How raids work right now:
You send a raid at desired location at a desired strength value. Mobs then attack the city and kill guards, shopkeepers, citizens, etc for a set amount of time. During the whole raid the raiding cabal receives cabal points and support. The raided cabal is losing CPs/support and if the raid is successful the raided cabal’s strong guardian turns into a weak guardian and they lose a cabal skill or two depending on support values.
Once the raid ends, the city is “reset” and everything is as it was with the exception of the raided cabal’s powers and guardian. I think the advantage of raiding for PK reasons is nice, but I feel like the system is lacking in potential world changing RP.
My idea is to change the system to affect the world. By this I mean:
If Watcher or Syndicate sends a raid and it is successful then the area should be changed into a Syndicate/Watcher controlled zone. The shops and guards should change if the area is taken.
It would be a gradual change instead of just a massive swap on the hour. If the raiding cabal succeeds in taking over the city then it would take 24 hours(1 day in game) for the city to be changed.
If you LOSE the city, you have to wait a set amount of time before your forces have rallied and can attempt to storm the city and reclaim it. Allies can make this process quicker by lending you support and troops to assault the lost city.
This will give the cabals that don't have an army system to still hold areas and be impactful in the world of politics by controlling crucial focal points in the world.
This can eventually lead to specific shops that are only opened when a certain cabal maintains control of a certain city. If you want a specific shop in place, you might be more inclined to defend/assault or lend support for the side you want to be in control. If you don't want laws in place because you are chaotic, then you might want Syndicate/Watcher to take over to abolish said laws and vice versa.
Thoughts, comments, concerns?
