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Decimus Khan The Hunt is Over


tassinvegeta

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He was both an extremely fun and sometimes a frustrating character. Major thanks and shoutouts to; 

Berston & Danpher for making Warmaster fun and challenging. It was great taking over Aabahran with you both.

Riona and Agmeel for the entertaining battles. Without you two things would've been very dull.

Kinet and Ubiec, I agree I saw issues as well. But I applaud you both for your dedication.

Nebu, enjoyed your scheming. I nearly joined near the end. But there was a sudden turn of events. Then hearing of your soon to be departure was very discouraging and sad.

Bhesark + Ahlana, enjoyed helping and being there for you both in your times of struggle and success.

Ivesianna, Keshan, Tasaire, gave me some very very tough battles early on in my career. Without you all things also wouldn't have been as exciting.

Zerks definitely seem very close to top tier now and I'd definitely recommend them for the sheer fun factor alone. In the end things became a bit too easy and unchallenging. There was a time when it was hard to play these types of Melee classes especially Giants. They were unstoppable at there peak but had a tough time trying to maintain it because of 1. It being tough to get the eq you needed. 2. things like sanc, protection, flight, strangle/blackjack were tough to keep up and content against. Now I feel like their needs to be some changes to balance there strengths at there peak. (Many ideas sent up in prayer).

Rp points going toward pk advantages seems like an issue. They should probably all be halved in strength. Each one I got was like an additional piece of eq in a new slot, the necklace is like 3 pieces of eq alone, putting me further and further ahead of any new and aspiring characters. Meaning they'd have to put in even more hours and rp than before to be on equal footing. 

Also allowing the game to continue progressing through automation in times when imms aren't as available would be huge toward player retention and moral during these times. (as an example 300/400rp and 300/400 hrs for E/L for autopromotion) (7 hours vice 10 hours for autopromotion from I to V). (Making Restrings and Titles manually available to the players.)  I knew I wouldn't make the hours by the end of the month without feeling forced to login and hate the idea of hoarding wares while putting few hours in. So please rare purge me you can. In the end I felt like a bully staying around and the good and exciting fights from those close to equal footing were few and far between, which hampered his roleplay tremendously of being a Big-Game Hunter. The way weaponcleave worked also encouraged people to avoid fights. (ideas of improving this also posted in prayer)

 

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Decimus Khan's Trophy Room

 

You stand within the hunter’s trophy room. A chimney is erected at the center of the rear wall where shelves are built into its structure. A fire blazes within.

Bookshelves line the remaining rear walls. You note famous titles of renowned hunters of the past. “Tracking with Trienklor” “Tales of Rompkei the Ruthless” “Kendrick’s Cooking” “The Culinary Delight of Rithwix by Donovan”

There is a table at the center of the room. The top surface is made of glass. Its contents cannot be gleamed from where you stand.

There is a glass case on the left side of the room of various hunting instruments within. A lengthy bardiche encased in a protective see-through box, a mace also encased in a glass box, and smaller carved hunting knives. The glass case on the right side of the room encompasses a couple of backpacks one bloodied and most likely used to haul carcasses while the other houses numerous other survival gear. A net and tarp hangs within. Binoculars, a hatchet, and a whistle are also visible.

This room only looks partially complete with placards of various labels on them in place of their respectful mantelpieces. Though there are some of his beautiful trophies that he’s collected so far that are majestically ornamented about.

 

Half-Drow – Light tones of Lavender, red and green eyes, long black hair, and plump raspberry lips are prominent upon a preserved head: Riona.

Half-Elf – Goes here.

Storm – Giant bald head and shoulders of a light-bluish tint: Vormalog.

Stone - Goes here.

Gnome - Goes here.

Human - Goes here.

Werebeast – A stuffed beast trapped in werewolf form. A necklace of werewolf canines. Yellow Eyes emanate from the mounted head of a werewolf: Ubiec.

Slith – Tail - Goes here.    

Feral - A pelt and face lays flattened as a rug on the right side of the floor: Kittori.

Minotaur – Horns - Goes here. 

Fire – Head and shoulders of a Giant: Gliswar.

Avian – Wings, Beak - Goes here.    

Dwarf – Chin and Beard - Goes here.    

Duergar - Chin and Beard - Goes here.    

Faerie – Wings, Dust - Goes here.

Halfling – Hairy Feet - Goes here.  

Elf - Head with disfigured skin, missing left eye, black pony-tail, and pointy ears hang mounted: Tawilamoto.

Drow - Head with its dark skin and white hair hangs mounted: Nilonim.

Illithid - Head and waving tentacles hang mounted: Uophirall.

Ogre – Flat Face and ogre-skin is placed over the left side of the floor: Khraul.

The Big Five;

Avatar – Skin - Goes here.

Undead – Flesh, hand – Goes here.

Demon – Vellum, Tail - Goes here.

Vampire – A necklace of Vampire fangs. The pale face and slicked back black hair are displayed from a pristine head in a cubed display case: Deakon.

Lich – Phylactery, Skull - Goes here.

Uniques;

Construct – Head & shoulders, wires visible under a clear exterior coat: Agmeel.

Construct - Cubed head and arm jutting outward from upper chest: Kinet.

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You cant say berserkers are too strong where yours was in the most powerful cabal and the only skills ive seen you use (across multiple characters) were actual warmaster skills. Any class that suddenly incorporates auto skills and effects into their playbook is going to be more powerful, I thought Decimus was quite basic in fight style but very skilled/patient at stockpiling consumables. 

As for weapon cleave zerks need it. Does it deter fights? Yup, good. Sleep deters fights, steal deters fights, blindness deters fights, no saves deters fights, no food deters fights... And the list goes on and on. There are far worse things that can happen to someone than getting their weapon cleaved.

 

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I wasn't overly fond of the name, but I think you should've stuck about at least for a little while after you finally hit Elder. Every time I saw him all I thought of was Shatner screaming out that last name. Interesting character, tossed my Invoker around like they were nothing, but overall interesting.

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@Unknown CriminalSure I can. If you're having trouble with zerks I definitely recommend trying Avatar Knight or Nexus. The synergy is amazing and I've had strong zerks in both even before the buffs. And I'm not sure what you mean by auto skills/effects since I went Barbarian not Gladiator. Also I was very lazy in gaining consumables. I mostly relied on the glimmering staff for sanc, always grabbing one moments after logging in. Though Tasaire made this very difficult for me going for my standard moments after logging in grr, forcing me to get rid of a rare to keep on on me at all times. Most of my consumables came from lockboxes that Gladiators had no use for and from THYRIUS! What a god send. Totally forgot to mention you. 

@TantangelDecimus is latin for 10. Meaning I've had 10 Giants (mostly zerks) related to the same bloodline in some way (inspired by Stardust). I also usually choose a unique name from someone at work for my characters. Khan is the last name of a receptionist here and it sounded fitting for a Barbarian. Who's Shatner? William Shatner from Star Trek? I'm much more of a Star Wars fan ;)

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2 hours ago, tassinvegeta said:

@Unknown CriminalSure I can. If you're having trouble with zerks I definitely recommend trying Avatar Knight or Nexus. The synergy is amazing and I've had strong zerks in both even before the buffs. And I'm not sure what you mean by auto skills/effects since I went Barbarian not Gladiator. Also I was very lazy in gaining consumables. I mostly relied on the glimmering staff for sanc, always grabbing one moments after logging in. Though Tasaire made this very difficult for me going for my standard moments after logging in grr, forcing me to get rid of a rare to keep on on me at all times. Most of my consumables came from lockboxes that Gladiators had no use for and from THYRIUS! What a god send. Totally forgot to mention you. 

@TantangelDecimus is latin for 10. Meaning I've had 10 Giants (mostly zerks) related to the same bloodline in some way (inspired by Stardust). I also usually choose a unique name from someone at work for my characters. Khan is the last name of a receptionist here and it sounded fitting for a Barbarian. Who's Shatner? William Shatner from Star Trek? I'm much more of a Star Wars fan ;)

I don't have trouble with zerks at all. The only time things get difficult with them is when their cyclones dirt my whole party, their maelstrom disarms me, their forms do 4-5 hour mind disruptions and their death blows do obliterates through sanc. 'Thats' not a berserker, that's a warmaster. As for consumables it was your stockpile of black leaves I was mostly referring to where if you had 20, I needed to initiate 10+ combats to wean them off of you in order to give myself the opportunity to do damage. All in all nothing groundbreaking or OP about zerks but when placed into the right cabal can turn that zerker into whatever that cabal can offer. 

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Going off on a tangent here, but I think implementing a one or two round lag to smoking herbs in combat would be a good idea. It's what casters typically has to put up with to refresh their spells, except they can't even do it in combat.

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Nothing stops casters from smoking herbs like everyone else. Also any kind of blindness is a great counter to consumables.

Regarding UC every single cabal boosts whatever class joined it. Not every combo is equal but IMO barbarian is by no means the best sub cabal for a zerk. Zerks can do really well and are enhanced by pretty much every cabal they can join.

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8 hours ago, Unknown Criminal said:

I don't have trouble with zerks at all. The only time things get difficult with them is when their cyclones dirt my whole party, their maelstrom disarms me, their forms do 4-5 hour mind disruptions and their death blows do obliterates through sanc. 

All of the things you mentioned are either so mundane or easily countered that I have no idea how can they be any real problem for anyone.

 

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7 hours ago, Manual Labour said:

Nothing stops casters from smoking herbs like everyone else. Also any kind of blindness is a great counter to consumables.

Regarding UC every single cabal boosts whatever class joined it. Not every combo is equal but IMO barbarian is by no means the best sub cabal for a zerk. Zerks can do really well and are enhanced by pretty much every cabal they can join.

Ok 🙃

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10 hours ago, f0xx said:

All of the things you mentioned are either so mundane or easily countered that I have no idea how can they be any real problem for anyone.

 

Go back f0xx... can you go back further into the thread and find the part that says this is a real problem?

I said it was the basic tactic used (from my pov) which isnt berserker specific, then you arrive and all the sudden 'anyone' who gets hit with this stuff must be a moron.

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1 hour ago, Unknown Criminal said:

Go back f0xx... can you go back further into the thread and find the part that says this is a real problem?

Yes, I can find it. I even quoted it. I will quote it again, just because you are "special".

 

20 hours ago, Unknown Criminal said:

I don't have trouble with zerks at all. The only time things get difficult with them is when their cyclones dirt my whole party, their maelstrom disarms me, their forms do 4-5 hour mind disruptions and their death blows do obliterates through sanc.

 

 

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Thats not a 'real problem' where I dont have trouble with zerks at all, I said things difficult because of the changeup. So what I meant by difficult is where you have to stockpile different pieces of EQ to fight this class of X cabal and  X race because all the sudden they now have different things to look out for, not 'everyone' knows this stuff as you claim they should. 

Anyhow, im not knocking the player or the character, I was just saying you cant say a class is too powerful when all they used were the most powerful skills a cabal had given them.

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35 minutes ago, Unknown Criminal said:

Anyhow, im not knocking the player or the character, I was just saying you cant say a class is too powerful when all they used were the most powerful skills a cabal had given them.

I was actually suggesting that a number of pure melee classes are easily too powerful against many of the other types. Regardless of the cabal they get into.

Not sure how you can say "all they used" when you weren't involved in my many different match-ups. My matches with Ivesianna were very technical. I have a feeling you played the same type of class-type and thus experienced the same type of tactics? I looked back and remember who you played now. I remember that your playstyle involves alot of gating away. This really limited what I could do in the few rounds we had together ;) 

Yet I wonder, why you kept getting disarmed by that particular wm skill? Could it because my zerk skills forced you to keep using disarmable weapons? Hmm have you ever wondered why certain skills are more powerful from a berserker than other classes? Perhaps because of a certain zerk skill? Hmm interesting.

I'm also not sure what to say about that other statement. You used a blood guard, raise morale, and always law gated to me. You were a Tribunal not a Cleric. That's how that sounds lol.

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10 minutes ago, tassinvegeta said:

I was actually suggesting that a number of pure melee classes are easily too powerful against many of the other types. Regardless of the cabal they get into.

Not sure how you can say "all they used" when you weren't involved in my many different match-ups. My matches with Ivesianna were very technical. I have a feeling you played the same type of class-type and thus experienced the same type of tactics? I looked back and remember who you played now. I remember that your playstyle involves alot of gating away. This really limited what I could do in the few rounds we had together ;) 

Yet I wonder, why you kept getting disarmed by that particular wm skill? Could it because my zerk skills forced you to keep using disarmable weapons? Hmm have you ever wondered why certain skills are more powerful from a berserker than other classes? Perhaps because of a certain zerk skill? Hmm interesting.

I'm also not sure what to say about that other statement. You used a blood guard, raise morale, and always law gated to me. You were a Tribunal not a Cleric. That's how that sounds lol.

That's the rock, paper, scissors idea of balance. As a zerk you should be able to nuke abc classes, have good battles with def classes and then get nuked by ghi classes. Sometimes things differ when skill is used.

I said in fights that were me vs you across multiple chars all I saw was WM skills, vs other classes I'm sure you used a variety of tactics.

My 1 char that kept gating is a main example of seeing you migrate from berserker skills into straight up WM skills only. When we first started fighting you cleaved my weapon so I went holy hands only, then you started shield cleaving so I began to stockpile a sack full of cheap shields. When you got promoted your dirtkicks turned into cyclones, of course. When you started shield disarming me with X skill you 100% stopped cleaving and went for the deathblow. During this time a WM skill started mind disrupting me for up to 4-5 hours per use plus it's damage, yeah, I gated a lot. Lol

I agree with the being a tribunal cleric, however my entire offense wasn't granted to me by a blood guard, raise moral or law gate, it was enhanced by them. Again I'm not saying you fought everyone the same way you fought me, I was just making a statement based on personal experience.

Anyhow, have a good day.

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