Anonymous Posted May 9, 2018 Report Share Posted May 9, 2018 <889hp 685m 425mv 20hour Agmeel yells 'Help! Kittori kicked dirt into my eyes!' Agmeel is blinded by the dirt in its eyes! Your kicked dirt scratches Agmeel. A treant is blinded by the dirt in his eyes! Agmeel's kicked dirt scratches a treant. Agmeel has a few scratches. <889hp 685m 425mv 20hour Agmeel doesn't seem bothered by the volley of arrows. You fire from the Hunter Eternal and hit Agmeel with a couple shots. The Hunter Eternal's fury scratches Agmeel. Agmeel dodges your attack. Agmeel parries your attack with its second hand. Agmeel parries your attack with its first hand. Agmeel parries your attack with its first hand. Your tsuki strike mauls Agmeel. 'Mithril Tide' the Bane of Dark Elves digs into Agmeel's body. Your wrath mauls Agmeel. [WATCHER] a treant: 'Agmeel is attacking our home!' Agmeel's back fist wounds a treant. Agmeel's back fist wounds a treant. Agmeel's spin kick mauls a treant. Agmeel's kick brutaly connects with a treant's leg. Agmeel's roundhouse kick decimates a treant! Agmeel has a few scratches. <889hp 685m 425mv 20hour stalk agmeel Agmeel dodges your attack. Agmeel parries your attack with its first hand. Agmeel dodges your attack. Agmeel dodges your attack. Your shocking bite maims Agmeel! Your shocking bite maims Agmeel! Your tsuki strike hits Agmeel. Agmeel's elbow brutaly connects with a treant's temple. Agmeel's elbow slash decimates a treant! Agmeel's back fist wounds a treant. Agmeel's knee thrust wounds a treant. Agmeel's kick brutaly connects with a treant's leg. Agmeel's roundhouse kick maims a treant! Agmeel has some small wounds and bruises. <889hp 685m 425mv 20hour flee No way! You are still fighting! Agmeel grins evilly. Agmeel has some small wounds and bruises. <889hp 685m 425mv 20hour You flee from combat! A treant says 'Come back when you have no blood upon you Kittori.' You couldn't escape! Agmeel's elbow brutaly connects with a treant's temple. Agmeel's elbow slash decimates a treant! Agmeel's knee thrust injures a treant. <889hp 685m 425mv 20hour rr It's already been blinded. <889hp 685m 425mv 20hour tt Huh? <889hp 685m 425mv 20hour Agmeel glows an angry red color, ' Seems my informate was correct.' <889hp 685m 425mv 20hour murder agm Agmeel yells 'Help! I am being attacked by someone!' Agmeel doesn't seem bothered by the volley of arrows. You fire from the Hunter Eternal and hit Agmeel with a couple shots. The Hunter Eternal's fury scratches Agmeel. Agmeel dodges your attack. Agmeel dodges your attack. Your shocking bite devastates Agmeel! Your shocking bite MUTILATES Agmeel! Your shocking bite devastates Agmeel! Your tsuki strike injures Agmeel. Agmeel dodges your attack. Your shocking bite misses Agmeel. Agmeel dodges your attack. Agmeel parries your attack with its first hand. Your tsuki strike wounds Agmeel. Agmeel's back fist mauls a treant. Agmeel's elbow brutaly connects with a treant's temple. Agmeel's elbow slash mauls a treant. Agmeel's jump kick devastates a treant! Agmeel has some small wounds and bruises. <889hp 685m 425mv 20hour alias tt murder agmeel Agmeel doesn't seem bothered by the volley of arrows. You fire from the Hunter Eternal and hit Agmeel with one shot. The Hunter Eternal's fury scratches Agmeel. Agmeel parries your attack with its first hand. Agmeel parries your attack with its first hand. Your shocking bite maims Agmeel! Your shocking bite MUTILATES Agmeel! Agmeel parries your attack with its first hand. Agmeel dodges your attack. Your tsuki strike mauls Agmeel. A treant's arrows miss Agmeel. Agmeel's back fist mauls a treant. Agmeel's dragon claw devastates a treant! Agmeel's whirlwind kick decimates a treant! Agmeel has quite a few wounds. <889hp 685m 425mv 20hour Alias added: tt = 'murder agmeel' Agmeel has quite a few wounds. <889hp 685m 425mv 20hour flee You couldn't escape! Agmeel has quite a few wounds. <889hp 685m 425mv 20hour flee Agmeel has fled! A treant extends a branch and bars Agmeel from entering. A treant says 'You shall not pass!' <889hp 685m 425mv 20hour You aren't fighting anyone. <889hp 685m 425mv 20hour tt Agmeel yells 'Help! I am being attacked by someone!' Agmeel doesn't seem bothered by the volley of arrows. You fire from the Hunter Eternal and hit Agmeel with a couple shots. The Hunter Eternal's fury scratches Agmeel. Your shocking bite devastates Agmeel! Your shocking bite devastates Agmeel! Your shocking bite MUTILATES Agmeel! Agmeel parries your attack with its first hand. Your tsuki strike scratches Agmeel. 'Mithril Tide' the Bane of Dark Elves digs into Agmeel's body. Your wrath hits Agmeel. Agmeel has quite a few wounds. <889hp 685m 425mv 20hour s Agmeel has fled! Agmeel flies south. Someone flies south. <889hp 685m 425mv 20hour tt flee tt Smoldering Campsite The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area. [Exits: north east west] There is a fire pit here, still smoldering. <889hp 685m 424mv 20hour They aren't here. <889hp 685m 424mv 20hour You aren't fighting anyone. <889hp 685m 424mv 20hour sca They aren't here. <889hp 685m 424mv 20hour You scan all around. You scan north. *** Range 1 (north) *** (White Aura) A massive treant stands guard in the clearing. The Watcher altar stands here. You scan east. You scan south. You scan west. *** Range 1 (west) *** (White Aura) The herbalist's assistant sits in a shady section of the copse. You scan up. You scan down. <889hp 685m 424mv 20hour hid You can't hide on the back of a warhorse. <889hp 685m 424mv 20hour dism You dismount from a warhorse. <889hp 685m 424mv 20hour hid You attempt to hide. <889hp 685m 424mv 20hour where TICK IN 5 SECONDS. You are allowed to leave the realms. <889hp 685m 454mv 21hour Timer now at 30 secs. Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 685m 454mv 21hour where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 685m 454mv 21hour where where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 685m 454mv 21hour Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 685m 454mv 21hour where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 685m 454mv 21hour where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 685m 454mv 21hour af You are affected by the following: Spell: sanctuary : for 4 hours Spell: fly : for 16 hours Spell: enlarge : modifies damroll by 3 for 5 hours : modifies str by 2 for 5 hours : modifies con by 2 for 5 hours : modifies size by 1 for 5 hours Spell: mounted : for 138 hours Spell: chii : modifies ac by -33 for 2 hours <889hp 685m 454mv 21hour sco /----------------\/----------------------------------------------\ | Kittori || Inductee of WATCHER | \----------------/\----------------------------------------------/ | Str: 19(19)^8 || Level: 50 Sex: F Age : 16(28h) | | Int: 18(18) || Class: ninja Ethos: chaotic | | Wis: 21(21) || Race : feral Align: neutral | | Dex: 24(24)^7 || Hp : 889/889 Exp : 34174/506026 | | Con: 20(20)^3 || Mana : 685/685 | \ Lck: [||||||] \/ Move : 454/530 +Hit: 42 +Dam: 38 / /----------------/\------------------/\--------------------------\ | ARMOR || SAVES || Deity : Ulmusdorn | | Slash : -378 || Spell : -7 || Faith : Nature | | Pierce: -382 || Afflictive : -5 || Weight: 277/350 | | Blunt : -380 || Maledictive: -5 || Items : 42/46 | | Magic : -294 || Mental : 0 || Prac : 7 Train: 0 | | || Breath : -6 || RP : 1 | | || || Gold : 21K CP: 2.0k | \----------------\/------------------\/--------------------------/ / Condition: You are in the prime of your health. \ | 2 more hours must pass before a cabal promotion. | \----------------------------------------------------------------/ <889hp 685m 454mv 21hour stalk agmele You can't sense them. <889hp 685m 454mv 21hour where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 685m 454mv 21hour stalk agmeel You begin stalking Agmeel. You have become better at stalk! [76%] <889hp 635m 454mv 21hour af You are affected by the following: Spell: stalk : for 3 hours Spell: sanctuary : for 4 hours Spell: fly : for 16 hours Spell: enlarge : modifies damroll by 3 for 5 hours : modifies str by 2 for 5 hours : modifies con by 2 for 5 hours : modifies size by 1 for 5 hours Spell: mounted : for 138 hours Spell: chii : modifies ac by -33 for 2 hours <889hp 635m 454mv 21hour where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 635m 454mv 21hour where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 635m 454mv 21hour l Smoldering Campsite The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area. [Exits: north east west] There is a fire pit here, still smoldering. <889hp 635m 454mv 21hour where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 635m 454mv 21hour where where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 635m 454mv 21hour Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 635m 454mv 21hour af You are affected by the following: Spell: stalk : for 3 hours Spell: sanctuary : for 4 hours Spell: fly : for 16 hours Spell: enlarge : modifies damroll by 3 for 5 hours : modifies str by 2 for 5 hours : modifies con by 2 for 5 hours : modifies size by 1 for 5 hours Spell: mounted : for 138 hours Spell: chii : modifies ac by -33 for 2 hours <889hp 635m 454mv 21hour who [ Half ] <PK> [WARMASTER] Erdas Dewfoot the Master of War [50 Feral Nin] <PK> [WATCHER] (Sacred Oak [M]) Kittori the Acolyte of Gihen [ Ogre ] Grroak the Master Destructor [ Cons ] <PK> [TRIBUNAL] Lord Agmeel Bramco the Golem of Law, Primogenial Construct [ Storm ] <PK> Godfrey the Knight of Fury Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Agmeel. There are 2 contracts available to you. <889hp 635m 454mv 21hour where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 635m 454mv 21hour where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 635m 454mv 21hour where Crystalmir Lake is [WARMASTER] controlled. Players near you: <PK> Kittori Smoldering Campsite <PK> Agmeel Solace East Woods <889hp 635m 454mv 21hour e You step out of the shadows. The Remains of a Forest The sorry remains of a once huge ancient forest is here, most of the trees burned and the ground covered in ashes. The ground is soggy and mushy, a sticky water-ash mix the result of the water pumped from the lake nearby to quell the flames. [Exits: south west] Long waxy tubes lead from the middle of the lake to the fire. <889hp 635m 453mv 21hour s A burned down Forest The fire has been stopped but most of the forest is gone now. Ash coats everything. Huge puddles cover the ground, the water dirty and grey. [Exits: north east south] Long waxy tubes lead from the middle of the lake to the fire. A softly shimmering wall of water surrounds the edge of the burned down forest. A tree has been coated completely in gold here, however the heat makes it drip off slowly. The corpse of the Pyromancer is half-hidden under roots and vines here. You sense a hidden presence in this room. <889hp 635m 452mv 21hour e Twin Flat A clear mountain valley sprawls about. To the northwest and southeast, thick vallenwoods flash yellow and scarlet against the bright autumn sky. To the east shimmers the cool blue of the Crystalmir Lake. Westward, the valley enters a canyon rimmed by granite cliffs. The valley floor itself continues to the northeast. Some distance away, a group of huddled men pulls a large cart slowly west down the Haven road. They sway rhythmically. Coarse, heavy robes completely conceal their features. [Exits: east south west] A robed figure is standing here. <889hp 635m 451mv 21hour s Path along the Lake You are walking on a path that follows the shore of the lake. [Exits: north east south west] <889hp 635m 450mv 21hour mou e You mount upon the back of a warhorse. <889hp 635m 450mv 21hour e e North shore of Crystalmir Lake The blue of the autumn sky darkens on the deep stillness of the lake. The soft forests of giant vallenwood border the serene waters on the eastern, southern and western shores. To the north a patchwork of fields stretches toward the distant purple mountains. [Exits: north east south west] A fish is swimming merrily by... <889hp 635m 449mv 21hour tt Path along lake You are walking along a path that follows the shore of the lake. [Exits: north south west] <889hp 635m 448mv 21hour Alas, you cannot go that way. <889hp 635m 448mv 21hour s They aren't here. <889hp 635m 448mv 21hour East shore of Crystalmir Lake The blue of the autumn sky darkens on the deep stillness of the lake. The soft forests of giant vallenwood border the serene waters on the eastern, southern and western shores. To the north a patchwork of fields stretches toward the distant purple mountains. [Exits: north east south west] <889hp 635m 447mv 21hour t Tell whom what? <889hp 635m 447mv 21hour e Entrance to the Crystalmir Caverns You stand before the entrance into the caverns which riddle the area around Crystalmir Lake. The path leading north seems fairly well tread, as is the one leading east back towards Riverwood. [Exits: north east south west] <889hp 635m 446mv 21hour e e Small Grove Suddenly, soft music begins. Its source is slim, beautiful girl. Lyre in hand, she sits gracefully as she plays; nearby, a large plainsman raises a flute to his lips. Her voice clear as winter wind begins to sing... [Exits: south west up] <889hp 635m 445mv 21hour tt Alas, you cannot go that way. <889hp 635m 445mv 21hour They aren't here. <889hp 635m 445mv 21hour u Rock Outcropping From this rock outcropping the valley below seems peaceful, untouched. Dense forests of pine carpet the mountainsides, broken only by thick aspen woods. The mountains, deep blue in the distance, circle the valley floor and form a soft highland bowl. [Exits: south down] <889hp 635m 443mv 21hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <889hp 635m 443mv 21hour d Small Grove Suddenly, soft music begins. Its source is slim, beautiful girl. Lyre in hand, she sits gracefully as she plays; nearby, a large plainsman raises a flute to his lips. Her voice clear as winter wind begins to sing... [Exits: south west up] <889hp 635m 441mv 21hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** A small hobgoblin seems to be searching for something. *** Range 2 (south) *** (White Aura) Agmeel is resting here. (White Aura) The Fewmaster Toede is here. You scan west. *** Range 3 (west) *** There is a barracuda swimming around you...it looks hungry.. You scan up. You scan down. <889hp 635m 441mv 21hour tt They aren't here. <889hp 635m 441mv 21hour s TICK IN 5 SECONDS. tt Among the Vallenwoods You are walking among the peaceful vallenwoods. They sway in the breeze in a dance of autumn. [Exits: north south west] A small hobgoblin seems to be searching for something. <889hp 635m 439mv 21hour sca They aren't here. <889hp 635m 439mv 21hour You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** (White Aura) Agmeel is resting here. (White Aura) The Fewmaster Toede is here. You scan west. *** Range 1 (west) *** A small hobgoblin seems to be searching for something. *** Range 3 (west) *** A fish is swimming merrily by... You scan up. You scan down. <889hp 635m 439mv 21hour s Solace East Woods The huge vallenwood trees tower above soft forest paths. Sunlight dapples the floor of the woods, and sparrows and squirrels quarrel overhead. The musty smell of fallen leaves rises through the fragrance of late wildflowers. [Exits: north west (down)] (White Aura) Agmeel is resting here. (White Aura) The Fewmaster Toede is here. You sense a hidden presence in this room. <889hp 635m 437mv 21hour tt Agmeel yells 'Help! I am being attacked by Kittori!' Agmeel doesn't seem bothered by the volley of arrows. You fire from the Hunter Eternal and hit Agmeel with no shots. The Hunter Eternal's fury scratches Agmeel. Agmeel dodges your attack. Agmeel parries your attack with its first hand. Your shocking bite devastates Agmeel! Agmeel dodges your attack. Your shocking bite MUTILATES Agmeel! Your shocking bite misses Agmeel. Your tsuki strike wounds Agmeel. Agmeel has quite a few wounds. Kittori: [===|===|===|===] <889hp 635m 437mv 21hour Agmeel has fled! Agmeel flies west. Someone flies west. I go to check something, realize I'm missing my bone bow of anduin anyway, so I head back as he takes me item and I try to intercept him. <889hp 662m 525mv 3hour rr rr They aren't here. <889hp 662m 525mv 3hour rr They aren't here. <889hp 662m 525mv 3hour rr They aren't here. Agmeel flies in. Someone walks in. <889hp 662m 525mv 3hour rr Agmeel yells 'Help! Kittori kicked dirt into my eyes!' Agmeel is blinded by the dirt in its eyes! Your kicked dirt scratches Agmeel. Agmeel has a few scratches. Kittori: [===|===|===|===] <889hp 662m 525mv 3hour rr Agmeel has fled! Agmeel flies up. Someone walks up. You throw your titanium shurikens and hit Agmeel with a couple of them. Your throw LACERATES Agmeel! I know he's gonna go turn my item in, so I chase him down. <849hp 675m 471mv 4hour s tt Before the Tribunal Quarter You stand before the grand district of the lawful men and women of Tribunal, the keepers of Order in Aabahran. To the north is a large stretch of farmland, and directly to your south is a large gate, protected by dozens of members of the Blood Guard, all pointing their crossbows in your direction. The rugged entrance seems to be a bit deceiving of the small city that you can see on the other side of it. Enormous and elaborate structures tower into the sky, each of them hinting the great sense of culture that the members of Tribunal seem to have. [Exits: north south] Sitting upon an iron podium, the Maxim of Tribunal awaits. The official Tribunal Roll Call has been posted here. (Translucent) Agmeel the Golem of Law, Primogenial Construct is here. (White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest. The Tribunal altar stands here. You sense a hidden presence in this room. You block A Blood Guard's attack with your weapon. A Blood Guard gets a wild look in his eyes. You sheath your weapon. A Blood Guard is in excellent condition. Kittori: [===|===|===|===] <849hp 675m 470mv 4hour Use "kill <target>" or "hit <target>" to switch targets. A Blood Guard is in excellent condition. Ummm why didn't he turn my item in automatically? Kittori: [===|===|===|===] <849hp 675m 470mv 4hour Agmeel flies north. Someone walks north. A Blood Guard is in excellent condition. Kittori: [===|===|===|===] <849hp 675m 470mv 4hour fle You flee from combat! A Blood Guard swings his curved shortswords threateningly at you. A Blood Guard says 'Halt! Only members of Tribunal and their allies may proceed.' You flee from combat! Within a Tomato Field Miles and miles of tomato crops span out before you. Most of it looks as though it was only recently planted, with a few exceptions here and there. The dirt ground stinks of fertilizer and animal stench. The crops are so plentiful and dense, it is impossible to continue on in any direction except back to the stand. [Exits: north south west] (Translucent) Agmeel the Golem of Law, Primogenial Construct is here. A bleeding thug of syndicate lies in the dirt here. You sense a hidden presence in this room. You draw your weapon. You wield 'Mithril Tide' the Bane of Dark Elves. Agmeel flies north. Someone walks north. Go to check again <867hp 685m 483mv 5hour s Before the Tribunal Quarter You stand before the grand district of the lawful men and women of Tribunal, the keepers of Order in Aabahran. To the north is a large stretch of farmland, and directly to your south is a large gate, protected by dozens of members of the Blood Guard, all pointing their crossbows in your direction. The rugged entrance seems to be a bit deceiving of the small city that you can see on the other side of it. Enormous and elaborate structures tower into the sky, each of them hinting the great sense of culture that the members of Tribunal seem to have. [Exits: north south] Sitting upon an iron podium, the Maxim of Tribunal awaits. The official Tribunal Roll Call has been posted here. (White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest. The Tribunal altar stands here. You dodge A Blood Guard's attack. You sheath your weapon. A Blood Guard is in excellent condition. Kittori: [===|===|===|===] <867hp 685m 482mv 5hour TICK IN 5 SECONDS. You draw your weapon. You wield 'Mithril Tide' the Bane of Dark Elves. You fire from the Hunter Eternal and hit A Blood Guard with a couple shots. The Hunter Eternal's fury MUTILATES A Blood Guard! Your shocking bite wounds A Blood Guard. Your shocking bite mauls A Blood Guard. Your shocking bite wounds A Blood Guard. A Blood Guard dodges your attack. A Blood Guard dodges your attack. Your tsuki strike maims A Blood Guard! 'Mithril Tide' the Bane of Dark Elves digs into A Blood Guard's body. Your wrath hits A Blood Guard. You dodge A Blood Guard's attack. A Blood Guard tries to disarm you, but fails. A Blood Guard has a few scratches. Kittori: [===|===|===|===] <867hp 685m 482mv 5hour fle You flee from combat! A Blood Guard swings his curved shortswords threateningly at you. A Blood Guard says 'Halt! Only members of Tribunal and their allies may proceed.' You flee from combat! Within a Tomato Field Miles and miles of tomato crops span out before you. Most of it looks as though it was only recently planted, with a few exceptions here and there. The dirt ground stinks of fertilizer and animal stench. The crops are so plentiful and dense, it is impossible to continue on in any direction except back to the stand. [Exits: north south west] A bleeding thug of syndicate lies in the dirt here. <867hp 685m 481mv 5hour af You are affected by the following: Spell: endure : modifies savingspell by -7 for 9 hours : modifies damroll by 3 for 9 hours : modifies hitroll by 3 for 9 hours Spell: chii : modifies ac by -33 for 19 hours Spell: fly : for 8 hours Spell: mounted : for 130 hours <867hp 685m 481mv 5hour cabal i [WATCHER] (10000 pelts at 0%) Cabal Immortal: Ulmusdorn Next Raid: READY ECONOMY: Influence Pelts Initial: 100 % 2 Bonus : -3 % Trade : 0 4 ------------------- Gain : 96 % 7 Active Powers: Veteran Trusted Elder Leader PACTS: [WARMASTER ] [===|===|===|===] Alliance (4 Cp) [TRIBUNAL ] [===|=--|---|---] Vendetta (0 Cp) So now I'm wanted because he took my item and I'm trying to retrieve it? <885hp 685m 528mv 6hour A messenger hands you a scroll marked "note" <885hp 685m 528mv 6hour note [ 18] COUNCIL Agmeel: Kittori's crime Wed May 9 14:31:18 2018 To: Tribunal Kittori Obstruction on the palace. <885hp 685m 508mv 6hour Between Granite Walls Huge granite walls rise up to both your left and right, eliminating the sight of any wildlife or trees. The ground has been neatly cobbled, allowing for easy transporation of wagons or any other suppy carriers. Despite the ideal conditions, it looks as though people are avoiding this path. There is not a single person around here to be seen. The cobbled road continues on towards the east. [Exits: east west] <885hp 685m 506mv 6hour quaf v TICK IN 5 SECONDS. You quaff a gleaming white vial. You are surrounded by a white aura. <885hp 685m 506mv 6hour rr Agmeel flies in. Someone walks in. <885hp 685m 506mv 6hour Agmeel yells 'Help! Kittori kicked dirt into my eyes!' Agmeel is blinded by the dirt in its eyes! Your kicked dirt scratches Agmeel. Agmeel has quite a few wounds. Kittori: [===|===|===|===] <885hp 685m 506mv 6hour Agmeel has fled! Agmeel flies west. Someone walks west. You throw your titanium shurikens and hit Agmeel with none of them. Your throw misses Agmeel. <885hp 685m 506mv 6hour Agmeel flies in. Someone walks in. <885hp 685m 506mv 6hour Agmeel flies east. Someone walks east. <889hp 685m 549mv 7hour rr Before the Tribunal Quarter You stand before the grand district of the lawful men and women of Tribunal, the keepers of Order in Aabahran. To the north is a large stretch of farmland, and directly to your south is a large gate, protected by dozens of members of the Blood Guard, all pointing their crossbows in your direction. The rugged entrance seems to be a bit deceiving of the small city that you can see on the other side of it. Enormous and elaborate structures tower into the sky, each of them hinting the great sense of culture that the members of Tribunal seem to have. [Exits: north south] Sitting upon an iron podium, the Maxim of Tribunal awaits. The official Tribunal Roll Call has been posted here. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. (White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest. The Tribunal altar stands here. You sense a hidden presence in this room. You sheath your weapon. <889hp 685m 548mv 7hour Agmeel yells 'Help! Kittori kicked dirt into my eyes!' Agmeel is blinded by the dirt in its eyes! You draw your weapon. You wield 'Mithril Tide' the Bane of Dark Elves. Your kicked dirt scratches Agmeel. Agmeel has some small wounds and bruises. Kittori: [===|===|===|===] <889hp 685m 548mv 7hour Agmeel's kicked dirt misses you. Agmeel has some small wounds and bruises. Kittori: [===|===|===|===] <889hp 685m 548mv 7hour Agmeel doesn't seem bothered by the volley of arrows. You fire from the Hunter Eternal and hit Agmeel with a couple shots. The Hunter Eternal's fury scratches Agmeel. Your shocking bite devastates Agmeel! Your shocking bite LACERATES Agmeel! Agmeel dodges your attack. Your shocking bite maims Agmeel! Your tsuki strike wounds Agmeel. 'Mithril Tide' the Bane of Dark Elves digs into Agmeel's body. Your wrath mauls Agmeel. You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. You parry Agmeel's attack. The Blood Guard fades into existence. The Blood Guard's slash wounds you. Agmeel has quite a few wounds. Kittori: [===|===|===|===] <869hp 685m 548mv 7hour cal Your shocking bite MUTILATES Agmeel! Agmeel dodges your attack. Agmeel dodges your attack. Your shocking bite MUTILATES Agmeel! Your shocking bite LACERATES Agmeel! Your tsuki strike mauls Agmeel. You dodge Agmeel's attack. You parry Agmeel's attack. You dodge Agmeel's attack. The Blood Guard's slash wounds you. You block the Blood Guard's attack with your weapon. You parry the Blood Guard's attack. Agmeel has some big nasty wounds and scratches. Kittori: [===|===|===|===] <851hp 685m 548mv 7hour You throw a handful of sharp spikes at Agmeel's floating feet. Agmeel starts limping. Your caltraps injure Agmeel. Agmeel has some big nasty wounds and scratches. Kittori: [===|===|===|===] <851hp 685m 548mv 7hour Agmeel has fled! Agmeel flies north. The Blood Guard walks north. You throw your titanium shurikens and hit Agmeel with one of them. Your throw wounds Agmeel. <851hp 685m 548mv 7hour [WATCHER]: 'Not enough support to activate The Wind Whisperer.' [WATCHER]: 'Not enough support to activate The Grainery.' [WATCHER]: 'Not enough support to activate The Huntmaster's Den.' [WATCHER]: 'Not enough support to activate The Wild Wood.' [WATCHER]: 'Not enough support to activate A Massive Barricade.' [WATCHER]: 'Not enough support to activate The Ruined Tree of Life.' <851hp 685m 548mv 7hour n Within a Tomato Field Miles and miles of tomato crops span out before you. Most of it looks as though it was only recently planted, with a few exceptions here and there. The dirt ground stinks of fertilizer and animal stench. The crops are so plentiful and dense, it is impossible to continue on in any direction except back to the stand. [Exits: north south west] A bleeding thug of syndicate lies in the dirt here. <851hp 685m 547mv 7hour stalk agmeel You continue to stalk Agmeel. <851hp 635m 547mv 7hour sca You scan all around. You scan north. *** Range 1 (north) *** A few goblins are here, coughing and scratching. They look terribly sick. Farmer Griff's Brother, Joe Griff stands here. You vision cannot penetrate the blanket of darkness surrounding this room. *** Too Dark *** You scan east. You scan south. *** Range 1 (south) *** (White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest. The Tribunal altar stands here. *** Range 2 (south) *** A male noble paces leisurely here, seeming at peace. *** Range 3 (south) *** A Blood Guard sentry is here, patroling the property. A Blood Guard sentry is here, patroling the property. *** Range 4 (south) *** A male noble paces leisurely here, seeming at peace. A Blood Guard sentry is here, patroling the property. *** Range 5 (south) *** A male noble paces leisurely here, seeming at peace. A female noble, draped in white silk, haughtily goes about her business. *** Range 6 (south) *** A Blood Guard sentry is here, patroling the property. You scan west. *** Range 1 (west) *** (White Aura) The Imperial Physician sits neatly behind an examination table. You scan up. You scan down. <851hp 635m 547mv 7hour s TICK IN 5 SECONDS. s Before the Tribunal Quarter You stand before the grand district of the lawful men and women of Tribunal, the keepers of Order in Aabahran. To the north is a large stretch of farmland, and directly to your south is a large gate, protected by dozens of members of the Blood Guard, all pointing their crossbows in your direction. The rugged entrance seems to be a bit deceiving of the small city that you can see on the other side of it. Enormous and elaborate structures tower into the sky, each of them hinting the great sense of culture that the members of Tribunal seem to have. [Exits: north south] Sitting upon an iron podium, the Maxim of Tribunal awaits. The official Tribunal Roll Call has been posted here. (White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest. The Tribunal altar stands here. You sheath your weapon. <851hp 635m 546mv 7hour A Blood Guard swings his curved shortswords threateningly at you. A Blood Guard says 'Halt! Only members of Tribunal and their allies may proceed.' <851hp 635m 546mv 7hour k gua A Blood Guard yells 'Help! I'm being attacked by Kittori!' You fire from the Hunter Eternal and hit A Blood Guard with a couple shots. You draw your weapon. You wield 'Mithril Tide' the Bane of Dark Elves. The Hunter Eternal's fury MUTILATES A Blood Guard! A Blood Guard dodges your attack. A Blood Guard dodges your attack. Your shocking bite decimates A Blood Guard! Your shocking bite wounds A Blood Guard. A Blood Guard dodges your attack. Your shocking bite mauls A Blood Guard. Your tsuki strike MUTILATES A Blood Guard! 'Mithril Tide' the Bane of Dark Elves digs into A Blood Guard's body. Your wrath hits A Blood Guard. A Blood Guard has a few scratches. Kittori: [===|===|===|===] <851hp 635m 556mv 8hour Timer now at 30 secs. Your shocking bite wounds A Blood Guard. Your shocking bite misses A Blood Guard. Your shocking bite decimates A Blood Guard! Your shocking bite decimates A Blood Guard! Your tsuki strike maims A Blood Guard! 'Mithril Tide' the Bane of Dark Elves digs into A Blood Guard's body. Your wrath injures A Blood Guard. A Blood Guard's slice devastates you! A Blood Guard has a few scratches. Kittori: [===|===|===|===] <820hp 635m 556mv 8hour di A Blood Guard is blinded by the dirt in his eyes! Your kicked dirt scratches A Blood Guard. A Blood Guard has a few scratches. Kittori: [===|===|===|===] <820hp 635m 556mv 8hour You fire from the Hunter Eternal and hit A Blood Guard with a couple shots. The Hunter Eternal's fury MUTILATES A Blood Guard! Your shocking bite decimates A Blood Guard! Your shocking bite devastates A Blood Guard! Your shocking bite mauls A Blood Guard. Your shocking bite wounds A Blood Guard. Your tsuki strike devastates A Blood Guard! You parry A Blood Guard's attack. A Blood Guard has a few scratches. Kittori: [===|===|===|===] <820hp 635m 556mv 8hour Your shocking bite mauls A Blood Guard. Your shocking bite decimates A Blood Guard! Your shocking bite mauls A Blood Guard. Your shocking bite decimates A Blood Guard! Your shocking bite decimates A Blood Guard! Your tsuki strike MUTILATES A Blood Guard! You parry A Blood Guard's attack. A Blood Guard has some small wounds and bruises. Kittori: [===|===|===|===] <820hp 635m 556mv 8hour rr sca They aren't here. A Blood Guard has some small wounds and bruises. Kittori: [===|===|===|===] <820hp 635m 556mv 8hour You scan all around. You scan north. *** Range 1 (north) *** A bleeding thug of syndicate lies in the dirt here. *** Range 2 (north) *** A few goblins are here, coughing and scratching. They look terribly sick. Farmer Griff's Brother, Joe Griff stands here. You vision cannot penetrate the blanket of darkness surrounding this room. *** Too Dark *** You scan east. You scan south. *** Range 1 (south) *** A male noble paces leisurely here, seeming at peace. *** Range 2 (south) *** A Blood Guard sentry is here, patroling the property. A Blood Guard sentry is here, patroling the property. *** Range 3 (south) *** A male noble paces leisurely here, seeming at peace. A Blood Guard sentry is here, patroling the property. *** Range 4 (south) *** A male noble paces leisurely here, seeming at peace. A female noble, draped in white silk, haughtily goes about her business. *** Range 5 (south) *** A Blood Guard sentry is here, patroling the property. *** Range 6 (south) *** A few rat-like, stinking creatures are here, looking and poking at anything of interest. (White Aura) Cannix, Legatus of the Blood Guard, guards this palace. A palace custodian stands here, serving the whims of Tribunal. A female noble, draped in white silk, haughtily goes about her business. You scan west. You scan up. You scan down. A Blood Guard has some small wounds and bruises. Kittori: [===|===|===|===] <820hp 635m 556mv 8hour flee You flee from combat! Within a Tomato Field Miles and miles of tomato crops span out before you. Most of it looks as though it was only recently planted, with a few exceptions here and there. The dirt ground stinks of fertilizer and animal stench. The crops are so plentiful and dense, it is impossible to continue on in any direction except back to the stand. [Exits: north south west] A bleeding thug of syndicate lies in the dirt here. <820hp 635m 555mv 8hour flee s You aren't fighting anyone. <820hp 635m 555mv 8hour Before the Tribunal Quarter You stand before the grand district of the lawful men and women of Tribunal, the keepers of Order in Aabahran. To the north is a large stretch of farmland, and directly to your south is a large gate, protected by dozens of members of the Blood Guard, all pointing their crossbows in your direction. The rugged entrance seems to be a bit deceiving of the small city that you can see on the other side of it. Enormous and elaborate structures tower into the sky, each of them hinting the great sense of culture that the members of Tribunal seem to have. [Exits: north south] Sitting upon an iron podium, the Maxim of Tribunal awaits. The official Tribunal Roll Call has been posted here. (White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest. The Tribunal altar stands here. You sheath your weapon. <820hp 635m 554mv 8hour k alt Tribunal Defender yells 'Help! I'm being attacked by Kittori!' You fire from the Hunter Eternal and hit Tribunal Defender with a couple shots. You draw your weapon. You wield 'Mithril Tide' the Bane of Dark Elves. The Hunter Eternal's fury MASSACRES Tribunal Defender! Your shocking bite misses Tribunal Defender. Your shocking bite *** DEMOLISHES *** Tribunal Defender! Your shocking bite DISMEMBERS Tribunal Defender! Tribunal Defender dodges your attack. Your shocking bite MASSACRES Tribunal Defender! Your tsuki strike *** DEMOLISHES *** Tribunal Defender! Tribunal Defender has quite a few wounds. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour Your shocking bite DISMEMBERS Tribunal Defender! Your shocking bite MASSACRES Tribunal Defender! Your shocking bite MASSACRES Tribunal Defender! Your shocking bite MASSACRES Tribunal Defender! Your tsuki strike MANGLES Tribunal Defender! You dodge Tribunal Defender's attack. Tribunal Defender has some big nasty wounds and scratches. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour sca You scan all around. You scan north. *** Range 1 (north) *** A bleeding thug of syndicate lies in the dirt here. *** Range 2 (north) *** A few goblins are here, coughing and scratching. They look terribly sick. Farmer Griff's Brother, Joe Griff stands here. You vision cannot penetrate the blanket of darkness surrounding this room. *** Too Dark *** You scan east. You scan south. *** Range 1 (south) *** A male noble paces leisurely here, seeming at peace. *** Range 2 (south) *** A Blood Guard sentry is here, patroling the property. A Blood Guard sentry is here, patroling the property. *** Range 3 (south) *** A male noble paces leisurely here, seeming at peace. A Blood Guard sentry is here, patroling the property. *** Range 4 (south) *** A male noble paces leisurely here, seeming at peace. A female noble, draped in white silk, haughtily goes about her business. *** Range 5 (south) *** A Blood Guard sentry is here, patroling the property. *** Range 6 (south) *** A few rat-like, stinking creatures are here, looking and poking at anything of interest. (White Aura) Cannix, Legatus of the Blood Guard, guards this palace. A palace custodian stands here, serving the whims of Tribunal. A female noble, draped in white silk, haughtily goes about her business. You scan west. You scan up. You scan down. Tribunal Defender has some big nasty wounds and scratches. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour af You are affected by the following: Spell: stalk : for 2 hours Spell: sanctuary : for 4 hours Spell: endure : modifies savingspell by -7 for 6 hours : modifies damroll by 3 for 6 hours : modifies hitroll by 3 for 6 hours Spell: chii : modifies ac by -33 for 16 hours Spell: fly : for 5 hours Spell: mounted : for 127 hours Tribunal Defender has some big nasty wounds and scratches. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour You fire from the Hunter Eternal and hit Tribunal Defender with a couple shots. The Hunter Eternal's fury MASSACRES Tribunal Defender! Your shocking bite MANGLES Tribunal Defender! Your shocking bite MANGLES Tribunal Defender! Your shocking bite MASSACRES Tribunal Defender! Your shocking bite MASSACRES Tribunal Defender! Your shocking bite MASSACRES Tribunal Defender! Your tsuki strike MASSACRES Tribunal Defender! 'Mithril Tide' the Bane of Dark Elves digs into Tribunal Defender's body. Your wrath LACERATES Tribunal Defender! You parry Tribunal Defender's attack. Tribunal Defender is in awful condition. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour Your shocking bite MASSACRES Tribunal Defender! Your shocking bite DISMEMBERS Tribunal Defender! Tribunal Defender is DEAD!! You've retrieved the Standard of Watcher! [WATCHER]: 'Kittori has retrieved our item from Tribunal.' A new Tribunal Defender quickly takes a position before the altar. You dodge A Blood Guard's attack. A Blood Guard has some small wounds and bruises. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour flee You flee from combat! A Blood Guard swings his curved shortswords threateningly at you. A Blood Guard says 'Halt! Only members of Tribunal and their allies may proceed.' You couldn't escape! You dodge A Blood Guard's attack. A Blood Guard has some small wounds and bruises. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour n fle No way! You are still fighting! A Blood Guard has some small wounds and bruises. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour You flee from combat! A Blood Guard swings his curved shortswords threateningly at you. A Blood Guard says 'Halt! Only members of Tribunal and their allies may proceed.' You couldn't escape! A Blood Guard's slice misses you. A Blood Guard has some small wounds and bruises. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour n You fire from the Hunter Eternal and hit A Blood Guard with one shot. The Hunter Eternal's fury decimates A Blood Guard! Your shocking bite mauls A Blood Guard. Your shocking bite decimates A Blood Guard! Your shocking bite injures A Blood Guard. A Blood Guard dodges your attack. Your shocking bite mauls A Blood Guard. Your tsuki strike maims A Blood Guard! 'Mithril Tide' the Bane of Dark Elves digs into A Blood Guard's body. Your wrath hits A Blood Guard. You parry A Blood Guard's attack. A Blood Guard has some small wounds and bruises. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour fle No way! You are still fighting! A Blood Guard has some small wounds and bruises. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour You couldn't escape! A Blood Guard has some small wounds and bruises. Kittori: [===|===|===|===] <820hp 635m 554mv 8hour TICK IN 5 SECONDS. A Blood Guard rubs the dirt out of his eyes. A Blood Guard has some small wounds and bruises. Kittori: [===|===|===|===] <820hp 635m 562mv 9hour Timer now at 30 secs. push guar n A Blood Guard won't even budge! A Blood Guard won't even budge! Your palm strike misses A Blood Guard. You miscalculate your push and clumsily stumble out of the room. Within a Tomato Field Miles and miles of tomato crops span out before you. Most of it looks as though it was only recently planted, with a few exceptions here and there. The dirt ground stinks of fertilizer and animal stench. The crops are so plentiful and dense, it is impossible to continue on in any direction except back to the stand. [Exits: north south west] A bleeding thug of syndicate lies in the dirt here. <820hp 605m 523mv 9hour e The Burned Crossroads Here, the great eastern road intersects with a smaller, older road that now runs southward to Fort Blackwatch. The ground around you is burned and blackened as if from a great fire. The burned outskirts of Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up almost immediately. [Exits: north east south west] An army Staging Camp has been built here. (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. A young werebeast stands here, leaning on his spear. A werebeast looks into the sky. A werebeast says in Beastial 'I like the weather today.' A werebeast says in Beastial 'The forest looks so peaceful.' <820hp 605m 519mv 9hour rr Agmeel yells 'Help! Kittori kicked dirt into my eyes!' Agmeel is blinded by the dirt in its eyes! Your kicked dirt scratches Agmeel. Agmeel has quite a few wounds. Kittori: [===|===|===|===] <820hp 605m 519mv 9hour Agmeel kicks dirt in your eyes! Agmeel's kicked dirt scratches you. You can't see a thing! Kittori: [===|===|===|==-] <816hp 605m 519mv 9hour Someone doesn't seem bothered by the volley of arrows. You fire from something and hit someone with no shots. Something's fury scratches someone. Someone dodges your attack. Someone dodges your attack. Someone parries your attack with its first hand. Your shocking bite MUTILATES someone! Your tsuki strike hits someone. You parry someone's attack. Someone's jab wounds you. You parry someone's attack. You block someone's attack with your weapon. You parry someone's attack. Kittori: [===|===|===|==-] <796hp 605m 519mv 9hour TICK IN 5 SECONDS. You learn a little bit more of Agmeel's movements. Someone parries your attack with its first hand. Someone parries your attack with its first hand. Someone parries your attack with its first hand. Someone dodges your attack. Someone dodges your attack. Your tsuki strike scratches someone. You dodge someone's attack. Someone's back fist decimates you! You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. Kittori: [===|===|===|==-] <770hp 605m 519mv 9hour ner You weaken someone with your nerve pressure. Kittori: [===|===|===|==-] <770hp 605m 519mv 9hour Someone tries to disarm you, but your weapon won't budge! Someone doesn't seem bothered by the volley of arrows. You fire from something and hit someone with one shot. Something's fury scratches someone. Your shocking bite decimates someone! Someone dodges your attack. Someone parries your attack with its first hand. Someone dodges your attack. Your shocking bite maims someone! Someone parries your attack with its first hand. Your tsuki strike mauls someone. Something digs into someone's body. Your wrath mauls someone. Someone's elbow slash decimates you! You block someone's attack with your weapon. You block someone's attack with your weapon. You dodge someone's attack. Someone's slash mauls you. You parry someone's attack. Kittori: [===|===|===|=--] <723hp 605m 519mv 9hour You are overpowered with intense fear. Someone jumps in front of someone! Someone's elbow slash mauls you. You block someone's attack with your weapon. Someone's spin kick decimates you! You parry someone's attack. Someone's slash mauls you. Someone's slash wounds you. Kittori: [===|===|===|---] <632hp 605m 519mv 9hour flee You flee from combat! As you approach a host of guards come into view. To proceed would be certain death! You flee from combat! You can't see a thing! <632hp 605m 517mv 9hour e e Alas, you cannot go that way. You rub the dirt out of your eyes. <643hp 618m 562mv 10hour Timer now at 30 secs. Alas, you cannot go that way. <643hp 618m 562mv 10hour e Alas, you cannot go that way. <643hp 618m 562mv 10hour rr They aren't here. <643hp 618m 562mv 10hour w Alas, you cannot go that way. <643hp 618m 562mv 10hour rr They aren't here. <643hp 618m 562mv 10hour n Alas, you cannot go that way. <643hp 618m 562mv 10hour rr They aren't here. <643hp 618m 562mv 10hour l A Rustic Shack Half cottage and half shop, this rustic shack is kept up with only the bare necessities. The ground is just cleared dirt and a small cooking pit has been dug in the north side below an open hole in the wall. Next to the cooking area, small alcoves have been carved into the stone walls, holding an assorted mismatch of tools and supplies. The work area has a low wooden table covered in different kinds of parchment. A quick glance reveals the work of a cartographer. It is clear that the people who live here don't place much value on luxury, living a provincial life. The only way out from here is back south onto the road. As the road is quite long back to the crossroads, anything happening there has little influence on the shack. As the road is quite long back to the crossroads, anything happening there has little influence on the shack. [Exits: south] A retired gnomish adventurer is here, peering over his half-drawn maps. <643hp 618m 562mv 10hour rr They aren't here. Agmeel flies in. The Blood Guard walks in. <643hp 618m 562mv 10hour s The Burned Crossroads Here, the great eastern road intersects with a smaller, older road that now runs southward to Fort Blackwatch. The ground around you is burned and blackened as if from a great fire. The burned outskirts of Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up almost immediately. [Exits: north east south west] An army Staging Camp has been built here. A young werebeast stands here, leaning on his spear. A werebeast looks into the sky. A werebeast says in Beastial 'I like the weather today.' A werebeast says in Beastial 'The forest looks so peaceful.' <643hp 618m 560mv 10hour rr They aren't here. <643hp 618m 560mv 10hour rr rr They aren't here. Agmeel flies in. The Blood Guard walks in. A werebeast says in Beastial 'West of here is Val Miran and east of here is Maelbrim, two of the biggest cities.' A werebeast says in Beastial 'If you need a map Agmeel there is a gnome nearby who sells maps.' <643hp 618m 560mv 10hour Agmeel yells 'Help! Kittori kicked dirt into my eyes!' Agmeel is blinded by the dirt in its eyes! Your kicked dirt scratches Agmeel. Agmeel has quite a few wounds. Kittori: [===|===|===|---] <643hp 618m 560mv 10hour rr Agmeel scans all around. Agmeel has quite a few wounds. Kittori: [===|===|===|---] <643hp 618m 560mv 10hour Agmeel doesn't seem bothered by the volley of arrows. You fire from the Hunter Eternal and hit Agmeel with a couple shots. The Hunter Eternal's fury scratches Agmeel. You learn a little bit more of Agmeel's movements. Agmeel dodges your attack. Your shocking bite decimates Agmeel! Agmeel dodges your attack. You parry Agmeel's attack. You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. You parry the Blood Guard's attack. Agmeel has quite a few wounds. Kittori: [===|===|===|---] <643hp 618m 560mv 10hour Agmeel kicks dirt in your eyes! Agmeel's kicked dirt scratches you. You can't see a thing! Kittori: [===|===|===|---] <639hp 618m 560mv 10hour Someone dodges your attack. Someone dodges your attack. Someone parries your attack with its first hand. Your tsuki strike hits someone. You dodge someone's attack. You block someone's attack with your weapon. You parry someone's attack. You parry someone's attack. Someone's slash wounds you. Someone's slash wounds you. Kittori: [===|===|===|---] <600hp 618m 560mv 10hour flee They aren't here. Kittori: [===|===|===|---] <600hp 618m 560mv 10hour You flee from combat! You can't see a thing! <600hp 618m 556mv 10hour w w Alas, you cannot go that way. <600hp 618m 556mv 10hour Alas, you cannot go that way. <600hp 618m 556mv 10hour s Alas, you cannot go that way. Someone flies in. Someone walks in. <600hp 618m 556mv 10hour w Alas, you cannot go that way. <600hp 618m 556mv 10hour n You can't see a thing! <600hp 618m 553mv 10hour w w You can't see a thing! <600hp 618m 551mv 10hour c cu You can't see a thing! <600hp 618m 549mv 10hour You feel a little better. <618hp 608m 549mv 10hour Someone flies in. Someone walks in. <618hp 608m 549mv 10hour e You can't see a thing! <618hp 608m 547mv 10hour e You can't see a thing! <618hp 608m 545mv 10hour e Alas, you cannot go that way. <618hp 608m 545mv 10hour s e You can't see a thing! <618hp 608m 542mv 10hour e You can't see a thing! Someone looks into the sky. Someone says in Beastial 'I like the weather today.' Someone says in Beastial 'The forest looks so peaceful.' <618hp 608m 538mv 10hour c cu You can't see a thing! <618hp 608m 534mv 10hour You feel a little better. <639hp 598m 534mv 10hour e e TICK IN 5 SECONDS. You can't see a thing! <639hp 598m 531mv 10hour e n You can't see a thing! <639hp 598m 529mv 10hour sl Alas, you cannot go that way. <639hp 598m 529mv 10hour You can't see a thing! <639hp 598m 526mv 10hour af You doze off on the back of a warhorse! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You go to sleep. <639hp 598m 526mv 10hour You are affected by the following: Spell: bruised : modifies dex by -1 for 0 hours Spell: dirt kicking : modifies ac by 15 for 0 hours : modifies hitroll by -6 for 0 hours Spell: fear : for 0 hours Spell: ensnare-effect : for 7 hours Spell: stalk : for 0 hours Spell: sanctuary : for 2 hours Spell: endure : modifies savingspell by -7 for 4 hours : modifies damroll by 3 for 4 hours : modifies hitroll by 3 for 4 hours Spell: chii : modifies ac by -33 for 14 hours Spell: fly : for 3 hours Spell: mounted : for 125 hours <639hp 598m 526mv 10hour You rub the dirt out of your eyes. You shake off the fear that has gripped you. You can stalk again. <701hp 662m 562mv 11hour Timer now at 30 secs. wa stalk agmeel You wake and stand up. <701hp 662m 562mv 11hour You continue to stalk Agmeel. You have become better at stalk! [77%] <701hp 612m 562mv 11hour rr They aren't here. <701hp 612m 562mv 11hour s The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: north west] <701hp 612m 559mv 11hour rr They aren't here. <701hp 612m 559mv 11hour w The Base of the Dragon's Teeth You stand amid gradually inclining foothills. The Dragon's Teeth mountains rise up before you, rugged faces and snowy peaks, while the easier route lies downwards, descending into the burned valley that leads eventually into Val Miran. [Exits: east west] <701hp 612m 557mv 11hour rr w They aren't here. <701hp 612m 557mv 11hour rr Nearing the Crossroads The path is nearly gone. Now a small trail of blackened gravel and half-molten river stones lead the way. To the east, mountains are before you, rising up into the heavens, and to the west, a long stretch of burned plains lies before you. [Exits: east west] <701hp 612m 554mv 11hour w They aren't here. <701hp 612m 554mv 11hour rr The Burned Crossroads Here, the great eastern road intersects with a smaller, older road that now runs southward to Fort Blackwatch. The ground around you is burned and blackened as if from a great fire. The burned outskirts of Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up almost immediately. [Exits: north east south west] An army Staging Camp has been built here. A young werebeast stands here, leaning on his spear. A werebeast looks into the sky. A werebeast says in Beastial 'I like the weather today.' A werebeast says in Beastial 'The forest looks so peaceful.' <701hp 612m 550mv 11hour sca They aren't here. <701hp 612m 550mv 11hour w You scan all around. You scan north. *** Range 1 (north) *** A retired gnomish adventurer is here, peering over his half-drawn maps. You scan east. You scan south. *** Range 5 (south) *** A group of elven archers mans the battlements of Fort Blackwatch. (White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village. You scan west. You scan up. You scan down. <701hp 612m 550mv 11hour n Nearing the Burned Cross Roads The road begins to dwindle as the hills of the Dragon's Teeth turn into mountains, burned vegetation crushing under your feet. The fields here are bare and covered with swirling ashes, the whole landscape dreamlike, though more out of a nightmare than anything else. Val Miran is a tiny speck on the wester horizon, and the tall peaks of the Dragon's Teeth rise up to the east. [Exits: north east] <701hp 612m 546mv 11hour sca Lower Foothills A slight lift in altitude and increasingly rugged terrain welcomes you into the lower foothills of the Dragon's Teeth. The air has cooled slightly and the rocky path leads south deeper into the hills. A lighter path heads north into a greener less hilly area. The ground is blackened as if from a recent fire. [Exits: north south west] A large bloodstain with body parts scattered around it. <701hp 612m 543mv 11hour rr You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 3 (west) *** A large flock of crows nearly turns the trees black here. *** Range 4 (west) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. You scan up. You scan down. <701hp 612m 543mv 11hour They aren't here. <701hp 612m 543mv 11hour w w Leaving the Woodland The woodland begins to dissipate and the ground becomes hillier as you find yourself leaving the leafy enclosure. Fields with tall grass sway gently in the wind north of you and eastwards the land ascends into the lower foothills of the Dragon's Teeth. [Exits: east west] <701hp 612m 541mv 11hour rr A Small Clearing You find yourself in a small clearing in the woods. The trees are even more sparse here and you can clearly make out the foothills of the Dragon's Teeth and, even beyond that, the snow capped peaks of the mountains. North of you large oaks arch over to meet each other forming the entrance to a wide grove. [Exits: north east west] An army Staging Camp has been built here. <701hp 612m 539mv 11hour w rr They aren't here. <701hp 612m 539mv 11hour w Thickening Woods The trees thicken slightly around you but your path is still clearly visible having been worn down by many feet. The land under foot becomes a little more rugged as you sense the terrain becoming slightly more uneven. [Exits: east west] (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. A large flock of crows nearly turns the trees black here. <701hp 612m 537mv 11hour rr Agmeel flies east. The Blood Guard walks east. <701hp 612m 537mv 11hour They aren't here. <701hp 612m 537mv 11hour Light Woods You are on a small path running through a light woodland.. The trees are quite thinly arranged and you can still clearly make out the foothills of the Dragon's Teeth eastward. The happy chirping of birds completes this serene setting. [Exits: east west] <701hp 612m 535mv 11hour They aren't here. <701hp 612m 535mv 11hour e Thickening Woods The trees thicken slightly around you but your path is still clearly visible having been worn down by many feet. The land under foot becomes a little more rugged as you sense the terrain becoming slightly more uneven. [Exits: east west] A large flock of crows nearly turns the trees black here. <701hp 612m 533mv 11hour e rr A Small Clearing You find yourself in a small clearing in the woods. The trees are even more sparse here and you can clearly make out the foothills of the Dragon's Teeth and, even beyond that, the snow capped peaks of the mountains. North of you large oaks arch over to meet each other forming the entrance to a wide grove. [Exits: north east west] An army Staging Camp has been built here. <701hp 612m 531mv 11hour e e They aren't here. <701hp 612m 531mv 11hour Leaving the Woodland The woodland begins to dissipate and the ground becomes hillier as you find yourself leaving the leafy enclosure. Fields with tall grass sway gently in the wind north of you and eastwards the land ascends into the lower foothills of the Dragon's Teeth. [Exits: east west] <701hp 612m 529mv 11hour rr s Lower Foothills A slight lift in altitude and increasingly rugged terrain welcomes you into the lower foothills of the Dragon's Teeth. The air has cooled slightly and the rocky path leads south deeper into the hills. A lighter path heads north into a greener less hilly area. The ground is blackened as if from a recent fire. [Exits: north south west] A large bloodstain with body parts scattered around it. <701hp 612m 527mv 11hour They aren't here. <701hp 612m 527mv 11hour rr Nearing the Burned Cross Roads The road begins to dwindle as the hills of the Dragon's Teeth turn into mountains, burned vegetation crushing under your feet. The fields here are bare and covered with swirling ashes, the whole landscape dreamlike, though more out of a nightmare than anything else. Val Miran is a tiny speck on the wester horizon, and the tall peaks of the Dragon's Teeth rise up to the east. [Exits: north east] <701hp 612m 524mv 11hour sca They aren't here. <701hp 612m 524mv 11hour e You scan all around. You scan north. You scan east. *** Range 1 (east) *** A young werebeast stands here, leaning on his spear. *** Range 4 (east) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. You scan south. You scan west. You scan up. You scan down. <701hp 612m 524mv 11hour e The Burned Crossroads Here, the great eastern road intersects with a smaller, older road that now runs southward to Fort Blackwatch. The ground around you is burned and blackened as if from a great fire. The burned outskirts of Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up almost immediately. [Exits: north east south west] An army Staging Camp has been built here. A young werebeast stands here, leaning on his spear. A werebeast looks into the sky. A werebeast says in Beastial 'I like the weather today.' A werebeast says in Beastial 'The forest looks so peaceful.' <701hp 612m 520mv 11hour Nearing the Crossroads The path is nearly gone. Now a small trail of blackened gravel and half-molten river stones lead the way. To the east, mountains are before you, rising up into the heavens, and to the west, a long stretch of burned plains lies before you. [Exits: east west] <701hp 612m 516mv 11hour e rr The Base of the Dragon's Teeth You stand amid gradually inclining foothills. The Dragon's Teeth mountains rise up before you, rugged faces and snowy peaks, while the easier route lies downwards, descending into the burned valley that leads eventually into Val Miran. [Exits: east west] <701hp 612m 513mv 11hour e rr They aren't here. <701hp 612m 513mv 11hour The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: north west] <701hp 612m 511mv 11hour n They aren't here. <701hp 612m 511mv 11hour e The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: east south] <701hp 612m 508mv 11hour e The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: east west] An army Staging Camp has been built here. <701hp 612m 505mv 11hour The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: west up] An army Staging Camp has been built here. <701hp 612m 502mv 11hour u The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: east down] <701hp 612m 499mv 11hour e u The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: west up] <701hp 612m 496mv 11hour u The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: up down] <701hp 612m 493mv 11hour sca The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: east down] (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. <701hp 612m 490mv 11hour Agmeel flies down. The Blood Guard climbs down. <701hp 612m 490mv 11hour e You scan all around. You scan north. You scan east. *** Range 5 (east) *** (White Aura) An Aberrant Guard scans the entrance to the city. A few goblins are here, coughing and scratching. They look terribly sick. (White Aura) An Aberrant Guard scans the entrance to the city. You scan south. You scan west. You scan up. You scan down. *** Range 1 (down) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. <701hp 612m 490mv 11hour rr A Small Plateau in the Dragon's Teeth You are on a small plateau. The Dragon's Teeth are all around you now. Steep granite faces rise up on both sides. The trail you now walk on was forged by little more than horse hooves and men's feet as they trudged the way you now walk. The air is clean and fresh here, but with the feeling of something foreboding in the air. A small, unassuming doorway is set against the side of a hill. [Exits: east (south) west] <701hp 612m 487mv 11hour They aren't here. <701hp 612m 487mv 11hour e e A gradually widening path You manage to climb upward to this large plateau which now seems to spread out for miles. Centered in the plateau, you can start making out the sprawl of the great city of Maelbrim. The smell of foods in the market and fireplace smoke start to greet your nose. [Exits: east west] <701hp 612m 485mv 11hour e Near Vanguard Point You stand along the Dragon Road, leading eastward into the massive city of Maelbrim. The road continues westward all the way towards Val Miran, and eventually to the Dead Sea. Large craggy spires rise up all around you, and the chill mountain air is sweet and cool in your lungs. Here, a large checkpoint has been set up by the Regent of Maelbrim to keep out unwanted visitors. [Exits: east west] <701hp 612m 484mv 11hour e Nearing Vanguard Point This is a wide cobbled road leading to and from the great city of Maelbrim. East lies Vanguard Point, the unfortified western entrance to Maelbrim. To the west, the Eastern Road leads on towards Val Miran. [Exits: north east south west] <701hp 612m 483mv 11hour As you approach a host of guards come into view. To proceed would be certain death! <701hp 612m 483mv 11hour s South of Vanguard Point You are passing along a well trodden dirt trail west of maelbrim. To the north you can make out Vanguard Point, to the south the path continues, while to the west the plains continue to the edge of the plateau on which Maelbrim is situated. [Exits: north south] <701hp 612m 482mv 11hour hid You can't hide on the back of a warhorse. <701hp 612m 482mv 11hour TICK IN 5 SECONDS. dism You dismount from a warhorse. <701hp 612m 482mv 11hour hid You can't hide while glowing. <701hp 612m 482mv 11hour af You are affected by the following: Spell: stalk : for 3 hours Spell: ensnare-effect : for 6 hours Spell: sanctuary : for 1 hours Spell: endure : modifies savingspell by -7 for 3 hours : modifies damroll by 3 for 3 hours : modifies hitroll by 3 for 3 hours Spell: chii : modifies ac by -33 for 13 hours Spell: fly : for 2 hours Spell: mounted : for 124 hours <701hp 612m 482mv 11hour mou You mount upon the back of a warhorse. <701hp 612m 482mv 11hour n Nearing Vanguard Point This is a wide cobbled road leading to and from the great city of Maelbrim. East lies Vanguard Point, the unfortified western entrance to Maelbrim. To the west, the Eastern Road leads on towards Val Miran. [Exits: north east south west] <701hp 612m 481mv 11hour w Near Vanguard Point You stand along the Dragon Road, leading eastward into the massive city of Maelbrim. The road continues westward all the way towards Val Miran, and eventually to the Dead Sea. Large craggy spires rise up all around you, and the chill mountain air is sweet and cool in your lungs. Here, a large checkpoint has been set up by the Regent of Maelbrim to keep out unwanted visitors. [Exits: east west] <701hp 612m 480mv 11hour rr They aren't here. <701hp 612m 480mv 11hour w w A gradually widening path You manage to climb upward to this large plateau which now seems to spread out for miles. Centered in the plateau, you can start making out the sprawl of the great city of Maelbrim. The smell of foods in the market and fireplace smoke start to greet your nose. [Exits: east west] <701hp 612m 479mv 11hour A Small Plateau in the Dragon's Teeth You are on a small plateau. The Dragon's Teeth are all around you now. Steep granite faces rise up on both sides. The trail you now walk on was forged by little more than horse hooves and men's feet as they trudged the way you now walk. The air is clean and fresh here, but with the feeling of something foreboding in the air. A small, unassuming doorway is set against the side of a hill. [Exits: east (south) west] <701hp 612m 477mv 11hour w The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: east down] <701hp 612m 474mv 11hour sl You doze off on the back of a warhorse! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You go to sleep. <701hp 612m 474mv 11hour af You are affected by the following: Spell: bruised : modifies dex by -1 for 0 hours Spell: stalk : for 3 hours Spell: ensnare-effect : for 6 hours Spell: sanctuary : for 1 hours Spell: endure : modifies savingspell by -7 for 3 hours : modifies damroll by 3 for 3 hours : modifies hitroll by 3 for 3 hours Spell: chii : modifies ac by -33 for 13 hours Spell: fly : for 2 hours Spell: mounted : for 124 hours <701hp 612m 474mv 11hour who [ Half ] <PK> [WARMASTER] Erdas Dewfoot the Master of War [50 Feral Nin] <PK> [WATCHER] (Sacred Oak [M]) (WANTED) Kittori the Acolyte of Gihen [ Ogre ] Grroak the Master Destructor [ Cons ] <PK> [TRIBUNAL] Lord Agmeel Bramco the Golem of Law, Primogenial Construct [ Storm ] <PK> Godfrey the Knight of Fury Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Agmeel. There are 2 contracts available to you. <701hp 612m 474mv 11hour <762hp 657m 562mv 12hour Timer now at 30 secs. wa You wake and stand up. <762hp 657m 562mv 12hour l The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: east down] <762hp 657m 562mv 12hour e e A Small Plateau in the Dragon's Teeth You are on a small plateau. The Dragon's Teeth are all around you now. Steep granite faces rise up on both sides. The trail you now walk on was forged by little more than horse hooves and men's feet as they trudged the way you now walk. The air is clean and fresh here, but with the feeling of something foreboding in the air. A small, unassuming doorway is set against the side of a hill. [Exits: east (south) west] <762hp 657m 559mv 12hour A gradually widening path You manage to climb upward to this large plateau which now seems to spread out for miles. Centered in the plateau, you can start making out the sprawl of the great city of Maelbrim. The smell of foods in the market and fireplace smoke start to greet your nose. [Exits: east west] <762hp 657m 557mv 12hour e Near Vanguard Point You stand along the Dragon Road, leading eastward into the massive city of Maelbrim. The road continues westward all the way towards Val Miran, and eventually to the Dead Sea. Large craggy spires rise up all around you, and the chill mountain air is sweet and cool in your lungs. Here, a large checkpoint has been set up by the Regent of Maelbrim to keep out unwanted visitors. [Exits: east west] <762hp 657m 556mv 12hour n Alas, you cannot go that way. <762hp 657m 556mv 12hour e Nearing Vanguard Point This is a wide cobbled road leading to and from the great city of Maelbrim. East lies Vanguard Point, the unfortified western entrance to Maelbrim. To the west, the Eastern Road leads on towards Val Miran. [Exits: north east south west] <762hp 657m 555mv 12hour mou You are already mounted on a warhorse! <762hp 657m 555mv 12hour n North of Vanguard Point You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. [Exits: north south] <762hp 657m 554mv 12hour n n North of Vanguard Point You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. [Exits: north south] <762hp 657m 553mv 12hour c cu Nearing a Road Block You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. To the north, you can make out a vast amount of stones and debris which seem to block the road. [Exits: north south] <762hp 657m 552mv 12hour You feel a little better. <780hp 647m 552mv 12hour c cu You feel a little better. <802hp 637m 552mv 12hour where rr sca The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Nearing a Road Block <PK> Agmeel The Eastern Checkpoint <802hp 637m 552mv 12hour n They aren't here. <802hp 637m 552mv 12hour You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <802hp 637m 552mv 12hour n n Nearing a Road Block You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. To the north, you can make out a vast amount of stones and debris which seem to block the road. [Exits: north south] <802hp 637m 551mv 12hour n n n Climbing the Road Block You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. Just to the north, the road has been seemingly blocked by a vast amount of rocks and debris. Smaller pebbles roll away under your steps as you begin to climb the slope. [Exits: north south] <802hp 637m 550mv 12hour sca Smuggler's Path You are on a small smuggler's path navigating precariously over rocks and debris which form a nearly impassible Road Block. The climbing is strenuous, smaller rocks and debris rolling away under your feet. [Exits: north south] <802hp 637m 548mv 12hour As you approach a host of guards come into view. To proceed would be certain death! <802hp 637m 548mv 12hour As you approach a host of guards come into view. To proceed would be certain death! <802hp 637m 548mv 12hour As you approach a host of guards come into view. To proceed would be certain death! <802hp 637m 548mv 12hour You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <802hp 637m 548mv 12hour af You are affected by the following: Spell: stalk : for 2 hours Spell: ensnare-effect : for 5 hours Spell: sanctuary : for 0 hours Spell: endure : modifies savingspell by -7 for 2 hours : modifies damroll by 3 for 2 hours : modifies hitroll by 3 for 2 hours Spell: chii : modifies ac by -33 for 12 hours Spell: fly : for 1 hours Spell: mounted : for 123 hours <802hp 637m 548mv 12hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Eastern Checkpoint <802hp 637m 548mv 12hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Eastern Checkpoint <802hp 637m 548mv 12hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Eastern Checkpoint <802hp 637m 548mv 12hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <802hp 637m 548mv 12hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <802hp 637m 548mv 12hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <802hp 637m 548mv 12hour af You are affected by the following: Spell: stalk : for 2 hours Spell: ensnare-effect : for 5 hours Spell: sanctuary : for 0 hours Spell: endure : modifies savingspell by -7 for 2 hours : modifies damroll by 3 for 2 hours : modifies hitroll by 3 for 2 hours Spell: chii : modifies ac by -33 for 12 hours Spell: fly : for 1 hours Spell: mounted : for 123 hours <802hp 637m 548mv 12hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Eastern Checkpoint <802hp 637m 548mv 12hour TICK IN 5 SECONDS. where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Eastern Checkpoint <802hp 637m 548mv 12hour where where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Eastern Checkpoint <802hp 637m 548mv 12hour The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Eastern Checkpoint <802hp 637m 548mv 12hour af You are affected by the following: Spell: stalk : for 2 hours Spell: ensnare-effect : for 5 hours Spell: sanctuary : for 0 hours Spell: endure : modifies savingspell by -7 for 2 hours : modifies damroll by 3 for 2 hours : modifies hitroll by 3 for 2 hours Spell: chii : modifies ac by -33 for 12 hours Spell: fly : for 1 hours Spell: mounted : for 123 hours <802hp 637m 548mv 12hour The white aura around your body fades. <819hp 649m 562mv 13hour Timer now at 30 secs. where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel Light Woods <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel Thickening Woods <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel A Small Clearing <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel A Small Clearing <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel Leaving the Woodland <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel Leaving the Woodland <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel Leaving the Woodland <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel Leaving the Woodland <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel Lower Foothills <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel Lower Foothills <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel Nearing the Burned Cross Roads <819hp 649m 562mv 13hour where where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Burned Crossroads <819hp 649m 562mv 13hour l The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel Nearing the Crossroads <819hp 649m 562mv 13hour Smuggler's Path You are on a small smuggler's path navigating precariously over rocks and debris which form a nearly impassible Road Block. The climbing is strenuous, smaller rocks and debris rolling away under your feet. [Exits: north south] <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Base of the Dragon's Teeth <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Burned Road into the Dragon's Teeth <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Burned Road into the Dragon's Teeth <819hp 649m 562mv 13hour where The Eastern Road is [WARMASTER] controlled. Players near you: <PK> Kittori (WANTED) Smuggler's Path <PK> Agmeel The Burned Road into the Dragon's Teeth <819hp 649m 562mv 13hour quaf v You quaff a gleaming white vial. You are surrounded by a white aura. <819hp 649m 562mv 13hour sca s You scan south. <819hp 649m 562mv 13hour sca s You scan south. <819hp 649m 562mv 13hour sca s You scan south. <819hp 649m 562mv 13hour af You are affected by the following: Spell: sanctuary : for 6 hours Spell: stalk : for 1 hours Spell: ensnare-effect : for 4 hours Spell: endure : modifies savingspell by -7 for 1 hours : modifies damroll by 3 for 1 hours : modifies hitroll by 3 for 1 hours Spell: chii : modifies ac by -33 for 11 hours Spell: fly : for 0 hours Spell: mounted : for 122 hours <819hp 649m 562mv 13hour eq Kittori is using: <used as light> (Glowing) (Humming) the War Banner of Ralardia <worn on finger> (Humming) an adamantium ring <worn on finger> an onyx ring <worn around neck> (Glowing) a steel coif adorned with an emblem of Gear <worn around neck> (Glowing) a steel coif adorned with a muddy bauble <worn on head> the dead star circlet <worn on ear> (Glowing) an amber earring <worn on torso> (Glowing) (Humming) a set of titanium fullplate <worn on arms> a silksteel arm harness adorned with a muddy bauble <worn on hands> the Titanium Powerfists adorned with an emblem of Gear <worn on legs> (Humming) the Legs of Adeptus <worn on feet> the Boots of Stomping <worn about body> (Glowing) (Humming) a Scarlet Cape <worn about waist> a long coral belt adorned with an emblem of Gear <worn around wrist> (Humming) a broken terminator <worn around wrist> (Humming) a broken terminator <wielded> (Humming) 'Mithril Tide' the Bane of Dark Elves <worn on face> (Glowing) a ruby eyepatch <floating nearby> nothing. <strung on back> (Glowing) (Humming) the Hunter Eternal <in the quiver> nothing. <819hp 649m 562mv 13hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 6 (south) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (Translucent) (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. You scan west. You scan up. You scan down. <819hp 649m 562mv 13hour rr They aren't here. <819hp 649m 562mv 13hour rr rr They aren't here. <819hp 649m 562mv 13hour They aren't here. <819hp 649m 562mv 13hour s Climbing the Road Block You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. Just to the north, the road has been seemingly blocked by a vast amount of rocks and debris. Smaller pebbles roll away under your steps as you begin to climb the slope. [Exits: north south] <819hp 649m 560mv 13hour rr They aren't here. <819hp 649m 560mv 13hour rr They aren't here. <819hp 649m 560mv 13hour rr They aren't here. Agmeel flies in. The Blood Guard walks in. <819hp 649m 560mv 13hour rr Agmeel yells 'Help! Kittori kicked dirt into my eyes!' Agmeel is blinded by the dirt in its eyes! Your kicked dirt scratches Agmeel. Agmeel has some small wounds and bruises. Kittori: [===|===|===|===] <819hp 649m 560mv 13hour Agmeel doesn't seem bothered by the volley of arrows. You fire from the Hunter Eternal and hit Agmeel with a couple shots. The Hunter Eternal's fury scratches Agmeel. Agmeel dodges your attack. Agmeel dodges your attack. Agmeel parries your attack with its first hand. Agmeel dodges your attack. Your shocking bite MUTILATES Agmeel! Your tsuki strike mauls Agmeel. You parry Agmeel's attack. You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. The Blood Guard's slash wounds you. You parry the Blood Guard's attack. You parry the Blood Guard's attack. Agmeel has some small wounds and bruises. Kittori: [===|===|===|==-] <802hp 649m 560mv 13hour Agmeel kicks dirt in your eyes! Agmeel's kicked dirt grazes you. You can't see a thing! Kittori: [===|===|===|==-] <797hp 649m 560mv 13hour Someone dodges your attack. Someone parries your attack with its first hand. Someone parries your attack with its first hand. Your shocking bite MUTILATES someone! Someone dodges your attack. Your tsuki strike grazes someone. Someone's jab wounds you. You block someone's attack with your weapon. Someone's jump kick decimates you! You parry someone's attack. You block someone's attack with your weapon. You parry someone's attack. Kittori: [===|===|===|==-] <752hp 649m 560mv 13hour fle You flee from combat! You can't see a thing! <752hp 649m 559mv 13hour vani You cannot vanish on a warhorse! <752hp 649m 559mv 13hour Someone flies in. Someone walks in. <752hp 649m 559mv 13hour s You can't see a thing! Someone flies in. Someone walks in. <752hp 649m 558mv 13hour TICK IN 5 SECONDS. s s You can't see a thing! You rub the dirt out of your eyes. You slowly float to the ground. <768hp 664m 562mv 14hour Timer now at 30 secs. North of Vanguard Point You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. [Exits: north south] <768hp 664m 561mv 14hour s s Nearing Vanguard Point This is a wide cobbled road leading to and from the great city of Maelbrim. East lies Vanguard Point, the unfortified western entrance to Maelbrim. To the west, the Eastern Road leads on towards Val Miran. [Exits: north east south west] <768hp 664m 560mv 14hour s South of Vanguard Point You are passing along a well trodden dirt trail west of maelbrim. To the north you can make out Vanguard Point, to the south the path continues, while to the west the plains continue to the edge of the plateau on which Maelbrim is situated. [Exits: north south] <768hp 664m 559mv 14hour rec fl South of Vanguard Point You are passing along a well trodden dirt trail west of maelbrim. To the north you can make out Vanguard Point, to the south the path continues, while to the west the plains continue to the edge of the plateau on which Maelbrim is situated. [Exits: north south] <768hp 664m 558mv 14hour You recite a flying scroll. Your feet rise off the ground. You have become better at scrolls! [48%] <768hp 664m 558mv 14hour rr Agmeel flies in. The Blood Guard walks in. <768hp 664m 558mv 14hour Agmeel yells 'Help! Kittori kicked dirt into my eyes!' Agmeel is blinded by the dirt in its eyes! Your kicked dirt scratches Agmeel. Agmeel has some small wounds and bruises. Kittori: [===|===|===|==-] <768hp 664m 558mv 14hour rr The Blood Guard yells 'Kittori is a criminal! Justice shall prevail!' Agmeel has some small wounds and bruises. Kittori: [===|===|===|==-] <768hp 664m 558mv 14hour Agmeel kicks dirt in your eyes! Agmeel's kicked dirt scratches you. You can't see a thing! Kittori: [===|===|===|==-] <764hp 664m 558mv 14hour Someone doesn't seem bothered by the volley of arrows. You fire from something and hit someone with no shots. Something's fury scratches someone. Someone dodges your attack. Your shocking bite misses someone. Someone dodges your attack. Someone parries your attack with its first hand. Your tsuki strike wounds someone. Something digs into someone's body. Your wrath LACERATES someone! Someone's back fist mauls you. Someone's back fist mauls you. Someone's spin kick mauls you. You dodge someone's attack. Someone's slash wounds you. Kittori: [===|===|===|=--] <683hp 664m 558mv 14hour flee Your shocking bite MASSACRES someone! Someone dodges your attack. Someone parries your attack with its first hand. Someone dodges your attack. Someone parries your attack with its first hand. Your tsuki strike mauls someone. You dodge someone's attack. You parry someone's attack. Someone's knee thrust mauls you. You dodge someone's attack. You block someone's attack with your weapon. Someone's slash wounds you. Kittori: [===|===|===|---] <642hp 664m 558mv 14hour They aren't here. Kittori: [===|===|===|---] <642hp 664m 558mv 14hour You flee from combat! You can't see a thing! <642hp 664m 557mv 14hour n n n You can't see a thing! <642hp 664m 556mv 14hour n You can't see a thing! <642hp 664m 555mv 14hour n n n You can't see a thing! <642hp 664m 554mv 14hour c cu You can't see a thing! <642hp 664m 553mv 14hour You can't see a thing! <642hp 664m 552mv 14hour You can't see a thing! <642hp 664m 551mv 14hour You can't see a thing! <642hp 664m 550mv 14hour c cu You feel a little better. <662hp 654m 550mv 14hour You feel a little better. <684hp 644m 550mv 14hour c cu You feel a little better. <704hp 634m 550mv 14hour TICK IN 5 SECONDS. c cu You feel a little better. <725hp 624m 550mv 14hour You rub the dirt out of your eyes. You can stalk again. You feel susceptible to magic again. <738hp 638m 562mv 15hour Timer now at 30 secs. stalk agmeel You continue to stalk Agmeel. <738hp 588m 562mv 15hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. Agmeel the Golem of Law, Primogenial Construct is here. You scan west. You scan up. You scan down. <738hp 588m 562mv 15hour rr They aren't here. <738hp 588m 562mv 15hour rr They aren't here. <738hp 588m 562mv 15hour rr s They aren't here. <738hp 588m 562mv 15hour Nearing a Road Block You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. To the north, you can make out a vast amount of stones and debris which seem to block the road. [Exits: north south] <738hp 588m 561mv 15hour rr They aren't here. <738hp 588m 561mv 15hour s North of Vanguard Point You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. [Exits: north south] <738hp 588m 560mv 15hour rr s They aren't here. <738hp 588m 560mv 15hour s North of Vanguard Point You are passing along the great city walls of Maelbrim. Tall stone walls rise far above, with the crisp mountain air clearly carrying the sound of the guard's footsteps. [Exits: north south] <738hp 588m 559mv 15hour rr sca Nearing Vanguard Point This is a wide cobbled road leading to and from the great city of Maelbrim. East lies Vanguard Point, the unfortified western entrance to Maelbrim. To the west, the Eastern Road leads on towards Val Miran. [Exits: north east south west] (Charmed) (White Aura) A member of the Blood Guard protects his master. (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. <738hp 588m 558mv 15hour Agmeel yells 'Help! Kittori kicked dirt into my eyes!' Agmeel is blinded by the dirt in its eyes! Your kicked dirt scratches Agmeel. Agmeel has some small wounds and bruises. Kittori: [===|===|===|=--] <738hp 588m 558mv 15hour The Blood Guard yells 'Kittori is a criminal! Justice shall prevail!' Agmeel has some small wounds and bruises. Kittori: [===|===|===|=--] <738hp 588m 558mv 15hour Agmeel doesn't seem bothered by the volley of arrows. You fire from the Hunter Eternal and hit Agmeel with one shot. The Hunter Eternal's fury scratches Agmeel. Your shocking bite LACERATES Agmeel! Agmeel parries your attack with its first hand. Agmeel parries your attack with its first hand. Agmeel parries your attack with its first hand. Agmeel parries your attack with its first hand. Your shocking bite devastates Agmeel! Your tsuki strike scratches Agmeel. 'Mithril Tide' the Bane of Dark Elves digs into Agmeel's body. Your wrath hits Agmeel. You parry Agmeel's attack. You dodge Agmeel's attack. You block Agmeel's attack with your weapon. You block Agmeel's attack with your weapon. You parry the Blood Guard's attack. Agmeel has some small wounds and bruises. Kittori: [===|===|===|=--] <738hp 588m 558mv 15hour Agmeel's kicked dirt misses you. Agmeel has some small wounds and bruises. Kittori: [===|===|===|=--] <738hp 588m 558mv 15hour Agmeel parries your attack with its first hand. Your shocking bite MUTILATES Agmeel! Agmeel parries your attack with its first hand. Your shocking bite maims Agmeel! Agmeel parries your attack with its first hand. Your tsuki strike grazes Agmeel. You parry Agmeel's attack. You parry Agmeel's attack. You parry Agmeel's attack. You parry the Blood Guard's attack. The Blood Guard's slash wounds you. You dodge the Blood Guard's attack. Agmeel has quite a few wounds. Kittori: [===|===|===|=--] <721hp 588m 558mv 15hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** (White Aura) An Aberrant Guard scans the entrance to the city. A few goblins are here, coughing and scratching. They look terribly sick. (White Aura) An Aberrant Guard scans the entrance to the city. *** Range 5 (east) *** (White Aura) An old, tired looking man stands here bent over a cane. *** Range 6 (east) *** A citizen of Maelbrim is here, hands calloused, shoulders squared. You scan south. You scan west. You scan up. You scan down. Agmeel has quite a few wounds. Kittori: [===|===|===|=--] <721hp 588m 558mv 15hour push agm s Agmeel flies south. The Blood Guard walks south. Your palm strike scratches Agmeel. With a single well placed strike you sends Agmeel tumbling out of the area. <721hp 558m 558mv 15hour s tt South of Vanguard Point You are passing along a well trodden dirt trail west of maelbrim. To the north you can make out Vanguard Point, to the south the path continues, while to the west the plains continue to the edge of the plateau on which Maelbrim is situated. [Exits: north south] (Charmed) (White Aura) A member of the Blood Guard protects his master. (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. <721hp 558m 557mv 15hour Agmeel yells 'Help! I am being attacked by someone!' Agmeel doesn't seem bothered by the volley of arrows. You fire from the Hunter Eternal and hit Agmeel with one shot. The Hunter Eternal's fury scratches Agmeel. Agmeel parries your attack with its first hand. Your shocking bite MUTILATES Agmeel! Agmeel dodges your attack. Your shocking bite devastates Agmeel! Your tsuki strike hits Agmeel. 'Mithril Tide' the Bane of Dark Elves digs into Agmeel's body. Your wrath hits Agmeel. You throw your titanium shurikens and hit Agmeel with several of them. Your throw DISMEMBERS Agmeel! Agmeel has quite a few wounds. Kittori: [===|===|===|=--] <721hp 558m 557mv 15hour Agmeel has fled! Agmeel flies north. The Blood Guard walks north. You throw your titanium shurikens and hit Agmeel with a couple of them. Your throw decimates Agmeel! You depleted your supply of titanium shurikens. <721hp 558m 557mv 15hour n tt Nearing Vanguard Point This is a wide cobbled road leading to and from the great city of Maelbrim. East lies Vanguard Point, the unfortified western entrance to Maelbrim. To the west, the Eastern Road leads on towards Val Miran. [Exits: north east south west] <721hp 558m 556mv 15hour tt They aren't here. <721hp 558m 556mv 15hour They aren't here. <721hp 558m 556mv 15hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** (White Aura) An Aberrant Guard scans the entrance to the city. A few goblins are here, coughing and scratching. They look terribly sick. (White Aura) An Aberrant Guard scans the entrance to the city. *** Range 5 (east) *** (White Aura) An old, tired looking man stands here bent over a cane. *** Range 6 (east) *** A citizen of Maelbrim is here, hands calloused, shoulders squared. You scan south. You scan west. *** Range 4 (west) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. You scan up. You scan down. <721hp 558m 556mv 15hour w w Near Vanguard Point You stand along the Dragon Road, leading eastward into the massive city of Maelbrim. The road continues westward all the way towards Val Miran, and eventually to the Dead Sea. Large craggy spires rise up all around you, and the chill mountain air is sweet and cool in your lungs. Here, a large checkpoint has been set up by the Regent of Maelbrim to keep out unwanted visitors. [Exits: east west] <721hp 558m 555mv 15hour w w tt A gradually widening path You manage to climb upward to this large plateau which now seems to spread out for miles. Centered in the plateau, you can start making out the sprawl of the great city of Maelbrim. The smell of foods in the market and fireplace smoke start to greet your nose. [Exits: east west] <721hp 558m 554mv 15hour A Small Plateau in the Dragon's Teeth You are on a small plateau. The Dragon's Teeth are all around you now. Steep granite faces rise up on both sides. The trail you now walk on was forged by little more than horse hooves and men's feet as they trudged the way you now walk. The air is clean and fresh here, but with the feeling of something foreboding in the air. A small, unassuming doorway is set against the side of a hill. [Exits: east (south) west] <721hp 558m 552mv 15hour The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: east down] <721hp 558m 549mv 15hour d d They aren't here. <721hp 558m 549mv 15hour The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: up down] <721hp 558m 546mv 15hour TICK IN 5 SECONDS. The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: west up] <721hp 558m 543mv 15hour w The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: east down] <721hp 558m 540mv 15hour d The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: west up] An army Staging Camp has been built here. <721hp 558m 537mv 15hour w w The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: east west] An army Staging Camp has been built here. <721hp 558m 534mv 15hour The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: east south] <721hp 558m 531mv 15hour s sca The Burned Road into the Dragon's Teeth You are walking along a rugged, narrow path that leads through the mountains of the Dragon's Teeth. Around you, canyon walls rise up to the rocky crags and steep plateaus, forming a funnel through which the firewall raged, it's force concentrated and reinforced. The canyon walls around you are blackened and the ground is burned and cracked. A chilly wind blows through the mountains, swirling up the ashes that then settle slowly down again. [Exits: north west] <734hp 571m 559mv 16hour Timer now at 30 secs. w w You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 3 (west) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (White Aura) Agmeel is resting here. A young werebeast stands here, leaning on his spear. You scan up. You scan down. <734hp 571m 559mv 16hour The Base of the Dragon's Teeth You stand amid gradually inclining foothills. The Dragon's Teeth mountains rise up before you, rugged faces and snowy peaks, while the easier route lies downwards, descending into the burned valley that leads eventually into Val Miran. [Exits: east west] <734hp 571m 557mv 16hour w Nearing the Crossroads The path is nearly gone. Now a small trail of blackened gravel and half-molten river stones lead the way. To the east, mountains are before you, rising up into the heavens, and to the west, a long stretch of burned plains lies before you. [Exits: east west] <734hp 571m 554mv 16hour rr The Burned Crossroads Here, the great eastern road intersects with a smaller, older road that now runs southward to Fort Blackwatch. The ground around you is burned and blackened as if from a great fire. The burned outskirts of Val Miran lie to your west. Eastward, the great Dragon's Teeth rise up almost immediately. [Exits: north east south west] An army Staging Camp has been built here. A young werebeast stands here, leaning on his spear. A werebeast says in Beastial 'West of here is Val Miran and east of here is Maelbrim, two of the biggest cities.' A werebeast says in Beastial 'If you need a map Kittori there is a gnome nearby who sells maps.' <734hp 571m 550mv 16hour w They aren't here. <734hp 571m 550mv 16hour Nearing the Burned Cross Roads The road begins to dwindle as the hills of the Dragon's Teeth turn into mountains, burned vegetation crushing under your feet. The fields here are bare and covered with swirling ashes, the whole landscape dreamlike, though more out of a nightmare than anything else. Val Miran is a tiny speck on the wester horizon, and the tall peaks of the Dragon's Teeth rise up to the east. [Exits: north east] <734hp 571m 546mv 16hour rr rr They aren't here. <734hp 571m 546mv 16hour They aren't here. <734hp 571m 546mv 16hour n Lower Foothills A slight lift in altitude and increasingly rugged terrain welcomes you into the lower foothills of the Dragon's Teeth. The air has cooled slightly and the rocky path leads south deeper into the hills. A lighter path heads north into a greener less hilly area. The ground is blackened as if from a recent fire. [Exits: north south west] A large bloodstain with body parts scattered around it. <734hp 571m 543mv 16hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 2 (west) *** (Charmed) (White Aura) A member of the Blood Guard protects his master. (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. *** Range 3 (west) *** A large flock of crows nearly turns the trees black here. You scan up. You scan down. <734hp 571m 543mv 16hour w Leaving the Woodland The woodland begins to dissipate and the ground becomes hillier as you find yourself leaving the leafy enclosure. Fields with tall grass sway gently in the wind north of you and eastwards the land ascends into the lower foothills of the Dragon's Teeth. [Exits: east west] <734hp 571m 541mv 16hour w A Small Clearing You find yourself in a small clearing in the woods. The trees are even more sparse here and you can clearly make out the foothills of the Dragon's Teeth and, even beyond that, the snow capped peaks of the mountains. North of you large oaks arch over to meet each other forming the entrance to a wide grove. [Exits: north east west] An army Staging Camp has been built here. (Charmed) (White Aura) A member of the Blood Guard protects his master. (White Aura) Agmeel the Golem of Law, Primogenial Construct is here. <734hp 571m 539mv 16hour rr Agmeel scans all around. <734hp 571m 539mv 16hour Agmeel yells 'Help! Kittori kicked dirt into my eyes!' Agmeel is blinded by the dirt in its eyes! Your kicked dirt scratches Agmeel. Agmeel has quite a few wounds. Kittori: [===|===|===|=--] <734hp 571m 539mv 16hour Agmeel doesn't seem bothered by the volley of arrows. You fire from the Hunter Eternal and hit Agmeel with a couple shots. The Hunter Eternal's fury scratches Agmeel. Your shocking bite MUTILATES Agmeel! Agmeel dodges your attack. Your shocking bite devastates Agmeel! Agmeel dodges your attack. Agmeel parries your attack with its first hand. Your tsuki strike scratches Agmeel. 'Mithril Tide' the Bane of Dark Elves digs into Agmeel's body. Your wrath injures Agmeel. You parry Agmeel's attack. You parry Agmeel's attack. You parry Agmeel's attack. Agmeel executes "strike of the phantom dragon". A phantasmal dragon rears its head and breaths. Agmeel's phantom dragon MANGLES you! The world dims with pain as Agmeel buries its fingers in your torso. Agmeel's dragon claw *** OBLITERATES *** you! You block the Blood Guard's attack with your weapon. Agmeel has quite a few wounds. Kittori: [===|===|=--|---] <502hp 571m 539mv 16hour Agmeel kicks dirt in your eyes! Agmeel's kicked dirt grazes you. You can't see a thing! Kittori: [===|===|=--|---] <497hp 571m 539mv 16hour Someone jumps in front of someone! Someone's back fist decimates you! You parry someone's attack. Someone's spin kick devastates you! You parry someone's attack. Someone's slash wounds you. Someone's slash wounds you. Kittori: [===|===|---|---] <403hp 571m 539mv 16hour flee Someone dodges your attack. Someone dodges your attack. Someone dodges your attack. Someone dodges your attack. Someone dodges your attack. Your tsuki strike mauls someone. Something digs into someone's body. Your wrath hits someone. You parry someone's attack. You block someone's attack with your weapon. You dodge someone's attack. Someone's tiger claw LACERATES you! Someone's pierce kick devastates you! You block someone's attack with your weapon. Kittori: [===|==-|---|---] <327hp 571m 539mv 16hour Someone jumps in the air and thrashes you to the ground! Someone's air thrash wounds you. Kittori: [===|==-|---|---] <307hp 571m 539mv 16hour Someone doesn't seem bothered by the volley of arrows. You fire from something and hit someone with one shot. Something's fury scratches someone. Someone dodges your attack. Someone parries your attack with its first hand. Someone parries your attack with its second hand. Someone dodges your attack. Your tsuki strike grazes someone. Something digs into someone's body. Your wrath injures someone. Someone's back fist mauls you. Someone's back fist misses you. You dodge someone's attack. Someone strikes a chakera point, stunning you. Someone's tiger claw DISMEMBERS you! Someone's whirlwind kick MUTILATES you! You sure are BLEEDING! You block someone's attack with your weapon. Someone's slash injures you. You sure are BLEEDING! Someone's slash wounds you. You sure are BLEEDING! Kittori: [==-|---|---|---] <147hp 571m 539mv 16hour Someone jumps in front of someone! You dodge someone's attack. You parry someone's attack. You parry someone's attack. You parry someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. Kittori: [==-|---|---|---] <147hp 571m 539mv 16hour flee Someone jumps in the air and thrashes you to the ground! Someone's air thrash mauls you. You sure are BLEEDING! Kittori: [==-|---|---|---] <126hp 571m 539mv 16hour Your shocking bite LACERATES someone! Your shocking bite decimates someone! Someone dodges your attack. Someone dodges your attack. Someone parries your attack with its first hand. Someone parries your attack with its first hand. Your tsuki strike mauls someone. Something digs into someone's body. Your wrath grazes someone. Someone's elbow slash devastates you! You sure are BLEEDING! You parry someone's attack. Someone's spin kick mauls you. You sure are BLEEDING! Someone executes "strike of the phantom dragon". A phantasmal dragon rears its head and breaths. Someone's phantom dragon DISMEMBERS you! You sure are BLEEDING! The world dims with pain as someone buries its fingers in your torso. Someone's dragon claw *** DEMOLISHES *** you! Someone stops short of a killing blow. As you lose your consciousness you see a swarm of guards surround you quickly. You can't see a thing! Your sentence has been set to Normal for 20 hours. Link to comment
hotspring monkey Posted May 9, 2018 Report Share Posted May 9, 2018 ctrl+a for viewing pleasure. Link to comment
f0xx Posted May 10, 2018 Report Share Posted May 10, 2018 23 hours ago, hotspring monkey said: ctrl+a for viewing pleasure. ctrl+c open notepad ctrl+v Read without losing your sight. Link to comment
f0xx Posted May 10, 2018 Report Share Posted May 10, 2018 That being said, what happend is bound to happen sooner or later. All he has to do is keep the fight going without dying, and at some point the stars will align, and there's nothing you can do about it. Link to comment
Twinblades713 Posted May 10, 2018 Report Share Posted May 10, 2018 I found that’s how it went with my monk. You mostly suck until you don’t, and you just have to wait and bait until that moment. Fun log! Link to comment
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