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Are damroll returns changed the same way hitroll are?


Mali

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14 minutes ago, Zhurong said:

It would just be easier for everyone if every number shown was the "real" number, not just hitroll.

Would also be nice to have shown how much hp/mana/moves are gained from eq in the score and active spell lvls.

So basically everything that Mya posted about in the Santa thread.  With some modifiers.

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Damroll is not capped as traditionally as hitroll is with diminishing returns. It depends on level, and a number of other factors including actual damage being done. That number will be tentatively shown when I add AC as well.

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5 hours ago, Quicksilver said:

Just so I understand how this all works... if real is showing lower than hitroll, then I would be better off dropping some hit for dam/other stats?

That depends, just keep in mind that any hitroll over 25 will start seeing a reduction (27 hitroll is 26 actual) and reduced gains isn't the same as no gains.

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9 hours ago, Quicksilver said:

Just so I understand how this all works... if real is showing lower than hitroll, then I would be better off dropping some hit for dam/other stats?

after a certain point, at 50 hr, it becomes better to itemize for other stats.  I had determined this through testing in the past personally.  I was always a little high, sitting at 60 for the target actual.  Though this change revealed that I should tone it back a little more.  It really devalues things like the terminator that add +5 for high end suits imo.  My aim is to sit at 45 to 50 unbuffed, with the buffs dumping into diminished returns for now.  Could I draw that back, sure, but then I think I lose a buffer for debuff spells hitting me. 

The returns do work two ways as well if you consider debuffs.  by sittig above the threshold a little, when you get hit with a HR debuff, the debuff hurts you less than if you were below the threshold. 

 

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1 hour ago, Kyzarius said:

after a certain point, at 50 hr, it becomes better to itemize for other stats. 

This of course, is nothing new, and has been known for years. Anume herself has been a huge advocate of more balanced builds than all hit/dam (which Trick has been the main supporter of).

Itemization depends entirely on the player and his playstyle.

One style might work for one player, but not for another. Everyone must find his own "truth".

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