Implementor Anume Posted March 8, 2019 Implementor Report Share Posted March 8, 2019 As many of you have asked us for a bit more info about what we are busy with atm, here you go. TEMPLATE (took us a while to agree on this and get everything on board): On 2/24/2019 at 2:26 AM, Erelei said: base amount of points for items: Armor = level / 10Weapon = level / 5 +1 hit or dam = +1 points for armor / +0.5 points for weapons +10 hp/+20 mana/+30 moves = +1 point Weight above 30 (weapons only) = +1 point Weight below 10 (weapons only) = +1 point Every avg dam above 17 above 15 = +0.5 points (vuln damages) holy / fire / water / ice / air / light damage = +3 points all fire nouns must be fire material and vice versa paralyze = +2 points flaming = +1.5 points vampiric = +1.5 points poison = +1.5 points sharp = +1 point vorpal = +1 point deadly = +1 point wounds = +1 point shocking = +0.5 points frost = +0.5 points --note: limit 1 on socketable and/or rare, 2 (up to 1.5 points) on unique with approval. noremove = +2 points (weapon/shield, 0 for armor) nodrop = +1 point (weapon/shield, 0 for armor) bless/evil (dark for shield) = +1 point (weapon/shield, 0 for armor) burnproof = +1 point (weapon/shield, 0.5 for armor) socketable = +2.5 points for rares, 2 for non-rares Damage caps (can be lower if desired): Common: avg 27 Rare: avg 27 Unique: avg 30 Vuln: avg 24 (rare exceptions 25 unique / quest) Paralyze: avg 27 Flaming: avg 27 Noremove: avg 27 Socketable: avg 27 Paralyze cannot be on a socket or on a weapon with noremove, flaming or socketable. socket (treat as armor for values) = +2 +1 str/+1 dex bonus = +1 points for armor / +0.5 points for weapons -10 AC = +1 points for armor / + 0.5 points for weapons whip/axe/polearm/staff = +1 point for level 40+, +2 points for level 50+ dual parry = +2 points defense bonus = +1 per point for armor, + 0.5 for weapons race unusable material (not antigood and iron or wood) = -1 point single race or class only = -1 point twohands = -1.5 points unique = -5 points for weapons and armor with a single slot (body, torso, helm) / -3 points for armor with multiple slots (rings, bracers as well as sockets) as well as weaponsrare = -2 points for weapons and armor with a single slot (body, torso, helm) / -1 points for armor with multiple slots (rings, bracers as well as sockets) anti-align = -1 point (stays at -1 point if two anti-aligns) nouncurse = -1 point if also noremove on armor, otherwise 0. rotdeath = -1 point -1 to any stat = -0.5 points -1 to any proficiency = -0.5 points +10 AC = -1 points for armor / -0.5 points for weapons dagger = -1 point -1 svs versus spell = +2.5 points -1 svs versus mal/mental/affl/breath = +0.75 points +1 svs versus spell = -1.25 points +1 svs versus mal/mental/affl/breath = -0.375 points + 5 mana/hit gain = +1 point + 10 movegain = +1 point +Spell Level = +4 (may only be on face items and used very sparingly) +Aff/Mal/Mental Level = +2 (should also be used sparingly) -Spell Level = -2 -Aff/Mal/Mental Level = -1 Any negative (bad) stats on items will only return half what they would be to purchase them. For example, to add -1 (good) Save vs Spell, it would cost 2.5 points as above. To add +1 (bad) Save vs Spell, only 1.25 points would be deducted from the total. Another example is -20 hp (-1) = +20 mana (+1). This will be in effect starting 1 January 2023. Previous items will be grandfathered out. Cabal weapons + Armor, as well as one time only quest items should always be considered UNIQUE. Only Nexus & Knight cabal weapons should have av 31 (dk, sader exception). AC across armor = (all 4 stat value's average / 4 ) / 10 = points e.g., 10+10+10+10 / 4 = 10 / 10 = 1 points Spellforge: limited to convenience spells (detect invis, armor, etc) any class can get: +1 point other spellforge spells will be discussed separately 3 Link to comment Share on other sites More sharing options...
Implementor Anume Posted March 8, 2019 Author Implementor Report Share Posted March 8, 2019 We will post here which areas are done. To all of you who would like to help, please update the pastbin (I've been told the WIKI has just a link) with this information. This goes also to those people who complain they'd love to help but we won't let them. Here's your chance. 😜 Please post any comments in a separte thread, I'm locking this one so only Imms can update by adding completed areas. 3 Link to comment Share on other sites More sharing options...
Implementor Anume Posted March 8, 2019 Author Implementor Report Share Posted March 8, 2019 Blackwatch is done. 5 Link to comment Share on other sites More sharing options...
Implementor Anume Posted March 10, 2019 Author Implementor Report Share Posted March 10, 2019 After we've received a lot of feedback from you (thanks guys! This is very welcome and appreciated!), we've decided to change the weight of saves somewhat. I'm editing the post above so the first post is again valid. Change: 1 sv spell: 4 points -> 2.5 points 1 sv in a single category: 1 point -> 0.75 points I will edit the blackwatch area when I have the time to do this and let you know so you can update pastebin. All items with saves will change again. Also, fyi several other areas are now being worked on by different staff members (thanks guys! Very happy this does not have to be an effort of only 1-2 imms!). We'll update here when the areas are done. 3 1 2 Link to comment Share on other sites More sharing options...
Implementor Anume Posted March 11, 2019 Author Implementor Report Share Posted March 11, 2019 Blackwatch is once again done. If you already did the pastbin ids, anything with saves will have to be added again. 1 Link to comment Share on other sites More sharing options...
Implementor Anume Posted March 17, 2019 Author Implementor Report Share Posted March 17, 2019 Bunch safe items done: torso: steel plated torso, ice armor, horrific skin, eog bodyarmor - each in their respective save category -12 neck: moonstone pendant, ice amulet, amulet of Lloth, onyx cross - each in their respecitve save category -10 As these items are now all unique and their count has been adjusted accordingly, some crumbling will occur if the item is overcount and you die. This unfortunately can't be avoided and will happen from time to time during the item rebalancing. 4 Link to comment Share on other sites More sharing options...
Implementor Anume Posted March 30, 2019 Author Implementor Report Share Posted March 30, 2019 About half of asylum done, will see if I manage to finish tomorrow. 2 1 1 Link to comment Share on other sites More sharing options...
Implementor Anume Posted April 2, 2019 Author Implementor Report Share Posted April 2, 2019 Asylum done. OMG. I hope there is not another area with that much stuff. (Ty Volg, very fun stuff there) 4 Link to comment Share on other sites More sharing options...
Implementor Anume Posted April 24, 2019 Author Implementor Report Share Posted April 24, 2019 Ayluin's Lament is done. Once Boots of Stomping are updated for everyone (or they died and got a new pair), the enlarge spell will no longer be given to avoid charmies getting enlarged as well. If you still have an old pair, do not use it to enlarge others. We do not wish to see enlarged vanguards or warlocks in the future. 1 Link to comment Share on other sites More sharing options...
Implementor Anume Posted April 24, 2019 Author Implementor Report Share Posted April 24, 2019 Myran Dammel is done. Quite a few items have been upgraded, a few compeltely changed, some downgraded, check it out. 5 2 Link to comment Share on other sites More sharing options...
Implementor Anume Posted June 14, 2019 Author Implementor Report Share Posted June 14, 2019 Blood is done, check it out. 3 Link to comment Share on other sites More sharing options...
Rygothran Posted June 15, 2019 Report Share Posted June 15, 2019 Everwild forest is complete. 1 1 Link to comment Share on other sites More sharing options...
Implementor Anume Posted June 17, 2019 Author Implementor Report Share Posted June 17, 2019 Demon pit is done. Info: I've only checked the finished weapons as the unfinished ones are not used anyway. I've treated all finished weapons as uniques without actually giving them the flag so they continue to not count towards your rare count (they are still commons). ALL of the weapons have become slightly cooler, the pole is now magical. I'd be very interested in some feedback as to those weapon types which are currently not really used. I've tried to make them all interesting now. (feedback welcome on prayer) 3 1 Link to comment Share on other sites More sharing options...
Implementor Anume Posted June 17, 2019 Author Implementor Report Share Posted June 17, 2019 Steel is done. Check out champion and foregemen as well. Funnily enough acc ring is one of the items which is already completely balanced acc to the new point system. Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted June 22, 2019 Implementor Report Share Posted June 22, 2019 Marak is updated. 1 Link to comment Share on other sites More sharing options...
Azravik Posted July 5, 2019 Report Share Posted July 5, 2019 Flying Citadel updated. 1 Link to comment Share on other sites More sharing options...
Azravik Posted July 15, 2019 Report Share Posted July 15, 2019 Mountain Pass updated. 1 Link to comment Share on other sites More sharing options...
Implementor Anume Posted July 15, 2019 Author Implementor Report Share Posted July 15, 2019 Tomb of ancients updated. 1 Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted July 25, 2019 Implementor Report Share Posted July 25, 2019 Kaer Banor updated. 1 Link to comment Share on other sites More sharing options...
Azravik Posted July 25, 2019 Report Share Posted July 25, 2019 Waterfall updated. 1 Link to comment Share on other sites More sharing options...
Azravik Posted August 2, 2019 Report Share Posted August 2, 2019 Forward Keep updated. 2 Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted August 2, 2019 Implementor Report Share Posted August 2, 2019 Dark Observatory updated. 1 Link to comment Share on other sites More sharing options...
Azravik Posted August 12, 2019 Report Share Posted August 12, 2019 Tainted Valley updated. Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted August 22, 2019 Implementor Report Share Posted August 22, 2019 Winter is coming updated. 1 Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted May 12, 2020 Implementor Report Share Posted May 12, 2020 It has begun once again. These areas have been updated: Desolation Dischord Isle of Exile Temple of Sreyb Northern Passage Winter has been adjusted slightly due to the new rules on spell level on items. 3 Link to comment Share on other sites More sharing options...
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