Implementor Kassieti Posted May 29, 2020 Implementor Report Share Posted May 29, 2020 Ford (RIP helm of spell-turning) and Avalon have been updated. 1 Link to comment Share on other sites More sharing options...
Implementor Anume Posted June 17, 2020 Author Implementor Report Share Posted June 17, 2020 You can see in the first post, edited in blue, what we've been working on for the last week. A big thank you to Kass for being available for hours of discussion until we came to this result. We calculated dozens of weapons, starting with different values, giving different points for different things to see what would be the end result. Goal of this change was: - to keep it simple for everyone who does area changes - to battle power creep in weapons which has been going on for years and is a reason for the power discrepancy of mage-melee as well as some cabal imbalance (why should someone go Knight/Nexus if they can get an av 31 anywhere) - to keep both low and high level weapons viable - to avoid imbalanced weapons This also means that the areas already done will be revisited. Do not expect everything to follow these guidelines immeditately, it will take a bit of time and work. Revising some of the points value for weapons. After discussion, this is where we stand: Check uniques to see if unique flag is warranted. If not, they become rare. Unique flag gives 3 points on weapons. Defense +prof increase to 0.5/1 from 0.25/0.5. Two anti-aligns is worth only -1 points. Count 0.5 points per point after 15 average instead of 17. All fire nouns must be fire material and vice versa. Damage caps (can be lower if desired): Common: avg 27 Rare: avg 27 Unique: avg 30 Vuln: avg 24 Paralyze: avg 27 Flaming: avg 27 Noremove: avg 27 Socketable: avg 27 Paralyze cannot be on a socket or on a weapon with noremove, flaming or socketable. 4 1 Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted July 16, 2020 Implementor Report Share Posted July 16, 2020 Re-rebalanced with the updated system: Demon Pit, Winter, Dischord, Desolation, Underground Reservoir (Sewers), Beyond the Portal. Mountain Trail didn't have anything to rebalance. 1 Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted August 8, 2020 Implementor Report Share Posted August 8, 2020 Flying Citadel, Waterfall, Tainted Valley, and Forward Keep re-redone. 1 2 Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted September 2, 2020 Implementor Report Share Posted September 2, 2020 Kaer Banor, Fort Blackwatch and Avalon are done. 2 Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted September 26, 2020 Implementor Report Share Posted September 26, 2020 Elium, Isle of Exile, Temple of Sreyb, The Dark Observatory, Labyrinth and the Northern Passage have all been finished/redone. 3 1 Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted October 29, 2020 Implementor Report Share Posted October 29, 2020 Elven Kingdom, Miruvhor, Isle of Souls and Gear rebalanced. Faction of Blood and Faction of Steel re-rebalanced. 2 Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted November 14, 2020 Implementor Report Share Posted November 14, 2020 Areas done: Forsaken Lands, New Decobru, Elderwood, Dragon Road, Cavern of Shudde M'ell, Swamp, Barren Highlands, Kashangal, Caranduin, Haon Dor, Blasted Plains, The Institute 1 Link to comment Share on other sites More sharing options...
Gifnab Posted November 23, 2020 Report Share Posted November 23, 2020 Cloud Kingdom, Ofcol, Crystalmir Lake, Glass Spires, and Willow Palm are done. 1 Link to comment Share on other sites More sharing options...
Gifnab Posted December 17, 2020 Report Share Posted December 17, 2020 Deliverance and In the Clouds are done. Link to comment Share on other sites More sharing options...
Gifnab Posted February 15, 2021 Report Share Posted February 15, 2021 Sea Elf Cay, Mahn-Tor's Dungeon, Drkshtyre Wood done. Beyond the Portal re-redone. (Note: These have been in for a while but I apparently forgot to update this thread. Oopsie doopsie.) 2 Link to comment Share on other sites More sharing options...
Immortal Xultantris Posted January 18, 2023 Immortal Report Share Posted January 18, 2023 Sunken Ship, The Bathhouse and The Slaughterhouse are completed. 1 1 Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted June 25, 2023 Implementor Report Share Posted June 25, 2023 Lockbox items have been changed. I think it's hard enough getting these items so I'll try to provide a list at some point. Notable changes until then: Cutting dwarves some slack, the water whip is now air. Sorry avians. "Get Out of Jail Free" card is now rare. Still in debate if it should be removed entirely. Greedy gauntlets has a lucrative prog attached. Shiny ball has a small chance to cast cure serious instead of cure light. With some exceptions: Items in the plain steel lockboxs are all level 30. Items in the lockbox with enamel fittings are all level 45. Items in the beautifully engraved lockbox are all level 60. Low list item are common. Medium list items are rare. High list items are unique. 2 Link to comment Share on other sites More sharing options...
Implementor Kassieti Posted July 6 Implementor Report Share Posted July 6 [CHURCH] items have been adjusted. 1 Link to comment Share on other sites More sharing options...
Immortal Xultantris Posted October 6 Immortal Report Share Posted October 6 Spoiler Mansion of Malevolent and Spoiler Western Underdark have been updated. Link to comment Share on other sites More sharing options...
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