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Seviks vs Subjugant


'tarako

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My initial assessment of SA was similar though it's more effective than you think.  It's definitely a rng game but stacking poison, nerv, caltrop, blind, SA, ikaz is huge.  Disabling offhands for dual wielders/shields is exponential.  You'll do very well against non two handers.

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I won't be playing the class, I've got probably well over 500 hours in pvp ing with ninjas over the last 18 months, and I can confidently say that the only people this class can reliably gain the upper hand on are underequipped non lagging classes. Even then it's completely at the mercy of rng if you get good debuffs. The special nerve pinch effect has never landed in any testing. Pvp or pve. You can't expect someone to pk with lower thaco, lower defense (parry and dodge) no lag avoidance, and rely solely on rng to get their advantages 

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1 hour ago, Fool_Hardy said:

Let me try again. Question. Is that staff in your hands during these battles?

The glimmering white staff for those who thought I did see what was wielded.

I hold the staff when not fighting to bra dish. You auto draw the Spear when combat starts

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To be honest, Shadow Strike ninja was always a path that when I saw one on PK list, I was like "oh ok it's just SS".  I have to agree somewhat with Tarako in that this particular path seems a little underwhelming compared to the other mainstream choices.  What can be done about that?  My first thought is to not have strikes affect useless PK stats like WIS/CON.  Maybe it also can affect stats like HP/mana/moves by reducing their caps temporarily.

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19 minutes ago, Mmm Beer said:

To be honest, Shadow Strike ninja was always a path that when I saw one on PK list, I was like "oh ok it's just SS".  I have to agree somewhat with Tarako in that this particular path seems a little underwhelming compared to the other mainstream choices.  What can be done about that?  My first thought is to not have SS affect useless PK stats like WIS/CON.  Maybe it also can affect stats like HP/mana/moves by reducing their caps temporarily.

Fixed.

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On 6/3/2019 at 8:53 AM, Mmm Beer said:

To be honest, Shadow Strike ninja was always a path that when I saw one on PK list, I was like "oh ok it's just SS".  I have to agree somewhat with Tarako in that this particular path seems a little underwhelming compared to the other mainstream choices.  What can be done about that?  My first thought is to not have strikes affect useless PK stats like WIS/CON.  Maybe it also can affect stats like HP/mana/moves by reducing their caps temporarily.

We the path conflicts with itself is a big point. Not having two handed means you need to land strikes fast, and get out to heal. Now landing the strikes is rng, and as far as I can tell landing the actual strike is rng. I've got a better hit % vs ragnomar than anyone I've fought (who is the nost decked) and my highest miss % was versus a level 30 mob. There are also engagements where instead of stacking, it will create an additional shadow arts affect as well. It's the only selectable skill I know of that relies on rng, as well as can be so easily compensated for by eq. The class would be more viable if it fired regularly, and either had a larger effect if it's rng to hit or longer effect if it's a guaranteed hit (like the helpfile suggests)

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