egreir Posted August 9, 2018 Report Share Posted August 9, 2018 <1055hp 1373m 428mv 15hour n Kearrih's poison scratches her. <1055hp 1373m 428mv 15hour Upon sheets of ice Before you stands a vast ice field which seems virtually undisturbed by foreign beings for many ages. Pine trees line each side of this field and huge eagle like aves perch high upon these trees. The snow swirls and the wind howls menacingly in your ears. The sky is a dull grey - void of any color whatsoever. [Exits: north east south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Magical) A runed scroll. A strange looking fortune is here. (Glowing) A golden holy symbol is here. (Red Aura) An large behemoth like creature is here frozen in ice. A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <1055hp 1373m 426mv 15hour w Upon sheets of ice Before you stands a vast ice field which seems virtually undisturbed by foreign beings for many ages. Pine trees line each side of this field and huge eagle like aves perch high upon these trees. The snow swirls and the wind howls menacingly in your ears. The sky is a dull grey - void of any color whatsoever. [Exits: north east] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <1055hp 1373m 423mv 15hour n In the middle of swirling snow All you can see for miles around is white. Snow swirls around you at a furious pace, quickly covering your tracks that you left not too long ago. A small forest begins to grow here which lessens the bombardament of nature's forces a bit. Despite its inhospitable atmosphere, you see signs of human settlement upon this land. [Exits: north east south] A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <1055hp 1373m 420mv 15hour bra You brandish a glimmering white staff. A flesh golem is surrounded by a white aura. A stone golem is surrounded by a white aura. A mummy is surrounded by a white aura. A skeleton is surrounded by a white aura. A zombie is surrounded by a white aura. You are surrounded by a white aura. <1055hp 1373m 420mv 15hour oo s oo TICK IN 5 SECONDS. They aren't here. <1055hp 1423m 434mv 16hour Timer now at 30 secs. Upon sheets of ice Before you stands a vast ice field which seems virtually undisturbed by foreign beings for many ages. Pine trees line each side of this field and huge eagle like aves perch high upon these trees. The snow swirls and the wind howls menacingly in your ears. The sky is a dull grey - void of any color whatsoever. [Exits: north east] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <1055hp 1423m 431mv 16hour They aren't here. <1055hp 1423m 431mv 16hour e Upon sheets of ice Before you stands a vast ice field which seems virtually undisturbed by foreign beings for many ages. Pine trees line each side of this field and huge eagle like aves perch high upon these trees. The snow swirls and the wind howls menacingly in your ears. The sky is a dull grey - void of any color whatsoever. [Exits: north east south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Magical) A runed scroll. A strange looking fortune is here. (Glowing) A golden holy symbol is here. (Red Aura) An large behemoth like creature is here frozen in ice. A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <1055hp 1423m 428mv 16hour oo They aren't here. <1055hp 1423m 428mv 16hour s A glowing blue ball of light Blue light glows all around you as a white center beckons you toward the entrance to the portal. A dull humming sound is heard all around you as resident creatures shriek at you in anger and frustration. as you edge closer, time begins to rift and rip apart ..tearing at you body and your soul. You feel like that you are burning up. Dying .... forever dying.... [Exits: north down] An IMPORTANT magical sign floats here. (Translucent) A trapped ghost unable to return to his body. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <1055hp 1423m 426mv 16hour oo They aren't here. <1055hp 1423m 426mv 16hour d The frigid wastelands You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make it impossible for you to discern any directions. [Exits: north east south west up] (Red Aura) The white yeti crouches here snarling. A plains barbarian is here, clad in heavy furs. A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <1055hp 1423m 424mv 16hour oo They aren't here. <1055hp 1423m 424mv 16hour sca You scan all around. You scan north. *** Range 1 (north) *** A huge ice worm burrows through the ice and snow here. It rears up and attacks! *** Range 2 (north) *** A huge ice worm burrows through the ice and snow here. It rears up and attacks! A plains barbarian is here, clad in heavy furs. *** Range 3 (north) *** (Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master. (Red Aura) (White Aura) Xaexil the Imperator of the Ossein is here, sitting astride a warhorse. (Red Aura) The white yeti crouches here snarling. A plains barbarian is here, clad in heavy furs. *** Range 4 (north) *** A huge ice worm burrows through the ice and snow here. It rears up and attacks! *** Range 5 (north) *** A huge ice worm burrows through the ice and snow here. It rears up and attacks! A plains barbarian is here, clad in heavy furs. *** Range 6 (north) *** (Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master. (Red Aura) (White Aura) Xaexil the Imperator of the Ossein is here, sitting astride a warhorse. (Red Aura) The white yeti crouches here snarling. A plains barbarian is here, clad in heavy furs. You scan east. *** Range 1 (east) *** (Red Aura) The white yeti crouches here snarling. *** Range 3 (east) *** (Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master. (Red Aura) (White Aura) Xaexil the Imperator of the Ossein is here, sitting astride a warhorse. (Red Aura) The white yeti crouches here snarling. A plains barbarian is here, clad in heavy furs. *** Range 4 (east) *** (Red Aura) The white yeti crouches here snarling. *** Range 6 (east) *** (Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master. (Red Aura) (White Aura) Xaexil the Imperator of the Ossein is here, sitting astride a warhorse. (Red Aura) The white yeti crouches here snarling. A plains barbarian is here, clad in heavy furs. You scan south. *** Range 1 (south) *** A huge ice worm burrows through the ice and snow here. It rears up and attacks! A plains barbarian is here, clad in heavy furs. *** Range 2 (south) *** A huge ice worm burrows through the ice and snow here. It rears up and attacks! *** Range 3 (south) *** (Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master. (Red Aura) (White Aura) Xaexil the Imperator of the Ossein is here, sitting astride a warhorse. (Red Aura) The white yeti crouches here snarling. A plains barbarian is here, clad in heavy furs. *** Range 4 (south) *** A huge ice worm burrows through the ice and snow here. It rears up and attacks! A plains barbarian is here, clad in heavy furs. *** Range 5 (south) *** A huge ice worm burrows through the ice and snow here. It rears up and attacks! *** Range 6 (south) *** (Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master. (Red Aura) (White Aura) Xaexil the Imperator of the Ossein is here, sitting astride a warhorse. (Red Aura) The white yeti crouches here snarling. A plains barbarian is here, clad in heavy furs. You scan west. *** Range 2 (west) *** (Red Aura) The white yeti crouches here snarling. *** Range 3 (west) *** (Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master. (Red Aura) (White Aura) Xaexil the Imperator of the Ossein is here, sitting astride a warhorse. (Red Aura) The white yeti crouches here snarling. A plains barbarian is here, clad in heavy furs. *** Range 5 (west) *** (Red Aura) The white yeti crouches here snarling. *** Range 6 (west) *** (Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master. (Red Aura) (White Aura) Xaexil the Imperator of the Ossein is here, sitting astride a warhorse. (Red Aura) The white yeti crouches here snarling. A plains barbarian is here, clad in heavy furs. You scan up. *** Range 1 (up) *** (Translucent) A trapped ghost unable to return to his body. You scan down. <1055hp 1423m 424mv 16hour where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil The frigid wastelands <PK> $Kearrih Floating in blue light <1055hp 1423m 424mv 16hour s The frigid wastelands You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make it impossible for you to discern any directions. [Exits: north east south west] A huge ice worm burrows through the ice and snow here. It rears up and attacks! A plains barbarian is here, clad in heavy furs. A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <1055hp 1423m 421mv 16hour e The frigid wastelands You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make impossible for you to discern any directions. [Exits: north east south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A plains barbarian is here, clad in heavy furs. A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <1055hp 1423m 418mv 16hour oo They aren't here. <1055hp 1423m 418mv 16hour n The Glacier Temple You are in a small temple. It appears to be built entirely from ice. The ice walls are frosted and are opaque. There is a small blue portal here. You can go north, to enter the portal. Looking south, you see a world of white outside the open doorway. Swirling snow and bright light obscure your view. [Exits: north south] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <1055hp 1423m 416mv 16hour oo They aren't here. <1055hp 1423m 416mv 16hour sca You scan all around. You scan north. *** Range 1 (north) *** (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. You scan east. You scan south. *** Range 1 (south) *** A plains barbarian is here, clad in heavy furs. You scan west. You scan up. You scan down. <1055hp 1423m 416mv 16hour Kearrih flies in. A black drake flies in. <1055hp 1423m 416mv 16hour n Floating in blue light You seem to be floating in blue weightlessness. You tumble head over heels and finally right yourself. Gaining your bearings, you notice that there are two "windows" in the sea of blue here. One to the south shows an image of a snowy plain. Another window the the north shows an image of a rocky shore. [Exits: north south] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <1055hp 1423m 415mv 16hour oo They aren't here. <1055hp 1423m 415mv 16hour Kearrih flies in. A black drake flies in. <1055hp 1423m 415mv 16hour oo Kearrih yells 'Die! Xaexil, you sorcerous dog!' Kearrih appears to be blinded. Kearrih has a few scratches. Xaexil: [===|===|===|===] <1055hp 1398m 415mv 16hour Kearrih parries your attack. The Nimbus of Power hums with an inner energy. You feel better. A zombie's beating LACERATES Kearrih! A skeleton's cleave decimates Kearrih! Kearrih's poison scratches her. A mummy jumps in front of you! A black drake's poisoned bite hits you. Kearrih has a few scratches. Xaexil: [===|===|===|===] <1043hp 1398m 415mv 16hour Kearrih has fled! Kearrih flies north. <1043hp 1398m 415mv 16hour A black drake's poisoned bite misses you. A black drake is in excellent condition. Xaexil: [===|===|===|===] <1043hp 1398m 415mv 16hour c aci kearrih They aren't here. A black drake is in excellent condition. Xaexil: [===|===|===|===] <1043hp 1398m 415mv 16hour c aci kearrih They aren't here. A black drake is in excellent condition. Xaexil: [===|===|===|===] <1043hp 1398m 415mv 16hour fle You flee from combat! The Blood Sea Portal You stand on a small pedestal-like altar that has been built on the shore here. Standing here, you can look out across the sea. You can almost imagine that you see a far away island. Dominating the altar is a small blue portal. It is possible to walk south into the portal. The shore itself extends to the north, east, and west. There are small inscriptions on the rock at the base of the portal. [Exits: north east south west] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <1043hp 1398m 414mv 16hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. *** Range 3 (south) *** A plains barbarian is here, clad in heavy furs. You scan west. You scan up. You scan down. <1043hp 1398m 414mv 16hour s Floating in blue light You seem to be floating in blue weightlessness. You tumble head over heels and finally right yourself. Gaining your bearings, you notice that there are two "windows" in the sea of blue here. One to the south shows an image of a snowy plain. Another window the the north shows an image of a rocky shore. [Exits: north south] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <1043hp 1398m 413mv 16hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 2 (south) *** A plains barbarian is here, clad in heavy furs. You scan west. You scan up. You scan down. <1043hp 1398m 413mv 16hour n n The Blood Sea Portal You stand on a small pedestal-like altar that has been built on the shore here. Standing here, you can look out across the sea. You can almost imagine that you see a far away island. Dominating the altar is a small blue portal. It is possible to walk south into the portal. The shore itself extends to the north, east, and west. There are small inscriptions on the rock at the base of the portal. [Exits: north east south west] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <1043hp 1398m 412mv 16hour n The rocky shoreline You are on a rocky shore that borders a vast sea. A stiff wind blows here and whistles among the rocks. You see an altar of some sort built on the shore to the south. The shore itself leads east and west. Looking up, you see foothills and rocky crags. [Exits: east south west up] (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. Kearrih flies up. <1043hp 1398m 411mv 16hour where Alas, you cannot go that way. <1043hp 1398m 411mv 16hour c aci kearrih Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil The rocky shoreline <PK> $Kearrih The hills overlooking the shoreline <1043hp 1398m 411mv 16hour u They aren't here. <1043hp 1398m 411mv 16hour The hills overlooking the shoreline You stand on a barren section of hills that overlook a rocky shoreline. The stiff ocean wind has blown the rocks smooth here and you have to lean forward a bit to keep your balance. The salty sea air fills your nostrils and you notice signs of life in the rocky crags here. You can climb down towards the shore or head north into the hills themselves. The rocky summit you are standing leads east and west along the shoreline. [Exits: north east west down] (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. Kearrih flies down. <1043hp 1398m 410mv 16hour c aci kearrih They aren't here. <1043hp 1398m 410mv 16hour sca You scan all around. You scan north. *** Range 1 (north) *** A huge, gnarled tree stands here, battered by age and nature. *** Range 3 (north) *** (Red Aura) (White Aura) A dark ethereal knight hovers over the bloody clearing. You scan east. *** Range 1 (east) *** A rather large rock toad sits here, croaking loudly. You scan south. You scan west. You scan up. You scan down. <1043hp 1398m 410mv 16hour d The rocky shoreline You are on a rocky shore that borders a vast sea. A stiff wind blows here and whistles among the rocks. You see an altar of some sort built on the shore to the south. The shore itself leads east and west. Looking up, you see foothills and rocky crags. [Exits: east south west up] A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <1043hp 1398m 409mv 16hour c aci kearrih They aren't here. <1043hp 1398m 409mv 16hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. You scan south. *** Range 2 (south) *** (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. *** Range 4 (south) *** A plains barbarian is here, clad in heavy furs. You scan west. You scan up. You scan down. <1043hp 1398m 409mv 16hour c aci kearrih They aren't here. <1043hp 1398m 409mv 16hour c aci kearrih They aren't here. <1043hp 1398m 409mv 16hour c aci kearrih They aren't here. <1043hp 1398m 409mv 16hour c aci kearrih They aren't here. <1043hp 1398m 409mv 16hour c aci kearrih They aren't here. <1043hp 1398m 409mv 16hour e The rocky shore You stand at the base of some rocky hills, where they meet a rocky shore. A vast sea is to your south. Looking to the southwest, you see a small altar. The shore stretches out to the south and west. It is possible to climb up into the hills here. [Exits: south west up] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <1043hp 1398m 408mv 16hour c aci kearrih They aren't here. <1043hp 1398m 408mv 16hour TICK IN 5 SECONDS. sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. *** Range 1 (up) *** A rather large rock toad sits here, croaking loudly. You scan down. <1043hp 1398m 408mv 16hour u The hills above the shoreline You stand on a rocky summit overlooking a rough shoreline below. The sea wind blows hard across the rocks here and they have been worn smooth with time. Looking around, you notice that you can safely climb down towards the shore. The hills themselves stretch towards the north. The rough summit you stand upon leads west along the shoreline. [Exits: north west down] A rather large rock toad sits here, croaking loudly. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <1043hp 1398m 407mv 16hour n Before the dark cave You stand directly before a huge dark cave. The rocks and boulders outside the cave are covered with blood stains and all types of broken and shattered bones lie around. An unbearable stench comes from within the cave itself. The dark cave entrance looms to the east. The hills themselves lead towards the north, south, and west. [Exits: north east south west] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <1043hp 1398m 405mv 16hour where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil Before the dark cave <PK> $Kearrih Inside the horrid cave <1043hp 1398m 405mv 16hour e Inside the horrid cave The stench is overwhelming. You can hardly breathe as you enter the cave. Looking around, you realize that some bizarre and horrible creature uses this cave as a home. Skeletal remains lie all over. Several half-eaten corpses are rotting away slowly in the gloomy darkness. In the back of the cave, you see a large pile of rotting cloth, fur, and plant matter. Light and safety is towards the west. [Exits: east west] (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A slimy, gross creature is here munching on a corpse. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <1043hp 1398m 404mv 16hour e A tunnel in the darkness You've found a slimy passageway, just tall enough for a human to walk through unobstructed. The walls here are gray stone, and seem hand hewn, and rather recently carved. The tunnel reeks of putrid decay, and ahead, you can hear the growling of some otherworldly beast. This is not a nice place to stay. [Exits: west up] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <1043hp 1398m 403mv 16hour Kearrih flies in. <1043hp 1398m 403mv 16hour c aci kearrih Kearrih yells 'Die! Xaexil, you sorcerous dog!' Your acid blast LACERATES Kearrih! Kearrih has some small wounds and bruises. Xaexil: [===|===|===|===] <1043hp 1378m 403mv 16hour Kearrih parries your attack. A zombie's kicked dirt misses Kearrih. A mummy's disease decimates Kearrih! Kearrih's poison scratches her. A Brimstone Contraption's flame MUTILATES you! Kearrih's wallop maims you! Kearrih's wallop maims you! A Gruesome Mask comes to life, twisting into a look of pure evil and terror! You feel scared for a second. Kearrih has some small wounds and bruises. Xaexil: [===|===|===|==-] <937hp 1378m 403mv 16hour The air around Kearrih emits a blue aura then fades. Kearrih has some small wounds and bruises. Xaexil: [===|===|===|==-] <944hp 1404m 434mv 17hour Timer now at 30 secs. Kearrih has fled! Kearrih flies up. <944hp 1404m 434mv 17hour oo They aren't here. <944hp 1404m 434mv 17hour u Upon a Blasted Plateau The hard mountainous ground has been blasted into oblivion here, creating a perfectly flat plateau. The ground is smooth with a wide road leading north towards an ominous dark fortress. [Exits: north down] The ruined remnants of the knight castle wall has been dumped here. (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. Kearrih flies down. <944hp 1404m 433mv 17hour oo They aren't here. <944hp 1404m 433mv 17hour d A tunnel in the darkness You've found a slimy passageway, just tall enough for a human to walk through unobstructed. The walls here are gray stone, and seem hand hewn, and rather recently carved. The tunnel reeks of putrid decay, and ahead, you can hear the growling of some otherworldly beast. This is not a nice place to stay. [Exits: west up] (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. Kearrih scans all around. <944hp 1404m 432mv 17hour oo Kearrih yells 'Die! Xaexil, you sorcerous dog!' Kearrih appears to be blinded. Kearrih has some small wounds and bruises. Xaexil: [===|===|===|==-] <944hp 1379m 432mv 17hour Kearrih blocks your attack with her weapon. A zombie's beating maims Kearrih! A zombie's beating decimates Kearrih! A skeleton's cleave wounds Kearrih. A skeleton's cleave wounds Kearrih. A mummy tries to disarm Kearrih, but fails. Kearrih's poison scratches her. A Brimstone Contraption's flame mauls you. Kearrih's wallop mauls you. Kearrih has quite a few wounds. Xaexil: [===|===|===|==-] <900hp 1379m 432mv 17hour Kearrih has fled! Kearrih flies west. <900hp 1379m 432mv 17hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A slimy, gross creature is here munching on a corpse. *** Range 3 (west) *** A huge, gnarled tree stands here, battered by age and nature. *** Range 4 (west) *** A rather large rock toad sits here, croaking loudly. You scan up. You scan down. <900hp 1379m 432mv 17hour Kearrih flies in. <900hp 1379m 432mv 17hour c aci kearrih Kearrih yells 'Die! Xaexil, you sorcerous dog!' Your acid blast maims Kearrih! Kearrih has quite a few wounds. Xaexil: [===|===|===|==-] <900hp 1359m 432mv 17hour w c aci kearrih Kearrih has fled! Kearrih flies west. <900hp 1359m 432mv 17hour oo Kearrih flies in. <900hp 1359m 432mv 17hour Inside the horrid cave The stench is overwhelming. You can hardly breathe as you enter the cave. Looking around, you realize that some bizarre and horrible creature uses this cave as a home. Skeletal remains lie all over. Several half-eaten corpses are rotting away slowly in the gloomy darkness. In the back of the cave, you see a large pile of rotting cloth, fur, and plant matter. Light and safety is towards the west. [Exits: east west] A slimy, gross creature is here munching on a corpse. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <900hp 1359m 431mv 17hour They aren't here. <900hp 1359m 431mv 17hour They aren't here. <900hp 1359m 431mv 17hour oo They aren't here. <900hp 1359m 431mv 17hour oo They aren't here. <900hp 1359m 431mv 17hour oo They aren't here. <900hp 1359m 431mv 17hour e A tunnel in the darkness You've found a slimy passageway, just tall enough for a human to walk through unobstructed. The walls here are gray stone, and seem hand hewn, and rather recently carved. The tunnel reeks of putrid decay, and ahead, you can hear the growling of some otherworldly beast. This is not a nice place to stay. [Exits: west up] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <900hp 1359m 430mv 17hour oo They aren't here. <900hp 1359m 430mv 17hour u Upon a Blasted Plateau The hard mountainous ground has been blasted into oblivion here, creating a perfectly flat plateau. The ground is smooth with a wide road leading north towards an ominous dark fortress. [Exits: north down] The ruined remnants of the knight castle wall has been dumped here. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <900hp 1359m 429mv 17hour oo They aren't here. <900hp 1359m 429mv 17hour n n Nearing the Dark Fortress You travel along a road blasted within the hard rock of this area by magics and powers unknown. Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat. Not a single living thing can be heard. [Exits: north south] (Red Aura) (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you. The ruined remnants of the knight castle wall has been dumped here. A single construct with glowing red eyes stands here. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <900hp 1359m 427mv 17hour oo Nearing the Dark Fortress You travel along a road blasted within the hard rock of this area by magics and powers unknown. Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat. Not a single living thing can be heard. [Exits: north east south] The ruined remnants of the knight castle wall has been dumped here. A bleeding paladin of knight lies in the dirt here. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <900hp 1359m 425mv 17hour sca They aren't here. <900hp 1359m 425mv 17hour You scan all around. You scan north. *** Range 1 (north) *** (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. (White Aura) An Abomination bars the way. The Nexus altar stands here. You scan east. *** Range 1 (east) *** (Red Aura) (White Aura) The demonologist is here, ready to 'operate'. You scan south. *** Range 1 (south) *** A single construct with glowing red eyes stands here. You scan west. You scan up. You scan down. <900hp 1359m 425mv 17hour oo They aren't here. <900hp 1359m 425mv 17hour oo oo They aren't here. <900hp 1359m 425mv 17hour They aren't here. <900hp 1359m 425mv 17hour oo They aren't here. <900hp 1359m 425mv 17hour oo They aren't here. Kearrih flies in. <900hp 1359m 425mv 17hour Kearrih flies south. <900hp 1359m 425mv 17hour oo They aren't here. <900hp 1359m 425mv 17hour oo They aren't here. <900hp 1359m 425mv 17hour s s Nearing the Dark Fortress You travel along a road blasted within the hard rock of this area by magics and powers unknown. Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat. Not a single living thing can be heard. [Exits: north south] (Red Aura) (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you. The ruined remnants of the knight castle wall has been dumped here. (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A single construct with glowing red eyes stands here. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <900hp 1359m 423mv 17hour Kearrih flies north. <900hp 1359m 423mv 17hour oo Upon a Blasted Plateau The hard mountainous ground has been blasted into oblivion here, creating a perfectly flat plateau. The ground is smooth with a wide road leading north towards an ominous dark fortress. [Exits: north down] The ruined remnants of the knight castle wall has been dumped here. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <900hp 1359m 421mv 17hour They aren't here. <900hp 1359m 421mv 17hour oo They aren't here. <900hp 1359m 421mv 17hour oo They aren't here. <900hp 1359m 421mv 17hour oo They aren't here. <900hp 1359m 421mv 17hour s Alas, you cannot go that way. <900hp 1359m 421mv 17hour d A tunnel in the darkness You've found a slimy passageway, just tall enough for a human to walk through unobstructed. The walls here are gray stone, and seem hand hewn, and rather recently carved. The tunnel reeks of putrid decay, and ahead, you can hear the growling of some otherworldly beast. This is not a nice place to stay. [Exits: west up] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <900hp 1359m 420mv 17hour oo They aren't here. <900hp 1359m 420mv 17hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** A slimy, gross creature is here munching on a corpse. *** Range 3 (west) *** A huge, gnarled tree stands here, battered by age and nature. *** Range 4 (west) *** A rather large rock toad sits here, croaking loudly. You scan up. You scan down. <900hp 1359m 420mv 17hour oo They aren't here. <900hp 1359m 420mv 17hour oo oo TICK IN 5 SECONDS. They aren't here. <900hp 1359m 420mv 17hour af They aren't here. <900hp 1359m 420mv 17hour You are affected by the following: Spell: sanctuary : for 6 hours Spell: protective shield: for 2 hours Spell: mounted : for 122 hours Spell: armor : modifies ac by -20 for 23 hours Spell: detect magic : for 29 hours Spell: detect invis : for 29 hours <900hp 1359m 420mv 17hour oo They aren't here. <900hp 1359m 420mv 17hour oo oo They aren't here. <900hp 1359m 420mv 17hour They aren't here. <900hp 1359m 420mv 17hour oo oo They aren't here. <900hp 1359m 420mv 17hour They aren't here. <900hp 1359m 420mv 17hour oo oo They aren't here. <900hp 1359m 420mv 17hour They aren't here. <900hp 1359m 420mv 17hour oo oo They aren't here. <900hp 1359m 420mv 17hour They aren't here. <900hp 1359m 420mv 17hour u Upon a Blasted Plateau The hard mountainous ground has been blasted into oblivion here, creating a perfectly flat plateau. The ground is smooth with a wide road leading north towards an ominous dark fortress. [Exits: north down] The ruined remnants of the knight castle wall has been dumped here. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <900hp 1359m 419mv 17hour Kearrih flies in. <900hp 1359m 419mv 17hour oo Kearrih yells 'Die! Xaexil, you sorcerous dog!' You fail to blind Kearrih. Kearrih has quite a few wounds. Xaexil: [===|===|===|==-] <900hp 1334m 419mv 17hour Kearrih parries your attack. Kearrih blocks your attack with her weapon. Kearrih's poison scratches her. A Brimstone Contraption's flame devastates you! Kearrih's wallop devastates you! Kearrih's wallop decimates you! Kearrih has quite a few wounds. Xaexil: [===|===|===|=--] <815hp 1334m 419mv 17hour oo Kearrih has fled! Kearrih flies down. <815hp 1334m 419mv 17hour They aren't here. <815hp 1334m 419mv 17hour oo They aren't here. <815hp 1334m 419mv 17hour oo They aren't here. <815hp 1334m 419mv 17hour oo They aren't here. <815hp 1334m 419mv 17hour d A tunnel in the darkness You've found a slimy passageway, just tall enough for a human to walk through unobstructed. The walls here are gray stone, and seem hand hewn, and rather recently carved. The tunnel reeks of putrid decay, and ahead, you can hear the growling of some otherworldly beast. This is not a nice place to stay. [Exits: west up] (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. Kearrih flies up. <815hp 1334m 418mv 17hour oo They aren't here. <815hp 1334m 418mv 17hour oo oo They aren't here. <815hp 1334m 418mv 17hour They aren't here. <825hp 1369m 434mv 18hour Timer now at 30 secs. oo They aren't here. <825hp 1369m 434mv 18hour oo They aren't here. <825hp 1369m 434mv 18hour oo They aren't here. <825hp 1369m 434mv 18hour oo They aren't here. <825hp 1369m 434mv 18hour oo They aren't here. <825hp 1369m 434mv 18hour oo They aren't here. <825hp 1369m 434mv 18hour oo They aren't here. <825hp 1369m 434mv 18hour u Upon a Blasted Plateau The hard mountainous ground has been blasted into oblivion here, creating a perfectly flat plateau. The ground is smooth with a wide road leading north towards an ominous dark fortress. [Exits: north down] The ruined remnants of the knight castle wall has been dumped here. (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <825hp 1369m 433mv 18hour oo Kearrih yells 'Die! Xaexil, you sorcerous dog!' You fail to blind Kearrih. Kearrih has quite a few wounds. Xaexil: [===|===|===|=--] <825hp 1344m 433mv 18hour Kearrih dodges your attack. A zombie gets a wild look in its eyes. Kearrih is blinded by the dirt in her eyes! A skeleton's kicked dirt grazes Kearrih. A mummy's disease maims Kearrih! A Brimstone Contraption's flame misses you. Kearrih's wallop devastates you! You parry Kearrih's attack. A Gruesome Mask comes to life, twisting into a look of pure evil and terror! You start to panic as your mind runs away from you! Kearrih has quite a few wounds. Xaexil: [===|===|===|---] <793hp 1344m 433mv 18hour oo Kearrih is already blinded. Kearrih has quite a few wounds. Xaexil: [===|===|===|---] <793hp 1319m 433mv 18hour Kearrih has fled! Kearrih flies north. <793hp 1319m 433mv 18hour c shat Cast the spell on whom? <793hp 1319m 433mv 18hour alias "help alias" for info on commands. Alias Commands ----------------------------------------------- 1 . ii = c aci celan 2 . jj = c ac vorm 3 . ll = c vam nym 4 . mm = pw vormalog 5 . oo = c blind kear 6 . pp = o all rescue xaexil 7 . pw = c 'powerword stun' 8 . pps = c protectiv 9 . see = c 'detect i 10. seem = c 'detect mag 11. smm = c 'summon mummy 12. spring = c 'create spri 13. tap = c 'soul tap 14. uu = c ac vorm <793hp 1319m 433mv 18hour c aci kearrih They aren't here. <793hp 1319m 433mv 18hour n Nearing the Dark Fortress You travel along a road blasted within the hard rock of this area by magics and powers unknown. Black soot and ash covers much of surrounding area, fenced on either side by rows upon rows of pikes graced with heads shrunken from heat. Not a single living thing can be heard. [Exits: north south] (Red Aura) (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you. The ruined remnants of the knight castle wall has been dumped here. A single construct with glowing red eyes stands here. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <793hp 1319m 431mv 18hour c aci kearrih They aren't here. <793hp 1319m 431mv 18hour sca You scan all around. You scan north. *** Range 1 (north) *** A bleeding paladin of knight lies in the dirt here. *** Range 2 (north) *** (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. (White Aura) An Abomination bars the way. The Nexus altar stands here. You scan east. You scan south. You scan west. You scan up. You scan down. <793hp 1319m 431mv 18hour c aci kearrih They aren't here. <793hp 1319m 431mv 18hour c aci kearrih They aren't here. <793hp 1319m 431mv 18hour af You are affected by the following: Spell: fear : for 1 hours Spell: sanctuary : for 5 hours Spell: protective shield: for 1 hours Spell: mounted : for 121 hours Spell: armor : modifies ac by -20 for 22 hours Spell: detect magic : for 28 hours Spell: detect invis : for 28 hours Kearrih flies in. <793hp 1319m 431mv 18hour Kearrih flies south. <793hp 1319m 431mv 18hour c aci kearrih They aren't here. <793hp 1319m 431mv 18hour s Upon a Blasted Plateau The hard mountainous ground has been blasted into oblivion here, creating a perfectly flat plateau. The ground is smooth with a wide road leading north towards an ominous dark fortress. [Exits: north down] The ruined remnants of the knight castle wall has been dumped here. (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <793hp 1319m 429mv 18hour c aci kearrih Kearrih flies down. <793hp 1319m 429mv 18hour They aren't here. <793hp 1319m 429mv 18hour d A tunnel in the darkness You've found a slimy passageway, just tall enough for a human to walk through unobstructed. The walls here are gray stone, and seem hand hewn, and rather recently carved. The tunnel reeks of putrid decay, and ahead, you can hear the growling of some otherworldly beast. This is not a nice place to stay. [Exits: west up] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <793hp 1319m 428mv 18hour c aci kearrih w They aren't here. <793hp 1319m 428mv 18hour w Inside the horrid cave The stench is overwhelming. You can hardly breathe as you enter the cave. Looking around, you realize that some bizarre and horrible creature uses this cave as a home. Skeletal remains lie all over. Several half-eaten corpses are rotting away slowly in the gloomy darkness. In the back of the cave, you see a large pile of rotting cloth, fur, and plant matter. Light and safety is towards the west. [Exits: east west] A slimy, gross creature is here munching on a corpse. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <793hp 1319m 427mv 18hour sca Before the dark cave You stand directly before a huge dark cave. The rocks and boulders outside the cave are covered with blood stains and all types of broken and shattered bones lie around. An unbearable stench comes from within the cave itself. The dark cave entrance looms to the east. The hills themselves lead towards the north, south, and west. [Exits: north east south west] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <793hp 1319m 426mv 18hour You scan all around. You scan north. *** Range 1 (north) *** A rather large rock toad sits here, croaking loudly. You scan east. *** Range 1 (east) *** A slimy, gross creature is here munching on a corpse. You scan south. *** Range 1 (south) *** A rather large rock toad sits here, croaking loudly. You scan west. *** Range 1 (west) *** A huge, gnarled tree stands here, battered by age and nature. *** Range 2 (west) *** (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A rather large rock toad sits here, croaking loudly. You scan up. You scan down. <793hp 1319m 426mv 18hour w Before the huge tree You enter a large ring of boulders. Sheltered by this wall of stones, a small cluster of plants have sprung up. In the center of this group of trees and bushes is a huge gnarled tree. It appears to have been twisted and torn by the forces of nature. It sways and moans as a strong wind from the south tears through its old feeble branches. The hills themselves lead in all directions. [Exits: north east south west] A huge, gnarled tree stands here, battered by age and nature. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <793hp 1319m 424mv 18hour c sleep kearrih They aren't here. <793hp 1319m 424mv 18hour sca You scan all around. You scan north. *** Range 2 (north) *** (Red Aura) (White Aura) A dark ethereal knight hovers over the bloody clearing. You scan east. *** Range 2 (east) *** A slimy, gross creature is here munching on a corpse. You scan south. You scan west. *** Range 1 (west) *** A rather large rock toad sits here, croaking loudly. You scan up. You scan down. <793hp 1319m 424mv 18hour c sleep kearrih They aren't here. <793hp 1319m 424mv 18hour s The hills overlooking the shoreline You stand on a barren section of hills that overlook a rocky shoreline. The stiff ocean wind has blown the rocks smooth here and you have to lean forward a bit to keep your balance. The salty sea air fills your nostrils and you notice signs of life in the rocky crags here. You can climb down towards the shore or head north into the hills themselves. The rocky summit you are standing leads east and west along the shoreline. [Exits: north east west down] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <793hp 1319m 422mv 18hour sca You scan all around. You scan north. *** Range 1 (north) *** A huge, gnarled tree stands here, battered by age and nature. *** Range 2 (north) *** (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. *** Range 3 (north) *** (Red Aura) (White Aura) A dark ethereal knight hovers over the bloody clearing. You scan east. *** Range 1 (east) *** A rather large rock toad sits here, croaking loudly. You scan south. You scan west. You scan up. You scan down. <793hp 1319m 422mv 18hour d The rocky shoreline You are on a rocky shore that borders a vast sea. A stiff wind blows here and whistles among the rocks. You see an altar of some sort built on the shore to the south. The shore itself leads east and west. Looking up, you see foothills and rocky crags. [Exits: east south west up] A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <793hp 1319m 421mv 18hour n Alas, you cannot go that way. <793hp 1319m 421mv 18hour u The hills overlooking the shoreline You stand on a barren section of hills that overlook a rocky shoreline. The stiff ocean wind has blown the rocks smooth here and you have to lean forward a bit to keep your balance. The salty sea air fills your nostrils and you notice signs of life in the rocky crags here. You can climb down towards the shore or head north into the hills themselves. The rocky summit you are standing leads east and west along the shoreline. [Exits: north east west down] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <793hp 1319m 420mv 18hour c sleep kearrih They aren't here. <793hp 1319m 420mv 18hour n Before the huge tree You enter a large ring of boulders. Sheltered by this wall of stones, a small cluster of plants have sprung up. In the center of this group of trees and bushes is a huge gnarled tree. It appears to have been twisted and torn by the forces of nature. It sways and moans as a strong wind from the south tears through its old feeble branches. The hills themselves lead in all directions. [Exits: north east south west] A huge, gnarled tree stands here, battered by age and nature. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <793hp 1319m 418mv 18hour c sleep kearrih They aren't here. <793hp 1319m 418mv 18hour n TICK IN 5 SECONDS. Up the rocky hillside You are climbing on a rocky hillside. As you scramble about, loose rocks and small boulders bounce and fall down below you. To the east and west are more stable ground. The hillside itself goes on higher to the south and it drops away to the north. [Exits: north east south west] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <793hp 1319m 416mv 18hour c sleep kearrih They aren't here. <793hp 1319m 416mv 18hour sca You scan all around. You scan north. *** Range 1 (north) *** (Red Aura) (White Aura) A dark ethereal knight hovers over the bloody clearing. You scan east. *** Range 1 (east) *** A rather large rock toad sits here, croaking loudly. You scan south. *** Range 1 (south) *** A huge, gnarled tree stands here, battered by age and nature. You scan west. *** Range 1 (west) *** A rather large rock toad sits here, croaking loudly. You scan up. You scan down. <793hp 1319m 416mv 18hour w The sparse foothills You are in foothills that are sparsely covered by scraggly bushes and weather beaten trees. There are little signs of life here. Only bare rock and dry dirt can be seen. To the east is a small pass that will allow you to leave the foothills. The foothills themselves extend to the south. [Exits: east south] A rather large rock toad sits here, croaking loudly. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <793hp 1319m 414mv 18hour sca You scan all around. You scan north. You scan east. *** Range 2 (east) *** A rather large rock toad sits here, croaking loudly. You scan south. *** Range 1 (south) *** A rather large rock toad sits here, croaking loudly. You scan west. You scan up. You scan down. <793hp 1319m 414mv 18hour where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil The sparse foothills <PK> $Kearrih In the dense forest <793hp 1319m 414mv 18hour e Up the rocky hillside You are climbing on a rocky hillside. As you scramble about, loose rocks and small boulders bounce and fall down below you. To the east and west are more stable ground. The hillside itself goes on higher to the south and it drops away to the north. [Exits: north east south west] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <793hp 1319m 412mv 18hour e sca Standing on level ground You are standing at the edge of a steep set of foothills. Looking down, you see what appears to be a marshy, dark forest. It reeks of death and decay. Even here, you catch its scent on the winds. From here, you can travel south deeper into the foothills or to the west where a small pass will allow you to climb down. [Exits: south west] A rather large rock toad sits here, croaking loudly. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <793hp 1319m 410mv 18hour You scan all around. You scan north. You scan east. You scan south. *** Range 2 (south) *** A rather large rock toad sits here, croaking loudly. You scan west. *** Range 2 (west) *** A rather large rock toad sits here, croaking loudly. You scan up. You scan down. <793hp 1319m 410mv 18hour w n Up the rocky hillside You are climbing on a rocky hillside. As you scramble about, loose rocks and small boulders bounce and fall down below you. To the east and west are more stable ground. The hillside itself goes on higher to the south and it drops away to the north. [Exits: north east south west] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <793hp 1319m 408mv 18hour e The bloody intersection This is a small intersection. Paths lead east, west, and south. You are struck by the carnage here when you enter the clearing. There appears to have been a great battle here. Blood is everywhere and the ground is all torn up. Pieces of beaten armour and broken blades lie all around. Examining the tracks here lead you to believe that the dead and wounded were dragged off in two directions, south and east. [Exits: east south west] (Red Aura) (White Aura) A dark ethereal knight hovers over the bloody clearing. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <793hp 1319m 406mv 18hour sca A turn in the path The forest path turns here towards the north and west. To the north, you see that the ground has become dank and swampy, while the western path appears to be entering a hilly area. You hear sounds of swamp creatures to the north east. [Exits: north west] (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <793hp 1319m 404mv 18hour Kearrih flies west. <793hp 1319m 404mv 18hour You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. (Red Aura) (White Aura) A dark ethereal knight hovers over the bloody clearing. You scan up. You scan down. <793hp 1319m 404mv 18hour c sleep kearrih w They aren't here. <793hp 1319m 404mv 18hour c sleep kearrih The bloody intersection This is a small intersection. Paths lead east, west, and south. You are struck by the carnage here when you enter the clearing. There appears to have been a great battle here. Blood is everywhere and the ground is all torn up. Pieces of beaten armour and broken blades lie all around. Examining the tracks here lead you to believe that the dead and wounded were dragged off in two directions, south and east. [Exits: east south west] (Red Aura) (White Aura) A dark ethereal knight hovers over the bloody clearing. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <793hp 1319m 402mv 18hour s They aren't here. <793hp 1319m 402mv 18hour Up the rocky hillside You are climbing on a rocky hillside. As you scramble about, loose rocks and small boulders bounce and fall down below you. To the east and west are more stable ground. The hillside itself goes on higher to the south and it drops away to the north. [Exits: north east south west] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <793hp 1319m 400mv 18hour sca s You scan all around. You scan north. *** Range 1 (north) *** (Red Aura) (White Aura) A dark ethereal knight hovers over the bloody clearing. You scan east. *** Range 1 (east) *** A rather large rock toad sits here, croaking loudly. You scan south. *** Range 1 (south) *** A huge, gnarled tree stands here, battered by age and nature. You scan west. *** Range 1 (west) *** A rather large rock toad sits here, croaking loudly. You scan up. You scan down. <793hp 1319m 400mv 18hour s Before the huge tree You enter a large ring of boulders. Sheltered by this wall of stones, a small cluster of plants have sprung up. In the center of this group of trees and bushes is a huge gnarled tree. It appears to have been twisted and torn by the forces of nature. It sways and moans as a strong wind from the south tears through its old feeble branches. The hills themselves lead in all directions. [Exits: north east south west] A huge, gnarled tree stands here, battered by age and nature. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <793hp 1319m 398mv 18hour c sleep kearrih The hills overlooking the shoreline You stand on a barren section of hills that overlook a rocky shoreline. The stiff ocean wind has blown the rocks smooth here and you have to lean forward a bit to keep your balance. The salty sea air fills your nostrils and you notice signs of life in the rocky crags here. You can climb down towards the shore or head north into the hills themselves. The rocky summit you are standing leads east and west along the shoreline. [Exits: north east west down] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <793hp 1319m 396mv 18hour They aren't here. <793hp 1319m 396mv 18hour d The rocky shoreline You are on a rocky shore that borders a vast sea. A stiff wind blows here and whistles among the rocks. You see an altar of some sort built on the shore to the south. The shore itself leads east and west. Looking up, you see foothills and rocky crags. [Exits: east south west up] A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <793hp 1319m 395mv 18hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 2 (south) *** (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. *** Range 4 (south) *** A plains barbarian is here, clad in heavy furs. You scan west. You scan up. You scan down. <793hp 1319m 395mv 18hour where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil The rocky shoreline <PK> $Kearrih A turn in the path <793hp 1319m 395mv 18hour c sleep kearrih They aren't here. <793hp 1319m 395mv 18hour s The Blood Sea Portal You stand on a small pedestal-like altar that has been built on the shore here. Standing here, you can look out across the sea. You can almost imagine that you see a far away island. Dominating the altar is a small blue portal. It is possible to walk south into the portal. The shore itself extends to the north, east, and west. There are small inscriptions on the rock at the base of the portal. [Exits: north east south west] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. The night has begun. <803hp 1352m 434mv 19hour Timer now at 30 secs. s c sleep kearrih Floating in blue light You seem to be floating in blue weightlessness. You tumble head over heels and finally right yourself. Gaining your bearings, you notice that there are two "windows" in the sea of blue here. One to the south shows an image of a snowy plain. Another window the the north shows an image of a rocky shore. [Exits: north south] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <803hp 1352m 433mv 19hour They aren't here. <803hp 1352m 433mv 19hour r You rest. <803hp 1352m 433mv 19hour c sleep kearrih Nah... You feel too relaxed... <803hp 1352m 433mv 19hour wa You stand up. <803hp 1352m 433mv 19hour c sleep kearrih They aren't here. <803hp 1352m 433mv 19hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 2 (south) *** A plains barbarian is here, clad in heavy furs. You scan west. You scan up. You scan down. <803hp 1352m 433mv 19hour c sleep kearrih They aren't here. <803hp 1352m 433mv 19hour af You are affected by the following: Spell: fear : for 0 hours Spell: sanctuary : for 4 hours Spell: protective shield: for 0 hours Spell: mounted : for 120 hours Spell: armor : modifies ac by -20 for 21 hours Spell: detect magic : for 27 hours Spell: detect invis : for 27 hours <803hp 1352m 433mv 19hour quaf mag You quaff a magenta potion. You feel a lot better! You feel holy and pure. <838hp 1352m 433mv 19hour sca c sleep kearrih You scan all around. You scan north. You scan east. You scan south. *** Range 2 (south) *** A plains barbarian is here, clad in heavy furs. You scan west. You scan up. You scan down. <838hp 1352m 433mv 19hour They aren't here. <838hp 1352m 433mv 19hour n The Blood Sea Portal You stand on a small pedestal-like altar that has been built on the shore here. Standing here, you can look out across the sea. You can almost imagine that you see a far away island. Dominating the altar is a small blue portal. It is possible to walk south into the portal. The shore itself extends to the north, east, and west. There are small inscriptions on the rock at the base of the portal. [Exits: north east south west] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <838hp 1352m 432mv 19hour n The rocky shoreline You are on a rocky shore that borders a vast sea. A stiff wind blows here and whistles among the rocks. You see an altar of some sort built on the shore to the south. The shore itself leads east and west. Looking up, you see foothills and rocky crags. [Exits: east south west up] A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <838hp 1352m 431mv 19hour where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil The rocky shoreline <PK> $Kearrih Up the rocky hillside <838hp 1352m 431mv 19hour c sleep kearrih They aren't here. <838hp 1352m 431mv 19hour u The hills overlooking the shoreline You stand on a barren section of hills that overlook a rocky shoreline. The stiff ocean wind has blown the rocks smooth here and you have to lean forward a bit to keep your balance. The salty sea air fills your nostrils and you notice signs of life in the rocky crags here. You can climb down towards the shore or head north into the hills themselves. The rocky summit you are standing leads east and west along the shoreline. [Exits: north east west down] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <838hp 1352m 430mv 19hour sca You scan all around. You scan north. *** Range 1 (north) *** (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A huge, gnarled tree stands here, battered by age and nature. *** Range 3 (north) *** (Red Aura) (White Aura) A dark ethereal knight hovers over the bloody clearing. You scan east. *** Range 1 (east) *** A rather large rock toad sits here, croaking loudly. You scan south. You scan west. You scan up. You scan down. <838hp 1352m 430mv 19hour c sleep kearrih They aren't here. <838hp 1352m 430mv 19hour n Before the huge tree You enter a large ring of boulders. Sheltered by this wall of stones, a small cluster of plants have sprung up. In the center of this group of trees and bushes is a huge gnarled tree. It appears to have been twisted and torn by the forces of nature. It sways and moans as a strong wind from the south tears through its old feeble branches. The hills themselves lead in all directions. [Exits: north east south west] A huge, gnarled tree stands here, battered by age and nature. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <838hp 1352m 428mv 19hour c sleep kearrih They aren't here. <838hp 1352m 428mv 19hour sca c sleep kearrih You scan all around. You scan north. *** Range 2 (north) *** (Red Aura) (White Aura) A dark ethereal knight hovers over the bloody clearing. You scan east. *** Range 2 (east) *** A slimy, gross creature is here munching on a corpse. You scan south. You scan west. *** Range 1 (west) *** A rather large rock toad sits here, croaking loudly. You scan up. You scan down. <838hp 1352m 428mv 19hour They aren't here. <838hp 1352m 428mv 19hour s The hills overlooking the shoreline You stand on a barren section of hills that overlook a rocky shoreline. The stiff ocean wind has blown the rocks smooth here and you have to lean forward a bit to keep your balance. The salty sea air fills your nostrils and you notice signs of life in the rocky crags here. You can climb down towards the shore or head north into the hills themselves. The rocky summit you are standing leads east and west along the shoreline. [Exits: north east west down] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <838hp 1352m 426mv 19hour c sleep kearrih sca They aren't here. <838hp 1352m 426mv 19hour You scan all around. You scan north. *** Range 1 (north) *** A huge, gnarled tree stands here, battered by age and nature. *** Range 3 (north) *** (Red Aura) (White Aura) A dark ethereal knight hovers over the bloody clearing. You scan east. *** Range 1 (east) *** A rather large rock toad sits here, croaking loudly. You scan south. You scan west. You scan up. You scan down. <838hp 1352m 426mv 19hour s Alas, you cannot go that way. <838hp 1352m 426mv 19hour d The rocky shoreline You are on a rocky shore that borders a vast sea. A stiff wind blows here and whistles among the rocks. You see an altar of some sort built on the shore to the south. The shore itself leads east and west. Looking up, you see foothills and rocky crags. [Exits: east south west up] A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <838hp 1352m 425mv 19hour sca c sleep kearrih You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. *** Range 2 (south) *** (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. *** Range 4 (south) *** A plains barbarian is here, clad in heavy furs. You scan west. You scan up. You scan down. <838hp 1352m 425mv 19hour They aren't here. <838hp 1352m 425mv 19hour s The Blood Sea Portal You stand on a small pedestal-like altar that has been built on the shore here. Standing here, you can look out across the sea. You can almost imagine that you see a far away island. Dominating the altar is a small blue portal. It is possible to walk south into the portal. The shore itself extends to the north, east, and west. There are small inscriptions on the rock at the base of the portal. [Exits: north east south west] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <838hp 1352m 424mv 19hour c sleep kearrih s They aren't here. <838hp 1352m 424mv 19hour c sleep kearrih Floating in blue light You seem to be floating in blue weightlessness. You tumble head over heels and finally right yourself. Gaining your bearings, you notice that there are two "windows" in the sea of blue here. One to the south shows an image of a snowy plain. Another window the the north shows an image of a rocky shore. [Exits: north south] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <838hp 1352m 423mv 19hour They aren't here. <838hp 1352m 423mv 19hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 2 (south) *** A plains barbarian is here, clad in heavy furs. *** Range 5 (south) *** (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. You scan west. You scan up. You scan down. <838hp 1352m 423mv 19hour c sleep kearrih They aren't here. <838hp 1352m 423mv 19hour c sleep kearrih They aren't here. <838hp 1352m 423mv 19hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 2 (south) *** A plains barbarian is here, clad in heavy furs. You scan west. You scan up. You scan down. <838hp 1352m 423mv 19hour where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil Floating in blue light <PK> $Kearrih The Alpine <838hp 1352m 423mv 19hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield [ H-Dro ] Uma Sting the Mistress of Keri Waza Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <838hp 1352m 423mv 19hour res You rest. <838hp 1352m 423mv 19hour where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil Floating in blue light <PK> $Kearrih The Alpine <838hp 1352m 423mv 19hour where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil Floating in blue light <PK> $Kearrih The Alpine <838hp 1352m 423mv 19hour where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil Floating in blue light <PK> $Kearrih The Alpine <838hp 1352m 423mv 19hour where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil Floating in blue light <PK> $Kearrih The Alpine <838hp 1352m 423mv 19hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield [ H-Dro ] Uma Sting the Mistress of Keri Waza Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <838hp 1352m 423mv 19hour TICK IN 5 SECONDS. where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil Floating in blue light <PK> $Kearrih The Alpine <838hp 1352m 423mv 19hour where where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil Floating in blue light <PK> $Kearrih The Alpine <838hp 1352m 423mv 19hour Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil Floating in blue light <PK> $Kearrih The Alpine <838hp 1352m 423mv 19hour sl You doze off on the back of a warhorse! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You go to sleep. <838hp 1352m 423mv 19hour af You are affected by the following: Spell: bruised : modifies dex by -1 for 0 hours Spell: protection evil: modifies savingspell by -1 for 24 hours Spell: fear : for 0 hours Spell: sanctuary : for 4 hours Spell: protective shield: for 0 hours Spell: mounted : for 120 hours Spell: armor : modifies ac by -20 for 21 hours Spell: detect magic : for 27 hours Spell: detect invis : for 27 hours <838hp 1352m 423mv 19hour You shake off the fear that has gripped you. Your protective shield dissipates. <901hp 1423m 434mv 20hour Timer now at 30 secs. who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield [ H-Dro ] Uma Sting the Mistress of Keri Waza Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <901hp 1423m 434mv 20hour wa l You wake and stand up. <901hp 1423m 434mv 20hour Floating in blue light You seem to be floating in blue weightlessness. You tumble head over heels and finally right yourself. Gaining your bearings, you notice that there are two "windows" in the sea of blue here. One to the south shows an image of a snowy plain. Another window the the north shows an image of a rocky shore. [Exits: north south] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Charmed) (Red Aura) (White Aura) A flesh golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master. <901hp 1423m 434mv 20hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 2 (south) *** A plains barbarian is here, clad in heavy furs. You scan west. You scan up. You scan down. <901hp 1423m 434mv 20hour pps You surround yourself in a protective shell of magic. <901hp 1353m 434mv 20hour where Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil Floating in blue light <901hp 1353m 434mv 20hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield [ H-Dro ] Uma Sting the Mistress of Keri Waza Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <901hp 1353m 434mv 20hour s The Glacier Temple You are in a small temple. It appears to be built entirely from ice. The ice walls are frosted and are opaque. There is a small glowing blue portal here. You can go north, to enter the portal. Looking south, you see swirling snow obscuring your view. [Exits: north south] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <901hp 1353m 433mv 20hour s s s The frigid wastelands You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make impossible for you to discern any directions. [Exits: north east south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A plains barbarian is here, clad in heavy furs. A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 431mv 20hour The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 428mv 20hour where The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 425mv 20hour Barren Highlands is [NEXUS] controlled. Players near you: <PK> $Xaexil The Alpine <901hp 1353m 425mv 20hour s The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 422mv 20hour s Alas, you cannot go that way. <901hp 1353m 422mv 20hour w The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east south] A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 419mv 20hour s s The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 416mv 20hour The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 413mv 20hour w The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east south] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 410mv 20hour s s The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 407mv 20hour The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 404mv 20hour w w The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east west] A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 401mv 20hour The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north east south] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 398mv 20hour s s The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] A mineral vein has broken the surface. A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 395mv 20hour The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 392mv 20hour w w The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east west] A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 389mv 20hour The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east up] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 386mv 20hour u s The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: south down] A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 383mv 20hour where The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 380mv 20hour w The North Road is [NEXUS] controlled. Players near you: <PK> $Xaexil The Alpine <901hp 1353m 380mv 20hour The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east south] A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 377mv 20hour s s The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 374mv 20hour The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 371mv 20hour w The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east south] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 368mv 20hour s The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north south] A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 365mv 20hour w Alas, you cannot go that way. <901hp 1353m 365mv 20hour where The North Road is [NEXUS] controlled. Players near you: <PK> $Xaexil The Alpine <901hp 1353m 365mv 20hour s The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 362mv 20hour w The Northern Path You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east south] A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 359mv 20hour s w The Northern Path You stand at the branched intersection of the path. The path continues to the north with more snowy mountains, but the west you can make out the appearance of a civilization. Looking at the ground here, you can easily make out hoof prints that appear too large to be made by horses. [Exits: north south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A flesh golem climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. A zombie climbs in. <901hp 1353m 356mv 20hour Near Minoma You are on an offshoot of the Northern Path, one that leads towards Minoma. Towards the general southern direction is the great city of Rheydin, while the vast icy plains of the Arctic will be found towards the north. Above you is Minoma, whose frozen walls provide refuge to many minotaurs. A metal sign has been planted in the ground. [Exits: east up] A minotaur citizen is here, hurrying through the icy weather. A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. <901hp 1353m 353mv 20hour where Minoma is [NEXUS] controlled. Players near you: <PK> $Xaexil Near Minoma <PK> $Kearrih Near the Berserker Guild <901hp 1353m 353mv 20hour u TICK IN 5 SECONDS. Near Minoma A thick layer of ice mixed with snow covers the steps between Minoma and the Northern Path. It is not, however, a treacherous route: the steps carved into the hillside are very wide. Rows upon rows of small, well-spaced-out bumps on the surface of each step makes it easier for one to walk safely here. [Exits: up down] A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <901hp 1353m 350mv 20hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. *** Range 1 (up) *** A minotaur citizen is here, hurrying through the icy weather. You scan down. *** Range 1 (down) *** A minotaur citizen is here, hurrying through the icy weather. <901hp 1353m 350mv 20hour s Alas, you cannot go that way. <901hp 1353m 350mv 20hour u The Gates of Minoma Stretching high above you are the gates of Minoma. Taller than any giant could possibly reach, even the minotaurs require a complex series of chains and gears to close and open it. The amount of effort required to move such an massive object is probably why it has not been closed in a long, long time. Thick ice has formed on its hinges; more has secured its base. Its daunting yet inviting look invokes the curiousity of many. [Exits: south west down] A minotaur citizen is here, hurrying through the icy weather. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <901hp 1353m 347mv 20hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Standing silently before you is a minaugon. *** Range 3 (south) *** A minotaur citizen is here, hurrying through the icy weather. You scan west. You scan up. You scan down. *** Range 2 (down) *** A minotaur citizen is here, hurrying through the icy weather. <901hp 1353m 347mv 20hour s Minoma The city of minotaurs is not rich by any means. This fact is most clearly demonstrated by the masses of wooden huts that litter its residential area. Still, the construction is of very good quality. Not even the slightest breeze can slip through the houses' walls. Through the windows one can see the glow of fireplaces from which smoke drifts out through a chimney. The Minomans seem to find their abodes rather comfortable. North of you are the enormous gates of Minoma. [Exits: north east south west] A frozen fountain is here; all its water has turned to ice. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Standing silently before you is a minaugon. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <901hp 1353m 344mv 20hour sca You scan all around. You scan north. *** Range 1 (north) *** A minotaur citizen is here, hurrying through the icy weather. You scan east. You scan south. *** Range 2 (south) *** A minotaur citizen is here, hurrying through the icy weather. You scan west. *** Range 2 (west) *** Gohrn is selling what little he has. You scan up. You scan down. <901hp 1353m 344mv 20hour s Minoma The city of minotaurs is not rich by any means. This fact is most clearly demonstrated by the masses of wooden huts that litter its residential area. Still, the construction is of very good quality. Not even the slightest breeze can slip through the houses' walls. Through the windows one can see the glow of fireplaces from which smoke drifts out through a chimney. The Minomans seem to find their abodes rather comfortable. South of you is the beginning of a ramp leading upwards. [Exits: north east south west] A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <901hp 1353m 341mv 20hour sca You scan all around. You scan north. *** Range 1 (north) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Standing silently before you is a minaugon. *** Range 2 (north) *** A minotaur citizen is here, hurrying through the icy weather. You scan east. *** Range 2 (east) *** A minotaur citizen is here, hurrying through the icy weather. A Guildguard decides who can pass him, and who cannot. You scan south. *** Range 1 (south) *** A minotaur citizen is here, hurrying through the icy weather. You scan west. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. This Guildguard provides nearby warriors with some privacy. You scan up. You scan down. <901hp 1353m 341mv 20hour The sky is getting cloudy. <911hp 1376m 392mv 21hour Timer now at 30 secs. s A Steep Ramp Just to the north spreads Minoma's residential district. It is relatively large, but is dwarfed by the absolutely humongous structure to the south-east. Reaching that building will require ascending this steep ramp. Thankfully it has been cleared of snow, thus making travel much easier. And slightly less cold. [Exits: north south] A minotaur citizen is here, hurrying through the icy weather. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <911hp 1376m 390mv 21hour sca You scan all around. You scan north. *** Range 2 (north) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Standing silently before you is a minaugon. *** Range 3 (north) *** A minotaur citizen is here, hurrying through the icy weather. You scan east. You scan south. You scan west. You scan up. You scan down. <911hp 1376m 390mv 21hour s A Steep Ramp For your convenience, handrails have been built into the walls of the ramp. But what kind of self-respecting guild member would use a handrail? Minomans that pass through here take great care to stand as tall as they can. Their chins are held high and proud. The reason is found higher than the position you currently occupy. [Exits: north up] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <911hp 1376m 389mv 21hour sca You scan all around. You scan north. *** Range 1 (north) *** A minotaur citizen is here, hurrying through the icy weather. *** Range 3 (north) *** (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Standing silently before you is a minaugon. *** Range 4 (north) *** A minotaur citizen is here, hurrying through the icy weather. You scan east. You scan south. You scan west. You scan up. *** Range 1 (up) *** A minotaur citizen is here, hurrying through the icy weather. You scan down. <911hp 1376m 389mv 21hour u Between the Palace and the Temple You are at a three-way intersection. Down, and you enter Minoma proper. West is a big temple. East is an even bigger structure. Each direction is interesting in its own way. [Exits: east west down] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A minotaur citizen is here, hurrying through the icy weather. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <911hp 1376m 388mv 21hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. You scan south. You scan west. *** Range 1 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <911hp 1376m 388mv 21hour d A Steep Ramp For your convenience, handrails have been built into the walls of the ramp. But what kind of self-respecting guild member would use a handrail? Minomans that pass through here take great care to stand as tall as they can. Their chins are held high and proud. The reason is found higher than the position you currently occupy. [Exits: north up] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <911hp 1376m 387mv 21hour n n A Steep Ramp Just to the north spreads Minoma's residential district. It is relatively large, but is dwarfed by the absolutely humongous structure to the south-east. Reaching that building will require ascending this steep ramp. Thankfully it has been cleared of snow, thus making travel much easier. And slightly less cold. [Exits: north south] A minotaur citizen is here, hurrying through the icy weather. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <911hp 1376m 386mv 21hour n Minoma The city of minotaurs is not rich by any means. This fact is most clearly demonstrated by the masses of wooden huts that litter its residential area. Still, the construction is of very good quality. Not even the slightest breeze can slip through the houses' walls. Through the windows one can see the glow of fireplaces from which smoke drifts out through a chimney. The Minomans seem to find their abodes rather comfortable. South of you is the beginning of a ramp leading upwards. [Exits: north east south west] A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <911hp 1376m 384mv 21hour where Minoma The city of minotaurs is not rich by any means. This fact is most clearly demonstrated by the masses of wooden huts that litter its residential area. Still, the construction is of very good quality. Not even the slightest breeze can slip through the houses' walls. Through the windows one can see the glow of fireplaces from which smoke drifts out through a chimney. The Minomans seem to find their abodes rather comfortable. North of you are the enormous gates of Minoma. [Exits: north east south west] A herbal brew is here. A frozen fountain is here; all its water has turned to ice. (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Standing silently before you is a minaugon. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. <911hp 1376m 381mv 21hour Minoma is [NEXUS] controlled. Players near you: <PK> $Xaexil Minoma <PK> $Kearrih Minoma Kearrih flies north. A black drake flies north. <911hp 1376m 381mv 21hour c sleep kearrih They aren't here. <911hp 1376m 381mv 21hour c sleep kearrih They aren't here. <911hp 1376m 381mv 21hour n The Gates of Minoma Stretching high above you are the gates of Minoma. Taller than any giant could possibly reach, even the minotaurs require a complex series of chains and gears to close and open it. The amount of effort required to move such an massive object is probably why it has not been closed in a long, long time. Thick ice has formed on its hinges; more has secured its base. Its daunting yet inviting look invokes the curiousity of many. [Exits: south west down] A minotaur citizen is here, hurrying through the icy weather. A zombie walks in. A skeleton walks in. A mummy walks in. A stone golem walks in. A flesh golem walks in. <911hp 1376m 378mv 21hour n Alas, you cannot go that way. <911hp 1376m 378mv 21hour d Near Minoma A thick layer of ice mixed with snow covers the steps between Minoma and the Northern Path. It is not, however, a treacherous route: the steps carved into the hillside are very wide. Rows upon rows of small, well-spaced-out bumps on the surface of each step makes it easier for one to walk safely here. [Exits: up down] (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A flesh golem walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. A zombie walks in. Kearrih flies down. A black drake flies down. <911hp 1376m 375mv 21hour d Near Minoma You are on an offshoot of the Northern Path, one that leads towards Minoma. Towards the general southern direction is the great city of Rheydin, while the vast icy plains of the Arctic will be found towards the north. Above you is Minoma, whose frozen walls provide refuge to many minotaurs. A metal sign has been planted in the ground. [Exits: east up] (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. A minotaur citizen is here, hurrying through the icy weather. A zombie climbs in. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A flesh golem climbs in. Kearrih's poison scratches her. <911hp 1376m 372mv 21hour c sleep kearrih Kearrih yells 'Die! Xaexil, you sorcerous dog!' You fail to cause Kearrih to fall asleep. Kearrih has quite a few wounds. Xaexil: [===|===|===|==-] <911hp 1361m 372mv 21hour Kearrih has fled! Kearrih flies east. A black drake flies east. <911hp 1361m 372mv 21hour oo They aren't here. Kearrih flies in. A black drake flies in. <911hp 1361m 372mv 21hour Kearrih strikes a sweet melody on a guayacan bongo. Kearrih sings 'Thy tale is one to venture forlorn,' Kearrih sings 'Forget of brother, sister, friend and ally.' Kearrih sings 'Embark with none, alone thy are born,' Kearrih sings 'Set hand to sky and wave thy companions goodbye.' A flesh golem decides it's better off on its own. A flesh golem stops following you. <911hp 1361m 372mv 21hour oo Kearrih yells 'Die! Xaexil, you sorcerous dog!' You fail to blind Kearrih. Kearrih has quite a few wounds. Xaexil: [===|===|===|==-] <911hp 1336m 372mv 21hour Your shocking bite misses Kearrih. Kearrih blocks your attack with her weapon. A zombie's beating MUTILATES Kearrih! Kearrih covers her eyes, avoiding most of the dirt. A zombie's kicked dirt misses Kearrih. A mummy's disease misses Kearrih. Kearrih's poison scratches her. A Brimstone Contraption's flame mauls you. Kearrih's wallop mauls you. You parry a black drake's attack. Kearrih has quite a few wounds. Xaexil: [===|===|===|=--] <863hp 1336m 372mv 21hour oo Kearrih appears to be blinded. Kearrih has quite a few wounds. Xaexil: [===|===|===|=--] <863hp 1311m 372mv 21hour Kearrih blocks your attack with her weapon. Your shocking bite misses Kearrih. A skeleton's cleave mauls Kearrih. A skeleton's cleave decimates Kearrih! A skeleton's cleave mauls Kearrih. A mummy's disease mauls Kearrih. A mummy's disease mauls Kearrih. Kearrih's poison scratches her. A mummy jumps in front of you! A Gruesome Mask comes to life, twisting into a look of pure evil and terror! You feel scared for a second. Some Demonskin Plate's black flame injures Kearrih. A mummy jumps in front of you! Kearrih has some big nasty wounds and scratches. Xaexil: [===|===|===|=--] <863hp 1311m 372mv 21hour c shat Kearrih strikes a sweet melody on a guayacan bongo. Kearrih sings 'Purged and torn you have lost this gift,' Kearrih sings 'The road is gone and you are adrift.' Kearrih sings 'A forsaken path and direction amiss,' Kearrih sings 'Devoid of forethought, stuck within abyss.' Kearrih sings 'Struggle, pry, and fight,' Kearrih sings 'You have lost this gift, this gift of sight.' A mummy is distracted by a delusion. A skeleton is distracted by a delusion. A zombie is distracted by a delusion. A wondrous place suddenly appears before your eyes. Kearrih has some big nasty wounds and scratches. Xaexil: [===|===|===|=--] <863hp 1311m 372mv 21hour You failed to shatter their bones. Kearrih has some big nasty wounds and scratches. Xaexil: [===|===|===|=--] <863hp 1276m 372mv 21hour Kearrih parries your attack. The Nimbus of Power hums with an inner energy. You feel better. A mummy's disease mauls Kearrih. Kearrih's poison scratches her. Kearrih's wallop misses you. A black drake's poisoned bite grazes you. Kearrih has some big nasty wounds and scratches. Xaexil: [===|===|===|=--] <886hp 1276m 372mv 21hour flee You flee from combat! A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] <886hp 1276m 369mv 21hour d A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] (Red Aura) (Translucent) (White Aura) Kearrih is here, fighting the minotaur citizen. (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. (Charmed) (Red Aura) (White Aura) a stone golem is here, fighting Kearrih. (Charmed) (Red Aura) (White Aura) a mummy is here, fighting Kearrih. (Charmed) (Red Aura) (White Aura) A skeleton is here, fighting Kearrih. The minotaur citizen is here, fighting Kearrih. <886hp 1276m 366mv 21hour TICK IN 5 SECONDS. cone You send a surge of mental energy through the room. Kearrih yells 'Help! someone is blasting my brains!' Your cone of force mauls Kearrih. Kearrih is paralized by your cone of mental force! A black drake yells 'Help! I'm being attacked by Xaexil!' Your cone of force DISMEMBERS a black drake! A black drake is paralized by your cone of mental force! Why would you turn on your own creation? Why would you turn on your own creation? Why would you turn on your own creation? Your cone of force DISMEMBERS the minotaur citizen! The minotaur citizen is paralized by your cone of mental force! Kearrih has some big nasty wounds and scratches. <886hp 1226m 366mv 21hour Kearrih dodges your attack. Your shocking bite grazes Kearrih. You lift your hand to deflect the blows, and a fierce gust of wind surrounds you! You compress the air around you into a thick protective layer. A skeleton's cleave wounds Kearrih. A mummy's disease devastates Kearrih! Kearrih's poison scratches her. A Brimstone Contraption's flame MUTILATES the minotaur citizen! Kearrih's wallop DISMEMBERS the minotaur citizen! The minotaur citizen is shocked by the lightning from a guayacan bongo. The minotaur citizen has been stunned by the shock! Kearrih's shocking bite injures the minotaur citizen. A guayacan bongo digs into the minotaur citizen's body. Kearrih's wrath devastates the minotaur citizen! A black drake's poisoned bite grazes you. Kearrih looks pretty hurt. <880hp 1226m 366mv 21hour A black drake bites you! You feel momentarily ill, but it passes. Kearrih looks pretty hurt. <880hp 1226m 366mv 21hour c ac Kearrih starts glowing strangely. Your acid blast MASSACRES Kearrih! Kearrih looks pretty hurt. <880hp 1206m 366mv 21hour Your shocking bite grazes Kearrih. Kearrih's poison scratches her. Kearrih's wallop LACERATES the minotaur citizen! The minotaur citizen is DEAD!! The minotaur citizen's arm is dismembered from his dead body. A black drake's poisoned bite misses you. You yell 'Help! I am being attacked by Kearrih!' A mummy jumps in front of you! Kearrih looks pretty hurt. Xaexil: [===|===|===|==-] <892hp 1236m 417mv 22hour Timer now at 30 secs. c ac Your acid blast MASSACRES Kearrih! Kearrih is in awful condition. Xaexil: [===|===|===|==-] <892hp 1216m 417mv 22hour Kearrih blocks your attack with her weapon. Kearrih blocks your attack with her weapon. A skeleton's cleave misses Kearrih. A skeleton's cleave mauls Kearrih. Kearrih's poison scratches her. A Brimstone Contraption's flame injures you. Kearrih's wallop wounds you. A black drake's poisoned bite grazes you. Kearrih is in awful condition. Xaexil: [===|===|===|=--] <857hp 1216m 417mv 22hour c ac Kearrih has fled! Kearrih flies up. <857hp 1216m 417mv 22hour c ac Cast the spell on whom? <857hp 1216m 417mv 22hour c ac Cast the spell on whom? <857hp 1216m 417mv 22hour c ac Cast the spell on whom? <857hp 1216m 417mv 22hour c ac Cast the spell on whom? <857hp 1216m 417mv 22hour c ac c ac c ac Cast the spell on whom? A black drake's poisoned bite misses you. A black drake has a few scratches. Xaexil: [===|===|===|=--] <857hp 1216m 417mv 22hour c ac A black drake starts glowing strangely. Your acid blast === DISINTEGRATES === a black drake! A black drake has fled! A black drake flies east. <857hp 1196m 417mv 22hour c ac c aci kearrih Cast the spell on whom? <857hp 1196m 417mv 22hour Cast the spell on whom? <857hp 1196m 417mv 22hour Cast the spell on whom? <857hp 1196m 417mv 22hour c aci kearrih c aci kearrih Cast the spell on whom? <857hp 1196m 417mv 22hour They aren't here. <857hp 1196m 417mv 22hour where They aren't here. <857hp 1196m 417mv 22hour They aren't here. <857hp 1196m 417mv 22hour But the world before you is so wonderful and beautiful.. <857hp 1196m 417mv 22hour where But the world before you is so wonderful and beautiful.. <857hp 1196m 417mv 22hour af You are affected by the following: Spell: air shield : modifies ac by -49 for 8 hours Spell: cone of force : for 23 hours Spell: protective shield: for 8 hours Spell: protection evil: modifies savingspell by -1 for 21 hours Spell: sanctuary : for 1 hours Spell: mounted : for 117 hours Spell: armor : modifies ac by -20 for 18 hours Spell: detect magic : for 24 hours Spell: detect invis : for 24 hours Song: rhapsody of delusion: for 2 hours : modifies wis by -2 for 2 hours : modifies int by -2 for 2 hours <857hp 1196m 417mv 22hour u A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A stone golem walks in. A mummy walks in. A skeleton walks in. <857hp 1196m 414mv 22hour where But the world before you is so wonderful and beautiful.. <857hp 1196m 414mv 22hour c aci kearrih They aren't here. <857hp 1196m 414mv 22hour s Alas, you cannot go that way. <857hp 1196m 414mv 22hour c aci kearrih They aren't here. <857hp 1196m 414mv 22hour n Alas, you cannot go that way. <857hp 1196m 414mv 22hour d A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The corpse of the minotaur citizen is lying here. The sliced-off arm of the minotaur citizen is lying here. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. <857hp 1196m 411mv 22hour where But the world before you is so wonderful and beautiful.. <857hp 1196m 411mv 22hour d Alas, you cannot go that way. <857hp 1196m 411mv 22hour w s Alas, you cannot go that way. <857hp 1196m 411mv 22hour Alas, you cannot go that way. <857hp 1196m 411mv 22hour where But the world before you is so wonderful and beautiful.. <857hp 1196m 411mv 22hour w Alas, you cannot go that way. <857hp 1196m 411mv 22hour u A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A stone golem walks in. A mummy walks in. A skeleton walks in. <857hp 1196m 408mv 22hour l A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] (Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. <857hp 1196m 408mv 22hour u A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A minotaur citizen is here, hurrying through the icy weather. A skeleton walks in. A mummy walks in. A stone golem walks in. <857hp 1196m 405mv 22hour u Alas, you cannot go that way. <857hp 1196m 405mv 22hour n Alas, you cannot go that way. <857hp 1196m 405mv 22hour e Alas, you cannot go that way. <857hp 1196m 405mv 22hour TICK IN 5 SECONDS. af You are affected by the following: Spell: air shield : modifies ac by -49 for 8 hours Spell: cone of force : for 23 hours Spell: protective shield: for 8 hours Spell: protection evil: modifies savingspell by -1 for 21 hours Spell: sanctuary : for 1 hours Spell: mounted : for 117 hours Spell: armor : modifies ac by -20 for 18 hours Spell: detect magic : for 24 hours Spell: detect invis : for 24 hours Song: rhapsody of delusion: for 2 hours : modifies wis by -2 for 2 hours : modifies int by -2 for 2 hours <857hp 1196m 405mv 22hour sl You doze off on the back of a warhorse! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You go to sleep. <857hp 1196m 405mv 22hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield [ H-Dro ] Uma Sting the Mistress of Keri Waza Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <857hp 1196m 405mv 22hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield [ H-Dro ] Uma Sting the Mistress of Keri Waza Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <857hp 1196m 405mv 22hour eq Xaexil is using: <used as light> (Magical) (Glowing) a magical sparkler <worn on finger> the Ring of Abyss <worn on finger> a ring of moral ambiguity <worn around neck> a string with a bunny paw <worn around neck> an old brooch <worn on head> (Humming) the scalp of the Gargantuan Squid <worn on ear> a jadeite stud <worn on torso> (Humming) a suit of armor fashioned in the form of ice <worn on arms> pyerite sleeves <worn on hands> (Glowing) a pair of galebinder mitts <worn on legs> (Humming) the Crabshell leggings <worn on feet> the void leggings <worn about body> (Humming) a Nimbus of Power <worn about waist> a back brace <worn around wrist> (Glowing) (Humming) a bracelet of eternal lies <worn around wrist> (Glowing) (Humming) a bracelet of eternal lies <held> (Humming) a glimmering white staff <worn on face> (Red Aura) (Humming) the mask of Ultimate Evil <worn as shroud> (Magical) the soul of Celania <floating nearby> (Magical) (Glowing) (Humming) an animated blue orb <in the quiver> nothing. <857hp 1196m 405mv 22hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield [ H-Dro ] Uma Sting the Mistress of Keri Waza Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <857hp 1196m 405mv 22hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield [ H-Dro ] Uma Sting the Mistress of Keri Waza Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <857hp 1196m 405mv 22hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield [ H-Dro ] Uma Sting the Mistress of Keri Waza Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <857hp 1196m 405mv 22hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield [ H-Dro ] Uma Sting the Mistress of Keri Waza Players matched: 5 There are 5 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <920hp 1330m 434mv 23hour Timer now at 30 secs. gro Xaexil's group: [50 Nec] Xaexil 87% hp 93% mana 100% mv 22740 tnl [50 Mob] A zombie 100% hp 100% mana 100% mv 0 tnl [50 Mob] A skeleton 100% hp 100% mana 100% mv 0 tnl [50 Mob] A mummy 100% hp 100% mana 100% mv 0 tnl [50 Mob] A stone golem 100% hp 100% mana 100% mv 0 tnl <920hp 1330m 434mv 23hour wa You wake and stand up. <920hp 1330m 434mv 23hour l A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) A dirty, old skeleton stands here with its master. A minotaur citizen is here, hurrying through the icy weather. <920hp 1330m 434mv 23hour where But the world before you is so wonderful and beautiful.. <920hp 1330m 434mv 23hour d A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A stone golem walks in. A mummy walks in. A skeleton walks in. <920hp 1330m 431mv 23hour d A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The corpse of the minotaur citizen is lying here. The sliced-off arm of the minotaur citizen is lying here. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. <920hp 1330m 428mv 23hour d d Alas, you cannot go that way. <920hp 1330m 428mv 23hour Alas, you cannot go that way. <920hp 1330m 428mv 23hour n Alas, you cannot go that way. <920hp 1330m 428mv 23hour e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Charmed) (Red Aura) (Pink Aura) Kearrih's black drake, its wings ready for flight. (Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. <920hp 1330m 425mv 23hour c aci kearrih They aren't here. <920hp 1330m 425mv 23hour c aci kearrih They aren't here. <920hp 1330m 425mv 23hour c aci kearrih They aren't here. <920hp 1330m 425mv 23hour sca Thick walls of darkness stop your sight short. <920hp 1330m 425mv 23hour n A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A zombie climbs in. <920hp 1330m 422mv 23hour w Alas, you cannot go that way. <920hp 1330m 422mv 23hour w Alas, you cannot go that way. <920hp 1330m 422mv 23hour e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A zombie climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. <920hp 1330m 419mv 23hour e Alas, you cannot go that way. <920hp 1330m 419mv 23hour e Alas, you cannot go that way. Okayyyyyyyyyyyy, what the heck is this.......battlemage t-clap is a cakewalk compared to this crap <920hp 1330m 419mv 23hour l A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] (Charmed) (Red Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) (White Aura) A mummy shambles around with its master. (Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master. <920hp 1330m 419mv 23hour e Alas, you cannot go that way. <920hp 1330m 419mv 23hour where But the world before you is so wonderful and beautiful.. <920hp 1330m 419mv 23hour sl You doze off on the back of a warhorse! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You go to sleep. <920hp 1330m 419mv 23hour af You are affected by the following: Spell: bruised : modifies dex by -1 for 0 hours Spell: air shield : modifies ac by -49 for 7 hours Spell: cone of force : for 22 hours Spell: protective shield: for 7 hours Spell: protection evil: modifies savingspell by -1 for 20 hours Spell: sanctuary : for 0 hours Spell: mounted : for 116 hours Spell: armor : modifies ac by -20 for 17 hours Spell: detect magic : for 23 hours Spell: detect invis : for 23 hours Song: rhapsody of delusion: for 1 hours : modifies wis by -2 for 1 hours : modifies int by -2 for 1 hours <920hp 1330m 419mv 23hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield Players matched: 4 There are 4 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <920hp 1330m 419mv 23hour eq Xaexil is using: <used as light> (Magical) (Glowing) a magical sparkler <worn on finger> the Ring of Abyss <worn on finger> a ring of moral ambiguity <worn around neck> a string with a bunny paw <worn around neck> an old brooch <worn on head> (Humming) the scalp of the Gargantuan Squid <worn on ear> a jadeite stud <worn on torso> (Humming) a suit of armor fashioned in the form of ice <worn on arms> pyerite sleeves <worn on hands> (Glowing) a pair of galebinder mitts <worn on legs> (Humming) the Crabshell leggings <worn on feet> the void leggings <worn about body> (Humming) a Nimbus of Power <worn about waist> a back brace <worn around wrist> (Glowing) (Humming) a bracelet of eternal lies <worn around wrist> (Glowing) (Humming) a bracelet of eternal lies <held> (Humming) a glimmering white staff <worn on face> (Red Aura) (Humming) the mask of Ultimate Evil <worn as shroud> (Magical) the soul of Celania <floating nearby> (Magical) (Glowing) (Humming) an animated blue orb <in the quiver> nothing. <920hp 1330m 419mv 23hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield Players matched: 4 There are 4 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <920hp 1330m 419mv 23hour TICK IN 5 SECONDS. gro Xaexil's group: [50 Nec] Xaexil 87% hp 93% mana 96% mv 22740 tnl [50 Mob] A zombie 100% hp 100% mana 100% mv 0 tnl [50 Mob] A skeleton 100% hp 100% mana 100% mv 0 tnl [50 Mob] A mummy 100% hp 100% mana 100% mv 0 tnl [50 Mob] A stone golem 100% hp 100% mana 100% mv 0 tnl <920hp 1330m 419mv 23hour The white aura around your body fades. <985hp 1423m 434mv 0hour Timer now at 30 secs. wa You wake and stand up. <985hp 1423m 434mv 0hour l A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] (Charmed) (Red Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) A mummy shambles around with its master. (Charmed) (Red Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) A zombie, covered in rotted skin, stands here with its master. <985hp 1423m 434mv 0hour c aci kearrih They aren't here. <985hp 1423m 434mv 0hour c aci kearrih They aren't here. <985hp 1423m 434mv 0hour where But the world before you is so wonderful and beautiful.. <985hp 1423m 434mv 0hour af You are affected by the following: Spell: air shield : modifies ac by -49 for 6 hours Spell: cone of force : for 21 hours Spell: protective shield: for 6 hours Spell: protection evil: modifies savingspell by -1 for 19 hours Spell: mounted : for 115 hours Spell: armor : modifies ac by -20 for 16 hours Spell: detect magic : for 22 hours Spell: detect invis : for 22 hours Song: rhapsody of delusion: for 0 hours : modifies wis by -2 for 0 hours : modifies int by -2 for 0 hours <985hp 1423m 434mv 0hour gro Xaexil's group: [50 Nec] Xaexil 93% hp 100% mana 100% mv 22740 tnl [50 Mob] A zombie 100% hp 100% mana 100% mv 0 tnl [50 Mob] A skeleton 100% hp 100% mana 100% mv 0 tnl [50 Mob] A mummy 100% hp 100% mana 100% mv 0 tnl [50 Mob] A stone golem 100% hp 100% mana 100% mv 0 tnl <985hp 1423m 434mv 0hour l A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] (Charmed) (Red Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) A mummy shambles around with its master. (Charmed) (Red Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) A zombie, covered in rotted skin, stands here with its master. <985hp 1423m 434mv 0hour where But the world before you is so wonderful and beautiful.. <985hp 1423m 434mv 0hour af You are affected by the following: Spell: air shield : modifies ac by -49 for 6 hours Spell: cone of force : for 21 hours Spell: protective shield: for 6 hours Spell: protection evil: modifies savingspell by -1 for 19 hours Spell: mounted : for 115 hours Spell: armor : modifies ac by -20 for 16 hours Spell: detect magic : for 22 hours Spell: detect invis : for 22 hours Song: rhapsody of delusion: for 0 hours : modifies wis by -2 for 0 hours : modifies int by -2 for 0 hours <985hp 1423m 434mv 0hour where But the world before you is so wonderful and beautiful.. <985hp 1423m 434mv 0hour l A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majest of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] (Charmed) (Red Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) A mummy shambles around with its master. (Charmed) (Red Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) A zombie, covered in rotted skin, stands here with its master. <985hp 1423m 434mv 0hour af You are affected by the following: Spell: air shield : modifies ac by -49 for 6 hours Spell: cone of force : for 21 hours Spell: protective shield: for 6 hours Spell: protection evil: modifies savingspell by -1 for 19 hours Spell: mounted : for 115 hours Spell: armor : modifies ac by -20 for 16 hours Spell: detect magic : for 22 hours Spell: detect invis : for 22 hours Song: rhapsody of delusion: for 0 hours : modifies wis by -2 for 0 hours : modifies int by -2 for 0 hours <985hp 1423m 434mv 0hour where But the world before you is so wonderful and beautiful.. <985hp 1423m 434mv 0hour where But the world before you is so wonderful and beautiful.. <985hp 1423m 434mv 0hour where But the world before you is so wonderful and beautiful.. <985hp 1423m 434mv 0hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield Players matched: 4 There are 4 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <985hp 1423m 434mv 0hour TICK IN 5 SECONDS. where But the world before you is so wonderful and beautiful.. <985hp 1423m 434mv 0hour sl You doze off on the back of a warhorse! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You go to sleep. <985hp 1423m 434mv 0hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield Players matched: 4 There are 4 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <985hp 1423m 434mv 0hour Your eyesight returns to normal. <1038hp 1423m 434mv 1hour Timer now at 30 secs. <1038hp 1423m 434mv 1hour wa You wake and stand up. <1038hp 1423m 434mv 1hour where The North Road is [NEXUS] controlled. Players near you: <PK> $Xaexil The Alpine <1038hp 1423m 434mv 1hour l The Alpine You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: north west] (Charmed) (Red Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) A mummy shambles around with its master. (Charmed) (Red Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) A zombie, covered in rotted skin, stands here with its master. <1038hp 1423m 434mv 1hour w The Northern Path You are on a rocky path heading north and south through the Dragon's Teeth. Northward lie only steep, craggy mountains covered in thick snow. The footing is difficult, and the icy conditions make it even more so. You are cold to the bone, and all around you are more desolate mountains. [Exits: east south] A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A zombie climbs in. <1038hp 1423m 431mv 1hour where The North Road is [NEXUS] controlled. Players near you: <PK> $Xaexil The Northern Path <1038hp 1423m 431mv 1hour s The Northern Path You stand at the branched intersection of the path. The path continues to the north with more snowy mountains, but the west you can make out the appearance of a civilization. Looking at the ground here, you can easily make out hoof prints that appear too large to be made by horses. [Exits: north south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. A zombie climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. <1038hp 1423m 428mv 1hour s The Northern Path You stand at the edge of a high cliff. Directly south, set back off the cliff's edge, are a huge pair of gates. These gates appear to be carved almost completely out of ice. A huge city and keep appear to be on the other side of these gates. There is also a possibility of climbing down the cliff face. [Exits: north down] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A zombie climbs in. <1038hp 1423m 425mv 1hour d d The Northern Path You cling to the side of the cliff. You look down, but cannot the ground below you. You can climb up higher into the cliffs, but the area above is obscured by clouds and you cannot tell what lies waiting above. [Exits: up down] A zombie climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. <1038hp 1423m 422mv 1hour The Northern Path You stand at the base of a steep rocky cliff. To the north, a vast arctic wasteland stretches out. The snow falls lightly here and the wind is not very fierce. You can climb up the rocky cliff or head south towards the city. [Exits: south up] A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A zombie climbs in. <1038hp 1423m 419mv 1hour u u The Northern Path You cling to the side of the cliff. You look down, but cannot the ground below you. You can climb up higher into the cliffs, but the area above is obscured by clouds and you cannot tell what lies waiting above. [Exits: up down] A zombie climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. <1038hp 1423m 416mv 1hour Kearrih tells you 'Gone I am to a faraway land, will have to learn how to strick your hand' <1038hp 1423m 416mv 1hour The Northern Path You stand at the edge of a high cliff. Directly south, set back off the cliff's edge, are a huge pair of gates. These gates appear to be carved almost completely out of ice. A huge city and keep appear to be on the other side of these gates. There is also a possibility of climbing down the cliff face. [Exits: north down] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A zombie climbs in. <1038hp 1423m 413mv 1hour n The Northern Path You stand at the branched intersection of the path. The path continues to the north with more snowy mountains, but the west you can make out the appearance of a civilization. Looking at the ground here, you can easily make out hoof prints that appear too large to be made by horses. [Exits: north south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Charmed) (Red Aura) Kearrih's black drake, its wings ready for flight. A zombie climbs in. A stone golem climbs in. A mummy climbs in. A skeleton climbs in. <1038hp 1423m 410mv 1hour w Near Minoma You are on an offshoot of the Northern Path, one that leads towards Minoma. Towards the general southern direction is the great city of Rheydin, while the vast icy plains of the Arctic will be found towards the north. Above you is Minoma, whose frozen walls provide refuge to many minotaurs. A metal sign has been planted in the ground. [Exits: east up] The corpse of the minotaur citizen is lying here. The sliced-off arm of the minotaur citizen is lying here. A skeleton climbs in. A mummy climbs in. A stone golem climbs in. A zombie climbs in. <1038hp 1423m 407mv 1hour where Minoma is [NEXUS] controlled. Players near you: <PK> $Xaexil Near Minoma <PK> $Kearrih The Great Hall <1038hp 1423m 407mv 1hour u Near Minoma A thick layer of ice mixed with snow covers the steps between Minoma and the Northern Path. It is not, however, a treacherous route: the steps carved into the hillside are very wide. Rows upon rows of small, well-spaced-out bumps on the surface of each step makes it easier for one to walk safely here. [Exits: up down] A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1038hp 1423m 404mv 1hour u u The Gates of Minoma Stretching high above you are the gates of Minoma. Taller than any giant could possibly reach, even the minotaurs require a complex series of chains and gears to close and open it. The amount of effort required to move such an massive object is probably why it has not been closed in a long, long time. Thick ice has formed on its hinges; more has secured its base. Its daunting yet inviting look invokes the curiousity of many. [Exits: south west down] A minotaur citizen is here, hurrying through the icy weather. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1038hp 1423m 401mv 1hour s Alas, you cannot go that way. <1038hp 1423m 401mv 1hour s s Minoma The city of minotaurs is not rich by any means. This fact is most clearly demonstrated by the masses of wooden huts that litter its residential area. Still, the construction is of very good quality. Not even the slightest breeze can slip through the houses' walls. Through the windows one can see the glow of fireplaces from which smoke drifts out through a chimney. The Minomans seem to find their abodes rather comfortable. North of you are the enormous gates of Minoma. [Exits: north east south west] A herbal brew is here. A frozen fountain is here; all its water has turned to ice. (White Aura) Standing silently before you is a minaugon. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1038hp 1423m 398mv 1hour Minoma The city of minotaurs is not rich by any means. This fact is most clearly demonstrated by the masses of wooden huts that litter its residential area. Still, the construction is of very good quality. Not even the slightest breeze can slip through the houses' walls. Through the windows one can see the glow of fireplaces from which smoke drifts out through a chimney. The Minomans seem to find their abodes rather comfortable. South of you is the beginning of a ramp leading upwards. [Exits: north east south west] A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1038hp 1423m 395mv 1hour s A Steep Ramp Just to the north spreads Minoma's residential district. It is relatively large, but is dwarfed by the absolutely humongous structure to the south-east. Reaching that building will require ascending this steep ramp. Thankfully it has been cleared of snow, thus making travel much easier. And slightly less cold. [Exits: north south] A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1038hp 1423m 393mv 1hour s A Steep Ramp For your convenience, handrails have been built into the walls of the ramp. But what kind of self-respecting guild member would use a handrail? Minomans that pass through here take great care to stand as tall as they can. Their chins are held high and proud. The reason is found higher than the position you currently occupy. [Exits: north up] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A minotaur citizen is here, hurrying through the icy weather. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1038hp 1423m 392mv 1hour Alas, you cannot go that way. <1038hp 1423m 392mv 1hour u Between the Palace and the Temple You are at a three-way intersection. Down, and you enter Minoma proper. West is a big temple. East is an even bigger structure. Each direction is interesting in its own way. [Exits: east west down] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A minotaur citizen is here, hurrying through the icy weather. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1038hp 1423m 391mv 1hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. You scan south. You scan west. *** Range 1 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. *** Range 1 (down) *** A minotaur citizen is here, hurrying through the icy weather. <1038hp 1423m 391mv 1hour e Before Mahn Palace Mahn Palace, also known as the Bastion of Ice. It is easy to see why it has been given that nickname: its stone walls are completely covered by a layer of ice many feet thick. Only the front gate is clear of obstruction (unless you count the gate itself). One might call this massive structure both a wonder of nature AND a testament to Minoma's power. [Exits: (east) west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1038hp 1423m 390mv 1hour e sca The palace gates is closed. <1038hp 1423m 390mv 1hour You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** A minotaur citizen is here, hurrying through the icy weather. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1038hp 1423m 390mv 1hour o all op e A zombie opens the palace gates east of you. Ok. <1038hp 1423m 390mv 1hour e The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A minotaur sentinel guards the palace. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1038hp 1423m 389mv 1hour sca c aci kearrih You scan all around. You scan north. You scan east. *** Range 1 (east) *** (White Aura) Standing silently before you is a minaugon. *** Range 3 (east) *** (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. Lord Mahn-Zaar stands here tall and proud. A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. You scan south. *** Range 1 (south) *** A minotaur sentinel guards the palace. You scan west. *** Range 1 (west) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 4 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1038hp 1423m 389mv 1hour They aren't here. <1038hp 1423m 389mv 1hour c aci kearrih They aren't here. <1038hp 1423m 389mv 1hour c aci kearrih They aren't here. <1038hp 1423m 389mv 1hour e The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1038hp 1423m 388mv 1hour c aci kearrih e They aren't here. <1038hp 1423m 388mv 1hour c aci kearrih The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1038hp 1423m 387mv 1hour They aren't here. <1038hp 1423m 387mv 1hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** (Red Aura) (Translucent) (White Aura) Kearrih the Master Bard is here. Lord Mahn-Zaar stands here tall and proud. A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. You scan south. *** Range 1 (south) *** A minotaur sentinel guards the palace. You scan west. *** Range 1 (west) *** (White Aura) Standing silently before you is a minaugon. *** Range 2 (west) *** A minotaur sentinel guards the palace. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 4 (west) *** A minotaur citizen is here, hurrying through the icy weather. *** Range 5 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 6 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1038hp 1423m 387mv 1hour c aci kearrih c aci kearrih They aren't here. <1038hp 1423m 387mv 1hour They aren't here. <1038hp 1423m 387mv 1hour c aci kearrih They aren't here. <1038hp 1423m 387mv 1hour c aci kearrih c aci kearrih TICK IN 5 SECONDS. They aren't here. <1038hp 1423m 387mv 1hour e They aren't here. <1038hp 1423m 387mv 1hour c aci kearrih The Thousand-Horned Throne The immediate area is covered in blood and gore. Debris lay everywhere, and the smell of burnt flesh is in the air. Scorch marks from some sort of divine power lay remnant to the destruction caused here. [Exits: (east) west] Lord Mahn-Zaar stands here tall and proud. A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. . Mahn-Zaar looks in your direction and raises his chin. <1038hp 1423m 386mv 1hour They aren't here. <1038hp 1423m 386mv 1hour c aci kearrih They aren't here. <1038hp 1423m 386mv 1hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 2 (west) *** (White Aura) Standing silently before you is a minaugon. *** Range 3 (west) *** A minotaur sentinel guards the palace. *** Range 4 (west) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 5 (west) *** A minotaur citizen is here, hurrying through the icy weather. *** Range 6 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. You scan up. You scan down. <1038hp 1423m 386mv 1hour c aci kearrih They aren't here. <1038hp 1423m 386mv 1hour c aci kearrih They aren't here. <1038hp 1423m 386mv 1hour where Minoma is [NEXUS] controlled. Players near you: <PK> $Xaexil The Thousand-Horned Throne <PK> $Kearrih Mahn-Zaar's Harem <1038hp 1423m 386mv 1hour c aci kearrih They aren't here. <1038hp 1423m 386mv 1hour c aci kearrih They aren't here. <1051hp 1423m 434mv 2hour Timer now at 30 secs. o all op e Ok. <1051hp 1423m 434mv 2hour e The thick steel door is closed. <1051hp 1423m 434mv 2hour c aci kearrih They aren't here. <1051hp 1423m 434mv 2hour c aci kearrih They aren't here. <1051hp 1423m 434mv 2hour c aci kearrih They aren't here. <1051hp 1423m 434mv 2hour c aci kearrih They aren't here. <1051hp 1423m 434mv 2hour af You are affected by the following: Spell: air shield : modifies ac by -49 for 4 hours Spell: cone of force : for 19 hours Spell: protective shield: for 4 hours Spell: protection evil: modifies savingspell by -1 for 17 hours Spell: mounted : for 113 hours Spell: armor : modifies ac by -20 for 14 hours Spell: detect magic : for 20 hours Spell: detect invis : for 20 hours <1051hp 1423m 434mv 2hour c pas You phase out of existence. <1051hp 1403m 434mv 2hour c aci kearrih They aren't here. <1051hp 1403m 434mv 2hour e The thick steel door is closed. <1051hp 1403m 434mv 2hour c aci kearrih They aren't here. <1051hp 1403m 434mv 2hour where Minoma is [NEXUS] controlled. Players near you: <PK> $Xaexil The Thousand-Horned Throne <PK> $Kearrih Mahn-Zaar's Harem <1051hp 1403m 434mv 2hour l The Thousand-Horned Throne The immediate area is covered in blood and gore. Debris lay everywhere, and the smell of burnt flesh is in the air. Scorch marks from some sort of divine power lay remnant to the destruction caused here. [Exits: (east) west] (Charmed) (Red Aura) A zombie, covered in rotted skin, stands here with its master. (Charmed) (Red Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) A mummy shambles around with its master. (Charmed) (Red Aura) A dirty, old skeleton stands here with its master. Lord Mahn-Zaar stands here tall and proud. A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. <1051hp 1403m 434mv 2hour o all kill lor Ok. <1051hp 1403m 434mv 2hour o all kill lord Ok. <1051hp 1403m 434mv 2hour o all kill mah A mummy's disease MANGLES Mahn-Zaar! Ok. <1051hp 1403m 434mv 2hour c aci kearrih They aren't here. <1051hp 1403m 434mv 2hour c aci kearrih They aren't here. <1051hp 1403m 434mv 2hour c aci kearrih They aren't here. A zombie's beating LACERATES Mahn-Zaar! Your shocking bite decimates Mahn-Zaar! A skeleton's cleave decimates Mahn-Zaar! A mummy's disease MASSACRES Mahn-Zaar! A stone golem's pierce devastates Mahn-Zaar! A stone golem trips Mahn-Zaar, sending him to the ground. A stone golem's trip scratches Mahn-Zaar. Mahn-Zaar's pound MUTILATES A zombie! You parry Mahn-Zaar's attack. Mahn-Zaar's pound LACERATES A zombie! Mahn-Zaar has some small wounds and bruises. A zombie: [===|===|===|===] <1051hp 1403m 434mv 2hour autoas Autoassist removed. Mahn-Zaar has some small wounds and bruises. A zombie: [===|===|===|===] <1051hp 1403m 434mv 2hour c aci kearrih They aren't here. Mahn-Zaar has some small wounds and bruises. A zombie: [===|===|===|===] <1051hp 1403m 434mv 2hour fle You flee from combat! The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] <1051hp 1403m 433mv 2hour c aci kearrih e c aci kearrih They aren't here. <1051hp 1403m 433mv 2hour The Thousand-Horned Throne The immediate area is covered in blood and gore. Debris lay everywhere, and the smell of burnt flesh is in the air. Scorch marks from some sort of divine power lay remnant to the destruction caused here. [Exits: (east) west] (Charmed) (Red Aura) A zombie is here, fighting Mahn-Zaar. (Charmed) (Red Aura) a stone golem is here, fighting Mahn-Zaar. (Charmed) (Red Aura) a mummy is here, fighting Mahn-Zaar. (Charmed) (Red Aura) A skeleton is here, fighting Mahn-Zaar. Mahn-Zaar is resting here. A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. <1051hp 1403m 432mv 2hour A zombie's beating DISMEMBERS Mahn-Zaar! A zombie's beating LACERATES Mahn-Zaar! A skeleton's cleave devastates Mahn-Zaar! A skeleton's cleave maims Mahn-Zaar! A mummy's disease MANGLES Mahn-Zaar! A mummy's disease MANGLES Mahn-Zaar! A stone golem's pierce decimates Mahn-Zaar! Mahn-Zaar's pound misses a stone golem. Mahn-Zaar's pound misses A zombie. Mahn-Zaar's pound MUTILATES A zombie! Mahn-Zaar falls flat on his face. Mahn-Zaar's bash misses A zombie. <1051hp 1403m 432mv 2hour c aci kearrih They aren't here. <1051hp 1403m 432mv 2hour c aci kearrih They aren't here. <1051hp 1403m 432mv 2hour They aren't here. <1051hp 1403m 432mv 2hour where Minoma is [NEXUS] controlled. Players near you: <PK> $Xaexil The Thousand-Horned Throne <PK> $Kearrih Mahn-Zaar's Harem <1051hp 1403m 432mv 2hour c bli mah Mahn-Zaar appears to be blinded. Mahn-Zaar has quite a few wounds. Xaexil: [===|===|===|===] <1051hp 1378m 432mv 2hour Your shocking bite decimates Mahn-Zaar! A zombie's beating DISMEMBERS Mahn-Zaar! A skeleton's cleave devastates Mahn-Zaar! A skeleton's cleave mauls Mahn-Zaar. A skeleton's cleave MUTILATES Mahn-Zaar! A skeleton's cleave maims Mahn-Zaar! A skeleton's cleave maims Mahn-Zaar! A mummy's disease MANGLES Mahn-Zaar! A mummy's disease MANGLES Mahn-Zaar! A mummy's disease *** DEMOLISHES *** Mahn-Zaar! A mummy's disease MANGLES Mahn-Zaar! A mummy's disease MANGLES Mahn-Zaar! A stone golem's pierce mauls Mahn-Zaar. Mahn-Zaar's pound decimates you! Mahn-Zaar's pound misses A zombie. Mahn-Zaar's pound misses you. You parry Mahn-Zaar's attack. Mahn-Zaar has some big nasty wounds and scratches. Xaexil: [===|===|===|===] <1023hp 1378m 432mv 2hour TICK IN 5 SECONDS. Your shocking bite decimates Mahn-Zaar! A zombie's beating LACERATES Mahn-Zaar! A zombie gets a wild look in its eyes. A skeleton's cleave devastates Mahn-Zaar! A skeleton's cleave decimates Mahn-Zaar! A skeleton's kick injures Mahn-Zaar. A mummy's disease *** DEMOLISHES *** Mahn-Zaar! A mummy's disease MASSACRES Mahn-Zaar! A mummy's disease *** DEMOLISHES *** Mahn-Zaar! A stone golem's pierce mauls Mahn-Zaar. You parry Mahn-Zaar's attack. Mahn-Zaar's pound MUTILATES A zombie! Mahn-Zaar's pound misses a stone golem. You parry Mahn-Zaar's attack. You parry Mahn-Zaar's attack. Mahn-Zaar looks pretty hurt. Xaexil: [===|===|===|===] <1023hp 1378m 432mv 2hour c aci kearrih They aren't here. Your shocking bite decimates Mahn-Zaar! Your shocking bite decimates Mahn-Zaar! A zombie's beating MUTILATES Mahn-Zaar! A skeleton's cleave devastates Mahn-Zaar! A skeleton's cleave devastates Mahn-Zaar! A mummy's disease MANGLES Mahn-Zaar! A mummy's disease MASSACRES Mahn-Zaar! A mummy's disease *** DEMOLISHES *** Mahn-Zaar! A mummy's disease *** DEMOLISHES *** Mahn-Zaar! A stone golem's pierce decimates Mahn-Zaar! You parry Mahn-Zaar's attack. You parry Mahn-Zaar's attack. You parry Mahn-Zaar's attack. Mahn-Zaar is in awful condition. Xaexil: [===|===|===|===] <1034hp 1410m 434mv 3hour Timer now at 30 secs. c aci kearrih They aren't here. Mahn-Zaar is in awful condition. Xaexil: [===|===|===|===] <1034hp 1410m 434mv 3hour c aci kearrih They aren't here. Mahn-Zaar is in awful condition. Xaexil: [===|===|===|===] <1034hp 1410m 434mv 3hour c aci kearrih They aren't here. Mahn-Zaar is in awful condition. Xaexil: [===|===|===|===] <1034hp 1410m 434mv 3hour c aci kearrih c aci kearrih They aren't here. Mahn-Zaar is in awful condition. Xaexil: [===|===|===|===] <1034hp 1410m 434mv 3hour c aci kearrih They aren't here. Mahn-Zaar is in awful condition. Xaexil: [===|===|===|===] <1034hp 1410m 434mv 3hour They aren't here. Mahn-Zaar is in awful condition. Xaexil: [===|===|===|===] <1034hp 1410m 434mv 3hour l The Thousand-Horned Throne The immediate area is covered in blood and gore. Debris lay everywhere, and the smell of burnt flesh is in the air. Scorch marks from some sort of divine power lay remnant to the destruction caused here. [Exits: (east) west] (Charmed) (Red Aura) A zombie is here, fighting Mahn-Zaar. (Charmed) (Red Aura) a stone golem is here, fighting Mahn-Zaar. (Charmed) (Red Aura) a mummy is here, fighting Mahn-Zaar. (Charmed) (Red Aura) A skeleton is here, fighting Mahn-Zaar. Mahn-Zaar is here, fighting YOU! A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. Mahn-Zaar is in awful condition. Xaexil: [===|===|===|===] <1034hp 1410m 434mv 3hour c aci kearrih c aci kearrih They aren't here. Mahn-Zaar is in awful condition. Xaexil: [===|===|===|===] <1034hp 1410m 434mv 3hour c aci kearrih They aren't here. Your shocking bite decimates Mahn-Zaar! Your shocking bite decimates Mahn-Zaar! A zombie's beating LACERATES Mahn-Zaar! A zombie's beating LACERATES Mahn-Zaar! A skeleton's cleave devastates Mahn-Zaar! Mahn-Zaar is DEAD!! You expertly extract a still warm brain from Mahn-Zaar's corpse. <1034hp 1410m 434mv 3hour c aci kearrih c aci kearrih They aren't here. <1034hp 1410m 434mv 3hour They aren't here. <1034hp 1410m 434mv 3hour They aren't here. <1034hp 1410m 434mv 3hour get all cor You get a two-horned key from the corpse of Mahn-Zaar. You get the Ring of Herd Mahn from the corpse of Mahn-Zaar. You get a Seal of Mahn-Zaar from the corpse of Mahn-Zaar. You get 1060 gold coins from the corpse of Mahn-Zaar. <1034hp 1410m 434mv 3hour un e *Click* <1034hp 1410m 434mv 3hour Kearrih flies in. <1034hp 1410m 434mv 3hour o all op e A zombie opens the thick steel door east of you. Ok. Kearrih flies south. <1034hp 1410m 434mv 3hour c aci kearrih They aren't here. <1034hp 1410m 434mv 3hour w The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1034hp 1410m 433mv 3hour c aci kearrih They aren't here. <1034hp 1410m 433mv 3hour w The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1034hp 1410m 432mv 3hour f f You are not required to memorize spells. <1034hp 1410m 432mv 3hour w You are not required to memorize spells. <1034hp 1410m 432mv 3hour The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A minotaur sentinel guards the palace. A minotaur sentinel guards the palace. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1034hp 1410m 431mv 3hour c aci kearrih c aci kearrih They aren't here. <1034hp 1410m 431mv 3hour w They aren't here. <1034hp 1410m 431mv 3hour Before Mahn Palace Mahn Palace, also known as the Bastion of Ice. It is easy to see why it has been given that nickname: its stone walls are completely covered by a layer of ice many feet thick. Only the front gate is clear of obstruction (unless you count the gate itself). One might call this massive structure both a wonder of nature AND a testament to Minoma's power. [Exits: east west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1034hp 1410m 430mv 3hour c aci kearrih They aren't here. <1034hp 1410m 430mv 3hour where Minoma is [NEXUS] controlled. Players near you: <PK> $Xaexil Before Mahn Palace <PK> $Kearrih The War Room <1034hp 1410m 430mv 3hour c aci kearrih They aren't here. <1034hp 1410m 430mv 3hour c aci kearrih They aren't here. <1034hp 1410m 430mv 3hour c aci kearrih They aren't here. <1034hp 1410m 430mv 3hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A minotaur sentinel guards the palace. A minotaur sentinel guards the palace. *** Range 2 (east) *** (White Aura) Standing silently before you is a minaugon. *** Range 4 (east) *** A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 5 (east) *** Lirin the Treasury Guard watches you intently. You scan south. You scan west. *** Range 1 (west) *** A minotaur citizen is here, hurrying through the icy weather. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1034hp 1410m 430mv 3hour c aci kearrih c aci kearrih They aren't here. <1034hp 1410m 430mv 3hour e They aren't here. <1034hp 1410m 430mv 3hour The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A minotaur sentinel guards the palace. A minotaur sentinel guards the palace. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1034hp 1410m 429mv 3hour c aci kearrih sca They aren't here. <1034hp 1410m 429mv 3hour c aci kearrih You scan all around. You scan north. You scan east. *** Range 1 (east) *** (White Aura) Standing silently before you is a minaugon. *** Range 3 (east) *** A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 4 (east) *** Lirin the Treasury Guard watches you intently. You scan south. You scan west. *** Range 1 (west) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 4 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1034hp 1410m 429mv 3hour c aci kearrih They aren't here. <1034hp 1410m 429mv 3hour c aci kearrih They aren't here. <1034hp 1410m 429mv 3hour e They aren't here. <1034hp 1410m 429mv 3hour sca The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1034hp 1410m 428mv 3hour c aci kearrih You scan all around. You scan north. *** Range 3 (north) *** A minotaur servants waits for Mahn-Zaar's orders. You scan east. *** Range 2 (east) *** A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 3 (east) *** Lirin the Treasury Guard watches you intently. You scan south. *** Range 2 (south) *** A minotaur sentinel guards the palace. You scan west. *** Range 1 (west) *** A minotaur sentinel guards the palace. A minotaur sentinel guards the palace. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. *** Range 4 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 5 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1034hp 1410m 428mv 3hour c aci kearrih c aci kearrih They aren't here. <1034hp 1410m 428mv 3hour They aren't here. <1034hp 1410m 428mv 3hour They aren't here. <1034hp 1410m 428mv 3hour e The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1034hp 1410m 427mv 3hour sca Kearrih flies in. <1034hp 1410m 427mv 3hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 2 (east) *** Lirin the Treasury Guard watches you intently. You scan south. *** Range 1 (south) *** A minotaur sentinel guards the palace. You scan west. *** Range 1 (west) *** (White Aura) Standing silently before you is a minaugon. *** Range 2 (west) *** A minotaur sentinel guards the palace. A minotaur sentinel guards the palace. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 4 (west) *** A minotaur citizen is here, hurrying through the icy weather. *** Range 5 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 6 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1034hp 1410m 427mv 3hour c aci kearrih Kearrih yells 'Help someone is attacking me!' Kearrih starts glowing strangely. Your acid blast === DISINTEGRATES === Kearrih! Kearrih has quite a few wounds. Xaexil: [===|===|===|===] <1034hp 1390m 427mv 3hour Kearrih has fled! Kearrih flies west. <1034hp 1390m 427mv 3hour w The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1034hp 1390m 426mv 3hour w w The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A minotaur sentinel guards the palace. A minotaur sentinel guards the palace. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1034hp 1390m 425mv 3hour sca Before Mahn Palace Mahn Palace, also known as the Bastion of Ice. It is easy to see why it has been given that nickname: its stone walls are completely covered by a layer of ice many feet thick. Only the front gate is clear of obstruction (unless you count the gate itself). One might call this massive structure both a wonder of nature AND a testament to Minoma's power. [Exits: east west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Red Aura) (Translucent) (Pink Aura) Kearrih the Master Bard is here. A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. Kearrih flies west. <1034hp 1390m 424mv 3hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** A minotaur sentinel guards the palace. *** Range 2 (east) *** A minotaur sentinel guards the palace. (White Aura) Standing silently before you is a minaugon. *** Range 4 (east) *** A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 5 (east) *** Lirin the Treasury Guard watches you intently. You scan south. You scan west. *** Range 1 (west) *** (Red Aura) (Translucent) (Pink Aura) Kearrih the Master Bard is here. A minotaur citizen is here, hurrying through the icy weather. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1034hp 1390m 424mv 3hour c aci kearrih They aren't here. <1034hp 1390m 424mv 3hour w w Between the Palace and the Temple You are at a three-way intersection. Down, and you enter Minoma proper. West is a big temple. East is an even bigger structure. Each direction is interesting in its own way. [Exits: east west down] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Red Aura) (Translucent) (Pink Aura) Kearrih the Master Bard is here. A minotaur citizen is here, hurrying through the icy weather. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1034hp 1390m 423mv 3hour c aci kearrih Path to the Temple This is a wide trail to the temple of the city of minotaurs. Fresh hoof-marks litter the snowy ground, proof that the Minomans visit this place of worship quite often. But rumor has it that a minotaur will make five trips to his guild for every trip to his temple. That probably depends on the minotaur in question. [Exits: east west] A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1034hp 1390m 422mv 3hour c aci kearrih They aren't here. <1034hp 1390m 422mv 3hour e They aren't here. <1034hp 1390m 422mv 3hour c aci kearrih Between the Palace and the Temple You are at a three-way intersection. Down, and you enter Minoma proper. West is a big temple. East is an even bigger structure. Each direction is interesting in its own way. [Exits: east west down] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A minotaur citizen is here, hurrying through the icy weather. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1034hp 1390m 421mv 3hour They aren't here. <1034hp 1390m 421mv 3hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 2 (east) *** A minotaur sentinel guards the palace. *** Range 3 (east) *** A minotaur sentinel guards the palace. (White Aura) Standing silently before you is a minaugon. *** Range 4 (east) *** (Red Aura) (Translucent) (Pink Aura) Kearrih the Master Bard is here. *** Range 5 (east) *** A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 6 (east) *** Lirin the Treasury Guard watches you intently. You scan south. You scan west. *** Range 1 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1034hp 1390m 421mv 3hour TICK IN 5 SECONDS. c aci kearrih They aren't here. <1034hp 1390m 421mv 3hour Kearrih yells 'Help! I am being attacked by someone!' <1034hp 1390m 421mv 3hour c aci kearrih c aci kearrih They aren't here. <1034hp 1390m 421mv 3hour They aren't here. <1034hp 1390m 421mv 3hour e Before Mahn Palace Mahn Palace, also known as the Bastion of Ice. It is easy to see why it has been given that nickname: its stone walls are completely covered by a layer of ice many feet thick. Only the front gate is clear of obstruction (unless you count the gate itself). One might call this massive structure both a wonder of nature AND a testament to Minoma's power. [Exits: east west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1034hp 1390m 420mv 3hour sca e You scan all around. You scan north. You scan east. *** Range 1 (east) *** A minotaur sentinel guards the palace. *** Range 2 (east) *** A minotaur sentinel guards the palace. (White Aura) Standing silently before you is a minaugon. *** Range 4 (east) *** (Red Aura) (Translucent) (Pink Aura) Kearrih the Master Bard is here. A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 5 (east) *** Lirin the Treasury Guard watches you intently. You scan south. You scan west. *** Range 1 (west) *** A minotaur citizen is here, hurrying through the icy weather. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1034hp 1390m 420mv 3hour The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A minotaur sentinel guards the palace. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1034hp 1390m 419mv 3hour c aci kearrih They aren't here. <1034hp 1390m 419mv 3hour c aci kearrih They aren't here. <1034hp 1390m 419mv 3hour c aci kearrih They aren't here. <1034hp 1390m 419mv 3hour c sleep kearrih They aren't here. <1034hp 1390m 419mv 3hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A minotaur sentinel guards the palace. (White Aura) Standing silently before you is a minaugon. *** Range 2 (east) *** (Red Aura) (Translucent) (Pink Aura) Kearrih the Master Bard is here. *** Range 3 (east) *** A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 4 (east) *** Lirin the Treasury Guard watches you intently. You scan south. You scan west. *** Range 1 (west) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 4 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1034hp 1390m 419mv 3hour c sleep kearrih They aren't here. <1034hp 1390m 419mv 3hour c sleep kearrih They aren't here. <1034hp 1390m 419mv 3hour c sleep kearrih c sleep kearrih They aren't here. <1045hp 1423m 434mv 4hour Timer now at 30 secs. e They aren't here. <1045hp 1423m 434mv 4hour c sleep kearrih The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A minotaur sentinel guards the palace. (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1045hp 1423m 433mv 4hour They aren't here. <1045hp 1423m 433mv 4hour e The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1045hp 1423m 432mv 4hour c sleep kearrih They aren't here. <1045hp 1423m 432mv 4hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 2 (east) *** Lirin the Treasury Guard watches you intently. You scan south. *** Range 1 (south) *** A minotaur sentinel guards the palace. You scan west. *** Range 1 (west) *** A minotaur sentinel guards the palace. (White Aura) Standing silently before you is a minaugon. *** Range 2 (west) *** A minotaur sentinel guards the palace. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 5 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 6 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1045hp 1423m 432mv 4hour c aci kearrih w They aren't here. <1045hp 1423m 432mv 4hour sca The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A minotaur sentinel guards the palace. (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1045hp 1423m 431mv 4hour w w You scan all around. You scan north. *** Range 3 (north) *** A minotaur servants waits for Mahn-Zaar's orders. You scan east. *** Range 2 (east) *** A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 3 (east) *** Lirin the Treasury Guard watches you intently. You scan south. *** Range 2 (south) *** A minotaur sentinel guards the palace. You scan west. *** Range 1 (west) *** A minotaur sentinel guards the palace. *** Range 2 (west) *** (Red Aura) (Translucent) (Pink Aura) Kearrih the Master Bard is here. A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 4 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 5 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1045hp 1423m 431mv 4hour The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A minotaur sentinel guards the palace. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1045hp 1423m 430mv 4hour c aci kearrih Before Mahn Palace Mahn Palace, also known as the Bastion of Ice. It is easy to see why it has been given that nickname: its stone walls are completely covered by a layer of ice many feet thick. Only the front gate is clear of obstruction (unless you count the gate itself). One might call this massive structure both a wonder of nature AND a testament to Minoma's power. [Exits: east west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Red Aura) (Translucent) (Pink Aura) Kearrih the Master Bard is here. A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. Kearrih flies west. <1045hp 1423m 429mv 4hour w w They aren't here. <1045hp 1423m 429mv 4hour c aci kearrih Between the Palace and the Temple You are at a three-way intersection. Down, and you enter Minoma proper. West is a big temple. East is an even bigger structure. Each direction is interesting in its own way. [Exits: east west down] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. (Red Aura) (Translucent) (Pink Aura) Kearrih the Master Bard is here. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1045hp 1423m 428mv 4hour Path to the Temple This is a wide trail to the temple of the city of minotaurs. Fresh hoof-marks litter the snowy ground, proof that the Minomans visit this place of worship quite often. But rumor has it that a minotaur will make five trips to his guild for every trip to his temple. That probably depends on the minotaur in question. [Exits: east west] A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1045hp 1423m 427mv 4hour c aci kearrih They aren't here. <1045hp 1423m 427mv 4hour e They aren't here. <1045hp 1423m 427mv 4hour c aci kearrih Between the Palace and the Temple You are at a three-way intersection. Down, and you enter Minoma proper. West is a big temple. East is an even bigger structure. Each direction is interesting in its own way. [Exits: east west down] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1045hp 1423m 426mv 4hour sca They aren't here. <1045hp 1423m 426mv 4hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 2 (east) *** (Red Aura) (Translucent) (Pink Aura) Kearrih the Master Bard is here. A minotaur sentinel guards the palace. *** Range 3 (east) *** A minotaur sentinel guards the palace. (White Aura) Standing silently before you is a minaugon. *** Range 5 (east) *** A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 6 (east) *** Lirin the Treasury Guard watches you intently. You scan south. You scan west. *** Range 1 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 2 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1045hp 1423m 426mv 4hour c aci kearrih e They aren't here. <1045hp 1423m 426mv 4hour c sleep kearrih Before Mahn Palace Mahn Palace, also known as the Bastion of Ice. It is easy to see why it has been given that nickname: its stone walls are completely covered by a layer of ice many feet thick. Only the front gate is clear of obstruction (unless you count the gate itself). One might call this massive structure both a wonder of nature AND a testament to Minoma's power. [Exits: east west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1045hp 1423m 425mv 4hour e They aren't here. <1045hp 1423m 425mv 4hour c sleep kearrih The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] A minotaur sentinel guards the palace. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1045hp 1423m 424mv 4hour sca They aren't here. <1045hp 1423m 424mv 4hour You scan all around. You scan north. *** Range 1 (north) *** (Red Aura) (Translucent) (Pink Aura) Kearrih the Master Bard is here. You scan east. *** Range 1 (east) *** A minotaur sentinel guards the palace. (White Aura) Standing silently before you is a minaugon. *** Range 3 (east) *** A minotaur servants waits for Mahn-Zaar's orders. (White Aura) Standing silently before you is a minaugon. *** Range 4 (east) *** Lirin the Treasury Guard watches you intently. You scan south. You scan west. *** Range 1 (west) *** A minotaur citizen is here, hurrying through the icy weather. The retired gatekeeper sits in a chair, smoking a pipe. (White Aura) Standing silently before you is a minaugon. *** Range 3 (west) *** A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. A minotaur citizen is here, hurrying through the icy weather. (White Aura) Margreth, daughter of a Legend, makes her way to the temple to worship. *** Range 4 (west) *** A minotaur citizen is here, hurrying through the icy weather. (White Aura) Plimin the Freelance Cleric You scan up. You scan down. <1045hp 1423m 424mv 4hour c sleep kearrih They aren't here. Kearrih flies in. <1045hp 1423m 424mv 4hour c sleep kearrih c sleep kearrih Kearrih yells 'Help someone is attacking me!' Kearrih goes to sleep. <1045hp 1408m 424mv 4hour c sleep kearrih c sleep kearrih Kearrih is already asleep. <1045hp 1393m 424mv 4hour Kearrih is already asleep. <1045hp 1378m 424mv 4hour l kea Kearrih is already asleep. <1045hp 1363m 424mv 4hour A striking form, framed in wings, for your heart and eyes now sing. You are drawn to feathers of onyx night. A helm of silver, fierce and bright. Her stoic gaze is forged with beauty and grace. Yet a wry grin marks that devilish face. Her ashen hair runs wild, striking contrast between an old woman's halo and the face of a child. She is wrapped in silver, her armor exquisite though not delicate. Bracers fit snug upon her wrists, and her torso is protected by a fine doublet. Song follows every flap of her wings, and whispers tease the mind as if beckoning one to sing. Trinkets tinkle with every move and add their own rhythmic tune. Her hands may seem soft, and ornamental her attire. Behind her eyes burns an insidious fire. She has done a fair amount of traveling. Kearrih has quite a few wounds. Kearrih is using: <used as light> a Crystalized Soul <worn on finger> (Red Aura) (Magical) (Glowing) the Ring of Blood adorned with a demon tongue <worn around neck> a cape of black dragonhide <worn around neck> a string with a bunny paw <worn on head> the red skullcap of proficiency <worn on ear> (Glowing) some Crystal Earrings of Undeath <worn on torso> some Demonskin Plate <worn on arms> a set of rope armwraps <worn on hands> a pair of Binoculars <worn on legs> (Red Aura) Soulreaver's shadow <worn on feet> (Magical) (Glowing) (Humming) sturdy miner's boots <worn about body> (Glowing) (Humming) a garb of an assassin <worn about waist> a skull belt <worn around wrist> (Glowing) (Humming) champion's cufflinks <worn around wrist> (Glowing) (Humming) champion's cufflinks <wielded> (Red Aura) (Glowing) (Humming) a guayacan bongo <worn on face> a Gruesome Mask <strung on back> a Brimstone Contraption <in the quiver> (46) some flaming ammunition You sense following auras: Spell: sleep : for 4 hours : for 5 hours Spell: faerie fire : modifies ac by 25 for 1 hours Spell: blindness : modifies ac by 25 for 2 hours : modifies hitroll by -10 for 2 hours Spell: life-insurance : for 57 hours Spell: Field of Discord: for 5 hours Spell: enlarge : modifies damroll by 3 for 46 hours : modifies str by 2 for 46 hours : modifies con by 2 for 46 hours : modifies size by 1 for 46 hours Spell: conjuration : for 60 hours Song: bagatelle of bravado: modifies ac by -60 for 15 hours : modifies luck by 6 for 15 hours <1045hp 1363m 424mv 4hour TICK IN 5 SECONDS. c weak kea Kearrih looks tired and weak. <1045hp 1343m 424mv 4hour The air around Kearrih emits a blue aura then fades. <1055hp 1379m 434mv 5hour Timer now at 30 secs. c gh kea A green glow envelops your hands. Kearrih wasn't affected by the ghoul touch. You have become better at ghoul touch! [86%] <1055hp 1364m 434mv 5hour c gh kea A green glow envelops your hands. Kearrih wasn't affected by the ghoul touch. <1055hp 1349m 434mv 5hour c gh kea A green glow envelops your hands. Kearrih looks very sluggish. <1055hp 1334m 434mv 5hour l The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: north east south west] (Red Aura) (Translucent) (Pink Aura) Kearrih is sleeping here. (Charmed) (Red Aura) A dirty, old skeleton stands here with its master. (Charmed) (Red Aura) A mummy shambles around with its master. (Charmed) (Red Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) A zombie, covered in rotted skin, stands here with its master. A minotaur sentinel guards the palace. <1055hp 1334m 434mv 5hour n n The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: east south] A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1055hp 1334m 433mv 5hour Alas, you cannot go that way. <1055hp 1334m 433mv 5hour e The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. North is a hallway that leads to the upper level. [Exits: north east south west] A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1055hp 1334m 432mv 5hour n n A Hallway in Mahn Palace This hallway branches out from the Great Hall. One direction will lead you towards the upper level of Mahn Palace, while the other leads you to... you guessed it: the Great Hall. [Exits: north south] A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1055hp 1334m 431mv 5hour A Stairway in Mahn Palace This hallway branches out from the Great Hall. One direction will lead you towards the upper level of Mahn Palace, while the other leads you to... you guessed it: the Great Hall. [Exits: south up] A minotaur servants waits for Mahn-Zaar's orders. A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1055hp 1334m 430mv 5hour n Alas, you cannot go that way. <1055hp 1334m 430mv 5hour u A Stairway in Mahn Palace You stand at the top of a flight of stairs; a hallway stretches out before you. It is very quiet here, so quiet that you can hear the flickering flames on the wall-mounted torches. Every once in a while there is an echo from the Great Hall below. [Exits: south down] A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1055hp 1334m 429mv 5hour s s Mahn Palace Upper Level This part of Mahn Palace serves as a residence for visiting diplomats. Hand-woven tapestries decorate the walls, each one a symbol of Minoma's new-found wealth. Black and white tiles cover the granite floor; it appears that they have been cleaned very recently. Stoop down far enough and you will see your own reflection. [Exits: north (east) south (west)] A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1055hp 1334m 428mv 5hour Mahn Palace Upper Level Intersection This part of Mahn Palace serves as a residence for visiting diplomats. Hand-woven tapestries decorate the walls, each one a symbol of Minoma's new-found wealth. Black and white tiles cover the granite floor; it appears that they have been cleaned very recently. Stoop down far enough and you will see your own reflection. [Exits: north east west] A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1055hp 1334m 427mv 5hour w Mahn Palace Upper Level This part of Mahn Palace serves as a residence for visiting diplomats. Hand-woven tapestries decorate the walls, each one a symbol of Minoma's new-found wealth. Black and white tiles cover the granite floor; it appears that they have been cleaned very recently. Stoop down far enough and you will see your own reflection. [Exits: (north) east (south) (west)] A zombie walks in. A stone golem walks in. A mummy walks in. A skeleton walks in. <1055hp 1334m 426mv 5hour o all op w A skeleton opens the door west of you. Ok. <1055hp 1334m 426mv 5hour w Guest Room 3 You are currently in a second-floor guest room of Mahn Palace. All of them have enough space and furnishings to make anyone comfortable. This particular one, however, contains only the most basic necessities: bed, chair, table, rug, and mirror. [Exits: east] A skeleton walks in. A mummy walks in. A stone golem walks in. A zombie walks in. <1055hp 1334m 425mv 5hour TICK IN 5 SECONDS. contra kea Use "who bounty" to see bounties available. <1055hp 1334m 425mv 5hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield Players matched: 4 There are 4 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <1055hp 1334m 425mv 5hour contract kearrih Use "who bounty" to see bounties available. <1055hp 1334m 425mv 5hour who bounty [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard Players matched: 2 There are 2 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <1055hp 1334m 425mv 5hour l Guest Room 3 You are currently in a second-floor guest room of Mahn Palace. All of them have enough space and furnishings to make anyone comfortable. This particular one, however, contains only the most basic necessities: bed, chair, table, rug, and mirror. [Exits: east] (Charmed) (Red Aura) A zombie, covered in rotted skin, stands here with its master. (Charmed) (Red Aura) A stone golem stands here to do his master's bidding. (Charmed) (Red Aura) A mummy shambles around with its master. (Charmed) (Red Aura) A dirty, old skeleton stands here with its master. <1055hp 1358m 434mv 6hour Timer now at 30 secs. contract Use "who bounty" to see bounties available. <1055hp 1358m 434mv 6hour c sum kearrih You failed the summon. <1055hp 1308m 434mv 6hour c sum kearrih Kearrih arrives suddenly. <1055hp 1258m 434mv 6hour o all close e A zombie closes the door east of you. Ok. <1055hp 1258m 434mv 6hour l kea A striking form, framed in wings, for your heart and eyes now sing. You are drawn to feathers of onyx night. A helm of silver, fierce and bright. Her stoic gaze is forged with beauty and grace. Yet a wry grin marks that devilish face. Her ashen hair runs wild, striking contrast between an old woman's halo and the face of a child. She is wrapped in silver, her armor exquisite though not delicate. Bracers fit snug upon her wrists, and her torso is protected by a fine doublet. Song follows every flap of her wings, and whispers tease the mind as if beckoning one to sing. Trinkets tinkle with every move and add their own rhythmic tune. Her hands may seem soft, and ornamental her attire. Behind her eyes burns an insidious fire. She has done a fair amount of traveling. Kearrih has quite a few wounds. Kearrih is using: <used as light> a Crystalized Soul <worn on finger> (Red Aura) (Magical) (Glowing) the Ring of Blood adorned with a demon tongue <worn around neck> a cape of black dragonhide <worn around neck> a string with a bunny paw <worn on head> the red skullcap of proficiency <worn on ear> (Glowing) some Crystal Earrings of Undeath <worn on torso> some Demonskin Plate <worn on arms> a set of rope armwraps <worn on hands> a pair of Binoculars <worn on legs> (Red Aura) Soulreaver's shadow <worn on feet> (Magical) (Glowing) (Humming) sturdy miner's boots <worn about body> (Glowing) (Humming) a garb of an assassin <worn about waist> a skull belt <worn around wrist> (Glowing) (Humming) champion's cufflinks <worn around wrist> (Glowing) (Humming) champion's cufflinks <wielded> (Red Aura) (Glowing) (Humming) a guayacan bongo <worn on face> a Gruesome Mask <strung on back> a Brimstone Contraption <in the quiver> (46) some flaming ammunition You sense following auras: Spell: ghoul touch : for 9 hours Spell: weaken : modifies str by -6 for 15 hours Spell: sleep : for 2 hours : for 3 hours Spell: blindness : modifies ac by 25 for 0 hours : modifies hitroll by -10 for 0 hours Spell: life-insurance : for 55 hours Spell: Field of Discord: for 3 hours Spell: enlarge : modifies damroll by 3 for 44 hours : modifies str by 2 for 44 hours : modifies con by 2 for 44 hours : modifies size by 1 for 44 hours Spell: conjuration : for 58 hours Song: bagatelle of bravado: modifies ac by -60 for 13 hours : modifies luck by 6 for 13 hours <1055hp 1258m 434mv 6hour c curs kea Kearrih looks very uncomfortable. <1055hp 1238m 434mv 6hour TICK IN 5 SECONDS. who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield Players matched: 4 There are 4 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <1055hp 1238m 434mv 6hour The dense cushion of air around you dissipates. Your protective shield dissipates. Kearrih can see once again. <1055hp 1268m 434mv 7hour Timer now at 30 secs. c bli kea You fail to blind Kearrih. <1055hp 1243m 434mv 7hour c bli kea You fail to blind Kearrih. <1055hp 1218m 434mv 7hour c bli kea Kearrih appears to be blinded. <1055hp 1193m 434mv 7hour c plag kea Kearrih screams in agony as plague sores erupt from her skin. <1055hp 1173m 434mv 7hour c pois kea Kearrih looks very ill. <1055hp 1158m 434mv 7hour pw kea You silently utter the Word of Stun, and command the forces of the unnatural before you. Kearrih has been paralyzed! Your powerword stun *** DEMOLISHES *** Kearrih! Why would you turn on your own creation? Why would you turn on your own creation? Why would you turn on your own creation? Why would you turn on your own creation? You have become better at powerword stun! [80%] Kearrih has quite a few wounds. Xaexil: [===|===|===|===] <1055hp 1058m 434mv 7hour Kearrih parries your attack. The Nimbus of Power hums with an inner energy. You feel better. A skeleton's cleave devastates Kearrih! A skeleton's kick devastates Kearrih! A mummy's disease LACERATES Kearrih! A Brimstone Contraption's flame mauls you. You parry Kearrih's attack. Kearrih's wallop misses you. You are shocked by the lightning from a guayacan bongo. Kearrih's shocking bite hits you. You can feel a guayacan bongo dig into your body. Kearrih's wrath maims you! Kearrih has quite a few wounds. Xaexil: [===|===|===|===] <988hp 1058m 434mv 7hour Kearrih strikes a sweet melody on a guayacan bongo. Kearrih sings 'Here we stand day by day, searching blindly for the way.' Kearrih sings 'All you find is another gray, wishing back the days of play.' Kearrih sings 'Here we stand day by day, dwelling in life's long sorrow.' Kearrih sings 'Walking lost in the barrows, with no hope of a better tomorrow.' Kearrih sings 'Here we stand day by day, life's only truth, never a pawn.' Kearrih sings 'Dark the day before we're awoken, our spirits to be calmed.' A zombie has been calmed. A stone golem has been calmed. A mummy has been calmed. A skeleton has been calmed. A wave of comfort and calm settles over you. <988hp 1058m 434mv 7hour c aci kearrih TICK IN 5 SECONDS. Kearrih sings 'Your eyes are getting much heavier now,' Kearrih sings 'Parting with the world at the weight of your brow.' Kearrih sings 'Count the sheep or count backwards from ten,' Kearrih sings 'The sun will shine when you wake again.' Kearrih sings 'Lay down now and rest your eyes,' Kearrih sings 'Hope and dream of happier times.' Your eyes roll back into your head, and you collapse into a deep sleep. <1016hp 1143m 434mv 8hour Timer now at 30 secs. In your dreams, or what? <1016hp 1143m 434mv 8hour wa You can't wake up! <1016hp 1143m 434mv 8hour c aci kearrih In your dreams, or what? <1016hp 1143m 434mv 8hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Slith ] <PK> [HERALD] Rynon the Master of War [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield Players matched: 4 There are 4 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <1016hp 1143m 434mv 8hour af You are affected by the following: Spell: powerword stun : for 23 hours Spell: pass door : for 8 hours Spell: cone of force : for 13 hours Spell: protection evil: modifies savingspell by -1 for 11 hours Spell: mounted : for 107 hours Spell: armor : modifies ac by -20 for 8 hours Spell: detect magic : for 14 hours Spell: detect invis : for 14 hours Song: lullaby : for 3 hours : for 1 hours Song: tranquil ballad: modifies damroll by -4 for 7 hours : modifies hitroll by -4 for 7 hours <1016hp 1143m 434mv 8hour pray wtf Now I'm here thinking to myself...what in the actual f&*(@^ <1016hp 1143m 434mv 8hour TICK IN 5 SECONDS. TICK IN 5 SECONDS. You are hungry. You can wake up now. <1055hp 1324m 434mv 10hour Timer now at 30 secs. wa You wake and stand up. <1055hp 1324m 434mv 10hour l Guest Room 3 You are currently in a second-floor guest room of Mahn Palace. All of them have enough space and furnishings to make anyone comfortable. This particular one, however, contains only the most basic necessities: bed, chair, table, rug, and mirror. [Exits: east] (Charmed) (Red Aura) A zombie, covered in rotted skin, stands here with its master. (Charmed) (Red Aura) A mummy shambles around with its master. (Charmed) (Red Aura) A dirty, old skeleton stands here with its master. <1055hp 1324m 434mv 10hour where Minoma is [NEXUS] controlled. Players near you: <PK> $Xaexil Guest Room 3 <PK> $Kearrih A Stairway in Mahn Palace <1055hp 1324m 434mv 10hour e e Mahn Palace Upper Level This part of Mahn Palace serves as a residence for visiting diplomats. Hand-woven tapestries decorate the walls, each one a symbol of Minoma's new-found wealth. Black and white tiles cover the granite floor; it appears that they have been cleaned very recently. Stoop down far enough and you will see your own reflection. [Exits: (north) east (south) west] A zombie walks in. A mummy walks in. A skeleton walks in. <1055hp 1324m 433mv 10hour where Mahn Palace Upper Level Intersection This part of Mahn Palace serves as a residence for visiting diplomats. Hand-woven tapestries decorate the walls, each one a symbol of Minoma's new-found wealth. Black and white tiles cover the granite floor; it appears that they have been cleaned very recently. Stoop down far enough and you will see your own reflection. [Exits: north east west] A skeleton walks in. A mummy walks in. A zombie walks in. <1055hp 1324m 432mv 10hour Minoma is [NEXUS] controlled. Players near you: <PK> $Xaexil Mahn Palace Upper Level Intersection <PK> $Kearrih A Stairway in Mahn Palace <1055hp 1324m 432mv 10hour n Mahn Palace Upper Level This part of Mahn Palace serves as a residence for visiting diplomats. Hand-woven tapestries decorate the walls, each one a symbol of Minoma's new-found wealth. Black and white tiles cover the granite floor; it appears that they have been cleaned very recently. Stoop down far enough and you will see your own reflection. [Exits: north (east) south (west)] A zombie walks in. A mummy walks in. A skeleton walks in. <1055hp 1324m 431mv 10hour n A Stairway in Mahn Palace You stand at the top of a flight of stairs; a hallway stretches out before you. It is very quiet here, so quiet that you can hear the flickering flames on the wall-mounted torches. Every once in a while there is an echo from the Great Hall below. [Exits: south down] A skeleton walks in. A mummy walks in. A zombie walks in. <1055hp 1324m 430mv 10hour d A Stairway in Mahn Palace This hallway branches out from the Great Hall. One direction will lead you towards the upper level of Mahn Palace, while the other leads you to... you guessed it: the Great Hall. [Exits: south up] A minotaur servants waits for Mahn-Zaar's orders. A zombie walks in. A mummy walks in. A skeleton walks in. <1055hp 1324m 429mv 10hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** (Red Aura) (Translucent) Kearrih the Master Bard is here. *** Range 3 (south) *** A minotaur sentinel guards the palace. (White Aura) Standing silently before you is a minaugon. You scan west. You scan up. You scan down. <1055hp 1324m 429mv 10hour s A Hallway in Mahn Palace This hallway branches out from the Great Hall. One direction will lead you towards the upper level of Mahn Palace, while the other leads you to... you guessed it: the Great Hall. [Exits: north south] (Red Aura) (Translucent) Kearrih the Master Bard is here. A skeleton walks in. A mummy walks in. A zombie walks in. Kearrih flies south. <1055hp 1324m 428mv 10hour c aci kearrih s They aren't here. <1055hp 1324m 428mv 10hour The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. North is a hallway that leads to the upper level. [Exits: north east south west] A zombie walks in. A mummy walks in. A skeleton walks in. <1055hp 1324m 427mv 10hour c aci kearrih They aren't here. <1055hp 1324m 427mv 10hour sca You scan all around. You scan north. *** Range 2 (north) *** A minotaur servants waits for Mahn-Zaar's orders. You scan east. You scan south. *** Range 1 (south) *** A minotaur sentinel guards the palace. (White Aura) Standing silently before you is a minaugon. You scan west. *** Range 1 (west) *** (Red Aura) (Translucent) Kearrih the Master Bard is here. A minotaur sentinel guards the palace. You scan up. You scan down. <1055hp 1324m 427mv 10hour w The Great Hall With massive columns supporting the overhead ceiling, this room is like a big cave. Not even three giants standing on each other's shoulders would be able to reach the top. Everything has been constructed from granite, which means most surfaces are completely grey. Here and there one finds a lamp hanging from the wall or column, lighting up the area with a faint yellow hue. Footsteps echo around you as people walk to and fro attending to their own business. Sometimes, one can barely hear the faintest whisper from the other end of the Great Hall. [Exits: east south] (Red Aura) (Translucent) Kearrih the Master Bard is here. A minotaur sentinel guards the palace. A skeleton walks in. A mummy walks in. A zombie walks in. <1055hp 1324m 426mv 10hour w c aci kearrih Alas, you cannot go that way. <1055hp 1324m 426mv 10hour Kearrih yells 'Help someone is attacking me!' Kearrih starts glowing strangely. Your acid blast === DISINTEGRATES === Kearrih! Kearrih is mortally wounded!! <1055hp 1304m 426mv 10hour who [50 Illit Nec] <PK> [SYNDICATE] ($) (Cartel [M]) Xaexil the Imperator of the Ossein [ Avian ] <PK> [NEXUS] ($) Kearrih the Master Bard [ Drow ] <PK> [HERALD] Morthanin the Scourge of the Battlefield Players matched: 3 There are 3 characters on, the most on since startup was 41. The title of Master Questor of Aabahran is currently held by Morthanin. There are 1 contracts available to you. <1055hp 1304m 426mv 10hour TICK IN 5 SECONDS. emo pokes and prods at the helpless lifeform in front of him. Xaexil pokes and prods at the helpless lifeform in front of him. <1055hp 1304m 426mv 10hour You are hungry. The minotaur sentinel writhes in agony as plague sores erupt from her skin. Your sickness scratches the minotaur sentinel. <1055hp 1315m 434mv 11hour Timer now at 30 secs. emo grins, "Hmm, wings. Yes...how wonderful... Xaexil grins, 'Hmm, wings. Yes...how wonderful... <1055hp 1315m 434mv 11hour collect kearrih Kearrih yells 'AAAAAAGGGGGHHHHH!!!!' You slice off Kearrih's head and place it in a bag. Kearrih's headless body twitches violently. Kearrih is DEAD!! Link to comment
Twinblades713 Posted August 9, 2018 Report Share Posted August 9, 2018 Worst log I ever had to scroll through. Nice kill. Link to comment
egreir Posted August 9, 2018 Author Report Share Posted August 9, 2018 the chasing? idk why i dont have brief turned on yet on this character, i do now....i'll make an effort to make them better lol Link to comment
Manual Labour Posted August 9, 2018 Report Share Posted August 9, 2018 How about you just edit before posting dude.....Not that hard. Good read but super annoying to scroll through all the filler. Link to comment
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