: [===|===|===|===] <752hp 675m 388mv 21hour They aren't here. Alekkar: [===|===|===|===] <752hp 675m 388mv 21hour co fla Your flamestrike wounds someone. Your flamestrike LACERATES someone! Alekkar: [===|===|===|===] <752hp 655m 388mv 21hour Someone dodges your attack. Someone parries your attack with its first hand. Someone's jab injures you. You dodge someone's attack. Someone's knee thrust hits you. Someone's slash wounds you. You dodge someone's attack. You parry someone's attack. Alekkar: [===|===|===|==-] <706hp 655m 388mv 21hour co fla Your flamestrike MUTILATES someone! Your flamestrike LACERATES someone! Someone dodges your attack. You parry someone's attack. You block someone's attack with your weapon. Someone's knee thrust injures you. You block someone's attack with your weapon. Someone's whirlwind kick devastates you! You block someone's attack with your weapon. Someone's slash wounds you. Alekkar: [===|===|===|=--] <644hp 635m 388mv 21hour Someone gropes at you to drain your vitality! Someone's touch mauls you. You lose 14 experience! Alekkar: [===|===|===|=--] <623hp 614m 388mv 21hour Someone parries your attack with its second hand. Something digs into someone's body. Your wrath injures someone. You parry someone's attack. You dodge someone's attack. Someone's knee thrust injures you. You dodge someone's attack. Someone's slash injures you. You parry someone's attack. Alekkar: [===|===|===|---] <594hp 614m 388mv 21hour co fla Someone is blinded by smoke! Your flamestrike MUTILATES someone! Your flamestrike LACERATES someone! Alekkar: [===|===|===|---] <594hp 594m 388mv 21hour Someone gropes at you to drain your vitality! Someone's touch mauls you. Alekkar: [===|===|===|---] <570hp 570m 388mv 21hour fle fle TICK IN 5 SECONDS. Someone parries your attack with its first hand. Something digs into someone's body. Your wrath hits someone. Someone's elbow brutaly connects with your temple. Someone's elbow slash mauls you. Someone's jab injures you. You parry someone's attack. Someone strikes a chakera point, stunning you. Someone's tiger claw MASSACRES you! You dodge someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. Alekkar: [===|===|=--|---] <453hp 528m 388mv 21hour Someone has fled! Someone flies east. <453hp 528m 388mv 21hour You parry someone's attack. You parry someone's attack. Alekkar: [===|===|=--|---] <453hp 528m 388mv 21hour fle Your slash devastates someone! Someone has fled! Someone flies east. <453hp 528m 388mv 21hour w You aren't fighting anyone. <453hp 528m 388mv 21hour You aren't fighting anyone. <453hp 528m 388mv 21hour You aren't fighting anyone. <453hp 528m 388mv 21hour w w You can't see a thing! <453hp 528m 387mv 21hour w w You can't see a thing! <453hp 528m 386mv 21hour You can't see a thing! <453hp 528m 385mv 21hour You can't see a thing! <453hp 528m 384mv 21hour ssl sl You can't see a thing! You rub the dirt out of your eyes. You no longer see invisible objects. <467hp 556m 418mv 22hour Timer now at 30 secs. Huh? [Hope](Veteran) Azuri: 'Aye, to come for me.' <467hp 556m 418mv 22hour You manage to keep your balance and sleep on the back of the Goliath! You go to sleep. <467hp 556m 418mv 22hour w In your dreams, or what? <467hp 556m 418mv 22hour aw Huh? <467hp 556m 418mv 22hour aw Huh? <467hp 556m 418mv 22hour ss In your dreams, or what? <467hp 556m 418mv 22hour wa You wake and stand up. <467hp 556m 418mv 22hour w On a Well Trodden Dirt Trail You are passing along a well trodden dirt trail south of Maelbrim. The sound of commerce reaches you from the city, while to the south there is nothing but scrubs and small bushes, the plains slowly raising into the foothills of Mt. Khorand. [Exits: east west] <467hp 556m 417mv 22hour s Alas, you cannot go that way. <467hp 556m 417mv 22hour w On a Well Trodden Dirt Trail You are passing along a well trodden dirt trail south of Maelbrim. The sound of commerce reaches you from the city, while to the south there is nothing but scrubs and small bushes, the plains slowly raising into the foothills of Mt. Khorand. [Exits: east west] <467hp 556m 416mv 22hour w ss On a Well Trodden Dirt Trail You are passing along a well trodden dirt trail south of Maelbrim. The sound of commerce reaches you from the city, while to the south there is nothing but scrubs and small bushes, the plains slowly raising into the foothills of Mt. Khorand. [Exits: east west] <467hp 556m 415mv 22hour You feel a lot better! <534hp 536m 415mv 22hour af ss Affects: 7 32 9 - 39 38 6 16 san bls vir dti dtt arm prt mnt Spell: lifedrain : modifies movegain by -15 for 7 hours : modifies managain by -15 for 7 hours : modifies hitgain by -15 for 7 hours Spell: holy word : modifies managain by -25 for 2 hours Spell: heroism : modifies ac by 40 for 18 hours : modifies damroll by 6 for 18 hours : modifies hitroll by 6 for 18 hours : modifies luck by 4 for 18 hours <534hp 536m 415mv 22hour You feel a lot better! <593hp 516m 415mv 22hour ss You feel a lot better! <650hp 496m 415mv 22hour ss You feel a lot better! <709hp 476m 415mv 22hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <709hp 476m 415mv 22hour e e On a Well Trodden Dirt Trail You are passing along a well trodden dirt trail south of Maelbrim. The sound of commerce reaches you from the city, while to the south there is nothing but scrubs and small bushes, the plains slowly raising into the foothills of Mt. Khorand. [Exits: east west] <709hp 476m 414mv 22hour On a Well Trodden Dirt Trail You are passing along a well trodden dirt trail south of Maelbrim. The sound of commerce reaches you from the city, while to the south there is nothing but scrubs and small bushes, the plains slowly raising into the foothills of Mt. Khorand. [Exits: east west] <709hp 476m 413mv 22hour where e Southern Road is [KNIGHT] controlled. Players near you: <PK> Alekkar (WANTED) On a Well Trodden Dirt Trail <PK> Agmeel Southeastern Wall Corner <709hp 476m 413mv 22hour e e West of Seer Point You are passing along a well trodden dirt trail south of Maelbrim. The sound of commerce reaches you from the city, while to the south there is nothing but scrubs and small bushes, the plains slowly raising into the foothills of Mt. Khorand. [Exits: east west] <709hp 476m 412mv 22hour sca West of Seer Point You are passing along a well trodden dirt trail south of Maelbrim. The sound of commerce reaches you from the city, while to the south there is nothing but scrubs and small bushes, the plains slowly raising into the foothills of Mt. Khorand. [Exits: east west] <709hp 476m 411mv 22hour Nearing Seer Point You stand on a wide cobbled road leading to and from the great city of Maelbrim. North of you, the path continues to Seer Point, Maelbrim's southernmost checkpoint, while a well trodden dirt trail continues east and west. South lies the road to Tarandue and Khorandain. [Exits: north east south west] <709hp 476m 410mv 22hour e You scan all around. You scan north. *** Range 1 (north) *** (White Aura) An Aberrant Guard scans the entrance to the city. (White Aura) An Aberrant Guard scans the entrance to the city. *** Range 2 (north) *** A well-off citizen of Maelbrim is here, enjoying his spare time. *** Range 4 (north) *** A dwarven mason is here, conducting his daily duties. *** Range 5 (north) *** A well-off citizen of Maelbrim is here, enjoying his spare time. A young boy runs errands for various shopkeepers here. You scan east. You scan south. You scan west. You scan up. You scan down. <709hp 476m 410mv 22hour e East of Seer Point You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <709hp 476m 409mv 22hour e East of Seer Point You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <709hp 476m 408mv 22hour sca Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <709hp 476m 407mv 22hour e e You scan all around. You scan north. You scan east. *** Range 6 (east) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. You scan south. You scan west. You scan up. You scan down. <709hp 476m 407mv 22hour Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <709hp 476m 406mv 22hour Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <709hp 476m 405mv 22hour e TICK IN 5 SECONDS. e Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <709hp 476m 404mv 22hour e e Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <709hp 476m 403mv 22hour com flam agmeel Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: east west] <709hp 476m 402mv 22hour Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: north west] <709hp 476m 401mv 22hour They aren't here. <709hp 476m 401mv 22hour com flam agmeel n They aren't here. <709hp 476m 401mv 22hour n Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: north south] <709hp 476m 400mv 22hour n sca Southeastern Wall Corner You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: north south] <709hp 476m 399mv 22hour Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: north south] <722hp 496m 434mv 23hour Timer now at 30 secs. n n n You scan all around. You scan north. *** Range 4 (north) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. You scan east. You scan south. You scan west. You scan up. You scan down. <722hp 496m 434mv 23hour Below the Southeastern Wall You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: north south] <722hp 496m 433mv 23hour South of the Gates You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: north south] <722hp 496m 432mv 23hour n South of the Gates You are passing along the old city wall, a relict from the time when the city was still called Rheydin. For some reason or another, the wall has not been maintained well lately, probably because the builders of Maelbrim expect no trouble to come from the south. The wall is clearly not manned or patrolled and its upper rim has started to crumble. [Exits: north south] <722hp 496m 431mv 23hour com flam agmeel Before the Dragon Gate You stand on a wide cobbled road leading to and from the great city of Maelbrim. Before you loom the massive gates of Maelbrim with the great city walls continuing north and south. East lies the checkpoint and the road through the Dragon Teeth mountains. [Exits: north east south west] A mighty Fortress looms over the area. (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. <722hp 496m 430mv 23hour n n Agmeel yells 'Die! Alekkar, you sorcerous dog!' Your flamestrike MUTILATES the Blood Guard! Your flamestrike LACERATES Agmeel! Agmeel has a few scratches. Alekkar: [===|===|===|==-] <722hp 476m 430mv 23hour sca Your slash misses Agmeel. A thin bladed polearm digs into Agmeel's body. Your wrath hits Agmeel. Agmeel's elbow slash misses you. You block Agmeel's attack with your weapon. You parry Agmeel's attack. You block the Blood Guard's attack with your weapon. You block the Blood Guard's attack with your weapon. You parry the Blood Guard's attack. Agmeel has a few scratches. Alekkar: [===|===|===|==-] <722hp 476m 430mv 23hour Agmeel has fled! Agmeel flies east. <722hp 476m 430mv 23hour com flam agmeel e North of the Gates You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. [Exits: north south] <722hp 476m 429mv 23hour com wra agmeel North of the Gates You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. [Exits: north south] <722hp 476m 428mv 23hour You scan all around. You scan north. You scan east. You scan south. *** Range 2 (south) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. You scan west. You scan up. You scan down. <722hp 476m 428mv 23hour They aren't here. <722hp 476m 428mv 23hour Alas, you cannot go that way. <722hp 476m 428mv 23hour s s They aren't here. <722hp 476m 428mv 23hour North of the Gates You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. [Exits: north south] <722hp 476m 427mv 23hour ett Before the Dragon Gate You stand on a wide cobbled road leading to and from the great city of Maelbrim. Before you loom the massive gates of Maelbrim with the great city walls continuing north and south. East lies the checkpoint and the road through the Dragon Teeth mountains. [Exits: north east south west] A mighty Fortress looms over the area. (Charmed) (White Aura) A member of the Blood Guard protects his master. <722hp 476m 426mv 23hour Huh? <722hp 476m 426mv 23hour com wra agmeel They aren't here. Agmeel flies in. <722hp 476m 426mv 23hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** (White Aura) An Aberrant Guard scans the entrance to the city. (White Aura) An Aberrant Guard scans the entrance to the city. *** Range 5 (west) *** (White Aura) A small toddler is here, dressed only in swaddling clothes. *** Range 6 (west) *** A gnomish farmer is wandering around here. A small cat is here, purring. You scan up. You scan down. Agmeel flies east. The Blood Guard flies east. <722hp 476m 426mv 23hour com wra agmeel They aren't here. <722hp 476m 426mv 23hour com wra agmeel They aren't here. <722hp 476m 426mv 23hour e The Eastern Checkpoint You stand along the Dragon Road, leading westward into the massive city of Maelbrim. The road continues eastward all the way towards Miruvhor, and eventually to the Dragon Sea. Large craggy spires rise up all around you, and the chill mountain air is sweet and cool in your lungs. Here, a large checkpoint has been set up by the Regent of Maelbrim to keep out unwanted visitors. [Exits: east west] <722hp 476m 425mv 23hour e e A wide path You find yourself walking down a wie path leading in, or out, or Maelbrim. Westward you can see the checkpoint, which eventually leads into the city gates, and eastwards, the massive crags and rocks of the Dragon's Teeth mountains loom in the distance. [Exits: east west] <722hp 476m 424mv 23hour e Further into the Dragon's Teeth You've walked for what seems like miles. The Dragon's Teeth mountains still rise all around you, and you have even harder terrain ahead, so it seems. The wind has picked up, and ice and snow are all around you. It seems this is the only path through the mountains. [Exits: west up] An army Staging Camp has been built here. <722hp 476m 423mv 23hour com wra agmeel Alas, you cannot go that way. <722hp 476m 423mv 23hour u They aren't here. <722hp 476m 423mv 23hour e Within the Dragon's Teeth Mountains You are now deep within the Dragon's Teeth mountain range. Rock is all around you, and the snow here comes to your knees in certain drifts. It is chilly, and bleak up here. The desolate winds from the Blasted Lands now blow through the canyons here with a cold sigh of misery. [Exits: east down] An army Staging Camp has been built here. <722hp 476m 422mv 23hour s u Within the Dragon's Teeth Mountains You are now deep within the Dragon's Teeth mountain range. Rock is all around you, and the snow here comes to your knees in certain drifts. It is chilly, and bleak up here. The desolate winds from the Blasted Lands now blow through the canyons here with a cold sigh of misery. [Exits: south west] <722hp 476m 421mv 23hour e u Within the Dragon's Teeth Mountains You are now deep within the Dragon's Teeth mountain range. Rock is all around you, and the snow here comes to your knees in certain drifts. It is chilly, and bleak up here. The desolate winds from the Blasted Lands now blow through the canyons here with a cold sigh of misery. [Exits: north up] <722hp 476m 420mv 23hour where Within the Dragon's Teeth Mountains You are now deep within the Dragon's Teeth mountain range. Rock is all around you, and the snow here comes to your knees in certain drifts. It is chilly, and bleak up here. The desolate winds from the Blasted Lands now blow through the canyons here with a cold sigh of misery. [Exits: east down] <722hp 476m 419mv 23hour Within the Dragon's Teeth Mountains You are now deep within the Dragon's Teeth mountain range. Rock is all around you, and the snow here comes to your knees in certain drifts. It is chilly, and bleak up here. The desolate winds from the Blasted Lands now blow through the canyons here with a cold sigh of misery. [Exits: west up] <722hp 476m 418mv 23hour Within the Dragon's Teeth Mountains You are now deep within the Dragon's Teeth mountain range. Rock is all around you, and the snow here comes to your knees in certain drifts. It is chilly, and bleak up here. The desolate winds from the Blasted Lands now blow through the canyons here with a cold sigh of misery. [Exits: east down] <722hp 476m 417mv 23hour e e Dragon Road is [WARMASTER] controlled. Players near you: <PK> Alekkar (WANTED) Within the Dragon's Teeth Mountains <722hp 476m 417mv 23hour Within the Dragon's Teeth Mountains You are now deep within the Dragon's Teeth mountain range. Rock is all around you, and the snow here comes to your knees in certain drifts. It is chilly, and bleak up here. The desolate winds from the Blasted Lands now blow through the canyons here with a cold sigh of misery. North of you set upon a cliff face a sizable fortress stands. [Exits: north east west] <722hp 476m 416mv 23hour Within the Dragon's Teeth Mountains You are now deep within the Dragon's Teeth mountain range. Rock is all around you, and the snow here comes to your knees in certain drifts. It is chilly, and bleak up here. The desolate winds from the Blasted Lands now blow through the canyons here with a cold sigh of misery. [Exits: south west] <722hp 476m 415mv 23hour s Within the Dragon's Teeth Mountains You are now deep within the Dragon's Teeth mountain range. Rock is all around you, and the snow here comes to your knees in certain drifts. It is chilly, and bleak up here. The desolate winds from the Blasted Lands now blow through the canyons here with a cold sigh of misery. [Exits: north east] <722hp 476m 414mv 23hour n Within the Dragon's Teeth Mountains You are now deep within the Dragon's Teeth mountain range. Rock is all around you, and the snow here comes to your knees in certain drifts. It is chilly, and bleak up here. The desolate winds from the Blasted Lands now blow through the canyons here with a cold sigh of misery. [Exits: south west] <722hp 476m 413mv 23hour w Within the Dragon's Teeth Mountains You are now deep within the Dragon's Teeth mountain range. Rock is all around you, and the snow here comes to your knees in certain drifts. It is chilly, and bleak up here. The desolate winds from the Blasted Lands now blow through the canyons here with a cold sigh of misery. North of you set upon a cliff face a sizable fortress stands. [Exits: north east west] <722hp 476m 412mv 23hour sca n You scan north. *** Range 1 (north) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. *** Range 3 (north) *** (White Aura) Tungerz the Hierarch of the Crusades is here. *** Range 4 (north) *** A Crusader stands on guard his eyes trained south. *** Range 6 (north) *** (White Aura) Suiton the Wanderer is here, a sour look on his face. <722hp 476m 412mv 23hour n Before a Church Fortress You stand on a small stony plateau with a sizable fortress cradling a large cathedral north of your position. On the cathedral's copper roof which has long time past taken a green dirty hue a symbol of the One God has been setup. It sparkles brightly regardless of light or lack there of, like a beacon of faith and hope surrouned by massive walls and fortifications protecting it. [Exits: north south] (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. Agmeel ensnares you, preventing your from leaving the area temporarily. <722hp 476m 411mv 23hour n Before the Fortress Gate You are directly before the massive gates of the Fortress which stands upon a small rocky plateau with bottomless depths surrounding its walls. Only a small path leads southwards from here, well covered by eyes of numerous guards upon the battlements and their weapons of war trained on this very spot. A massive gate of some strange sparkling stone or metal is directly north of you. [Exits: north south] <722hp 476m 410mv 23hour com wra agmeel s They aren't here. <722hp 476m 410mv 23hour Before a Church Fortress You stand on a small stony plateau with a sizable fortress cradling a large cathedral north of your position. On the cathedral's copper roof which has long time past taken a green dirty hue a symbol of the One God has been setup. It sparkles brightly regardless of light or lack there of, like a beacon of faith and hope surrouned by massive walls and fortifications protecting it. [Exits: north south] (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. <722hp 476m 409mv 23hour com wra agmeel Agmeel yells 'Die! Alekkar, you sorcerous dog!' You fail to curse Agmeel. Your heavenly wrath *** DEMOLISHES *** Agmeel! Agmeel has some small wounds and bruises. Alekkar: [===|===|===|==-] <722hp 446m 409mv 23hour Agmeel parries your attack with its first hand. Your slash decimates Agmeel! You block Agmeel's attack with your weapon. You parry Agmeel's attack. You block Agmeel's attack with your weapon. Agmeel's dragon claw mauls you. You block Agmeel's attack with your weapon. You dodge the Blood Guard's attack. You block the Blood Guard's attack with your weapon. You parry the Blood Guard's attack. Agmeel has some small wounds and bruises. Alekkar: [===|===|===|==-] <700hp 446m 409mv 23hour chor Agmeel parries your attack with its first hand. Agmeel parries your attack with its first hand. A thin bladed polearm digs into Agmeel's body. Your wrath wounds Agmeel. Agmeel's jab injures you. You block Agmeel's attack with your weapon. You parry Agmeel's attack. You block Agmeel's attack with your weapon. You dodge the Blood Guard's attack. You parry the Blood Guard's attack. You block the Blood Guard's attack with your weapon. Agmeel has some small wounds and bruises. Alekkar: [===|===|===|==-] <687hp 446m 409mv 23hour TICK IN 5 SECONDS. com wra agmeel Agmeel kicks dirt in your eyes! Agmeel's kicked dirt scratches you. You can't see a thing! Alekkar: [===|===|===|==-] <683hp 446m 409mv 23hour Heh. Alekkar: [===|===|===|==-] <683hp 446m 409mv 23hour They aren't here. Alekkar: [===|===|===|==-] <683hp 446m 409mv 23hour co rwa Someone jumps in front of someone! You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. Someone's slash wounds you. You dodge someone's attack. Alekkar: [===|===|===|=--] <666hp 446m 409mv 23hour You don't know any spells of that name. Alekkar: [===|===|===|=--] <666hp 446m 409mv 23hour co wra Someone looks very uncomfortable. Your heavenly wrath *** DEMOLISHES *** someone! Alekkar: [===|===|===|=--] <666hp 416m 409mv 23hour Someone parries your attack with its first hand. Your slash decimates someone! Something digs into someone's body. Your wrath injures someone. You dodge someone's attack. Someone's jab injures you. You parry someone's attack. You parry someone's attack. Someone's slash injures you. You block someone's attack with your weapon. Alekkar: [===|===|===|=--] <635hp 416m 409mv 23hour You rub the dirt out of your eyes. You are allowed to leave the realms. Let it be known that Agmeel has been granted the title of Master Questor of Aabahran! Agmeel has quite a few wounds. Alekkar: [===|===|===|=--] <646hp 435m 435mv 0hour Timer now at 30 secs. co wra Agmeel kicks dirt in your eyes! Agmeel's kicked dirt grazes you. You can't see a thing! Alekkar: [===|===|===|=--] <641hp 435m 435mv 0hour Someone jumps in front of someone! You dodge someone's attack. You block someone's attack with your weapon. You parry someone's attack. Someone's kick brutaly connects with your leg. Someone's whirlwind kick decimates you! You parry someone's attack. You dodge someone's attack. You block someone's attack with your weapon. Alekkar: [===|===|===|=--] <613hp 435m 396mv 0hour Your heavenly wrath *** DEMOLISHES *** someone! Alekkar: [===|===|===|=--] <613hp 405m 396mv 0hour Someone jumps in front of someone! You parry someone's attack. Someone's back fist mauls you. Someone's spin kick wounds you. You parry someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. Alekkar: [===|===|===|---] <572hp 405m 396mv 0hour Someone rescues someone! Alekkar: [===|===|===|---] <572hp 405m 396mv 0hour Your slash devastates someone! Your slash devastates someone! Something digs into someone's body. Your wrath wounds someone. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. You yell 'Help! I am being attacked by someone!' Someone's elbow brutaly connects with your temple. Someone's elbow slash mauls you. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. Alekkar: [===|===|===|---] <551hp 363m 396mv 0hour fle fle fle You flee from combat! As you approach a host of guards come into view. To proceed would be certain death! You flee from combat! You can't see a thing! <551hp 363m 395mv 0hour ss You aren't fighting anyone. <551hp 363m 395mv 0hour You aren't fighting anyone. <551hp 363m 395mv 0hour You feel a lot better! <614hp 343m 395mv 0hour ss Someone flies in. Someone flies in. <614hp 343m 395mv 0hour You yell 'Help! someone touched me!' Someone gropes at you to drain your vitality! Someone's touch injures you. You lose 16 experience! Alekkar: [===|===|===|---] <599hp 328m 395mv 0hour You feel a lot better! Alekkar: [===|===|===|=--] <664hp 308m 395mv 0hour Someone yells 'Alekkar is a criminal! Justice shall prevail!' Alekkar: [===|===|===|=--] <664hp 308m 395mv 0hour Someone parries your attack with its second hand. You dodge someone's attack. You dodge someone's attack. You block someone's attack with your weapon. Someone's kick brutaly connects with your leg. Someone's pierce kick decimates you! You parry someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. Alekkar: [===|===|===|=--] <639hp 308m 356mv 0hour com wra Someone rescues someone! Alekkar: [===|===|===|=--] <639hp 308m 356mv 0hour Your heavenly wrath maims someone! Alekkar: [===|===|===|=--] <639hp 278m 356mv 0hour fle fle fle Your slash maims someone! Something digs into someone's body. Your wrath mauls someone. You parry someone's attack. Someone's slash misses you. You dodge someone's attack. You yell 'Help! I am being attacked by someone!' You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. Alekkar: [===|===|===|=--] <639hp 278m 356mv 0hour Your slash mauls someone. Your slash maims someone! Something digs into someone's body. Your wrath hits someone. You dodge someone's attack. You parry someone's attack. You parry someone's attack. You dodge someone's attack. You parry someone's attack. You parry someone's attack. You parry someone's attack. You parry someone's attack. You block someone's attack with your weapon. Alekkar: [===|===|===|=--] <639hp 278m 356mv 0hour You flee from combat! You can't see a thing! <639hp 278m 355mv 0hour TICK IN 5 SECONDS. Someone flies in. Someone flies in. <639hp 278m 355mv 0hour ss You aren't fighting anyone. <639hp 278m 355mv 0hour You aren't fighting anyone. <639hp 278m 355mv 0hour You feel a lot better! <693hp 258m 355mv 0hour Someone yells 'Alekkar is a criminal! Justice shall prevail!' You block someone's attack with your weapon. You block someone's attack with your weapon. Your slash decimates someone! Your slash maims someone! Your slash decimates someone! Something digs into someone's body. Your wrath injures someone. You parry someone's attack. Someone's slash wounds you. You yell 'Help! I am being attacked by someone!' You parry someone's attack. Someone's back fist wounds you. You parry someone's attack. You dodge someone's attack. Alekkar: [===|===|===|=--] <657hp 258m 355mv 0hour Someone gropes at you to drain your vitality! Someone's touch mauls you. Alekkar: [===|===|===|=--] <636hp 237m 355mv 0hour fle fle fle You flee from combat! As you approach a host of guards come into view. To proceed would be certain death! You couldn't escape! <636hp 237m 355mv 0hour You aren't fighting anyone. <636hp 237m 355mv 0hour ss You aren't fighting anyone. Someone flies north. Someone flies north. <636hp 237m 355mv 0hour You feel a lot better! <704hp 217m 355mv 0hour You rub the dirt out of your eyes. The wrath of the Divine Word leaves your mind. <722hp 244m 390mv 1hour Timer now at 30 secs. Agmeel flies in. The Blood Guard flies in. <722hp 244m 390mv 1hour com wra agmeel Agmeel yells 'Die! Alekkar, you sorcerous dog!' Your heavenly wrath *** DEMOLISHES *** Agmeel! Agmeel has quite a few wounds. Alekkar: [===|===|===|==-] <722hp 214m 390mv 1hour Agmeel gropes at you to drain your vitality! Agmeel's touch injures you. Agmeel has quite a few wounds. Alekkar: [===|===|===|==-] <709hp 201m 390mv 1hour Your slash decimates Agmeel! You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. You dodge the Blood Guard's attack. You parry the Blood Guard's attack. You parry the Blood Guard's attack. Agmeel has quite a few wounds. Alekkar: [===|===|===|==-] <709hp 201m 390mv 1hour The Blood Guard rescues Agmeel! Your slash decimates the Blood Guard! You parry the Blood Guard's attack. You block the Blood Guard's attack with your weapon. You yell 'Help! I am being attacked by Agmeel!' You parry Agmeel's attack. You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. Agmeel strikes a chakera point, stunning you. Agmeel's tiger claw MANGLES you! The Blood Guard has some small wounds and bruises. Alekkar: [===|===|===|=--] <613hp 201m 390mv 1hour hit agm com wra Your slash devastates the Blood Guard! Your slash devastates the Blood Guard! Your slash decimates the Blood Guard! You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. You parry Agmeel's attack. You parry the Blood Guard's attack. You block the Blood Guard's attack with your weapon. You block the Blood Guard's attack with your weapon. The Blood Guard's slash wounds you. The Blood Guard has some small wounds and bruises. Alekkar: [===|===|===|---] <594hp 201m 390mv 1hour Your slash decimates the Blood Guard! Your slash devastates the Blood Guard! A thin bladed polearm digs into the Blood Guard's body. Your wrath hits the Blood Guard. You block Agmeel's attack with your weapon. You dodge Agmeel's attack. You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. You parry the Blood Guard's attack. You block the Blood Guard's attack with your weapon. The Blood Guard's slash injures you. The Blood Guard has some small wounds and bruises. Alekkar: [===|===|===|---] <578hp 201m 390mv 1hour You start aiming at Agmeel. Agmeel kicks dirt in your eyes! Agmeel's kicked dirt grazes you. You can't see a thing! Alekkar: [===|===|===|---] <573hp 201m 390mv 1hour Your heavenly wrath *** OBLITERATES *** someone! Alekkar: [===|===|===|---] <573hp 171m 390mv 1hour Someone jumps in front of someone! You block someone's attack with your weapon. Someone's back fist wounds you. Someone's jump kick wounds you. Someone's dragon claw mauls you. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack with your weapon. Alekkar: [===|===|==-|---] <514hp 171m 390mv 1hour com wra Your heavenly wrath *** OBLITERATES *** someone! Alekkar: [===|===|==-|---] <514hp 141m 390mv 1hour Your slash maims someone! Something digs into someone's body. Your wrath mauls someone. Someone's elbow brutaly connects with your temple. Someone's elbow slash mauls you. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. Someone's slash injures you. You parry someone's attack. Alekkar: [===|===|==-|---] <477hp 99m 390mv 1hour Someone rescues someone! Alekkar: [===|===|==-|---] <477hp 99m 390mv 1hour fle fle fle Your slash devastates someone! Your slash devastates someone! You dodge someone's attack. Someone's slash wounds you. You yell 'Help! I am being attacked by someone!' You parry someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. Someone strikes a chakera point, stunning you. Someone's tiger claw MASSACRES you! Someone's kick brutaly connects with your leg. Someone's pierce kick decimates you! Alekkar: [===|===|---|---] <364hp 99m 351mv 1hour Your slash devastates someone! Something digs into someone's body. Your wrath mauls someone. Someone's jab injures you. You block someone's attack with your weapon. You dodge someone's attack. Someone's dragon claw mauls you. You parry someone's attack. You block someone's attack with your weapon. You dodge someone's attack. Alekkar: [===|==-|---|---] <325hp 99m 351mv 1hour Someone's kick injures you. Someone's double kick hits you. Alekkar: [===|==-|---|---] <303hp 99m 351mv 1hour TICK IN 5 SECONDS. fle fle Your slash devastates someone! Something digs into someone's body. Your wrath mauls someone. You dodge someone's attack. You dodge someone's attack. Someone's jump kick misses you. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack with your weapon. Alekkar: [===|==-|---|---] <303hp 99m 351mv 1hour You flee from combat! Someone's wounding scratches you. As you approach a host of guards come into view. To proceed would be certain death! You flee from combat! Someone's wounding scratches you. You can't see a thing! <299hp 99m 350mv 1hour sl You aren't fighting anyone. <299hp 99m 350mv 1hour You aren't fighting anyone. <299hp 99m 350mv 1hour You aren't fighting anyone. You rub the dirt out of your eyes. <315hp 130m 397mv 2hour Timer now at 30 secs. You aren't fighting anyone. <315hp 130m 397mv 2hour You manage to keep your balance and sleep on the back of the Goliath! You go to sleep. <315hp 130m 397mv 2hour wa You wake and stand up. <315hp 130m 397mv 2hour com wra agmeel They aren't here. <315hp 130m 397mv 2hour com wra agmeel They aren't here. <315hp 130m 397mv 2hour s Agmeel's wounding scratches you. Before a Church Fortress You stand on a small stony plateau with a sizable fortress cradling a large cathedral north of your position. On the cathedral's copper roof which has long time past taken a green dirty hue a symbol of the One God has been setup. It sparkles brightly regardless of light or lack there of, like a beacon of faith and hope surrouned by massive walls and fortifications protecting it. [Exits: north south] (Charmed) (White Aura) A member of the Blood Guard protects his master. (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. Agmeel flies north. The Blood Guard flies north. <314hp 130m 396mv 2hour com wra agmeel They aren't here. <314hp 130m 396mv 2hour com wra agmeel They aren't here. <314hp 130m 396mv 2hour com wra agmeel They aren't here. <314hp 130m 396mv 2hour com wra agmeel They aren't here. <314hp 130m 396mv 2hour n Agmeel's wounding scratches you. Before the Fortress Gate You are directly before the massive gates of the Fortress which stands upon a small rocky plateau with bottomless depths surrounding its walls. Only a small path leads southwards from here, well covered by eyes of numerous guards upon the battlements and their weapons of war trained on this very spot. A massive gate of some strange sparkling stone or metal is directly north of you. [Exits: north south] (Charmed) (White Aura) A member of the Blood Guard protects his master. (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. <313hp 130m 395mv 2hour com wra agmeel Agmeel flies south. The Blood Guard flies south. <313hp 130m 395mv 2hour They aren't here. <313hp 130m 395mv 2hour com wra agmeel They aren't here. Agmeel flies in. The Blood Guard flies in. <313hp 130m 395mv 2hour com wra agmeel Agmeel yells 'Die! Alekkar, you sorcerous dog!' Your heavenly wrath MASSACRES Agmeel! The Blood Guard yells 'Alekkar is a criminal! Justice shall prevail!' Agmeel looks pretty hurt. Alekkar: [===|==-|---|---] <313hp 100m 395mv 2hour Agmeel gropes at you to drain your vitality! Agmeel's touch injures you. You lose 9 experience! Agmeel has some big nasty wounds and scratches. Alekkar: [===|==-|---|---] <300hp 87m 395mv 2hour Agmeel dodges your attack. A thin bladed polearm digs into Agmeel's body. Your wrath hits Agmeel. You dodge Agmeel's attack. You dodge Agmeel's attack. You parry Agmeel's attack. You parry Agmeel's attack. The Blood Guard's slash wounds you. You parry the Blood Guard's attack. You dodge the Blood Guard's attack. Agmeel looks pretty hurt. Alekkar: [===|==-|---|---] <283hp 87m 395mv 2hour The Blood Guard rescues Agmeel! The Blood Guard has some small wounds and bruises. Alekkar: [===|==-|---|---] <283hp 87m 395mv 2hour hit agm com wra agmeel Your slash decimates the Blood Guard! You parry the Blood Guard's attack. The Blood Guard's slash wounds you. You dodge the Blood Guard's attack. You yell 'Help! I am being attacked by Agmeel!' You dodge Agmeel's attack. Agmeel's back fist mauls you. Agmeel's spin kick wounds you. You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. The Blood Guard has quite a few wounds. Alekkar: [===|=--|---|---] <226hp 87m 395mv 2hour You start aiming at Agmeel. Agmeel looks pretty hurt. Alekkar: [===|=--|---|---] <226hp 87m 395mv 2hour Your heavenly wrath MANGLES Agmeel! Agmeel looks pretty hurt. Alekkar: [===|=--|---|---] <226hp 57m 395mv 2hour Your slash decimates Agmeel! A thin bladed polearm digs into Agmeel's body. Your wrath mauls Agmeel. You parry Agmeel's attack. You dodge Agmeel's attack. You block Agmeel's attack with your weapon. You parry Agmeel's attack. You parry the Blood Guard's attack. You block the Blood Guard's attack with your weapon. You dodge the Blood Guard's attack. The Blood Guard's slash wounds you. Agmeel looks pretty hurt. Alekkar: [===|=--|---|---] <209hp 57m 395mv 2hour Agmeel has fled! Agmeel flies south. <209hp 57m 395mv 2hour s Agmeel's wounding scratches you. Before a Church Fortress You stand on a small stony plateau with a sizable fortress cradling a large cathedral north of your position. On the cathedral's copper roof which has long time past taken a green dirty hue a symbol of the One God has been setup. It sparkles brightly regardless of light or lack there of, like a beacon of faith and hope surrouned by massive walls and fortifications protecting it. [Exits: north south] (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. <208hp 57m 394mv 2hour com wra agmeel Agmeel starts glowing and then it fades. <208hp 57m 394mv 2hour Agmeel yells 'Die! Alekkar, you sorcerous dog!' Your heavenly wrath === DISINTEGRATES === Agmeel! Agmeel looks pretty hurt. Alekkar: [===|=--|---|---] <208hp 27m 394mv 2hour Agmeel dodges your attack. Agmeel's elbow brutaly connects with your temple. Agmeel's elbow slash mauls you. You sure are BLEEDING! You parry Agmeel's attack. You block Agmeel's attack with your weapon. Agmeel's dragon claw decimates you! You sure are BLEEDING! Agmeel looks pretty hurt. Alekkar: [===|---|---|---] <156hp 0m 394mv 2hour Agmeel parries your attack with its first hand. You block Agmeel's attack with your weapon. You parry Agmeel's attack. Agmeel's jump kick mauls you. You sure are BLEEDING! You dodge Agmeel's attack. You block Agmeel's attack with your weapon. Agmeel looks pretty hurt. Alekkar: [==-|---|---|---] <133hp 0m 394mv 2hour fle You flee from combat! Agmeel's wounding scratches you. You sure are BLEEDING! Before the Fortress Gate You are directly before the massive gates of the Fortress which stands upon a small rocky plateau with bottomless depths surrounding its walls. Only a small path leads southwards from here, well covered by eyes of numerous guards upon the battlements and their weapons of war trained on this very spot. A massive gate of some strange sparkling stone or metal is directly north of you. [Exits: north south] (Charmed) (White Aura) A member of the Blood Guard protects his master. <132hp 0m 393mv 2hour n Agmeel's wounding scratches you. You sure are BLEEDING! The Portcullis You are surrounded by strange glow of the walls in which this portcullis has been mounted. Dozens upon dozens of small holes line the walls to either side of you with large openings crafted far above you. Small sooted nozzles' of unknown purpose line each corners of the gateway staring at you with their dark mysterious maws. South is the way back into the mountains, north of you is the courtyard. [Exits: north south] A mighty Fortress looms over the area. (White Aura) Tungerz the Hierarch of the Crusades is here. <131hp 0m 392mv 2hour TICK IN 5 SECONDS. sl You manage to keep your balance and sleep on the back of the Goliath! You go to sleep. <131hp 0m 392mv 2hour sl You manage to keep your balance and sleep on the back of the Goliath! You are already sleeping. <131hp 0m 392mv 2hour sl You manage to keep your balance and sleep on the back of the Goliath! You are already sleeping. <131hp 0m 392mv 2hour sl You manage to keep your balance and sleep on the back of the Goliath! You are already sleeping. <131hp 0m 392mv 2hour sl You manage to keep your balance and sleep on the back of the Goliath! You are already sleeping. <131hp 0m 392mv 2hour sl You manage to keep your balance and sleep on the back of the Goliath! You are already sleeping. <131hp 0m 392mv 2hour sl You manage to keep your balance and sleep on the back of the Goliath! You are already sleeping. <131hp 0m 392mv 2hour af Affects: 2 27 4 - 34 33 1 11 san bls vir dti dtt arm prt mnt Spell: wounded : for 0 hours Spell: ensnare-effect : for 4 hours Spell: lifedrain : modifies movegain by -35 for 10 hours : modifies managain by -35 for 10 hours : modifies hitgain by -35 for 10 hours Spell: heroism : modifies ac by 40 for 13 hours : modifies damroll by 6 for 13 hours : modifies hitroll by 6 for 13 hours : modifies luck by 4 for 13 hours <217hp 152m 435mv 3hour Timer now at 30 secs. wa You wake and stand up. <217hp 152m 435mv 3hour com wra agmeel They aren't here. <217hp 152m 435mv 3hour s Agmeel's wounding scratches you. Before the Fortress Gate You are directly before the massive gates of the Fortress which stands upon a small rocky plateau with bottomless depths surrounding its walls. Only a small path leads southwards from here, well covered by eyes of numerous guards upon the battlements and their weapons of war trained on this very spot. A massive gate of some strange sparkling stone or metal is directly north of you. [Exits: north south] (Charmed) (White Aura) A member of the Blood Guard protects his master. <216hp 152m 434mv 3hour com wra agmeel They aren't here. <216hp 152m 434mv 3hour s Agmeel's wounding scratches you. Before a Church Fortress You stand on a small stony plateau with a sizable fortress cradling a large cathedral north of your position. On the cathedral's copper roof which has long time past taken a green dirty hue a symbol of the One God has been setup. It sparkles brightly regardless of light or lack there of, like a beacon of faith and hope surrouned by massive walls and fortifications protecting it. [Exits: north south] <215hp 152m 433mv 3hour com wra agmeel They aren't here. <215hp 152m 433mv 3hour s Agmeel's wounding scratches you. As you approach a host of guards come into view. To proceed would be certain death! <212hp 152m 433mv 3hour s Agmeel's wounding scratches you. As you approach a host of guards come into view. To proceed would be certain death! <209hp 152m 433mv 3hour sca You scan all around. You scan north. *** Range 1 (north) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. *** Range 2 (north) *** (White Aura) Tungerz the Hierarch of the Crusades is here. *** Range 5 (north) *** (White Aura) Suiton the Wanderer is here, a sour look on his face. You scan east. You scan south. *** Range 1 (south) *** (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. You scan west. You scan up. You scan down. <209hp 152m 433mv 3hour s Agmeel's wounding scratches you. As you approach a host of guards come into view. To proceed would be certain death! <206hp 152m 433mv 3hour com wra agmeel They aren't here. <206hp 152m 433mv 3hour s Agmeel's wounding scratches you. As you approach a host of guards come into view. To proceed would be certain death! <203hp 152m 433mv 3hour com wra agmeel They aren't here. <203hp 152m 433mv 3hour s Agmeel's wounding scratches you. As you approach a host of guards come into view. To proceed would be certain death! <200hp 152m 433mv 3hour com wra agmeel They aren't here. <200hp 152m 433mv 3hour sca s You scan south. *** Range 1 (south) *** (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. Agmeel flies in. <200hp 152m 433mv 3hour sca s You scan south. <200hp 152m 433mv 3hour Agmeel flies north. <200hp 152m 433mv 3hour com wra agmeel They aren't here. <200hp 152m 433mv 3hour Agmeel flies in. The Blood Guard flies in. <200hp 152m 433mv 3hour co ho Your mind fills with holy wrath as the Divine Word escapes your lips! <200hp 127m 433mv 3hour You yell 'Help! Agmeel touched me!' Agmeel gropes at you to drain your vitality! Agmeel's touch wounds you. You sure are BLEEDING! You lose 8 experience! Agmeel has some big nasty wounds and scratches. Alekkar: [===|---|---|---] <182hp 109m 433mv 3hour Your slash decimates Agmeel! Agmeel dodges your attack. You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. You dodge Agmeel's attack. The Blood Guard's slash wounds you. You sure are BLEEDING! The Blood Guard's slash wounds you. You sure are BLEEDING! The Blood Guard's slash injures you. You sure are BLEEDING! Agmeel has some big nasty wounds and scratches. Alekkar: [==-|---|---|---] <132hp 109m 433mv 3hour hit agm com wra agmeel Agmeel kicks dirt in your eyes! Agmeel's kicked dirt scratches you. You sure are BLEEDING! You can't see a thing! Alekkar: [==-|---|---|---] <128hp 109m 433mv 3hour Someone dodges your attack. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack with your weapon. You parry someone's attack. You parry someone's attack. You block someone's attack with your weapon. Alekkar: [==-|---|---|---] <128hp 109m 433mv 3hour fle fle fle They aren't here. Alekkar: [==-|---|---|---] <128hp 109m 433mv 3hour They aren't here. Alekkar: [==-|---|---|---] <128hp 109m 433mv 3hour You flee from combat! Someone's wounding scratches you. You sure are BLEEDING! As you approach a host of guards come into view. To proceed would be certain death! You couldn't escape! <125hp 109m 433mv 3hour n n You aren't fighting anyone. <125hp 109m 433mv 3hour You aren't fighting anyone. <125hp 109m 433mv 3hour ss Someone's wounding scratches you. You sure are BLEEDING! You can't see a thing! <124hp 109m 432mv 3hour Someone's wounding scratches you. You sure are BLEEDING! You can't see a thing! <123hp 109m 431mv 3hour You feel a lot better! <190hp 89m 431mv 3hour Someone flies in. Someone flies in. <190hp 89m 431mv 3hour You yell 'Help! I am being attacked by someone!' Someone's jab injures you. You sure are BLEEDING! Someone's jab injures you. You sure are BLEEDING! Someone's jump kick mauls you. You sure are BLEEDING! You block someone's attack with your weapon. You block someone's attack with your weapon. Alekkar: [===|---|---|---] <140hp 89m 431mv 3hour com wra The wrath of the Divine Word leaves your mind. Your heavenly wrath === DISINTEGRATES === someone! Alekkar: [===|---|---|---] <140hp 59m 431mv 3hour Someone parries your attack with its first hand. Someone dodges your attack. You parry someone's attack. You block someone's attack with your weapon. Someone's jump kick mauls you. You sure are BLEEDING! You block someone's attack with your weapon. Someone's kick brutaly connects with your leg. Someone's pierce kick decimates you! You sure are BLEEDING! Someone's slash injures you. You sure are BLEEDING! You block someone's attack with your weapon. Alekkar: [==-|---|---|---] <73hp 59m 392mv 3hour TICK IN 5 SECONDS. Someone rescues someone! Alekkar: [==-|---|---|---] <73hp 59m 392mv 3hour fle fle fle Your slash decimates someone! Your slash decimates someone! Someone's slash wounds you. You sure are BLEEDING! You parry someone's attack. Someone's slash wounds you. You sure are BLEEDING! You block someone's attack with your weapon. You yell 'Help! I am being attacked by someone!' You block someone's attack with your weapon. You parry someone's attack. Someone's spin kick wounds you. You sure are BLEEDING! Someone drives its palm into your torso with crushing strength. Someone's palm strike devastates you! Someone stops short of a killing blow. As you lose your consciousness you see a swarm of guards surround you quickly. You can't see a thing! Your sentence has been set to Normal for 20 hours. Someone yells 'Justice be praised, Alekkar has been captured by Agmeel!' Anonymous poster hash: 029d5...fb6 Link to comment
Manual Labour Posted April 5, 2018 Report Share Posted April 5, 2018 Hmmm I thought when you are ensnared the councilor could also not leave the area? Maybe I'm wrong? Link to comment
Unknown Brother Posted April 5, 2018 Report Share Posted April 5, 2018 120hp left. That was a thriller of a "Someones going to die here, and now" kinda fight. Link to comment
Anonymous Posted April 5, 2018 Author Report Share Posted April 5, 2018 Yeah when I saw he was out of the area, I thought that was my ticket to freedom, but I guess he has to stay out for a tick. If I had more mana at the start, maybe the outcome would have been different, you never know with monks though! Alekkar the Defeated, the Paladin Pupil, Victor of the Gauntlet, the Seeker of Crusades, the Bringer of Light, the Chosen of the One, the Crowned Saint of Veng............... Anonymous poster hash: 029d5...fb6 Link to comment
Zhurong Posted April 5, 2018 Report Share Posted April 5, 2018 Yes, the Council has to be outside for an hour. Definitely seems a bit abused in this situation. Link to comment
Manual Labour Posted April 6, 2018 Report Share Posted April 6, 2018 Wait so the council can come and go, but if they stay out of the zone for an hour you are then free to leave? That's bizarre.... I always thought it ensnared both parties until the council left, then it would break immediately. Link to comment
Unknown Brother Posted April 6, 2018 Report Share Posted April 6, 2018 If the tick happens when I'm outside of the area, it falls. So it's not like I can sleep outside while you're stuck in the area, truth be told I just went too far south and was spamming dirt before I realized I walked too far. Link to comment
Ulmusdorn Posted April 6, 2018 Report Share Posted April 6, 2018 My advice: 1. Wrath earlier 2. Turn undead 3. Catch some ticks. Link to comment
Anonymous Posted April 6, 2018 Author Report Share Posted April 6, 2018 Yea, ensnare doesn't drop when he leaves the area. I thought I was being clever, and really I just got stuck on the east road for six hours. Azuri Anonymous poster hash: 6a633...534 Link to comment
Kyzarius Posted April 6, 2018 Report Share Posted April 6, 2018 1 hour ago, Anonymous said: Yea, ensnare doesn't drop when he leaves the area. I thought I was being clever, and really I just got stuck on the east road for six hours. Azuri Anonymous poster hash: 6a633...534 i though it was supposed to drop 1 tic after they leave. Link to comment
Manual Labour Posted April 6, 2018 Report Share Posted April 6, 2018 Sounds like a class with any healing spell can abuse this. Leave area, heal a few times, go back in for the tick, rinse and repeat. Link to comment
Anonymous Posted April 6, 2018 Author Report Share Posted April 6, 2018 Councilor shaman ring a bell lol Anonymous poster hash: 029d5...fb6 Link to comment
egreir Posted April 6, 2018 Report Share Posted April 6, 2018 ^egreir didn’t mean to anonymous Link to comment
Kyzarius Posted April 6, 2018 Report Share Posted April 6, 2018 back in the day I played a healer named Syiara. It was back when Justice could not only contain you, but make mobs patrol about hunting you in town. I could lock someone in and slowly wear them down and cap almost every-time. Link to comment
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