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Mordred Feral Ninja Watcher vs Belvicet Human Necro Tribunal


Anonymous

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 Rocky Formation

 

 

[Exits: north south west]

(Charmed) (White Aura) A mummy shambles around with its master.

(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (White Aura) A stone golem stands here to do his master's bidding.

(White Aura) Belvicet is here.

 

 

(1008/1057hp 620/721m 392/456mv)    ( 15 )   

Belvicet utters the words, 'grzzs'.

You yell 'Die! Belvicet, you sorcerous dog!'

Belvicet has some small wounds and bruises.

 

 

Mordred: [===|===|===|===]

(1008/1057hp 620/721m 392/456mv)    ( 15 )   

Belvicet has some small wounds and bruises.

 

 

Mordred: [===|===|===|===]

(1008/1057hp 620/721m 392/456mv)    ( 15 )   

You draw your weapons.

You wield "Rokujan" the Dark Dagger.

As you wield Rokujan, you feel consumed by a sudden strong urge for Greed!

You wield a large dragon fang adorned with Xanthak's Eye in your off-hand.

Your poison scratches you.

You fire from the Hunter Eternal and hit Belvicet with a couple shots.

The Hunter Eternal's fury misses Belvicet.

Your slash devastates Belvicet!

Your pierce maims Belvicet!

Your slash maims Belvicet!

Your pierce misses Belvicet.

Your slash devastates Belvicet!

Your tsuki strike mauls Belvicet.

A large dragon fang adorned with Xanthak's Eye draws life from Belvicet.

Your life drain scratches Belvicet.

Belvicet's poison scratches him.

You parry Belvicet's attack.

You dodge Belvicet's attack.

A zombie's beating maims you!

Belvicet has quite a few wounds.

 

 

Mordred: [===|===|===|===]

(975/1057hp 620/721m 392/456mv)    ( 15 )  :

You flee from combat!

Rock Outcropping

 

 

[Exits: south down]

A small hobgoblin seems to be searching for something.

 

 

(975/1057hp 620/721m 390/456mv)    ( 15 )   

s

You sheath your weapons.

 

 

(975/1057hp 620/721m 390/456mv)    ( 15 )   

 

 

[Exits: north south west]

(Charmed) (White Aura) A mummy shambles around with its master.

(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (White Aura) A stone golem stands here to do his master's bidding.

(White Aura) Belvicet is here.

Belvicet utters the words, 'grzzs'.

You yell 'Die! Belvicet, you sorcerous dog!'

Belvicet has quite a few wounds.

 

 

Mordred: [===|===|===|===]

(975/1057hp 620/721m 388/456mv)    ( 15 ) 

Belvicet has quite a few wounds.

 

 

Mordred: [===|===|===|===]

(975/1057hp 620/721m 388/456mv)    ( 15 ) 

You draw your weapons.

You wield "Rokujan" the Dark Dagger.

As you wield Rokujan, you feel consumed by a sudden strong urge for Greed!

You wield a large dragon fang adorned with Xanthak's Eye in your off-hand.

Your poison scratches you.

A mummy jumps in front of Belvicet!

Belvicet's poison scratches him.

Belvicet's punch misses you.

You dodge Belvicet's attack.

You parry A zombie's attack.

You dodge A zombie's attack.

Belvicet has quite a few wounds.

 

 

Mordred: [===|===|===|===]

(974/1057hp 620/721m 388/456mv)    ( 15 ) 

You flee from combat!

Floating Debris

 

 

[Exits: east south west]

 

 

(974/1057hp 620/721m 386/456mv)    ( 15 )    e

A Rocky Formation

 

 

[Exits: north south west]

(Charmed) (White Aura) A mummy shambles around with its master.

(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (White Aura) A stone golem stands here to do his master's bidding.

(White Aura) Belvicet is here.

 

 

(974/1057hp 620/721m 384/456mv)    ( 15 )   

You grab a hold of Belvicet's neck and put him to sleep.

Belvicet goes to sleep.

You quickly cure Belvicet's poison.

 

A Rocky Formation

 

 

[Exits: north south west]

(Charmed) (Red Aura) (White Aura) A mummy shambles around with its master.

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Red Aura) (White Aura) Belvicet is sleeping here.

 

 

(967/1057hp 621/721m 354/456mv)    ( 16 )   

A middle-aged human male stands before you. His stature suggests he is

young, though the streaks of grey in his black hair betray the years he

has seen. His hair is carefully combed back, a sheen obvious across it's

entirety. His jaw is square, giving his face an extremely angular

appearance. Bushy brows of a lighter shade cast shadows over his rich,

green, eyes.

 

The robe he wears is meticulously cared for. Pressed lines from daily

laundering easily evident across it's surface. The dark blue fabric

free of stain, or deformity from neck to ankle. Several pins adorn the

right breast. Accolades obviously, though they have no definitive traits

that would hint at where they where earned.

 

Held in his left hand is a tattered tome. The binding frayed, though it

is still intact. The crimson tome has no text upon it; the only thing

that graces it's surface is an embossed black fist. The mail encased

fist is roughly the diameter of a man's palm.

He has just opened up his eyes to the world.

Belvicet has quite a few wounds.

 

 

Belvicet is using:

<used as light>        (Invis) (Magical) (Glowing) a Cube of Force

<worn on finger>       a wedding ring

<worn on finger>       a wedding ring

<worn around neck>     (Glowing) (Humming) a blemished dark moonstone pendant

<worn around neck>     (Glowing) (Humming) a dark moonstone pendant

<worn on head>         a Centaurian Helm adorned with a heartgear

<worn on ear>          a tanzanite earring

<worn on torso>        clerical robes

<worn on arms>         (Glowing) some slimy arm bands

<worn on hands>        (Red Aura) Zha'rek's Hands

<worn on legs>         an Ogre chainskirt

<worn on feet>         pair of Slimy Boots

<worn as shield>       (Invis) (Magical) a small kite shield

<worn about body>      (Red Aura) the Fleshworks

<worn about waist>     (Invis) (Red Aura) (Humming) a belt of faerie magic

<worn around wrist>    (Glowing) (Humming) champion's cufflinks

<worn around wrist>    (Magical) (Glowing) the bracers of reserves

<sheathed>             (Magical) (Glowing) (Humming) the Blade of Regret

<held>                 (Humming) a glimmering white staff

<worn on face>         (Red Aura) (Glowing) (Humming) a grinning mask of death

<floating nearby>      (Humming) a Warped Skull

<coiled on shoulder>   (Glowing) a winged air dragon

You sense following auras:

Spell: strangle       : for 0 hours

                      : for 2 hours

Spell: stone skin     : modifies ac by -40 for 51 hours

Spell: missile shield : for 4 hours

Spell: sanctuary      : for 2 hours

Spell: fly            : for 22 hours

Spell: protective shield: for 2 hours

Spell: detect magic   : for 42 hours

Spell: detect invis   : for 28 hours

Spell: armor          : modifies ac by -20 for 13 hours

 

 

(967/1057hp 621/721m 354/456mv)    ( 16 ) 

Your poison scratches you.

 

 

(966/1057hp 621/721m 354/456mv)    ( 16 )   

A mummy yells 'Help! I'm being attacked by Mordred!'

A mummy flies south.

Your palm strike scratches a mummy.

With a single well placed strike you sends a mummy tumbling out of the area.

 

 

(966/1057hp 591/721m 354/456mv)    ( 16 )   

Your poison scratches you.

 

 

(965/1057hp 591/721m 354/456mv)    ( 16 )   

Your poison scratches you.

 

 

(964/1057hp 591/721m 354/456mv)    ( 16 )   

A Rocky Formation

  The incline of the rocks in this area are much steeper.  A lot more

energy must be expanded to traverse this stretch of land.  The rocks are not

packed very tightly together, and one slip of the foot might spell certain

death.  From the top of this formation you can see most of the wreckage.

You are leaving the beach behind you, and to the north you see a small rock

outcropping.  As you gain higher ground, the smell of salty air slowly

fades. 

 

 

[Exits: north south west]

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Red Aura) (White Aura) Belvicet is sleeping here.

Your poison scratches you.

 

(963/1057hp 591/721m 354/456mv)    ( 16 )    

You feel yourself moving more quickly.

 

 

(963/1057hp 591/721m 354/456mv)    ( 16 )   

 

Your poison scratches you.

 

 

(962/1057hp 591/721m 354/456mv)    ( 16 ) 

 

 

(962/1057hp 591/721m 354/456mv)    ( 16 )   

 

 

(962/1057hp 591/721m 354/456mv)    ( 16 )   

You fire from the Hunter Eternal and hit Belvicet with a couple shots.

The Hunter Eternal's fury misses Belvicet.

Your slash maims Belvicet!

Your slash devastates Belvicet!

Your pierce maims Belvicet!

Your slash maims Belvicet!

Your pierce maims Belvicet!

Your slash maims Belvicet!

Your pierce MUTILATES Belvicet!

Your tsuki strike grazes Belvicet.

"Rokujan" the Dark Dagger digs into Belvicet's body.

Your wrath wounds Belvicet.

Belvicet has some big nasty wounds and scratches.

 

 

Mordred: [===|===|===|==-]

(962/1057hp 591/721m 354/456mv)    ( 16 ) 

Your poison scratches you.

Your slash MUTILATES Belvicet!

Your slash devastates Belvicet!

Your pierce devastates Belvicet!

Belvicet has fled!

Belvicet flies south.

You follow Belvicet.

A Craggy Beachfront

 

 

[Exits: north east south west]

(Red Aura) (White Aura) Belvicet is here.

(Charmed) (Red Aura) (White Aura) A mummy shambles around with its master.

A zombie flies in.

A skeleton flies in.

A stone golem flies in.

 

 

(961/1057hp 591/721m 352/456mv)    ( 16 ) 

 

Belvicet flies south.

A stone golem flies south.

A skeleton flies south.

A zombie flies south.

You follow Belvicet.

A Craggy Beachfront

 

 

[Exits: north south west]

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Red Aura) (White Aura) Belvicet is here.

A mummy flies in.

 

 

(961/1057hp 591/721m 350/456mv)    ( 16 )    

Belvicet yells 'Help! I am being attacked by Mordred!'

You fire from the Hunter Eternal and hit Belvicet with a couple shots.

The Hunter Eternal's fury misses Belvicet.

Your slash LACERATES Belvicet!

Belvicet has fled!

Belvicet flies west.

You follow Belvicet.

Floating Debris

 

 

[Exits: north east south west]

(Red Aura) (White Aura) Belvicet is here.

A mummy flies in.

A zombie flies in.

A skeleton flies in.

A stone golem flies in.

 

 

(961/1057hp 591/721m 348/456mv)    ( 16 )    

Belvicet flies south.

A stone golem flies south.

A skeleton flies south.

A zombie flies south.

A mummy flies south.

You follow Belvicet.

Floating Debris

 

 

[Exits: north east]

(Charmed) (Red Aura) (White Aura) A mummy shambles around with its master.

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Red Aura) (White Aura) Belvicet is here.

Your poison scratches you.

 

 

(960/1057hp 591/721m 346/456mv)    ( 16 )   

 

Belvicet flies east.

You follow Belvicet.

A Craggy Beachfront

 

 

[Exits: north east west]

(Red Aura) (White Aura) Belvicet is here.

A mummy flies in.

A zombie flies in.

A skeleton flies in.

A stone golem flies in.

 

 

(960/1057hp 591/721m 344/456mv)    ( 16 )    

Belvicet yells 'Help! I am being attacked by Mordred!'

A mummy jumps in front of Belvicet!

Belvicet flies east.

A stone golem flies east.

A skeleton flies east.

A zombie flies east.

A mummy flies east.

 

 

(960/1057hp 591/721m 344/456mv)    ( 16 )

Your poison scratches you.

 

 

(959/1057hp 591/721m 344/456mv)    ( 16 ) 

e

murder b

They aren't here.

 

 

(959/1057hp 591/721m 344/456mv)    ( 16 )   

Crystalmir Sea

 

 

[Exits: east south west]

A medium-sized ship is sailing here, patrolling Crystalmir sea.

 

 

(959/1057hp 591/721m 342/456mv)    ( 16 )   

 

Your poison scratches you.

 

 

(958/1057hp 591/721m 342/456mv)    ( 16 )    

They aren't here.

 

 

(958/1057hp 591/721m 342/456mv)    ( 16 )    

You scan all around.

You scan north.

You scan east.

*** Range 3 (east) ***

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A mummy shambles around with its master.

(Red Aura) (White Aura) Belvicet is here.

You scan south.

*** Range 1 (south) ***

(Red Aura) A weird is forming in the water here.

You scan west.

You scan up.

You scan down.

 

 

(958/1057hp 591/721m 342/456mv)    ( 16 )   

You scan all around.

You scan north.

You scan east.

*** Range 3 (east) ***

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A mummy shambles around with its master.

(Red Aura) (White Aura) Belvicet is here.

You scan south.

*** Range 1 (south) ***

(Red Aura) A weird is forming in the water here.

You scan west.

You scan up.

You scan down.

 

 

(958/1057hp 591/721m 342/456mv)    ( 16 )   

Halfling Hamlet is [SAVANT] controlled.  Players near you:

<PK>   Mordred       (WANTED)           Crystalmir Sea

<PK>   Belvicet                         The Beach Wall

 

 

 

 

 

 

(959/1057hp 593/721m 336/456mv)    ( 17 )    whe

Halfling Hamlet is [SAVANT] controlled.  Players near you:

<PK>   Mordred       (WANTED)           A Poorly Cobbled Street

<PK>   Belvicet                         A Festival Circle

 

 

 

 

[Exits: north east west]

A halfling is here, a local member of this village.

 

 

(959/1057hp 593/721m 335/456mv)    ( 17 )    

A Festival Circle

 

 

[Exits: north east west]

(959/1057hp 593/721m 334/456mv)    ( 17 )   

 

A Festival Circle

 

 

[Exits: north south]

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A mummy shambles around with its master.

(Red Aura) (White Aura) Belvicet is here.

 

 

(959/1057hp 593/721m 333/456mv)    ( 17 )    murder b

 

(959/1057hp 593/721m 333/456mv)    ( 17 ) 

 Belvicet yells 'Help! I am being attacked by Mordred!'

You fire from the Hunter Eternal and hit Belvicet with one shot.

The Hunter Eternal's fury misses Belvicet.

Your slash maims Belvicet!

Belvicet has fled!

Belvicet flies south.

You follow Belvicet.

A Festival Circle

 

 

[Exits: north east west]

(Red Aura) (White Aura) Belvicet is here.

A stone golem flies in.

A skeleton flies in.

A zombie flies in.

A mummy flies in.

 

 

(959/1057hp 593/721m 332/456mv)    ( 17 ) 

 

Belvicet flies west.

A mummy flies west.

A zombie flies west.

A skeleton flies west.

A stone golem flies west.

You follow Belvicet.

A Poorly Cobbled Street

 

 

[Exits: north east west]

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A mummy shambles around with its master.

(Red Aura) (White Aura) Belvicet is here.

A halfling is here, a local member of this village.

 

 

(959/1057hp 593/721m 331/456mv)    ( 17 )   

Belvicet flies west.

You follow Belvicet.

A Poorly Cobbled Street

 

 

[Exits: north east south]

(Red Aura) (White Aura) Belvicet is here.

A stone golem flies in.

A skeleton flies in.

A zombie flies in.

A mummy flies in.

 

 

(959/1057hp 593/721m 330/456mv)    ( 17 )   

Belvicet flies south.

A mummy flies south.

A zombie flies south.

A skeleton flies south.

A stone golem flies south.

You follow Belvicet.

The Beach Wall

 

 

[Exits: north west]

     Some hops have been discarded here.

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A mummy shambles around with its master.

(Red Aura) (White Aura) Belvicet is here.

 

 

(959/1057hp 593/721m 328/456mv)    ( 17 )    

Belvicet yells 'Help! I am being attacked by Mordred!'

You fire from the Hunter Eternal and hit Belvicet with one shot.

The Hunter Eternal's fury misses Belvicet.

Your slash MUTILATES Belvicet!

Belvicet has fled!

Belvicet flies north.

You follow Belvicet.

A Poorly Cobbled Street

 

 

[Exits: north east south]

(Red Aura) (White Aura) Belvicet is here.

A stone golem flies in.

A skeleton flies in.

A zombie flies in.

A mummy flies in.

 

 

(959/1057hp 593/721m 326/456mv)    ( 17 )   

Belvicet flies south.

A mummy flies south.

A zombie flies south.

A skeleton flies south.

A stone golem flies south.

You follow Belvicet.

The Beach Wall

 

 

[Exits: north west]

     Some hops have been discarded here.

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A mummy shambles around with its master.

(Red Aura) (White Aura) Belvicet is here.

 

 

(959/1057hp 593/721m 324/456mv)    ( 17 )   

 

Belvicet flies west.

You follow Belvicet.

Crystalmir Sea

 

 

[Exits: east south west]

(Red Aura) (White Aura) Belvicet is here.

A stone golem flies in.

A skeleton flies in.

A zombie flies in.

A mummy flies in.

 

 

(959/1057hp 593/721m 321/456mv)    ( 17 )   

Belvicet flies west.

A mummy flies west.

A zombie flies west.

A skeleton flies west.

A stone golem flies west.

You follow Belvicet.

Crystalmir Sea

 

 

[Exits: east south west]

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A mummy shambles around with its master.

(Red Aura) (White Aura) Belvicet is here.

 

 

(959/1057hp 593/721m 319/456mv)    ( 17 )    

Belvicet yells 'Help! I am being attacked by Mordred!'

You fire from the Hunter Eternal and hit Belvicet with a couple shots.

The Hunter Eternal's fury misses Belvicet.

Your slash devastates Belvicet!

Belvicet has fled!

Belvicet flies south.

You follow Belvicet.

Crystalmir Sea

 

 

[Exits: north east south west]

(Red Aura) (White Aura) Belvicet is here.

A stone golem flies in.

A skeleton flies in.

A zombie flies in.

A mummy flies in.

 

 

(959/1057hp 593/721m 317/456mv)    ( 17 )    

Belvicet flies west.

A mummy flies west.

A zombie flies west.

A skeleton flies west.

A stone golem flies west.

You follow Belvicet.

Crystalmir Sea

 

 

[Exits: north east south]

(Charmed) (Red Aura) (White Aura) A stone golem stands here to do his master's bidding.

(Charmed) (Red Aura) (White Aura) A dirty, old skeleton stands here with its master.

(Charmed) (Red Aura) (White Aura) A zombie, covered in rotted skin, stands here with its master.

(Charmed) (Red Aura) (White Aura) A mummy shambles around with its master.

(Red Aura) (White Aura) Belvicet is here.

(Red Aura) A weird is forming in the water here.

 

 

(959/1057hp 593/721m 315/456mv)    ( 17 )   

 

Belvicet attempts to use the Blade of Regret.

 

 

(959/1057hp 593/721m 315/456mv)    ( 17 )    

Belvicet yells 'Help! I am being attacked by Mordred!'

You fire from the Hunter Eternal and hit Belvicet with a couple shots.

The Hunter Eternal's fury misses Belvicet.

Your slash maims Belvicet!

Your slash devastates Belvicet!

Your pierce devastates Belvicet!

Your slash maims Belvicet!

Your pierce maims Belvicet!

Belvicet is DEAD!!

You receive 650 experience points.

[STALKER]: 'Mordred has triumphed over Belvicet!'

You have gained 60 pelts in service of STALKER.

You hear Belvicet's death cry.

A stone golem slowly disappears.

A skeleton slowly disappears.

A mummy slowly disappears.

A zombie slowly disappears.

Anonymous poster hash: d7742...0f8

Link to comment

As embarassing a loss as this is, I am genuinely stunned that over an hour to an hour and and half you did not fail to cure poison on and single strangle, nor did you miss a single strangle. Not really sure what to do here besides not bother.

 

Belvicet

Anonymous poster hash: 4fb0c...abf

Link to comment
32 minutes ago, Anonymous said:

As embarassing a loss as this is, I am genuinely stunned that over an hour to an hour and and half you did not fail to cure poison on and single strangle, nor did you miss a single strangle. Not really sure what to do here besides not bother.

 

Belvicet

Anonymous poster hash: 4fb0c...abf

Smoldering Campsite

[Exits: north east west]
     There is a fire pit here, still smoldering.
(Invisible) (Charmed) (White Aura) A mummy shambles around with its master.
(Invisible) (Charmed) (White Aura) A dirty, old skeleton stands here with its master.
(Invisible) (Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.
(Invisible) (Charmed) (White Aura) A stone golem stands here to do his master's bidding.
(Translucent) (White Aura) Belvicet is here.

(974/1057hp 608/721m 431/456mv)   strangle b
Belvicet yells 'Help!  someone just tried to strangle me!'
You draw your weapon.
You wield Mordred's Dominferis adorned with a jade figurine.
You step out of the shadows.
You trample around loudly again.
Your strangulation misses Belvicet.
Belvicet has quite a few wounds. 

I hoped someone would bring the nofollow suggestion to you. You won't lose your pets and could've easily prevented the scenario above. The second reason I posted was the 6 attempts I had to make to get the kill through wimpy. This was with haste, while auto-following when all I had to do was spam murder. 

Anonymous poster hash: d7742...0f8

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I meant failed to cure on a strangle while I was poisoned. My fault for not typing that, I thought i had. 

So to be clear, the purpose of this log is to say I should have been easier to kill? That not only should I land 1 spell across a several hour engagement, I shouldn't have a chance to get away once I hit 20% hp. You don't see that as maybe problematic at all?

 

Belvicet

Anonymous poster hash: 4fb0c...abf

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I was RARELY, if EVER, outmeleed as Kalurin vs warriors/zerks. I don't think I ever fought a ranger, but I did die to an accidental Marcella/Rhextar gang and ended losing the majority of my god suit. I ended up easily outmeleeing a raged zerk in my god suit as a ninja in a cabal outfit. 

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Ninja can hide, heal themselves quite a bit, detect hidden, have awesome melee, fired weapons and all of this before any selectable skills.  Name another class that has that wide spread of balance without downsides?

I don't think Ninja are OP.  I just think other classes have hard class counters that ninja's don't suffer from.  Which means, they can build their armor set without having to take a specific focus (race aside).

 

But, mainly in this log, it is feral ninja overpowering a necro in melee.  I don't see much of a problem here

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This here log isn’t really the problem, but it’s symptomatic of the real one where we keep buffing things to become super things (prenerf bards, ninjas, undead -race to an extent) that have no real downside or weakness until they are called to be gutted. And we still have classes (paladin, monk, bmg appears debatable) that struggle regularly against the rest if they are even being rolled at all. 

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9 hours ago, Anonymous said:

I meant failed to cure on a strangle while I was poisoned. My fault for not typing that, I thought i had. 

So to be clear, the purpose of this log is to say I should have been easier to kill? That not only should I land 1 spell across a several hour engagement, I shouldn't have a chance to get away once I hit 20% hp. You don't see that as maybe problematic at all?

 

Belvicet

Anonymous poster hash: 4fb0c...abf

You should have a chance to get away once you hit 20% hp but it should be dependent upon your own skill not a mechanic that breaks the rules to give you 5 additional tries to do so. Strong mages in the past were sorely underpowered in pk but they also rarely died (i.e. Nebu). Eq rebalancing is fixing the pk part but they're still keeping there survivability. I hold advantages over you in the class matchup, eq, and cabal powers so the result is expected. I bet if a fire zerk bodyslam locks me regardless of all the gear and AC in the world to protect me no one would bat an eye. It would just be another unlucky lag lock.

To the others questioning ninjas strength. I purposely didn't use jutsu or fury in this log. Therefore I won the pk via third attack, special eq skill, and strangle. Pretty sure I  could've done that with any class? Bet if I had done this with a warrior, ranger, or other melee class with at least 3 attacks/fired weapons no one would bat an eye. Wonder where this bias is coming from?

 

Mordred

Anonymous poster hash: d7742...0f8

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Bro I've played ninjas for a decade. I of all people were happy ninjas got buffed back in the day, it is my favorite class of all time and always will be. That being said I know all paths have their strength, from the DS dirt murder autopilot mode to yours, strangle reset strat which I find very cool, and behind it is no hate man you seem to be doing well.

That being said, ninjas aren't glaring op op hit them with a nerf bat now ect. I still feel like they are overtuned, with passive dmg, Pugil Spears and swords (I love the idea though). Healing, Mal's, defenses on deck, free svs via endure -12 svs correct?

I just think if anything a tone is needed to double sheathe at least, and maybe the poison check cure against deathkiss may need a look. 

I'll probably rant more later.

 

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I think that's the point. You didn't use all your skills, and still won without breaking a sweat. Ninjas are the best melee class and have been for are while. I've played several, the eq requirements to be dangerous are much lower than other melee classes, and your margin for error is much higher. It isn't bias, I've played several ninjas, and there is a reason I do so much better with them than anything else. I haven't met you in game, so this is just a blanket statement from my ninja experiences.  This necromancer probably would have lost, but it's also pretty well documented that ninjas are perceived as having several advantages over any other melee class. 

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I think the bias comes from the fact that a warrior is supposed to be able to do that as they don't have much else to do against a mage. Yeah, maybe their lore will help, but overall its weapon choice + 3rd/4th attack. That's what they DO. 

A ninja has a MUCH larger pool of tactics to draw from including strangle, jutsu, poison, blind, push, caltraps, ikuzachi, as well as having 3rd attack and fired weapons going off. To add to it even further, if you do manage to take some damage you have acupuncture to get you out of some bad spots and even cure light if things get really, really desperate. 

Also, I believe that fact that you are bragging about not using all your skills available to win is another example that proves those that believe ninjas might be overtuned are right. 

Edit: Taking that aside, the necromancer did not play this smart or even remotely strategic at all. They made some glaring mistakes that, although may not have won the fight, might have saved them from losing it as well. This log doesn't necessarily show ninja strength any more than another log would, but its just the log where this discussion happened to come up.

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I think the biggest indicator is that you can directly compare ninjas to actual melee characters. Ninjas aren't pure melee, they are rogues. The fact you CAN openly compare them to actual melee is a good indicator that they are a bit out of whack. This log isn't really a good indicator. As several people have said the necro was likely gonna lose regardless (no offense intended belvicet). The only people who seem to disagree, and that ninjas are fine, are people playing ninjas.

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Not sure why people that play a particular class are so adamant about saying they are completely fine. It tends to flip the other way though when they are the one on the losing end against that combo. Not sure why you're being so sarcastic about the "one" skill you used, but I can break it down Barney style for you okay, bud?

My short experience with DS ninjas put me up against the highest skilled characters and highest cabal ranked characters in the game at that time. This, to me, proves that ninjas don't need the cabal skills or the EQ advantage necessary to win as I didn't have those at the beginning and yet I still won out. Why? Is it because I am some God-tiered PKer than only needs a practice sword to win? Hardly. Its the fact that ninjas have a very large toolkit, solid thac0, and as a DS I had autothrow and two handed. I will agree that DS are definitely the stronger melee focused ninja path.

My point is: you DO have all these tools at your disposable that are SUPPOSED to be utilized fully for the ninja to gain the upperhand and win, but you didn't NEED to use them to win. You just murder spammed out and got the kill. 

My point is: Ninjas are NOT warriors and they need to set up their victories with a little more finesse by using caltraps, poison, blind, nerve, strangle, decoy, push, and all those other skills to win. You just murder spammed out and got the kill.

My point is: Ninjas were given these skills to weaken their opponents so that the battle was in their favor through TACTICS AND STRATEGY. You just murder spammed out and got the kill.

Should I keep breaking it down further for you or do you understand what I am saying?

 

EDIT and disclaimer: Well, because his post was removed, my post looks hyper-aggressive. I was responding to his sarcasm with the above.

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4 minutes ago, Trick said:

Not sure why people that play a particular class are so adamant about saying they are completely fine. It tends to flip the other way though when they are the one on the losing end against that combo. Not sure why you're being so sarcastic about the "one" skill you used, but I can break it down Barney style for you okay, bud?

My short experience with DS ninjas put me up against the highest skilled characters and highest cabal ranked characters in the game at that time. This, to me, proves that ninjas don't need the cabal skills or the EQ advantage necessary to win as I didn't have those at the beginning and yet I still won out. Why? Is it because I am some God-tiered PKer than only needs a practice sword to win? Hardly. Its the fact that ninjas have a very large toolkit, solid thac0, and as a DS I had autothrow and two handed. I will agree that DS are definitely the stronger melee focused ninja path.

My point is: you DO have all these tools at your disposable that are SUPPOSED to be utilized fully for the ninja to gain the upperhand and win, but you didn't NEED to use them to win. You just murder spammed out and got the kill. 

My point is: Ninjas are NOT warriors and they need to set up their victories with a little more finesse by using caltraps, poison, blind, nerve, strangle, decoy, push, and all those other skills to win. You just murder spammed out and got the kill.

My point is: Ninjas were given these skills to weaken their opponents so that the battle was in their favor through TACTICS AND STRATEGY. You just murder spammed out and got the kill.

Should I keep breaking it down further for you or do you understand what I am saying?

Break it down all you want. And completely ignore the fact that I believe DS ninjas aren't completely fine and that I'm trying to understand why you feel the other paths aren't fine. You still don't seem to get it. Many classes can use the same murder spam to win this particular pk. You said this yourself "This log doesn't necessarily show ninja strength any more than another log would, but its just the log where this discussion happened to come up."

The purpose of the log was to point out other issues yet somehow Ninjas OP took over the log that IN YOUR VERY OWN WORDS doesn't necessarily show ninja strength. That's the definition of bias.

Mordred

Anonymous poster hash: d7742...0f8

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I, myself, belive that ninjas got a bit of a high tHaco mby.  To be honest I hardly bother trying to strangle and go directly for the dirt kick. I am a melee oriented ninja specificly dressed to for all scenario combat, so you would imagine I am not great on Hir/Dam, nor that great on saves. Yet...I win most of my fights with dirt kick and murder. I am a SA and need to be in combat to actually take advantage of it. I am almost a 100% certain I can beat any warrior at this moment, but I would have to utilize all the skills in the ninja set.. Definitely not doable by outmeeling the warrior.

Tanjiro

Anonymous poster hash: 3c81c...9a1

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How is that bias? Bias would mean no matter what I would be against it. Whether they were strong, weak, balanced, neutral, or deleted I would be against it, right? THAT is biased. What I am doing is saying they are unbalanced. I like the class and I personally enjoy the concept and design of the class. 

The fact that you ARE a different path and utilized a strategy designed for the doublesheath or even shadow-arts path shows that it isn't the PATH that is the issue, but the offensive ability of the ninja class as a whole. 

YOUR path is designed to strangle through poison in order to set up the victory, but you didn't NEED to set it up as the base ninja class was good enough without it. Had you gone fully out with the prep-work on the strangle front and it was needed to ensure the victory, I'd be all for it. That's what YOUR path is designed for, but you didn't. You didn't NEED to. You would have won without strangling one bit. 

 

I'm not saying any of the paths are broken or OP. What I am saying is the ninja class as a whole, with or without the paths, is not balanced. When you throw in the paths, they become even more over the top. 

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