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Gorduo V Zergedelt


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*You walk into a bar, and see a croud around Gorudo, while he's being very expressive about a story he's telling.*

Gorudo yells, 'Allllright mates gather round! Here's da short'n skinny of my fight wit ole' Zergy!'

We been fight'n, yeh? Goin good for ole' Gorudo here. Sent em home! Hims recalled! Gorudo in da home lap now boyos! I done chased em a bit 
AND OF NO FAULT OF MY OWN... we took a rest...  when I can't find him no more....

DEN

My raid done cost them too much, can't pay fer da strong cabal guard. So I go'n go take der shiny thing an maybe even bring em out da play wif my horns. 

Gorudo stands on a table, telling the story from here on in great detail...


1142hp/1196Max 497m/636Max 428mv/467Max 43260xp 6o'clock M  
You parry the Cabal Guard's attack.
The Cabal Guard's slash misses a stone golem.
Your fury LACERATES the Cabal Guard!
Your fury LACERATES the Cabal Guard!
Your fury maims the Cabal Guard!
Your fury LACERATES the Cabal Guard!
The Cabal Guard's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite grazes the Cabal Guard.
The Cabal Guard's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite hits the Cabal Guard.
The Cabal Guard is in awful condition. 

Gorudo: [===|===|===|===]
1142hp/1196Max 497m/636Max 428mv/467Max 43260xp 6o'clock M  
Zergedelt flies in.
The Blood Guard flies in.
A skeleton flies in.
A zombie flies in.
A stone golem flies in.
A mummy flies in.
A flesh golem flies in.
The Cabal Guard is in awful condition. 

Gorudo: [===|===|===|===]
1142hp/1196Max 497m/636Max 428mv/467Max 43260xp 6o'clock M  whe
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               Before the Tribunal Quarter
<PK>   Zergedelt             [TRIBUNAL] Before the Tribunal Quarter
The Cabal Guard is in awful condition. 

Gorudo: [===|===|===|===]
1142hp/1196Max 497m/636Max 428mv/467Max 43260xp 6o'clock M  
Zergedelt utters the words, 'eugszr waouq'.
You yell 'diE! ZErgEhdELt, yOU sSsOrceraouhZSs DoOogh!'
You feel a brief tingling sensation.
Zergedelt is in excellent condition. 

Gorudo: [===|===|===|===]
1142hp/1196Max 497m/636Max 428mv/467Max 43260xp 6o'clock M  flee
You couldn't escape!
Zergedelt is in excellent condition. 

Gorudo: [===|===|===|===]
1142hp/1196Max 497m/636Max 428mv/467Max 43260xp 6o'clock M  
A stone golem's pierce wounds the Cabal Guard.
The Cabal Guard's slash misses you.
A mummy jumps in front of Zergedelt!
You parry Zergedelt's attack.
You parry Zergedelt's attack.
You dodge a stone golem's attack.
A zombie's beating wounds you.
You parry A zombie's attack.
You dodge a mummy's attack.
A mummy's disease wounds you.
A mummy's disease injures you.
You dodge a mummy's attack.
A mummy tries to disarm you, but fails.
You dodge A skeleton's attack.
You dodge A skeleton's attack.
A skeleton's cleave wounds you.
You parry A skeleton's attack.
You dodge the Blood Guard's attack.
You dodge the Blood Guard's attack.
The Blood Guard's slash hits you.
Zergedelt is in excellent condition. 

Gorudo: [===|===|===|==-]
1059hp/1196Max 497m/636Max 428mv/467Max 43260xp 6o'clock M  flee
You flee from combat!
A Wide Marble Path
  You are walking along a wide, marble-paved path that starts here and runs
south of the quarter.  Two rows of uniformly-trimmed trees line the sides of
the road, creating a wall on each end.  An artificial stream, built into the
ground like an elongated fountain, begins here and flows down the center of
the road towards the community of towering structures head.  Politicians
draped in samite gowns as well as armored Blood Guards, travel through this
path, all appearing quite intent on their duties.  To the north lies the
main gate of the district, and to the south rests a large Villa, quite
representative of the brilliant architecture found throughout the property. 

[Exits: north south]
A male noble paces leisurely here, seeming at peace.
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  c zerg
They aren't here.

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  c zerg
They aren't here.

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  where
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               A Wide Marble Path
<PK>   Zergedelt             [TRIBUNAL] Before the Tribunal Quarter

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  c zerg
They aren't here.

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  scan
c zerg
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) A flesh golem stands here to do his master's bidding.
(Charmed) (White Aura) A mummy shambles around with its master.
(Charmed) (White Aura) A stone golem stands here to do his master's bidding.
(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.
(Charmed) (White Aura) A dirty, old skeleton stands here with its master.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) Zergedelt the Imperator of the Ossein is here.
(Charmed) (White Aura) a stone golem is here, fighting the Cabal Guard.
(White Aura) the Cabal Guard is resting here.
The Tribunal altar stands here.
*** Range 2 (north) ***
A bleeding thug of syndicate lies in the dirt here.
*** Range 3 (north) ***
Farmer Griff's Brother, Joe Griff stands here.
You vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
You scan south.
*** Range 1 (south) ***
A female noble, draped in white silk, haughtily goes about her business.
*** Range 2 (south) ***
A Blood Guard sentry is here, patroling the property.
*** Range 4 (south) ***
A male noble paces leisurely here, seeming at peace.
*** Range 5 (south) ***
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
(White Aura) Cannix, Legatus of the Blood Guard, guards this palace.
A palace custodian stands here, serving the whims of Tribunal.
A female noble, draped in white silk, haughtily goes about her business.
You scan west.
You scan up.
You scan down.

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  They aren't here.
Zergedelt flies in.
A flesh golem flies in.
A mummy flies in.
A stone golem flies in.
A zombie flies in.
A skeleton flies in.
The Blood Guard flies in.

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  c zerg
You charge into Zergedelt with your horns and toss it into the air!
Your charge attack DISMEMBERS Zergedelt!
You slash at Zergedelt with the Master Forgeman's Great Hammer adorned with a glowing ember while it is in the air!
A mummy jumps in front of Zergedelt!
Zergedelt has a few scratches. 

Gorudo: [===|===|===|==-]
1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  
Your fury MUTILATES Zergedelt!
Your fury LACERATES Zergedelt!
Zergedelt's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite hits Zergedelt.
Zergedelt's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite scratches Zergedelt.
Zergedelt's shocking bite misses you.
You dodge a stone golem's attack.
You parry A zombie's attack.
You parry A zombie's attack.
You dodge a mummy's attack.
A mummy's disease mauls you.
You parry a mummy's attack.
You dodge a mummy's attack.
You parry A skeleton's attack.
You parry A skeleton's attack.
You dodge A skeleton's attack.
You dodge A skeleton's attack.
A skeleton's kick injures you.
You dodge the Blood Guard's attack.
You dodge the Blood Guard's attack.
Zergedelt has some small wounds and bruises. 

Gorudo: [===|===|===|==-]
1022hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  
The sun rises in the east.
Zergedelt's protective shield dissipates.
Zergedelt has some small wounds and bruises. 

Gorudo: [===|===|===|==-]
1035hp/1196Max 502m/636Max 467mv/467Max 43260xp 7o'clock M  TICK IN 5 SECONDS.

You parry a flesh golem's attack.
Zergedelt parries your attack.
Your fury MUTILATES Zergedelt!
Your fury maims Zergedelt!
Zergedelt's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite hits Zergedelt.
Zergedelt's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite hits Zergedelt.
You parry Zergedelt's attack.
You parry Zergedelt's attack.
A stone golem's pierce hits you.
You dodge A zombie's attack.
You parry A zombie's attack.
A zombie sends you sprawling with a powerful bash!
A zombie's bash hits you.
You parry a mummy's attack.
A mummy's disease injures you.
A mummy's disease wounds you.
A skeleton's cleave wounds you.
You dodge A skeleton's attack.
You parry A skeleton's attack.
You parry the Blood Guard's attack.
The Blood Guard's slash hits you.
Zergedelt has quite a few wounds. 

Gorudo: [===|===|===|=--]
947hp/1196Max 502m/636Max 467mv/467Max 43260xp 7o'clock M  b

Zergedelt utters the words, 'eugszr waouq'.
The white aura around your body fades.
Timer now at 30 secs.
You feel less armored.
You no longer see invisible objects.
Your skin feels soft again.
You slowly float to the ground.
Zergedelt has quite a few wounds. 

Gorudo: [===|===|===|=--]
947hp/1196Max 502m/636Max 467mv/467Max 43260xp 7o'clock M  
You parry a flesh golem's attack.
Your fury devastates Zergedelt!
Your fury devastates Zergedelt!
Your fury MUTILATES Zergedelt!
Your fury MUTILATES Zergedelt!
You parry Zergedelt's attack.
A stone golem's pierce devastates you!
A zombie's beating MUTILATES you!
You parry a mummy's attack.
A mummy's disease LACERATES you!
You dodge a mummy's attack.
You parry a mummy's attack.
A mummy trips you and you go down!
A mummy's trip scratches you.
You parry A skeleton's attack.
You dodge A skeleton's attack.
You parry A skeleton's attack.
A skeleton tries to disarm you, but your weapon won't budge!
You dodge the Blood Guard's attack.
You dodge the Blood Guard's attack.
Zergedelt has quite a few wounds. 

Gorudo: [===|===|===|---]
827hp/1196Max 502m/636Max 467mv/467Max 43260xp 7o'clock M  
Zergedelt utters the words, 'sraojz'.
You feel momentarily ill, but it passes.
[WATCHER]: 'We've won 6 pelts and won 31 support in recent raids.'
You have gained 6 pelts in service of WARDER.
You dodge a flesh golem's attack.
Your fury MUTILATES Zergedelt!
Your fury maims Zergedelt!
Your fury LACERATES Zergedelt!
You parry Zergedelt's attack.
A stone golem's pierce maims you!
A zombie's beating MUTILATES you!
You dodge A zombie's attack.
A mummy's disease MUTILATES you!
You dodge a mummy's attack.
You parry a mummy's attack.
A mummy's disease MUTILATES you!
You parry A skeleton's attack.
You dodge A skeleton's attack.
A skeleton's cleave maims you!
You dodge the Blood Guard's attack.
The Blood Guard's slash decimates you!
Zergedelt has some big nasty wounds and scratches. 

Gorudo: [===|===|=--|---]
616hp/1196Max 502m/636Max 467mv/467Max 43260xp 7o'clock M  
You parry a flesh golem's attack.
A mummy jumps in front of Zergedelt!
You parry Zergedelt's attack.
A stone golem's pierce mauls you.
You parry A zombie's attack.
A mummy's disease MUTILATES you!
A mummy's disease MUTILATES you!
You parry a mummy's attack.
You parry a mummy's attack.
A skeleton's cleave MUTILATES you!
You dodge A skeleton's attack.
You dodge A skeleton's attack.
A skeleton's cleave decimates you!
A skeleton's kick MUTILATES you!
The Blood Guard's slash devastates you!
You parry the Blood Guard's attack.
You parry the Blood Guard's attack.
Zergedelt has some big nasty wounds and scratches. 

Gorudo: [===|=--|---|---]
377hp/1196Max 502m/636Max 467mv/467Max 43260xp 7o'clock M  Buy which item?
Zergedelt utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Zergedelt has some big nasty wounds and scratches. 

Gorudo: [===|=--|---|---]
377hp/1196Max 502m/636Max 467mv/467Max 43260xp 7o'clock M  flee
You flee from combat!
Northern Edge of the Villa
  You are now at the northern entrance of Tribunal's main structure. Immense
composite columns line both sides of the massive arched entryway. Above
the archway is an incredibly large white banner, the image of a triangle
painted in the center. The floors are crafted of small bits of yellow, red,
and green marble, most probably each found in different sections of Aabahran.
The intricate hall continues to your south. From the west you can hear much
shouting and commotion, whereas in the east everything is comparably
silent.

[Exits: north east south west]
A Blood Guard sentry is here, patroling the property.
A female noble, draped in white silk, haughtily goes about her business.

377hp/1196Max 502m/636Max 466mv/467Max 43260xp 7o'clock M  e
e
The Main Sacred College
  You are now within Tribunal's Main Sacred College. The High Priestess
of this college, oddly enough, stands directly at the western entrance,
smiling and nodding at the students that come and go. Strange artifacts
are displayed around this circular room: fossils of long-extinct creatures,
shrunken heads of several unidentifiable races, and artwork unlike
anything that can be found elsewhere in this modern day and age. Old
parchments of Order hang on the walls around you, and an immense
fountain dominates the center of the room. The fountain is a large right hand
with fingers pointed upwards, crafted of grey stone. A large auditorium is
found to your right, from which loud yelling can be heard.

[Exits: east west]
     A stone pedestal is here, with small bones scattered all over its surface.
A small group of students seem to be having a study session.
(White Aura) High Priestess Surnlie sings an off-keyed tune to herself.

377hp/1196Max 502m/636Max 465mv/467Max 43260xp 7o'clock M  she
An Auditorium
  You stand within a large room shaped like a very large semi-circle. Stone
steps lead down to a central platform, where a small gnome is present
giving some sort of lecture. Along these steps are rows upon rows of
stone benches and desks, most of them occupied by mostly silent students.
The gnome seems to be teaching a lesson on the history of Order in
Aabahran. The gnome walks back and forth along creaky wooden
floorboards as he teaches, but you notice that one section of the floor
creaks slightly differently than the rest.

[Exits: west]
Stewart the dunce is here handing an assignment in, late as usual.
(White Aura) Lardrum the gnome is here, loudly teaching the ways of Order.

377hp/1196Max 502m/636Max 464mv/467Max 43260xp 7o'clock M  draw
You sheath your weapons.

377hp/1196Max 502m/636Max 464mv/467Max 43260xp 7o'clock M  You draw your weapons.
You wield the Master Forgeman's Great Hammer adorned with a glowing ember.
You managed to wield both axes in your hands.
You wield the Master Forgeman's Great Hammer adorned with a glowing ember in your off-hand.

377hp/1196Max 502m/636Max 464mv/467Max 43260xp 7o'clock M  rem ham
You stop using the Master Forgeman's Great Hammer adorned with a glowing ember.

377hp/1196Max 502m/636Max 464mv/467Max 43260xp 7o'clock M  wear glim
You hold a glimmering white staff in your hand.

377hp/1196Max 502m/636Max 464mv/467Max 43260xp 7o'clock M  brand
You brandish a glimmering white staff.
You are surrounded by a white aura.

377hp/1196Max 502m/636Max 464mv/467Max 43260xp 7o'clock M  rem glim
dou
dual ham
You stop using a glimmering white staff.
Zergedelt flies in.
The Blood Guard flies in.
A skeleton flies in.
A zombie flies in.
A stone golem flies in.
A mummy flies in.
A flesh golem flies in.

377hp/1196Max 502m/636Max 464mv/467Max 43260xp 7o'clock M  You tighten your grip around the Master Forgeman's Great Hammer adorned with a glowing ember.

377hp/1196Max 502m/636Max 464mv/467Max 43260xp 7o'clock M  c zerg
You managed to wield both axes in your hands.
You wield the Master Forgeman's Great Hammer adorned with a glowing ember in your off-hand.
Zergedelt utters the words, 'eugszr waouq'.
You yell 'diE! ZergehdElT, youhH sSzoRceRoOoUszs dOog!'
You feel a brief tingling sensation.
Zergedelt has some big nasty wounds and scratches. 

Gorudo: [===|=--|---|---]
377hp/1196Max 502m/636Max 464mv/467Max 43260xp 7o'clock M  Not while you're fighting!
Zergedelt has some big nasty wounds and scratches. 

Gorudo: [===|=--|---|---]
377hp/1196Max 502m/636Max 464mv/467Max 43260xp 7o'clock M  flee
You flee from combat!
The Main Sacred College
  You are now within Tribunal's Main Sacred College. The High Priestess
of this college, oddly enough, stands directly at the western entrance,
smiling and nodding at the students that come and go. Strange artifacts
are displayed around this circular room: fossils of long-extinct creatures,
shrunken heads of several unidentifiable races, and artwork unlike
anything that can be found elsewhere in this modern day and age. Old
parchments of Order hang on the walls around you, and an immense
fountain dominates the center of the room. The fountain is a large right hand
with fingers pointed upwards, crafted of grey stone. A large auditorium is
found to your right, from which loud yelling can be heard.

[Exits: east west]
     A stone pedestal is here, with small bones scattered all over its surface.
A small group of students seem to be having a study session.
(White Aura) High Priestess Surnlie sings an off-keyed tune to herself.

377hp/1196Max 502m/636Max 463mv/467Max 43260xp 7o'clock M  west
west
Northern Edge of the Villa
  You are now at the northern entrance of Tribunal's main structure. Immense
composite columns line both sides of the massive arched entryway. Above
the archway is an incredibly large white banner, the image of a triangle
painted in the center. The floors are crafted of small bits of yellow, red,
and green marble, most probably each found in different sections of Aabahran.
The intricate hall continues to your south. From the west you can hear much
shouting and commotion, whereas in the east everything is comparably
silent.

[Exits: north east south west]
A Blood Guard sentry is here, patroling the property.
A female noble, draped in white silk, haughtily goes about her business.

377hp/1196Max 502m/636Max 462mv/467Max 43260xp 7o'clock M  get hawk back
quaff hawk
Storage Depot
  You find yourself standing within an enormous room, filled with objects of
all kinds, the majority of them being miscellaneous pieces of armor and 
stored weapons. Rows upon rows of crates line up along the walls around
you, the word TRIBUNAL easily legible on each and every single one. It would
seem that this is a sort of depot. Members of the Blood Guard are hard at
work, counting the inventory.

[Exits: north east west]
     A large storage pit has been built here.

377hp/1196Max 502m/636Max 461mv/467Max 43260xp 7o'clock M  You get a potion of the hawk from a travel pack.

377hp/1196Max 502m/636Max 461mv/467Max 43260xp 7o'clock M  You quaff a potion of the hawk.
Your feet rise off the ground.

377hp/1196Max 502m/636Max 461mv/467Max 43260xp 7o'clock M  w
w
whe
TICK IN 5 SECONDS.
The Campaign Room
  A large mahogany table stretches along the entire length of this rectangular
room. It would appear that this room is the base of all of Tribunal's military
and strategic operations. Comfortable chairs are places symmetrically around
the table, and an uncountable number of blueprints are spread on its surface.
The head of the table is clearing indicated by the location of the largest and
most comfortable chair, and behind it the schematics of the three major cities
of Aabahran are displayed.

[Exits: east]
Praetor Trovus is here scanning his blueprints intently.

391hp/1196Max 509m/636Max 466mv/467Max 43260xp 8o'clock M  Alas, you cannot go that way.

391hp/1196Max 509m/636Max 466mv/467Max 43260xp 8o'clock M  c zerg
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               The Campaign Room
<PK>   Zergedelt             [TRIBUNAL] A Wide Marble Path

391hp/1196Max 509m/636Max 466mv/467Max 43260xp 8o'clock M  They aren't here.

391hp/1196Max 509m/636Max 466mv/467Max 43260xp 8o'clock M  scan
c zerg
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A Blood Guard sentry is here, patroling the property.
A female noble, draped in white silk, haughtily goes about her business.
*** Range 3 (east) ***
A small group of students seem to be having a study session.
(White Aura) High Priestess Surnlie sings an off-keyed tune to herself.
*** Range 4 (east) ***
Stewart the dunce is here handing an assignment in, late as usual.
(White Aura) Lardrum the gnome is here, loudly teaching the ways of Order.
You scan south.
You scan west.
You scan up.
You scan down.

391hp/1196Max 509m/636Max 466mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

391hp/1196Max 509m/636Max 466mv/467Max 43260xp 8o'clock M  They aren't here.

391hp/1196Max 509m/636Max 466mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

391hp/1196Max 509m/636Max 466mv/467Max 43260xp 8o'clock M  east
Storage Depot
  You find yourself standing within an enormous room, filled with objects of
all kinds, the majority of them being miscellaneous pieces of armor and 
stored weapons. Rows upon rows of crates line up along the walls around
you, the word TRIBUNAL easily legible on each and every single one. It would
seem that this is a sort of depot. Members of the Blood Guard are hard at
work, counting the inventory.

[Exits: north east west]
     A large storage pit has been built here.

391hp/1196Max 509m/636Max 465mv/467Max 43260xp 8o'clock M  c zerg
scan
c zerg
They aren't here.

391hp/1196Max 509m/636Max 465mv/467Max 43260xp 8o'clock M  You scan all around.
You scan north.
*** Range 1 (north) ***
A female noble, draped in white silk, haughtily goes about her business.
Fergrun a local merchant is here tending his store.
You scan east.
*** Range 1 (east) ***
A Blood Guard sentry is here, patroling the property.
A female noble, draped in white silk, haughtily goes about her business.
*** Range 2 (east) ***
A small group of students seem to be having a study session.
(White Aura) High Priestess Surnlie sings an off-keyed tune to herself.
*** Range 3 (east) ***
Stewart the dunce is here handing an assignment in, late as usual.
(White Aura) Lardrum the gnome is here, loudly teaching the ways of Order.
You scan south.
You scan west.
*** Range 1 (west) ***
Praetor Trovus is here scanning his blueprints intently.
You scan up.
You scan down.

391hp/1196Max 509m/636Max 465mv/467Max 43260xp 8o'clock M  They aren't here.

391hp/1196Max 509m/636Max 465mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

391hp/1196Max 509m/636Max 465mv/467Max 43260xp 8o'clock M  east
Northern Edge of the Villa
  You are now at the northern entrance of Tribunal's main structure. Immense
composite columns line both sides of the massive arched entryway. Above
the archway is an incredibly large white banner, the image of a triangle
painted in the center. The floors are crafted of small bits of yellow, red,
and green marble, most probably each found in different sections of Aabahran.
The intricate hall continues to your south. From the west you can hear much
shouting and commotion, whereas in the east everything is comparably
silent.

[Exits: north east south west]
A Blood Guard sentry is here, patroling the property.
A female noble, draped in white silk, haughtily goes about her business.

391hp/1196Max 509m/636Max 464mv/467Max 43260xp 8o'clock M  scan
c zerg
You scan all around.
You scan north.
*** Range 1 (north) ***
A male noble paces leisurely here, seeming at peace.
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
*** Range 2 (north) ***
(Charmed) (White Aura) a stone golem is here, fighting the Cabal Guard.
(White Aura) the Cabal Guard is here, fighting a stone golem.
The Tribunal altar stands here.
*** Range 3 (north) ***
A bleeding thug of syndicate lies in the dirt here.
*** Range 4 (north) ***
(Charmed) (White Aura) A flesh golem stands here to do his master's bidding.
(Charmed) (White Aura) A mummy shambles around with its master.
(Charmed) (White Aura) A stone golem stands here to do his master's bidding.
(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.
(Charmed) (White Aura) A dirty, old skeleton stands here with its master.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) Zergedelt the Imperator of the Ossein is here.
Farmer Griff's Brother, Joe Griff stands here.
You vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
A small group of students seem to be having a study session.
(White Aura) High Priestess Surnlie sings an off-keyed tune to herself.
*** Range 2 (east) ***
Stewart the dunce is here handing an assignment in, late as usual.
(White Aura) Lardrum the gnome is here, loudly teaching the ways of Order.
You scan south.
*** Range 1 (south) ***
A Blood Guard sentry is here, patroling the property.
*** Range 2 (south) ***
A Blood Guard sentry is here, patroling the property.
*** Range 3 (south) ***
A male noble paces leisurely here, seeming at peace.
*** Range 4 (south) ***
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
(White Aura) Cannix, Legatus of the Blood Guard, guards this palace.
A palace custodian stands here, serving the whims of Tribunal.
A female noble, draped in white silk, haughtily goes about her business.
You scan west.
*** Range 2 (west) ***
Praetor Trovus is here scanning his blueprints intently.
You scan up.
You scan down.

391hp/1196Max 509m/636Max 464mv/467Max 43260xp 8o'clock M  They aren't here.

391hp/1196Max 509m/636Max 464mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

391hp/1196Max 509m/636Max 464mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

391hp/1196Max 509m/636Max 464mv/467Max 43260xp 8o'clock M  south
Southern Edge of the Villa
  You are now at the southern entrance of Tribunal's villa. Immense
composite columns line both sides of the massive arched entryway to your
immediate south. Above this archway is a banner, much like the one found
on the northern side. The elaborate marble floors are seen here as well,
an indication of the sheer wealth of the residents here. To your west you
can hear strange, but ferocious cries. To your south lies an outdoor road,
which leads to other immense constructions.

[Exits: north south west]
A Blood Guard sentry is here, patroling the property.

391hp/1196Max 509m/636Max 463mv/467Max 43260xp 8o'clock M  where
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               Southern Edge of the Villa

391hp/1196Max 509m/636Max 463mv/467Max 43260xp 8o'clock M  south
A Large Intersection
  You have entered an intersection in the wide, marble-paved path beginning
at the northern end of the district.  From here, the path continues to the
east, west and south.  The rows of uniformly-trimmed trees continue along
the sides of the diverging roads, maintaining their wall-like form.  The
stream that had originated in the north, flows towards a large circular
fountain at the center of this intersection.  This seems to be a popular
scene for politicians and guards alike, as they take time off from their
duties to socialize here.  To the north lies a large Villa, while other
equally brilliant structures can be seen towards the other directions.  

[Exits: north east south west]
     A marble signpost is erected in the center of the intersection.
A Blood Guard sentry is here, patroling the property.

391hp/1196Max 509m/636Max 462mv/467Max 43260xp 8o'clock M  south
A Wide Marble Path
  You are walking along a wide, marble-paved path that runs north and
south of the quarter.  Two rows of uniformly-trimmed trees line the sides of
the road, creating a wall on each end.  An artificial stream, built into the
ground like an elongated fountain, flows down the center and through the
span of the road.  Politicians draped in samite gowns as well as armored
Blood Guards, travel through this path, all appearing quite intent on their
duties.  A large palace towers in the south while an intersection can be
seen to the north.  

[Exits: north south]
A male noble paces leisurely here, seeming at peace.

391hp/1196Max 509m/636Max 461mv/467Max 43260xp 8o'clock M  where
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               A Wide Marble Path

391hp/1196Max 509m/636Max 461mv/467Max 43260xp 8o'clock M  south
Palace of the Tribune
  You are in a wide open space.  A dozen immense and exquisitely carved
columns hold up a high ceiling, which itself has been worked upon by master
artisans.  The white supports match the white marble floor through which
criss-crosses streaks of black and grey.  A few Tribunal banners hang down
from above; the slightest breeze causes them to wave and flutter.  The
atmosphere here is simultaneously formal and comfortable, allowing all who
serve Tribunal to conduct their business here.  

[Exits: north up]
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
(White Aura) Cannix, Legatus of the Blood Guard, guards this palace.
A palace custodian stands here, serving the whims of Tribunal.
A female noble, draped in white silk, haughtily goes about her business.

391hp/1196Max 509m/636Max 460mv/467Max 43260xp 8o'clock M  west
Alas, you cannot go that way.

391hp/1196Max 509m/636Max 460mv/467Max 43260xp 8o'clock M  up
The Hand of Law
  Only the southern half of this room is protected from the elements by
walls and a ceiling.  There is a large and round mahogany table here
surrounded by eleven leather-bound, regal-looking chairs.  This room only
has three walls; the north side is completely open (except for steel
railings that would reach the waist of the average adult human male).  A
large and round mahogany table sits in the direct centre, surrounded by
eleven leather-bound, high-backed, and regal-looking chairs.  On the walls
hang portraits of famous Justices, all of whom are recognized to be
predecessors of Tribunal.  Towards the wall-less north one can clearly see
the tree-lined marble path and the glittering artificial stream.  Further
would be the villa, beyond which lies the entrance to the Tribunal compound.

[Exits: down]
     Sitting atop an iron podium, the Tribunal Standards of Practice awaits.
A male servant closely watches your every move.
A female aide looks towards the balcony.

391hp/1196Max 509m/636Max 459mv/467Max 43260xp 8o'clock M  where
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               The Hand of Law
<PK>   Zergedelt             [TRIBUNAL] A Wide Marble Path
[WATCHER]: 'We've won 6 pelts and won 50 support in recent raids.'
You have gained 6 pelts in service of WARDER.

391hp/1196Max 509m/636Max 459mv/467Max 43260xp 8o'clock M  whe
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               The Hand of Law
<PK>   Zergedelt             [TRIBUNAL] Northern Edge of the Villa

391hp/1196Max 509m/636Max 459mv/467Max 43260xp 8o'clock M  bers
Your pulse races as you are consumed by rage!

491hp/1246Max 459m/636Max 409mv/467Max 43260xp 8o'clock M  whe
c zerg
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               The Hand of Law
<PK>   Zergedelt             [TRIBUNAL] Palace of the Tribune

491hp/1246Max 459m/636Max 409mv/467Max 43260xp 8o'clock M  They aren't here.

491hp/1246Max 459m/636Max 409mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 409mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 409mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 409mv/467Max 43260xp 8o'clock M  scan
c zerg
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
*** Range 1 (down) ***
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
(White Aura) Cannix, Legatus of the Blood Guard, guards this palace.
A palace custodian stands here, serving the whims of Tribunal.
A female noble, draped in white silk, haughtily goes about her business.

491hp/1246Max 459m/636Max 409mv/467Max 43260xp 8o'clock M  They aren't here.

491hp/1246Max 459m/636Max 409mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 409mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 409mv/467Max 43260xp 8o'clock M  down
Palace of the Tribune
  You are in a wide open space.  A dozen immense and exquisitely carved
columns hold up a high ceiling, which itself has been worked upon by master
artisans.  The white supports match the white marble floor through which
criss-crosses streaks of black and grey.  A few Tribunal banners hang down
from above; the slightest breeze causes them to wave and flutter.  The
atmosphere here is simultaneously formal and comfortable, allowing all who
serve Tribunal to conduct their business here.  

[Exits: north up]
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
(White Aura) Cannix, Legatus of the Blood Guard, guards this palace.
A palace custodian stands here, serving the whims of Tribunal.
A female noble, draped in white silk, haughtily goes about her business.
Cannix bends his knees into an aggressive battle stance.
Cannix says 'You do not belong here, Gorudo.'

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  scan
c zerg
You scan all around.
You scan north.
*** Range 1 (north) ***
A male noble paces leisurely here, seeming at peace.
*** Range 2 (north) ***
(Charmed) (White Aura) A flesh golem stands here to do his master's bidding.
(Charmed) (White Aura) A mummy shambles around with its master.
(Charmed) (White Aura) A stone golem stands here to do his master's bidding.
(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.
(Charmed) (White Aura) A dirty, old skeleton stands here with its master.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) Zergedelt the Imperator of the Ossein is here.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
*** Range 4 (north) ***
A Blood Guard sentry is here, patroling the property.
A female noble, draped in white silk, haughtily goes about her business.
*** Range 5 (north) ***
A male noble paces leisurely here, seeming at peace.
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
*** Range 6 (north) ***
(White Aura) The Cabal Guard is here watching over the standard.
The Tribunal altar stands here.
You scan east.
You scan south.
You scan west.
You scan up.
*** Range 1 (up) ***
A male servant closely watches your every move.
A female aide looks towards the balcony.
You scan down.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  They aren't here.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  
Zergedelt flies in.
The Blood Guard flies in.
A skeleton flies in.
A zombie flies in.
A stone golem flies in.
A mummy flies in.
A flesh golem flies in.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  c zerg
You charge into Zergedelt with your horns and toss it into the air!
Your charge attack DISMEMBERS Zergedelt!
You slash at Zergedelt with the Master Forgeman's Great Hammer adorned with a glowing ember while it is in the air!
Your fury misses Zergedelt.
Your fury MUTILATES Zergedelt!
Zergedelt's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite grazes Zergedelt.
Zergedelt's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite hits Zergedelt.
Zergedelt has some big nasty wounds and scratches. 

Gorudo: [===|==-|---|---]
491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  
A mummy jumps in front of Zergedelt!
You dodge Zergedelt's attack.
You dodge a stone golem's attack.
You dodge A zombie's attack.
A zombie's beating mauls you.
You dodge a mummy's attack.
You dodge a mummy's attack.
A mummy's disease wounds you.
You dodge A skeleton's attack.
A skeleton's cleave hits you.
You parry A skeleton's attack.
You dodge A skeleton's attack.
You dodge the Blood Guard's attack.
You dodge the Blood Guard's attack.
You parry the Blood Guard's attack.
Zergedelt has some big nasty wounds and scratches. 

Gorudo: [===|==-|---|---]
439hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  
You dodge a flesh golem's attack.
Your fury LACERATES Zergedelt!
Your fury MUTILATES Zergedelt!
Your fury LACERATES Zergedelt!
Your fury maims Zergedelt!
Zergedelt's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite grazes Zergedelt.
Zergedelt's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Zergedelt is blinded by smoke!
Your flaming bite grazes Zergedelt.
You parry Zergedelt's attack.
You parry Zergedelt's attack.
A stone golem's pierce injures you.
You dodge A zombie's attack.
You dodge A zombie's attack.
A zombie's beating decimates you!
A zombie sends you sprawling with a powerful bash!
A zombie's bash injures you.
A mummy's disease wounds you.
You dodge a mummy's attack.
A mummy's disease wounds you.
You dodge A skeleton's attack.
You parry A skeleton's attack.
A skeleton's cleave injures you.
A skeleton's cleave injures you.
A skeleton's kick wounds you.
You sure are BLEEDING!
You parry the Blood Guard's attack.
The Blood Guard's slash injures you.
You sure are BLEEDING!
You dodge the Blood Guard's attack.
Zergedelt looks pretty hurt. 

Gorudo: [===|---|---|---]
283hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  
Zergedelt scans all around.
Zergedelt looks pretty hurt. 

Gorudo: [===|---|---|---]
283hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  
You dodge a flesh golem's attack.
Your fury MUTILATES Zergedelt!
Your fury LACERATES Zergedelt!
Your fury MUTILATES Zergedelt!
Zergedelt has fled!
Zergedelt flies north.
The Blood Guard flies north.
A stone golem's pierce injures you.
You sure are BLEEDING!
A zombie's beating decimates you!
You sure are BLEEDING!
You parry A zombie's attack.
You dodge a mummy's attack.
You dodge a mummy's attack.
You parry a mummy's attack.
You parry a mummy's attack.
You parry a mummy's attack.
A skeleton's cleave injures you.
You sure are BLEEDING!
A skeleton's cleave injures you.
You sure are BLEEDING!
You dodge A skeleton's attack.
A stone golem is in excellent condition. 

Gorudo: [===|---|---|---]
216hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  flee
You flee from combat!
A Wide Marble Path
  You are walking along a wide, marble-paved path that runs north and
south of the quarter.  Two rows of uniformly-trimmed trees line the sides of
the road, creating a wall on each end.  An artificial stream, built into the
ground like an elongated fountain, flows down the center and through the
span of the road.  Politicians draped in samite gowns as well as armored
Blood Guards, travel through this path, all appearing quite intent on their
duties.  A large palace towers in the south while an intersection can be
seen to the north.  

[Exits: north south]
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) Zergedelt the Imperator of the Ossein is here.
A male noble paces leisurely here, seeming at peace.

216hp/1246Max 459m/636Max 407mv/467Max 43260xp 8o'clock M  c zerg

Zergedelt flies south.
The Blood Guard flies south.

216hp/1246Max 459m/636Max 407mv/467Max 43260xp 8o'clock M  They aren't here.

216hp/1246Max 459m/636Max 407mv/467Max 43260xp 8o'clock M  north
c zerg
TICK IN 5 SECONDS.
A Large Intersection
  You have entered an intersection in the wide, marble-paved path beginning
at the northern end of the district.  From here, the path continues to the
east, west and south.  The rows of uniformly-trimmed trees continue along
the sides of the diverging roads, maintaining their wall-like form.  The
stream that had originated in the north, flows towards a large circular
fountain at the center of this intersection.  This seems to be a popular
scene for politicians and guards alike, as they take time off from their
duties to socialize here.  To the north lies a large Villa, while other
equally brilliant structures can be seen towards the other directions.  

[Exits: north east south west]
     A marble signpost is erected in the center of the intersection.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.

216hp/1246Max 459m/636Max 406mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

216hp/1246Max 459m/636Max 406mv/467Max 43260xp 8o'clock M  They aren't here.

216hp/1246Max 459m/636Max 406mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.
Zergedelt flies in.
A skeleton flies in.
A zombie flies in.
A stone golem flies in.
A mummy flies in.
A flesh golem flies in.
The Blood Guard flies in.

216hp/1246Max 459m/636Max 406mv/467Max 43260xp 8o'clock M  c zerg
You charge into Zergedelt with your horns and toss it into the air!
Your charge attack LACERATES Zergedelt!
You slash at Zergedelt with the Master Forgeman's Great Hammer adorned with a glowing ember while it is in the air!
A mummy jumps in front of Zergedelt!
Zergedelt is in awful condition.

Gorudo: [===|---|---|---]
216hp/1246Max 459m/636Max 406mv/467Max 43260xp 8o'clock M  
A mummy jumps in front of Zergedelt!

*Gorudo stops speaking with such detail*

Gorudo says, "One swing. I had enough energy here for one swing. Thought dat was gonna seal da deal. Right here... But fret not lads! I aint give'n up here!"


You parry Zergedelt's attack.
A stone golem's pierce injures you.
You sure are BLEEDING!
You dodge A zombie's attack.
A zombie's kicked dirt misses you.
You parry a mummy's attack.
You dodge a mummy's attack.
You parry a mummy's attack.
You parry A skeleton's attack.
You parry A skeleton's attack.
You parry A skeleton's attack.
The Blood Guard's slash injures you.
You sure are BLEEDING!
You dodge the Blood Guard's attack.
The Blood Guard's slash hits you.
You sure are BLEEDING!
The Blood Guard's slash injures you.
You sure are BLEEDING!
Zergedelt is in awful condition. 

Gorudo: [==-|---|---|---]
172hp/1246Max 463m/636Max 458mv/467Max 43260xp 9o'clock M  

"Not even one swing here, But hold onto your britches boyos!"


You dodge a flesh golem's attack.
The Blood Guard jumps in front of Zergedelt!
You dodge Zergedelt's attack.
You dodge Zergedelt's attack.
You parry a stone golem's attack.
You parry A zombie's attack.
You parry a mummy's attack.
A mummy's disease wounds you.
You sure are BLEEDING!
You dodge a mummy's attack.
A mummy tries to disarm you, but your weapon won't budge!
You dodge A skeleton's attack.
You dodge A skeleton's attack.
You parry A skeleton's attack.
A skeleton's cleave wounds you.
You sure are BLEEDING!
You dodge the Blood Guard's attack.
The Blood Guard's slash injures you.
You sure are BLEEDING!
Zergedelt is in awful condition. 

Gorudo: [==-|---|---|---]
123hp/1246Max 463m/636Max 458mv/467Max 43260xp 9o'clock M  
Zergedelt utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Zergedelt is in awful condition. 

"He done cast a spell! Silly squid, now he stuck fer another!"

Gorudo: [==-|---|---|---]
123hp/1246Max 463m/636Max 458mv/467Max 43260xp 9o'clock M  
[WATCHER]: 'We've won 6 pelts and won 48 support in recent raids.'
You have gained 6 pelts in service of WARDER.

Gorudo says, "Alas, still too tired to swing'n connect!"


You dodge a flesh golem's attack.
A mummy jumps in front of Zergedelt!
You dodge Zergedelt's attack.
You dodge Zergedelt's attack.
You dodge a stone golem's attack.
A zombie's beating mauls you.
You sure are BLEEDING!
You parry A zombie's attack.
You parry a mummy's attack.
You parry a mummy's attack.
You parry a mummy's attack.
You dodge a mummy's attack.
You parry A skeleton's attack.
A skeleton's cleave wounds you.
You sure are BLEEDING!
A skeleton's cleave mauls you.
You sure are BLEEDING!
A skeleton's kick hits you.
You sure are BLEEDING!
The Blood Guard's slash injures you.
You sure are BLEEDING!
You parry the Blood Guard's attack.
Zergedelt is in awful condition. 

Gorudo: [=--|---|---|---]
38hp/1246Max 463m/636Max 458mv/467Max 43260xp 9o'clock M  flee
You flee from combat!
A Wide Marble Path
  You are walking along a wide, marble-paved path that runs east and west
of the quarter.  Two rows of uniformly-trimmed trees line the sides of the
road, creating a wall on each end.  An artificial stream, built into the
ground like an elongated fountain, flows down the center and through the
span of the road.  Politicians draped in samite gowns as well as armored
Blood Guards, travel through this path, all appearing quite intent on their
duties.  To the east lies a large Forum, a meeting area for the Tribunal's
Senators.  

[Exits: east west]

38hp/1246Max 463m/636Max 457mv/467Max 43260xp 9o'clock M  east
c zerg

Gorudo says, "Here we go boyos. Him wounded. I'm wounded. Let's go. Give em da horns!"


The Senate Forum
  This is indeed the meeting point of Tribunal's Senators. This gargantuan
hall is where Order's most crucial issues are discussed and resolved. The
forum is circular, eight rows of stone benches lined around the center stage,
which is a perfect circle with a fifty foot diameter. The floors are tiled
with flawless white marble. The forum is designed perfectly for grand 
meetings, voices echoing easily from the center outward. Nobles clad in
samite gowns are currently sitting on the benches, having a reunion of 
slightly minor importance.

[Exits: west]
Several nobles sit on the benches to the north, discussing politics.

38hp/1246Max 463m/636Max 456mv/467Max 43260xp 9o'clock M  west
They aren't here.

38hp/1246Max 463m/636Max 456mv/467Max 43260xp 9o'clock M  west
c zerg
A Wide Marble Path
  You are walking along a wide, marble-paved path that runs east and west
of the quarter.  Two rows of uniformly-trimmed trees line the sides of the
road, creating a wall on each end.  An artificial stream, built into the
ground like an elongated fountain, flows down the center and through the
span of the road.  Politicians draped in samite gowns as well as armored
Blood Guards, travel through this path, all appearing quite intent on their
duties.  To the east lies a large Forum, a meeting area for the Tribunal's
Senators.  

[Exits: east west]

38hp/1246Max 463m/636Max 455mv/467Max 43260xp 9o'clock M  A Large Intersection
  You have entered an intersection in the wide, marble-paved path beginning
at the northern end of the district.  From here, the path continues to the
east, west and south.  The rows of uniformly-trimmed trees continue along
the sides of the diverging roads, maintaining their wall-like form.  The
stream that had originated in the north, flows towards a large circular
fountain at the center of this intersection.  This seems to be a popular
scene for politicians and guards alike, as they take time off from their
duties to socialize here.  To the north lies a large Villa, while other
equally brilliant structures can be seen towards the other directions.  

[Exits: north east south west]
     A marble signpost is erected in the center of the intersection.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.

38hp/1246Max 463m/636Max 454mv/467Max 43260xp 9o'clock M  They aren't here.

38hp/1246Max 463m/636Max 454mv/467Max 43260xp 9o'clock M  c zerg
They aren't here.

38hp/1246Max 463m/636Max 454mv/467Max 43260xp 9o'clock M  scan
c zerg
You scan all around.
You scan north.
*** Range 2 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) (White Aura) A flesh golem stands here to do his master's bidding.
(Charmed) (White Aura) A mummy shambles around with its master.
(Charmed) (White Aura) A stone golem stands here to do his master's bidding.
(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.
(Charmed) (White Aura) A dirty, old skeleton stands here with its master.
(White Aura) Zergedelt the Imperator of the Ossein is here.
A Blood Guard sentry is here, patroling the property.
A female noble, draped in white silk, haughtily goes about her business.
*** Range 3 (north) ***
A male noble paces leisurely here, seeming at peace.
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
*** Range 4 (north) ***
(White Aura) The Cabal Guard is here watching over the standard.
The Tribunal altar stands here.
*** Range 5 (north) ***
(Charmed) (White Aura) A stone golem stands here to do his master's bidding.
A bleeding thug of syndicate lies in the dirt here.
*** Range 6 (north) ***
Farmer Griff's Brother, Joe Griff stands here.
You scan east.
*** Range 2 (east) ***
Several nobles sit on the benches to the north, discussing politics.
You scan south.
*** Range 1 (south) ***
A male noble paces leisurely here, seeming at peace.
*** Range 2 (south) ***
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
(White Aura) Cannix, Legatus of the Blood Guard, guards this palace.
A palace custodian stands here, serving the whims of Tribunal.
A female noble, draped in white silk, haughtily goes about her business.
You scan west.
*** Range 2 (west) ***
A Blood Guard sentry is here, patroling the property.
A young clergy boy is here, scribing and memorizing the wall's scriptures.
A young clergy boy is here, scribing and memorizing the wall's scriptures.
A young clergy boy is here, scribing and memorizing the wall's scriptures.
(White Aura) Razzal the undead monk surveys your every move with its white eyes.
You scan up.
You scan down.

38hp/1246Max 463m/636Max 454mv/467Max 43260xp 9o'clock M  They aren't here.

38hp/1246Max 463m/636Max 454mv/467Max 43260xp 9o'clock M  c zerg
They aren't here.

38hp/1246Max 463m/636Max 454mv/467Max 43260xp 9o'clock M  north
Southern Edge of the Villa
  You are now at the southern entrance of Tribunal's villa. Immense
composite columns line both sides of the massive arched entryway to your
immediate south. Above this archway is a banner, much like the one found
on the northern side. The elaborate marble floors are seen here as well,
an indication of the sheer wealth of the residents here. To your west you
can hear strange, but ferocious cries. To your south lies an outdoor road,
which leads to other immense constructions.

[Exits: north south west]

38hp/1246Max 463m/636Max 453mv/467Max 43260xp 9o'clock M  where
c zerg
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               Southern Edge of the Villa
<PK>   Zergedelt             [TRIBUNAL] A Wide Marble Path

38hp/1246Max 463m/636Max 453mv/467Max 43260xp 9o'clock M  They aren't here.

38hp/1246Max 463m/636Max 453mv/467Max 43260xp 9o'clock M  scan
c zerg
You scan all around.
You scan north.
*** Range 1 (north) ***
A Blood Guard sentry is here, patroling the property.
A female noble, draped in white silk, haughtily goes about her business.
*** Range 2 (north) ***
A male noble paces leisurely here, seeming at peace.
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
*** Range 3 (north) ***
(White Aura) The Cabal Guard is here watching over the standard.
The Tribunal altar stands here.
*** Range 4 (north) ***
(Charmed) (White Aura) A dirty, old skeleton stands here with its master.
(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.
(Charmed) (White Aura) A stone golem stands here to do his master's bidding.
(Charmed) (White Aura) A mummy shambles around with its master.
(Charmed) (White Aura) A flesh golem stands here to do his master's bidding.
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(White Aura) Zergedelt the Imperator of the Ossein is here.
(Charmed) (White Aura) A stone golem stands here to do his master's bidding.
A bleeding thug of syndicate lies in the dirt here.
*** Range 5 (north) ***
Farmer Griff's Brother, Joe Griff stands here.
You vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
You scan south.
*** Range 1 (south) ***
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
*** Range 2 (south) ***
A male noble paces leisurely here, seeming at peace.
*** Range 3 (south) ***
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
(White Aura) Cannix, Legatus of the Blood Guard, guards this palace.
A palace custodian stands here, serving the whims of Tribunal.
A female noble, draped in white silk, haughtily goes about her business.
You scan west.
*** Range 1 (west) ***
A large fire giant prefect stands guard of the prison here.
An imprisoned demon froths at the mouth as it claws wildly at the cell bars.
A large fire giant prefect stands guard of the prison here.
(White Aura) Bedelm the Senior Jailhouse Guard watches over his prisoners.
You scan up.
You scan down.

38hp/1246Max 463m/636Max 453mv/467Max 43260xp 9o'clock M  They aren't here.

38hp/1246Max 463m/636Max 453mv/467Max 43260xp 9o'clock M  south
A Large Intersection
  You have entered an intersection in the wide, marble-paved path beginning
at the northern end of the district.  From here, the path continues to the
east, west and south.  The rows of uniformly-trimmed trees continue along
the sides of the diverging roads, maintaining their wall-like form.  The
stream that had originated in the north, flows towards a large circular
fountain at the center of this intersection.  This seems to be a popular
scene for politicians and guards alike, as they take time off from their
duties to socialize here.  To the north lies a large Villa, while other
equally brilliant structures can be seen towards the other directions.  

[Exits: north east south west]
     A marble signpost is erected in the center of the intersection.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.

38hp/1246Max 463m/636Max 452mv/467Max 43260xp 9o'clock M  south
south
A Wide Marble Path
  You are walking along a wide, marble-paved path that runs north and
south of the quarter.  Two rows of uniformly-trimmed trees line the sides of
the road, creating a wall on each end.  An artificial stream, built into the
ground like an elongated fountain, flows down the center and through the
span of the road.  Politicians draped in samite gowns as well as armored
Blood Guards, travel through this path, all appearing quite intent on their
duties.  A large palace towers in the south while an intersection can be
seen to the north.  

[Exits: north south]
A male noble paces leisurely here, seeming at peace.

38hp/1246Max 463m/636Max 451mv/467Max 43260xp 9o'clock M  Palace of the Tribune
  You are in a wide open space.  A dozen immense and exquisitely carved
columns hold up a high ceiling, which itself has been worked upon by master
artisans.  The white supports match the white marble floor through which
criss-crosses streaks of black and grey.  A few Tribunal banners hang down
from above; the slightest breeze causes them to wave and flutter.  The
atmosphere here is simultaneously formal and comfortable, allowing all who
serve Tribunal to conduct their business here.  

[Exits: north up]
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
(White Aura) Cannix, Legatus of the Blood Guard, guards this palace.
A palace custodian stands here, serving the whims of Tribunal.
A female noble, draped in white silk, haughtily goes about her business.

38hp/1246Max 463m/636Max 450mv/467Max 43260xp 9o'clock M  bers
Your pulse races as you are consumed by rage!

138hp/1246Max 393m/636Max 400mv/467Max 43260xp 9o'clock M  whe
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               Palace of the Tribune

138hp/1246Max 393m/636Max 400mv/467Max 43260xp 9o'clock M  bers
Your pulse races as you are consumed by rage!

238hp/1246Max 303m/636Max 350mv/467Max 43260xp 9o'clock M  where
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               Palace of the Tribune

238hp/1246Max 303m/636Max 350mv/467Max 43260xp 9o'clock M  bers
Your pulse races as you are consumed by rage!

354hp/1246Max 203m/636Max 352mv/467Max 43260xp 10o'clock M  where
TICK IN 5 SECONDS.
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               Palace of the Tribune

354hp/1246Max 203m/636Max 352mv/467Max 43260xp 10o'clock M  bers
Your pulse races as you are consumed by rage!

454hp/1246Max 73m/636Max 302mv/467Max 43260xp 10o'clock M  north
whe
A Wide Marble Path
  You are walking along a wide, marble-paved path that runs north and
south of the quarter.  Two rows of uniformly-trimmed trees line the sides of
the road, creating a wall on each end.  An artificial stream, built into the
ground like an elongated fountain, flows down the center and through the
span of the road.  Politicians draped in samite gowns as well as armored
Blood Guards, travel through this path, all appearing quite intent on their
duties.  A large palace towers in the south while an intersection can be
seen to the north.  

[Exits: north south]
A male noble paces leisurely here, seeming at peace.

454hp/1246Max 73m/636Max 301mv/467Max 43260xp 10o'clock M  n
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               A Wide Marble Path
<PK>   Zergedelt             [TRIBUNAL] Before the Tribunal Quarter

454hp/1246Max 73m/636Max 301mv/467Max 43260xp 10o'clock M  A Large Intersection
  You have entered an intersection in the wide, marble-paved path beginning
at the northern end of the district.  From here, the path continues to the
east, west and south.  The rows of uniformly-trimmed trees continue along
the sides of the diverging roads, maintaining their wall-like form.  The
stream that had originated in the north, flows towards a large circular
fountain at the center of this intersection.  This seems to be a popular
scene for politicians and guards alike, as they take time off from their
duties to socialize here.  To the north lies a large Villa, while other
equally brilliant structures can be seen towards the other directions.  

[Exits: north east south west]
     A marble signpost is erected in the center of the intersection.
A Blood Guard sentry is here, patroling the property.

454hp/1246Max 73m/636Max 300mv/467Max 43260xp 10o'clock M  n
n
Southern Edge of the Villa
  You are now at the southern entrance of Tribunal's villa. Immense
composite columns line both sides of the massive arched entryway to your
immediate south. Above this archway is a banner, much like the one found
on the northern side. The elaborate marble floors are seen here as well,
an indication of the sheer wealth of the residents here. To your west you
can hear strange, but ferocious cries. To your south lies an outdoor road,
which leads to other immense constructions.

[Exits: north south west]
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.

454hp/1246Max 73m/636Max 299mv/467Max 43260xp 10o'clock M  whe
Northern Edge of the Villa
  You are now at the northern entrance of Tribunal's main structure. Immense
composite columns line both sides of the massive arched entryway. Above
the archway is an incredibly large white banner, the image of a triangle
painted in the center. The floors are crafted of small bits of yellow, red,
and green marble, most probably each found in different sections of Aabahran.
The intricate hall continues to your south. From the west you can hear much
shouting and commotion, whereas in the east everything is comparably
silent.

[Exits: north east south west]
A female noble, draped in white silk, haughtily goes about her business.

454hp/1246Max 73m/636Max 298mv/467Max 43260xp 10o'clock M  [TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               Northern Edge of the Villa
<PK>   Zergedelt             [TRIBUNAL] Before the Tribunal Quarter

454hp/1246Max 73m/636Max 298mv/467Max 43260xp 10o'clock M  c zerg
They aren't here.

454hp/1246Max 73m/636Max 298mv/467Max 43260xp 10o'clock M  scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A male noble paces leisurely here, seeming at peace.
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
*** Range 2 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) (White Aura) A flesh golem stands here to do his master's bidding.
(Charmed) (White Aura) A mummy shambles around with its master.
(Charmed) (White Aura) A stone golem stands here to do his master's bidding.
(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.
(Charmed) (White Aura) A dirty, old skeleton stands here with its master.
(White Aura) Zergedelt the Imperator of the Ossein is here.
(White Aura) The Cabal Guard is here watching over the standard.
The Tribunal altar stands here.
*** Range 3 (north) ***
(Charmed) (White Aura) A stone golem stands here to do his master's bidding.
A bleeding thug of syndicate lies in the dirt here.
*** Range 4 (north) ***
Farmer Griff's Brother, Joe Griff stands here.
You vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
A small group of students seem to be having a study session.
(White Aura) High Priestess Surnlie sings an off-keyed tune to herself.
*** Range 2 (east) ***
Stewart the dunce is here handing an assignment in, late as usual.
(White Aura) Lardrum the gnome is here, loudly teaching the ways of Order.
You scan south.
*** Range 1 (south) ***
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
*** Range 2 (south) ***
A Blood Guard sentry is here, patroling the property.
*** Range 3 (south) ***
A male noble paces leisurely here, seeming at peace.
*** Range 4 (south) ***
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
(White Aura) Cannix, Legatus of the Blood Guard, guards this palace.
A palace custodian stands here, serving the whims of Tribunal.
A female noble, draped in white silk, haughtily goes about her business.
You scan west.
*** Range 2 (west) ***
Praetor Trovus is here scanning his blueprints intently.
You scan up.
You scan down.

454hp/1246Max 73m/636Max 298mv/467Max 43260xp 10o'clock M  c zerg
They aren't here.
[WATCHER]: 'We've won 9 pelts and won 71 support in recent raids.'
You have gained 9 pelts in service of WARDER.

454hp/1246Max 73m/636Max 298mv/467Max 43260xp 10o'clock M  c zerg
They aren't here.

454hp/1246Max 73m/636Max 298mv/467Max 43260xp 10o'clock M  c zerg
They aren't here.

454hp/1246Max 73m/636Max 298mv/467Max 43260xp 10o'clock M  where
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               Northern Edge of the Villa
<PK>   Zergedelt             [TRIBUNAL] Before the Tribunal Quarter

454hp/1246Max 73m/636Max 298mv/467Max 43260xp 10o'clock M  scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A male noble paces leisurely here, seeming at peace.
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.
*** Range 2 (north) ***
(Charmed) (White Aura) A member of the Blood Guard protects his master.
(Charmed) (White Aura) A flesh golem stands here to do his master's bidding.
(Charmed) (White Aura) A mummy shambles around with its master.
(Charmed) (White Aura) A stone golem stands here to do his master's bidding.
(Charmed) (White Aura) A zombie, covered in rotted skin, stands here with its master.
(Charmed) (White Aura) A dirty, old skeleton stands here with its master.
(White Aura) Zergedelt the Imperator of the Ossein is here.
(White Aura) The Cabal Guard is here watching over the standard.
The Tribunal altar stands here.
*** Range 3 (north) ***
(Charmed) (White Aura) A stone golem stands here to do his master's bidding.
A bleeding thug of syndicate lies in the dirt here.
*** Range 4 (north) ***
Farmer Griff's Brother, Joe Griff stands here.
You vision cannot penetrate the blanket of darkness surrounding this room.
*** Too Dark ***
You scan east.
*** Range 1 (east) ***
A small group of students seem to be having a study session.
(White Aura) High Priestess Surnlie sings an off-keyed tune to herself.
*** Range 2 (east) ***
Stewart the dunce is here handing an assignment in, late as usual.
(White Aura) Lardrum the gnome is here, loudly teaching the ways of Order.
You scan south.
*** Range 1 (south) ***
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
*** Range 2 (south) ***
A Blood Guard sentry is here, patroling the property.
*** Range 3 (south) ***
A male noble paces leisurely here, seeming at peace.
*** Range 4 (south) ***
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
A Blood Guard sentry is here, patroling the property.
(White Aura) Cannix, Legatus of the Blood Guard, guards this palace.
A palace custodian stands here, serving the whims of Tribunal.
A female noble, draped in white silk, haughtily goes about her business.
You scan west.
*** Range 2 (west) ***
Praetor Trovus is here scanning his blueprints intently.
You scan up.
You scan down.

454hp/1246Max 73m/636Max 298mv/467Max 43260xp 10o'clock M  c zerg
They aren't here.

454hp/1246Max 73m/636Max 298mv/467Max 43260xp 10o'clock M  c zerg
They aren't here.

454hp/1246Max 73m/636Max 298mv/467Max 43260xp 10o'clock M  north
A Wide Marble Path
  You are walking along a wide, marble-paved path that starts here and runs
south of the quarter.  Two rows of uniformly-trimmed trees line the sides of
the road, creating a wall on each end.  An artificial stream, built into the
ground like an elongated fountain, begins here and flows down the center of
the road towards the community of towering structures head.  Politicians
draped in samite gowns as well as armored Blood Guards, travel through this
path, all appearing quite intent on their duties.  To the north lies the
main gate of the district, and to the south rests a large Villa, quite
representative of the brilliant architecture found throughout the property. 

[Exits: north south]
A male noble paces leisurely here, seeming at peace.
A Blood Guard sentry is here, patroling the property.
A male noble paces leisurely here, seeming at peace.

454hp/1246Max 73m/636Max 297mv/467Max 43260xp 10o'clock M 
Zergedelt flies in.
The Blood Guard flies in.
A flesh golem flies in.
A mummy flies in.
A stone golem flies in.
A zombie flies in.
A skeleton flies in.

454hp/1246Max 73m/636Max 297mv/467Max 43260xp 10o'clock M  c zerg
You charge into Zergedelt with your horns and toss it into the air!
Your charge attack LACERATES Zergedelt!
You slash at Zergedelt with the Master Forgeman's Great Hammer adorned with a glowing ember while it is in the air!
Your fury MUTILATES Zergedelt!
Your fury MUTILATES Zergedelt!
Your fury MUTILATES Zergedelt!
Zergedelt enters a state of shock, and redirects its energy to sustain its body.
Your fury maims Zergedelt!
Zergedelt's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite scratches Zergedelt.
Zergedelt has some big nasty wounds and scratches. 

Gorudo says, "Him better, I'm better. We got dis! Gather closer!"

Gorudo: [===|==-|---|---]
454hp/1246Max 73m/636Max 297mv/467Max 43260xp 10o'clock M  
Your fury misses Zergedelt.
Your fury MUTILATES Zergedelt!
Your fury MUTILATES Zergedelt!
Your fury maims Zergedelt!
Zergedelt's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite scratches Zergedelt.
You parry Zergedelt's attack.
You parry Zergedelt's attack.
You parry a stone golem's attack.
You dodge A zombie's attack.
A zombie's beating wounds you.
You dodge A zombie's attack.
A mummy's disease wounds you.
You dodge a mummy's attack.
A mummy's disease wounds you.
You parry a mummy's attack.
You parry A skeleton's attack.
A skeleton's cleave wounds you.
A skeleton's cleave mauls you.
The Blood Guard's slash hits you.
The Blood Guard's slash injures you.
The Blood Guard's slash injures you.
Zergedelt has some big nasty wounds and scratches. 

Gorudo: [===|---|---|---]
316hp/1246Max 73m/636Max 297mv/467Max 43260xp 10o'clock M  
You dodge a flesh golem's attack.
Your fury MUTILATES Zergedelt!
Your fury MUTILATES Zergedelt!
Your fury LACERATES Zergedelt!
Your fury LACERATES Zergedelt!
Zergedelt's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember.
Your flaming bite scratches Zergedelt.
You parry Zergedelt's attack.
You dodge Zergedelt's attack.
You parry a stone golem's attack.
You dodge A zombie's attack.
You parry a mummy's attack.
A mummy's disease wounds you.
You sure are BLEEDING!
A mummy's disease injures you.
You sure are BLEEDING!
A mummy's disease mauls you.
You sure are BLEEDING!
A skeleton's cleave injures you.
You sure are BLEEDING!
A skeleton's cleave injures you.
You sure are BLEEDING!
A skeleton's cleave injures you.
You sure are BLEEDING!
A skeleton's cleave wounds you.
You sure are BLEEDING!
You parry the Blood Guard's attack.
You dodge the Blood Guard's attack.
The Blood Guard's slash injures you.
You sure are BLEEDING!
Zergedelt looks pretty hurt. 

Gorudo: [==-|---|---|---]
182hp/1246Max 73m/636Max 297mv/467Max 43260xp 10o'clock M  flee

Zergedelt points at a flesh golem, willing it to wither and waste away!
The flesh around a flesh golem suddenly begins to flake away, attaching to Zergedelt!
Zergedelt looks much better as it absorbs a flesh golem!
Zergedelt expertly extracts a still warm brain from a flesh golem's corpse.
A flesh golem's body disintegrates into dust.
Zergedelt has quite a few wounds. 

Gorudo: [==-|---|---|---]
182hp/1246Max 73m/636Max 297mv/467Max 43260xp 10o'clock M  
Zergedelt utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Zergedelt has quite a few wounds. 

Gorudo: [==-|---|---|---]
182hp/1246Max 73m/636Max 297mv/467Max 43260xp 10o'clock M  
The Blood Guard jumps in front of Zergedelt!
You parry Zergedelt's attack.
You parry Zergedelt's attack.
A stone golem's pierce wounds you.
You sure are BLEEDING!
You dodge A zombie's attack.
A zombie's beating mauls you.
You sure are BLEEDING!
A zombie kicks dirt in your eyes!
A zombie's kicked dirt scratches you.
You sure are BLEEDING!
You can't see a thing!
Someone's disease mauls you.
You sure are BLEEDING!
Someone's disease wounds you.
You sure are BLEEDING!
Someone's disease mauls you.
You sure are BLEEDING!
Someone's cleave wounds you.
You sure are BLEEDING!
Someone's cleave mauls you.
You sure are BLEEDING!
Someone's cleave wounds you.
You sure are BLEEDING!
Someone's cleave wounds you.
You are stunned, but will probably recover.
Someone's slash wounds you.
You have been KILLED!!

Something crumbles to dust.
Without a keeper's tunic adorned with a topaz's arcane composition, you lose the power of faerie fog.
Without bandages's arcane composition, you lose the power of stone skin.
As the cold chill of death descends upon you Ulmusdorn grants you yet another chance.
You have been granted a temporary sanctuary as an invincible ghost.
As long as you don't attack anything.
You feel less healthy.
a simple wooden wheel materializes into your hands.
The Titanium Powerfists materializes into your hands.
The Ring of the Sea-Elves materializes into your hands.

 

*Gorudo slumps back into his chair and picks up his drink*

Gorudo says, "I done had him boyos. I had him. But alas! I'm gonna get em again! We gonna fight lots. I like em, dem close fights!"

 

Link to comment

Nice log but LOL - I'm sorry but there really needs to be a small lag input for this.  Just like apprehend.  What commands did Gorudo use beside charge and berserk?  And for Zerg - why weren't you acid blasting after you dispelled him early?  You could have won the fight before going into shock I think.

 

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  c zerg
They aren't here.

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  c zerg
They aren't here.

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  where
[TRIBUNAL] is [TRIBUNAL] controlled.  Players near you:
<PK>   Gorudo                               A Wide Marble Path
<PK>   Zergedelt             [TRIBUNAL] Before the Tribunal Quarter

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  c zerg
They aren't here.

1059hp/1196Max 497m/636Max 427mv/467Max 43260xp 6o'clock M  scan
c zerg

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  They aren't here.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

491hp/1246Max 459m/636Max 408mv/467Max 43260xp 8o'clock M  c zerg
They aren't here.

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What else could he use? Weapon cleave? Headbutt vs a protective shield? Risky haymaker two round lag vs a dispelling necro? Rage against a mob class? Maybe a dirt kick, but a city room has a reduced chance to hit, if it misses it’d be a death sentence. 
 

hmm...

roar. You’re right, he shoulda used roar. 
 

also, Zerg couldn’t follow up on his big dispel since his protective shield dropped. It looks like Gorudo was about to lag himself with a body slam, but didn’t alias it to ‘B’ hence the “buy which item” or whatever is my thought.
 

Also, adding lag input to every skill would just cause people to make triggers 

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Lag on charge spam, which is just like bash, trip, or dispel spam when your target isn’t in the room? But not this:

Zergedelt points at a flesh golem, willing it to wither and waste away!
The flesh around a flesh golem suddenly begins to flake away, attaching to Zergedelt!
Zergedelt looks much better as it absorbs a flesh golem!
Zergedelt expertly extracts a still warm brain from a flesh golem's corpse.
A flesh golem's body disintegrates into dust.
Zergedelt has quite a few wounds. 

Gorudo: [==-|---|---|---]
182hp/1246Max 73m/636Max 297mv/467Max 43260xp 10o'clock M  
Zergedelt utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.

 

Edited by Ulms so I can actually see wtf you're talking about.

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What? Is there really no input lag for using that ability? 

182hp/1246Max 73m/636Max 297mv/467Max 43260xp 10o'clock M  flee

Zergedelt points at a flesh golem, willing it to wither and waste away!
The flesh around a flesh golem suddenly begins to flake away, attaching to Zergedelt!
Zergedelt looks much better as it absorbs a flesh golem!
Zergedelt expertly extracts a still warm brain from a flesh golem's corpse.
A flesh golem's body disintegrates into dust.
Zergedelt has quite a few wounds. 

Gorudo: [==-|---|---|---]
182hp/1246Max 73m/636Max 297mv/467Max 43260xp 10o'clock M  
Zergedelt utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Zergedelt has quite a few wounds. 

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Rage is autodeath against pc's with army support

I'd like to see rage have a % chance to auto-target the pc despite blind/rescue/etc, with a higher percent chance per round for devastation path. 

Really silly that a zerk would spend all his fury on a golem or a mammoth when they are after the character with everything they have.

Maybe it works by chance a couple times that by luck the rage and bodyslam effect prevents a character from opting out of the targeting through flee or rescue, but 9 times out of 10 with a skilled player the zerker will die.

Combine trip/bash/thrust/spell lag and a raging zerker fighting pets becomes a losing battle almost every time.

 

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18 minutes ago, Mali said:

Rage is autodeath against pc's with army support

I'd like to see rage have a % chance to auto-target the pc despite blind/rescue/etc, with a higher percent chance per round for devastation path. 

Really silly that a zerk would spend all his fury on a golem or a mammoth when they are after the character with everything they have.

Maybe it works by chance a couple times that by luck the rage and bodyslam effect prevents a character from opting out of the targeting through flee or rescue, but 9 times out of 10 with a skilled player the zerker will die.

Combine trip/bash/thrust/spell lag and a raging zerker fighting pets becomes a losing battle almost every time.

 

I wouldn't mind seeing a percentage change to automatically retarget the PC - with the caveat that it needs to have a downside, and to me the most obvious tradeoff is a reduction to the number of swing hits and/or swing damage against non-primary targets. That way when the retarget works, it works; but when it doesn't, you aren't still killing your opponent with swing damage.

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  • 2 months later...

Was that a 500 hp heal? First time i seen it used correctly.

You can bait to water room and rage there, as long as you have mal saves he won't blind. And if he does you can quaff in combat.

And if you need to escape you can recall/sifu/skylaunch out.

 

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15 hours ago, 'tarako said:

The amount of PKs zerg wins by just going hard and not running away is staggering. Props.

 

You gotta be in it to win it. Setting your wimpy at 50% might save your life, but it'll stop you from getting those big name kills to ;) 

Consider that all of you scaredy-cat newbs.

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1 hour ago, Atticus said:

Personally I think a no lag instant in combat max 350 heal is a bit much.

No lag, yes.  I would agree.

It's not max 350; it's worse.  It puts you to 50% health.  For a 1000 hp necro, that's up to about 500 health.
It's not without drawbacks, though.  They're drained for a time.  For an illithid, that means no shock until it's gone.
 

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1 minute ago, Magick said:

No lag, yes.  I would agree.

It's not max 350; it's worse.  It puts you to 50% health.  For a 1000 hp necro, that's up to about 500 health.
It's not without drawbacks, though.  They're drained for a time.  For an illithid, that means no shock until it's gone.
 

 

lol dang, here I was hoping it wasn't "too bad" lol

 

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20 minutes ago, Magick said:

No lag, yes.  I would agree.

It's not max 350; it's worse.  It puts you to 50% health.  For a 1000 hp necro, that's up to about 500 health.
It's not without drawbacks, though.  They're drained for a time.  For an illithid, that means no shock until it's gone.
 

I'm sure I tried to do this with my demon necro during combat and it couldn't be done when I was fighting mr warmastet jaguar.  I think it's only an illithid thing in combat.  Not 100% sure though.

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54 minutes ago, Magick said:

No lag, yes.  I would agree.

It's not max 350; it's worse.  It puts you to 50% health.  For a 1000 hp necro, that's up to about 500 health.
It's not without drawbacks, though.  They're drained for a time.  For an illithid, that means no shock until it's gone.
 

Zerg went into shock, then absorbed the golem. Golem restore also gives him mana back after the shock takes it all

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1 hour ago, Izzzzy said:

I'm sure I tried to do this with my demon necro during combat and it couldn't be done when I was fighting mr warmastet jaguar.  I think it's only an illithid thing in combat.  Not 100% sure though.

The no lag?  Maybe.
To be done in combat?  Also maybe.  I've just had a stone master.
The heal to 50% health, mana and moves?  That's entirely flesh golem mastery.

 

38 minutes ago, Unknown Brother said:

Zerg went into shock, then absorbed the golem. Golem restore also gives him mana back after the shock takes it all

Correct.  He would not have been able to consume first, then go into shock because of the application of the drained effect.  He would have consumed, then died.

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38 minutes ago, Magick said:

To be done in combat?  Also maybe.  I've just had a stone master.
The heal to 50% health, mana and moves?  That's entirely flesh golem mastery.

Yeah I know I couldn't do it in combat as I tried to set it up once.  There is no lag for sure, but the penalty is huge.  Zerge has killed me once with this teqnique and it was fucking awesome.  I couldn't believe what happened, but I never let it happen again.

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