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  • 2 weeks later...

There is a point when you first start seeing the madness.  And you are pretty far from a checkpoint.  Go around a corner near this house and there's 2 buff ass dudes that are like mini bosses that rush you so hard.  Lightning everywhere lol.  I never fought so hard.  Was great.

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3 hours ago, Kyzarius said:

There is a point when you first start seeing the madness.  And you are pretty far from a checkpoint.  Go around a corner near this house and there's 2 buff ass dudes that are like mini bosses that rush you so hard.  Lightning everywhere lol.  I never fought so hard.  Was great.

Yes I remember that! 

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From all the reviews I've read, they say the biggest mistake people make when playing Sekiro is thinking that it's like Dark Souls.

They say the progression is very different from it.

No idea how it actually is. I haven't played Dark Souls either.

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I've loved all of the 'soulsborne' games. Sekiro is on the same level.

There are enough noticeable differences to it to make it something of its own though. There's no customizable character, no equipment to gather and dying is much more forgiving. That being said, the combat is at a much faster pace and requires quite a lot of focus to progress.

Thankfully it has something that I loved in all the games before. It's hard, but it's fair. If you died, it's because YOU fucked up, not the game setting roadblocks to fuck you, they feel like well-placed skill checks. You'll hit a wall with most bosses which takes you 10-15 times to actually kill it and the feeling you get once you actually do is the reason I play these games. The rush of euphoria is like nothing else... Minus landing the kill on a big bad in FL.

 

Edit: If you want a samurai game that is closer to the darksouls mechanics, Nioh is phenomenal.

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