Nirn Posted June 28, 2006 Report Share Posted June 28, 2006 I am wondering how the armor class works. Say for instance what, other then being a bit harder to hit is the difference between -200 and -300 ac? Is there any damage resistance involved? Thanks. Link to comment Share on other sites More sharing options...
spiegel06 Posted June 28, 2006 Report Share Posted June 28, 2006 I believe there is another thread about this same topic. Let me check. Link to comment Share on other sites More sharing options...
Acerbity Posted June 28, 2006 Report Share Posted June 28, 2006 Many will just say, "Figure it out in game." Though, I'll give you a hint. AC affects how much someone misses/hits you, (or so I've been told), and as said by Behrens, TONS of other things. Low AC can be good sometimes, but you'd better raise your AC when a call-lightning happy invoker comes around. Link to comment Share on other sites More sharing options...
Zrothum Posted June 28, 2006 Report Share Posted June 28, 2006 *cough*Sachi*cough* Link to comment Share on other sites More sharing options...
Grumpy Posted June 28, 2006 Report Share Posted June 28, 2006 Once upon a time, I had -600AC on my cleric. Then I took took four eradicates from two call lightnings and died. End of story. Link to comment Share on other sites More sharing options...
zionpsyfer Posted June 28, 2006 Report Share Posted June 28, 2006 Actually, just the opposite. but you'd better raise your AC when a call-lightning happy invoker comes around. Link to comment Share on other sites More sharing options...
Warpnow Posted June 28, 2006 Report Share Posted June 28, 2006 No. Ac is in the negatives. Going from -600 to -100 is RAISING your Ac. Link to comment Share on other sites More sharing options...
KRins Posted June 28, 2006 Report Share Posted June 28, 2006 Warpnow FTW in the math department. Definately do not want to get caught in a called lightning with crazy AC. Turns your lovely suit of platemail into a lovely, shiny, sparky microwave. Link to comment Share on other sites More sharing options...
zionpsyfer Posted June 28, 2006 Report Share Posted June 28, 2006 Of all the..... Kids.... Raising my armor class == making it worse == making it better for you because == making worse for call lightning. Holy mother, that hurts. Link to comment Share on other sites More sharing options...
KRins Posted June 28, 2006 Report Share Posted June 28, 2006 I can say with absolute certainty... that I got a concussion from trying to understand that equation. AC is better when it is lower, people miss you more and other great things. AC that is really low is bad against vokers because you get electrocuted on the nasty by call lightning (which should be the case for all lightning spells cause everyone walks around in a metal exoskeletons which nullifies and outside chance you have of being grounded by boots or whatever.) Link to comment Share on other sites More sharing options...
mya Posted June 28, 2006 Report Share Posted June 28, 2006 I think some clerics forgot his santuary and gimped his saves. And i would not be messing with AC againt for call lightning as rangers get it and you need the AC to protect from his pets attacks. Also i do not see anyone telling on the forums how de AC damage reduction works. Only thing people will say is that if you gimp your Hitroll you start to miss on mobs, they dont even need to defend. Link to comment Share on other sites More sharing options...
zionpsyfer Posted June 28, 2006 Report Share Posted June 28, 2006 Precisely. (Sorry for the bleeding brain) Link to comment Share on other sites More sharing options...
Magick Posted June 28, 2006 Report Share Posted June 28, 2006 And i would not be messing with AC againt for call lightning as rangers get it and you need the AC to protect from his pets attacks. Yes Mya, I'm using your post. It was the first I grabbed for this occasion, with good reference to which I speak. There is a way you can nullify or reduce the effects of call lightning and still keep moderate hit/dam/saves/ac. Look around. Now it is possible that it might have changed since I tested it, but I doubt it. Link to comment Share on other sites More sharing options...
Behrens Posted June 28, 2006 Report Share Posted June 28, 2006 For those of you who play D&D, you'll get a reasonable approximation of what it does if you divide it by an integer (I'll let you experiment) and convert it into 2nd edition rules AC. It's close if you do that. Hardly perfect, as there have been some adjustments, but you'll get the idea. Link to comment Share on other sites More sharing options...
mya Posted June 28, 2006 Report Share Posted June 28, 2006 Now that is mean, i once looked at the D&D sec edition thing for AC (i think if memory does not fails me) and i did understand 0 of it. Then i looked at Stock Merc code and got lost in thac0 and thac32. Still cannot see why anyone uses tcha?? . That is so mean... So can we throw values at this ? Because i have this rule of thumb i use that no where near acurate but does the job, as Pi = 3,14 in circles. Or R= 0.082 witch fluctuates depending on Temperature and the Gas properties, for PV=nRT gas caculations. Better than calculating Z from Critical pressure and temperature data. So im rambling... Link to comment Share on other sites More sharing options...
Acerbity Posted June 29, 2006 Report Share Posted June 29, 2006 DO NOT remind me of Trig. Link to comment Share on other sites More sharing options...
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