Once you're caballed, you will always receive CPs on a per tick basis unless you don't have your standard.
While you're not caballed, this is not true - you don't receive CPs on a perk tick basis.
Regardless if you're in a cabal or not, you will receive CPs from finishing quests that reward CPs.
Okay...just still seems a bit odd to me to earn currency I may not want or ever need before I need it or want it. On the other hand, I can see where it might be a help to the newly cabaled in defending more successfully.
..I think I've seen and heard everything on this forum now. :) Can't please everyone, it's all good - I figured this was a positive change. It was suggested nearly five years ago and never got any response from the current coder then. I coded it, and now, you're saying that you'd prefer not to have CPs given to you upon induction that you .. may not need or want?
Maybe I should code a way to drop all CPs and sac all CPs. :D
I think it was changed because people were forgoing certain quests until they were in the cabal they wanted in. Ultimately, this means people refuse to travel and interact with others in these areas until later. I like this change as it promotes more interaction even if it is seemingly minuscule. As long as guild quests don't reward CPs prior to admission then I don't think it's an issue, really.
..I think I've seen and heard everything on this forum now. :) Can't please everyone, it's all good - I figured this was a positive change. It was suggested nearly five years ago and never got any response from the current coder then. I coded it, and now, you're saying that you'd prefer not to have CPs given to you upon induction that you .. may not need or want?
Maybe I should code a way to drop all CPs and sac all CPs. :D
Sorry, I'm not being clear. If EVERYONE earns CPs, some of those people will get cabaled and POOF, instant CPs. This could be a good change for the newly cabaled and also make it so people don't sit around waiting to do low level quests until cabaled so they can harvest those CPs. Of course, the cabaled person wants as many as they can get.
But the other who don't want to be cabaled or don't care about cabals are also earning CPs behind the scenes. Those are the ones who wouldn't care.
Decimates on poison? Nooooooo. I think if we went the stacking route, grazes max, with a third stack increasing level of poison. Lotus scourge could get injures and poison level of 60.
Hits is a bit much for having to successfully land it 3 times? Would increasing the level of poison on the third stack only affect the difficulty in curing it and the duration? How do you feel about opening this up to all characters or just rogues?
Bards: their melee output has been toned DOWN considerably. In exchange they get slightly longer staying power to actually land songs. Their tac0 is STILL worse than any other roughs, it is by 1 better than it used to be, so it is only a very slight change.
Shield warrior: compare to other warrior expertise choices. Usually you get a defense OR an offense bonus, but your expertise weapons will nto be the all out win / best choice in every single fight. It should be the same with this one.
A shield warrior loses dual wield attacks, fired weapons, and now third/fourth attack on the primary weapon--a very heavy cost for a warrior. This makes it quite different from other lores. The benefits of shield lore must compensate for these losses as well as giving the strength of a warrrior lore. That is why shield lore must be far stronger than the average warrior lore.
I'm not saying if it is currently balanced or not because I really have no idea, but when you compare or try to balance shield lore to other lores, this should be remembered.
Celerity said it best, whip lore was even tweaked to make it useful against shield lore. I'll probably edit this later with further thoughts when I get home.
"Ego whip issue fixed where it used saves of user rather than saves of victim. "
So, it was actually buged .... :drinks:
Great change on CP's, it will fix the issue of not questing pre-cabal induction. A shame we can't clean the quests of restring app classes, to prevent the same for them (more related with HP bonus from quests going bye bye when you get back to L1).