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The one about thieves


kamikazi

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Didn't want to derail that shout out thread, but kind of did with that comment there. So...Lets make thieves great again. I think its time to fix this class...rather easily. Start off with losing pry/plant and making traps reliable and harder to defuse. I would like to see one out of 2 antimagics landing, and not 1 out of 15 like it its right now. I think this will provide the class with a more reliable way to utilize traps and work out tactics and be viable again. And I am almost sure everyone would agree...Pry/plant need to go. Steal is to remain. Opinions? @Immortals is it possible? How hard would it be to be changed? Are you willing to give it a go?

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Those numbers are still a little high for anti-magic.  If it works 50% of the time, then you do realize a dispelled mage getting dual backstabbed by a thief is certain death, right?  Now, if you take away pry/plant and make the anti-magic work against poison 50% of the time.  This way, thieves get a serious boost to their backstab as half the time, they should be able to backstab someone.

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What if we make antimagic dispel everything, except for sanctuary 60 % of the times, and 20% chance to dispel everything? I think that is fair...It is a stationary trap you don't NEED to walk trough after all. You can always take another route to avoid possible traps.

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44 minutes ago, Mmm Coffee said:

I don't even know what all this anti-magic talk is about.  While your opponent is poisoned, you should be stealing gyvels and setting up an eyeduster. 

I've never ever even once landed any of the lower traps. Ever. And I've played a fair amount of thieves. They are useless as they are. All of them except for mechanisms. Though they might need a tweak or two as well.

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4 hours ago, Archbishop Monk said:

You are not thinking about trapping Cabals.  You would NEVER be able to retrieve from a thief as a mage.  Gag ruins a mages day entirely.  

It only really sucks for invokers and to a lesser extent battlemages.

Necromancers can turn off autoassist and order all rescue in the backstab lag. Clerics, shamans, healers and psions are not affected by gag.

I will grant you that cabal war against a thief is annoying, but at least you generally know with 99% certainty where the thief is going to be, which is half the battle. Also, the flip side is that retrieving your standard (or capturing an enemy standard) as a thief is also very annoying because you have to give up all of your advantages and waltz around in the open waiting to get bashlocked by an ogre warrior or slammed by a FG berserker.

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I would personally turn them into a type of swashbuckler.  They should be dodging nearly everything by moving in and out.  Give them an enhanced dodge that dodges spells too or abilities like bash, disarm, bodyslam.  This way, they can focus more on hr/dr and be the roguish terror they should be.  Leave them with steal and blackjack, but decrease the damage on backstab and dual backstab by also making their traps more effective.  Let a thief place four traps before a cooldown exists.

This way, thieves are area controllers.  They can setup an area and then dodge and move in and out to fight you.  They would still be a terror in cabal warfare, but at least with these extras it is a fight instead of blackjack, steal, pry and thief runs away to do it all again or logs off.

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