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46 minutes ago, English lad said:

If he rages remember you can try and get him stuck on mobs as well due to rage auto-engage.  Summon is your friend.

He won't engage but just PC's while raging. There's few mobs that do assist the attacked or attacker, but still you're sitting 2? rounds from summon lag with angry zerk. See if he is mad enough to pursue you raged to cabal guardian 😇. It would be really neat if the zerk was devastation path.

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4 hours ago, Zhurong said:

and fury is supposed to be the path of 2handed, why does assault work when dual wielding? it shouldn't imo. the whole selection is based of using 2h handed weapons.

Probably because all zerk paths were seem to have needed a power-up in all matchups? Also probably because a two handed weapon is still being used while dual wielding?

 

Decimus

Anonymous poster hash: a8469...754

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It should be negated if dual wielding, as should most of the perks of the selections. It is based off using a 2 handed weapon with 2 hands. If not using 2 hands, no bonus should be given. Burnproof weapons shouldnt even be cleaved unless your physically using 2 hands.

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1 minute ago, Zhurong said:

It should be negated if dual wielding, as should most of the perks of the selections. It is based off using a 2 handed weapon with 2 hands. If not using 2 hands, no bonus should be given. Burnproof weapons shouldnt even be cleaved unless your physically using 2 hands.

And this is based off of... your opinion? Have you anything else to add to strengthen your argument at least other than "it should" or "it is" "shouldn't" .I ask because there was obviously a reason this as well as other zerk changes were implemented.

Though I do feel that completely destroying weapons completely are a little harsh and like the suggestion about making the weapon weaker (dmg noun change, avg dmg, hit/dam, or prog loss) upon each successful cleave while either slightly lagging or doing damage to compensate for losing such a strong ability.

 

Decimus

Anonymous poster hash: a8469...754

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idk Decimus, post the help file.  

I believe it says 2 handed several times? Dont have a zerk right now. 

it would be my geuss that you have a 2-hand primary and an offhand.  While this was intended for just two-handed with no offhand, but giants and how they can offhand wield with a 2-hand was overlooked. 

personally i think you should have to double grip. 

Why in the world do zerks need MORE hits while dual wielding.  

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I dont have the help file on hand, but it seems that it suggests that 2 handed weapons be used. So, your telling me that because your a larger race than you can have a great advantage with the skill as opposed to a smaller race. I am nearly positive, as Kyzarius stated, that it is an over sight. Now your getting into giant races as a whole have a major advantage as a fury zerker than any other option when that shouldnt be the case. So, in your theory, if I roll a fg warrior, his disarm should work better because he is a giant race and is natural stronger than everyone else. Let me just rip your whole arm off instead of disarming you. Hell, let me just step on you and be an instant kill. The FORCE behind FURY CLEAVE is the fact of your are SWINGING your weapon with TWO HANDS.

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Hmm in one thread an Imm asks for help in updating helpfiles. But you both think that helpfiles trumps everything else? I guess this means Lord Erelei was tricked by it? Lol.

 

Hot Change Date: 02/19/2018 posted by Erelei

Assault no longer does more damage than the average damage of their weapon (this was an oversight) - it will only do a random number between maxroll-2 and maxroll+3, while wielding one, two-handed weapon, and will only do maxroll-5 and maxroll-3 while wielding one two-handed weapon and one one-handed weapon in offhand.

Anonymous poster hash: a8469...754

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