Trick Posted January 12, 2021 Report Share Posted January 12, 2021 (edited) murder sylvala Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Sylvala dodges your attack. Sylvala parries your attack. Your slice decimates Sylvala! Sylvala dodges your attack. Sylvala has a few scratches. [HP:1061/1063 MN:466/624 MV:558/564] <73866gold 547cps 0hour> Your poison scratches you. Your slice mauls Sylvala. Sylvala blocks your attack with her weapon. Sylvala dodges your attack. Sylvala blocks your attack with her weapon. Sylvala parries your attack. Your tail wounds Sylvala. The Blood Guard sends Sylvala sprawling with a powerful bash. The Blood Guard's bash mauls Sylvala. The Hunter Eternal's fury LACERATES A Blood Guard! Sylvala's numbing buzz mauls A Blood Guard. A Blood Guard's flesh is seared by the flaming a black opal guitar. Sylvala's flaming bite scratches A Blood Guard. Sylvala's blood loss scratches A Blood Guard. Sylvala has some small wounds and bruises. [HP:1060/1063 MN:464/624 MV:558/564] <73866gold 547cps 0hour> [TRIBUNAL] A Blood Guard: 'Our altar is under attack by Sylvala! ' A Blood Guard rubs the dirt out of his eyes. [TRIBUNAL] Tribunal Defender: 'Our altar is under attack by Sylvala! ' Sylvala has some small wounds and bruises. [HP:1060/1063 MN:464/624 MV:559/564] <73866gold 547cps 1hour> onsl Your thrust wounds Sylvala. Sylvala has some small wounds and bruises. [HP:1060/1063 MN:461/624 MV:559/564] <73866gold 547cps 1hour> onsl Your poison scratches you. You have gained knowledge about human! Your slice devastates Sylvala! Sylvala blocks your attack with her weapon. Sylvala dodges your attack. Sylvala dodges your attack. The Blood Guard's slash wounds Sylvala. Sylvala's numbing buzz decimates A Blood Guard! Sylvala's numbing buzz wounds A Blood Guard. Sylvala's numbing buzz mauls A Blood Guard. A winged fire dragon breathes forth a breath of fire! A Blood Guard is blinded by smoke! Sylvala's flamestrike wounds A Blood Guard. A Blood Guard's flesh is seared by the flaming a black opal guitar. Sylvala's flaming bite scratches A Blood Guard. A spray of blood shoots forth from A Blood Guard's wound! Sylvala's blood loss scratches A Blood Guard. [TRIBUNAL] A Blood Guard: 'We are under attack by Sylvala!' Sylvala has some small wounds and bruises. [HP:1059/1063 MN:459/624 MV:559/564] <73866gold 547cps 1hour> onsl Sylvala strikes a sweet melody on a black opal guitar. Sylvala sings 'Like a facade, sound creeps abroad,' Sylvala sings 'The air reverberates like with a lightning rod!' Sylvala's vibrato MASSACRES the Blood Guard! Sylvala's vibrato hits you. Sylvala's vibrato *** DEMOLISHES *** A Blood Guard! Sylvala's vibrato <<< ERADICATES >>> Tribunal Defender! Tribunal Defender is DEAD!! A new Tribunal Defender quickly takes a position before the altar. Sylvala has some small wounds and bruises. [HP:1050/1063 MN:459/624 MV:559/564] <73866gold 547cps 1hour> Your chop mauls Sylvala. Sylvala has some small wounds and bruises. [HP:1050/1063 MN:456/624 MV:559/564] <73866gold 547cps 1hour> Your poison scratches you. Sylvala dodges your attack. Your slice maims Sylvala! Sylvala parries your attack. Your tail mauls Sylvala. The Hunter Eternal's fury LACERATES A Blood Guard! Sylvala's numbing buzz mauls A Blood Guard. A Blood Guard's flesh is seared by the flaming a black opal guitar. Sylvala's flaming bite scratches A Blood Guard. A spray of blood shoots forth from A Blood Guard's wound! Sylvala's blood loss scratches A Blood Guard. Sylvala has some small wounds and bruises. [HP:1049/1063 MN:454/624 MV:559/564] <73866gold 547cps 1hour> Sylvala has fled! Sylvala rides north. [HP:1049/1063 MN:454/624 MV:559/564] <73866gold 547cps 1hour> But you aren't in combat! Your poison scratches you. Sylvala's blood loss scratches A Blood Guard. [HP:1048/1063 MN:454/624 MV:559/564] <73866gold 547cps 1hour> rod1 drop time;use time;get time You drop the Rod of Time. [HP:1048/1063 MN:454/624 MV:559/564] <73866gold 547cps 1hour> You attempt to use the Rod of Time. The Rod of Time shivers lightly. You feel yourself moving more quickly. [HP:1048/1063 MN:454/624 MV:559/564] <73866gold 547cps 1hour> whe Your poison scratches you. Sylvala's blood loss scratches A Blood Guard. [HP:1047/1063 MN:454/624 MV:559/564] <73866gold 547cps 1hour> You get the Rod of Time. [HP:1047/1063 MN:454/624 MV:559/564] <73866gold 547cps 1hour> [TRIBUNAL] is [TRIBUNAL] controlled. Players near you: <PK> Virekhsis [TRIBUNAL] Before the Tribunal Quarter [HP:1047/1063 MN:454/624 MV:559/564] <73866gold 547cps 1hour> n Within a Tomato Field Miles and miles of tomato crops span out before you. Most of it looks as though it was only recently planted, with a few exceptions here and there. The dirt ground stinks of fertilizer and animal stench. The crops are so plentiful and dense, it is impossible to continue on in any direction except back to the stand. [Exits: north south west] (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A bleeding thug of syndicate lies in the dirt here. The Blood Guard walks in. The Blood Guard (Model) yells wildly 'Sylvala is a criminal! Justice shall prevail!' The Blood Guard's slash mauls Sylvala. The Blood Guard's slash wounds Sylvala. Sylvala maneuver's around the Blood Guard with a quick twist, avoiding the Blood Guard's bash. [HP:1047/1063 MN:454/624 MV:558/564] <73866gold 547cps 1hour> sca You scan all around. You scan north. *** Range 1 (north) *** Farmer Griff's Brother, Joe Griff stands here. You vision cannot penetrate the blanket of darkness surrounding this room. *** Too Dark *** You scan east. You scan south. *** Range 1 (south) *** (White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest. The Tribunal altar stands here. *** Range 3 (south) *** A male noble paces leisurely here, seeming at peace. A Blood Guard sentry is here, patroling the property. *** Range 4 (south) *** A male noble paces leisurely here, seeming at peace. A Blood Guard sentry is here, patroling the property. A male noble paces leisurely here, seeming at peace. *** Range 5 (south) *** A Blood Guard sentry is here, patroling the property. A female noble, draped in white silk, haughtily goes about her business. You scan west. *** Range 1 (west) *** (White Aura) The Imperial Physician sits neatly behind an examination table. You scan up. You scan down. [HP:1047/1063 MN:454/624 MV:558/564] <73866gold 547cps 1hour> Your poison scratches you. Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Sylvala blocks your attack with her weapon. Sylvala parries your attack. You have gained knowledge about human! Sylvala parries your attack. Your slice decimates Sylvala! Your slice decimates Sylvala! Your slice maims Sylvala! You strike with your tail at Sylvala's legs. Her feet aren't on the ground. The Hunter Eternal's fury LACERATES the Blood Guard! A winged fire dragon breathes forth a breath of fire! Sylvala's flamestrike decimates the Blood Guard! Sylvala has quite a few wounds. the Blood Guard: [92][===|===|===|===] [HP:1046/1063 MN:454/624 MV:558/564] <73866gold 547cps 1hour> murder sylvala You do the best you can! Sylvala has fled! Sylvala rides north. [HP:1046/1063 MN:454/624 MV:558/564] <73866gold 547cps 1hour> onsl onsl But you aren't in combat! [HP:1046/1063 MN:454/624 MV:558/564] <73866gold 547cps 1hour> But you aren't in combat! [HP:1046/1063 MN:454/624 MV:558/564] <73866gold 547cps 1hour> onsl But you aren't in combat! [HP:1046/1063 MN:454/624 MV:558/564] <73866gold 547cps 1hour> n Farmer John's Foodstand A few old pieces of plank wood and nails form a small poorly built stand before you. Dozens of boxes filled with different fruits rest on the stand's few shelves, each sporting a peculiarly small price tag. Painted across the top of the stand in big red letters are "FAHRMMERH JONHS' FHHOOD". Old dried and decomposing pieces of fruit lie smashed on the floor and around the area. Apparently not many people buy food here. [Exits: north east south west] A mighty Fortress looms over the area. A poorly built fruit stand is here. Farmer Griff's Brother, Joe Griff stands here. The Blood Guard walks in. [HP:1046/1063 MN:454/624 MV:557/564] <73866gold 547cps 1hour> murder sylvala They aren't here. [HP:1046/1063 MN:454/624 MV:557/564] <73866gold 547cps 1hour> sca You scan all around. You scan north. You vision cannot penetrate the blanket of darkness surrounding this room. *** Too Dark *** You scan east. *** Range 3 (east) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. You scan south. *** Range 1 (south) *** A bleeding thug of syndicate lies in the dirt here. *** Range 2 (south) *** (White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest. The Tribunal altar stands here. *** Range 4 (south) *** A male noble paces leisurely here, seeming at peace. A Blood Guard sentry is here, patroling the property. *** Range 5 (south) *** A male noble paces leisurely here, seeming at peace. A Blood Guard sentry is here, patroling the property. A male noble paces leisurely here, seeming at peace. *** Range 6 (south) *** A Blood Guard sentry is here, patroling the property. A female noble, draped in white silk, haughtily goes about her business. You scan west. *** Range 2 (west) *** A ferocious looking centaur tears viciously at a Citeldian corpse. You scan up. You scan down. Your poison scratches you. [HP:1045/1063 MN:454/624 MV:557/564] <73866gold 547cps 1hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Farmer John's Foodstand <PK> Sylvala (WANTED) Further Along the Path [HP:1045/1063 MN:454/624 MV:557/564] <73866gold 547cps 1hour> s Within a Tomato Field Miles and miles of tomato crops span out before you. Most of it looks as though it was only recently planted, with a few exceptions here and there. The dirt ground stinks of fertilizer and animal stench. The crops are so plentiful and dense, it is impossible to continue on in any direction except back to the stand. [Exits: north south west] A bleeding thug of syndicate lies in the dirt here. The Blood Guard walks in. [HP:1045/1063 MN:454/624 MV:556/564] <73866gold 547cps 1hour> n Farmer John's Foodstand A few old pieces of plank wood and nails form a small poorly built stand before you. Dozens of boxes filled with different fruits rest on the stand's few shelves, each sporting a peculiarly small price tag. Painted across the top of the stand in big red letters are "FAHRMMERH JONHS' FHHOOD". Old dried and decomposing pieces of fruit lie smashed on the floor and around the area. Apparently not many people buy food here. [Exits: north east south west] A mighty Fortress looms over the area. A poorly built fruit stand is here. Farmer Griff's Brother, Joe Griff stands here. The Blood Guard walks in. [HP:1045/1063 MN:454/624 MV:555/564] <73866gold 547cps 1hour> e e e On a Lone Path Farmer Joe's shack becomes more distant as you traverse further along the cobbeled road. The area around you has been scorched black by something, and bears nothing but severely blackened dirt and weeds. Ahead in the distance the massive structure is becoming more clear defined, as you get closer to it. From here you can make out a long ladder stretching hundreds of feet from the ground up to a hole in the front of the structure. [Exits: east west] The Blood Guard walks in. [HP:1045/1063 MN:454/624 MV:554/564] <73866gold 547cps 1hour> murder sylvala Further Along the Path The cobbled path becomes a dirt road at this point. The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] The Blood Guard walks in. [HP:1045/1063 MN:454/624 MV:553/564] <73866gold 547cps 1hour> Your poison scratches you. [HP:1044/1063 MN:454/624 MV:553/564] <73866gold 547cps 1hour> Further Along the Path The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] The Blood Guard walks in. [HP:1044/1063 MN:454/624 MV:552/564] <73866gold 547cps 1hour> e They aren't here. [HP:1044/1063 MN:454/624 MV:552/564] <73866gold 547cps 1hour> e Further Along the Path You draw even closer to the extremely long ladder. Ahead of you a handful of guards crowd around its base, guarding from potential invaders. The looming flying citidel comes even closer into view, allowing you to see its immense size in its entirety. An almost overbearing humming noise is emitted from all around it, as it slowly hovers up and down ever so slightly. Its base is covered in a large quantity of dirt, as if it had recently landed or took off from the ground. You can make out a large square shaped hole in its center as well as several barrels lined within the inside of the castle. [Exits: east west] The Blood Guard walks in. [HP:1044/1063 MN:454/624 MV:551/564] <73866gold 547cps 1hour> murder sylvala At the Ladder From here, looking directly up you can see little more than the bottom of the floating citidel, spanning hundreds of feet wide. It has become apparent just how high this castle is, as you see the ladder lead up several flights into the air. It is composed of solid metal, perhaps titanium and is just wide enough to fit three men side by side. Several guards stand closely near its base, prepared to send off a warning call to those above should the citidel be in peril of being attacked. [Exits: north south west up] The Blood Guard walks in. [HP:1044/1063 MN:454/624 MV:550/564] <73866gold 547cps 1hour> sca They aren't here. [HP:1044/1063 MN:454/624 MV:550/564] <73866gold 547cps 1hour> You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 5 (west) *** Farmer Griff's Brother, Joe Griff stands here. You scan up. *** Range 3 (up) *** A large black raven flies around in the air here. You scan down. [HP:1044/1063 MN:454/624 MV:550/564] <73866gold 547cps 1hour> whe Your poison scratches you. [HP:1043/1063 MN:454/624 MV:550/564] <73866gold 547cps 1hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Ladder <PK> Sylvala (WANTED) Along the Rear Path [HP:1043/1063 MN:454/624 MV:550/564] <73866gold 547cps 1hour> n n North of the Ladder There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. A strangely glowing prism swirls and spins just a few feet off the ground. [Exits: north south] The Blood Guard walks in. [HP:1043/1063 MN:454/624 MV:549/564] <73866gold 547cps 1hour> n whe At the Northwestern Ropes About three dozen thick chain link ropes are attached to a small titanium ring on the ground here. They all reach thousands of feet into the air, locking tightly onto the bottom corner of the Flying Citidel. Something above can be seen flashing green, blue, red, then repeating the cycle. Loud creaking is emitted from the chains as the Citidel moves slightly in the air. [Exits: east south] Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. [HP:1043/1063 MN:454/624 MV:548/564] <73866gold 547cps 1hour> e Alas, you cannot go that way. [HP:1043/1063 MN:454/624 MV:548/564] <73866gold 547cps 1hour> e Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Northwestern Ropes <PK> Sylvala (WANTED) At the Rear Ladder [HP:1043/1063 MN:454/624 MV:548/564] <73866gold 547cps 1hour> e sca Along the Northern Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. [Exits: east west] The Blood Guard walks in. Your poison scratches you. [HP:1042/1063 MN:454/624 MV:547/564] <73866gold 547cps 1hour> Along the Northern Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. [Exits: east west] The Blood Guard walks in. [HP:1042/1063 MN:454/624 MV:546/564] <73866gold 547cps 1hour> At the Northeastern Ropes About three dozen thick chain link ropes are attached to a small titanium ring on the ground here. They all reach thousands of feet into the air, locking tightly onto the bottom corner of the Flying Citidel. Something above can be seen flashing green, blue, red, then repeating the cycle. Loud creaking is emitted from the chains as the Citidel moves slightly in the air. [Exits: south west] Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. [HP:1042/1063 MN:454/624 MV:545/564] <73866gold 547cps 1hour> You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** (White Aura) A small brown gopher digs holes in the ground here. *** Range 2 (south) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. *** Range 4 (south) *** A dwarven maintenance worker observes the chains here. You scan west. You scan up. You scan down. [HP:1042/1063 MN:454/624 MV:545/564] <73866gold 547cps 1hour> s s Along the Rear Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] (White Aura) A small brown gopher digs holes in the ground here. The Blood Guard walks in. [HP:1042/1063 MN:454/624 MV:544/564] <73866gold 547cps 1hour> At the Rear Ladder There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. The Blood Guard walks in. [HP:1042/1063 MN:454/624 MV:543/564] <73866gold 547cps 1hour> murder sylvala Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Your slice mauls Sylvala. Your slice decimates Sylvala! Sylvala parries your attack. Your slice decimates Sylvala! Your slice mauls Sylvala. Sylvala blocks your attack with her weapon. Sylvala has quite a few wounds. Virekhsis: [98][===|===|===|===] [HP:1042/1063 MN:454/624 MV:543/564] <73866gold 547cps 1hour> Your poison scratches you. Your slice decimates Sylvala! Sylvala dodges your attack. Sylvala blocks your attack with her weapon. Sylvala blocks your attack with her weapon. Your slice mauls Sylvala. Sylvala dodges your attack. The Blood Guard's slash wounds Sylvala. The Hunter Eternal's fury LACERATES you! Sylvala's numbing buzz decimates you! A winged fire dragon breathes forth a breath of fire! Sylvala's flamestrike decimates you! A black opal guitar sears your flesh with flames. Sylvala's flaming bite scratches you. Some poison barbed gauntlets gleam with lethal poison. Sylvala has quite a few wounds. Virekhsis: [87][===|===|===|==-] [HP:935/1063 MN:452/624 MV:543/564] <73866gold 547cps 1hour> The protective aura around Sylvala fades. Sylvala has quite a few wounds. Virekhsis: [88][===|===|===|==-] [HP:936/1063 MN:452/624 MV:546/564] <73866gold 548cps 2hour> onsl onsl Sylvala has fled! Sylvala rides north. [HP:936/1063 MN:452/624 MV:546/564] <73866gold 548cps 2hour> onsl n But you aren't in combat! Your poison scratches you. [HP:935/1063 MN:452/624 MV:546/564] <73866gold 548cps 2hour> n But you aren't in combat! [HP:935/1063 MN:452/624 MV:546/564] <73866gold 548cps 2hour> But you aren't in combat! [HP:935/1063 MN:452/624 MV:546/564] <73866gold 548cps 2hour> Along the Rear Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] (White Aura) A small brown gopher digs holes in the ground here. The Blood Guard walks in. [HP:935/1063 MN:452/624 MV:545/564] <73866gold 548cps 2hour> murder sylvala At the Northeastern Ropes About three dozen thick chain link ropes are attached to a small titanium ring on the ground here. They all reach thousands of feet into the air, locking tightly onto the bottom corner of the Flying Citidel. Something above can be seen flashing green, blue, red, then repeating the cycle. Loud creaking is emitted from the chains as the Citidel moves slightly in the air. [Exits: south west] Dozens of thick rusty chains stretch from the ground into the sky. (WANTED) (Translucent) Sylvala the Master Bard is here, sitting astride a warhorse. The Blood Guard walks in. Sylvala rides west. [HP:935/1063 MN:452/624 MV:544/564] <73866gold 548cps 2hour> They aren't here. [HP:935/1063 MN:452/624 MV:544/564] <73866gold 548cps 2hour> w w Along the Northern Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. [Exits: east west] The Blood Guard walks in. [HP:935/1063 MN:452/624 MV:543/564] <73866gold 548cps 2hour> w murder sylvala Along the Northern Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. [Exits: east west] The Blood Guard walks in. [HP:935/1063 MN:452/624 MV:542/564] <73866gold 548cps 2hour> Your poison scratches you. [HP:934/1063 MN:452/624 MV:542/564] <73866gold 548cps 2hour> At the Northwestern Ropes About three dozen thick chain link ropes are attached to a small titanium ring on the ground here. They all reach thousands of feet into the air, locking tightly onto the bottom corner of the Flying Citidel. Something above can be seen flashing green, blue, red, then repeating the cycle. Loud creaking is emitted from the chains as the Citidel moves slightly in the air. [Exits: east south] Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. [HP:934/1063 MN:452/624 MV:541/564] <73866gold 548cps 2hour> s They aren't here. [HP:934/1063 MN:452/624 MV:541/564] <73866gold 548cps 2hour> s s North of the Ladder There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. A strangely glowing prism swirls and spins just a few feet off the ground. [Exits: north south] The Blood Guard walks in. [HP:934/1063 MN:452/624 MV:540/564] <73866gold 548cps 2hour> sca At the Ladder From here, looking directly up you can see little more than the bottom of the floating citidel, spanning hundreds of feet wide. It has become apparent just how high this castle is, as you see the ladder lead up several flights into the air. It is composed of solid metal, perhaps titanium and is just wide enough to fit three men side by side. Several guards stand closely near its base, prepared to send off a warning call to those above should the citidel be in peril of being attacked. [Exits: north south west up] The Blood Guard walks in. [HP:934/1063 MN:452/624 MV:539/564] <73866gold 548cps 2hour> South of the Ladder There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. [Exits: north south] The Blood Guard walks in. [HP:934/1063 MN:452/624 MV:538/564] <73866gold 548cps 2hour> You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. [HP:934/1063 MN:452/624 MV:538/564] <73866gold 548cps 2hour> n At the Ladder From here, looking directly up you can see little more than the bottom of the floating citidel, spanning hundreds of feet wide. It has become apparent just how high this castle is, as you see the ladder lead up several flights into the air. It is composed of solid metal, perhaps titanium and is just wide enough to fit three men side by side. Several guards stand closely near its base, prepared to send off a warning call to those above should the citidel be in peril of being attacked. [Exits: north south west up] The Blood Guard walks in. Your poison scratches you. [HP:933/1063 MN:452/624 MV:537/564] <73866gold 548cps 2hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Ladder <PK> Sylvala (WANTED) Traversing Along a Southern Path [HP:933/1063 MN:452/624 MV:537/564] <73866gold 548cps 2hour> w w Further Along the Path You draw even closer to the extremely long ladder. Ahead of you a handful of guards crowd around its base, guarding from potential invaders. The looming flying citidel comes even closer into view, allowing you to see its immense size in its entirety. An almost overbearing humming noise is emitted from all around it, as it slowly hovers up and down ever so slightly. Its base is covered in a large quantity of dirt, as if it had recently landed or took off from the ground. You can make out a large square shaped hole in its center as well as several barrels lined within the inside of the castle. [Exits: east west] The Blood Guard walks in. [HP:933/1063 MN:452/624 MV:536/564] <73866gold 548cps 2hour> w w Further Along the Path The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] The Blood Guard walks in. [HP:933/1063 MN:452/624 MV:535/564] <73866gold 548cps 2hour> w Further Along the Path The cobbled path becomes a dirt road at this point. The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] The Blood Guard walks in. [HP:933/1063 MN:452/624 MV:534/564] <73866gold 548cps 2hour> whe On a Lone Path Farmer Joe's shack becomes more distant as you traverse further along the cobbeled road. The area around you has been scorched black by something, and bears nothing but severely blackened dirt and weeds. Ahead in the distance the massive structure is becoming more clear defined, as you get closer to it. From here you can make out a long ladder stretching hundreds of feet from the ground up to a hole in the front of the structure. [Exits: east west] The Blood Guard walks in. [HP:933/1063 MN:452/624 MV:533/564] <73866gold 548cps 2hour> e e e Farmer John's Foodstand A few old pieces of plank wood and nails form a small poorly built stand before you. Dozens of boxes filled with different fruits rest on the stand's few shelves, each sporting a peculiarly small price tag. Painted across the top of the stand in big red letters are "FAHRMMERH JONHS' FHHOOD". Old dried and decomposing pieces of fruit lie smashed on the floor and around the area. Apparently not many people buy food here. [Exits: north east south west] A mighty Fortress looms over the area. A poorly built fruit stand is here. Farmer Griff's Brother, Joe Griff stands here. The Blood Guard walks in. [HP:933/1063 MN:452/624 MV:532/564] <73866gold 548cps 2hour> e Your poison scratches you. [HP:932/1063 MN:452/624 MV:532/564] <73866gold 548cps 2hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Farmer John's Foodstand <PK> Sylvala (WANTED) Traversing Along a Southern Path [HP:932/1063 MN:452/624 MV:532/564] <73866gold 548cps 2hour> On a Lone Path Farmer Joe's shack becomes more distant as you traverse further along the cobbeled road. The area around you has been scorched black by something, and bears nothing but severely blackened dirt and weeds. Ahead in the distance the massive structure is becoming more clear defined, as you get closer to it. From here you can make out a long ladder stretching hundreds of feet from the ground up to a hole in the front of the structure. [Exits: east west] The Blood Guard walks in. [HP:932/1063 MN:452/624 MV:531/564] <73866gold 548cps 2hour> e Further Along the Path The cobbled path becomes a dirt road at this point. The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] The Blood Guard walks in. [HP:932/1063 MN:452/624 MV:530/564] <73866gold 548cps 2hour> e Further Along the Path The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] The Blood Guard walks in. [HP:932/1063 MN:452/624 MV:529/564] <73866gold 548cps 2hour> sca Further Along the Path You draw even closer to the extremely long ladder. Ahead of you a handful of guards crowd around its base, guarding from potential invaders. The looming flying citidel comes even closer into view, allowing you to see its immense size in its entirety. An almost overbearing humming noise is emitted from all around it, as it slowly hovers up and down ever so slightly. Its base is covered in a large quantity of dirt, as if it had recently landed or took off from the ground. You can make out a large square shaped hole in its center as well as several barrels lined within the inside of the castle. [Exits: east west] The Blood Guard walks in. [HP:932/1063 MN:452/624 MV:528/564] <73866gold 548cps 2hour> whe At the Ladder From here, looking directly up you can see little more than the bottom of the floating citidel, spanning hundreds of feet wide. It has become apparent just how high this castle is, as you see the ladder lead up several flights into the air. It is composed of solid metal, perhaps titanium and is just wide enough to fit three men side by side. Several guards stand closely near its base, prepared to send off a warning call to those above should the citidel be in peril of being attacked. [Exits: north south west up] (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. The Blood Guard walks in. [HP:932/1063 MN:452/624 MV:527/564] <73866gold 548cps 2hour> Sylvala rides west. [HP:932/1063 MN:452/624 MV:527/564] <73866gold 548cps 2hour> murder sylvala Alas, you cannot go that way. Your poison scratches you. [HP:931/1063 MN:452/624 MV:527/564] <73866gold 548cps 2hour> You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. *** Range 5 (west) *** Farmer Griff's Brother, Joe Griff stands here. You scan up. *** Range 3 (up) *** A large black raven flies around in the air here. You scan down. [HP:931/1063 MN:452/624 MV:527/564] <73866gold 548cps 2hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Ladder <PK> Sylvala (WANTED) Further Along the Path [HP:931/1063 MN:452/624 MV:527/564] <73866gold 548cps 2hour> w w They aren't here. [HP:931/1063 MN:452/624 MV:527/564] <73866gold 548cps 2hour> Further Along the Path You draw even closer to the extremely long ladder. Ahead of you a handful of guards crowd around its base, guarding from potential invaders. The looming flying citidel comes even closer into view, allowing you to see its immense size in its entirety. An almost overbearing humming noise is emitted from all around it, as it slowly hovers up and down ever so slightly. Its base is covered in a large quantity of dirt, as if it had recently landed or took off from the ground. You can make out a large square shaped hole in its center as well as several barrels lined within the inside of the castle. [Exits: east west] (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. The Blood Guard walks in. [HP:931/1063 MN:452/624 MV:526/564] <73866gold 548cps 2hour> Sylvala rides east. [HP:931/1063 MN:452/624 MV:526/564] <73866gold 548cps 2hour> Further Along the Path The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] The Blood Guard walks in. [HP:931/1063 MN:452/624 MV:525/564] <73866gold 548cps 2hour> e e Further Along the Path You draw even closer to the extremely long ladder. Ahead of you a handful of guards crowd around its base, guarding from potential invaders. The looming flying citidel comes even closer into view, allowing you to see its immense size in its entirety. An almost overbearing humming noise is emitted from all around it, as it slowly hovers up and down ever so slightly. Its base is covered in a large quantity of dirt, as if it had recently landed or took off from the ground. You can make out a large square shaped hole in its center as well as several barrels lined within the inside of the castle. [Exits: east west] The Blood Guard walks in. [HP:931/1063 MN:452/624 MV:524/564] <73866gold 548cps 2hour> murder sylvala At the Ladder From here, looking directly up you can see little more than the bottom of the floating citidel, spanning hundreds of feet wide. It has become apparent just how high this castle is, as you see the ladder lead up several flights into the air. It is composed of solid metal, perhaps titanium and is just wide enough to fit three men side by side. Several guards stand closely near its base, prepared to send off a warning call to those above should the citidel be in peril of being attacked. [Exits: north south west up] The Blood Guard walks in. [HP:931/1063 MN:452/624 MV:523/564] <73866gold 548cps 2hour> Your poison scratches you. [HP:930/1063 MN:452/624 MV:523/564] <73866gold 548cps 2hour> They aren't here. [HP:930/1063 MN:452/624 MV:523/564] <73866gold 548cps 2hour> sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 5 (west) *** Farmer Griff's Brother, Joe Griff stands here. You scan up. *** Range 3 (up) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A large black raven flies around in the air here. You scan down. [HP:930/1063 MN:452/624 MV:523/564] <73866gold 548cps 2hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Ladder <PK> Sylvala (WANTED) Ascending the Ladder [HP:930/1063 MN:452/624 MV:523/564] <73866gold 548cps 2hour> u u Climbing the Ladder As you begin you ascent into the Flying Citidel the ground begins to grow more distant from you. You are about fifteen feet in the air, the guard station is still clearly in view. Looking up, you still have several hundreds of feet to climb, and thousands more rungs to go. The rungs are coated in a thick rubber, allowing for better friction and grip. [Exits: up down] The Blood Guard walks in. [HP:930/1063 MN:452/624 MV:522/564] <73866gold 548cps 2hour> u murder sylvala Ascending the Ladder The ground becomes even smaller from here, everything below appears as a small insect. You still have quite a bit to go to reach the citidel. The rungs here appear to be more deteriorated, from thousands of soldiers continually climbing up and down it on a daily basis. [Exits: up down] The Blood Guard walks in. [HP:930/1063 MN:452/624 MV:521/564] <73866gold 548cps 2hour> Ascending the Ladder Everything below is now little more than tiny pin points walking around. You can see several strange birds flying here. The city of Val Miran can be seen distantly in the west, past the city of Old Thalos. You can faintly hear Sekhir's warcries as he charges into wanted criminals. You are about half way up the ladder. [Exits: up down] A large black raven flies around in the air here. The Blood Guard walks in. [HP:930/1063 MN:452/624 MV:520/564] <73866gold 548cps 2hour> Your poison scratches you. [HP:929/1063 MN:452/624 MV:520/564] <73866gold 548cps 2hour> They aren't here. [HP:929/1063 MN:452/624 MV:520/564] <73866gold 548cps 2hour> u Ascending the Ladder You are now at about cloud level. Large foam like mists encompass your body and swirl about your every move making it extremely difficult to see. The ladder has become extremely cold, and quite slippery to the touch. Your vision is limited to a few feet above and below you. It is best if you continue moving. [Exits: up down] The Blood Guard walks in. [HP:929/1063 MN:452/624 MV:519/564] <73866gold 548cps 2hour> u sca Ascending the Ladder You have managed to climb above cloud level. You can make out the wispy clouds not far below you. They look like giant wispy cotton balls, you could climb upon. It probably is not a good idea though. You can hear the shouts of soldiers in training and other conversations going on not far above you. [Exits: up down] The Blood Guard walks in. [HP:929/1063 MN:452/624 MV:518/564] <73866gold 548cps 2hour> You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. *** Range 2 (down) *** A large black raven flies around in the air here. [HP:929/1063 MN:452/624 MV:518/564] <73866gold 548cps 2hour> u At the Entrance of the Flying Citidel After a long and perilous flight up the ladder you have finally reached the entrance of the Citidel. Long red banners hang from the sides of the entryway, each one bearing the crest of both Val Miran and the Citeldians. A large torch flickers brightly above the entranceway, providing much needed light within the huge structure. A small green flag flutters in the wind near the guard post, indicating good weather. [Exits: north east south down] An army Staging Camp has been built here. The Blood Guard walks in. [HP:929/1063 MN:452/624 MV:517/564] <73866gold 548cps 2hour> e e Past the Entryway The wind continues to howl west of you, near the entryway of the citidel. From this far in the Citidel you do not seem to feel any shaking. A small red carpet covers the floor here, and extends on into the well lit hallway for quite some ways. Small well crafted torches line both walls, allowing you to see every intricate detail and carving within. Strange unique carvings cover the ceiling about 10 feet above you, many of them are in representation of Palison while others symbolize the Kingdom of Cormac and the Knights of the Crown. [Exits: east west] The Blood Guard walks in. [HP:929/1063 MN:452/624 MV:516/564] <73866gold 548cps 2hour> Your poison scratches you. [HP:928/1063 MN:452/624 MV:516/564] <73866gold 548cps 2hour> Into the Citidel The red carpet continues on for about 20 more feet ahead of you. Large tapestries hang from the walls on both your sides, commemorating Knight victories and the failure of the faction of Chaos. A large sketch stretches across the ceiling above you, entirely covering it. Much of it details the construction of the Flying Citidel, displaying thousands of dwarves and elves working amongst bricks and other building materials. A small group of robed figures stand silently in the rear of the drawing, most likely contributing to the flying effect of the Citidel. [Exits: east west] The Blood Guard walks in. [HP:928/1063 MN:452/624 MV:515/564] <73866gold 548cps 2hour> get mull back I see nothing like that in the back. [HP:928/1063 MN:452/624 MV:515/564] <73866gold 548cps 2hour> Your poison scratches you. [HP:927/1063 MN:452/624 MV:515/564] <73866gold 548cps 2hour> get mull bag I see nothing like that in the bag. [HP:927/1063 MN:452/624 MV:515/564] <73866gold 548cps 2hour> smoke Smoke what? [HP:927/1063 MN:452/624 MV:515/564] <73866gold 548cps 2hour> e At the Section One Entrance You are not far from the entrance to what the Citeldians label, "Section Area One". They appear to be extremely conformed and disciplined here. The hallway is completely spotless, and almost seems to sparkle in some areas. The few guards that patrol here seem to all dress and walk in the same exact manner. The torches here have been replaced with miniature lanterns, which slightly protrude from the walls yet provide a large amount of light. [Exits: north east west] The Blood Guard walks in. [HP:927/1063 MN:452/624 MV:514/564] <73866gold 548cps 2hour> e At The Entrance to Section Area One The small spotless red carpet suddenly comes to an abrupt end here at an extremely thick iron wall. Contrasting with the bricks that form much of the rest of the Citidel, the wall is made completely out of solid thick iron metal. Apparently the Citeldians are concerned with security. A long flag with criss crossing red and green colors drapes over the iron door, symbolizing the beginning of Section Area One. Two sturdy guards stand here, glaring awkwardly at your difference in appearance. The words, SECTION AREA ONE, have been burned into the wall. [Exits: (east) west] Clad in a full suit of breastplate armor, a gateguard stands rigidly. The Blood Guard walks in. [HP:927/1063 MN:452/624 MV:513/564] <73866gold 548cps 2hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At The Entrance to Section Area One <PK> Sylvala (WANTED) Within Section Area One [HP:927/1063 MN:452/624 MV:513/564] <73866gold 548cps 2hour> e Within Section Area One All around you shouts of laugher and conversation bellow, echoing throughout the well lit hallways. Strange intricate looking medals and paintings cover the wall before you, each one representing a victory or achievement by a special Citeldian soldier. A small weaponsrack lies in the corner, completely empty, indicating either the Citeldians have very little weapons, or they carry very many with them. A small statue carving of a large eagle head protrudes from the wall, in its mouth is thin wooden torch. The floor here is unusually smooth, casting your reflection back at you in great clarity. The hallway continues to the north. [Exits: north (west)] An army Staging Camp has been built here. An old weaponsrack sits neatly in the corner. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. [HP:927/1063 MN:452/624 MV:512/564] <73866gold 548cps 2hour> Your poison scratches you. [HP:926/1063 MN:452/624 MV:512/564] <73866gold 548cps 2hour> murder sylvala Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Sylvala parries your attack. Your slice decimates Sylvala! Your slice decimates Sylvala! Your slice maims Sylvala! Sylvala parries your attack. Your tail mauls Sylvala. Sylvala has some big nasty wounds and scratches. Virekhsis: [87][===|===|===|==-] [HP:926/1063 MN:452/624 MV:512/564] <73866gold 548cps 2hour> You feel yourself slow down. You are allowed to leave the realms. Sylvala has some big nasty wounds and scratches. Virekhsis: [87][===|===|===|==-] [HP:927/1063 MN:452/624 MV:515/564] <73866gold 548cps 3hour> Sylvala strikes a sweet melody on a black opal guitar. Sylvala sings 'Songs from a cave, around the maze,' Sylvala sings 'The sounds come 'round, rough and loud.' Sylvala sings 'Is he there, or here? Or wait, not there!' Sylvala sings 'He's neither here, nor there, but where?' Sylvala has some big nasty wounds and scratches. Virekhsis: [87][===|===|===|==-] [HP:927/1063 MN:452/624 MV:515/564] <73866gold 548cps 3hour> Your poison scratches you. Your slice mauls Sylvala. Sylvala dodges your attack. Your slice devastates Sylvala! Your slice mauls Sylvala. You strike with your tail at Sylvala's legs. Her feet aren't on the ground. The Hunter Eternal's fury LACERATES you! Sylvala's numbing buzz devastates you! You dodge Sylvala's attack. A black opal guitar sears your flesh with flames. Sylvala's flaming bite grazes you. Sylvala has some big nasty wounds and scratches. Virekhsis: [78][===|===|===|=--] [HP:839/1063 MN:450/624 MV:515/564] <73866gold 548cps 3hour> onsl Your thrust wounds Sylvala. Sylvala has some big nasty wounds and scratches. Virekhsis: [78][===|===|===|=--] [HP:839/1063 MN:447/624 MV:515/564] <73866gold 548cps 3hour> onsl onsl Your poison scratches you. Your slice decimates Sylvala! Sylvala blocks your attack with her weapon. Sylvala dodges your attack. You parry Sylvala's attack. You parry Sylvala's attack. Sylvala has some big nasty wounds and scratches. Virekhsis: [78][===|===|===|=--] [HP:838/1063 MN:445/624 MV:515/564] <73866gold 548cps 3hour> Your chop decimates Sylvala! Sylvala strikes a sweet melody on a black opal guitar. Sylvala sings 'Purged and torn you have lost this gift,' Sylvala sings 'The road is gone and you are adrift.' Sylvala sings 'A forsaken path and direction amiss,' Sylvala sings 'Devoid of forethought, stuck within abyss.' Sylvala sings 'Struggle, pry, and fight,' Sylvala sings 'You have lost this gift, this gift of sight.' A wondrous place suddenly appears before your eyes. Sylvala has some big nasty wounds and scratches. Virekhsis: [78][===|===|===|=--] [HP:838/1063 MN:442/624 MV:515/564] <73866gold 548cps 3hour> onsl Your poison scratches you. Sylvala parries your attack. Your slice mauls Sylvala. Your slice maims Sylvala! Sylvala parries your attack. You strike with your tail at Sylvala's legs. Her feet aren't on the ground. The Hunter Eternal's fury LACERATES you! You parry Sylvala's attack. You parry Sylvala's attack. A winged fire dragon breathes forth a breath of fire! Sylvala's flamestrike devastates you! A black opal guitar sears your flesh with flames. Sylvala's flaming bite grazes you. Sylvala looks pretty hurt. Virekhsis: [70][===|===|===|---] [HP:751/1063 MN:440/624 MV:515/564] <73866gold 548cps 3hour> Your ironarm grazes Sylvala. Her weapon won't budge! Your bladerush decimates Sylvala! Sylvala looks pretty hurt. Virekhsis: [70][===|===|===|---] [HP:751/1063 MN:437/624 MV:515/564] <73866gold 548cps 3hour> Your poison scratches you. Sylvala parries your attack. Sylvala parries your attack. Sylvala parries your attack. Sylvala blocks your attack with her weapon. Sylvala parries your attack. Sylvala's numbing buzz decimates you! You dual parry Sylvala's attack. Some poison barbed gauntlets gleam with lethal poison. Sylvala looks pretty hurt. Virekhsis: [67][===|===|===|---] [HP:722/1063 MN:435/624 MV:515/564] <73866gold 548cps 3hour> You drive your weapon into Sylvala's back and twist it viciously! Your backpin maims Sylvala! Your pinwheel MANGLES Sylvala! Sylvala has fled! Sylvala rides north. [HP:722/1063 MN:432/624 MV:515/564] <73866gold 548cps 3hour> w Sylvala rides in. Your poison scratches you. Your blood loss scratches Sylvala. [HP:721/1063 MN:432/624 MV:515/564] <73866gold 548cps 3hour> Sylvala rides west. [HP:721/1063 MN:432/624 MV:515/564] <73866gold 548cps 3hour> w w w Your poison scratches you. [HP:720/1063 MN:432/624 MV:515/564] <73866gold 548cps 3hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. (Charmed) (White Aura) A member of the Blood Guard protects his master. Clad in a full suit of breastplate armor, a gateguard stands rigidly. [HP:720/1063 MN:432/624 MV:514/564] <73866gold 548cps 3hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:720/1063 MN:432/624 MV:513/564] <73866gold 548cps 3hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:720/1063 MN:432/624 MV:512/564] <73866gold 548cps 3hour> Your poison scratches you. [HP:719/1063 MN:432/624 MV:512/564] <73866gold 548cps 3hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:719/1063 MN:432/624 MV:511/564] <73866gold 548cps 3hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] An army Staging Camp has been built here. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:719/1063 MN:432/624 MV:510/564] <73866gold 548cps 3hour> w Alas, you cannot go that way. [HP:719/1063 MN:432/624 MV:510/564] <73866gold 548cps 3hour> w Alas, you cannot go that way. [HP:719/1063 MN:432/624 MV:510/564] <73866gold 548cps 3hour> d A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:719/1063 MN:432/624 MV:509/564] <73866gold 548cps 3hour> d d A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:719/1063 MN:432/624 MV:508/564] <73866gold 548cps 3hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. A large black raven flies around in the air here. The Blood Guard walks in. [HP:719/1063 MN:432/624 MV:507/564] <73866gold 548cps 3hour> Your poison scratches you. [HP:718/1063 MN:432/624 MV:507/564] <73866gold 548cps 3hour> w Alas, you cannot go that way. [HP:718/1063 MN:432/624 MV:507/564] <73866gold 548cps 3hour> d A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:718/1063 MN:432/624 MV:506/564] <73866gold 548cps 3hour> w w Alas, you cannot go that way. [HP:718/1063 MN:432/624 MV:506/564] <73866gold 548cps 3hour> w w Alas, you cannot go that way. [HP:718/1063 MN:432/624 MV:506/564] <73866gold 548cps 3hour> w Alas, you cannot go that way. [HP:718/1063 MN:432/624 MV:506/564] <73866gold 548cps 3hour> d Alas, you cannot go that way. [HP:718/1063 MN:432/624 MV:506/564] <73866gold 548cps 3hour> Alas, you cannot go that way. [HP:718/1063 MN:432/624 MV:506/564] <73866gold 548cps 3hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. Your poison scratches you. The night is about to end. You feel less sick. [HP:722/1063 MN:432/624 MV:511/564] <73866gold 549cps 4hour> w Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:511/564] <73866gold 549cps 4hour> w Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:511/564] <73866gold 549cps 4hour> w Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:511/564] <73866gold 549cps 4hour> s Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:511/564] <73866gold 549cps 4hour> n Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:511/564] <73866gold 549cps 4hour> w Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:511/564] <73866gold 549cps 4hour> d A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:510/564] <73866gold 549cps 4hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:509/564] <73866gold 549cps 4hour> w w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:508/564] <73866gold 549cps 4hour> w w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:507/564] <73866gold 549cps 4hour> whe A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:506/564] <73866gold 549cps 4hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A mighty Fortress looms over the area. A poorly built fruit stand is here. Farmer Griff's Brother, Joe Griff stands here. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:505/564] <73866gold 549cps 4hour> e e But the world before you is so wonderful and beautiful.. [HP:722/1063 MN:432/624 MV:505/564] <73866gold 549cps 4hour> e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:504/564] <73866gold 549cps 4hour> e e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:503/564] <73866gold 549cps 4hour> e e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:502/564] <73866gold 549cps 4hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:501/564] <73866gold 549cps 4hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:500/564] <73866gold 549cps 4hour> Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:500/564] <73866gold 549cps 4hour> Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:500/564] <73866gold 549cps 4hour> s s A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:499/564] <73866gold 549cps 4hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:498/564] <73866gold 549cps 4hour> s Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:498/564] <73866gold 549cps 4hour> s Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:498/564] <73866gold 549cps 4hour> e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:497/564] <73866gold 549cps 4hour> e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. A mineral vein has broken the surface. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:496/564] <73866gold 549cps 4hour> e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. Dozens of thick rusty chains stretch from the ground into the sky. A dwarven maintenance worker observes the chains here. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:495/564] <73866gold 549cps 4hour> e Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:495/564] <73866gold 549cps 4hour> e n Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:495/564] <73866gold 549cps 4hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:494/564] <73866gold 549cps 4hour> n A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:493/564] <73866gold 549cps 4hour> n n A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. (White Aura) A small brown gopher digs holes in the ground here. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:492/564] <73866gold 549cps 4hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:491/564] <73866gold 549cps 4hour> n Alas, you cannot go that way. [HP:722/1063 MN:432/624 MV:491/564] <73866gold 549cps 4hour> w w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:490/564] <73866gold 549cps 4hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:489/564] <73866gold 549cps 4hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:488/564] <73866gold 549cps 4hour> s A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:487/564] <73866gold 549cps 4hour> s A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:486/564] <73866gold 549cps 4hour> w Sylvala rides in. [HP:722/1063 MN:432/624 MV:486/564] <73866gold 549cps 4hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:485/564] <73866gold 549cps 4hour> murder sylvala They aren't here. [HP:722/1063 MN:432/624 MV:485/564] <73866gold 549cps 4hour> e murder sylvala A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:484/564] <73866gold 549cps 4hour> They aren't here. [HP:722/1063 MN:432/624 MV:484/564] <73866gold 549cps 4hour> get brew back;dri brew;drop brew You get a herbal brew from a sturdy backpack. [HP:722/1063 MN:432/624 MV:484/564] <73866gold 549cps 4hour> You drink tea from a herbal brew. You choke and gag. [HP:722/1063 MN:432/624 MV:484/564] <73866gold 549cps 4hour> whe You drop a herbal brew. [HP:722/1063 MN:432/624 MV:484/564] <73866gold 549cps 4hour> But the world before you is so wonderful and beautiful.. Your poison scratches you. [HP:721/1063 MN:432/624 MV:484/564] <73866gold 549cps 4hour> n n A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:721/1063 MN:432/624 MV:483/564] <73866gold 549cps 4hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. You snap out of your battletrance. [HP:725/1063 MN:432/624 MV:488/564] <73866gold 550cps 5hour> n Alas, you cannot go that way. [HP:725/1063 MN:432/624 MV:488/564] <73866gold 550cps 5hour> e e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:725/1063 MN:432/624 MV:487/564] <73866gold 550cps 5hour> e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. Your poison scratches you. [HP:724/1063 MN:432/624 MV:486/564] <73866gold 550cps 5hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. [HP:724/1063 MN:432/624 MV:485/564] <73866gold 550cps 5hour> s A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. (White Aura) A small brown gopher digs holes in the ground here. The Blood Guard walks in. [HP:724/1063 MN:432/624 MV:484/564] <73866gold 550cps 5hour> s s A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:724/1063 MN:432/624 MV:483/564] <73866gold 550cps 5hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:724/1063 MN:432/624 MV:482/564] <73866gold 550cps 5hour> s A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. Dozens of thick rusty chains stretch from the ground into the sky. A dwarven maintenance worker observes the chains here. The Blood Guard walks in. [HP:724/1063 MN:432/624 MV:481/564] <73866gold 550cps 5hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. A mineral vein has broken the surface. The Blood Guard walks in. Your poison scratches you. [HP:723/1063 MN:432/624 MV:480/564] <73866gold 550cps 5hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:723/1063 MN:432/624 MV:479/564] <73866gold 550cps 5hour> n Alas, you cannot go that way. [HP:723/1063 MN:432/624 MV:479/564] <73866gold 550cps 5hour> n Alas, you cannot go that way. [HP:723/1063 MN:432/624 MV:479/564] <73866gold 550cps 5hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. [HP:723/1063 MN:432/624 MV:478/564] <73866gold 550cps 5hour> n A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:723/1063 MN:432/624 MV:477/564] <73866gold 550cps 5hour> n A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A herbal brew is here. You notice a few spots of blood on the ground. The Blood Guard walks in. Your poison scratches you. [HP:722/1063 MN:432/624 MV:476/564] <73866gold 550cps 5hour> sca Thick walls of darkness stop your sight short. [HP:722/1063 MN:432/624 MV:476/564] <73866gold 550cps 5hour> whe But the world before you is so wonderful and beautiful.. [HP:722/1063 MN:432/624 MV:476/564] <73866gold 550cps 5hour> u u A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:475/564] <73866gold 550cps 5hour> u u u A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:474/564] <73866gold 550cps 5hour> whe A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. A large black raven flies around in the air here. The Blood Guard walks in. [HP:722/1063 MN:432/624 MV:473/564] <73866gold 550cps 5hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. Your poison scratches you. [HP:721/1063 MN:432/624 MV:472/564] <73866gold 550cps 5hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:721/1063 MN:432/624 MV:471/564] <73866gold 550cps 5hour> e But the world before you is so wonderful and beautiful.. [HP:721/1063 MN:432/624 MV:471/564] <73866gold 550cps 5hour> e Alas, you cannot go that way. [HP:721/1063 MN:432/624 MV:471/564] <73866gold 550cps 5hour> Alas, you cannot go that way. [HP:721/1063 MN:432/624 MV:471/564] <73866gold 550cps 5hour> n Alas, you cannot go that way. [HP:721/1063 MN:432/624 MV:471/564] <73866gold 550cps 5hour> u A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] An army Staging Camp has been built here. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:721/1063 MN:432/624 MV:470/564] <73866gold 550cps 5hour> e Your poison scratches you. [HP:720/1063 MN:432/624 MV:470/564] <73866gold 550cps 5hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:720/1063 MN:432/624 MV:469/564] <73866gold 550cps 5hour> e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:720/1063 MN:432/624 MV:468/564] <73866gold 550cps 5hour> e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:720/1063 MN:432/624 MV:467/564] <73866gold 550cps 5hour> e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. Clad in a full suit of breastplate armor, a gateguard stands rigidly. The Blood Guard walks in. [HP:720/1063 MN:432/624 MV:466/564] <73866gold 550cps 5hour> e A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] An army Staging Camp has been built here. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. An old weaponsrack sits neatly in the corner. [HP:720/1063 MN:432/624 MV:465/564] <73866gold 550cps 5hour> e Alas, you cannot go that way. [HP:720/1063 MN:432/624 MV:465/564] <73866gold 550cps 5hour> Your poison scratches you. [HP:719/1063 MN:432/624 MV:465/564] <73866gold 550cps 5hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. (Charmed) (White Aura) A member of the Blood Guard protects his master. Clad in a full suit of breastplate armor, a gateguard stands rigidly. [HP:719/1063 MN:432/624 MV:464/564] <73866gold 550cps 5hour> n Alas, you cannot go that way. [HP:719/1063 MN:432/624 MV:464/564] <73866gold 550cps 5hour> s Alas, you cannot go that way. [HP:719/1063 MN:432/624 MV:464/564] <73866gold 550cps 5hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:719/1063 MN:432/624 MV:463/564] <73866gold 550cps 5hour> n Your poison scratches you. [HP:718/1063 MN:432/624 MV:463/564] <73866gold 550cps 5hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A towering storm giant glares upon you as he attends to his duties. The Blood Guard walks in. [HP:718/1063 MN:432/624 MV:462/564] <73866gold 550cps 5hour> q You have.. 1 . Helped a dummy to avoid bruises. 2 . Discovered your Maelbrim guildhouse. 3 . Have found the shrine of FAITH. 4 . Found the Miruvhor stables. 5 . Guessed before the Gate of Judgement. 6 . Found the Val Miran stables. 7 . Found the Maelbrim stables. 8 . Passed the Imperial Examination. 9 . Defeated the Fallen Shifu. 10. Achieved Enlightenment. 11. Freed Malignant from its torment. 12. Un-Statued a Statue. 13. Turned Jhoss in to the Tribunal. 14. Judged the Baleful Brothers. 15. Returned a Lost Treasure. 16. Opened Solitary Confinement. 17. Escaped Solitary Confinement. 18. Witnessed the Birth of Lament. [HP:718/1063 MN:432/624 MV:462/564] <73866gold 550cps 5hour> a Affects: 1 - - 2 snc fly te poi Spell: drug use : for 44 hours Spell: frenzy : modifies ac by 30 for 7 hours : modifies damroll by 6 for 7 hours : modifies hitroll by 6 for 7 hours Spell: ironarm : modifies damroll by 5 for 7 hours Spell: life-insurance : for 66 hours Spell: raise morale : modifies movegain by 66 for 18 hours : modifies damroll by 7 for 18 hours : modifies hitroll by 7 for 18 hours Spell: stone skin : modifies ac by -40 for 45 hours Spell: blood vow : for 110 hours Spell: pass door : for 2 hours Spell: mounted : for 13 hours Spell: battlesphere : modifies hitroll by 6 for 35 hours : modifies savingspell by -6 for 35 hours Spell: battlefocus : modifies ac by -50 for 8 hours Song: rhapsody of delusion: for 1 hours : modifies wis by -2 for 1 hours : modifies int by -2 for 1 hours [HP:718/1063 MN:432/624 MV:462/564] <73866gold 550cps 5hour> s A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:718/1063 MN:432/624 MV:461/564] <73866gold 550cps 5hour> w w w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:718/1063 MN:432/624 MV:460/564] <73866gold 550cps 5hour> Your poison scratches you. [HP:717/1063 MN:432/624 MV:460/564] <73866gold 550cps 5hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:717/1063 MN:432/624 MV:459/564] <73866gold 550cps 5hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] An army Staging Camp has been built here. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:717/1063 MN:432/624 MV:458/564] <73866gold 550cps 5hour> d Alas, you cannot go that way. [HP:717/1063 MN:432/624 MV:458/564] <73866gold 550cps 5hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:717/1063 MN:432/624 MV:457/564] <73866gold 550cps 5hour> d d A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:717/1063 MN:432/624 MV:456/564] <73866gold 550cps 5hour> d A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. A large black raven flies around in the air here. The Blood Guard walks in. [HP:717/1063 MN:432/624 MV:455/564] <73866gold 550cps 5hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. Your poison scratches you. [HP:716/1063 MN:432/624 MV:454/564] <73866gold 550cps 5hour> d A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:716/1063 MN:432/624 MV:453/564] <73866gold 550cps 5hour> w Alas, you cannot go that way. [HP:716/1063 MN:432/624 MV:453/564] <73866gold 550cps 5hour> w Alas, you cannot go that way. [HP:716/1063 MN:432/624 MV:453/564] <73866gold 550cps 5hour> d The day has begun. [HP:721/1063 MN:432/624 MV:459/564] <73866gold 550cps 6hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A herbal brew is here. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:721/1063 MN:432/624 MV:458/564] <73866gold 550cps 6hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:721/1063 MN:432/624 MV:457/564] <73866gold 550cps 6hour> w w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. Your poison scratches you. [HP:720/1063 MN:432/624 MV:456/564] <73866gold 550cps 6hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:720/1063 MN:432/624 MV:455/564] <73866gold 550cps 6hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:720/1063 MN:432/624 MV:454/564] <73866gold 550cps 6hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A mighty Fortress looms over the area. A poorly built fruit stand is here. Farmer Griff's Brother, Joe Griff stands here. The Blood Guard walks in. [HP:720/1063 MN:432/624 MV:453/564] <73866gold 550cps 6hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A column of Crusaders is camped here. The Blood Guard walks in. [HP:720/1063 MN:432/624 MV:452/564] <73866gold 550cps 6hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A small human corpse lies impaled on a long iron spike. A ferocious looking centaur tears viciously at a Citeldian corpse. The Blood Guard walks in. [HP:720/1063 MN:432/624 MV:451/564] <73866gold 550cps 6hour> w w w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. Your poison scratches you. [HP:719/1063 MN:432/624 MV:450/564] <73866gold 550cps 6hour> w w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:719/1063 MN:432/624 MV:449/564] <73866gold 550cps 6hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:719/1063 MN:432/624 MV:448/564] <73866gold 550cps 6hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] The Blood Guard walks in. [HP:719/1063 MN:432/624 MV:447/564] <73866gold 550cps 6hour> A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A mighty Fortress looms over the area. The Blood Guard walks in. [HP:719/1063 MN:432/624 MV:445/564] <73866gold 550cps 6hour> s Alas, you cannot go that way. Your poison scratches you. [HP:718/1063 MN:432/624 MV:445/564] <73866gold 550cps 6hour> w A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] A mighty Fortress looms over the area. A narrow stream of water makes its way through here. A trapper stands here, bartering his pelts. The Blood Guard walks in. [HP:718/1063 MN:432/624 MV:443/564] <73866gold 550cps 6hour> s A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. The Blood Guard walks in. [HP:718/1063 MN:432/624 MV:442/564] <73866gold 550cps 6hour> a Affects: 0 - - 1 snc fly te poi Spell: drug use : for 43 hours Spell: frenzy : modifies ac by 30 for 6 hours : modifies damroll by 6 for 6 hours : modifies hitroll by 6 for 6 hours Spell: ironarm : modifies damroll by 5 for 6 hours Spell: life-insurance : for 65 hours Spell: raise morale : modifies movegain by 66 for 17 hours : modifies damroll by 7 for 17 hours : modifies hitroll by 7 for 17 hours Spell: stone skin : modifies ac by -40 for 44 hours Spell: blood vow : for 109 hours Spell: pass door : for 1 hours Spell: mounted : for 12 hours Spell: battlesphere : modifies hitroll by 6 for 34 hours : modifies savingspell by -6 for 34 hours Spell: battlefocus : modifies ac by -50 for 7 hours Song: rhapsody of delusion: for 0 hours : modifies wis by -2 for 0 hours : modifies int by -2 for 0 hours [HP:718/1063 MN:432/624 MV:442/564] <73866gold 550cps 6hour> Your poison scratches you. [HP:717/1063 MN:432/624 MV:442/564] <73866gold 550cps 6hour> healing A warm feeling floods your body and you feel much better. You feel less sick. [HP:882/1063 MN:382/624 MV:442/564] <73866gold 550cps 6hour> l A Wondrous Place You can't seem to keep your eyes off of the walls around you. They glow such intensity it's almost blinding, but at the same time, the majesty of it it all has you in such awe that it's hard to care. Bunnies float around you with pink puffy tails, and Nexuns with yellow wands run around zapping cross-dressing Knights with spells of 'faerie fire' and 'frenzy'. The sight is so calming you begin to wonder if its real. But who cares? [Exits: north south east west up down] (Charmed) (White Aura) A member of the Blood Guard protects his master. Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. [HP:882/1063 MN:382/624 MV:442/564] <73866gold 550cps 6hour> med You sit down and begin to meditate. [HP:882/1063 MN:382/624 MV:442/564] <73866gold 550cps 6hour> a Affects: 0 - - - snc fly te poi Spell: healing : for 10 hours Spell: drug use : for 43 hours Spell: frenzy : modifies ac by 30 for 6 hours : modifies damroll by 6 for 6 hours : modifies hitroll by 6 for 6 hours Spell: ironarm : modifies damroll by 5 for 6 hours Spell: life-insurance : for 65 hours Spell: raise morale : modifies movegain by 66 for 17 hours : modifies damroll by 7 for 17 hours : modifies hitroll by 7 for 17 hours Spell: stone skin : modifies ac by -40 for 44 hours Spell: blood vow : for 109 hours Spell: pass door : for 1 hours Spell: mounted : for 12 hours Spell: battlesphere : modifies hitroll by 6 for 34 hours : modifies savingspell by -6 for 34 hours Spell: battlefocus : modifies ac by -50 for 7 hours Song: rhapsody of delusion: for 0 hours : modifies wis by -2 for 0 hours : modifies int by -2 for 0 hours [HP:882/1063 MN:382/624 MV:442/564] <73866gold 550cps 6hour> You are thirsty. You are hungry. The protective aura around your body fades. Your eyesight returns to normal. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> st;glim1 wear glimm;bran glimm;rem glimm You stop meditating and stand up. You are already standing. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> You can't hold an item and use two weapons. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> You hold nothing in your hand. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> You do not have that item. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> rem mono You stop using the Monorod. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> glim1 wear glimm;bran glimm;rem glimm You hold a glimmering white staff in your hand. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> You brandish a glimmering white staff. The Blood Guard is already in sanctuary. You are surrounded by a dark aura. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> whe dual mono br a eat ra A hunter gloats about his kills. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> You stop using a glimmering white staff. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) At A Combatant's Ring [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> b ra You wield the Monorod in your off-hand. You begin to move more carefuly, avoiding the Monorod's invisible yet deadly edge. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> You aren't switched. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> You do not have that item. [HP:926/1063 MN:505/624 MV:468/564] <73866gold 551cps 7hour> eat ra You haggle the price down to 135 coins. You buy a dried beef ration. [HP:926/1063 MN:505/624 MV:468/564] <73731gold 551cps 7hour> n You eat a dried beef ration. You are full. [HP:926/1063 MN:505/624 MV:468/564] <73731gold 551cps 7hour> dri whe Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. A narrow stream of water makes its way through here. A trapper stands here, bartering his pelts. The Blood Guard walks in. [HP:926/1063 MN:505/624 MV:467/564] <73731gold 551cps 7hour> You drink water from a small stream. You are full. Your thirst is quenched. [HP:926/1063 MN:505/624 MV:467/564] <73731gold 551cps 7hour> a w Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) At Some Wooden Dummies [HP:926/1063 MN:505/624 MV:467/564] <73731gold 551cps 7hour> Affects: 8 - - - snc fly te poi Spell: healing : for 9 hours Spell: drug use : for 42 hours Spell: frenzy : modifies ac by 30 for 5 hours : modifies damroll by 6 for 5 hours : modifies hitroll by 6 for 5 hours Spell: ironarm : modifies damroll by 5 for 5 hours Spell: life-insurance : for 64 hours Spell: raise morale : modifies movegain by 66 for 16 hours : modifies damroll by 7 for 16 hours : modifies hitroll by 7 for 16 hours Spell: stone skin : modifies ac by -40 for 43 hours Spell: blood vow : for 108 hours Spell: pass door : for 0 hours Spell: mounted : for 11 hours Spell: battlesphere : modifies hitroll by 6 for 33 hours : modifies savingspell by -6 for 33 hours Spell: battlefocus : modifies ac by -50 for 6 hours [HP:926/1063 MN:505/624 MV:467/564] <73731gold 551cps 7hour> Main Eastern Road The fresh oaken smell of the forest trees and recently dried leaves on the earthen floor swirl to form a scent found only in such a lively nature setting. Gigantic oak trees tower up into the sky, almost entirely blocking the sun from view, and allowing only small rays of light to pass through. A small breeze seems to constantly pass through the area, rustling the leaves and causing the trees to sway slightly. Several small rocks have been layed aside the dirt road, creating a neat pathway further into the forest. Small bushes lie further away from the path, many appear to hold fruits that look very edible. [Exits: east west] A column of Crusaders is camped here. A dark bush holding several small fruits sits in the shade. The Blood Guard walks in. [HP:926/1063 MN:505/624 MV:465/564] <73731gold 551cps 7hour> ge tmag bush I see nothing like that in the bush. [HP:926/1063 MN:505/624 MV:465/564] <73731gold 551cps 7hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Main Eastern Road <PK> Sylvala (WANTED) At Some Wooden Dummies [HP:926/1063 MN:505/624 MV:465/564] <73731gold 551cps 7hour> a Affects: 8 - - - snc fly te poi Spell: healing : for 9 hours Spell: drug use : for 42 hours Spell: frenzy : modifies ac by 30 for 5 hours : modifies damroll by 6 for 5 hours : modifies hitroll by 6 for 5 hours Spell: ironarm : modifies damroll by 5 for 5 hours Spell: life-insurance : for 64 hours Spell: raise morale : modifies movegain by 66 for 16 hours : modifies damroll by 7 for 16 hours : modifies hitroll by 7 for 16 hours Spell: stone skin : modifies ac by -40 for 43 hours Spell: blood vow : for 108 hours Spell: pass door : for 0 hours Spell: mounted : for 11 hours Spell: battlesphere : modifies hitroll by 6 for 33 hours : modifies savingspell by -6 for 33 hours Spell: battlefocus : modifies ac by -50 for 6 hours [HP:926/1063 MN:505/624 MV:465/564] <73731gold 551cps 7hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Main Eastern Road <PK> Sylvala (WANTED) At Some Wooden Dummies [HP:926/1063 MN:505/624 MV:465/564] <73731gold 551cps 7hour> ca 'battletrance You empty your mind and enter a deep trance. [HP:926/1063 MN:480/624 MV:465/564] <73731gold 551cps 7hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Main Eastern Road <PK> Sylvala (WANTED) At A Bar [HP:926/1063 MN:480/624 MV:465/564] <73731gold 551cps 7hour> med You sit down and begin to meditate. [HP:926/1063 MN:480/624 MV:465/564] <73731gold 551cps 7hour> eq Virekhsis is using: <used as light> (Glowing) (Humming) the War Banner of Ralardia <worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring <worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring <worn around neck> (Glowing) a necklace of shark teeth <worn around neck> (Glowing) (Humming) the ice amulet <worn on head> (Glowing) a monk's cowl <worn on ear> (Glowing) an amber earring <worn on torso> (Humming) a keeper's tunic adorned with a demon tongue <worn on arms> (Glowing) (Humming) the wings of a dragon <worn on hands> strangler's gloves adorned with a demon tongue <worn on legs> (Glowing) the Greaves of the Slayer <worn on feet> some comfortable slippers <worn about body> the Death Shroud <worn about waist> (Glowing) the Girth of Amusement <worn around wrist> (Humming) a broken terminator <worn around wrist> a Vargo family heirloom <wielded> (Humming) a Dagger of Souls <dual wielded> the Monorod <sheathed on back> (Humming) "Rokujan" the Dark Dagger <sheathed on waist> (Glowing) a Dagger of Perspiration <worn on face> (Glowing) (Humming) a grinning mask of death <floating nearby> (Glowing) an Undead Fist <in the quiver> nothing. <coiled on shoulder> (Glowing) a winged lightning dragon [HP:926/1063 MN:480/624 MV:465/564] <73731gold 551cps 7hour> a Affects: 8 - - - snc fly te poi Spell: battletrance : for 17 hours Spell: healing : for 9 hours Spell: drug use : for 42 hours Spell: frenzy : modifies ac by 30 for 5 hours : modifies damroll by 6 for 5 hours : modifies hitroll by 6 for 5 hours Spell: ironarm : modifies damroll by 5 for 5 hours Spell: life-insurance : for 64 hours Spell: raise morale : modifies movegain by 66 for 16 hours : modifies damroll by 7 for 16 hours : modifies hitroll by 7 for 16 hours Spell: stone skin : modifies ac by -40 for 43 hours Spell: blood vow : for 108 hours Spell: pass door : for 0 hours Spell: mounted : for 11 hours Spell: battlesphere : modifies hitroll by 6 for 33 hours : modifies savingspell by -6 for 33 hours Spell: battlefocus : modifies ac by -50 for 6 hours [HP:926/1063 MN:480/624 MV:465/564] <73731gold 551cps 7hour> st You stop meditating and stand up. You are already standing. [HP:926/1063 MN:480/624 MV:465/564] <73731gold 551cps 7hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Main Eastern Road <PK> Sylvala (WANTED) At the Section One Entrance [HP:926/1063 MN:480/624 MV:465/564] <73731gold 551cps 7hour> med You sit down and begin to meditate. [HP:926/1063 MN:480/624 MV:465/564] <73731gold 551cps 7hour> You feel solid again. [HP:965/1063 MN:614/624 MV:517/564] <73731gold 551cps 8hour> st You stop meditating and stand up. You are already standing. [HP:965/1063 MN:614/624 MV:517/564] <73731gold 551cps 8hour> e Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. A narrow stream of water makes its way through here. A trapper stands here, bartering his pelts. The Blood Guard walks in. [HP:965/1063 MN:614/624 MV:515/564] <73731gold 551cps 8hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) Ascending the Ladder [HP:965/1063 MN:614/624 MV:515/564] <73731gold 551cps 8hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) At the Ladder [HP:965/1063 MN:614/624 MV:515/564] <73731gold 551cps 8hour> whe whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) At the Ladder [HP:965/1063 MN:614/624 MV:515/564] <73731gold 551cps 8hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) At the Ladder [HP:965/1063 MN:614/624 MV:515/564] <73731gold 551cps 8hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) Further Along the Path [HP:965/1063 MN:614/624 MV:515/564] <73731gold 551cps 8hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) Further Along the Path [HP:965/1063 MN:614/624 MV:515/564] <73731gold 551cps 8hour> a Affects: 7 - - - snc fly te poi Spell: battletrance : for 16 hours Spell: healing : for 8 hours Spell: drug use : for 41 hours Spell: frenzy : modifies ac by 30 for 4 hours : modifies damroll by 6 for 4 hours : modifies hitroll by 6 for 4 hours Spell: ironarm : modifies damroll by 5 for 4 hours Spell: life-insurance : for 63 hours Spell: raise morale : modifies movegain by 66 for 15 hours : modifies damroll by 7 for 15 hours : modifies hitroll by 7 for 15 hours Spell: stone skin : modifies ac by -40 for 42 hours Spell: blood vow : for 107 hours Spell: mounted : for 10 hours Spell: battlesphere : modifies hitroll by 6 for 32 hours : modifies savingspell by -6 for 32 hours Spell: battlefocus : modifies ac by -50 for 5 hours [HP:965/1063 MN:614/624 MV:515/564] <73731gold 551cps 8hour> s Trading Post The sounds of trade and talk fill the air all about this building. The walls are composed of broken rotten wooden boards, though the ranger that runs this place seems to care very little. One huge fur spans the entire floor, though the creature that it belonged to is not too obvious. A long table of mahogany rests behind the ranger, upon it sit several dark potions. Freshly cooked meats and other foods hang from the ceiling. [Exits: north] Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. The Blood Guard walks in. [HP:965/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Farmer John's Foodstand [HP:965/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> get brew back;dri brew;drop brew You get a herbal brew from a sturdy backpack. [HP:965/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> You drink tea from a herbal brew. You are full. Your thirst is quenched. You choke and gag. [HP:965/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> Your poison scratches you. [HP:964/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> whe You drop a herbal brew. [HP:964/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Between Granite Walls [HP:964/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Between Granite Walls [HP:964/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> murder sylvala They aren't here. [HP:964/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> murder sylvala Your poison scratches you. [HP:963/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> murder sylvala They aren't here. [HP:963/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> sca They aren't here. [HP:963/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> You scan all around. You scan north. *** Range 1 (north) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A trapper stands here, bartering his pelts. *** Range 3 (north) *** An elven Citeldian scout stands here reviewing the mission. A tall commander stands here, overlooking a map. *** Range 4 (north) *** An elven assassin stands here awaiting the commander's orders. You scan east. You scan south. You scan west. You scan up. You scan down. [HP:963/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Crossroads to the Wilderness [HP:963/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> charge sylvala They aren't here. [HP:963/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> charge sylvala They aren't here. [HP:963/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> charge sylvala They aren't here. [HP:963/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> sca You scan all around. You scan north. *** Range 1 (north) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A trapper stands here, bartering his pelts. *** Range 3 (north) *** An elven Citeldian scout stands here reviewing the mission. A tall commander stands here, overlooking a map. *** Range 4 (north) *** An elven assassin stands here awaiting the commander's orders. You scan east. You scan south. You scan west. You scan up. You scan down. [HP:963/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Crossroads to the Wilderness Your poison scratches you. [HP:962/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> sca You scan all around. You scan north. *** Range 1 (north) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A trapper stands here, bartering his pelts. *** Range 3 (north) *** An elven Citeldian scout stands here reviewing the mission. A tall commander stands here, overlooking a map. *** Range 4 (north) *** An elven assassin stands here awaiting the commander's orders. You scan east. You scan south. You scan west. You scan up. You scan down. [HP:962/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> charge sylvala They aren't here. [HP:962/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> charge sylvala They aren't here. [HP:962/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> charge sylvala They aren't here. [HP:962/1063 MN:614/624 MV:514/564] <73731gold 551cps 8hour> n charge sylvala Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. A narrow stream of water makes its way through here. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A trapper stands here, bartering his pelts. The Blood Guard walks in. [HP:962/1063 MN:614/624 MV:513/564] <73731gold 551cps 8hour> Your poison scratches you. [HP:961/1063 MN:614/624 MV:513/564] <73731gold 551cps 8hour> You need an appropriate weapon to charge. Sylvala sings 'Your eyes are getting much heavier now,' Sylvala sings 'Parting with the world at the weight of your brow.' Sylvala sings 'Count the sheep or count backwards from ten,' Sylvala sings 'The sun will shine when you wake again.' Sylvala sings 'Lay down now and rest your eyes,' Sylvala sings 'Hope and dream of happier times.' The Blood Guard's eyes roll back into his head as he collapses into a deep sleep. Your eyes roll back into your head, and you collapse into a deep sleep. [HP:961/1063 MN:614/624 MV:513/564] <73731gold 551cps 8hour> charge sylvala In your dreams, or what? [HP:961/1063 MN:614/624 MV:513/564] <73731gold 551cps 8hour> charge sylvala In your dreams, or what? [HP:961/1063 MN:614/624 MV:513/564] <73731gold 551cps 8hour> The pain gets you to your feet. Your poison scratches you. [HP:960/1063 MN:614/624 MV:513/564] <73731gold 551cps 8hour> charge sylvala You need an appropriate weapon to charge. [HP:960/1063 MN:614/624 MV:513/564] <73731gold 551cps 8hour> sca You scan all around. You scan north. *** Range 2 (north) *** An elven Citeldian scout stands here reviewing the mission. A tall commander stands here, overlooking a map. *** Range 3 (north) *** An elven assassin stands here awaiting the commander's orders. You scan east. *** Range 6 (east) *** A ferocious looking centaur tears viciously at a Citeldian corpse. You scan south. *** Range 1 (south) *** Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. You scan west. *** Range 5 (west) *** (White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village. You scan up. You scan down. [HP:960/1063 MN:614/624 MV:513/564] <73731gold 551cps 8hour> e On the Eastern Path The forest suddenly becomes much lighter, as more and more rays of light pierce through the tree tops. The denseness of the trees has lessened here, as has much of the wildlife. Pink flowers and a variety of other plants span across the sides of the dirt path. You can sense something immense within the distance, greatly contrasting with the nature's life around here. [Exits: east west] A mighty Fortress looms over the area. [HP:960/1063 MN:614/624 MV:511/564] <73731gold 551cps 8hour> w murder sylvala Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. A narrow stream of water makes its way through here. (Charmed) (White Aura) the Blood Guard is sleeping here. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A trapper is sleeping here. [HP:960/1063 MN:614/624 MV:509/564] <73731gold 551cps 8hour> Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Your slice mauls Sylvala. Sylvala parries your attack. You have gained knowledge about human! Sylvala parries your attack. Your poison scratches you. Sylvala dodges your attack. Your slice devastates Sylvala! Your tail mauls Sylvala. The Hunter Eternal's fury MUTILATES you! Sylvala's numbing buzz misses you. Sylvala's numbing buzz decimates you! Sylvala has quite a few wounds. Virekhsis: [84][===|===|===|==-] [HP:895/1063 MN:612/624 MV:509/564] <73731gold 551cps 8hour> Sylvala kicks dirt in your eyes! Sylvala's kicked dirt scratches you. You can't see a thing! Someone has quite a few wounds. Virekhsis: [83][===|===|===|=--] [HP:891/1063 MN:612/624 MV:509/564] <73731gold 551cps 8hour> Your poison scratches you. Someone parries your attack. Someone parries your attack. Your slice MUTILATES someone! Someone dodges your attack. Your slice MUTILATES someone! You strike with your tail at someone's legs. Her feet aren't on the ground. You dodge someone's attack. You dodge someone's attack. Someone has quite a few wounds. Virekhsis: [83][===|===|===|=--] [HP:890/1063 MN:610/624 MV:509/564] <73731gold 551cps 8hour> onsl onsl Your thrust misses someone. You rub the dirt out of your eyes. Sylvala doesn't look inspired anymore. Sylvala has quite a few wounds. Virekhsis: [83][===|===|===|=--] [HP:892/1063 MN:607/624 MV:515/564] <73731gold 552cps 9hour> onsl onsl Your poison scratches you. Sylvala dodges your attack. Sylvala dodges your attack. Your slice maims Sylvala! Your slice decimates Sylvala! Sylvala dodges your attack. Sylvala dodges your attack. The Hunter Eternal's fury LACERATES you! You dodge Sylvala's attack. Sylvala has some big nasty wounds and scratches. Virekhsis: [79][===|===|===|=--] [HP:846/1063 MN:605/624 MV:515/564] <73731gold 552cps 9hour> Sylvala strikes a sweet melody on a black opal guitar. Sylvala sings 'Songs from a cave, around the maze,' Sylvala sings 'The sounds come 'round, rough and loud.' Sylvala sings 'Is he there, or here? Or wait, not there!' Sylvala sings 'He's neither here, nor there, but where?' The Blood Guard is disoriented. A trapper is disoriented. Sylvala has some big nasty wounds and scratches. Virekhsis: [79][===|===|===|=--] [HP:846/1063 MN:605/624 MV:515/564] <73731gold 552cps 9hour> Your poison scratches you. Sylvala blocks your attack with her weapon. You have gained knowledge about human! Sylvala parries your attack. Your slice devastates Sylvala! Sylvala parries your attack. Sylvala blocks your attack with her weapon. You dual parry Sylvala's attack. You dual parry Sylvala's attack. Some poison barbed gauntlets gleam with lethal poison. Sylvala has some big nasty wounds and scratches. Virekhsis: [79][===|===|===|=--] [HP:845/1063 MN:603/624 MV:515/564] <73731gold 552cps 9hour> Your thrust wounds Sylvala. Sylvala has some big nasty wounds and scratches. Virekhsis: [79][===|===|===|=--] [HP:845/1063 MN:600/624 MV:515/564] <73731gold 552cps 9hour> onsl Sylvala strikes a sweet melody on a black opal guitar. Sylvala sings 'Songs from a cave, around the maze,' Sylvala sings 'The sounds come 'round, rough and loud.' Sylvala sings 'Is he there, or here? Or wait, not there!' Sylvala sings 'He's neither here, nor there, but where?' Sylvala has some big nasty wounds and scratches. Virekhsis: [79][===|===|===|=--] [HP:845/1063 MN:600/624 MV:515/564] <73731gold 552cps 9hour> Your poison scratches you. Your slice MUTILATES Sylvala! You have gained knowledge about human! Sylvala blocks your attack with her weapon. You have gained knowledge about human! Sylvala dodges your attack. You have gained knowledge about human! Your slice devastates Sylvala! You have gained knowledge about human! Sylvala blocks your attack with her weapon. Sylvala parries your attack. The Hunter Eternal's fury LACERATES you! Sylvala's numbing buzz decimates you! You parry Sylvala's attack. You dodge Sylvala's attack. A black opal guitar sears your flesh with flames. Sylvala's flaming bite hits you. A spray of blood shoots forth from your wound! Sylvala has some big nasty wounds and scratches. Virekhsis: [71][===|===|===|---] [HP:755/1063 MN:598/624 MV:515/564] <73731gold 552cps 9hour> Your chop mauls Sylvala. Sylvala has some big nasty wounds and scratches. Virekhsis: [71][===|===|===|---] [HP:755/1063 MN:595/624 MV:515/564] <73731gold 552cps 9hour> Sylvala has fled! Sylvala rides south. [HP:755/1063 MN:595/624 MV:515/564] <73731gold 552cps 9hour> Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:752/1063 MN:595/624 MV:515/564] <73731gold 552cps 9hour> s Sylvala rides in. [HP:752/1063 MN:595/624 MV:515/564] <73731gold 552cps 9hour> murder sylvala Sylvala rides east. [HP:752/1063 MN:595/624 MV:515/564] <73731gold 552cps 9hour> But you aren't in combat! [HP:752/1063 MN:595/624 MV:515/564] <73731gold 552cps 9hour> But you aren't in combat! [HP:752/1063 MN:595/624 MV:515/564] <73731gold 552cps 9hour> Trading Post The sounds of trade and talk fill the air all about this building. The walls are composed of broken rotten wooden boards, though the ranger that runs this place seems to care very little. One huge fur spans the entire floor, though the creature that it belonged to is not too obvious. A long table of mahogany rests behind the ranger, upon it sit several dark potions. Freshly cooked meats and other foods hang from the ceiling. [Exits: north] You notice a few spots of blood on the ground. A herbal brew is here. Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. [HP:752/1063 MN:595/624 MV:514/564] <73731gold 552cps 9hour> They aren't here. [HP:752/1063 MN:595/624 MV:514/564] <73731gold 552cps 9hour> a Affects: 6 - - 2 snc fly te poi Spell: battletrance : for 15 hours Spell: healing : for 7 hours Spell: drug use : for 40 hours Spell: frenzy : modifies ac by 30 for 3 hours : modifies damroll by 6 for 3 hours : modifies hitroll by 6 for 3 hours Spell: ironarm : modifies damroll by 5 for 3 hours Spell: life-insurance : for 62 hours Spell: raise morale : modifies movegain by 66 for 14 hours : modifies damroll by 7 for 14 hours : modifies hitroll by 7 for 14 hours Spell: stone skin : modifies ac by -40 for 41 hours Spell: blood vow : for 106 hours Spell: mounted : for 9 hours Spell: battlesphere : modifies hitroll by 6 for 31 hours : modifies savingspell by -6 for 31 hours Spell: battlefocus : modifies ac by -50 for 4 hours [HP:752/1063 MN:595/624 MV:514/564] <73731gold 552cps 9hour> n Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. (Charmed) (White Aura) the Blood Guard is sleeping here. A trapper is sleeping here. Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:748/1063 MN:595/624 MV:513/564] <73731gold 552cps 9hour> sca You scan all around. You scan north. *** Range 2 (north) *** An elven Citeldian scout stands here reviewing the mission. A tall commander stands here, overlooking a map. *** Range 3 (north) *** An elven assassin stands here awaiting the commander's orders. You scan east. *** Range 6 (east) *** A ferocious looking centaur tears viciously at a Citeldian corpse. You scan south. *** Range 1 (south) *** Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. You scan west. *** Range 5 (west) *** (White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village. You scan up. You scan down. [HP:748/1063 MN:595/624 MV:513/564] <73731gold 552cps 9hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) On a Lone Path [HP:748/1063 MN:595/624 MV:513/564] <73731gold 552cps 9hour> Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:744/1063 MN:595/624 MV:513/564] <73731gold 552cps 9hour> s Trading Post The sounds of trade and talk fill the air all about this building. The walls are composed of broken rotten wooden boards, though the ranger that runs this place seems to care very little. One huge fur spans the entire floor, though the creature that it belonged to is not too obvious. A long table of mahogany rests behind the ranger, upon it sit several dark potions. Freshly cooked meats and other foods hang from the ceiling. [Exits: north] You notice a few spots of blood on the ground. A herbal brew is here. Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. [HP:744/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> eq Virekhsis is using: <used as light> (Glowing) (Humming) the War Banner of Ralardia <worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring <worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring <worn around neck> (Glowing) a necklace of shark teeth <worn around neck> (Glowing) (Humming) the ice amulet <worn on head> (Glowing) a monk's cowl <worn on ear> (Glowing) an amber earring <worn on torso> (Humming) a keeper's tunic adorned with a demon tongue <worn on arms> (Glowing) (Humming) the wings of a dragon <worn on hands> strangler's gloves adorned with a demon tongue <worn on legs> (Glowing) the Greaves of the Slayer <worn on feet> some comfortable slippers <worn about body> the Death Shroud <worn about waist> (Glowing) the Girth of Amusement <worn around wrist> (Humming) a broken terminator <worn around wrist> a Vargo family heirloom <wielded> (Humming) a Dagger of Souls <dual wielded> the Monorod <sheathed on back> (Humming) "Rokujan" the Dark Dagger <sheathed on waist> (Glowing) a Dagger of Perspiration <worn on face> (Glowing) (Humming) a grinning mask of death <floating nearby> (Glowing) an Undead Fist <in the quiver> nothing. <coiled on shoulder> (Glowing) a winged lightning dragon [HP:744/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> a Affects: 6 - - 2 snc fly te poi Spell: battletrance : for 15 hours Spell: healing : for 7 hours Spell: drug use : for 40 hours Spell: frenzy : modifies ac by 30 for 3 hours : modifies damroll by 6 for 3 hours : modifies hitroll by 6 for 3 hours Spell: ironarm : modifies damroll by 5 for 3 hours Spell: life-insurance : for 62 hours Spell: raise morale : modifies movegain by 66 for 14 hours : modifies damroll by 7 for 14 hours : modifies hitroll by 7 for 14 hours Spell: stone skin : modifies ac by -40 for 41 hours Spell: blood vow : for 106 hours Spell: mounted : for 9 hours Spell: battlesphere : modifies hitroll by 6 for 31 hours : modifies savingspell by -6 for 31 hours Spell: battlefocus : modifies ac by -50 for 4 hours [HP:744/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:741/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> eq Virekhsis is using: <used as light> (Glowing) (Humming) the War Banner of Ralardia <worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring <worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring <worn around neck> (Glowing) a necklace of shark teeth <worn around neck> (Glowing) (Humming) the ice amulet <worn on head> (Glowing) a monk's cowl <worn on ear> (Glowing) an amber earring <worn on torso> (Humming) a keeper's tunic adorned with a demon tongue <worn on arms> (Glowing) (Humming) the wings of a dragon <worn on hands> strangler's gloves adorned with a demon tongue <worn on legs> (Glowing) the Greaves of the Slayer <worn on feet> some comfortable slippers <worn about body> the Death Shroud <worn about waist> (Glowing) the Girth of Amusement <worn around wrist> (Humming) a broken terminator <worn around wrist> a Vargo family heirloom <wielded> (Humming) a Dagger of Souls <dual wielded> the Monorod <sheathed on back> (Humming) "Rokujan" the Dark Dagger <sheathed on waist> (Glowing) a Dagger of Perspiration <worn on face> (Glowing) (Humming) a grinning mask of death <floating nearby> (Glowing) an Undead Fist <in the quiver> nothing. <coiled on shoulder> (Glowing) a winged lightning dragon [HP:741/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> a Affects: 6 - - 2 snc fly te poi Spell: battletrance : for 15 hours Spell: healing : for 7 hours Spell: drug use : for 40 hours Spell: frenzy : modifies ac by 30 for 3 hours : modifies damroll by 6 for 3 hours : modifies hitroll by 6 for 3 hours Spell: ironarm : modifies damroll by 5 for 3 hours Spell: life-insurance : for 62 hours Spell: raise morale : modifies movegain by 66 for 14 hours : modifies damroll by 7 for 14 hours : modifies hitroll by 7 for 14 hours Spell: stone skin : modifies ac by -40 for 41 hours Spell: blood vow : for 106 hours Spell: mounted : for 9 hours Spell: battlesphere : modifies hitroll by 6 for 31 hours : modifies savingspell by -6 for 31 hours Spell: battlefocus : modifies ac by -50 for 4 hours [HP:741/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:737/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> high Your weapon is already at high level. [HP:737/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> sc /-----------------\/------------------------------------------------\ | Virekhsis || Guardian of ADJUDICATOR | \-----------------/\------------------------------------------------/ | Str: 18(20)^2 || Level 50 Sex M Age 29(45h) | | Int: 17(17) || Class blademaster Size medium | | Wis: 18(18) || Race slith Align lawful evil | | Dex: 22(22)^7 || Hp 737/1063 (110%) Exp 44280/562520 | | Con: 21(21)^2 || Mana 595/624 (105%) +Hit 80 (65%) | \ Lck: [|||||-] \/ Move 512/564 (166%) +Dam 59 / /-----------------/\--------------------/\--------------------------\ | ARMOR || SAVES || Deity Creator | | Slash -325 || Spell -19 || Faith Atheism | | Pierce -330 || Afflictive -7 || Weight 252/375 | | Blunt -308 || Maledictive -8 || Items 40/43 | | Magic -363 || Mental -5 || Prac 8 Train 0 | | Weapon high || Breath -32 || RP 78 | | Pos left || || Gold 73K CP 552 | \-----------------\/--------------------\/--------------------------/ / You are in the prime of your health. \ | Anatomy : Mob Human Elf Dwarf DemiHum Giant Beast Flying Unique | | 43 88 110 72 10 107 103 10 116 | | 8 more hours must pass before a cabal promotion. | \-------------------------------------------------------------------/ [HP:737/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Ascending the Ladder [HP:737/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Ascending the Ladder [HP:737/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:735/1063 MN:595/624 MV:512/564] <73731gold 552cps 9hour> n Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. (Charmed) (White Aura) the Blood Guard is sleeping here. A trapper is sleeping here. [HP:735/1063 MN:595/624 MV:511/564] <73731gold 552cps 9hour> l bloo You see nothing special about him. The Blood Guard is in excellent condition. Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:736/1063 MN:595/624 MV:517/564] <73731gold 552cps 10hour> n North of the Crossroads The sounds of the forest suddenly become deathly quiet as the wind slowly settles. The howling of an owl can be heard in the distance, in harmony with the silent cricketing of hidden insects. Several strange prints have been made upon the dirt ground, though they are not human. All of them appear very small, and arched, as though hundreds of horses had passed through the area. [Exits: north south] You notice a few spots of blood on the ground. [HP:736/1063 MN:595/624 MV:515/564] <73731gold 552cps 10hour> get eff bag I see nothing like that in the bag. [HP:736/1063 MN:595/624 MV:515/564] <73731gold 552cps 10hour> Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:734/1063 MN:595/624 MV:515/564] <73731gold 552cps 10hour> get eff back You get an effervescent potion from a sturdy backpack. [HP:734/1063 MN:595/624 MV:515/564] <73731gold 552cps 10hour> quaff eff You quaff an effervescent potion. Your eyes tingle. Your eyes tingle. Your eyes tingle. [HP:734/1063 MN:595/624 MV:515/564] <73731gold 552cps 10hour> s l Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:731/1063 MN:595/624 MV:515/564] <73731gold 552cps 10hour> Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. (Charmed) (White Aura) the Blood Guard is sleeping here. A trapper is sleeping here. [HP:731/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> l blood Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. (Charmed) (White Aura) the Blood Guard is sleeping here. A trapper is sleeping here. [HP:731/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> You see nothing special about him. The Blood Guard is in excellent condition. the Blood Guard is using: You sense following auras: Spell: sanctuary : permanently Song: echoed voices : modifies luck by -2 for 3 hours Song: lullaby : for 2 hours : for 0 hours [HP:731/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) Ascending the Ladder [HP:731/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:727/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> a Affects: 5 - - 1 snc fly te poi Spell: detect magic : for 16 hours Spell: detect invis : for 16 hours Spell: detect evil : for 16 hours Spell: battletrance : for 14 hours Spell: healing : for 6 hours Spell: drug use : for 39 hours Spell: frenzy : modifies ac by 30 for 2 hours : modifies damroll by 6 for 2 hours : modifies hitroll by 6 for 2 hours Spell: ironarm : modifies damroll by 5 for 2 hours Spell: life-insurance : for 61 hours Spell: raise morale : modifies movegain by 66 for 13 hours : modifies damroll by 7 for 13 hours : modifies hitroll by 7 for 13 hours Spell: stone skin : modifies ac by -40 for 40 hours Spell: blood vow : for 105 hours Spell: mounted : for 8 hours Spell: battlesphere : modifies hitroll by 6 for 30 hours : modifies savingspell by -6 for 30 hours Spell: battlefocus : modifies ac by -50 for 3 hours [HP:727/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:725/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> mount You are already mounted on a warhorse! [HP:725/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> eq Virekhsis is using: <used as light> (Magical) (Glowing) (Humming) the War Banner of Ralardia <worn on finger> (Red Aura) (Glowing) (Humming) a heavy-black dragonscale ring <worn on finger> (Red Aura) (Magical) (Glowing) (Humming) a heavy-black dragonscale ring <worn around neck> (Magical) (Glowing) a necklace of shark teeth <worn around neck> (Glowing) (Humming) the ice amulet <worn on head> (Glowing) a monk's cowl <worn on ear> (Glowing) an amber earring <worn on torso> (Humming) a keeper's tunic adorned with a demon tongue <worn on arms> (Magical) (Glowing) (Humming) the wings of a dragon <worn on hands> strangler's gloves adorned with a demon tongue <worn on legs> (Glowing) the Greaves of the Slayer <worn on feet> some comfortable slippers <worn about body> the Death Shroud <worn about waist> (Glowing) the Girth of Amusement <worn around wrist> (Humming) a broken terminator <worn around wrist> a Vargo family heirloom <wielded> (Humming) a Dagger of Souls <dual wielded> (Red Aura) the Monorod <sheathed on back> (Magical) (Humming) "Rokujan" the Dark Dagger <sheathed on waist> (Red Aura) (Glowing) a Dagger of Perspiration <worn on face> (Red Aura) (Glowing) (Humming) a grinning mask of death <floating nearby> (Glowing) an Undead Fist <in the quiver> nothing. <coiled on shoulder> (Glowing) a winged lightning dragon [HP:725/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) Ascending the Ladder Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:722/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:720/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> a Affects: 5 - - 1 snc fly te poi Spell: detect magic : for 16 hours Spell: detect invis : for 16 hours Spell: detect evil : for 16 hours Spell: battletrance : for 14 hours Spell: healing : for 6 hours Spell: drug use : for 39 hours Spell: frenzy : modifies ac by 30 for 2 hours : modifies damroll by 6 for 2 hours : modifies hitroll by 6 for 2 hours Spell: ironarm : modifies damroll by 5 for 2 hours Spell: life-insurance : for 61 hours Spell: raise morale : modifies movegain by 66 for 13 hours : modifies damroll by 7 for 13 hours : modifies hitroll by 7 for 13 hours Spell: stone skin : modifies ac by -40 for 40 hours Spell: blood vow : for 105 hours Spell: mounted : for 8 hours Spell: battlesphere : modifies hitroll by 6 for 30 hours : modifies savingspell by -6 for 30 hours Spell: battlefocus : modifies ac by -50 for 3 hours [HP:720/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> i You are carrying: (Glowing) the Rod of Time (Humming) a glimmering white staff a barrel of milk (Glowing) a Blackwatch Sword ( (Magical) (Glowing) a dark red potion a sturdy backpack a small dinghy a travel bag {drugs} a silksteel arm harness (Humming) a Lance of Imbalance (Glowing) a withering scythe adorned with crystal spike A vicious black wheel [HP:720/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. [HP:716/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> You manage to stop the deadly flow of blood. Your poison scratches you. [HP:715/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) Ascending the Ladder [HP:715/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> eq Virekhsis is using: <used as light> (Magical) (Glowing) (Humming) the War Banner of Ralardia <worn on finger> (Red Aura) (Glowing) (Humming) a heavy-black dragonscale ring <worn on finger> (Red Aura) (Magical) (Glowing) (Humming) a heavy-black dragonscale ring <worn around neck> (Magical) (Glowing) a necklace of shark teeth <worn around neck> (Glowing) (Humming) the ice amulet <worn on head> (Glowing) a monk's cowl <worn on ear> (Glowing) an amber earring <worn on torso> (Humming) a keeper's tunic adorned with a demon tongue <worn on arms> (Magical) (Glowing) (Humming) the wings of a dragon <worn on hands> strangler's gloves adorned with a demon tongue <worn on legs> (Glowing) the Greaves of the Slayer <worn on feet> some comfortable slippers <worn about body> the Death Shroud <worn about waist> (Glowing) the Girth of Amusement <worn around wrist> (Humming) a broken terminator <worn around wrist> a Vargo family heirloom <wielded> (Humming) a Dagger of Souls <dual wielded> (Red Aura) the Monorod <sheathed on back> (Magical) (Humming) "Rokujan" the Dark Dagger <sheathed on waist> (Red Aura) (Glowing) a Dagger of Perspiration <worn on face> (Red Aura) (Glowing) (Humming) a grinning mask of death <floating nearby> (Glowing) an Undead Fist <in the quiver> nothing. <coiled on shoulder> (Glowing) a winged lightning dragon [HP:715/1063 MN:595/624 MV:513/564] <73731gold 552cps 10hour> e On the Eastern Path The forest suddenly becomes much lighter, as more and more rays of light pierce through the tree tops. The denseness of the trees has lessened here, as has much of the wildlife. Pink flowers and a variety of other plants span across the sides of the dirt path. You can sense something immense within the distance, greatly contrasting with the nature's life around here. [Exits: east west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:718/1063 MN:595/624 MV:517/564] <73731gold 553cps 11hour> e Between Granite Walls Huge granite walls rise up to both your left and right, eliminating the sight of any wildlife or trees. The ground has been neatly cobbled, allowing for easy transporation of wagons or any other suppy carriers. Despite the ideal conditions, it looks as though people are avoiding this path. There is not a single person around here to be seen. The cobbled road continues on towards the east. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:718/1063 MN:595/624 MV:515/564] <73731gold 553cps 11hour> e e e Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. Every step you take the walls seem to get closer together, appearing to slowly converge upon your tiny body. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:718/1063 MN:595/624 MV:514/564] <73731gold 553cps 11hour> e Your poison scratches you. [HP:717/1063 MN:595/624 MV:514/564] <73731gold 553cps 11hour> Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. The stain looks as though it is thicker here, as the red substance appears to be much greater in quantity. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:717/1063 MN:595/624 MV:513/564] <73731gold 553cps 11hour> whe Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. It looks as though someone or something was dragged through here, causing it to become smeared all over in a linear path. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:717/1063 MN:595/624 MV:512/564] <73731gold 553cps 11hour> Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. The bloody trail comes to an end here, at its source. [Exits: east west] You notice a few spots of blood on the ground. A small human corpse lies impaled on a long iron spike. (Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse. The Blood Guard walks in. [HP:717/1063 MN:595/624 MV:511/564] <73731gold 553cps 11hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Between Granite Walls <PK> Sylvala (WANTED) Ascending the Ladder [HP:717/1063 MN:595/624 MV:511/564] <73731gold 553cps 11hour> e At the Walls End The walls come to an end here, allowing you once again to see the world around you. The forest setting has completely vanished from view, as farmlands stretch out as far as you can see. Miles upon miles of a variety of crops stretch out in all direction, save, directly north, where the cobbled path continues on. Not far in the distance you can make out a massive structure somehow floating within the sky. Small ropes dangle from each of its corner, onto the ground. [Exits: east west] A column of Crusaders is camped here. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:717/1063 MN:595/624 MV:510/564] <73731gold 553cps 11hour> e Farmer John's Foodstand A few old pieces of plank wood and nails form a small poorly built stand before you. Dozens of boxes filled with different fruits rest on the stand's few shelves, each sporting a peculiarly small price tag. Painted across the top of the stand in big red letters are "FAHRMMERH JONHS' FHHOOD". Old dried and decomposing pieces of fruit lie smashed on the floor and around the area. Apparently not many people buy food here. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A poorly built fruit stand is here. Farmer Griff's Brother, Joe Griff stands here. The Blood Guard walks in. [HP:717/1063 MN:595/624 MV:509/564] <73731gold 553cps 11hour> Your poison scratches you. [HP:716/1063 MN:595/624 MV:509/564] <73731gold 553cps 11hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Farmer John's Foodstand <PK> Sylvala (WANTED) Ascending the Ladder [HP:716/1063 MN:595/624 MV:509/564] <73731gold 553cps 11hour> s Within a Tomato Field Miles and miles of tomato crops span out before you. Most of it looks as though it was only recently planted, with a few exceptions here and there. The dirt ground stinks of fertilizer and animal stench. The crops are so plentiful and dense, it is impossible to continue on in any direction except back to the stand. [Exits: north south west] You notice a few spots of blood on the ground. A bleeding thug of syndicate lies in the dirt here. The Blood Guard walks in. [HP:716/1063 MN:595/624 MV:508/564] <73731gold 553cps 11hour> w The Imperial Physician's Office The tidy interior of the tent is full to bursting with guardsmen, standing in orderly lines where possible to see the appointed physician. Though some injuries appear quite serious, still they wait. The line's destination is not the doctor, who sits with a bored expression in the corner, as one might expect. Instead it is a table piled high with forms and charts. Only when the patient fills out these forms in triplicate are they permitted to be helped. [Exits: east] You notice a few spots of blood on the ground. (White Aura) The Imperial Physician sits neatly behind an examination table. The Blood Guard walks in. [HP:716/1063 MN:595/624 MV:507/564] <73731gold 553cps 11hour> rod1 drop time;use time;get time You drop the Rod of Time. [HP:716/1063 MN:595/624 MV:507/564] <73731gold 553cps 11hour> You attempt to use the Rod of Time. The Rod of Time seems devoid of any power. Your poison scratches you. [HP:715/1063 MN:595/624 MV:507/564] <73731gold 553cps 11hour> e whe Your poison scratches you. [HP:714/1063 MN:595/624 MV:507/564] <73731gold 553cps 11hour> You get the Rod of Time. [HP:714/1063 MN:595/624 MV:507/564] <73731gold 553cps 11hour> Within a Tomato Field Miles and miles of tomato crops span out before you. Most of it looks as though it was only recently planted, with a few exceptions here and there. The dirt ground stinks of fertilizer and animal stench. The crops are so plentiful and dense, it is impossible to continue on in any direction except back to the stand. [Exits: north south west] You notice a few spots of blood on the ground. A bleeding thug of syndicate lies in the dirt here. The Blood Guard walks in. [HP:714/1063 MN:595/624 MV:506/564] <73731gold 553cps 11hour> n Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Within a Tomato Field <PK> Sylvala (WANTED) Climbing the Ladder [HP:714/1063 MN:595/624 MV:506/564] <73731gold 553cps 11hour> Farmer John's Foodstand A few old pieces of plank wood and nails form a small poorly built stand before you. Dozens of boxes filled with different fruits rest on the stand's few shelves, each sporting a peculiarly small price tag. Painted across the top of the stand in big red letters are "FAHRMMERH JONHS' FHHOOD". Old dried and decomposing pieces of fruit lie smashed on the floor and around the area. Apparently not many people buy food here. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A poorly built fruit stand is here. Farmer Griff's Brother, Joe Griff stands here. The Blood Guard walks in. [HP:714/1063 MN:595/624 MV:505/564] <73731gold 553cps 11hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Farmer John's Foodstand <PK> Sylvala (WANTED) At the Ladder [HP:714/1063 MN:595/624 MV:505/564] <73731gold 553cps 11hour> sca You scan all around. You scan north. You vision cannot penetrate the blanket of darkness surrounding this room. *** Too Dark *** You scan east. *** Range 3 (east) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. *** Range 5 (east) *** (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. You scan south. *** Range 1 (south) *** A bleeding thug of syndicate lies in the dirt here. *** Range 2 (south) *** (White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest. The Tribunal altar stands here. *** Range 4 (south) *** A male noble paces leisurely here, seeming at peace. *** Range 5 (south) *** A Blood Guard sentry is here, patroling the property. A Blood Guard sentry is here, patroling the property. A Blood Guard sentry is here, patroling the property. A male noble paces leisurely here, seeming at peace. A male noble paces leisurely here, seeming at peace. *** Range 6 (south) *** A female noble, draped in white silk, haughtily goes about her business. You scan west. *** Range 2 (west) *** (Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse. You scan up. You scan down. [HP:714/1063 MN:595/624 MV:505/564] <73731gold 553cps 11hour> sca sca You scan all around. You scan north. You vision cannot penetrate the blanket of darkness surrounding this room. *** Too Dark *** You scan east. *** Range 2 (east) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. *** Range 5 (east) *** (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. You scan south. *** Range 1 (south) *** A bleeding thug of syndicate lies in the dirt here. *** Range 2 (south) *** (White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest. The Tribunal altar stands here. *** Range 4 (south) *** A male noble paces leisurely here, seeming at peace. *** Range 5 (south) *** A Blood Guard sentry is here, patroling the property. A Blood Guard sentry is here, patroling the property. A Blood Guard sentry is here, patroling the property. A male noble paces leisurely here, seeming at peace. A male noble paces leisurely here, seeming at peace. *** Range 6 (south) *** A female noble, draped in white silk, haughtily goes about her business. You scan west. *** Range 2 (west) *** (Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse. You scan up. You scan down. Your poison scratches you. [HP:713/1063 MN:595/624 MV:505/564] <73731gold 553cps 11hour> You scan all around. You scan north. You vision cannot penetrate the blanket of darkness surrounding this room. *** Too Dark *** You scan east. *** Range 2 (east) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. *** Range 5 (east) *** (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. You scan south. *** Range 1 (south) *** A bleeding thug of syndicate lies in the dirt here. *** Range 2 (south) *** (White Aura) A Blood Guard stands watch here, his two shortswords crossed over his chest. The Tribunal altar stands here. *** Range 4 (south) *** A male noble paces leisurely here, seeming at peace. *** Range 5 (south) *** A Blood Guard sentry is here, patroling the property. A Blood Guard sentry is here, patroling the property. A Blood Guard sentry is here, patroling the property. A male noble paces leisurely here, seeming at peace. A male noble paces leisurely here, seeming at peace. *** Range 6 (south) *** A female noble, draped in white silk, haughtily goes about her business. You scan west. *** Range 2 (west) *** (Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse. You scan up. You scan down. [HP:713/1063 MN:595/624 MV:505/564] <73731gold 553cps 11hour> charge sylvala They aren't here. Sylvala rides in. [HP:713/1063 MN:595/624 MV:505/564] <73731gold 553cps 11hour> murder sylvala Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Sylvala parries your attack. Sylvala dodges your attack. Sylvala parries your attack. Your slice mauls Sylvala. Sylvala blocks your attack with her weapon. Sylvala has quite a few wounds. Virekhsis: [67][===|===|===|---] [HP:713/1063 MN:595/624 MV:505/564] <73731gold 553cps 11hour> Sylvala scans all around. Sylvala has quite a few wounds. Virekhsis: [67][===|===|===|---] [HP:713/1063 MN:595/624 MV:505/564] <73731gold 553cps 11hour> Sylvala strikes a sweet melody on a black opal guitar. Sylvala sings 'Songs from a cave, around the maze,' Sylvala sings 'The sounds come 'round, rough and loud.' Sylvala sings 'Is he there, or here? Or wait, not there!' Sylvala sings 'He's neither here, nor there, but where?' The Blood Guard's slash mauls Sylvala. Joe Griff is disoriented. Your poison scratches you. Sylvala blocks your attack with her weapon. You have gained knowledge about human! Your slice decimates Sylvala! Sylvala parries your attack. The Hunter Eternal's fury LACERATES you! Sylvala's numbing buzz mauls you. Sylvala has quite a few wounds. Virekhsis: [60][===|===|==-|---] [HP:642/1063 MN:593/624 MV:505/564] <73731gold 553cps 11hour> onsl onsl Your thrust wounds Sylvala. Sylvala has quite a few wounds. Virekhsis: [60][===|===|==-|---] [HP:642/1063 MN:590/624 MV:505/564] <73731gold 553cps 11hour> onsl Your poison scratches you. Your slice decimates Sylvala! Sylvala dodges your attack. Sylvala parries your attack. Sylvala dodges your attack. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt injures Sylvala. The Blood Guard jumps in front of you! Joe Griff tries to disarm Sylvala, but fails. Sylvala has quite a few wounds. Virekhsis: [60][===|===|==-|---] [HP:641/1063 MN:588/624 MV:505/564] <73731gold 553cps 11hour> Sylvala has fled! Sylvala rides east. [HP:641/1063 MN:588/624 MV:505/564] <73731gold 553cps 11hour> Sylvala rides in. [HP:641/1063 MN:588/624 MV:505/564] <73731gold 553cps 11hour> But you aren't in combat! [HP:641/1063 MN:588/624 MV:505/564] <73731gold 553cps 11hour> murder sylvala But you aren't in combat! Sylvala rides west. [HP:641/1063 MN:588/624 MV:505/564] <73731gold 553cps 11hour> They aren't here. [HP:641/1063 MN:588/624 MV:505/564] <73731gold 553cps 11hour> Your poison scratches you. [HP:640/1063 MN:588/624 MV:505/564] <73731gold 553cps 11hour> e On a Lone Path Farmer Joe's shack becomes more distant as you traverse further along the cobbeled road. The area around you has been scorched black by something, and bears nothing but severely blackened dirt and weeds. Ahead in the distance the massive structure is becoming more clear defined, as you get closer to it. From here you can make out a long ladder stretching hundreds of feet from the ground up to a hole in the front of the structure. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:640/1063 MN:588/624 MV:504/564] <73731gold 553cps 11hour> w w Farmer John's Foodstand A few old pieces of plank wood and nails form a small poorly built stand before you. Dozens of boxes filled with different fruits rest on the stand's few shelves, each sporting a peculiarly small price tag. Painted across the top of the stand in big red letters are "FAHRMMERH JONHS' FHHOOD". Old dried and decomposing pieces of fruit lie smashed on the floor and around the area. Apparently not many people buy food here. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A poorly built fruit stand is here. Farmer Griff's Brother, Joe Griff stands here. The Blood Guard walks in. [HP:640/1063 MN:588/624 MV:503/564] <73731gold 553cps 11hour> w At the Walls End The walls come to an end here, allowing you once again to see the world around you. The forest setting has completely vanished from view, as farmlands stretch out as far as you can see. Miles upon miles of a variety of crops stretch out in all direction, save, directly north, where the cobbled path continues on. Not far in the distance you can make out a massive structure somehow floating within the sky. Small ropes dangle from each of its corner, onto the ground. [Exits: east west] A column of Crusaders is camped here. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:640/1063 MN:588/624 MV:502/564] <73731gold 553cps 11hour> w w Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. The bloody trail comes to an end here, at its source. [Exits: east west] You notice a few spots of blood on the ground. A small human corpse lies impaled on a long iron spike. (Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse. The Blood Guard walks in. [HP:640/1063 MN:588/624 MV:501/564] <73731gold 553cps 11hour> w w Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. It looks as though someone or something was dragged through here, causing it to become smeared all over in a linear path. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:640/1063 MN:588/624 MV:500/564] <73731gold 553cps 11hour> Your poison scratches you. [HP:639/1063 MN:588/624 MV:500/564] <73731gold 553cps 11hour> Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. The stain looks as though it is thicker here, as the red substance appears to be much greater in quantity. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:639/1063 MN:588/624 MV:499/564] <73731gold 553cps 11hour> Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. Every step you take the walls seem to get closer together, appearing to slowly converge upon your tiny body. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:639/1063 MN:588/624 MV:498/564] <73731gold 553cps 11hour> w Between Granite Walls Huge granite walls rise up to both your left and right, eliminating the sight of any wildlife or trees. The ground has been neatly cobbled, allowing for easy transporation of wagons or any other suppy carriers. Despite the ideal conditions, it looks as though people are avoiding this path. There is not a single person around here to be seen. The cobbled road continues on towards the east. [Exits: east west] You notice a few spots of blood on the ground. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. The Blood Guard walks in. [HP:639/1063 MN:588/624 MV:497/564] <73731gold 553cps 11hour> You feel less sick. [HP:644/1063 MN:588/624 MV:503/564] <73731gold 553cps 12hour> On the Eastern Path The forest suddenly becomes much lighter, as more and more rays of light pierce through the tree tops. The denseness of the trees has lessened here, as has much of the wildlife. Pink flowers and a variety of other plants span across the sides of the dirt path. You can sense something immense within the distance, greatly contrasting with the nature's life around here. [Exits: east west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:644/1063 MN:588/624 MV:501/564] <73731gold 553cps 12hour> w Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. A trapper is sleeping here. The Blood Guard walks in. [HP:644/1063 MN:588/624 MV:499/564] <73731gold 553cps 12hour> w get brew back;dri brew;drop brew Main Eastern Road The fresh oaken smell of the forest trees and recently dried leaves on the earthen floor swirl to form a scent found only in such a lively nature setting. Gigantic oak trees tower up into the sky, almost entirely blocking the sun from view, and allowing only small rays of light to pass through. A small breeze seems to constantly pass through the area, rustling the leaves and causing the trees to sway slightly. Several small rocks have been layed aside the dirt road, creating a neat pathway further into the forest. Small bushes lie further away from the path, many appear to hold fruits that look very edible. [Exits: east west] A column of Crusaders is camped here. You notice a few spots of blood on the ground. A dark bush holding several small fruits sits in the shade. The Blood Guard walks in. [HP:644/1063 MN:588/624 MV:497/564] <73731gold 553cps 12hour> You get a herbal brew from a sturdy backpack. [HP:644/1063 MN:588/624 MV:497/564] <73731gold 553cps 12hour> You drink tea from a herbal brew. Your thirst is quenched. You choke and gag. [HP:644/1063 MN:588/624 MV:497/564] <73731gold 553cps 12hour> You drop a herbal brew. [HP:644/1063 MN:588/624 MV:497/564] <73731gold 553cps 12hour> Sylvala rides in. [HP:644/1063 MN:588/624 MV:497/564] <73731gold 553cps 12hour> e Your poison scratches you. [HP:643/1063 MN:588/624 MV:497/564] <73731gold 553cps 12hour> e Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. A trapper is sleeping here. The Blood Guard walks in. [HP:643/1063 MN:588/624 MV:495/564] <73731gold 553cps 12hour> w On the Eastern Path The forest suddenly becomes much lighter, as more and more rays of light pierce through the tree tops. The denseness of the trees has lessened here, as has much of the wildlife. Pink flowers and a variety of other plants span across the sides of the dirt path. You can sense something immense within the distance, greatly contrasting with the nature's life around here. [Exits: east west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:643/1063 MN:588/624 MV:493/564] <73731gold 553cps 12hour> Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. A trapper is sleeping here. The Blood Guard walks in. [HP:643/1063 MN:588/624 MV:491/564] <73731gold 553cps 12hour> w Main Eastern Road The fresh oaken smell of the forest trees and recently dried leaves on the earthen floor swirl to form a scent found only in such a lively nature setting. Gigantic oak trees tower up into the sky, almost entirely blocking the sun from view, and allowing only small rays of light to pass through. A small breeze seems to constantly pass through the area, rustling the leaves and causing the trees to sway slightly. Several small rocks have been layed aside the dirt road, creating a neat pathway further into the forest. Small bushes lie further away from the path, many appear to hold fruits that look very edible. [Exits: east west] A column of Crusaders is camped here. You notice a few spots of blood on the ground. A herbal brew is here. A dark bush holding several small fruits sits in the shade. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. The Blood Guard walks in. [HP:643/1063 MN:588/624 MV:489/564] <73731gold 553cps 12hour> The Blood Guard (Model) yells wildly 'Sylvala is a criminal! Justice shall prevail!' [HP:643/1063 MN:588/624 MV:489/564] <73731gold 553cps 12hour> murder sylvala Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Sylvala parries your attack. Sylvala blocks your attack with her weapon. Sylvala blocks your attack with her weapon. Your slice decimates Sylvala! Your slice misses Sylvala. You strike with your tail at Sylvala's legs. Her feet aren't on the ground. Sylvala has quite a few wounds. the Blood Guard: [100][===|===|===|===] [HP:643/1063 MN:588/624 MV:489/564] <73731gold 553cps 12hour> Sylvala strikes a sweet melody on a black opal guitar. Sylvala sings 'Songs from a cave, around the maze,' Sylvala sings 'The sounds come 'round, rough and loud.' Sylvala sings 'Is he there, or here? Or wait, not there!' Sylvala sings 'He's neither here, nor there, but where?' Sylvala has quite a few wounds. the Blood Guard: [100][===|===|===|===] [HP:643/1063 MN:588/624 MV:489/564] <73731gold 553cps 12hour> Your poison scratches you. Your slice mauls Sylvala. You have gained knowledge about human! Sylvala dodges your attack. Sylvala dodges your attack. Your tail wounds Sylvala. The Hunter Eternal's fury LACERATES the Blood Guard! Sylvala's numbing buzz devastates the Blood Guard! The Blood Guard's flesh is seared by the flaming a black opal guitar. Sylvala's flaming bite grazes the Blood Guard. Sylvala has quite a few wounds. the Blood Guard: [96][===|===|===|===] [HP:642/1063 MN:586/624 MV:489/564] <73731gold 553cps 12hour> onsl onsl Your thrust wounds Sylvala. Sylvala has some big nasty wounds and scratches. the Blood Guard: [96][===|===|===|===] [HP:642/1063 MN:583/624 MV:489/564] <73731gold 553cps 12hour> onsl Your poison scratches you. Sylvala blocks your attack with her weapon. Your slice maims Sylvala! Your slice devastates Sylvala! Sylvala dodges your attack. Sylvala's numbing buzz mauls the Blood Guard. Sylvala's numbing buzz devastates the Blood Guard! Sylvala's numbing buzz devastates the Blood Guard! The Blood Guard's flesh is seared by the flaming a black opal guitar. Sylvala's flaming bite scratches the Blood Guard. A spray of blood shoots forth from the Blood Guard's wound! Sylvala has some big nasty wounds and scratches. the Blood Guard: [91][===|===|===|==-] [HP:641/1063 MN:581/624 MV:489/564] <73731gold 553cps 12hour> Sylvala strikes a sweet melody on a black opal guitar. Sylvala sings 'Songs from a cave, around the maze,' Sylvala sings 'The sounds come 'round, rough and loud.' Sylvala sings 'Is he there, or here? Or wait, not there!' Sylvala sings 'He's neither here, nor there, but where?' Sylvala has some big nasty wounds and scratches. the Blood Guard: [91][===|===|===|==-] [HP:641/1063 MN:581/624 MV:489/564] <73731gold 553cps 12hour> Your chop decimates Sylvala! Your poison scratches you. Your slice decimates Sylvala! Your slice mauls Sylvala. Sylvala parries your attack. Your slice decimates Sylvala! Sylvala's blood loss scratches the Blood Guard. The Hunter Eternal's fury MUTILATES the Blood Guard! Sylvala's numbing buzz misses the Blood Guard. The Blood Guard's flesh is seared by the flaming a black opal guitar. Sylvala's flaming bite grazes the Blood Guard. Some poison barbed gauntlets gleam with lethal poison. The Blood Guard turns slightly green, but it passes. Sylvala has some big nasty wounds and scratches. the Blood Guard: [89][===|===|===|==-] [HP:640/1063 MN:576/624 MV:489/564] <73731gold 553cps 12hour> Sylvala has fled! Sylvala rides east. [HP:640/1063 MN:576/624 MV:489/564] <73731gold 553cps 12hour> e murder sylvala Your poison scratches you. Sylvala's blood loss scratches the Blood Guard. [HP:639/1063 MN:576/624 MV:489/564] <73731gold 553cps 12hour> But you aren't in combat! [HP:639/1063 MN:576/624 MV:489/564] <73731gold 553cps 12hour> Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. A trapper is sleeping here. The Blood Guard walks in. [HP:639/1063 MN:576/624 MV:487/564] <73731gold 553cps 12hour> sca They aren't here. [HP:639/1063 MN:576/624 MV:487/564] <73731gold 553cps 12hour> You scan all around. You scan north. *** Range 2 (north) *** An elven Citeldian scout stands here reviewing the mission. A tall commander stands here, overlooking a map. *** Range 3 (north) *** An elven assassin stands here awaiting the commander's orders. You scan east. *** Range 5 (east) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. *** Range 6 (east) *** (Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse. You scan south. *** Range 1 (south) *** Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. You scan west. *** Range 5 (west) *** (White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village. You scan up. You scan down. [HP:639/1063 MN:576/624 MV:487/564] <73731gold 553cps 12hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) Between Granite Walls [HP:639/1063 MN:576/624 MV:487/564] <73731gold 553cps 12hour> e e On the Eastern Path The forest suddenly becomes much lighter, as more and more rays of light pierce through the tree tops. The denseness of the trees has lessened here, as has much of the wildlife. Pink flowers and a variety of other plants span across the sides of the dirt path. You can sense something immense within the distance, greatly contrasting with the nature's life around here. [Exits: east west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:639/1063 MN:576/624 MV:485/564] <73731gold 553cps 12hour> e e e Between Granite Walls Huge granite walls rise up to both your left and right, eliminating the sight of any wildlife or trees. The ground has been neatly cobbled, allowing for easy transporation of wagons or any other suppy carriers. Despite the ideal conditions, it looks as though people are avoiding this path. There is not a single person around here to be seen. The cobbled road continues on towards the east. [Exits: east west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. The Blood Guard walks in. [HP:639/1063 MN:576/624 MV:483/564] <73731gold 553cps 12hour> Your poison scratches you. Sylvala's blood loss scratches the Blood Guard. [HP:638/1063 MN:576/624 MV:483/564] <73731gold 553cps 12hour> Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. Every step you take the walls seem to get closer together, appearing to slowly converge upon your tiny body. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:638/1063 MN:576/624 MV:482/564] <73731gold 553cps 12hour> Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. The stain looks as though it is thicker here, as the red substance appears to be much greater in quantity. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:638/1063 MN:576/624 MV:481/564] <73731gold 553cps 12hour> e e Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. It looks as though someone or something was dragged through here, causing it to become smeared all over in a linear path. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:638/1063 MN:576/624 MV:480/564] <73731gold 553cps 12hour> e e Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. The bloody trail comes to an end here, at its source. [Exits: east west] You notice a few spots of blood on the ground. A small human corpse lies impaled on a long iron spike. (Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse. The Blood Guard walks in. [HP:638/1063 MN:576/624 MV:479/564] <73731gold 553cps 12hour> e At the Walls End The walls come to an end here, allowing you once again to see the world around you. The forest setting has completely vanished from view, as farmlands stretch out as far as you can see. Miles upon miles of a variety of crops stretch out in all direction, save, directly north, where the cobbled path continues on. Not far in the distance you can make out a massive structure somehow floating within the sky. Small ropes dangle from each of its corner, onto the ground. [Exits: east west] A column of Crusaders is camped here. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:638/1063 MN:576/624 MV:478/564] <73731gold 553cps 12hour> Farmer John's Foodstand A few old pieces of plank wood and nails form a small poorly built stand before you. Dozens of boxes filled with different fruits rest on the stand's few shelves, each sporting a peculiarly small price tag. Painted across the top of the stand in big red letters are "FAHRMMERH JONHS' FHHOOD". Old dried and decomposing pieces of fruit lie smashed on the floor and around the area. Apparently not many people buy food here. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A poorly built fruit stand is here. Farmer Griff's Brother, Joe Griff stands here. The Blood Guard walks in. [HP:638/1063 MN:576/624 MV:477/564] <73731gold 553cps 12hour> e Your poison scratches you. Sylvala's blood loss scratches the Blood Guard. [HP:637/1063 MN:576/624 MV:477/564] <73731gold 553cps 12hour> e On a Lone Path Farmer Joe's shack becomes more distant as you traverse further along the cobbeled road. The area around you has been scorched black by something, and bears nothing but severely blackened dirt and weeds. Ahead in the distance the massive structure is becoming more clear defined, as you get closer to it. From here you can make out a long ladder stretching hundreds of feet from the ground up to a hole in the front of the structure. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:637/1063 MN:576/624 MV:476/564] <73731gold 553cps 12hour> e e Further Along the Path The cobbled path becomes a dirt road at this point. The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:637/1063 MN:576/624 MV:475/564] <73731gold 553cps 12hour> whe Further Along the Path The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:637/1063 MN:576/624 MV:474/564] <73731gold 553cps 12hour> Further Along the Path You draw even closer to the extremely long ladder. Ahead of you a handful of guards crowd around its base, guarding from potential invaders. The looming flying citidel comes even closer into view, allowing you to see its immense size in its entirety. An almost overbearing humming noise is emitted from all around it, as it slowly hovers up and down ever so slightly. Its base is covered in a large quantity of dirt, as if it had recently landed or took off from the ground. You can make out a large square shaped hole in its center as well as several barrels lined within the inside of the castle. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:637/1063 MN:576/624 MV:473/564] <73731gold 553cps 12hour> At the Ladder From here, looking directly up you can see little more than the bottom of the floating citidel, spanning hundreds of feet wide. It has become apparent just how high this castle is, as you see the ladder lead up several flights into the air. It is composed of solid metal, perhaps titanium and is just wide enough to fit three men side by side. Several guards stand closely near its base, prepared to send off a warning call to those above should the citidel be in peril of being attacked. [Exits: north south west up] You notice a few spots of blood on the ground. A herbal brew is here. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. The Blood Guard walks in. [HP:637/1063 MN:576/624 MV:472/564] <73731gold 553cps 12hour> Alas, you cannot go that way. [HP:637/1063 MN:576/624 MV:472/564] <73731gold 553cps 12hour> u u Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Ladder <PK> Sylvala (WANTED) At the Entrance of the Flying Citidel Your poison scratches you. Sylvala's blood loss scratches the Blood Guard. [HP:636/1063 MN:576/624 MV:472/564] <73731gold 553cps 12hour> u Climbing the Ladder As you begin you ascent into the Flying Citidel the ground begins to grow more distant from you. You are about fifteen feet in the air, the guard station is still clearly in view. Looking up, you still have several hundreds of feet to climb, and thousands more rungs to go. The rungs are coated in a thick rubber, allowing for better friction and grip. [Exits: up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:636/1063 MN:576/624 MV:471/564] <73731gold 553cps 12hour> Ascending the Ladder The ground becomes even smaller from here, everything below appears as a small insect. You still have quite a bit to go to reach the citidel. The rungs here appear to be more deteriorated, from thousands of soldiers continually climbing up and down it on a daily basis. [Exits: up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:636/1063 MN:576/624 MV:470/564] <73731gold 553cps 12hour> u u u Ascending the Ladder Everything below is now little more than tiny pin points walking around. You can see several strange birds flying here. The city of Val Miran can be seen distantly in the west, past the city of Old Thalos. You can faintly hear Sekhir's warcries as he charges into wanted criminals. You are about half way up the ladder. [Exits: up down] You notice a few spots of blood on the ground. A large black raven flies around in the air here. The Blood Guard walks in. [HP:636/1063 MN:576/624 MV:469/564] <73731gold 553cps 12hour> a Ascending the Ladder You are now at about cloud level. Large foam like mists encompass your body and swirl about your every move making it extremely difficult to see. The ladder has become extremely cold, and quite slippery to the touch. Your vision is limited to a few feet above and below you. It is best if you continue moving. [Exits: up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:636/1063 MN:576/624 MV:468/564] <73731gold 553cps 12hour> Ascending the Ladder You have managed to climb above cloud level. You can make out the wispy clouds not far below you. They look like giant wispy cotton balls, you could climb upon. It probably is not a good idea though. You can hear the shouts of soldiers in training and other conversations going on not far above you. [Exits: up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:636/1063 MN:576/624 MV:467/564] <73731gold 553cps 12hour> At the Entrance of the Flying Citidel After a long and perilous flight up the ladder you have finally reached the entrance of the Citidel. Long red banners hang from the sides of the entryway, each one bearing the crest of both Val Miran and the Citeldians. A large torch flickers brightly above the entranceway, providing much needed light within the huge structure. A small green flag flutters in the wind near the guard post, indicating good weather. [Exits: north east south down] An army Staging Camp has been built here. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:636/1063 MN:576/624 MV:466/564] <73731gold 553cps 12hour> Your poison scratches you. Sylvala's blood loss scratches the Blood Guard. [HP:635/1063 MN:576/624 MV:466/564] <73731gold 553cps 12hour> Affects: 3 - - 3 snc fly te poi Spell: detect magic : for 14 hours Spell: detect invis : for 14 hours Spell: detect evil : for 14 hours Spell: battletrance : for 12 hours Spell: healing : for 4 hours Spell: drug use : for 37 hours Spell: frenzy : modifies ac by 30 for 0 hours : modifies damroll by 6 for 0 hours : modifies hitroll by 6 for 0 hours Spell: ironarm : modifies damroll by 5 for 0 hours Spell: life-insurance : for 59 hours Spell: raise morale : modifies movegain by 66 for 11 hours : modifies damroll by 7 for 11 hours : modifies hitroll by 7 for 11 hours Spell: stone skin : modifies ac by -40 for 38 hours Spell: blood vow : for 103 hours Spell: mounted : for 6 hours Spell: battlesphere : modifies hitroll by 6 for 28 hours : modifies savingspell by -6 for 28 hours Spell: battlefocus : modifies ac by -50 for 1 hours [HP:635/1063 MN:576/624 MV:466/564] <73731gold 553cps 12hour> e e Past the Entryway The wind continues to howl west of you, near the entryway of the citidel. From this far in the Citidel you do not seem to feel any shaking. A small red carpet covers the floor here, and extends on into the well lit hallway for quite some ways. Small well crafted torches line both walls, allowing you to see every intricate detail and carving within. Strange unique carvings cover the ceiling about 10 feet above you, many of them are in representation of Palison while others symbolize the Kingdom of Cormac and the Knights of the Crown. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:635/1063 MN:576/624 MV:465/564] <73731gold 553cps 12hour> e e Into the Citidel The red carpet continues on for about 20 more feet ahead of you. Large tapestries hang from the walls on both your sides, commemorating Knight victories and the failure of the faction of Chaos. A large sketch stretches across the ceiling above you, entirely covering it. Much of it details the construction of the Flying Citidel, displaying thousands of dwarves and elves working amongst bricks and other building materials. A small group of robed figures stand silently in the rear of the drawing, most likely contributing to the flying effect of the Citidel. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:635/1063 MN:576/624 MV:464/564] <73731gold 553cps 12hour> At the Section One Entrance You are not far from the entrance to what the Citeldians label, "Section Area One". They appear to be extremely conformed and disciplined here. The hallway is completely spotless, and almost seems to sparkle in some areas. The few guards that patrol here seem to all dress and walk in the same exact manner. The torches here have been replaced with miniature lanterns, which slightly protrude from the walls yet provide a large amount of light. [Exits: north east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:635/1063 MN:576/624 MV:463/564] <73731gold 553cps 12hour> l in bag Your poison scratches you. [HP:634/1063 MN:576/624 MV:463/564] <73731gold 553cps 12hour> At The Entrance to Section Area One The small spotless red carpet suddenly comes to an abrupt end here at an extremely thick iron wall. Contrasting with the bricks that form much of the rest of the Citidel, the wall is made completely out of solid thick iron metal. Apparently the Citeldians are concerned with security. A long flag with criss crossing red and green colors drapes over the iron door, symbolizing the beginning of Section Area One. Two sturdy guards stand here, glaring awkwardly at your difference in appearance. The words, SECTION AREA ONE, have been burned into the wall. [Exits: (east) west] You notice a few spots of blood on the ground. Clad in a full suit of breastplate armor, a gateguard stands rigidly. The Blood Guard walks in. [HP:634/1063 MN:576/624 MV:462/564] <73731gold 553cps 12hour> A travel bag holds: a travel bag is nicknamed: drugs ( 6) a small dusk of black gyvel some Magenta Leaves some dark black leaves a wand of untoward advances (Magical) a gyvel potion (Magical) a green potion ( 2) some rosemary ( 2) a tribal marked potion ( 3) some damiana leaves ( 6) some sand colored leaves ( 2) a Multicolored Pill You can see 26 items in a travel bag. [HP:634/1063 MN:576/624 MV:462/564] <73731gold 553cps 12hour> e The gate is closed. [HP:634/1063 MN:576/624 MV:462/564] <73731gold 553cps 12hour> Your poison scratches you. [HP:633/1063 MN:576/624 MV:462/564] <73731gold 553cps 12hour> Your rage ebbs. Your focus wavers and you step out of the ironarm stance. [HP:636/1063 MN:576/624 MV:468/564] <73731gold 554cps 13hour> l in back A sturdy backpack holds: ( 4) (Magical) (Glowing) a dark red potion (10) a barrel of milk ( 2) (Magical) (Glowing) a demon-faced talisman a small red herb some spearmint (Glowing) an Icepick Dagger ( 2) some sand colored leaves (Magical) a werewolf's tooth a shortsword (Glowing) a Blazing Dagger (16) (Glowing) a slab of starstone a travel bag {v2} a travel bag {v1} ( 9) a herbal brew (Glowing) the Blade of Tears a muddy bauble ( 3) a travel bag a tribal marked potion (Magical) a green potion (Magical) a gyvel potion You can see 59 items in a sturdy backpack. [HP:636/1063 MN:576/624 MV:468/564] <73731gold 554cps 13hour> w Your poison scratches you. [HP:635/1063 MN:576/624 MV:468/564] <73731gold 554cps 13hour> w At the Section One Entrance You are not far from the entrance to what the Citeldians label, "Section Area One". They appear to be extremely conformed and disciplined here. The hallway is completely spotless, and almost seems to sparkle in some areas. The few guards that patrol here seem to all dress and walk in the same exact manner. The torches here have been replaced with miniature lanterns, which slightly protrude from the walls yet provide a large amount of light. [Exits: north east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:635/1063 MN:576/624 MV:467/564] <73731gold 554cps 13hour> Into the Citidel The red carpet continues on for about 20 more feet ahead of you. Large tapestries hang from the walls on both your sides, commemorating Knight victories and the failure of the faction of Chaos. A large sketch stretches across the ceiling above you, entirely covering it. Much of it details the construction of the Flying Citidel, displaying thousands of dwarves and elves working amongst bricks and other building materials. A small group of robed figures stand silently in the rear of the drawing, most likely contributing to the flying effect of the Citidel. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:635/1063 MN:576/624 MV:466/564] <73731gold 554cps 13hour> get dam back I see nothing like that in the back. [HP:635/1063 MN:576/624 MV:466/564] <73731gold 554cps 13hour> w Past the Entryway The wind continues to howl west of you, near the entryway of the citidel. From this far in the Citidel you do not seem to feel any shaking. A small red carpet covers the floor here, and extends on into the well lit hallway for quite some ways. Small well crafted torches line both walls, allowing you to see every intricate detail and carving within. Strange unique carvings cover the ceiling about 10 feet above you, many of them are in representation of Palison while others symbolize the Kingdom of Cormac and the Knights of the Crown. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:635/1063 MN:576/624 MV:465/564] <73731gold 554cps 13hour> d d Alas, you cannot go that way. [HP:635/1063 MN:576/624 MV:465/564] <73731gold 554cps 13hour> w Alas, you cannot go that way. [HP:635/1063 MN:576/624 MV:465/564] <73731gold 554cps 13hour> At the Entrance of the Flying Citidel After a long and perilous flight up the ladder you have finally reached the entrance of the Citidel. Long red banners hang from the sides of the entryway, each one bearing the crest of both Val Miran and the Citeldians. A large torch flickers brightly above the entranceway, providing much needed light within the huge structure. A small green flag flutters in the wind near the guard post, indicating good weather. [Exits: north east south down] An army Staging Camp has been built here. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:635/1063 MN:576/624 MV:464/564] <73731gold 554cps 13hour> a Your poison scratches you. [HP:634/1063 MN:576/624 MV:464/564] <73731gold 554cps 13hour> Affects: 2 - - 2 snc fly te poi Spell: detect magic : for 13 hours Spell: detect invis : for 13 hours Spell: detect evil : for 13 hours Spell: battletrance : for 11 hours Spell: healing : for 3 hours Spell: drug use : for 36 hours Spell: life-insurance : for 58 hours Spell: raise morale : modifies movegain by 66 for 10 hours : modifies damroll by 7 for 10 hours : modifies hitroll by 7 for 10 hours Spell: stone skin : modifies ac by -40 for 37 hours Spell: blood vow : for 102 hours Spell: mounted : for 5 hours Spell: battlesphere : modifies hitroll by 6 for 27 hours : modifies savingspell by -6 for 27 hours Spell: battlefocus : modifies ac by -50 for 0 hours [HP:634/1063 MN:576/624 MV:464/564] <73731gold 554cps 13hour> d d Ascending the Ladder You have managed to climb above cloud level. You can make out the wispy clouds not far below you. They look like giant wispy cotton balls, you could climb upon. It probably is not a good idea though. You can hear the shouts of soldiers in training and other conversations going on not far above you. [Exits: up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:634/1063 MN:576/624 MV:463/564] <73731gold 554cps 13hour> d whe Ascending the Ladder You are now at about cloud level. Large foam like mists encompass your body and swirl about your every move making it extremely difficult to see. The ladder has become extremely cold, and quite slippery to the touch. Your vision is limited to a few feet above and below you. It is best if you continue moving. [Exits: up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:634/1063 MN:576/624 MV:462/564] <73731gold 554cps 13hour> Ascending the Ladder Everything below is now little more than tiny pin points walking around. You can see several strange birds flying here. The city of Val Miran can be seen distantly in the west, past the city of Old Thalos. You can faintly hear Sekhir's warcries as he charges into wanted criminals. You are about half way up the ladder. [Exits: up down] You notice a few spots of blood on the ground. A large black raven flies around in the air here. The Blood Guard walks in. [HP:634/1063 MN:576/624 MV:461/564] <73731gold 554cps 13hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Ascending the Ladder <PK> Sylvala (WANTED) At The Entrance to Section Area One [HP:634/1063 MN:576/624 MV:461/564] <73731gold 554cps 13hour> d Ascending the Ladder The ground becomes even smaller from here, everything below appears as a small insect. You still have quite a bit to go to reach the citidel. The rungs here appear to be more deteriorated, from thousands of soldiers continually climbing up and down it on a daily basis. [Exits: up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:634/1063 MN:576/624 MV:460/564] <73731gold 554cps 13hour> w w Alas, you cannot go that way. [HP:634/1063 MN:576/624 MV:460/564] <73731gold 554cps 13hour> w Alas, you cannot go that way. Your poison scratches you. [HP:633/1063 MN:576/624 MV:460/564] <73731gold 554cps 13hour> d Alas, you cannot go that way. [HP:633/1063 MN:576/624 MV:460/564] <73731gold 554cps 13hour> Climbing the Ladder As you begin you ascent into the Flying Citidel the ground begins to grow more distant from you. You are about fifteen feet in the air, the guard station is still clearly in view. Looking up, you still have several hundreds of feet to climb, and thousands more rungs to go. The rungs are coated in a thick rubber, allowing for better friction and grip. [Exits: up down] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:633/1063 MN:576/624 MV:459/564] <73731gold 554cps 13hour> w Alas, you cannot go that way. [HP:633/1063 MN:576/624 MV:459/564] <73731gold 554cps 13hour> d At the Ladder From here, looking directly up you can see little more than the bottom of the floating citidel, spanning hundreds of feet wide. It has become apparent just how high this castle is, as you see the ladder lead up several flights into the air. It is composed of solid metal, perhaps titanium and is just wide enough to fit three men side by side. Several guards stand closely near its base, prepared to send off a warning call to those above should the citidel be in peril of being attacked. [Exits: north south west up] You notice a few spots of blood on the ground. A herbal brew is here. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. The Blood Guard walks in. [HP:633/1063 MN:576/624 MV:458/564] <73731gold 554cps 13hour> w w Further Along the Path You draw even closer to the extremely long ladder. Ahead of you a handful of guards crowd around its base, guarding from potential invaders. The looming flying citidel comes even closer into view, allowing you to see its immense size in its entirety. An almost overbearing humming noise is emitted from all around it, as it slowly hovers up and down ever so slightly. Its base is covered in a large quantity of dirt, as if it had recently landed or took off from the ground. You can make out a large square shaped hole in its center as well as several barrels lined within the inside of the castle. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:633/1063 MN:576/624 MV:457/564] <73731gold 554cps 13hour> w w w Further Along the Path The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:633/1063 MN:576/624 MV:456/564] <73731gold 554cps 13hour> Further Along the Path The cobbled path becomes a dirt road at this point. The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. Your poison scratches you. [HP:632/1063 MN:576/624 MV:455/564] <73731gold 554cps 13hour> On a Lone Path Farmer Joe's shack becomes more distant as you traverse further along the cobbeled road. The area around you has been scorched black by something, and bears nothing but severely blackened dirt and weeds. Ahead in the distance the massive structure is becoming more clear defined, as you get closer to it. From here you can make out a long ladder stretching hundreds of feet from the ground up to a hole in the front of the structure. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:632/1063 MN:576/624 MV:454/564] <73731gold 554cps 13hour> ca 'ironarm Farmer John's Foodstand A few old pieces of plank wood and nails form a small poorly built stand before you. Dozens of boxes filled with different fruits rest on the stand's few shelves, each sporting a peculiarly small price tag. Painted across the top of the stand in big red letters are "FAHRMMERH JONHS' FHHOOD". Old dried and decomposing pieces of fruit lie smashed on the floor and around the area. Apparently not many people buy food here. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A poorly built fruit stand is here. Farmer Griff's Brother, Joe Griff stands here. The Blood Guard walks in. [HP:632/1063 MN:576/624 MV:453/564] <73731gold 554cps 13hour> You clear your mind and focus on the secrets of Ironarm. [HP:632/1063 MN:551/624 MV:453/564] <73731gold 554cps 13hour> Your poison scratches you. [HP:631/1063 MN:551/624 MV:453/564] <73731gold 554cps 13hour> get dam bag get dam bag whe Your poison scratches you. [HP:630/1063 MN:551/624 MV:453/564] <73731gold 554cps 13hour> You get some damiana leaves from a travel bag. [HP:630/1063 MN:551/624 MV:453/564] <73731gold 554cps 13hour> You get some damiana leaves from a travel bag. [HP:630/1063 MN:551/624 MV:453/564] <73731gold 554cps 13hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Farmer John's Foodstand <PK> Sylvala (WANTED) Within Section Area One [HP:630/1063 MN:551/624 MV:453/564] <73731gold 554cps 13hour> w w At the Walls End The walls come to an end here, allowing you once again to see the world around you. The forest setting has completely vanished from view, as farmlands stretch out as far as you can see. Miles upon miles of a variety of crops stretch out in all direction, save, directly north, where the cobbled path continues on. Not far in the distance you can make out a massive structure somehow floating within the sky. Small ropes dangle from each of its corner, onto the ground. [Exits: east west] A column of Crusaders is camped here. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:630/1063 MN:551/624 MV:452/564] <73731gold 554cps 13hour> Your poison scratches you. [HP:629/1063 MN:551/624 MV:452/564] <73731gold 554cps 13hour> Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. The bloody trail comes to an end here, at its source. [Exits: east west] You notice a few spots of blood on the ground. A small human corpse lies impaled on a long iron spike. (Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse. The Blood Guard walks in. [HP:629/1063 MN:551/624 MV:451/564] <73731gold 554cps 13hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Between Granite Walls <PK> Sylvala (WANTED) Within Section Area One [HP:629/1063 MN:551/624 MV:451/564] <73731gold 554cps 13hour> smoke dam You light some damiana leaves and begin to smoke it. You feel better. [HP:650/1063 MN:551/624 MV:451/564] <73731gold 554cps 13hour> smoke dam Your poison scratches you. [HP:649/1063 MN:551/624 MV:451/564] <73731gold 554cps 13hour> You light some damiana leaves and begin to smoke it. You feel better. [HP:673/1063 MN:551/624 MV:451/564] <73731gold 554cps 13hour> You lose your battlefocus. [HP:676/1063 MN:551/624 MV:457/564] <73731gold 554cps 14hour> l in back whe Your poison scratches you. [HP:675/1063 MN:551/624 MV:457/564] <73731gold 554cps 14hour> A sturdy backpack holds: ( 4) (Magical) (Glowing) a dark red potion (10) a barrel of milk ( 2) (Magical) (Glowing) a demon-faced talisman a small red herb some spearmint (Glowing) an Icepick Dagger ( 2) some sand colored leaves (Magical) a werewolf's tooth a shortsword (Glowing) a Blazing Dagger (16) (Glowing) a slab of starstone a travel bag {v2} a travel bag {v1} ( 9) a herbal brew (Glowing) the Blade of Tears a muddy bauble ( 3) a travel bag a tribal marked potion (Magical) a green potion (Magical) a gyvel potion You can see 59 items in a sturdy backpack. [HP:675/1063 MN:551/624 MV:457/564] <73731gold 554cps 14hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Between Granite Walls <PK> Sylvala (WANTED) Within Section Area One [HP:675/1063 MN:551/624 MV:457/564] <73731gold 554cps 14hour> ca 'battlefo You empty your mind and focus only on battle and possible attacks. [HP:675/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> Your poison scratches you. [HP:674/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> l in bag Your poison scratches you. [HP:673/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> A travel bag holds: a travel bag is nicknamed: drugs ( 6) a small dusk of black gyvel some Magenta Leaves some dark black leaves a wand of untoward advances (Magical) a gyvel potion (Magical) a green potion ( 2) some rosemary ( 2) a tribal marked potion some damiana leaves ( 6) some sand colored leaves ( 2) a Multicolored Pill You can see 24 items in a travel bag. [HP:673/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> Your poison scratches you. [HP:672/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> a Affects: 1 - - 1 snc fly te poi Spell: battlefocus : modifies ac by -50 for 26 hours Spell: drug use : for 12 hours Spell: ironarm : modifies damroll by 4 for 11 hours Spell: detect magic : for 12 hours Spell: detect invis : for 12 hours Spell: detect evil : for 12 hours Spell: battletrance : for 10 hours Spell: healing : for 2 hours Spell: life-insurance : for 57 hours Spell: raise morale : modifies movegain by 66 for 9 hours : modifies damroll by 7 for 9 hours : modifies hitroll by 7 for 9 hours Spell: stone skin : modifies ac by -40 for 36 hours Spell: blood vow : for 101 hours Spell: mounted : for 4 hours Spell: battlesphere : modifies hitroll by 6 for 26 hours : modifies savingspell by -6 for 26 hours [HP:672/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Between Granite Walls <PK> Sylvala (WANTED) Within Section Area One Your poison scratches you. [HP:671/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> get mag back I see nothing like that in the back. [HP:671/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> get mag bag You get some Magenta Leaves from a travel bag. Your poison scratches you. [HP:670/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Between Granite Walls <PK> Sylvala (WANTED) Within Section Area One [HP:670/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> a Affects: 1 - - 1 snc fly te poi Spell: battlefocus : modifies ac by -50 for 26 hours Spell: drug use : for 12 hours Spell: ironarm : modifies damroll by 4 for 11 hours Spell: detect magic : for 12 hours Spell: detect invis : for 12 hours Spell: detect evil : for 12 hours Spell: battletrance : for 10 hours Spell: healing : for 2 hours Spell: life-insurance : for 57 hours Spell: raise morale : modifies movegain by 66 for 9 hours : modifies damroll by 7 for 9 hours : modifies hitroll by 7 for 9 hours Spell: stone skin : modifies ac by -40 for 36 hours Spell: blood vow : for 101 hours Spell: mounted : for 4 hours Spell: battlesphere : modifies hitroll by 6 for 26 hours : modifies savingspell by -6 for 26 hours [HP:670/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> Your poison scratches you. [HP:669/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> ponder You ponder the question. [HP:669/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Between Granite Walls <PK> Sylvala (WANTED) Within Section Area One [HP:669/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> eq Virekhsis is using: <used as light> (Magical) (Glowing) (Humming) the War Banner of Ralardia <worn on finger> (Red Aura) (Glowing) (Humming) a heavy-black dragonscale ring <worn on finger> (Red Aura) (Magical) (Glowing) (Humming) a heavy-black dragonscale ring <worn around neck> (Magical) (Glowing) a necklace of shark teeth <worn around neck> (Glowing) (Humming) the ice amulet <worn on head> (Glowing) a monk's cowl <worn on ear> (Glowing) an amber earring <worn on torso> (Humming) a keeper's tunic adorned with a demon tongue <worn on arms> (Magical) (Glowing) (Humming) the wings of a dragon <worn on hands> strangler's gloves adorned with a demon tongue <worn on legs> (Glowing) the Greaves of the Slayer <worn on feet> some comfortable slippers <worn about body> the Death Shroud <worn about waist> (Glowing) the Girth of Amusement <worn around wrist> (Humming) a broken terminator <worn around wrist> a Vargo family heirloom <wielded> (Humming) a Dagger of Souls <dual wielded> (Red Aura) the Monorod <sheathed on back> (Magical) (Humming) "Rokujan" the Dark Dagger <sheathed on waist> (Red Aura) (Glowing) a Dagger of Perspiration <worn on face> (Red Aura) (Glowing) (Humming) a grinning mask of death <floating nearby> (Glowing) an Undead Fist <in the quiver> nothing. <coiled on shoulder> (Glowing) a winged lightning dragon [HP:669/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> Your poison scratches you. [HP:668/1063 MN:531/624 MV:457/564] <73731gold 554cps 14hour> w Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. It looks as though someone or something was dragged through here, causing it to become smeared all over in a linear path. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:668/1063 MN:531/624 MV:456/564] <73731gold 554cps 14hour> w Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. The stain looks as though it is thicker here, as the red substance appears to be much greater in quantity. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:668/1063 MN:531/624 MV:455/564] <73731gold 554cps 14hour> w w w Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. Every step you take the walls seem to get closer together, appearing to slowly converge upon your tiny body. [Exits: east west] You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:668/1063 MN:531/624 MV:454/564] <73731gold 554cps 14hour> whe Between Granite Walls Huge granite walls rise up to both your left and right, eliminating the sight of any wildlife or trees. The ground has been neatly cobbled, allowing for easy transporation of wagons or any other suppy carriers. Despite the ideal conditions, it looks as though people are avoiding this path. There is not a single person around here to be seen. The cobbled road continues on towards the east. [Exits: east west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. The Blood Guard walks in. [HP:668/1063 MN:531/624 MV:453/564] <73731gold 554cps 14hour> On the Eastern Path The forest suddenly becomes much lighter, as more and more rays of light pierce through the tree tops. The denseness of the trees has lessened here, as has much of the wildlife. Pink flowers and a variety of other plants span across the sides of the dirt path. You can sense something immense within the distance, greatly contrasting with the nature's life around here. [Exits: east west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. The Blood Guard walks in. [HP:668/1063 MN:531/624 MV:451/564] <73731gold 554cps 14hour> Your poison scratches you. [HP:667/1063 MN:531/624 MV:451/564] <73731gold 554cps 14hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis On the Eastern Path <PK> Sylvala (WANTED) Within Section Area One [HP:667/1063 MN:531/624 MV:451/564] <73731gold 554cps 14hour> w Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. A trapper is sleeping here. The Blood Guard walks in. [HP:667/1063 MN:531/624 MV:449/564] <73731gold 554cps 14hour> w Main Eastern Road The fresh oaken smell of the forest trees and recently dried leaves on the earthen floor swirl to form a scent found only in such a lively nature setting. Gigantic oak trees tower up into the sky, almost entirely blocking the sun from view, and allowing only small rays of light to pass through. A small breeze seems to constantly pass through the area, rustling the leaves and causing the trees to sway slightly. Several small rocks have been layed aside the dirt road, creating a neat pathway further into the forest. Small bushes lie further away from the path, many appear to hold fruits that look very edible. [Exits: east west] A column of Crusaders is camped here. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A herbal brew is here. A dark bush holding several small fruits sits in the shade. The Blood Guard walks in. [HP:667/1063 MN:531/624 MV:447/564] <73731gold 554cps 14hour> e Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. A trapper is sleeping here. The Blood Guard walks in. [HP:667/1063 MN:531/624 MV:445/564] <73731gold 554cps 14hour> s Trading Post The sounds of trade and talk fill the air all about this building. The walls are composed of broken rotten wooden boards, though the ranger that runs this place seems to care very little. One huge fur spans the entire floor, though the creature that it belonged to is not too obvious. A long table of mahogany rests behind the ranger, upon it sit several dark potions. Freshly cooked meats and other foods hang from the ceiling. [Exits: north] You notice a few spots of blood on the ground. A herbal brew is here. Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. The Blood Guard walks in. [HP:667/1063 MN:531/624 MV:444/564] <73731gold 554cps 14hour> a Affects: 1 - - 1 snc fly te poi Spell: battlefocus : modifies ac by -50 for 26 hours Spell: drug use : for 12 hours Spell: ironarm : modifies damroll by 4 for 11 hours Spell: detect magic : for 12 hours Spell: detect invis : for 12 hours Spell: detect evil : for 12 hours Spell: battletrance : for 10 hours Spell: healing : for 2 hours Spell: life-insurance : for 57 hours Spell: raise morale : modifies movegain by 66 for 9 hours : modifies damroll by 7 for 9 hours : modifies hitroll by 7 for 9 hours Spell: stone skin : modifies ac by -40 for 36 hours Spell: blood vow : for 101 hours Spell: mounted : for 4 hours Spell: battlesphere : modifies hitroll by 6 for 26 hours : modifies savingspell by -6 for 26 hours Your poison scratches you. [HP:666/1063 MN:531/624 MV:444/564] <73731gold 554cps 14hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Within Section Area One [HP:666/1063 MN:531/624 MV:444/564] <73731gold 554cps 14hour> Your poison scratches you. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Within Section Area One [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> vomit You drop to your knees and vomit violently! You feel less sick. You manage to vomit out the poison. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> st whe You stand up. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Within Section Area One [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> sl dism;sleep You dismount from a warhorse. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> You go to sleep. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> st You wake and stand up. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> whe sl dism;sleep Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Within Section Area One [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> You are not mounted on anything. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> You go to sleep. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> a Affects: 0 - - - snc fly te poi Spell: vomit : for 24 hours Spell: battlefocus : modifies ac by -50 for 25 hours Spell: drug use : for 11 hours Spell: ironarm : modifies damroll by 4 for 10 hours Spell: detect magic : for 11 hours Spell: detect invis : for 11 hours Spell: detect evil : for 11 hours Spell: battletrance : for 9 hours Spell: healing : for 1 hours Spell: life-insurance : for 56 hours Spell: raise morale : modifies movegain by 66 for 8 hours : modifies damroll by 7 for 8 hours : modifies hitroll by 7 for 8 hours Spell: stone skin : modifies ac by -40 for 35 hours Spell: blood vow : for 100 hours Spell: mounted : for 3 hours Spell: battlesphere : modifies hitroll by 6 for 25 hours : modifies savingspell by -6 for 25 hours [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> st;whe;s You wake and stand up. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Within Section Area One [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> Alas, you cannot go that way. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> whe sl dism;sleep Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Within Section Area One [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> You are not mounted on anything. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> You go to sleep. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> wh [50 Slith Bla] <PK> [TRIBUNAL] (Militia [T]) Virekhsis the Doomblade [ Swamp ] <PK> Fenuvvyal the Vengeance of the Forest [ Volod ] <PK> [WATCHER] (WANTED) Sylvala the Master Bard [ Drow ] Shulvallriel the Battlemage Players matched: 4 There are 4 characters on, the most on since startup was 20. The title of Master Questor of Aabahran is currently held by Sylvala. There are 2 contracts available to you. [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> eq Virekhsis is using: <used as light> (Magical) (Glowing) (Humming) the War Banner of Ralardia <worn on finger> (Red Aura) (Glowing) (Humming) a heavy-black dragonscale ring <worn on finger> (Red Aura) (Magical) (Glowing) (Humming) a heavy-black dragonscale ring <worn around neck> (Magical) (Glowing) a necklace of shark teeth <worn around neck> (Glowing) (Humming) the ice amulet <worn on head> (Glowing) a monk's cowl <worn on ear> (Glowing) an amber earring <worn on torso> (Humming) a keeper's tunic adorned with a demon tongue <worn on arms> (Magical) (Glowing) (Humming) the wings of a dragon <worn on hands> strangler's gloves adorned with a demon tongue <worn on legs> (Glowing) the Greaves of the Slayer <worn on feet> some comfortable slippers <worn about body> the Death Shroud <worn about waist> (Glowing) the Girth of Amusement <worn around wrist> (Humming) a broken terminator <worn around wrist> a Vargo family heirloom <wielded> (Humming) a Dagger of Souls <dual wielded> (Red Aura) the Monorod <sheathed on back> (Magical) (Humming) "Rokujan" the Dark Dagger <sheathed on waist> (Red Aura) (Glowing) a Dagger of Perspiration <worn on face> (Red Aura) (Glowing) (Humming) a grinning mask of death <floating nearby> (Glowing) an Undead Fist <in the quiver> nothing. <coiled on shoulder> (Glowing) a winged lightning dragon [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> i You are carrying: some Magenta Leaves (Glowing) the Rod of Time (Humming) a glimmering white staff a barrel of milk (Glowing) a Blackwatch Sword ( (Magical) (Glowing) a dark red potion a sturdy backpack a small dinghy a travel bag {drugs} a silksteel arm harness (Humming) a Lance of Imbalance (Glowing) a withering scythe adorned with crystal spike A vicious black wheel [HP:669/1063 MN:531/624 MV:450/564] <73731gold 555cps 15hour> You manage to completely halt your bleeding. The protective aura around your body fades. [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> st You wake and stand up. [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) At the Entrance of the Flying Citidel [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> eq Virekhsis is using: <used as light> (Magical) (Glowing) (Humming) the War Banner of Ralardia <worn on finger> (Red Aura) (Glowing) (Humming) a heavy-black dragonscale ring <worn on finger> (Red Aura) (Magical) (Glowing) (Humming) a heavy-black dragonscale ring <worn around neck> (Magical) (Glowing) a necklace of shark teeth <worn around neck> (Glowing) (Humming) the ice amulet <worn on head> (Glowing) a monk's cowl <worn on ear> (Glowing) an amber earring <worn on torso> (Humming) a keeper's tunic adorned with a demon tongue <worn on arms> (Magical) (Glowing) (Humming) the wings of a dragon <worn on hands> strangler's gloves adorned with a demon tongue <worn on legs> (Glowing) the Greaves of the Slayer <worn on feet> some comfortable slippers <worn about body> the Death Shroud <worn about waist> (Glowing) the Girth of Amusement <worn around wrist> (Humming) a broken terminator <worn around wrist> a Vargo family heirloom <wielded> (Humming) a Dagger of Souls <dual wielded> (Red Aura) the Monorod <sheathed on back> (Magical) (Humming) "Rokujan" the Dark Dagger <sheathed on waist> (Red Aura) (Glowing) a Dagger of Perspiration <worn on face> (Red Aura) (Glowing) (Humming) a grinning mask of death <floating nearby> (Glowing) an Undead Fist <in the quiver> nothing. <coiled on shoulder> (Glowing) a winged lightning dragon [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> rem mono You stop using the Monorod. [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) At the Entrance of the Flying Citidel [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> glim1 wear glimm;bran glimm;rem glimm You hold a glimmering white staff in your hand. [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> You brandish a glimmering white staff. The Blood Guard is already in sanctuary. You are surrounded by a dark aura. [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> whe dual mono smoke mag You stop using a glimmering white staff. [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Further Along the Path [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> You wield the Monorod in your off-hand. You begin to move more carefuly, avoiding the Monorod's invisible yet deadly edge. [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> You light some Magenta Leaves and begin to smoke it. You are filled with holy wrath! You have become addicted to drugs! You begin to shudder and shake from your addiction! [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> whe get brew back;dri brew;drop brew Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Between Granite Walls [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> You get a herbal brew from a sturdy backpack. [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> It is already empty. [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> You drop a herbal brew. [HP:771/1063 MN:571/624 MV:548/564] <73731gold 555cps 16hour> n Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. A trapper is sleeping here. The Blood Guard walks in. [HP:771/1063 MN:571/624 MV:547/564] <73731gold 555cps 16hour> w Main Eastern Road The fresh oaken smell of the forest trees and recently dried leaves on the earthen floor swirl to form a scent found only in such a lively nature setting. Gigantic oak trees tower up into the sky, almost entirely blocking the sun from view, and allowing only small rays of light to pass through. A small breeze seems to constantly pass through the area, rustling the leaves and causing the trees to sway slightly. Several small rocks have been layed aside the dirt road, creating a neat pathway further into the forest. Small bushes lie further away from the path, many appear to hold fruits that look very edible. [Exits: east west] A column of Crusaders is camped here. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A herbal brew is here. A dark bush holding several small fruits sits in the shade. The Blood Guard walks in. [HP:771/1063 MN:571/624 MV:545/564] <73731gold 555cps 16hour> charge sylvala They aren't here. [HP:771/1063 MN:571/624 MV:545/564] <73731gold 555cps 16hour> w w The Eastern Trail This small road traverses the once-forested path between Blackwatch Village and the Citadel to the east. Westward, beyond the village, the walls of Fort Blackwatch glisten darkly. To the south, Mount Khorand continues to loom. [Exits: east west] The Blood Guard walks in. [HP:771/1063 MN:571/624 MV:544/564] <73731gold 555cps 16hour> get brew back;dri brew;drop brew The Eastern Trail This small road traverses the once-forested path between Blackwatch Village and the Citadel to the east. Westward, beyond the village, the walls of Fort Blackwatch glisten darkly. To the south, Mount Khorand continues to loom. [Exits: east west] The Blood Guard walks in. [HP:771/1063 MN:571/624 MV:543/564] <73731gold 555cps 16hour> You get a herbal brew from a sturdy backpack. [HP:771/1063 MN:571/624 MV:543/564] <73731gold 555cps 16hour> You drink tea from a herbal brew. Your thirst is quenched. You choke and gag. [HP:771/1063 MN:571/624 MV:543/564] <73731gold 555cps 16hour> whe Your poison scratches you. [HP:770/1063 MN:571/624 MV:543/564] <73731gold 555cps 16hour> You drop a herbal brew. [HP:770/1063 MN:571/624 MV:543/564] <73731gold 555cps 16hour> e Fort Blackwatch is [KNIGHT] controlled. Players near you: <PK> Virekhsis The Eastern Trail [HP:770/1063 MN:571/624 MV:543/564] <73731gold 555cps 16hour> e The Eastern Trail This small road traverses the once-forested path between Blackwatch Village and the Citadel to the east. Westward, beyond the village, the walls of Fort Blackwatch glisten darkly. To the south, Mount Khorand continues to loom. [Exits: east west] The Blood Guard walks in. [HP:770/1063 MN:571/624 MV:542/564] <73731gold 555cps 16hour> Main Eastern Road The fresh oaken smell of the forest trees and recently dried leaves on the earthen floor swirl to form a scent found only in such a lively nature setting. Gigantic oak trees tower up into the sky, almost entirely blocking the sun from view, and allowing only small rays of light to pass through. A small breeze seems to constantly pass through the area, rustling the leaves and causing the trees to sway slightly. Several small rocks have been layed aside the dirt road, creating a neat pathway further into the forest. Small bushes lie further away from the path, many appear to hold fruits that look very edible. [Exits: east west] A column of Crusaders is camped here. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A herbal brew is here. A dark bush holding several small fruits sits in the shade. The Blood Guard walks in. Sylvala rides in. [HP:770/1063 MN:571/624 MV:541/564] <73731gold 555cps 16hour> s Alas, you cannot go that way. [HP:770/1063 MN:571/624 MV:541/564] <73731gold 555cps 16hour> e Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. A trapper is sleeping here. The Blood Guard walks in. [HP:770/1063 MN:571/624 MV:539/564] <73731gold 555cps 16hour> s Your poison scratches you. [HP:769/1063 MN:571/624 MV:539/564] <73731gold 555cps 16hour> Trading Post The sounds of trade and talk fill the air all about this building. The walls are composed of broken rotten wooden boards, though the ranger that runs this place seems to care very little. One huge fur spans the entire floor, though the creature that it belonged to is not too obvious. A long table of mahogany rests behind the ranger, upon it sit several dark potions. Freshly cooked meats and other foods hang from the ceiling. [Exits: north] ( 2) A herbal brew is here. A foul, acrid stench surrounds a pile of Virekhsis's vomit. A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. The Blood Guard walks in. [HP:769/1063 MN:571/624 MV:538/564] <73731gold 555cps 16hour> rod1 drop time;use time;get time You drop the Rod of Time. [HP:769/1063 MN:571/624 MV:538/564] <73731gold 555cps 16hour> You attempt to use the Rod of Time. The Rod of Time shivers lightly. You feel yourself moving more quickly. [HP:769/1063 MN:571/624 MV:538/564] <73731gold 555cps 16hour> whe Your poison scratches you. [HP:768/1063 MN:571/624 MV:538/564] <73731gold 555cps 16hour> You get the Rod of Time. [HP:768/1063 MN:571/624 MV:538/564] <73731gold 555cps 16hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Main Eastern Road [HP:768/1063 MN:571/624 MV:538/564] <73731gold 555cps 16hour> You are ready for another healing session. A blood spot crumbles into dust. [HP:769/1063 MN:571/624 MV:539/564] <73731gold 556cps 17hour> sca Your poison scratches you. [HP:768/1063 MN:571/624 MV:539/564] <73731gold 556cps 17hour> You scan all around. You scan north. *** Range 1 (north) *** A trapper is sleeping here. *** Range 3 (north) *** An elven Citeldian scout stands here reviewing the mission. A tall commander stands here, overlooking a map. *** Range 4 (north) *** An elven assassin stands here awaiting the commander's orders. You scan east. You scan south. You scan west. You scan up. You scan down. [HP:768/1063 MN:571/624 MV:539/564] <73731gold 556cps 17hour> a Affects: 7 - - 2 snc fly te poi Spell: haste : modifies dex by 1 for 0 hours Spell: drug addiction : for 719 hours Spell: drug use : for 47 hours Spell: frenzy : modifies ac by 30 for 11 hours : modifies damroll by 6 for 11 hours : modifies hitroll by 6 for 11 hours Spell: vomit : for 22 hours Spell: battlefocus : modifies ac by -50 for 23 hours Spell: ironarm : modifies damroll by 4 for 8 hours Spell: detect magic : for 9 hours Spell: detect invis : for 9 hours Spell: detect evil : for 9 hours Spell: battletrance : for 7 hours Spell: life-insurance : for 54 hours Spell: raise morale : modifies movegain by 66 for 6 hours : modifies damroll by 7 for 6 hours : modifies hitroll by 7 for 6 hours Spell: stone skin : modifies ac by -40 for 33 hours Spell: blood vow : for 98 hours Spell: mounted : for 1 hours Spell: battlesphere : modifies hitroll by 6 for 23 hours : modifies savingspell by -6 for 23 hours [HP:768/1063 MN:571/624 MV:539/564] <73731gold 556cps 17hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Trading Post <PK> Sylvala (WANTED) Crossroads to the Wilderness [HP:768/1063 MN:571/624 MV:539/564] <73731gold 556cps 17hour> n Your poison scratches you. [HP:767/1063 MN:571/624 MV:539/564] <73731gold 556cps 17hour> sca Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A trapper is sleeping here. The Blood Guard walks in. [HP:767/1063 MN:571/624 MV:538/564] <73731gold 556cps 17hour> murder sylvala You scan all around. You scan north. *** Range 2 (north) *** An elven Citeldian scout stands here reviewing the mission. A tall commander stands here, overlooking a map. *** Range 3 (north) *** An elven assassin stands here awaiting the commander's orders. You scan east. *** Range 6 (east) *** (Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse. You scan south. *** Range 1 (south) *** Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. You scan west. *** Range 5 (west) *** (White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village. You scan up. You scan down. [HP:767/1063 MN:571/624 MV:538/564] <73731gold 556cps 17hour> Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Sylvala parries your attack. Your slice mauls Sylvala. Sylvala parries your attack. Your slice maims Sylvala! Sylvala dodges your attack. You have gained knowledge about human! Sylvala dodges your attack. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt injures Sylvala. Sylvala blocks your attack with her weapon. Sylvala has quite a few wounds. Virekhsis: [72][===|===|===|---] [HP:767/1063 MN:571/624 MV:538/564] <73731gold 556cps 17hour> Sylvala strikes a sweet melody on a black opal guitar. Sylvala sings 'Sands of time stutter and stall,' Sylvala sings 'Movements languish, the hour begins to crawl.' Sylvala sings 'Once gushing and bursting at the seem,' Sylvala sings 'The waters now trickle from the timestream.' Sylvala sings 'Failing to move, the hands mock,' Sylvala sings 'Your fate trapped within the clock.' Your body aches and your movements become lethargic. A trapper grimaces as his movements become lethargic. Sylvala has quite a few wounds. Virekhsis: [72][===|===|===|---] [HP:767/1063 MN:571/624 MV:538/564] <73731gold 556cps 17hour> Your poison scratches you. Sylvala dodges your attack. Sylvala blocks your attack with her weapon. Sylvala parries your attack. Sylvala blocks your attack with her weapon. The Hunter Eternal's fury LACERATES you! You parry Sylvala's attack. You dual parry Sylvala's attack. A black opal guitar sears your flesh with flames. Sylvala's flaming bite grazes you. Sylvala has quite a few wounds. Virekhsis: [66][===|===|==-|---] [HP:711/1063 MN:569/624 MV:538/564] <73731gold 556cps 17hour> scan You scan all around. You scan north. *** Range 2 (north) *** An elven Citeldian scout stands here reviewing the mission. A tall commander stands here, overlooking a map. *** Range 3 (north) *** An elven assassin stands here awaiting the commander's orders. You scan east. *** Range 6 (east) *** (Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse. You scan south. *** Range 1 (south) *** Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. You scan west. *** Range 5 (west) *** (White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village. You scan up. You scan down. Sylvala has quite a few wounds. Virekhsis: [66][===|===|==-|---] [HP:711/1063 MN:569/624 MV:538/564] <73731gold 556cps 17hour> l Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. (WANTED) (Translucent) (White Aura) Sylvala is here, fighting YOU! (Charmed) (White Aura) the Blood Guard is here, fighting Sylvala. A trapper is sleeping here. Sylvala takes advantage of your distraction! Sylvala's kick wounds you. Your slice decimates Sylvala! Sylvala dodges your attack. You have gained knowledge about human! Sylvala dodges your attack. Your slice MUTILATES Sylvala! You strike with your tail at Sylvala's legs. Her feet aren't on the ground. You parry Sylvala's attack. Sylvala has quite a few wounds. Virekhsis: [65][===|===|==-|---] [HP:694/1063 MN:567/624 MV:538/564] <73731gold 556cps 17hour> l Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. (WANTED) (Translucent) (White Aura) Sylvala is here, fighting YOU! (Charmed) (White Aura) the Blood Guard is here, fighting Sylvala. A trapper is sleeping here. Sylvala has quite a few wounds. Virekhsis: [65][===|===|==-|---] [HP:694/1063 MN:567/624 MV:538/564] <73731gold 556cps 17hour> l Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. (WANTED) (Translucent) (White Aura) Sylvala is here, fighting YOU! (Charmed) (White Aura) the Blood Guard is here, fighting Sylvala. A trapper is sleeping here. Sylvala has quite a few wounds. Virekhsis: [65][===|===|==-|---] [HP:694/1063 MN:567/624 MV:538/564] <73731gold 556cps 17hour> l Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. (WANTED) (Translucent) (White Aura) Sylvala is here, fighting YOU! (Charmed) (White Aura) the Blood Guard is here, fighting Sylvala. A trapper is sleeping here. Sylvala takes advantage of your distraction! Sylvala knocks you back with a stunning uppercut. Sylvala's uppercut decimates you! Sylvala has quite a few wounds. Virekhsis: [62][===|===|==-|---] [HP:667/1063 MN:567/624 MV:538/564] <73731gold 556cps 17hour> onsl Your thrust wounds Sylvala. Sylvala has quite a few wounds. Virekhsis: [62][===|===|==-|---] [HP:667/1063 MN:564/624 MV:538/564] <73731gold 556cps 17hour> onsl onsl Sylvala blocks your attack with her weapon. Your slice decimates Sylvala! Sylvala blocks your attack with her weapon. The Blood Guard falls flat on his face. The Blood Guard's bash misses Sylvala. The Blood Guard jumps in front of you! Sylvala has quite a few wounds. Virekhsis: [62][===|===|==-|---] [HP:667/1063 MN:562/624 MV:538/564] <73731gold 556cps 17hour> Your chop mauls Sylvala. Sylvala has quite a few wounds. Virekhsis: [62][===|===|==-|---] [HP:667/1063 MN:559/624 MV:538/564] <73731gold 556cps 17hour> Sylvala dodges your attack. Sylvala blocks your attack with her weapon. You have gained knowledge about human! Sylvala blocks your attack with her weapon. Sylvala blocks your attack with her weapon. Your tail mauls Sylvala. The Blood Guard's slash wounds Sylvala. The Hunter Eternal's fury DISMEMBERS you! You parry Sylvala's attack. Sylvala's numbing buzz decimates you! A black opal guitar sears your flesh with flames. Sylvala's flaming bite grazes you. Sylvala has quite a few wounds. Virekhsis: [54][===|===|=--|---] [HP:584/1063 MN:557/624 MV:538/564] <73731gold 556cps 17hour> Sylvala strikes a sweet melody on a black opal guitar. Sylvala sings 'Songs from a cave, around the maze,' Sylvala sings 'The sounds come 'round, rough and loud.' Sylvala sings 'Is he there, or here? Or wait, not there!' Sylvala sings 'He's neither here, nor there, but where?' The Blood Guard is disoriented. A trapper is disoriented. Sylvala has quite a few wounds. Virekhsis: [54][===|===|=--|---] [HP:584/1063 MN:557/624 MV:538/564] <73731gold 556cps 17hour> Your ironarm grazes Sylvala. Your arms feel like cords of iron, and you overcome the curse. You disarm Sylvala! Your bladerush maims Sylvala! Sylvala has some big nasty wounds and scratches. Virekhsis: [54][===|===|=--|---] [HP:584/1063 MN:554/624 MV:538/564] <73731gold 556cps 17hour> Your slice devastates Sylvala! Your slice decimates Sylvala! You have gained knowledge about human! Your slice decimates Sylvala! Your slice MUTILATES Sylvala! The Blood Guard's slash mauls Sylvala. You dodge Sylvala's attack. Sylvala has some big nasty wounds and scratches. Virekhsis: [54][===|===|=--|---] [HP:584/1063 MN:552/624 MV:538/564] <73731gold 556cps 17hour> Sylvala has fled! Sylvala rides south. [HP:584/1063 MN:552/624 MV:538/564] <73731gold 556cps 17hour> s Trading Post The sounds of trade and talk fill the air all about this building. The walls are composed of broken rotten wooden boards, though the ranger that runs this place seems to care very little. One huge fur spans the entire floor, though the creature that it belonged to is not too obvious. A long table of mahogany rests behind the ranger, upon it sit several dark potions. Freshly cooked meats and other foods hang from the ceiling. [Exits: north] ( 2) A herbal brew is here. A foul, acrid stench surrounds a pile of Virekhsis's vomit. A bit of blood has pooled at your feet. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. Lerant reclines at a table, his face set in a grim scowl. A hunter rests in here, carrying a fresh kill. The Blood Guard walks in. [HP:584/1063 MN:552/624 MV:536/564] <73731gold 556cps 17hour> murder sylvala Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Your slice devastates Sylvala! Your slice decimates Sylvala! Your slice devastates Sylvala! Your slice devastates Sylvala! Sylvala wields a black opal guitar. Sylvala looks pretty hurt. Virekhsis: [54][===|===|=--|---] [HP:584/1063 MN:552/624 MV:536/564] <73731gold 556cps 17hour> Sylvala has fled! Sylvala rides north. [HP:584/1063 MN:552/624 MV:536/564] <73731gold 556cps 17hour> n murder sylvala whe Crossroads to the Wilderness The small dirt path becomes a crossroad here, leading in four different directions. The way south leads to a tall wooden building, and appears to be very well travelled. The way north is much darker, and looks as though very few have traversed it. The trees above continue to block any source of light, making the area much darker. The path widens towards the eastward, and continues on to a towering structure that seems to span into the sky. [Exits: north east south west] A mighty Fortress looms over the area. A bit of blood has pooled at your feet. A narrow stream of water makes its way through here. A trapper is sleeping here. The Blood Guard walks in. [HP:584/1063 MN:552/624 MV:534/564] <73731gold 556cps 17hour> They aren't here. [HP:584/1063 MN:552/624 MV:534/564] <73731gold 556cps 17hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Crossroads to the Wilderness <PK> Sylvala (WANTED) Between Granite Walls [HP:584/1063 MN:552/624 MV:534/564] <73731gold 556cps 17hour> e On the Eastern Path The forest suddenly becomes much lighter, as more and more rays of light pierce through the tree tops. The denseness of the trees has lessened here, as has much of the wildlife. Pink flowers and a variety of other plants span across the sides of the dirt path. You can sense something immense within the distance, greatly contrasting with the nature's life around here. [Exits: east west] A mighty Fortress looms over the area. The Blood Guard walks in. [HP:584/1063 MN:552/624 MV:530/564] <73731gold 556cps 17hour> e e e e Between Granite Walls Huge granite walls rise up to both your left and right, eliminating the sight of any wildlife or trees. The ground has been neatly cobbled, allowing for easy transporation of wagons or any other suppy carriers. Despite the ideal conditions, it looks as though people are avoiding this path. There is not a single person around here to be seen. The cobbled road continues on towards the east. [Exits: east west] A bit of blood has pooled at your feet. The Blood Guard walks in. [HP:584/1063 MN:552/624 MV:526/564] <73731gold 556cps 17hour> e e e Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. Every step you take the walls seem to get closer together, appearing to slowly converge upon your tiny body. [Exits: east west] The Blood Guard walks in. [HP:584/1063 MN:552/624 MV:523/564] <73731gold 556cps 17hour> e e e Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. The stain looks as though it is thicker here, as the red substance appears to be much greater in quantity. [Exits: east west] The Blood Guard walks in. [HP:584/1063 MN:552/624 MV:520/564] <73731gold 556cps 17hour> Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. Strange, the tidy cobbled road appears to be stained with a red substance. It looks as though someone or something was dragged through here, causing it to become smeared all over in a linear path. [Exits: east west] The Blood Guard walks in. [HP:584/1063 MN:552/624 MV:517/564] <73731gold 556cps 17hour> Between Granite Walls The tall smooth granite walls continue on along here, entrapping you in between them for what looks like a great distance from here. Their hard surface towers above you, making the sky appear like a small line far above you. The bloody trail comes to an end here, at its source. [Exits: east west] A bit of blood has pooled at your feet. A small human corpse lies impaled on a long iron spike. (Red Aura) A ferocious looking centaur tears viciously at a Citeldian corpse. The Blood Guard walks in. [HP:584/1063 MN:552/624 MV:515/564] <73731gold 556cps 17hour> At the Walls End The walls come to an end here, allowing you once again to see the world around you. The forest setting has completely vanished from view, as farmlands stretch out as far as you can see. Miles upon miles of a variety of crops stretch out in all direction, save, directly north, where the cobbled path continues on. Not far in the distance you can make out a massive structure somehow floating within the sky. Small ropes dangle from each of its corner, onto the ground. [Exits: east west] A column of Crusaders is camped here. The Blood Guard walks in. [HP:584/1063 MN:552/624 MV:513/564] <73731gold 556cps 17hour> Farmer John's Foodstand A few old pieces of plank wood and nails form a small poorly built stand before you. Dozens of boxes filled with different fruits rest on the stand's few shelves, each sporting a peculiarly small price tag. Painted across the top of the stand in big red letters are "FAHRMMERH JONHS' FHHOOD". Old dried and decomposing pieces of fruit lie smashed on the floor and around the area. Apparently not many people buy food here. [Exits: north east south west] A mighty Fortress looms over the area. A poorly built fruit stand is here. Farmer Griff's Brother, Joe Griff stands here. The Blood Guard walks in. Your poison scratches you. [HP:583/1063 MN:552/624 MV:510/564] <73731gold 556cps 17hour> On a Lone Path Farmer Joe's shack becomes more distant as you traverse further along the cobbeled road. The area around you has been scorched black by something, and bears nothing but severely blackened dirt and weeds. Ahead in the distance the massive structure is becoming more clear defined, as you get closer to it. From here you can make out a long ladder stretching hundreds of feet from the ground up to a hole in the front of the structure. [Exits: east west] The Blood Guard walks in. [HP:583/1063 MN:552/624 MV:507/564] <73731gold 556cps 17hour> The sun slowly disappears in the west. You feel yourself slow down. The Death Shroud tightens about you. You phase out of existence. [HP:587/1063 MN:552/624 MV:509/564] <73731gold 556cps 18hour> Further Along the Path The cobbled path becomes a dirt road at this point. The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:506/564] <73731gold 556cps 18hour> Further Along the Path The floating structure has now reached full clarity, and you can see it in all its glory. Evenly placed bricks, unchipped and unmarked, compose its walls for what seem like hundreds of feet. Small arched openings line around all its walls, positioned for archers to shoot at its enemies if necessary. A large opening is centered within the front of the citidel, with an extremely long ladder extending from it all the way down to the ground. [Exits: east west] The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:503/564] <73731gold 556cps 18hour> e e e Further Along the Path You draw even closer to the extremely long ladder. Ahead of you a handful of guards crowd around its base, guarding from potential invaders. The looming flying citidel comes even closer into view, allowing you to see its immense size in its entirety. An almost overbearing humming noise is emitted from all around it, as it slowly hovers up and down ever so slightly. Its base is covered in a large quantity of dirt, as if it had recently landed or took off from the ground. You can make out a large square shaped hole in its center as well as several barrels lined within the inside of the castle. [Exits: east west] The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:500/564] <73731gold 556cps 18hour> whe At the Ladder From here, looking directly up you can see little more than the bottom of the floating citidel, spanning hundreds of feet wide. It has become apparent just how high this castle is, as you see the ladder lead up several flights into the air. It is composed of solid metal, perhaps titanium and is just wide enough to fit three men side by side. Several guards stand closely near its base, prepared to send off a warning call to those above should the citidel be in peril of being attacked. [Exits: north south west up] A herbal brew is here. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:497/564] <73731gold 556cps 18hour> u Alas, you cannot go that way. [HP:587/1063 MN:552/624 MV:497/564] <73731gold 556cps 18hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Ladder <PK> Sylvala (WANTED) Ascending the Ladder [HP:587/1063 MN:552/624 MV:497/564] <73731gold 556cps 18hour> u Climbing the Ladder As you begin you ascent into the Flying Citidel the ground begins to grow more distant from you. You are about fifteen feet in the air, the guard station is still clearly in view. Looking up, you still have several hundreds of feet to climb, and thousands more rungs to go. The rungs are coated in a thick rubber, allowing for better friction and grip. [Exits: up down] The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:494/564] <73731gold 556cps 18hour> u u u Ascending the Ladder The ground becomes even smaller from here, everything below appears as a small insect. You still have quite a bit to go to reach the citidel. The rungs here appear to be more deteriorated, from thousands of soldiers continually climbing up and down it on a daily basis. [Exits: up down] The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:491/564] <73731gold 556cps 18hour> u Ascending the Ladder Everything below is now little more than tiny pin points walking around. You can see several strange birds flying here. The city of Val Miran can be seen distantly in the west, past the city of Old Thalos. You can faintly hear Sekhir's warcries as he charges into wanted criminals. You are about half way up the ladder. [Exits: up down] A large black raven flies around in the air here. The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:488/564] <73731gold 556cps 18hour> Ascending the Ladder You are now at about cloud level. Large foam like mists encompass your body and swirl about your every move making it extremely difficult to see. The ladder has become extremely cold, and quite slippery to the touch. Your vision is limited to a few feet above and below you. It is best if you continue moving. [Exits: up down] The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:485/564] <73731gold 556cps 18hour> Ascending the Ladder You have managed to climb above cloud level. You can make out the wispy clouds not far below you. They look like giant wispy cotton balls, you could climb upon. It probably is not a good idea though. You can hear the shouts of soldiers in training and other conversations going on not far above you. [Exits: up down] (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. The Blood Guard walks in. Sylvala rides up. [HP:587/1063 MN:552/624 MV:482/564] <73731gold 556cps 18hour> e At the Entrance of the Flying Citidel After a long and perilous flight up the ladder you have finally reached the entrance of the Citidel. Long red banners hang from the sides of the entryway, each one bearing the crest of both Val Miran and the Citeldians. A large torch flickers brightly above the entranceway, providing much needed light within the huge structure. A small green flag flutters in the wind near the guard post, indicating good weather. [Exits: north east south down] An army Staging Camp has been built here. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. The Blood Guard walks in. Sylvala rides east. [HP:587/1063 MN:552/624 MV:480/564] <73731gold 556cps 18hour> u Past the Entryway The wind continues to howl west of you, near the entryway of the citidel. From this far in the Citidel you do not seem to feel any shaking. A small red carpet covers the floor here, and extends on into the well lit hallway for quite some ways. Small well crafted torches line both walls, allowing you to see every intricate detail and carving within. Strange unique carvings cover the ceiling about 10 feet above you, many of them are in representation of Palison while others symbolize the Kingdom of Cormac and the Knights of the Crown. [Exits: east west] (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:479/564] <73731gold 556cps 18hour> murder sylvala Alas, you cannot go that way. Sylvala rides east. [HP:587/1063 MN:552/624 MV:479/564] <73731gold 556cps 18hour> They aren't here. [HP:587/1063 MN:552/624 MV:479/564] <73731gold 556cps 18hour> e Into the Citidel The red carpet continues on for about 20 more feet ahead of you. Large tapestries hang from the walls on both your sides, commemorating Knight victories and the failure of the faction of Chaos. A large sketch stretches across the ceiling above you, entirely covering it. Much of it details the construction of the Flying Citidel, displaying thousands of dwarves and elves working amongst bricks and other building materials. A small group of robed figures stand silently in the rear of the drawing, most likely contributing to the flying effect of the Citidel. [Exits: east west] The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:478/564] <73731gold 556cps 18hour> e e murder sylvala At the Section One Entrance You are not far from the entrance to what the Citeldians label, "Section Area One". They appear to be extremely conformed and disciplined here. The hallway is completely spotless, and almost seems to sparkle in some areas. The few guards that patrol here seem to all dress and walk in the same exact manner. The torches here have been replaced with miniature lanterns, which slightly protrude from the walls yet provide a large amount of light. [Exits: north east west] The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:477/564] <73731gold 556cps 18hour> At The Entrance to Section Area One The small spotless red carpet suddenly comes to an abrupt end here at an extremely thick iron wall. Contrasting with the bricks that form much of the rest of the Citidel, the wall is made completely out of solid thick iron metal. Apparently the Citeldians are concerned with security. A long flag with criss crossing red and green colors drapes over the iron door, symbolizing the beginning of Section Area One. Two sturdy guards stand here, glaring awkwardly at your difference in appearance. The words, SECTION AREA ONE, have been burned into the wall. [Exits: (east) west] A bit of blood has pooled at your feet. Clad in a full suit of breastplate armor, a gateguard stands rigidly. The Blood Guard walks in. [HP:587/1063 MN:552/624 MV:476/564] <73731gold 556cps 18hour> e They aren't here. [HP:587/1063 MN:552/624 MV:476/564] <73731gold 556cps 18hour> murder sylvala Within Section Area One All around you shouts of laugher and conversation bellow, echoing throughout the well lit hallways. Strange intricate looking medals and paintings cover the wall before you, each one representing a victory or achievement by a special Citeldian soldier. A small weaponsrack lies in the corner, completely empty, indicating either the Citeldians have very little weapons, or they carry very many with them. A small statue carving of a large eagle head protrudes from the wall, in its mouth is thin wooden torch. The floor here is unusually smooth, casting your reflection back at you in great clarity. The hallway continues to the north. [Exits: north (west)] An army Staging Camp has been built here. (Magical) An old weaponsrack sits neatly in the corner. [HP:587/1063 MN:552/624 MV:475/564] <73731gold 556cps 18hour> They aren't here. [HP:587/1063 MN:552/624 MV:475/564] <73731gold 556cps 18hour> n n Section Area One Corridor The hallway continues to stretch northwards, all the while giving you a brief tour on the Citidel's founders as well as its highest authority figures. Pictures neatly mounted within frames of all sizes literally cover the walls on both your sides. Their shiny glass surfaces reflect the flickering torch light, casting a glare back into your eyes. The sounds of conversation and laughter grow louder as you move further into the corridor. [Exits: north south] [HP:587/1063 MN:552/624 MV:474/564] <73731gold 556cps 18hour> whe Section Area One Corridor The hallway continues to stretch northwards, all the while giving you a brief tour on the Citidel's founders as well as its highest authority figures. Pictures neatly mounted within frames of all sizes literally cover the walls on both your sides. Their shiny glass surfaces reflect the flickering torch light, casting a glare back into your eyes. The sounds of conversation and laughter grow louder as you move further into the corridor. [Exits: north south] [HP:587/1063 MN:552/624 MV:473/564] <73731gold 556cps 18hour> n Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Section Area One Corridor <PK> Sylvala (WANTED) At A Forging Anvil [HP:587/1063 MN:552/624 MV:473/564] <73731gold 556cps 18hour> n At a Bend in the Corridor The hallway comes to an end here and twists sharply to the right. On the wall in front of you a long document rests. Covering the entire wall in a long series of paragraphs, it appears to hold great value to the Citeldian soldiers. As they pass by, they stop quickly, turn, and give a sharp salute in its direction before continuing on down the hallway. Eastward you can see the entire Section Area One lobby. Cigarette smoke fills the area, floating slowly into the air and mixing with the smell of alchohol. Everything from card tables to books to forging anvils can be seen, providing the much needed entertainment that the soldiers demand. [Exits: east south] [HP:587/1063 MN:552/624 MV:472/564] <73731gold 556cps 18hour> Alas, you cannot go that way. [HP:587/1063 MN:552/624 MV:472/564] <73731gold 556cps 18hour> e Section Area One Lobby A long old oaken table stretches across the center of the room, at its sides are several tall cushioned stools. Drinks of all sorts fill a variety of sized glass mugs all along the wooden top. Cheerful laughter and conversations take place all along the bar amongst the dozens of Citeldian soldiers crowding around. A bright crystal chandelier dangles from the ceiling above, lighting the room with many candles. [Exits: north east west] [HP:587/1063 MN:552/624 MV:471/564] <73731gold 556cps 18hour> whe n Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Section Area One Lobby <PK> Sylvala (WANTED) At A Forging Anvil [HP:587/1063 MN:552/624 MV:471/564] <73731gold 556cps 18hour> n A Card Table A long smooth round mahogany table stands in the darkened corner here. A small green tinted lantern casts a strange light into the area, illuminating the soldiers playing a strange card game at this table. Many exotic colorful looking cards lie sloppily thrown all over the table, in addition to several drinks and small tasty looking snacks. Cigarette smoke and body odor continues to linger in this part of the lobby, indicating that these soldiers may have just recently completeted exercises and training. [Exits: east south] A huge dart board with many tiny squares on it is on the wall. A black leather stool stands here. A blue wooden chair is here. A round cardtable sits in a ring of chairs here. (White Aura) A midget storm giant gazes around the area here. A huge avian soldier hovers in the air before you. A huge ogre sits here playing cards. A short storm giant looks around carefully. A short storm giant says 'Psst.' A short storm giant says 'Care to play a game? Only 15000 gold.' A short storm giant winks suggestively at you. [HP:587/1063 MN:552/624 MV:470/564] <73731gold 556cps 18hour> sca Alas, you cannot go that way. [HP:587/1063 MN:552/624 MV:470/564] <73731gold 556cps 18hour> whe You scan all around. You scan north. You scan east. *** Range 1 (east) *** Hovering before you is a miniscule faerie... ghost? You scan south. You scan west. You scan up. You scan down. [HP:587/1063 MN:552/624 MV:470/564] <73731gold 556cps 18hour> e Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis A Card Table <PK> Sylvala (WANTED) At A Forging Anvil [HP:587/1063 MN:552/624 MV:470/564] <73731gold 556cps 18hour> sca At Some Large Bookcases About four long bookcases stretch the entire length of this area, each filled with hundreds of different books from spellcasting to dragon fighting providing a wide variety of reading material to the soldiers. Several small tables lie scattered around, each accompanied by a few chairs as well as a large reading lantern. It does not appear as though this part of the lobby is popular, as there are not any soldiers around. Apparently they would much rather drink than read. [Exits: north south west] +A glass bookcase spans the room Hovering before you is a miniscule faerie... ghost? A ghostly Faerie librarian raises an eyebrow at you. A ghostly Faerie librarian says 'What do you want?' [HP:587/1063 MN:552/624 MV:469/564] <73731gold 556cps 18hour> whe You scan all around. You scan north. *** Range 1 (north) *** An ogre bartender serves drinks here. You scan east. You scan south. *** Range 1 (south) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A dwarven soldier stands here forging a small iron sword. You scan west. *** Range 1 (west) *** (White Aura) A midget storm giant gazes around the area here. A huge avian soldier hovers in the air before you. A huge ogre sits here playing cards. You scan up. You scan down. [HP:587/1063 MN:552/624 MV:469/564] <73731gold 556cps 18hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At Some Large Bookcases <PK> Sylvala (WANTED) At A Forging Anvil [HP:587/1063 MN:552/624 MV:469/564] <73731gold 556cps 18hour> s At A Forging Anvil Clang! Sparks light brightly and fly into the crowd as a competitor slams an iron sledgehammer into the darkened anvil. Vibrant metallic clanging echoes throughout the area, loud enough to make a deaf man cry out in pain. The soldiers here seem to intoxified and entranced within a drunken stupor to notice the huge pain sounding into their ears. Loud cheers rise and fall within the crowd as fresh swords are forged within only a matter of minutes. This place looks as though it is the most popular amongst the soldiers, for it is here that most of them reside. [Exits: north east west] (Glowing) A large anvil gives off a mass of sparks here. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A dwarven soldier stands here forging a small iron sword. [HP:587/1063 MN:552/624 MV:468/564] <73731gold 556cps 18hour> murder sylvala Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Your slice maims Sylvala! Your tail mauls Sylvala. Sylvala looks pretty hurt. Virekhsis: [55][===|===|=--|---] [HP:587/1063 MN:552/624 MV:468/564] <73731gold 556cps 18hour> Sylvala has fled! Sylvala rides east. Your poison scratches you. [HP:586/1063 MN:552/624 MV:468/564] <73731gold 556cps 18hour> e murder sylvala Sylvala rides in. [HP:586/1063 MN:552/624 MV:468/564] <73731gold 556cps 18hour> Section Area One Lobby A long old oaken table stretches across the center of the room, at its sides are several tall cushioned stools. Drinks of all sorts fill a variety of sized glass mugs all along the wooden top. Cheerful laughter and conversations take place all along the bar amongst the dozens of Citeldian soldiers crowding around. A bright crystal chandelier dangles from the ceiling above, lighting the room with many candles. [Exits: east south west] (White Aura) The captain of the guard scans around for any signs of disorder. [HP:586/1063 MN:552/624 MV:467/564] <73731gold 556cps 18hour> w They aren't here. [HP:586/1063 MN:552/624 MV:467/564] <73731gold 556cps 18hour> w murder sylvala At A Forging Anvil Clang! Sparks light brightly and fly into the crowd as a competitor slams an iron sledgehammer into the darkened anvil. Vibrant metallic clanging echoes throughout the area, loud enough to make a deaf man cry out in pain. The soldiers here seem to intoxified and entranced within a drunken stupor to notice the huge pain sounding into their ears. Loud cheers rise and fall within the crowd as fresh swords are forged within only a matter of minutes. This place looks as though it is the most popular amongst the soldiers, for it is here that most of them reside. [Exits: north east west] (Glowing) A large anvil gives off a mass of sparks here. A dwarven soldier stands here forging a small iron sword. [HP:586/1063 MN:552/624 MV:466/564] <73731gold 556cps 18hour> whe Section Area One Lobby A long old oaken table stretches across the center of the room, at its sides are several tall cushioned stools. Drinks of all sorts fill a variety of sized glass mugs all along the wooden top. Cheerful laughter and conversations take place all along the bar amongst the dozens of Citeldian soldiers crowding around. A bright crystal chandelier dangles from the ceiling above, lighting the room with many candles. [Exits: north east west] [HP:586/1063 MN:552/624 MV:465/564] <73731gold 556cps 18hour> s They aren't here. [HP:586/1063 MN:552/624 MV:465/564] <73731gold 556cps 18hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Section Area One Lobby <PK> Sylvala (WANTED) Section Area One Corridor [HP:586/1063 MN:552/624 MV:465/564] <73731gold 556cps 18hour> w w Alas, you cannot go that way. [HP:586/1063 MN:552/624 MV:465/564] <73731gold 556cps 18hour> At a Bend in the Corridor The hallway comes to an end here and twists sharply to the right. On the wall in front of you a long document rests. Covering the entire wall in a long series of paragraphs, it appears to hold great value to the Citeldian soldiers. As they pass by, they stop quickly, turn, and give a sharp salute in its direction before continuing on down the hallway. Eastward you can see the entire Section Area One lobby. Cigarette smoke fills the area, floating slowly into the air and mixing with the smell of alchohol. Everything from card tables to books to forging anvils can be seen, providing the much needed entertainment that the soldiers demand. [Exits: east south] [HP:586/1063 MN:552/624 MV:464/564] <73731gold 556cps 18hour> whe Alas, you cannot go that way. [HP:586/1063 MN:552/624 MV:464/564] <73731gold 556cps 18hour> s s Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At a Bend in the Corridor <PK> Sylvala (WANTED) At The Entrance to Section Area One [HP:586/1063 MN:552/624 MV:464/564] <73731gold 556cps 18hour> Section Area One Corridor The hallway continues to stretch northwards, all the while giving you a brief tour on the Citidel's founders as well as its highest authority figures. Pictures neatly mounted within frames of all sizes literally cover the walls on both your sides. Their shiny glass surfaces reflect the flickering torch light, casting a glare back into your eyes. The sounds of conversation and laughter grow louder as you move further into the corridor. [Exits: north south] [HP:586/1063 MN:552/624 MV:463/564] <73731gold 556cps 18hour> whe Section Area One Corridor The hallway continues to stretch northwards, all the while giving you a brief tour on the Citidel's founders as well as its highest authority figures. Pictures neatly mounted within frames of all sizes literally cover the walls on both your sides. Their shiny glass surfaces reflect the flickering torch light, casting a glare back into your eyes. The sounds of conversation and laughter grow louder as you move further into the corridor. [Exits: north south] [HP:586/1063 MN:552/624 MV:462/564] <73731gold 556cps 18hour> w w s Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Section Area One Corridor <PK> Sylvala (WANTED) Into the Citidel [HP:586/1063 MN:552/624 MV:462/564] <73731gold 556cps 18hour> Alas, you cannot go that way. [HP:586/1063 MN:552/624 MV:462/564] <73731gold 556cps 18hour> Alas, you cannot go that way. [HP:586/1063 MN:552/624 MV:462/564] <73731gold 556cps 18hour> w Within Section Area One All around you shouts of laugher and conversation bellow, echoing throughout the well lit hallways. Strange intricate looking medals and paintings cover the wall before you, each one representing a victory or achievement by a special Citeldian soldier. A small weaponsrack lies in the corner, completely empty, indicating either the Citeldians have very little weapons, or they carry very many with them. A small statue carving of a large eagle head protrudes from the wall, in its mouth is thin wooden torch. The floor here is unusually smooth, casting your reflection back at you in great clarity. The hallway continues to the north. [Exits: north (west)] An army Staging Camp has been built here. (Magical) An old weaponsrack sits neatly in the corner. [HP:586/1063 MN:552/624 MV:461/564] <73731gold 556cps 18hour> At The Entrance to Section Area One The small spotless red carpet suddenly comes to an abrupt end here at an extremely thick iron wall. Contrasting with the bricks that form much of the rest of the Citidel, the wall is made completely out of solid thick iron metal. Apparently the Citeldians are concerned with security. A long flag with criss crossing red and green colors drapes over the iron door, symbolizing the beginning of Section Area One. Two sturdy guards stand here, glaring awkwardly at your difference in appearance. The words, SECTION AREA ONE, have been burned into the wall. [Exits: (east) west] A bit of blood has pooled at your feet. (Charmed) (White Aura) A member of the Blood Guard protects his master. Clad in a full suit of breastplate armor, a gateguard stands rigidly. [HP:586/1063 MN:552/624 MV:460/564] <73731gold 556cps 18hour> w w At the Section One Entrance You are not far from the entrance to what the Citeldians label, "Section Area One". They appear to be extremely conformed and disciplined here. The hallway is completely spotless, and almost seems to sparkle in some areas. The few guards that patrol here seem to all dress and walk in the same exact manner. The torches here have been replaced with miniature lanterns, which slightly protrude from the walls yet provide a large amount of light. [Exits: north east west] The Blood Guard walks in. [HP:586/1063 MN:552/624 MV:459/564] <73731gold 556cps 18hour> whe Into the Citidel The red carpet continues on for about 20 more feet ahead of you. Large tapestries hang from the walls on both your sides, commemorating Knight victories and the failure of the faction of Chaos. A large sketch stretches across the ceiling above you, entirely covering it. Much of it details the construction of the Flying Citidel, displaying thousands of dwarves and elves working amongst bricks and other building materials. A small group of robed figures stand silently in the rear of the drawing, most likely contributing to the flying effect of the Citidel. [Exits: east west] The Blood Guard walks in. [HP:586/1063 MN:552/624 MV:458/564] <73731gold 556cps 18hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Into the Citidel <PK> Sylvala (WANTED) Ascending the Ladder [HP:586/1063 MN:552/624 MV:458/564] <73731gold 556cps 18hour> w w Past the Entryway The wind continues to howl west of you, near the entryway of the citidel. From this far in the Citidel you do not seem to feel any shaking. A small red carpet covers the floor here, and extends on into the well lit hallway for quite some ways. Small well crafted torches line both walls, allowing you to see every intricate detail and carving within. Strange unique carvings cover the ceiling about 10 feet above you, many of them are in representation of Palison while others symbolize the Kingdom of Cormac and the Knights of the Crown. [Exits: east west] The Blood Guard walks in. [HP:586/1063 MN:552/624 MV:457/564] <73731gold 556cps 18hour> w At the Entrance of the Flying Citidel After a long and perilous flight up the ladder you have finally reached the entrance of the Citidel. Long red banners hang from the sides of the entryway, each one bearing the crest of both Val Miran and the Citeldians. A large torch flickers brightly above the entranceway, providing much needed light within the huge structure. A small green flag flutters in the wind near the guard post, indicating good weather. [Exits: north east south down] An army Staging Camp has been built here. The Blood Guard walks in. [HP:586/1063 MN:552/624 MV:456/564] <73731gold 556cps 18hour> d d Alas, you cannot go that way. [HP:586/1063 MN:552/624 MV:456/564] <73731gold 556cps 18hour> d d Ascending the Ladder You have managed to climb above cloud level. You can make out the wispy clouds not far below you. They look like giant wispy cotton balls, you could climb upon. It probably is not a good idea though. You can hear the shouts of soldiers in training and other conversations going on not far above you. [Exits: up down] The Blood Guard walks in. [HP:586/1063 MN:552/624 MV:454/564] <73731gold 556cps 18hour> whe Ascending the Ladder You are now at about cloud level. Large foam like mists encompass your body and swirl about your every move making it extremely difficult to see. The ladder has become extremely cold, and quite slippery to the touch. Your vision is limited to a few feet above and below you. It is best if you continue moving. [Exits: up down] The Blood Guard walks in. [HP:586/1063 MN:552/624 MV:451/564] <73731gold 556cps 18hour> Ascending the Ladder Everything below is now little more than tiny pin points walking around. You can see several strange birds flying here. The city of Val Miran can be seen distantly in the west, past the city of Old Thalos. You can faintly hear Sekhir's warcries as he charges into wanted criminals. You are about half way up the ladder. [Exits: up down] A large black raven flies around in the air here. The Blood Guard walks in. [HP:586/1063 MN:552/624 MV:448/564] <73731gold 556cps 18hour> Ascending the Ladder The ground becomes even smaller from here, everything below appears as a small insect. You still have quite a bit to go to reach the citidel. The rungs here appear to be more deteriorated, from thousands of soldiers continually climbing up and down it on a daily basis. [Exits: up down] The Blood Guard walks in. The night has begun. Your mount departs leaving you on foot. [HP:594/1063 MN:552/624 MV:451/564] <73731gold 557cps 19hour> d Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Ascending the Ladder <PK> Sylvala (WANTED) Traversing Along a Southern Path [HP:594/1063 MN:552/624 MV:451/564] <73731gold 557cps 19hour> Climbing the Ladder As you begin you ascent into the Flying Citidel the ground begins to grow more distant from you. You are about fifteen feet in the air, the guard station is still clearly in view. Looking up, you still have several hundreds of feet to climb, and thousands more rungs to go. The rungs are coated in a thick rubber, allowing for better friction and grip. [Exits: up down] The Blood Guard walks in. [HP:594/1063 MN:552/624 MV:448/564] <73731gold 557cps 19hour> w w Alas, you cannot go that way. [HP:594/1063 MN:552/624 MV:448/564] <73731gold 557cps 19hour> d Alas, you cannot go that way. [HP:594/1063 MN:552/624 MV:448/564] <73731gold 557cps 19hour> At the Ladder From here, looking directly up you can see little more than the bottom of the floating citidel, spanning hundreds of feet wide. It has become apparent just how high this castle is, as you see the ladder lead up several flights into the air. It is composed of solid metal, perhaps titanium and is just wide enough to fit three men side by side. Several guards stand closely near its base, prepared to send off a warning call to those above should the citidel be in peril of being attacked. [Exits: north south west up] A herbal brew is here. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. The Blood Guard walks in. [HP:594/1063 MN:552/624 MV:445/564] <73731gold 557cps 19hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Ladder <PK> Sylvala (WANTED) At the Southeastern Ropes [HP:594/1063 MN:552/624 MV:445/564] <73731gold 557cps 19hour> get brew back;dri brew;drop brew You get a herbal brew from a sturdy backpack. [HP:594/1063 MN:552/624 MV:445/564] <73731gold 557cps 19hour> It is already empty. [HP:594/1063 MN:552/624 MV:445/564] <73731gold 557cps 19hour> You drop a herbal brew. [HP:594/1063 MN:552/624 MV:445/564] <73731gold 557cps 19hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Ladder <PK> Sylvala (WANTED) At the Southeastern Ropes [HP:594/1063 MN:552/624 MV:445/564] <73731gold 557cps 19hour> n North of the Ladder There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. A strangely glowing prism swirls and spins just a few feet off the ground. [Exits: north south] The Blood Guard walks in. [HP:594/1063 MN:552/624 MV:442/564] <73731gold 557cps 19hour> drop brew drop brew You do not have that item. Your poison scratches you. [HP:593/1063 MN:552/624 MV:442/564] <73731gold 557cps 19hour> You do not have that item. [HP:593/1063 MN:552/624 MV:442/564] <73731gold 557cps 19hour> n At the Northwestern Ropes About three dozen thick chain link ropes are attached to a small titanium ring on the ground here. They all reach thousands of feet into the air, locking tightly onto the bottom corner of the Flying Citidel. Something above can be seen flashing green, blue, red, then repeating the cycle. Loud creaking is emitted from the chains as the Citidel moves slightly in the air. [Exits: east south] Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. [HP:593/1063 MN:552/624 MV:440/564] <73731gold 557cps 19hour> get brew back;dri brew;drop brew You get a herbal brew from a sturdy backpack. [HP:593/1063 MN:552/624 MV:440/564] <73731gold 557cps 19hour> You drink tea from a herbal brew. Your thirst is quenched. You choke and gag. [HP:593/1063 MN:552/624 MV:440/564] <73731gold 557cps 19hour> whe You drop a herbal brew. [HP:593/1063 MN:552/624 MV:440/564] <73731gold 557cps 19hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Northwestern Ropes <PK> Sylvala (WANTED) Along the Rear Path [HP:593/1063 MN:552/624 MV:440/564] <73731gold 557cps 19hour> e Along the Northern Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. [Exits: east west] The Blood Guard walks in. [HP:593/1063 MN:552/624 MV:438/564] <73731gold 557cps 19hour> e e sca Along the Northern Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. [Exits: east west] The Blood Guard walks in. [HP:593/1063 MN:552/624 MV:435/564] <73731gold 557cps 19hour> whe At the Northeastern Ropes About three dozen thick chain link ropes are attached to a small titanium ring on the ground here. They all reach thousands of feet into the air, locking tightly onto the bottom corner of the Flying Citidel. Something above can be seen flashing green, blue, red, then repeating the cycle. Loud creaking is emitted from the chains as the Citidel moves slightly in the air. [Exits: south west] Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. [HP:593/1063 MN:552/624 MV:432/564] <73731gold 557cps 19hour> You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** (White Aura) A small brown gopher digs holes in the ground here. *** Range 3 (south) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. *** Range 4 (south) *** A dwarven maintenance worker observes the chains here. You scan west. You scan up. You scan down. [HP:593/1063 MN:552/624 MV:432/564] <73731gold 557cps 19hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Northeastern Ropes <PK> Sylvala (WANTED) Along the Rear Path [HP:593/1063 MN:552/624 MV:432/564] <73731gold 557cps 19hour> s Along the Rear Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] (White Aura) A small brown gopher digs holes in the ground here. The Blood Guard walks in. [HP:593/1063 MN:552/624 MV:430/564] <73731gold 557cps 19hour> s s murder sylvala At the Rear Ladder There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] The Blood Guard walks in. [HP:593/1063 MN:552/624 MV:429/564] <73731gold 557cps 19hour> Along the Rear Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. The Blood Guard walks in. [HP:593/1063 MN:552/624 MV:427/564] <73731gold 557cps 19hour> Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Sylvala blocks your attack with her weapon. Sylvala dodges your attack. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt wounds Sylvala. You strike with your tail at Sylvala's legs. Her feet aren't on the ground. Sylvala has some big nasty wounds and scratches. Virekhsis: [55][===|===|=--|---] [HP:593/1063 MN:552/624 MV:427/564] <73731gold 557cps 19hour> Sylvala parries your attack. The Hunter Eternal's fury LACERATES you! You dual parry Sylvala's attack. You parry Sylvala's attack. Some poison barbed gauntlets gleam with lethal poison. Sylvala has some big nasty wounds and scratches. Virekhsis: [51][===|===|=--|---] [HP:547/1063 MN:550/624 MV:427/564] <73731gold 557cps 19hour> onsl onsl onsl Your thrust wounds Sylvala. Sylvala has fled! Sylvala rides south. [HP:547/1063 MN:547/624 MV:427/564] <73731gold 557cps 19hour> s But you aren't in combat! Your poison scratches you. [HP:546/1063 MN:547/624 MV:427/564] <73731gold 557cps 19hour> But you aren't in combat! [HP:546/1063 MN:547/624 MV:427/564] <73731gold 557cps 19hour> At the Southeastern Ropes About three dozen thick chain link ropes are attached to a small titanium ring on the ground here. They all reach thousands of feet into the air, locking tightly onto the bottom corner of the Flying Citidel. Something above can be seen flashing green, blue, red, then repeating the cycle. Loud creaking is emitted from the chains as the Citidel moves slightly in the air. [Exits: north west] Dozens of thick rusty chains stretch from the ground into the sky. A dwarven maintenance worker observes the chains here. The Blood Guard walks in. [HP:546/1063 MN:547/624 MV:424/564] <73731gold 557cps 19hour> s Alas, you cannot go that way. [HP:546/1063 MN:547/624 MV:424/564] <73731gold 557cps 19hour> w Traversing Along a Southern Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. [Exits: east west] A mineral vein has broken the surface. The Blood Guard walks in. [HP:546/1063 MN:547/624 MV:422/564] <73731gold 557cps 19hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Traversing Along a Southern Path <PK> Sylvala (WANTED) Ascending the Ladder [HP:546/1063 MN:547/624 MV:422/564] <73731gold 557cps 19hour> w Traversing Along a Southern Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. [Exits: east west] The Blood Guard walks in. [HP:546/1063 MN:547/624 MV:420/564] <73731gold 557cps 19hour> w At the Southwestern Ropes About three dozen thick chain link ropes are attached to a small titanium ring on the ground here. They all reach thousands of feet into the air, locking tightly onto the bottom corner of the Flying Citidel. Something above can be seen flashing green, blue, red, then repeating the cycle. Loud creaking is emitted from the chains as the Citidel moves slightly in the air. [Exits: north east] Dozens of thick rusty chains stretch from the ground into the sky. The Blood Guard walks in. [HP:546/1063 MN:547/624 MV:417/564] <73731gold 557cps 19hour> n n South of the Ladder There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. [Exits: north south] The Blood Guard walks in. [HP:546/1063 MN:547/624 MV:414/564] <73731gold 557cps 19hour> whe At the Ladder From here, looking directly up you can see little more than the bottom of the floating citidel, spanning hundreds of feet wide. It has become apparent just how high this castle is, as you see the ladder lead up several flights into the air. It is composed of solid metal, perhaps titanium and is just wide enough to fit three men side by side. Several guards stand closely near its base, prepared to send off a warning call to those above should the citidel be in peril of being attacked. [Exits: north south west up] ( 2) A herbal brew is here. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. (Invisible) (White Aura) A large guard stands here, protecting the base of the ladder. The Blood Guard walks in. [HP:546/1063 MN:547/624 MV:411/564] <73731gold 557cps 19hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Ladder <PK> Sylvala (WANTED) At the Entrance of the Flying Citidel [HP:546/1063 MN:547/624 MV:411/564] <73731gold 557cps 19hour> u You feel less sick. [HP:557/1063 MN:547/624 MV:417/564] <73731gold 557cps 20hour> u Climbing the Ladder As you begin you ascent into the Flying Citidel the ground begins to grow more distant from you. You are about fifteen feet in the air, the guard station is still clearly in view. Looking up, you still have several hundreds of feet to climb, and thousands more rungs to go. The rungs are coated in a thick rubber, allowing for better friction and grip. [Exits: up down] The Blood Guard walks in. [HP:557/1063 MN:547/624 MV:414/564] <73731gold 557cps 20hour> u u Ascending the Ladder The ground becomes even smaller from here, everything below appears as a small insect. You still have quite a bit to go to reach the citidel. The rungs here appear to be more deteriorated, from thousands of soldiers continually climbing up and down it on a daily basis. [Exits: up down] The Blood Guard walks in. [HP:557/1063 MN:547/624 MV:411/564] <73731gold 557cps 20hour> Ascending the Ladder Everything below is now little more than tiny pin points walking around. You can see several strange birds flying here. The city of Val Miran can be seen distantly in the west, past the city of Old Thalos. You can faintly hear Sekhir's warcries as he charges into wanted criminals. You are about half way up the ladder. [Exits: up down] A large black raven flies around in the air here. The Blood Guard walks in. [HP:557/1063 MN:547/624 MV:408/564] <73731gold 557cps 20hour> Ascending the Ladder You are now at about cloud level. Large foam like mists encompass your body and swirl about your every move making it extremely difficult to see. The ladder has become extremely cold, and quite slippery to the touch. Your vision is limited to a few feet above and below you. It is best if you continue moving. [Exits: up down] The Blood Guard walks in. [HP:557/1063 MN:547/624 MV:405/564] <73731gold 557cps 20hour> u Ascending the Ladder You have managed to climb above cloud level. You can make out the wispy clouds not far below you. They look like giant wispy cotton balls, you could climb upon. It probably is not a good idea though. You can hear the shouts of soldiers in training and other conversations going on not far above you. [Exits: up down] The Blood Guard walks in. [HP:557/1063 MN:547/624 MV:402/564] <73731gold 557cps 20hour> e e Alas, you cannot go that way. [HP:557/1063 MN:547/624 MV:402/564] <73731gold 557cps 20hour> Alas, you cannot go that way. [HP:557/1063 MN:547/624 MV:402/564] <73731gold 557cps 20hour> n Alas, you cannot go that way. [HP:557/1063 MN:547/624 MV:402/564] <73731gold 557cps 20hour> u At the Entrance of the Flying Citidel After a long and perilous flight up the ladder you have finally reached the entrance of the Citidel. Long red banners hang from the sides of the entryway, each one bearing the crest of both Val Miran and the Citeldians. A large torch flickers brightly above the entranceway, providing much needed light within the huge structure. A small green flag flutters in the wind near the guard post, indicating good weather. [Exits: north east south down] An army Staging Camp has been built here. The Blood Guard walks in. [HP:557/1063 MN:547/624 MV:400/564] <73731gold 557cps 20hour> whe Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At the Entrance of the Flying Citidel <PK> Sylvala (WANTED) At A Forging Anvil [HP:557/1063 MN:547/624 MV:400/564] <73731gold 557cps 20hour> e e Past the Entryway The wind continues to howl west of you, near the entryway of the citidel. From this far in the Citidel you do not seem to feel any shaking. A small red carpet covers the floor here, and extends on into the well lit hallway for quite some ways. Small well crafted torches line both walls, allowing you to see every intricate detail and carving within. Strange unique carvings cover the ceiling about 10 feet above you, many of them are in representation of Palison while others symbolize the Kingdom of Cormac and the Knights of the Crown. [Exits: east west] The Blood Guard walks in. [HP:557/1063 MN:547/624 MV:399/564] <73731gold 557cps 20hour> e e Into the Citidel The red carpet continues on for about 20 more feet ahead of you. Large tapestries hang from the walls on both your sides, commemorating Knight victories and the failure of the faction of Chaos. A large sketch stretches across the ceiling above you, entirely covering it. Much of it details the construction of the Flying Citidel, displaying thousands of dwarves and elves working amongst bricks and other building materials. A small group of robed figures stand silently in the rear of the drawing, most likely contributing to the flying effect of the Citidel. [Exits: east west] The Blood Guard walks in. [HP:557/1063 MN:547/624 MV:398/564] <73731gold 557cps 20hour> whe At the Section One Entrance You are not far from the entrance to what the Citeldians label, "Section Area One". They appear to be extremely conformed and disciplined here. The hallway is completely spotless, and almost seems to sparkle in some areas. The few guards that patrol here seem to all dress and walk in the same exact manner. The torches here have been replaced with miniature lanterns, which slightly protrude from the walls yet provide a large amount of light. [Exits: north east west] The Blood Guard walks in. [HP:557/1063 MN:547/624 MV:397/564] <73731gold 557cps 20hour> At The Entrance to Section Area One The small spotless red carpet suddenly comes to an abrupt end here at an extremely thick iron wall. Contrasting with the bricks that form much of the rest of the Citidel, the wall is made completely out of solid thick iron metal. Apparently the Citeldians are concerned with security. A long flag with criss crossing red and green colors drapes over the iron door, symbolizing the beginning of Section Area One. Two sturdy guards stand here, glaring awkwardly at your difference in appearance. The words, SECTION AREA ONE, have been burned into the wall. [Exits: (east) west] A bit of blood has pooled at your feet. Clad in a full suit of breastplate armor, a gateguard stands rigidly. The Blood Guard walks in. [HP:557/1063 MN:547/624 MV:396/564] <73731gold 557cps 20hour> get brew back;dri brew;drop brew Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At The Entrance to Section Area One <PK> Sylvala (WANTED) At A Bar [HP:557/1063 MN:547/624 MV:396/564] <73731gold 557cps 20hour> You get a herbal brew from a sturdy backpack. [HP:557/1063 MN:547/624 MV:396/564] <73731gold 557cps 20hour> You drink tea from a herbal brew. Your thirst is quenched. You choke and gag. [HP:557/1063 MN:547/624 MV:396/564] <73731gold 557cps 20hour> e You drop a herbal brew. [HP:557/1063 MN:547/624 MV:396/564] <73731gold 557cps 20hour> whe Within Section Area One All around you shouts of laugher and conversation bellow, echoing throughout the well lit hallways. Strange intricate looking medals and paintings cover the wall before you, each one representing a victory or achievement by a special Citeldian soldier. A small weaponsrack lies in the corner, completely empty, indicating either the Citeldians have very little weapons, or they carry very many with them. A small statue carving of a large eagle head protrudes from the wall, in its mouth is thin wooden torch. The floor here is unusually smooth, casting your reflection back at you in great clarity. The hallway continues to the north. [Exits: north (west)] An army Staging Camp has been built here. (Magical) An old weaponsrack sits neatly in the corner. [HP:557/1063 MN:547/624 MV:395/564] <73731gold 557cps 20hour> n Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Within Section Area One <PK> Sylvala (WANTED) Among Wardrummers [HP:557/1063 MN:547/624 MV:395/564] <73731gold 557cps 20hour> n Section Area One Corridor The hallway continues to stretch northwards, all the while giving you a brief tour on the Citidel's founders as well as its highest authority figures. Pictures neatly mounted within frames of all sizes literally cover the walls on both your sides. Their shiny glass surfaces reflect the flickering torch light, casting a glare back into your eyes. The sounds of conversation and laughter grow louder as you move further into the corridor. [Exits: north south] [HP:557/1063 MN:547/624 MV:394/564] <73731gold 557cps 20hour> Section Area One Corridor The hallway continues to stretch northwards, all the while giving you a brief tour on the Citidel's founders as well as its highest authority figures. Pictures neatly mounted within frames of all sizes literally cover the walls on both your sides. Their shiny glass surfaces reflect the flickering torch light, casting a glare back into your eyes. The sounds of conversation and laughter grow louder as you move further into the corridor. [Exits: north south] [HP:557/1063 MN:547/624 MV:393/564] <73731gold 557cps 20hour> e n Alas, you cannot go that way. [HP:557/1063 MN:547/624 MV:393/564] <73731gold 557cps 20hour> At a Bend in the Corridor The hallway comes to an end here and twists sharply to the right. On the wall in front of you a long document rests. Covering the entire wall in a long series of paragraphs, it appears to hold great value to the Citeldian soldiers. As they pass by, they stop quickly, turn, and give a sharp salute in its direction before continuing on down the hallway. Eastward you can see the entire Section Area One lobby. Cigarette smoke fills the area, floating slowly into the air and mixing with the smell of alchohol. Everything from card tables to books to forging anvils can be seen, providing the much needed entertainment that the soldiers demand. [Exits: east south] [HP:557/1063 MN:547/624 MV:392/564] <73731gold 557cps 20hour> e Section Area One Lobby A long old oaken table stretches across the center of the room, at its sides are several tall cushioned stools. Drinks of all sorts fill a variety of sized glass mugs all along the wooden top. Cheerful laughter and conversations take place all along the bar amongst the dozens of Citeldian soldiers crowding around. A bright crystal chandelier dangles from the ceiling above, lighting the room with many candles. [Exits: north east west] [HP:557/1063 MN:547/624 MV:391/564] <73731gold 557cps 20hour> e n At A Forging Anvil Clang! Sparks light brightly and fly into the crowd as a competitor slams an iron sledgehammer into the darkened anvil. Vibrant metallic clanging echoes throughout the area, loud enough to make a deaf man cry out in pain. The soldiers here seem to intoxified and entranced within a drunken stupor to notice the huge pain sounding into their ears. Loud cheers rise and fall within the crowd as fresh swords are forged within only a matter of minutes. This place looks as though it is the most popular amongst the soldiers, for it is here that most of them reside. [Exits: north east west] (Glowing) A large anvil gives off a mass of sparks here. A dwarven soldier stands here forging a small iron sword. [HP:557/1063 MN:547/624 MV:390/564] <73731gold 557cps 20hour> At Some Large Bookcases About four long bookcases stretch the entire length of this area, each filled with hundreds of different books from spellcasting to dragon fighting providing a wide variety of reading material to the soldiers. Several small tables lie scattered around, each accompanied by a few chairs as well as a large reading lantern. It does not appear as though this part of the lobby is popular, as there are not any soldiers around. Apparently they would much rather drink than read. [Exits: north south west] +A glass bookcase spans the room Hovering before you is a miniscule faerie... ghost? A ghostly Faerie librarian raises an eyebrow at you. A ghostly Faerie librarian says 'What do you want?' [HP:557/1063 MN:547/624 MV:389/564] <73731gold 557cps 20hour> n n At A Bar A long old oaken table stretches across the center of the room, at its sides are several tall cushioned stools. Drinks of all sorts fill a variety of sized glass mugs all along the wooden top. Cheerful laughter and conversations take place all along the bar amongst the dozens of Citeldian soldiers crowding around. A bright crystal chandelier dangles from the ceiling above, lighting the room with many candles. A small wooden door with an arched top leads out of the lobby to the north. The stench of sweat seems to leak from that direction. [Exits: (north) south] A wooden bar table is here. An ogre bartender serves drinks here. [HP:557/1063 MN:547/624 MV:388/564] <73731gold 557cps 20hour> whe Within a Section Area One Hallway The hallway is dark, and poorly lit. Dozens of soldiers can be seen slowly limping in and out of the corridor, in obvious pain. Loud wood upon metal clanging echoes throughout this section, ringing loudly within your ears. The ceiling is low, and arched into the shape of a semi circle. A large dragon has been painted in detail upon it, its scaly body stretching the whole length of the hallway. Small niches have been carved uniformally along the walls, each housing a small intricately created marble statue. [Exits: north (south)] A small miniature statue of a dragon sits here. Your poison scratches you. [HP:556/1063 MN:547/624 MV:387/564] <73731gold 557cps 20hour> n Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Within a Section Area One Hallway <PK> Sylvala (WANTED) Among Wardrummers [HP:556/1063 MN:547/624 MV:387/564] <73731gold 557cps 20hour> Within a Section Area One Hallway He hallway is dark, and poorly lit. Dozens of soldiers can be seen slowly limping in and out of the corridor, in obvious pain. Loud wood upon metal clanging echoes throughout this section, ringing loudly within your ears. The ceiling is low, and arched into the shape of a semi circle. A large dragon has been painted in detail upon it, its scaly body stretching the whole length of the hallway. Small niches have been carved uniformally along the walls, each housing a small intricately created marble statue. The hallway turns and heads in an eastern direction where a large wooden door can be seen. [Exits: east south] [HP:556/1063 MN:547/624 MV:386/564] <73731gold 557cps 20hour> n Alas, you cannot go that way. [HP:556/1063 MN:547/624 MV:386/564] <73731gold 557cps 20hour> sca You scan all around. You scan north. You scan east. *** Range 2 (east) *** The arena overseer stands stands here guarding the entrance. You scan south. You scan west. You scan up. You scan down. [HP:556/1063 MN:547/624 MV:386/564] <73731gold 557cps 20hour> e n Near a Well Lit Entrance Two thin statues rise from the ground near both the western and easternwalls, each in the shape of a solder adorned in fullbody armor and weaponry. Dozens of extremely large torches stand awkwardly out of the wall, casting a flickering light and spawning dark shadows all along the walls. The dragon painted upon the ceiling ends here, its head and jaws spanning the entire ceiling of this room. [Exits: east west] [HP:556/1063 MN:547/624 MV:385/564] <73731gold 557cps 20hour> n Alas, you cannot go that way. [HP:556/1063 MN:547/624 MV:385/564] <73731gold 557cps 20hour> whe Alas, you cannot go that way. [HP:556/1063 MN:547/624 MV:385/564] <73731gold 557cps 20hour> e Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Near a Well Lit Entrance <PK> Sylvala (WANTED) In A Weapon Arsenal [HP:556/1063 MN:547/624 MV:385/564] <73731gold 557cps 20hour> n At the Entrance to the Section Area One Training Arena The hallway comes to an end here, at a thick wooden door. Large slash marks and dents cover its entire surface, in addition to several blood spots and other anomalies. Loud grunts and warcries can be heard within, though they become very muffled and faint at this point. A long green banner hangs from the doorway, upon its center is the symbol representing the Citeldian Citidel. [Exits: (north) west] The arena overseer stands stands here guarding the entrance. [HP:556/1063 MN:547/624 MV:384/564] <73731gold 557cps 20hour> Among Wardrummers The sounds of wooden sticks beating against wardrums sound out through the air around you. Dozens of Citeldians stand side by side, drumming endlessly in a catchy rhythm. Several huge drums bearing the crest of the Flying Citidel on their sides sit neatly on the floor along with some oak drum sticks. [Exits: north east (south)] (Humming) A huge wardrum sits here. An overweight wardrummer beats vigorously at his drums. [HP:556/1063 MN:547/624 MV:383/564] <73731gold 557cps 20hour> n At Some Wooden Dummies Several thick wooden figures rise from the granite floor. Built solidly from strong wood, it appears as though they could take quite a beating before breaking. Several small chip marks cover them from days of being barraged by practice weapons. Section Area One is composed of primarily front line swordsmen and as such most of them loiter around here, awaiting a chance to train their master techniques on one of the several wooden dummies. [Exits: east south west] A tall wooden dummy rises from the ground here. An elven master swordsman executes amazing attacks at a wooden dummy here. [HP:556/1063 MN:547/624 MV:382/564] <73731gold 557cps 20hour> w w At A Combatant's Ring Some crude broken pieces of weaponry lie around upon the floor forming a non uniform circle of death. A dozen shields lie on both the eastern and western section of the ring along with several different types of wooden weapons, filling any participating combatant's needs. Many awaiting Citeldian soldiers stand around the circle, cheering the combatants on. [Exits: north east south west] A dextrous human soldier darts around madly. A stealthy avian soldier battles furiously within the combat ring. [HP:556/1063 MN:547/624 MV:381/564] <73731gold 557cps 20hour> whe In A Weapon Arsenal Exotic looking weapons and other practice pieces of equipment stand neatly filed away in this area. Most of it appears completely flawless and shiny, as if much of it has been freshly forged. Every single weapon looks completely unfamiliar to you, though many of them appear as though they would be very effective in combat. [Exits: north east] (Magical) (Humming) A strange object gives off an immense amount of heat here. [HP:556/1063 MN:547/624 MV:380/564] <73731gold 557cps 20hour> sca Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis In A Weapon Arsenal <PK> Sylvala (WANTED) In A Weapon Arsenal [HP:556/1063 MN:547/624 MV:380/564] <73731gold 557cps 20hour> You scan all around. You scan north. *** Range 1 (north) *** (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A junior weaponsmaster makes sure all the weapons are in order. You scan east. *** Range 1 (east) *** A dextrous human soldier darts around madly. A stealthy avian soldier battles furiously within the combat ring. *** Range 2 (east) *** An elven master swordsman executes amazing attacks at a wooden dummy here. *** Range 3 (east) *** A professional warcrier loudly shouts obnoxious things about your mother. *** Range 4 (east) *** A little halfling skillfully practices his archery skills here. You scan south. You scan west. You scan up. You scan down. Your poison scratches you. [HP:555/1063 MN:547/624 MV:380/564] <73731gold 557cps 20hour> n In A Weapon Arsenal Exotic looking weapons and other practice pieces of equipment stand neatly filed away in this area. Most of it appears completely flawless and shiny, as if much of it has been freshly forged. Every single weapon looks completely unfamiliar to you, though many of them appear as though they would be very effective in combat. [Exits: south] (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A junior weaponsmaster makes sure all the weapons are in order. [HP:555/1063 MN:547/624 MV:379/564] <73731gold 557cps 20hour> murder sylvala Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Sylvala dodges your attack. You have gained knowledge about human! Your slice decimates Sylvala! Your tail wounds Sylvala. Sylvala has some big nasty wounds and scratches. Virekhsis: [52][===|===|=--|---] [HP:555/1063 MN:547/624 MV:379/564] <73731gold 557cps 20hour> Your slice decimates Sylvala! A spray of blood shoots forth from Sylvala's wound! Your blood loss scratches Sylvala. The Hunter Eternal's fury LACERATES you! Sylvala's numbing buzz devastates you! Sylvala looks pretty hurt. Virekhsis: [44][===|===|---|---] [HP:474/1063 MN:545/624 MV:379/564] <73731gold 557cps 20hour> onsl onsl onsl Your thrust wounds Sylvala. Sylvala looks pretty hurt. Virekhsis: [44][===|===|---|---] [HP:474/1063 MN:542/624 MV:379/564] <73731gold 557cps 20hour> Sylvala parries your attack. Sylvala blocks your attack with her weapon. Your blood loss scratches Sylvala. Sylvala's numbing buzz decimates you! You parry Sylvala's attack. A black opal guitar sears your flesh with flames. Sylvala's flaming bite hits you. A necklace of woven leaves glimmers with a divine intensity. Sylvala's skin turns to stone. Sylvala looks pretty hurt. Virekhsis: [40][===|==-|---|---] [HP:435/1063 MN:540/624 MV:379/564] <73731gold 557cps 20hour> Sylvala has fled! Sylvala rides south. [HP:435/1063 MN:540/624 MV:379/564] <73731gold 557cps 20hour> s murder sylvala But you aren't in combat! [HP:435/1063 MN:540/624 MV:379/564] <73731gold 557cps 20hour> But you aren't in combat! [HP:435/1063 MN:540/624 MV:379/564] <73731gold 557cps 20hour> whe At A Combatant's Ring Some crude broken pieces of weaponry lie around upon the floor forming a non uniform circle of death. A dozen shields lie on both the eastern and western section of the ring along with several different types of wooden weapons, filling any participating combatant's needs. Many awaiting Citeldian soldiers stand around the circle, cheering the combatants on. [Exits: north east south west] You notice a few spots of blood on the ground. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A Dextrous Soldier is sleeping here. A Stealthy Avian Combatant is sleeping here. [HP:435/1063 MN:540/624 MV:378/564] <73731gold 557cps 20hour> Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Sylvala dodges your attack. Sylvala parries your attack. Sylvala looks pretty hurt. Virekhsis: [40][===|==-|---|---] [HP:435/1063 MN:540/624 MV:378/564] <73731gold 557cps 20hour> Sylvala parries your attack. Your slice maims Sylvala! Your blood loss scratches Sylvala. The Hunter Eternal's fury DISMEMBERS you! You parry Sylvala's attack. You parry Sylvala's attack. Sylvala looks pretty hurt. Virekhsis: [35][===|==-|---|---] [HP:380/1063 MN:538/624 MV:378/564] <73731gold 557cps 20hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At A Combatant's Ring <PK> Sylvala (WANTED) At A Combatant's Ring Sylvala looks pretty hurt. Virekhsis: [35][===|==-|---|---] [HP:380/1063 MN:538/624 MV:378/564] <73731gold 557cps 20hour> onsl Your thrust wounds Sylvala. Sylvala looks pretty hurt. Virekhsis: [36][===|==-|---|---] [HP:384/1063 MN:535/624 MV:390/564] <73731gold 558cps 21hour> onsl Your slice maims Sylvala! Sylvala dodges your attack. You strike with your tail at Sylvala's legs. Her feet aren't on the ground. Your blood loss scratches Sylvala. You dodge Sylvala's attack. Sylvala looks pretty hurt. Virekhsis: [36][===|==-|---|---] [HP:384/1063 MN:533/624 MV:390/564] <73731gold 558cps 21hour> Sylvala has fled! Sylvala rides east. [HP:384/1063 MN:533/624 MV:390/564] <73731gold 558cps 21hour> e murder sylvala murder sylvala Your poison scratches you. [HP:383/1063 MN:533/624 MV:390/564] <73731gold 558cps 21hour> whe But you aren't in combat! [HP:383/1063 MN:533/624 MV:390/564] <73731gold 558cps 21hour> At Some Wooden Dummies Several thick wooden figures rise from the granite floor. Built solidly from strong wood, it appears as though they could take quite a beating before breaking. Several small chip marks cover them from days of being barraged by practice weapons. Section Area One is composed of primarily front line swordsmen and as such most of them loiter around here, awaiting a chance to train their master techniques on one of the several wooden dummies. [Exits: east south west] You notice a few spots of blood on the ground. A tall wooden dummy rises from the ground here. An elven master swordsman executes amazing attacks at a wooden dummy here. [HP:383/1063 MN:533/624 MV:389/564] <73731gold 558cps 21hour> They aren't here. [HP:383/1063 MN:533/624 MV:389/564] <73731gold 558cps 21hour> s They aren't here. [HP:383/1063 MN:533/624 MV:389/564] <73731gold 558cps 21hour> s Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis At Some Wooden Dummies <PK> Sylvala (WANTED) Among The Warcriers [HP:383/1063 MN:533/624 MV:389/564] <73731gold 558cps 21hour> Among The Warcriers Loud warcries sound from this area as several Citeldian soldiers scream interesting things at the top of their lungs. "YASH gash wakki wanng Palidongian!" . "Oysh aaaaaaaargh tonggong sheng!" "Someone took my sword!" . The triumphant screams mix to form one melodic chorus of warcries. All of the practice equipment has been thrown on the ground, as smooth cold drinks are all the equipment these men need. [Exits: north east south west] You notice a few spots of blood on the ground. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A professional warcrier loudly shouts obnoxious things about your mother. Sylvala rides east. [HP:383/1063 MN:533/624 MV:388/564] <73731gold 558cps 21hour> murder sylvala Leaving the Section One Arena A small archway accompanied by a pair of small statues sits near the exit from the Section Area One Arena into a new area. A clean looking blue carpet covers the floor from here, far south of you where you can see guards standing watch. More historical objects seem to litter the area. Strange exotic looking vases, and valuable pictures decorate the area excessively. [Exits: north (south)] You notice a few spots of blood on the ground. An extremely large well musceled guard stands here watching the entrance. [HP:383/1063 MN:533/624 MV:387/564] <73731gold 558cps 21hour> e They aren't here. [HP:383/1063 MN:533/624 MV:387/564] <73731gold 558cps 21hour> Alas, you cannot go that way. [HP:383/1063 MN:533/624 MV:387/564] <73731gold 558cps 21hour> n Among The Warcriers Loud warcries sound from this area as several Citeldian soldiers scream interesting things at the top of their lungs. "YASH gash wakki wanng Palidongian!" . "Oysh aaaaaaaargh tonggong sheng!" "Someone took my sword!" . The triumphant screams mix to form one melodic chorus of warcries. All of the practice equipment has been thrown on the ground, as smooth cold drinks are all the equipment these men need. [Exits: north east south west] You notice a few spots of blood on the ground. A professional warcrier loudly shouts obnoxious things about your mother. [HP:383/1063 MN:533/624 MV:386/564] <73731gold 558cps 21hour> e sca Target Practice Ffft! Small metal tipped arrows whiz quickly through the air here, landing on one of the several shooting targets. Painted with small concentric circles on their surfaces, most of them have been riddled with holes in the inner most circle. Citeldian archers stand from afar, launching arrows flawlessly into the bullseye of the targets. Loud grunts come from them as they launch arrow after arrow, almost endlessly and with little sign of fatigue. They look conditioned enough to fight a war. [Exits: north east west] You notice a few spots of blood on the ground. A large shooting target sits upon a wooden pole. A little halfling skillfully practices his archery skills here. [HP:383/1063 MN:533/624 MV:385/564] <73731gold 558cps 21hour> whe You scan all around. You scan north. *** Range 1 (north) *** An indescript red hooded guard stands quietly in the shadow. You scan east. You scan south. You scan west. *** Range 1 (west) *** A professional warcrier loudly shouts obnoxious things about your mother. *** Range 2 (west) *** An overweight wardrummer beats vigorously at his drums. You scan up. You scan down. [HP:383/1063 MN:533/624 MV:385/564] <73731gold 558cps 21hour> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Virekhsis Target Practice <PK> Sylvala (WANTED) The Kitchen [HP:383/1063 MN:533/624 MV:385/564] <73731gold 558cps 21hour> e In the Section Area One Arena Split wooden shields, armor dented beyond repair, and completely obliterated weapons lie tossed around the hard granite floor as much as grass does in a green field. You can not move without kicking someone's tossed aside piece of equipment. Weaponracks line the walls of the entire arena, each filled with hundreds of wooden practice weapons just waiting to be broken. Huge lanterns hang from the ceiling, creating more heat in the area and amplifying the odorous smell of sweaty bodies. The smell of freshly baked goods slowly infiltrates this room from the east, somewhat negating the foul odor of sweat. [Exits: north (east) west] You notice a few spots of blood on the ground. [HP:383/1063 MN:533/624 MV:384/564] <73731gold 558cps 21hour> e sca Within the Eating Halls All around you the sounds of conversation mix with loud chomping and rude belching. The area is dimly lit, and smells of freshly baked bread and other pleasant smelling foods. The floor here is slightly sticky, and causes each step to create a strange noise. Many small round tables lie scattered around, each accompanied by a few chairs and some napkins for proper table manner purposes. [Exits: (north) south (west)] You notice a few spots of blood on the ground. An old wooden eating table is here. An overweight storm giant sits here gobbling away endlessly. [HP:383/1063 MN:533/624 MV:383/564] <73731gold 558cps 21hour> You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. [HP:383/1063 MN:533/624 MV:383/564] <73731gold 558cps 21hour> n The Kitchen The atmosphere in this room is very humid, and smells of freshly cooked meats. A large stove burns with intense heat in the center of the room, cooking several exotic looking meats and other food. Pots and pans of all sizes dangle loosely from metal hooks above it, swinging slightly. The stove seems to burn endlessly, as more and more coal is shoved into its base. Every now and then smoke arises from its center, as it rumbles slightly. Men adorned in white clothing run to and fro, circling the large stove and adding and removing things constantly. [Exits: (south)] You notice a few spots of blood on the ground. (Humming) A steel stove burns brightly here. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. An extremely muscular cook prepares a meal before you. [HP:383/1063 MN:533/624 MV:382/564] <73731gold 558cps 21hour> murder sylvala Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' Sylvala blocks your attack with her weapon. Your tail wounds Sylvala. Sylvala looks pretty hurt. Virekhsis: [36][===|==-|---|---] [HP:383/1063 MN:533/624 MV:382/564] <73731gold 558cps 21hour> Sylvala blocks your attack with her weapon. Your blood loss scratches Sylvala. The Hunter Eternal's fury LACERATES you! Sylvala's numbing buzz decimates you! You parry Sylvala's attack. Sylvala's numbing buzz MUTILATES you! A black opal guitar sears your flesh with flames. Sylvala's flaming bite scratches you. A spray of blood shoots forth from your wound! Sylvala looks pretty hurt. Virekhsis: [25][===|---|---|---] [HP:271/1063 MN:531/624 MV:382/564] <73731gold 558cps 21hour> Sylvala has fled! Sylvala rides south. [HP:271/1063 MN:531/624 MV:382/564] <73731gold 558cps 21hour> fl Sylvala's blood loss scratches you. You sure are BLEEDING! [HP:270/1063 MN:531/624 MV:382/564] <73731gold 558cps 21hour> s You aren't fighting anyone. [HP:270/1063 MN:531/624 MV:382/564] <73731gold 558cps 21hour> Within the Eating Halls All around you the sounds of conversation mix with loud chomping and rude belching. The area is dimly lit, and smells of freshly baked bread and other pleasant smelling foods. The floor here is slightly sticky, and causes each step to create a strange noise. Many small round tables lie scattered around, each accompanied by a few chairs and some napkins for proper table manner purposes. [Exits: (north) south (west)] You notice a few spots of blood on the ground. An old wooden eating table is here. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. An overweight storm giant sits here gobbling away endlessly. [HP:270/1063 MN:531/624 MV:381/564] <73731gold 558cps 21hour> w Sylvala rides west. [HP:270/1063 MN:531/624 MV:381/564] <73731gold 558cps 21hour> w In the Section Area One Arena Split wooden shields, armor dented beyond repair, and completely obliterated weapons lie tossed around the hard granite floor as much as grass does in a green field. You can not move without kicking someone's tossed aside piece of equipment. Weaponracks line the walls of the entire arena, each filled with hundreds of wooden practice weapons just waiting to be broken. Huge lanterns hang from the ceiling, creating more heat in the area and amplifying the odorous smell of sweaty bodies. The smell of freshly baked goods slowly infiltrates this room from the east, somewhat negating the foul odor of sweat. [Exits: north (east) west] You notice a few spots of blood on the ground. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. [HP:270/1063 MN:531/624 MV:380/564] <73731gold 558cps 21hour> w Sylvala rides west. [HP:270/1063 MN:531/624 MV:380/564] <73731gold 558cps 21hour> w murder sylvala Target Practice Ffft! Small metal tipped arrows whiz quickly through the air here, landing on one of the several shooting targets. Painted with small concentric circles on their surfaces, most of them have been riddled with holes in the inner most circle. Citeldian archers stand from afar, launching arrows flawlessly into the bullseye of the targets. Loud grunts come from them as they launch arrow after arrow, almost endlessly and with little sign of fatigue. They look conditioned enough to fight a war. [Exits: north east west] You notice a few spots of blood on the ground. A large shooting target sits upon a wooden pole. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A little halfling skillfully practices his archery skills here. [HP:270/1063 MN:531/624 MV:379/564] <73731gold 558cps 21hour> Sylvala rides west. [HP:270/1063 MN:531/624 MV:379/564] <73731gold 558cps 21hour> Among The Warcriers Loud warcries sound from this area as several Citeldian soldiers scream interesting things at the top of their lungs. "YASH gash wakki wanng Palidongian!" . "Oysh aaaaaaaargh tonggong sheng!" "Someone took my sword!" . The triumphant screams mix to form one melodic chorus of warcries. All of the practice equipment has been thrown on the ground, as smooth cold drinks are all the equipment these men need. [Exits: north east south west] You notice a few spots of blood on the ground. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. A professional warcrier loudly shouts obnoxious things about your mother. [HP:270/1063 MN:531/624 MV:378/564] <73731gold 558cps 21hour> Sylvala rides west. [HP:270/1063 MN:531/624 MV:378/564] <73731gold 558cps 21hour> Among Wardrummers The sounds of wooden sticks beating against wardrums sound out through the air around you. Dozens of Citeldians stand side by side, drumming endlessly in a catchy rhythm. Several huge drums bearing the crest of the Flying Citidel on their sides sit neatly on the floor along with some oak drum sticks. [Exits: north east (south)] You notice a few spots of blood on the ground. (Humming) A huge wardrum sits here. (WANTED) (Translucent) (White Aura) Sylvala the Master Bard is here, sitting astride a warhorse. An overweight wardrummer beats vigorously at his drums. [HP:270/1063 MN:531/624 MV:377/564] <73731gold 558cps 21hour> Sylvala (Occasional) yells wildly 'Help! I am being attacked by Virekhsis!' You have gained knowledge about human! Sylvala parries your attack. Your tail mauls Sylvala. Sylvala's blood loss scratches you. You sure are BLEEDING! Your poison scratches you. Sylvala dodges your attack. Your slice mauls Sylvala. Your blood loss scratches Sylvala. The Hunter Eternal's fury LACERATES you! You sure are BLEEDING! You parry Sylvala's attack. You parry Sylvala's attack. A black opal guitar sears your flesh with flames. Sylvala's flaming bite hits you. You sure are BLEEDING! Sylvala looks pretty hurt. Virekhsis: [19][===|---|---|---] [HP:207/1063 MN:529/624 MV:377/564] <73731gold 558cps 21hour> fl Sylvala has fled! Sylvala rides south. I take off here. Edited January 12, 2021 by Trick Link to comment
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