Anonymous Posted January 12, 2023 Report Share Posted January 12, 2023 I discovered that Church allows you to COUP! And so it begins. [INQUISITOR] (Interrogator) Rekor: 'We need to have a talk about your leadership, Reemon.' <1058/1058 724/724 437/437 5time> who [ Beast ] Floosh the Woodswoman [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Kenom ] <PK> [HERALD] Akayli Yaosi the Earless, Marred Leader of the Heralds [ Human ] <PK> Rinaldus Vex the Master Bard [ H-Dro ] <PK> Yhtrin Tarveth the Imperator of the Ossein [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 6 There are 6 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Akayli. <1058/1058 724/724 437/437 5time> [INQUISITOR] (Interrogator) Rekor: 'A world full of sheep following false idols, and the church wages not a single holy war?' [MINISTRY] (Exemplar) Reemon: 'Ooh? are yOU uhNhHahppy witH ah represenntatiive oOof the oOorder ooverseeiNnG thHe miInnIisTry oof tHe cjhuhHrsjhH?' <1158/1158 674/724 437/437 7time> You have lost 50 sovereigns in service of INQUISITOR. You have 72 hours to complete the coup. [INQUISITOR] (Interrogator) Rekor: 'I am.' [MINISTRY] (Exemplar) Reemon: 'hmMMmM' [MINISTRY] (Exemplar) Reemon: 'yOou are nOot Wronnng iiNn your thoUhGhHts, nnOot aoLooNne.. faor I taoo hHahVe cOoNnsIdered WaGiiNng hoOoLy waar uhHPonnn variiouhhs ffawCtionnns throOoUghhOuhHt mmy tenuhhre..' [INQUISITOR] (Interrogator) Rekor: 'It is not a time to think, it is a time to act.' [MINISTRY] (Exemplar) Reemon: 'Thehn hhoOow waouLd you recOomMmMEnd WE AzjT REhckoR?' [MINISTRY] (Exemplar) Reemon: 'waage War aaghaiInsSzT The tRiibunAhl here ahnD noW? vbRingh tHe lIghHTWaLKer tUuhrk iInto tHe cOnfFlICt AnD TuhRn uZSs eAhch iintao ouhHtLahwsSs?' [INQUISITOR] (Interrogator) Rekor: 'The tribunal is the least of our concerns.' [INQUISITOR] (Interrogator) Rekor: 'We should be taking land in the name of the One.' [INQUISITOR] (Interrogator) Rekor: 'And converting heathens to the true worship' [MINISTRY] (Exemplar) Reemon: 'againNnsst whom? we awRe ZSsurraouhHNnded By The nnekzuhHZsz, ssAhvanNnT, aaNnd WarmawsSzter.' [INQUISITOR] (Interrogator) Rekor: 'Then go to war with them all' [INQUISITOR] (Interrogator) Rekor: 'If you are not willing to do this, I will be forced to usurp your role and do it myself.' [MINISTRY] (Exemplar) Reemon: 'iIf yOuh feel up to tHe taZSsck, tHenn let the Onne deteRminNne whaom sSzhaoll be hIiszs hhand..' [MINISTRY] (Exemplar) Reemon: 'ii waould azjCept tHhiZsz zjhHaollennghe.' [INQUISITOR] (Interrogator) Rekor: 'Excellent' Hear ye! Hear ye! Reemon the General of the Holy Order has left on Crusade against Monks! [MINISTRY] (Exemplar) Reemon: 'Where sSsHahll tHhiis HolY zjrUZszaode Be WahhgeD ii wOnDeR..' [INQUISITOR] (Interrogator) Rekor: 'Anywhere and everywhere' [INQUISITOR] (Interrogator) Rekor: 'We need but a departure point' [MINISTRY] (Exemplar) Reemon: 'vaaL miRahhn thHehn, FOoR THhE ciTizenzry Oof theh lighT Tao wiTnesssSz..' [INQUISITOR] (Interrogator) Rekor: 'Very well' <1170/1208 684/724 437/437 2time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) Beneath the Suspension Bridge where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) Imperial Knight Bridge Round 1 - Dragon Stance <1170/1208 684/724 437/437 2time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <1170/1208 684/724 436/437 2time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <1170/1208 684/724 435/437 2time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <1170/1208 684/724 434/437 2time> thrash reemon where They aren't here. <1170/1208 684/724 434/437 2time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) The Southern Prominade of Val Miran Reemon flies in. <1170/1208 684/724 434/437 2time> s The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <1170/1208 684/724 433/437 2time> n thrash reemon Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <1170/1208 684/724 432/437 2time> They aren't here. <1170/1208 684/724 432/437 2time> n thrash reemon Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <1170/1208 684/724 431/437 2time> where They aren't here. <1170/1208 684/724 431/437 2time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Saint Yeralon Way Reemon flies in. <1170/1208 684/724 431/437 2time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <1170/1208 684/724 430/437 2time> s thrash reemon Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] (WANTED) (White Aura) Reemon the General of the Holy Order is here. A tiny maintenance bot whirr's around looking for a new task. <1170/1208 684/724 429/437 2time> Reemon yells 'Hehlp! rehkor juZSst sSseNnt mMeh tOo THhE GroounNnd!' You jump in the air and thrash Reemon to the ground! Your air thrash hits Reemon. Reemon has a few scratches. <Rekor: [96][===|===|===|===] 1170/1208 684/724 429/437 2time> Reemon dodges your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon's flame MUTILATES you! You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite injures you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite grazes you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has a few scratches. <Rekor: [90][===|===|===|==-] 1098/1208 684/724 429/437 2time> Your jab injures Reemon. Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. Reemon's flame LACERATES you! Reemon's flame LACERATES you! The Path of the Righteous hums with secret power. Reemon looks more relieved. Reemon has a few scratches. <Rekor: [83][===|===|===|=--] 1008/1208 684/724 429/437 2time> thrash reemon Reemon has fled! Reemon flies north. <1008/1208 684/724 429/437 2time> n They aren't here. <1008/1208 684/724 429/437 2time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <1008/1208 684/724 428/437 2time> TICK IN 5 SECONDS. n The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. (WANTED) (White Aura) Reemon the General of the Holy Order is here. A tiny maintenance bot whirr's around looking for a new task. Reemon flies south. <1020/1208 684/724 436/437 3time> Timer now at 28 secs. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) Saint Yeralon Way <1020/1208 684/724 436/437 3time> e Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <1020/1208 684/724 435/437 3time> w thrash reemon The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. A tiny maintenance bot whirr's around looking for a new task. <1020/1208 684/724 434/437 3time> They aren't here. <1020/1208 684/724 434/437 3time> s thrash reemon Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <1020/1208 684/724 433/437 3time> where They aren't here. <1020/1208 684/724 433/437 3time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) The Southern Prominade of Val Miran <1020/1208 684/724 433/437 3time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <1020/1208 684/724 432/437 3time> thrash reemon where They aren't here. <1020/1208 684/724 432/437 3time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Imperial Knight Bridge <1020/1208 684/724 432/437 3time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <1020/1208 684/724 431/437 3time> s The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <1020/1208 684/724 430/437 3time> s thrash reemon The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <1020/1208 684/724 429/437 3time> They aren't here. <1020/1208 684/724 429/437 3time> s Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. (WANTED) (White Aura) Reemon the General of the Holy Order is here. <1020/1208 684/724 428/437 3time> thrash reemon Reemon yells 'HELp! rEkaor jusSzT sEhNnT Meh tOo tHheh grounD!' You jump in the air and thrash Reemon to the ground! Your air thrash injures Reemon. Reemon can't seem to get back into the air Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon parries your attack. You parry Reemon's attack with your second hand. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [84][===|===|===|==-] 1020/1208 684/724 428/437 3time> trip reemon Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You parry Reemon's attack with your first hand. Reemon has a few scratches. <Rekor: [84][===|===|===|==-] 1020/1208 684/724 428/437 3time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame DISMEMBERS you! Reemon has a few scratches. <Rekor: [79][===|===|===|=--] 966/1208 684/724 428/437 3time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Your palm strike decimates Reemon! Your whirlwind kick mauls Reemon. You dodge Reemon's attack. You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite grazes you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. The Evangel's Stride hums with secret power. Reemon has a few scratches. <Rekor: [78][===|===|===|=--] 949/1208 684/724 428/437 3time> You trip Reemon with a leg sweep and he goes down! Your trip scratches Reemon. Reemon has a few scratches. <Rekor: [78][===|===|===|=--] 949/1208 684/724 428/437 3time> Reemon dodges your attack. Reemon parries your attack. Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has a few scratches. <Rekor: [76][===|===|===|=--] 923/1208 684/724 428/437 3time> dirt reemon Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You parry Reemon's attack with your second hand. You dodge Reemon's attack. You dodge Reemon's attack. A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle wounds you. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. The Fists of God unleashes a wave of violent energy! The Fists of God's wave of retribution LACERATES you! Reemon has a few scratches. <Rekor: [68][===|===|===|---] 832/1208 684/724 428/437 3time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame devastates you! Reemon has a few scratches. <Rekor: [66][===|===|==-|---] 801/1208 684/724 428/437 3time> TICK IN 5 SECONDS. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. Reemon's flame DISMEMBERS you! A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle injures you. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. Reemon has a few scratches. <Rekor: [58][===|===|=--|---] 709/1208 684/724 428/437 3time> Reemon parries your attack. Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You parry Reemon's attack with your first hand. Reemon has a few scratches. <Rekor: [58][===|===|=--|---] 709/1208 684/724 428/437 3time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame mauls you. Reemon has a few scratches. <Rekor: [56][===|===|=--|---] 687/1208 684/724 428/437 3time> The night is about to end. Reemon has a few scratches. <Rekor: [58][===|===|=--|---] 701/1208 684/724 437/437 4time> Timer now at 28 secs. Reemon dodges your attack. Your jab injures Reemon. Reemon parries your attack. Reemon dodges your attack. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has a few scratches. <Rekor: [55][===|===|=--|---] 675/1208 684/724 437/437 4time> Reemon has fled! Reemon walks north. <675/1208 684/724 437/437 4time> dirt reemon They aren't here. <675/1208 684/724 437/437 4time> They aren't here. <675/1208 684/724 437/437 4time> n The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] (WANTED) (White Aura) Reemon the General of the Holy Order is here. Reemon walks south. <675/1208 684/724 436/437 4time> dirt reemon They aren't here. <675/1208 684/724 436/437 4time> s dirt reemon Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. (WANTED) (White Aura) Reemon the General of the Holy Order is here. <675/1208 684/724 435/437 4time> Reemon yells 'HEhlp! rehKor KicKED DirT innnto my EhyEhsSz!' Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon scans all around. Reemon has a few scratches. <Rekor: [55][===|===|=--|---] 675/1208 684/724 435/437 4time> Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. A sunburst pendant glimmers with a divine intensity. Reemon's flesh becomes inanimate. Reemon has a few scratches. <Rekor: [55][===|===|=--|---] 675/1208 684/724 435/437 4time> Reemon parries your attack. Reemon blocks your attack with his weapon. Your knee thrust injures Reemon. Reemon dodges your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You parry Reemon's attack with your first hand. You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite grazes you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. The toxin has made you glow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has a few scratches. <Rekor: [54][===|===|=--|---] 659/1208 684/724 435/437 4time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame maims you! Reemon has a few scratches. <Rekor: [51][===|===|=--|---] 626/1208 684/724 435/437 4time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. Reemon's flame DISMEMBERS you! You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath wounds you. Reemon has a few scratches. <Rekor: [44][===|===|---|---] 543/1208 684/724 435/437 4time> dis Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon's flame LACERATES you! You dodge Reemon's attack. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [40][===|==-|---|---] 495/1208 684/724 435/437 4time> TICK IN 5 SECONDS. His weapon won't budge! His weapon raised high, Reemon rushes at you. You evade Reemon's blow, causing him to fall off balance. Reemon's flame misses you. Reemon has a few scratches. <Rekor: [40][===|==-|---|---] 495/1208 684/724 435/437 4time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [40][===|==-|---|---] 495/1208 684/724 435/437 4time> dis Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [40][===|==-|---|---] 495/1208 684/724 435/437 4time> His weapon won't budge! Reemon has a few scratches. <Rekor: [40][===|==-|---|---] 495/1208 684/724 435/437 4time> f Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon dodges your attack. Reemon parries your attack. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has a few scratches. <Rekor: [39][===|==-|---|---] 478/1208 684/724 435/437 4time> Reemon rubs the dirt out of his eyes. Reemon can fly again. Reemon shrinks in size. Reemon has a few scratches. <Rekor: [40][===|==-|---|---] 487/1208 684/724 437/437 5time> Timer now at 28 secs. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon's flame LACERATES you! You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has a few scratches. <Rekor: [35][===|==-|---|---] 427/1208 684/724 437/437 5time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame decimates you! Reemon has a few scratches. <Rekor: [33][===|=--|---|---] 399/1208 684/724 437/437 5time> Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You parry Reemon's attack with your second hand. Reemon's flame DISMEMBERS you! 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. Reemon has a few scratches. <Rekor: [27][===|=--|---|---] 333/1208 684/724 437/437 5time> Reemon blocks your attack with his weapon. Your jab injures Reemon. Reemon parries your attack. Your dragon claw decimates Reemon! Reemon parries your attack. You parry Reemon's attack with your first hand. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [27][===|=--|---|---] 333/1208 684/724 437/437 5time> Reemon eats a venom sack. Reemon dwarfs everything around him as he grows. Reemon has a few scratches. <Rekor: [27][===|=--|---|---] 333/1208 684/724 437/437 5time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame mauls you. Reemon has a few scratches. <Rekor: [25][===|---|---|---] 312/1208 684/724 437/437 5time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. You sure are BLEEDING! Reemon has a few scratches. <Rekor: [24][===|---|---|---] 299/1208 684/724 437/437 5time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You sure are BLEEDING! You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite grazes you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. You sure are BLEEDING! Reemon has a few scratches. <Rekor: [22][===|---|---|---] 276/1208 684/724 437/437 5time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame mauls you. You sure are BLEEDING! Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [20][===|---|---|---] 252/1208 684/724 437/437 5time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [20][===|---|---|---] 252/1208 684/724 437/437 5time> Reemon parries your attack. Reemon parries your attack. Your spin kick wounds Reemon. Your roundhouse kick mauls Reemon. Reemon's flame LACERATES you! You sure are BLEEDING! You parry Reemon's attack with your first hand. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You sure are BLEEDING! You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. You sure are BLEEDING! Reemon has some small wounds and bruises. <Rekor: [15][==-|---|---|---] 187/1208 684/724 437/437 5time> TICK IN 5 SECONDS. Reemon has fled! Reemon flies north. I am getting worked! Not sure why he fled, maybe to impale me onto water? <187/1208 684/724 437/437 5time> s You aren't fighting anyone. Reemon flies in. <187/1208 684/724 437/437 5time> Within the Great Southern Gate House This large archway leads from the forest road to the south to the large suspension bridge to the north. The barbed tips of arrows protrude from thin cross shaped slots on either side of the archway, the archers within the gate house obviously on duty here. The heavy iron gates raised, columns of commuters pass beneath the massive arch traveling from Val Miran to the imperial city of Ofcol. [Exits: north south] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says in Vosh 'Wopuxb! She nvewm lohe ab Hax Lihaz!' Blood Guard says in Vosh 'Vhuaduxjf ynwetsocak, wijduwu co Cyc Tokut.' The day has begun. The cheerful notes of the temple of light bell announce sunrise. <203/1208 684/724 437/437 6time> Timer now at 28 secs. e Alas, you cannot go that way. <203/1208 684/724 437/437 6time> s A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: north west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. A mineral vein has broken the surface. A sapling is here poking up through a pile of dirt. A sapling is here poking up through a pile of dirt. <203/1208 684/724 436/437 6time> w A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: east west] A sapling is here poking up through a pile of dirt. A globule of black sap slowly simmers to itself. <203/1208 684/724 434/437 6time> where Drkshtyre Wood is [KNIGHT] controlled. Players near you: <PK> Rekor A cobbled road into the forest <PK> Reemon (WANTED) A cobbled road into the forest I run to Flying Citadel while empowering defense. In the moment I feel like he just lags me too hard in offense for me to do anything. where Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Rekor At the Rear Ladder <PK> Reemon (WANTED) At the Ladder <610/1108 634/724 335/437 8time> You have empowered your abilities. <630/1108 634/724 360/437 9time> Timer now at 28 secs. where Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Rekor At the Rear Ladder <PK> Reemon (WANTED) At the Ladder <630/1108 634/724 360/437 9time> n Along the Rear Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] (White Aura) A small brown gopher digs holes in the ground here. <630/1108 634/724 359/437 9time> horse You position yourself with the stability and endurance of a horse. I would try Buddha here since he is using magic damage, but you can't cover a vuln with a resist. <630/1108 604/724 359/437 9time> s At the Rear Ladder There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] <630/1108 604/724 358/437 9time> s Along the Rear Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] <630/1108 604/724 357/437 9time> get jh bac You get a scroll titled 'jhyfrdow' from a pilgrimage backpack. <630/1108 604/724 357/437 9time> reci jh You recite a scroll titled 'jhyfrdow'. You feel aligned with darkness. <630/1108 604/724 357/437 9time> where Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Rekor Along the Rear Path <PK> Reemon (WANTED) Into the Citidel <630/1108 604/724 357/437 9time> s At the Southeastern Ropes About three dozen thick chain link ropes are attached to a small titanium ring on the ground here. They all reach thousands of feet into the air, locking tightly onto the bottom corner of the Flying Citidel. Something above can be seen flashing green, blue, red, then repeating the cycle. Loud creaking is emitted from the chains as the Citidel moves slightly in the air. [Exits: north west] Dozens of thick rusty chains stretch from the ground into the sky. A dwarven maintenance worker observes the chains here. <630/1108 604/724 356/437 9time> where Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Rekor At the Southeastern Ropes <PK> Reemon (WANTED) Into the Citidel <630/1108 604/724 356/437 9time> where Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Rekor At the Southeastern Ropes <PK> Reemon (WANTED) At the Entrance of the Flying Citidel <630/1108 604/724 356/437 9time> n Along the Rear Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] <630/1108 604/724 355/437 9time> where Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Rekor Along the Rear Path <PK> Reemon (WANTED) Ascending the Ladder <630/1108 604/724 355/437 9time> where Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Rekor Along the Rear Path <PK> Reemon (WANTED) Ascending the Ladder <630/1108 604/724 355/437 9time> TICK IN 5 SECONDS. where Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Rekor Along the Rear Path <PK> Reemon (WANTED) Climbing the Ladder <630/1108 604/724 355/437 9time> n At the Rear Ladder There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] <630/1108 604/724 354/437 9time> where Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Rekor At the Rear Ladder <PK> Reemon (WANTED) At the Ladder <630/1108 604/724 354/437 9time> sl You go to sleep. <630/1108 604/724 354/437 9time> <700/1108 636/724 437/437 10time> Timer now at 28 secs. st s You wake and stand up. <700/1108 636/724 437/437 10time> Along the Rear Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] <700/1108 636/724 436/437 10time> s At the Southeastern Ropes About three dozen thick chain link ropes are attached to a small titanium ring on the ground here. They all reach thousands of feet into the air, locking tightly onto the bottom corner of the Flying Citidel. Something above can be seen flashing green, blue, red, then repeating the cycle. Loud creaking is emitted from the chains as the Citidel moves slightly in the air. [Exits: north west] Dozens of thick rusty chains stretch from the ground into the sky. A dwarven maintenance worker observes the chains here. <700/1108 636/724 435/437 10time> mantis You prepare for a counter move like a preying mantis waits for its prey. You have become better at preying mantis! [78%] <700/1108 621/724 435/437 10time> aura An aura surrounds you in a blanket of warmth and safety. You have become better at aura! [97%] <700/1108 571/724 435/437 10time> where Round 2 - Horse Stance Reemon flies in. <700/1108 571/724 435/437 10time> His weapon raised high, Reemon rushes at you. You grab hold of Reemon, and throw him to the ground! Your reversal injures Reemon. Reemon has a few scratches. <Rekor: [63][===|===|==-|---] 700/1108 571/724 435/437 10time> dirt reemon Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You reverse Reemon's attack against him. Reemon parries your attack. You reverse Reemon's attack against him. Reemon blocks your attack with his weapon. Reemon has a few scratches. <Rekor: [63][===|===|==-|---] 700/1108 567/724 435/437 10time> Flying Citadel is [KNIGHT] controlled. Players near you: <PK> Rekor At the Southeastern Ropes <PK> Reemon (WANTED) At the Southeastern Ropes Reemon has a few scratches. <Rekor: [63][===|===|==-|---] 700/1108 567/724 435/437 10time> Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Reemon has a few scratches. <Rekor: [63][===|===|==-|---] 700/1108 567/724 435/437 10time> Your elbow slash injures Reemon. Your back fist injures Reemon. Reemon blocks your attack with his weapon. Reemon dodges your attack. You dodge Reemon's attack. You parry Reemon's attack with your second hand. Reemon has a few scratches. <Rekor: [63][===|===|==-|---] 700/1108 567/724 435/437 10time> kk Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You dodge Reemon's attack. You reverse Reemon's attack against him. Reemon dodges your attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite grazes you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has a few scratches. <Rekor: [60][===|===|==-|---] 675/1108 565/724 435/437 10time> Reemon smashes into you with his armored shoulder! Reemon's shoulder smash decimates you! Reemon has a few scratches. <Rekor: [58][===|===|=--|---] 650/1108 565/724 435/437 10time> Your kick wounds Reemon. Reemon has a few scratches. <Rekor: [58][===|===|=--|---] 650/1108 565/724 435/437 10time> Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [58][===|===|=--|---] 650/1108 565/724 435/437 10time> f Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You reverse Reemon's attack against him. Reemon blocks your attack with his weapon. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [58][===|===|=--|---] 650/1108 563/724 435/437 10time> TICK IN 5 SECONDS. mantis Reemon smashes into you with his armored shoulder! Reemon's shoulder smash mauls you. Reemon has a few scratches. <Rekor: [56][===|===|=--|---] 628/1108 563/724 435/437 10time> You flee from combat! Along the Rear Path There is not much more to see from here. You can still only make out the base of the citidel, which provides very little interest. The scorched black land can be better viewed from here, it looks as though something was once here before but now all that remains is blackened rubble and dirt. Pieces of armor and weaponry lie tattered about, all of them severely broken and burned beyond use. The scorched lands continue on for as far as you can see eastwards. [Exits: north south] <628/1108 563/724 434/437 10time> You prepare for a counter move like a preying mantis waits for its prey. <628/1108 548/724 434/437 10time> s At the Southeastern Ropes About three dozen thick chain link ropes are attached to a small titanium ring on the ground here. They all reach thousands of feet into the air, locking tightly onto the bottom corner of the Flying Citidel. Something above can be seen flashing green, blue, red, then repeating the cycle. Loud creaking is emitted from the chains as the Citidel moves slightly in the air. [Exits: north west] Dozens of thick rusty chains stretch from the ground into the sky. (WANTED) (Translucent) (White Aura) Reemon the General of the Holy Order is here. A dwarven maintenance worker observes the chains here. <628/1108 548/724 433/437 10time> fury reemon Reemon yells 'Diie someone youhh beastly fool!' Your fury misses Reemon. Reemon has a few scratches. I open with fury because I cant remember if crusaders get counter, but its moot cuz he is blind. <Rekor: [56][===|===|=--|---] 628/1108 533/724 433/437 10time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You reverse Reemon's attack against him. Reemon parries your attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! <- The first of many annoying fireblinds. Someone's flaming bite scratches you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath injures you. The Embrace of the One unleashes a wave of violent energy! The Embrace of the One's wave of retribution LACERATES you! <Rekor: [50][===|===|---|---] 557/1108 531/724 433/437 10time> The protective aura around your body fades. <- Uh oh Someone rubs the dirt out of his eyes. <- Double uh oh Someone shrinks in size. <Rekor: [51][===|===|=--|---] 570/1108 531/724 437/437 11time> Timer now at 28 secs. dirt reemon <- Triple Uh oh Someone blocks your attack with his weapon. Someone dodges your attack. Someone dodges your attack. Your tiger claw injures someone. You reverse someone's attack against him. Someone blocks your attack with his weapon. You parry someone's attack with your first hand. Something sears your flesh with flames. Someone's flaming bite scratches you. You are burned by the corrosive acid on something. Someone's acidic bite grazes you. You can feel something dig into your body. Someone's wrath mauls you. <Rekor: [48][===|===|---|---] 540/1108 529/724 437/437 11time> They aren't here. <- Thank the One! <Rekor: [48][===|===|---|---] 540/1108 529/724 437/437 11time> f You flee from combat! You can't see a thing! <540/1108 529/724 436/437 11time> I run far and fast, I think I am in the forward keep but not 100% sure. You go to sleep. <540/1108 529/724 380/437 11time> The smoke leaves your eyes. <626/1108 555/724 437/437 12time> Timer now at 28 secs. st wear glim You wake and stand up. <626/1108 555/724 437/437 12time> You stop using tao-imbued prayer beads. You hold a glimmering white staff in your hand. <626/1058 555/724 437/437 12time> bra You brandish a glimmering white staff. You are surrounded by a dark aura. <626/1058 555/724 437/437 12time> wear tao wear sea use sea wear ring You stop using a glimmering white staff. You hold tao-imbued prayer beads in your hand. <626/1108 555/724 437/437 12time> You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <626/1123 555/724 437/437 12time> You attempt to use The Ring of the Sea-Elves. The Ring of the Sea-Elves glows briefly, but does nothing else. <626/1123 555/724 437/437 12time> wear sea use sea wear ring You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <626/1108 555/724 437/437 12time> You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <626/1123 555/724 437/437 12time> You attempt to use The Ring of the Sea-Elves. The Ring of the Sea-Elves glows briefly, but does nothing else. <626/1123 555/724 437/437 12time> wear sea use sea wear ring You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <626/1108 555/724 437/437 12time> You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <626/1123 555/724 437/437 12time> You attempt to use The Ring of the Sea-Elves. You feel a lot better! <687/1123 555/724 437/437 12time> where You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <687/1108 555/724 437/437 12time> The Forward Keep is [KNIGHT] controlled. Players near you: <PK> Rekor Climbing into the Wood <687/1108 555/724 437/437 12time> w Greener Hills The coolness comes from the altitude but just as much the fiery orb in the sky offers warmth to the passing traveler. This road is a branch off of the Eastern Road, the one through the Dragon's Teeth, only this goes north towards northern forests and hills. This road has recently been built up and looks to be well traveled. [Exits: east south] <687/1108 555/724 436/437 12time> s where Lower Foothills A slight lift in altitude and increasingly rugged terrain welcomes you into the lower foothills of the Dragon's Teeth. The air has cooled slightly and the rocky path leads south deeper into the hills. A lighter path heads north into a greener less hilly area. [Exits: north south west] <687/1108 555/724 435/437 12time> The Eastern Road is [KNIGHT] controlled. Players near you: <PK> Rekor Lower Foothills <PK> Reemon (WANTED) Leaving the Woodland <687/1108 555/724 435/437 12time> s Nearing the Cross Roads The road begins to dwindle as the hills of the Dragon's Teeth turn into mountains, lush vegetation all around you. The fields here are used to provide most of Val Miran's populace grain. The city itself is a tiny speck in the western horizon, while the tall peaks of the Dragon's Teeth rise up to the east. [Exits: north east] <687/1108 555/724 432/437 12time> n Lower Foothills A slight lift in altitude and increasingly rugged terrain welcomes you into the lower foothills of the Dragon's Teeth. The air has cooled slightly and the rocky path leads south deeper into the hills. A lighter path heads north into a greener less hilly area. [Exits: north south west] <687/1108 555/724 429/437 12time> w w Leaving the Woodland The woodland begins to dissipate and the ground becomes hillier as you find yourself leaving the leafy enclosure. Fields with tall grass sway gently in the wind north of you and eastwards the land ascends into the lower foothills of the Dragon's Teeth. [Exits: east west] (WANTED) (Translucent) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. A troop of storm giant soldiers is here. A cart bearing supplies is here. <687/1108 555/724 427/437 12time> w A Small Clearing You find yourself in a small clearing in the woods. The trees are even more sparse here and you can clearly make out the foothills of the Dragon's Teeth and, even beyond that, the snow capped peaks of the mountains. North of you large oaks arch over to meet each other forming the entrance to a wide grove. [Exits: north east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <687/1108 555/724 425/437 12time> TICK IN 5 SECONDS. Reemon rides in. <687/1108 555/724 425/437 12time> e Thickening Woods The trees thicken slightly around you but your path is still clearly visible having been worn down by many feet. The land under foot becomes a little more rugged as you sense the terrain becoming slightly more uneven. [Exits: east west] A large murder of crows nearly turns the trees black here. <687/1108 555/724 423/437 12time> dirt reemon Reemon rides in. <687/1108 555/724 423/437 12time> A Small Clearing You find yourself in a small clearing in the woods. The trees are even more sparse here and you can clearly make out the foothills of the Dragon's Teeth and, even beyond that, the snow capped peaks of the mountains. North of you large oaks arch over to meet each other forming the entrance to a wide grove. [Exits: north east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <687/1108 555/724 421/437 12time> They aren't here. Reemon rides in. <687/1108 555/724 421/437 12time> w dirt reemon Thickening Woods The trees thicken slightly around you but your path is still clearly visible having been worn down by many feet. The land under foot becomes a little more rugged as you sense the terrain becoming slightly more uneven. [Exits: east west] A large murder of crows nearly turns the trees black here. <687/1108 555/724 419/437 12time> They aren't here. Reemon rides in. <687/1108 555/724 419/437 12time> dirt reemon Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has a few scratches. <- So far I am not doing anything to him at all. <Rekor: [62][===|===|==-|---] 687/1108 555/724 419/437 12time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. Reemon's flame devastates you! A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle injures you. Reemon has a few scratches. <Rekor: [58][===|===|=--|---] 643/1108 555/724 419/437 12time> Reemon has fled! Reemon rides west. <643/1108 555/724 419/437 12time> w murder reemon Light Woods You are on a small path running through a light woodland.. The trees are quite thinly arranged and you can still clearly make out the foothills of the Dragon's Teeth eastward. The happy chirping of birds completes this serene setting. [Exits: east west] <656/1108 555/724 435/437 13time> Timer now at 28 secs. w They aren't here. <656/1108 555/724 435/437 13time> murder reemon The Eastern Checkpoint A small path enters a light woods to the east. Once abandoned, this camp is now in use again. An odd mixture of fighters patrol this checkpoint now, ranging from Knight troops to wild animals to elementals. [Exits: east west] <656/1108 555/724 434/437 13time> w They aren't here. <656/1108 555/724 434/437 13time> murder reemon The Grasslands You are walking farther into the grasslands of Eastern Val Miran, often called the Miran Steppe, but many of the local farmers. The Dragon's Teeth mountains, still far in the distance, seem to tower, with white peaks, far to the east, while the gates of Val Miran lie due west. [Exits: east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <656/1108 555/724 433/437 13time> where They aren't here. <656/1108 555/724 433/437 13time> The Eastern Road is [KNIGHT] controlled. Players near you: <PK> Rekor The Grasslands <656/1108 555/724 433/437 13time> w The Eastern Road You are on the Eastern Road which runs from Val Miran directly east into the jagged peaks of the Dragon's Teeth, the large mountain range which separates Aabahran from East and West. You can see them rise up in the far horizon. Wind rustles the grass here, which stands tall around you, and smells of fresh cut hay, wheat, and barley. [Exits: east west] <656/1108 555/724 432/437 13time> dirt reemon They aren't here. <656/1108 555/724 432/437 13time> where The Eastern Road is [KNIGHT] controlled. Players near you: <PK> Rekor The Eastern Road <656/1108 555/724 432/437 13time> w dirt reemon The Eastern Gate of Val Miran You stand amid the Eastern battlements of Val Miran. The gate has been fully repaired and expertly reinforced, the surrounding walls look well-built and sturdy. The sigil of several prominent dwarven masons and blacksmiths is displayed proudly on the lowest row of the wall's stones, well visible when passing the gate. [Exits: north east south west up] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says in Vosh 'Qudoch! Lre rbojd heri ak Zeg Kevof!' Blood Guard says in Vosh 'Pobyxb! Dfu vvidg vifu at Cej Konux!' <656/1108 555/724 431/437 13time> where They aren't here. <656/1108 555/724 431/437 13time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Eastern Gate of Val Miran <PK> Reemon (WANTED) The Central Square of Val Miran <656/1108 555/724 431/437 13time> w Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: east west] <656/1108 555/724 430/437 13time> w w Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: east west] A Caravan bearing crests of Valmiran is here. <656/1108 555/724 429/437 13time> dirt reemon The Eastern Square of Val Miran You stand amid the Eastern Square of Val Miran. North of you is the Temple of Light, where all of those who follow the path of the righteous can offer sacrifices. South is the eastern train- ing ground, and further to the east you see the massive battle- ments of Val Miran. [Exits: north east south west] An artful Karakken-Fountain gushes forth fresh water. <656/1108 555/724 428/437 13time> where They aren't here. <656/1108 555/724 428/437 13time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Eastern Square of Val Miran <PK> Reemon (WANTED) The Western Park of Val Miran <656/1108 555/724 428/437 13time> w Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] <656/1108 555/724 427/437 13time> w w Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] <656/1108 555/724 426/437 13time> where Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <656/1108 555/724 425/437 13time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <PK> Reemon (WANTED) Miran Lake <656/1108 555/724 425/437 13time> w The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <656/1108 555/724 424/437 13time> w King Agmeel Way You walk along the meticulously placed stone road that appears to have been laid with mathematical precision. This is an extension of the commercial district of Val Miran, and shops litter the buildings. Around you hawkers cry their auctions, and proffer goods to you. To the south a sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for You!" Through your peripherals you notice several little constructs maintaining the road and avoiding the foot traffic. [Exits: north east south west] <656/1108 555/724 423/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Miran Lake He has enough advantages, I don't want to chase him onto water! <656/1108 555/724 423/437 13time> sca You scan all around. You scan north. *** Range 1 (north) *** A tiny maintenance bot whirr's around looking for a new task. Adanion the mercenary is here collecting money for the services of his men. You scan east. You scan south. *** Range 1 (south) *** Wilson the Mapmaker works on his latest document. You scan west. *** Range 3 (west) *** You catch a glimpse of some movement in the trees. *** Range 4 (west) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 5 (west) *** (WANTED) (Translucent) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. A half-sunken ship provides a playground to the hydra living in the lake. (White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish. You scan up. You scan down. <656/1108 555/724 423/437 13time> sca You scan all around. You scan north. *** Range 1 (north) *** A tiny maintenance bot whirr's around looking for a new task. Adanion the mercenary is here collecting money for the services of his men. You scan east. You scan south. *** Range 1 (south) *** Wilson the Mapmaker works on his latest document. You scan west. *** Range 3 (west) *** You catch a glimpse of some movement in the trees. *** Range 4 (west) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 5 (west) *** (WANTED) (Translucent) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. A half-sunken ship provides a playground to the hydra living in the lake. (White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish. You scan up. You scan down. <656/1108 555/724 423/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Miran Lake <656/1108 555/724 423/437 13time> e The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <656/1108 555/724 422/437 13time> u Before the Temple of Neutrality You stand before the entrance to the Great Temple of Neutrality. It is an impressive edifice, built on large stone arches that actually rest above the Central Square of Val Miran. Large valuted ceilings rise up and are adorned with intricately carved birds and figures. North lies the offering chamber. [Exits: north down] A granite fountain is here filled with water for the thirsty. <656/1108 555/724 421/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Before the Temple of Neutrality <PK> Reemon (WANTED) Miran Lake <656/1108 555/724 421/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Before the Temple of Neutrality <PK> Reemon (WANTED) The Western Park of Val Miran <656/1108 555/724 421/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Before the Temple of Neutrality <PK> Reemon (WANTED) King Agmeel Way <656/1108 555/724 421/437 13time> d The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <656/1108 555/724 420/437 13time> dirt reemon They aren't here. Reemon rides in. <656/1108 555/724 420/437 13time> dirt reemon Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Reemon has a few scratches. <Rekor: [59][===|===|==-|---] 656/1108 555/724 420/437 13time> TICK IN 5 SECONDS. Reemon parries your attack. Your back fist injures Reemon. Your knee thrust hits Reemon. You reverse Reemon's attack against him. Reemon dodges your attack. You dodge Reemon's attack. You parry Reemon's attack with your second hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has a few scratches. <Rekor: [57][===|===|=--|---] 633/1108 553/724 420/437 13time> Reemon smashes into you with his armored shoulder! Reemon's shoulder smash devastates you! Reemon has a few scratches. <Rekor: [54][===|===|=--|---] 603/1108 553/724 420/437 13time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. You reverse Reemon's attack against him. Reemon blocks your attack with his weapon. You parry Reemon's attack with your second hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has a few scratches. <Rekor: [52][===|===|=--|---] 579/1108 551/724 420/437 13time> f You flee from combat! Ivesianna Avenue The immediate area is covered in blood and gore. Debris lay everywhere, and the smell of burnt flesh is in the air. Scorch marks from some sort of divine power lay remnant to the destruction caused here. [Exits: north east south] A large sign etched with a rusted needle on it points east. A Blood Guard Patroller stands firmly at the entrance. <579/1108 551/724 419/437 13time> mantis You are already waiting for a victim to make its move. <579/1108 551/724 419/437 13time> n Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". The face of a statue seems to be looking out of one of the walls right next to it. It seems to be the face of a warrior, his expression both stern and determined. To the west the neighing of countless horses and the soft noises of other animals, interrupted by the occasional loud trumpeting, can be heard from the Royal Stables. [Exits: north south west] <579/1108 551/724 417/437 13time> murder reemon They aren't here. <579/1108 551/724 417/437 13time> s Ivesianna Avenue The immediate area is covered in blood and gore. Debris lay everywhere, and the smell of burnt flesh is in the air. Scorch marks from some sort of divine power lay remnant to the destruction caused here. [Exits: north east south] A large sign etched with a rusted needle on it points east. A Blood Guard Patroller stands firmly at the entrance. <579/1108 551/724 415/437 13time> s dirt reemon The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. (WANTED) (Translucent) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. Reemon rides west. <579/1108 551/724 414/437 13time> They aren't here. <579/1108 551/724 414/437 13time> You slowly float to the ground. <595/1108 551/724 437/437 14time> Timer now at 28 secs. u Before the Temple of Neutrality You stand before the entrance to the Great Temple of Neutrality. It is an impressive edifice, built on large stone arches that actually rest above the Central Square of Val Miran. Large valuted ceilings rise up and are adorned with intricately carved birds and figures. North lies the offering chamber. [Exits: north down] A granite fountain is here filled with water for the thirsty. <595/1108 551/724 436/437 14time> wear drag You stop using tao-imbued prayer beads. You hold the orb of dragonkin in your hand. <595/1058 551/724 436/437 14time> bra You brandish the orb of dragonkin. Your feet rise off the ground. <595/1058 551/724 436/437 14time> wear tao d The Soulfarer yells 'Reemon is at Miran Lake of ValMiran!' <595/1058 551/724 436/437 14time> dirt reemon where You stop using the orb of dragonkin. You hold tao-imbued prayer beads in your hand. <595/1108 551/724 436/437 14time> The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <595/1108 551/724 435/437 14time> They aren't here. <595/1108 551/724 435/437 14time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) Miran Lake <595/1108 551/724 435/437 14time> w King Agmeel Way You walk along the meticulously placed stone road that appears to have been laid with mathematical precision. This is an extension of the commercial district of Val Miran, and shops litter the buildings. Around you hawkers cry their auctions, and proffer goods to you. To the south a sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for You!" Through your peripherals you notice several little constructs maintaining the road and avoiding the foot traffic. [Exits: north east south west] <595/1108 551/724 434/437 14time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Miran Lake <595/1108 551/724 434/437 14time> w King Agmeel Way You walk along the meticulously placed stone road of the King Agmeel Way. This is the extension of the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the south a sign swings, reading "Fayette's Butchery." To the north it reads "Miri's Jewelry." Through your peripherals you notice several little constructs maintaining the road. [Exits: north east south west] <595/1108 551/724 433/437 14time> sca You scan all around. You scan north. *** Range 1 (north) *** Miri the Jeweler is polishing her exotic treasures. You scan east. You scan south. *** Range 1 (south) *** Fayette the meat cutter is here gracefully chopping ducks. You scan west. *** Range 2 (west) *** You catch a glimpse of some movement in the trees. *** Range 3 (west) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 4 (west) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. (White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish. *** Range 6 (west) *** (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. A group of trebuchet operators stands around here, looking bored. A gargantuan Trebuchet is here on top of a platform. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. You scan up. You scan down. <595/1108 551/724 433/437 14time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Miran Lake <595/1108 551/724 433/437 14time> w King Agmeel Way You walk along the meticulously placed stone road of the King Agmeel Way. This is the extention of the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the south is the Righteous Palm Foyer. To the north a sign reads 'Bank of Val Miran.' Through your peripherals you notice several little constucts maintaining the road. [Exits: north east south west] <595/1108 551/724 432/437 14time> sca You scan all around. You scan north. *** Range 1 (north) *** A tiny maintenance bot whirr's around looking for a new task. (White Aura) Alcedor the Caravan Master is here. Venni the banker is here keeping watch over the gold stored in his bank. You scan east. You scan south. *** Range 2 (south) *** Mighty arms crossed, the jail guardian of the Righteous Palm stands his ground. You scan west. *** Range 1 (west) *** You catch a glimpse of some movement in the trees. *** Range 2 (west) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 3 (west) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. (White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish. *** Range 5 (west) *** (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. A group of trebuchet operators stands around here, looking bored. A gargantuan Trebuchet is here on top of a platform. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. You scan up. You scan down. <595/1108 551/724 432/437 14time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Miran Lake <595/1108 551/724 432/437 14time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Miran Lake <595/1108 551/724 432/437 14time> n The Bank of Val Miran You are in the Bank of Val Miran. A big vault is located somewhere in here; rumor has it that it has been robbed only once in its entire existence. But no one can verify the validity of that rumor, and it's not as if the bank is going to admit it. Otherwise, no one would deposit or withdraw gold here. A sign made from titanium hangs on the back wall. [Exits: south] A tiny maintenance bot whirr's around looking for a new task. (White Aura) Alcedor the Caravan Master is here. Venni the banker is here keeping watch over the gold stored in his bank. <595/1108 551/724 431/437 14time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Bank of Val Miran <PK> Reemon (WANTED) Miran Lake <595/1108 551/724 431/437 14time> who [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Kenom ] <PK> [HERALD] Akayli Yaosi the Earless, Marred Leader of the Heralds [ Human ] <PK> Rinaldus Vex the Master Bard [ H-Dro ] <PK> Yhtrin Tarveth the Imperator of the Ossein [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 5 There are 5 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Akayli. <595/1108 551/724 431/437 14time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Bank of Val Miran <PK> Reemon (WANTED) Miran Lake <595/1108 551/724 431/437 14time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Bank of Val Miran <PK> Reemon (WANTED) Miran Lake <595/1108 551/724 431/437 14time> TICK IN 5 SECONDS. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Bank of Val Miran <PK> Reemon (WANTED) Miran Lake <595/1108 551/724 431/437 14time> sl You go to sleep. <595/1108 551/724 431/437 14time> <670/1108 576/724 437/437 15time> Timer now at 28 secs. st You wake and stand up. <670/1108 576/724 437/437 15time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Bank of Val Miran <PK> Reemon (WANTED) King Agmeel Way <670/1108 576/724 437/437 15time> s King Agmeel Way You walk along the meticulously placed stone road of the King Agmeel Way. This is the extention of the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the south is the Righteous Palm Foyer. To the north a sign reads 'Bank of Val Miran.' Through your peripherals you notice several little constucts maintaining the road. [Exits: north east south west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. <670/1108 576/724 436/437 15time> Reemon rides east. <670/1108 576/724 436/437 15time> dirt reemon They aren't here. <670/1108 576/724 436/437 15time> dirt reemon They aren't here. <670/1108 576/724 436/437 15time> e King Agmeel Way You walk along the meticulously placed stone road of the King Agmeel Way. This is the extension of the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the south a sign swings, reading "Fayette's Butchery." To the north it reads "Miri's Jewelry." Through your peripherals you notice several little constructs maintaining the road. [Exits: north east south west] <670/1108 576/724 435/437 15time> dirt reemon They aren't here. <670/1108 576/724 435/437 15time> e dirt reemon King Agmeel Way You walk along the meticulously placed stone road that appears to have been laid with mathematical precision. This is an extension of the commercial district of Val Miran, and shops litter the buildings. Around you hawkers cry their auctions, and proffer goods to you. To the south a sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for You!" Through your peripherals you notice several little constructs maintaining the road and avoiding the foot traffic. [Exits: north east south west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. <670/1108 576/724 434/437 15time> where Reemon yells 'heLP! REkor kickehd dirt iNTo my eyEhZSs!' Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has a few scratches. <Rekor: [60][===|===|==-|---] 670/1108 576/724 434/437 15time> Reemon blocks your attack with his weapon. Your back fist hits Reemon. Reemon blocks your attack with his weapon. Your tiger claw injures Reemon. You parry Reemon's attack with your second hand. Reemon's flame mauls you. Reemon has a few scratches. <Rekor: [58][===|===|=--|---] 648/1108 576/724 434/437 15time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You reverse Reemon's attack against him. Your flame decimates Reemon! You reverse Reemon's attack against him. Reemon parries your attack. You dodge Reemon's attack. The Fists of God unleashes a wave of violent energy! The Fists of God's wave of retribution LACERATES you! Reemon has a few scratches. <Rekor: [53][===|===|=--|---] 598/1108 572/724 434/437 15time> kk Reemon smashes into you with his armored shoulder! Reemon's shoulder smash devastates you! Reemon has a few scratches. <Rekor: [51][===|===|=--|---] 568/1108 572/724 434/437 15time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) King Agmeel Way Reemon blocks your attack with his weapon. Your jab hits Reemon. Reemon parries your attack. Your tiger claw injures Reemon. You parry Reemon's attack with your first hand. You parry Reemon's attack with your second hand. You reverse Reemon's attack against him. Reemon parries your attack. Reemon has a few scratches. <Rekor: [51][===|===|=--|---] 568/1108 570/724 434/437 15time> Your kick grazes Reemon. You kick with the strength of the horse. Your double kick hits Reemon. Reemon has a few scratches. <Rekor: [51][===|===|=--|---] 568/1108 570/724 434/437 15time> Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! Someone's flaming bite grazes you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath hits you. <Rekor: [49][===|===|---|---] 550/1108 570/724 434/437 15time> His weapon raised high, someone rushes at you. You grab hold of someone, and throw him to the ground! Your reversal injures someone. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Someone dodges your attack. You reverse someone's attack against him. Someone dodges your attack. You reverse someone's attack against him. Your flame decimates someone! Something sears your flesh with flames. Someone's flaming bite hits you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath hits you. <Rekor: [47][===|===|---|---] 530/1108 566/724 434/437 15time> kk Your kick grazes someone. You kick with the strength of the horse. Your double kick grazes someone. LOL, the strength of a horse is pathetic. <Rekor: [47][===|===|---|---] 530/1108 566/724 434/437 15time> Your jab grazes someone. Your elbow slash misses someone. Someone dodges your attack. Someone parries your attack. Someone's flame decimates you! You parry someone's attack with your second hand. You reverse someone's attack against him. Someone parries your attack. <Rekor: [45][===|===|---|---] 505/1108 564/724 434/437 15time> TICK IN 5 SECONDS. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Someone parries your attack. You parry someone's attack with your second hand. You reverse someone's attack against him. Someone blocks your attack with his weapon. You dodge someone's attack. Something sears your flesh with flames. Someone's flaming bite hits you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath injures you. The Path of the Righteous hums with secret power. <Rekor: [43][===|===|---|---] 478/1108 562/724 434/437 15time> kk Your kick hits someone. You kick with the strength of the horse. Your double kick hits someone. <Rekor: [43][===|===|---|---] 478/1108 562/724 434/437 15time> Someone smashes into you with his armored shoulder! Your sword arm is crushed! Someone's shoulder smash devastates you! <Rekor: [40][===|==-|---|---] 448/1108 562/724 434/437 15time> Your jab hits someone. Someone blocks your attack with his weapon. Your knee thrust grazes someone. You reverse someone's attack against him. Someone blocks your attack with his weapon. You reverse someone's attack against him. Someone dodges your attack. You reverse someone's attack against him. Someone blocks your attack with his weapon. <Rekor: [40][===|==-|---|---] 448/1108 556/724 434/437 15time> f The bruises left by the shoulder smash heal up. Someone rubs the dirt out of his eyes. <Rekor: [41][===|==-|---|---] 460/1108 556/724 437/437 16time> Timer now at 28 secs. Someone parries your attack. Someone parries your attack. Someone dodges your attack. You dodge someone's attack. You reverse someone's attack against him. Someone blocks your attack with his weapon. Something sears your flesh with flames. Someone's flaming bite scratches you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath grazes you. <Rekor: [40][===|==-|---|---] 448/1108 554/724 437/437 16time> You flee from combat! You can't see a thing! <448/1108 554/724 436/437 16time> mantis You prepare for a counter move like a preying mantis waits for its prey. <448/1108 539/724 436/437 16time> Someone rides in. <448/1108 539/724 436/437 16time> e You yell 'Help! someone just ran me through!' You cry in agony as someone runs you through with his weapon! Someone's slice DISMEMBERS you! <Rekor: [35][===|==-|---|---] 388/1108 539/724 436/437 16time> Someone parries your attack. Someone parries your attack. Someone parries your attack. Someone blocks your attack with his weapon. You dodge someone's attack. You reverse someone's attack against him. Someone blocks your attack with his weapon. You dodge someone's attack. <Rekor: [35][===|==-|---|---] 388/1108 537/724 436/437 16time> f No way! You are still fighting! His weapon raised high, someone rushes at you. You grab hold of someone, and throw him to the ground! Your reversal hits someone. <Rekor: [35][===|==-|---|---] 388/1108 537/724 436/437 16time> You couldn't escape! f Someone blocks your attack with his weapon. Someone parries your attack. Someone parries your attack. You parry someone's attack with your first hand. You reverse someone's attack against him. Someone parries your attack. Something sears your flesh with flames. Someone's flaming bite grazes you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath injures you. <Rekor: [33][===|=--|---|---] 366/1108 535/724 436/437 16time> You flee from combat! You can't see a thing! <366/1108 535/724 435/437 16time> Well I am getting tooled again. I run back to the forward keep. <366/1108 535/724 413/437 16time> The smoke leaves your eyes. <441/1108 573/724 437/437 17time> Timer now at 28 secs. eq Rekor is using: <used as light> (Magical) (Glowing) the Will of the One <worn on finger> (Magical) (Glowing) a gold scarab ring <worn on finger> (Magical) (Glowing) a gold scarab ring <worn around neck> (Glowing) (Humming) a dark moonstone pendant <worn around neck> (Glowing) (Humming) a black sun medallion <worn on head> (Magical) a green serpent-tressed wig adorned with a demon tongue <worn on ear> (Glowing) a pearl earring <worn on torso> the Tabard of the One <worn on arms> a silksteel arm harness adorned with a bear's tooth <worn on hands> the Fists of God <worn on legs> the Evangel's Stride <worn on feet> the Path of the Righteous <worn about body> the Embrace of the One <worn about waist> the Chain of Servitude <worn around wrist> (Humming) a frost burned bracelet <worn around wrist> (Humming) a frost burned bracelet <held> (Magical) (Humming) tao-imbued prayer beads <worn on face> the Visage of God <floating nearby> A vicious black wheel <in the quiver> nothing. <441/1108 573/724 437/437 17time> st You wake and stand up. <441/1108 573/724 437/437 17time> where The Forward Keep is [KNIGHT] controlled. Players near you: <PK> Rekor Climbing into the Wood <441/1108 573/724 437/437 17time> w Greener Hills The coolness comes from the altitude but just as much the fiery orb in the sky offers warmth to the passing traveler. This road is a branch off of the Eastern Road, the one through the Dragon's Teeth, only this goes north towards northern forests and hills. This road has recently been built up and looks to be well traveled. [Exits: east south] <441/1108 573/724 436/437 17time> s where Lower Foothills A slight lift in altitude and increasingly rugged terrain welcomes you into the lower foothills of the Dragon's Teeth. The air has cooled slightly and the rocky path leads south deeper into the hills. A lighter path heads north into a greener less hilly area. [Exits: north south west] <441/1108 573/724 435/437 17time> The Eastern Road is [KNIGHT] controlled. Players near you: <PK> Rekor Lower Foothills <441/1108 573/724 435/437 17time> w Leaving the Woodland The woodland begins to dissipate and the ground becomes hillier as you find yourself leaving the leafy enclosure. Fields with tall grass sway gently in the wind north of you and eastwards the land ascends into the lower foothills of the Dragon's Teeth. [Exits: east west] A troop of storm giant soldiers is here. A cart bearing supplies is here. <441/1108 573/724 433/437 17time> w where A Small Clearing You find yourself in a small clearing in the woods. The trees are even more sparse here and you can clearly make out the foothills of the Dragon's Teeth and, even beyond that, the snow capped peaks of the mountains. North of you large oaks arch over to meet each other forming the entrance to a wide grove. [Exits: north east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <441/1108 573/724 431/437 17time> The Eastern Road is [KNIGHT] controlled. Players near you: <PK> Rekor A Small Clearing <PK> Reemon (WANTED) The Grasslands <441/1108 573/724 431/437 17time> w Thickening Woods The trees thicken slightly around you but your path is still clearly visible having been worn down by many feet. The land under foot becomes a little more rugged as you sense the terrain becoming slightly more uneven. [Exits: east west] A large murder of crows nearly turns the trees black here. <441/1108 573/724 429/437 17time> dirt reemon They aren't here. <441/1108 573/724 429/437 17time> dirt reemon They aren't here. Reemon rides in. <441/1108 573/724 429/437 17time> dirt reemon Reemon yells 'Hhelp! REckoR kiCked dirt iNto mY eyehZSs!' Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Reemon has some small wounds and bruises. <Rekor: [39][===|==-|---|---] 441/1108 573/724 429/437 17time> Reemon parries your attack. Reemon dodges your attack. Reemon dodges your attack. You reverse Reemon's attack against him. Reemon blocks your attack with his weapon. You reverse Reemon's attack against him. Reemon parries your attack. A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle hits you. Reemon has some small wounds and bruises. <Rekor: [38][===|==-|---|---] 430/1108 569/724 429/437 17time> Reemon blocks your attack with his weapon. Reemon parries your attack. Your jump kick injures Reemon. Reemon parries your attack. You dodge Reemon's attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. Reemon has some small wounds and bruises. <Rekor: [38][===|==-|---|---] 430/1108 569/724 429/437 17time> kk Your kick grazes Reemon. You kick with the strength of the horse. Your double kick grazes Reemon. Reemon has some small wounds and bruises. <Rekor: [38][===|==-|---|---] 430/1108 569/724 429/437 17time> Reemon smashes into you with his armored shoulder! Your chest almost caves in! Reemon's shoulder smash devastates you! Reemon has some small wounds and bruises. <Rekor: [36][===|==-|---|---] 401/1108 569/724 429/437 17time> Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! <- For the love of God. Someone's flaming bite hits you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath grazes you. <Rekor: [34][===|==-|---|---] 381/1108 569/724 429/437 17time> roll f Your elbow slash injures someone. Someone blocks your attack with his weapon. Someone parries your attack. You reverse someone's attack against him. Your flame devastates someone! You dodge someone's attack. You dodge someone's attack. Something sears your flesh with flames. Someone's flaming bite hits you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath grazes you. <Rekor: [32][===|=--|---|---] 364/1108 567/724 429/437 17time> You roll your eyes in disgust. <- RP <Rekor: [32][===|=--|---|---] 364/1108 567/724 429/437 17time> You flee from combat! You can't see a thing! <364/1108 567/724 427/437 17time> w w You can't see a thing! <364/1108 567/724 426/437 17time> You can't see a thing! <364/1108 567/724 425/437 17time> w You can't see a thing! <364/1108 567/724 424/437 17time> w You can't see a thing! Someone says 'I'll be keeping my eye on you, Rekor.' Someone says in Vosh 'Jliuxaswv omkyxpofud, rawsoge jy Kuv Xolel.' Someone says in Vosh 'Dfuecirnw ehhyhsuref, ruhroba ge Wog Jocyl.' <364/1108 567/724 423/437 17time> I run to the escimir while contemplating what I'm going with my life (In Character) You go to sleep. <376/1108 567/724 402/437 18time> TICK IN 5 SECONDS. <376/1108 567/724 402/437 18time> The smoke leaves your eyes. <464/1108 597/724 437/437 19time> Timer now at 28 secs. st You wake and stand up. <464/1108 597/724 437/437 19time> wear sea use sea wear ring You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <464/1123 597/724 437/437 19time> You attempt to use The Ring of the Sea-Elves. You feel a lot better! <517/1123 597/724 437/437 19time> You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <517/1108 597/724 437/437 19time> w w where Deep Forest A thick glade of trees pushes upwards towards the sky, blanketing the ground below in a thick roof of green leaves. Bushes and moss sprout up around the base of the trees, causing the venture inward to be a difficult and dangerous journey. The sounds of wildlife drown out any other, the echos of city noise completely silenced on this side of the tree wall. You feel eyes watching your every move intently, but can see no cause for the sensation. You are isolated in the forest. Alone. Vulnerable. [Exits: north east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <517/1108 597/724 436/437 19time> A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the south, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: north east west] A globule of black sap slowly simmers to itself. <517/1108 597/724 434/437 19time> Drkshtyre Wood is [KNIGHT] controlled. Players near you: <PK> Rekor A cobbled road into the forest <517/1108 597/724 434/437 19time> n The Heart of the Drkshtyre The road ends abruptly here. Instead, a small path of dirt forms a wide semi-circle, careful to remain far from what stands before you. A massive tree, easily larger than the most fabled dragons, has taken root here. Twisted and black, it provides no leaves to seek cover beneath. Its dead, cracked branches reach in vain towards the sky, bathing in the hot rays of the sun. Blobs of dark sap, resembling hot tar in both color and thickness, fall from the branches as it bubbles from beneath the bark, landing on the forest floor. Thick roots cling to the soil with a tenacity far exceeding any normal tree, so thick and grand in size that they warp the very surface of the forest dirt for hundreds of feet in all directions. Beneath the tree, there is a coffin made entirely of starstone. Bearing a psalm and sunburst, it stands amidst the forest growth unblemished. It remains sealed, with rumours abound that it contains the corpse ofthe Demon Prince, Volgathras. Further south, the dirt path reconnects with the road as is drives past the ominous imposure of the black tree. [Exits: north south] A massive black tree towers over you, reeking of death and dripping with corrupted sap. A starstone coffin, bearing a psalm and sunburst, has been hastily constructed here. A master druid observes the black tree, a deep look of concern on his face. <517/1108 597/724 432/437 19time> n A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: north east south west] A man is here, plotting to thwart the resurgence of growth in the forest. <517/1108 597/724 430/437 19time> n A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: north south] A sapling is here poking up through a pile of dirt. A globule of black sap slowly simmers to itself. <517/1108 597/724 428/437 19time> n n A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: north south] A giant spider is here, waiting to suck your blood. <517/1108 597/724 426/437 19time> n A turn in the road The road here takes a long turn south. A smaller path, worn by foot rather than paved with stone, branches off towards the west. That path seems far more foreboding and dangerous than the road to the south. A sign stands on the western edge of the turn, pointing caravans towards the south. The world "Ofcol" has been painted on the white-washed backdrop of the sign in the magenta color of the Empire. The surrounding forest seems to grow darker, and more dense, the farther south you go. Even under the shade of leaves, the air is hot and thick with a certain dampness. [Exits: east south west] A sapling is here poking up through a pile of dirt. A giant spider is here, waiting to suck your blood. <517/1108 597/724 424/437 19time> e A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: east west] A globule of black sap slowly simmers to itself. A sapling is here poking up through a pile of dirt. <517/1108 597/724 422/437 19time> e A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <517/1108 597/724 420/437 19time> e where A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: east west] A globule of black sap slowly simmers to itself. A giant spider is here, waiting to suck your blood. <517/1108 597/724 418/437 19time> e Drkshtyre Wood is [KNIGHT] controlled. Players near you: <PK> Rekor A cobbled road into the forest <517/1108 597/724 418/437 19time> A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. A sapling is here poking up through a pile of dirt. A globule of black sap slowly simmers to itself. <517/1108 597/724 416/437 19time> e A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: east west] A globule of black sap slowly simmers to itself. A globule of black sap slowly simmers to itself. <517/1108 597/724 414/437 19time> e A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: north west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. A mineral vein has broken the surface. A sapling is here poking up through a pile of dirt. A sapling is here poking up through a pile of dirt. <517/1108 597/724 412/437 19time> n Within the Great Southern Gate House This large archway leads from the forest road to the south to the large suspension bridge to the north. The barbed tips of arrows protrude from thin cross shaped slots on either side of the archway, the archers within the gate house obviously on duty here. The heavy iron gates raised, columns of commuters pass beneath the massive arch traveling from Val Miran to the imperial city of Ofcol. [Exits: north south] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says in Vosh 'Zuwuvj! Vge chijk xahe yx Cul Bagen!' Blood Guard says in Vosh 'Fhyydozrb ascijnoleh, jygnaci mi Xir Wubiz.' <517/1108 597/724 411/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Within the Great Southern Gate House <517/1108 597/724 411/437 19time> No sign of him in Val Miran, I keep looking for him while catching ticks. Then a few hours later I poke him. [INQUISITOR] (Interrogator) Rekor: 'We ZSseemM toOo hHave looZSst traack oof eAsjh oThHer' <1077/1108 709/724 419/437 2time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <1077/1108 709/724 419/437 2time> [MINISTRY] (Exemplar) Reemon: 'ssoo it sEhemZSs.' <1108/1108 724/724 437/437 3time> [INQUISITOR] (Interrogator) Rekor: 'I NehVer WEhnnnt fAhr frOom val mMiraan' <- Hint hint <1108/1108 724/724 418/437 3time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Western Gate of Val Miran <1108/1108 724/724 418/437 3time> I go buy some gleaming vials. buy vial You buy a gleaming white vial. <1108/1108 724/724 404/437 6time> buy vial You buy a gleaming white vial. <1108/1108 724/724 404/437 6time> buy vial You buy a gleaming white vial. <1108/1108 724/724 404/437 6time> buy vial The Village Alchemist tells you 'You can't afford 10000 gold to buy a gleaming white vial.' <1108/1108 724/724 404/437 6time> No haggle SUCKS. What feels like an eternity later... A thin squire gallops by you yelling on top of his lungs: Hear ye! Hear ye! Reemon the General of the Holy Order has left on Crusade against Monks! <1108/1108 678/724 397/437 11time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Before the Temple of Neutrality <1108/1108 678/724 397/437 11time> Couple more ticks, and then he shows up. Round 3 - Monkey Stance <1108/1108 678/724 437/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Before the Tower Altar <PK> Reemon (WANTED) The Eastern Gate of Val Miran <1108/1108 678/724 437/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Before the Tower Altar <PK> Reemon (WANTED) Queen Isabeau Avenue <1108/1108 678/724 437/437 13time> quaf v You quaff a gleaming white vial. You are surrounded by a dark aura. <1108/1108 678/724 437/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Before the Tower Altar <PK> Reemon (WANTED) Before the Temple of Light <1108/1108 678/724 437/437 13time> s Before the Temple of Neutrality You stand before the entrance to the Great Temple of Neutrality. It is an impressive edifice, built on large stone arches that actually rest above the Central Square of Val Miran. Large valuted ceilings rise up and are adorned with intricately carved birds and figures. North lies the offering chamber. [Exits: north down] A granite fountain is here filled with water for the thirsty. <1108/1108 678/724 436/437 13time> d The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <1108/1108 678/724 435/437 13time> n where Ivesianna Avenue The immediate area is covered in blood and gore. Debris lay everywhere, and the smell of burnt flesh is in the air. Scorch marks from some sort of divine power lay remnant to the destruction caused here. [Exits: north east south] A large sign etched with a rusted needle on it points east. A Blood Guard Patroller stands firmly at the entrance. <1108/1108 678/724 434/437 13time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Ivesianna Avenue <PK> Reemon (WANTED) Before the Altar of Purity <1108/1108 678/724 434/437 13time> TICK IN 5 SECONDS. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Ivesianna Avenue <PK> Reemon (WANTED) The Eastern Square of Val Miran <1108/1108 678/724 434/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Ivesianna Avenue <PK> Reemon (WANTED) Queen Isabeau Avenue <1108/1108 678/724 434/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Ivesianna Avenue <PK> Reemon (WANTED) Queen Isabeau Avenue <1108/1108 678/724 434/437 13time> n Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". The face of a statue seems to be looking out of one of the walls right next to it. It seems to be the face of a warrior, his expression both stern and determined. To the west the neighing of countless horses and the soft noises of other animals, interrupted by the occasional loud trumpeting, can be heard from the Royal Stables. [Exits: north south west] <1108/1108 678/724 432/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Ivesianna Avenue <PK> Reemon (WANTED) The Central Square of Val Miran <1108/1108 678/724 432/437 13time> n Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". Tall newly constructed buildings made from stone and wood with thatch roof tops run perfectly symmetrically here. [Exits: north south] The rain stopped. <1108/1108 678/724 437/437 14time> Timer now at 28 secs. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Ivesianna Avenue <PK> Reemon (WANTED) The Central Square of Val Miran <1108/1108 678/724 437/437 14time> n Square of the Fallen You have arrived at the rebuild Northern Square, a hush lying over the whole area. A memorial of the fallen has been constructed in the midst of the square, dented shields and armor, forged together with broken weapons artfully creating an overlarge kneeling figure: a warrior or fighter, his head raised to the heavens, an unbroken, overlarge sword grasped in his huge hand and rammed into the ground before him. A small plaque is fastened to the dias of the statue, saying: In Memory of the Fallen Defenders of Val Miran. May their sacrifice never be forgotten. A line of gleaming shields line the rim of the square, fastened to white marble blocks. Each displays a coat of arms, many of them the Knightly sigil, some that of the Righteous Palm. [Exits: north east south west] A granite fountain is here, gushing forth fresh water. A tiny maintenance bot whirr's around looking for a new task. An armed citizen watches you suspiciously. <1108/1108 678/724 436/437 14time> s Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". Tall newly constructed buildings made from stone and wood with thatch roof tops run perfectly symmetrically here. [Exits: north south] <1108/1108 678/724 435/437 14time> dirt reemon They aren't here. <1108/1108 678/724 435/437 14time> dirt reemon They aren't here. <1108/1108 678/724 435/437 14time> s dirt reemon Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". The face of a statue seems to be looking out of one of the walls right next to it. It seems to be the face of a warrior, his expression both stern and determined. To the west the neighing of countless horses and the soft noises of other animals, interrupted by the occasional loud trumpeting, can be heard from the Royal Stables. [Exits: north south west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. <1108/1108 678/724 433/437 14time> You yell 'Help! Reemon just ran me through!' You cry in agony as Reemon runs you through with his weapon! Reemon rides north. Reemon's slice *** DEMOLISHES *** you! Reemon is in excellent condition. <Rekor: [90][===|===|===|==-] 1005/1108 678/724 433/437 14time> Reemon blocks your attack with his weapon. Reemon parries your attack. Your elbow slash injures Reemon. Reemon parries your attack. Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon dodges your attack. Reemon parries your attack. You dodge Reemon's attack. You dodge Reemon's attack. You dodge Reemon's attack. A sunburst pendant glimmers with a divine intensity. Reemon has a few scratches. <Rekor: [90][===|===|===|==-] 1005/1108 678/724 433/437 14time> Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Reemon has a few scratches. <Rekor: [90][===|===|===|==-] 1005/1108 678/724 433/437 14time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon's flame MUTILATES you! You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath wounds you. Reemon has a few scratches. <Rekor: [84][===|===|===|==-] 932/1108 678/724 433/437 14time> trip reemon Reemon dodges your attack. Reemon parries your attack. Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Your palm strike hits Reemon. Your pierce kick injures Reemon. You parry Reemon's attack with your first hand. Reemon's flame maims you! You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has a few scratches. <Rekor: [79][===|===|===|=--] 878/1108 678/724 433/437 14time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame devastates you! Reemon has a few scratches. <Rekor: [76][===|===|===|=--] 848/1108 678/724 433/437 14time> thrash reemon Someone enters the room. Reemon has a few scratches. <Rekor: [76][===|===|===|=--] 848/1108 678/724 433/437 14time> Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Your roundhouse kick wounds Reemon. Reemon parries your attack. Your knee thrust grazes Reemon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You parry Reemon's attack with your first hand. Reemon has a few scratches. <Rekor: [76][===|===|===|=--] 848/1108 678/724 433/437 14time> Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Your elbow slash injures Reemon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. The Embrace of the One unleashes a wave of violent energy! The Embrace of the One's wave of retribution LACERATES you! Reemon has a few scratches. <Rekor: [70][===|===|===|---] 780/1108 678/724 433/437 14time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame maims you! Reemon has a few scratches. <Rekor: [67][===|===|===|---] 744/1108 678/724 433/437 14time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Your dragon claw wounds Reemon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. Reemon has a few scratches. <Rekor: [64][===|===|==-|---] 720/1108 678/724 433/437 14time> His feet aren't on the ground. Reemon has a few scratches. <Rekor: [64][===|===|==-|---] 720/1108 678/724 433/437 14time> You jump in the air and thrash Reemon to the ground! Your air thrash hits Reemon. Reemon has a few scratches. <Rekor: [64][===|===|==-|---] 720/1108 678/724 433/437 14time> TICK IN 5 SECONDS. Reemon parries your attack. Reemon blocks your attack with his weapon. Your back fist hits Reemon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [64][===|===|==-|---] 720/1108 678/724 433/437 14time> f Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon parries your attack. Your jab grazes Reemon. Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. Reemon's flame LACERATES you! 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite grazes you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. The Fists of God unleashes a wave of violent energy! The Fists of God's wave of retribution LACERATES you! Reemon has some small wounds and bruises. <Rekor: [53][===|===|=--|---] 592/1108 678/724 433/437 14time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame devastates you! Reemon has some small wounds and bruises. <Rekor: [50][===|===|---|---] 561/1108 678/724 433/437 14time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon parries your attack. Your spin kick hits Reemon. Reemon blocks your attack with his weapon. Your roundhouse kick hits Reemon. You parry Reemon's attack with your first hand. You parry Reemon's attack with your second hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has some small wounds and bruises. <Rekor: [48][===|===|---|---] 540/1108 678/724 433/437 14time> Reemon rubs the dirt out of his eyes. Reemon has some small wounds and bruises. <Rekor: [50][===|===|---|---] 554/1108 678/724 437/437 15time> Timer now at 28 secs. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. Reemon's flame MUTILATES you! You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! Someone's flaming bite hits you. You are burned by the corrosive acid on something. Someone's acidic bite grazes you. You can feel something dig into your body. Someone's wrath wounds you. <Rekor: [43][===|===|---|---] 478/1108 678/724 437/437 15time> Someone eats something. Someone dismounts from a warhorse. Someone dwarfs everything around him as he grows. Someone parries your attack. Someone parries your attack. Someone dodges your attack. Someone parries your attack. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Someone dodges your attack. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Someone's flame DISMEMBERS you! You dodge someone's attack. Something sears your flesh with flames. Someone's flaming bite hits you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath injures you. The Path of the Righteous hums with secret power. <Rekor: [36][===|==-|---|---] 401/1108 678/724 437/437 15time> You flee from combat! You can't see a thing! Ok Ok Ok, Monkey was a horrible idea. I regret it already. I immediately empower defense and run around the city till I can see. <420/1108 678/724 372/437 16time> s You have empowered your abilities. The smoke leaves your eyes. You are once more vulnerable to impaling. <434/1108 678/724 397/437 17time> Timer now at 28 secs. Within the Great Southern Gate House This large archway leads from the forest road to the south to the large suspension bridge to the north. The barbed tips of arrows protrude from thin cross shaped slots on either side of the archway, the archers within the gate house obviously on duty here. The heavy iron gates raised, columns of commuters pass beneath the massive arch traveling from Val Miran to the imperial city of Ofcol. [Exits: north south] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard steps aside and allow you to pass him. Blood Guard says in Vosh 'Greetings adventurer, welcome to Val Miran.' <434/1108 678/724 395/437 17time> drunk You start staggering around like a drunk. Round 3.5 - Drunken Stance <434/1108 648/724 395/437 17time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Within the Great Southern Gate House <434/1108 648/724 395/437 17time> aura An aura surrounds you in a blanket of warmth and safety. <434/1108 598/724 395/437 17time> mantis You prepare for a counter move like a preying mantis waits for its prey. <434/1108 583/724 395/437 17time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Within the Great Southern Gate House <434/1108 583/724 395/437 17time> who [ Minot ] Jerith the Lost [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 3 There are 3 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Reemon. <434/1108 583/724 395/437 17time> s where A cobbled road into the forest A large path of cobbled stone extends into the forest. Towards the north, the bustling sounds of the city echo off the dense forest growth on either side of the road. Yellow eyes peer at you from bushes and canopies all around. Twigs snap under the paws of predators and prey alike, the forest more alive with life than ever before. The road itself is fresh and well-maintained, smooth and wide enough for multiple caravans to run together, side by side. There are few turns, all of them wide and spacious. The trees and bushes seem to acknowledge the road's presence, coming to an abrupt stop on either end, the canopies of the trees shading the path from the midday sun. [Exits: north west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. A mineral vein has broken the surface. A sapling is here poking up through a pile of dirt. A sapling is here poking up through a pile of dirt. <434/1108 583/724 392/437 17time> Drkshtyre Wood is [KNIGHT] controlled. Players near you: <PK> Rekor A cobbled road into the forest <434/1108 583/724 392/437 17time> n where Within the Great Southern Gate House This large archway leads from the forest road to the south to the large suspension bridge to the north. The barbed tips of arrows protrude from thin cross shaped slots on either side of the archway, the archers within the gate house obviously on duty here. The heavy iron gates raised, columns of commuters pass beneath the massive arch traveling from Val Miran to the imperial city of Ofcol. [Exits: north south] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard steps aside and allow you to pass him. Blood Guard says in Vosh 'Kcuaqefkg evvowgimym, rablopo ga Vis Behan.' <434/1108 583/724 389/437 17time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Within the Great Southern Gate House <PK> Reemon (WANTED) Ivesianna Avenue <434/1108 583/724 389/437 17time> vis You trample around loudly again. <434/1108 583/724 389/437 17time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Within the Great Southern Gate House <PK> Reemon (WANTED) Square of the Fallen <434/1108 583/724 389/437 17time> TICK IN 5 SECONDS. n Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. <434/1108 583/724 388/437 17time> n The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <434/1108 583/724 387/437 17time> n The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <434/1108 583/724 386/437 17time> e Barnok Boulevard Ah, the Barnok District, home of quite a few shady organizations. No one claims to know all of them, but then, no one wants to claim to know all of them either. The two that stand out the most are the Thief and Ninja Guilds. And those are powerful enough to operate out in the open. Still, their wealth does not trickle down to the general populace. This keeps the residents of this side of the city relatively poor. [Exits: east west] <434/1108 583/724 385/437 17time> wear sea use sea wear ring You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <434/1123 583/724 385/437 17time> You attempt to use The Ring of the Sea-Elves. You feel a lot better! <492/1123 583/724 385/437 17time> where You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <492/1108 583/724 385/437 17time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Barnok Boulevard <PK> Reemon (WANTED) Imperial Knight Bridge The sun slowly disappears in the west. <508/1108 583/724 410/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Barnok Boulevard <PK> Reemon (WANTED) Imperial Knight Bridge <508/1108 583/724 410/437 18time> w The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <508/1108 583/724 409/437 18time> dirt reemon They aren't here. <508/1108 583/724 409/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Southern Prominade of Val Miran <PK> Reemon (WANTED) Imperial Knight Bridge <508/1108 583/724 409/437 18time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <508/1108 583/724 408/437 18time> dirt reemon They aren't here. <508/1108 583/724 408/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Imperial Knight Bridge <508/1108 583/724 408/437 18time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <508/1108 583/724 407/437 18time> dirt reemon They aren't here. <508/1108 583/724 407/437 18time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <508/1108 583/724 406/437 18time> dirt reemon They aren't here. <508/1108 583/724 406/437 18time> s The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <508/1108 583/724 405/437 18time> dirt reemon They aren't here. <508/1108 583/724 405/437 18time> s The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <508/1108 583/724 404/437 18time> dirt reemon They aren't here. <508/1108 583/724 404/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Southern Gateway of Val Miran <PK> Reemon (WANTED) Imperial Knight Bridge <508/1108 583/724 404/437 18time> s Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. (WANTED) (White Aura) Reemon the General of the Holy Order is here. <508/1108 583/724 403/437 18time> Reemon scans all around. <508/1108 583/724 403/437 18time> dirt reemon Reemon yells 'Help! Rekor tried to kick dirt into my eyes!' Your kicked dirt misses Reemon. Reemon has a few scratches. <Rekor: [45][===|===|---|---] 508/1108 583/724 403/437 18time> Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon dodges your attack. Reemon dodges your attack. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite grazes you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has a few scratches. <Rekor: [43][===|===|---|---] 486/1108 583/724 403/437 18time> Reemon has fled! Reemon flies south. <486/1108 583/724 403/437 18time> dirt reemon Reemon flies in. <486/1108 583/724 403/437 18time> You yell 'hELp! rEhehmoOonnn juhHst raN mEh tHhraoughHh!' You cry in agony as Reemon runs you through with his weapon! Reemon flies down. Reemon's slice MANGLES you! Reemon has a few scratches. <Rekor: [34][===|==-|---|---] 386/1108 583/724 403/437 18time> Reemon parries your attack. Reemon dodges your attack. Reemon parries your attack. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. The Evangel's Stride hums with secret power. Reemon has a few scratches. <Rekor: [33][===|=--|---|---] 368/1108 583/724 403/437 18time> There isn't any dirt to kick. His weapon raised high, Reemon rushes at you. You grab hold of Reemon, and throw him to the ground! Your reversal wounds Reemon. Reemon has a few scratches. <Rekor: [33][===|=--|---|---] 368/1108 583/724 403/437 18time> f You flee from combat! Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. <368/1108 583/724 402/437 18time> TICK IN 5 SECONDS. n The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <368/1108 583/724 401/437 18time> n The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A tiny maintenance bot whirr's around looking for a new task. A catapult is here, accompanied by a group of guards. <368/1108 583/724 400/437 18time> n n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <368/1108 583/724 399/437 18time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <368/1108 583/724 398/437 18time> mantis You were not able to prepare for a counter move. You have become better at preying mantis! [79%] <368/1108 576/724 398/437 18time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <368/1108 576/724 397/437 18time> n The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. A tiny maintenance bot whirr's around looking for a new task. <368/1108 576/724 396/437 18time> The night has begun. You slowly float to the ground. <381/1108 576/724 421/437 19time> Timer now at 28 secs. u Before the Temple of Neutrality You stand before the entrance to the Great Temple of Neutrality. It is an impressive edifice, built on large stone arches that actually rest above the Central Square of Val Miran. Large valuted ceilings rise up and are adorned with intricately carved birds and figures. North lies the offering chamber. [Exits: north down] A granite fountain is here filled with water for the thirsty. <381/1108 576/724 420/437 19time> mant You prepare for a counter move like a preying mantis waits for its prey. <381/1108 561/724 420/437 19time> wear drag bra You stop using tao-imbued prayer beads. You hold the orb of dragonkin in your hand. <381/1058 561/724 420/437 19time> You brandish the orb of dragonkin. Your feet rise off the ground. <381/1058 561/724 420/437 19time> wear tao Reemon flies in. <381/1058 561/724 420/437 19time> You yell 'Help! I aam beiNng ahhttAcked by reemooN!' You turn Reemon's attack against him. Your counter DISMEMBERS Reemon! You stagger wildly out of Reemon's attack. Reemon has some small wounds and bruises. <Rekor: [36][===|==-|---|---] 381/1058 551/724 420/437 19time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has some small wounds and bruises. <Rekor: [33][===|=--|---|---] 353/1058 551/724 420/437 19time> You stop using the orb of dragonkin. You hold tao-imbued prayer beads in your hand. Reemon has some small wounds and bruises. <Rekor: [31][===|=--|---|---] 353/1108 551/724 420/437 19time> dirt reemon Your kicked dirt misses Reemon. Reemon has some small wounds and bruises. <Rekor: [31][===|=--|---|---] 353/1108 551/724 420/437 19time> Your elbow slash injures Reemon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. You parry Reemon's attack with your first hand. Reemon has some small wounds and bruises. <Rekor: [31][===|=--|---|---] 353/1108 551/724 420/437 19time> f Reemon's shoulder smash misses you. Reemon has some small wounds and bruises. <Rekor: [31][===|=--|---|---] 353/1108 551/724 420/437 19time> Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. You parry Reemon's attack with your second hand. You stagger wildly out of Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! <- Please Lord. Someone's flaming bite scratches you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath hits you. <Rekor: [30][===|=--|---|---] 335/1108 551/724 420/437 19time> You flee from combat! You can't see a thing! <335/1108 551/724 419/437 19time> I run to the clouds, my sanc drops on the way and I use healing. You are thirsty. You are hungry. The smoke leaves your eyes. You no longer see invisible objects. You can no longer sense magical auras. Your skin feels soft again. <659/1108 501/724 409/437 21time> Timer now at 28 secs. st You go to sleep. <- Missed the tick, darn. <659/1108 501/724 409/437 21time> You wake and stand up. <659/1108 501/724 409/437 21time> wear glim bra You stop using tao-imbued prayer beads. You hold a glimmering white staff in your hand. <659/1058 501/724 409/437 21time> You brandish a glimmering white staff. You are surrounded by a dark aura. <659/1058 501/724 409/437 21time> wear tao You stop using a glimmering white staff. You hold tao-imbued prayer beads in your hand. <659/1108 501/724 409/437 21time> where In The Clouds is [KNIGHT] controlled. Players near you: <PK> Rekor A Fluffy Cloud <659/1108 501/724 409/437 21time> I put a few spells back up. where In The Clouds is [KNIGHT] controlled. Players near you: <PK> Rekor A Fluffy Cloud <PK> Reemon (WANTED) A Fluffy White Cloud <659/1098 489/724 409/437 21time> sl You go to sleep. <659/1098 489/724 409/437 21time> You are thirsty. You are hungry. <671/1098 519/724 437/437 22time> Timer now at 28 secs. st You wake and stand up. <671/1098 519/724 437/437 22time> Reemon rides in. <671/1098 519/724 437/437 22time> dri milk You drink milk from a barrel of milk. <671/1098 519/724 437/437 22time> dri milk His weapon raised high, Reemon rushes at you. You grab hold of Reemon, and throw him to the ground! Your reversal hits Reemon. Reemon has a few scratches. <Rekor: [61][===|===|==-|---] 671/1098 519/724 437/437 22time> You drink milk from a barrel of milk. Reemon has a few scratches. <Rekor: [61][===|===|==-|---] 671/1098 519/724 437/437 22time> dri wat Reemon parries your attack. Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. Reemon has a few scratches. <Rekor: [61][===|===|==-|---] 671/1098 519/724 437/437 22time> You drink water from the barrel. Reemon has a few scratches. <Rekor: [61][===|===|==-|---] 671/1098 519/724 437/437 22time> dirt reemon Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Reemon has a few scratches. <Rekor: [61][===|===|==-|---] 671/1098 519/724 437/437 22time> Your jab hits Reemon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite grazes you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has a few scratches. <Rekor: [59][===|===|==-|---] 650/1098 519/724 437/437 22time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. Reemon has a few scratches. <Rekor: [59][===|===|==-|---] 650/1098 519/724 437/437 22time> kk Your kick hits Reemon. Your double kick hits Reemon. You stagger into your opponent like a blind drunk. His feet aren't on the ground. Reemon has a few scratches. <Rekor: [59][===|===|==-|---] 650/1098 519/724 437/437 22time> Your back fist injures Reemon. Your back fist injures Reemon. Reemon parries your attack. You parry Reemon's attack with your second hand. You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite grazes you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has some small wounds and bruises. <Rekor: [57][===|===|=--|---] 626/1098 519/724 437/437 22time> f Reemon has fled! Reemon rides east. <626/1098 519/724 437/437 22time> Reemon rides in. <626/1098 519/724 437/437 22time> murder reemon You aren't fighting anyone. Reemon rides south. <626/1098 519/724 437/437 22time> They aren't here. <626/1098 519/724 437/437 22time> s A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. <626/1098 519/724 436/437 22time> murder reemon Reemon yells 'Help! I am being attacked by someone!' Reemon dodges your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon has some small wounds and bruises. <Rekor: [57][===|===|=--|---] 626/1098 519/724 436/437 22time> Reemon dodges your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. You stagger wildly out of Reemon's attack. You parry Reemon's attack with your first hand. You parry Reemon's attack with your second hand. Reemon has some small wounds and bruises. <Rekor: [57][===|===|=--|---] 626/1098 519/724 436/437 22time> TICK IN 5 SECONDS. Reemon has fled! Reemon rides north. <626/1098 519/724 436/437 22time> n A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east south down] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. <626/1098 519/724 435/437 22time> murder reemon Reemon yells 'Help! I am being attacked by someone!' Reemon blocks your attack with his weapon. Your jab hits Reemon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon has some small wounds and bruises. <Rekor: [57][===|===|=--|---] 626/1098 519/724 435/437 22time> Your jab hits Reemon. Reemon parries your attack. Your knee thrust hits Reemon. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. Reemon has some small wounds and bruises. <Rekor: [57][===|===|=--|---] 626/1098 519/724 435/437 22time> Reemon has fled! Reemon rides down. <626/1098 519/724 435/437 22time> Reemon rides in. Reemon rubs the dirt out of his eyes. Reemon slowly floats to the ground. <650/1098 519/724 437/437 23time> Timer now at 28 secs. dirt reemon Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Reemon has some small wounds and bruises. <Rekor: [59][===|===|==-|---] 650/1098 519/724 437/437 23time> Reemon blocks your attack with his weapon. Your back fist misses Reemon. Reemon parries your attack. Reemon parries your attack. You parry Reemon's attack with your first hand. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite grazes you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has some small wounds and bruises. <Rekor: [57][===|===|=--|---] 626/1098 519/724 437/437 23time> trip reemon kk Reemon dodges your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon's flame MUTILATES you! You stagger wildly out of Reemon's attack. Reemon has some small wounds and bruises. <Rekor: [53][===|===|=--|---] 589/1098 519/724 437/437 23time> Reemon has fled! Reemon rides south. <589/1098 519/724 437/437 23time> You have not empowered your offensive abilities! <589/1098 519/724 437/437 23time> You aren't fighting anyone. <589/1098 519/724 437/437 23time> murder reemon They aren't here. Reemon rides in. <589/1098 519/724 437/437 23time> n murder reemon Alas, you cannot go that way. <589/1098 519/724 437/437 23time> Reemon yells 'Help! I am being attacked by someone!' Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. Reemon has some small wounds and bruises. <Rekor: [53][===|===|=--|---] 589/1098 519/724 437/437 23time> s Your jab hits Reemon. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. You stagger wildly out of Reemon's attack. You parry Reemon's attack with your first hand. Reemon has some small wounds and bruises. <Rekor: [53][===|===|=--|---] 589/1098 519/724 437/437 23time> Reemon has fled! Reemon rides east. <589/1098 519/724 437/437 23time> kk murder reemon Reemon rides in. <589/1098 519/724 437/437 23time> murder reemon A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north west] <589/1098 519/724 436/437 23time> You aren't fighting anyone. <589/1098 519/724 436/437 23time> They aren't here. <589/1098 519/724 436/437 23time> They aren't here. <589/1098 519/724 436/437 23time> w murder reemon A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east west] The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! <589/1098 519/724 435/437 23time> They aren't here. <589/1098 519/724 435/437 23time> e murder reemon A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north west] <589/1098 519/724 434/437 23time> n They aren't here. <589/1098 519/724 434/437 23time> murder reemon A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east south down] <589/1098 519/724 433/437 23time> They aren't here. <589/1098 519/724 433/437 23time> sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! You scan south. You scan west. You scan up. You scan down. <589/1098 519/724 433/437 23time> murder reemon They aren't here. <589/1098 519/724 433/437 23time> where In The Clouds is [KNIGHT] controlled. Players near you: <PK> Rekor A Fluffy Cloud <PK> Reemon (WANTED) A Fluffy Cloud <589/1098 519/724 433/437 23time> d murder reemon A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north west up down] <589/1098 519/724 432/437 23time> They aren't here. <589/1098 519/724 432/437 23time> sca You scan all around. You scan north. *** Range 1 (north) *** The screaming, filthy harpy claws madly at your face! *** Range 3 (north) *** The screaming, filthy harpy claws madly at your face! You scan east. You scan south. You scan west. *** Range 1 (west) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! You scan up. You scan down. <589/1098 519/724 432/437 23time> murder reemon They aren't here. <589/1098 519/724 432/437 23time> where In The Clouds is [KNIGHT] controlled. Players near you: <PK> Rekor A Fluffy White Cloud <PK> Reemon (WANTED) A Fluffy Cloud <589/1098 519/724 432/437 23time> n On a Cloud You are on a fluffy cloud that caps off near the heavens it seems. Its gentle majesty caresses your body, as you view the world from such a high place above the land. [Exits: north south west] The screaming, filthy harpy claws madly at your face! <589/1098 519/724 431/437 23time> sca You scan all around. You scan north. *** Range 2 (north) *** The screaming, filthy harpy claws madly at your face! You scan east. You scan south. You scan west. You scan up. You scan down. <589/1098 519/724 431/437 23time> n A Snow Cloud You shiver as you stand here. This beautiful, fluffy, pure white cloud is snowing. The snow is pure and sweet as it melts in your mouth. What a nifty cloud to be on. [Exits: north south west] <589/1098 519/724 430/437 23time> sca You scan all around. You scan north. *** Range 1 (north) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. The screaming, filthy harpy claws madly at your face! You scan east. You scan south. *** Range 1 (south) *** The screaming, filthy harpy claws madly at your face! You scan west. You scan up. You scan down. <589/1098 519/724 430/437 23time> Reemon rides in. <589/1098 519/724 430/437 23time> murder reemon Reemon rides south. <589/1098 519/724 430/437 23time> TICK IN 5 SECONDS. They aren't here. <589/1098 519/724 430/437 23time> s On a Cloud You are on a fluffy cloud that caps off near the heavens it seems. Its gentle majesty caresses your body, as you view the world from such a high place above the land. [Exits: north south west] The screaming, filthy harpy claws madly at your face! <589/1098 519/724 429/437 23time> murder reemon They aren't here. <589/1098 519/724 429/437 23time> s A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north west up down] <589/1098 519/724 428/437 23time> murder reemon They aren't here. <589/1098 519/724 428/437 23time> csa Huh? <601/1098 519/724 437/437 0time> Timer now at 28 secs. murder reemon They aren't here. <601/1098 519/724 437/437 0time> sca You scan all around. You scan north. *** Range 1 (north) *** The screaming, filthy harpy claws madly at your face! *** Range 3 (north) *** The screaming, filthy harpy claws madly at your face! You scan east. You scan south. You scan west. *** Range 1 (west) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! You scan up. You scan down. <601/1098 519/724 437/437 0time> murder reemon They aren't here. <601/1098 519/724 437/437 0time> u A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east south down] <601/1098 519/724 436/437 0time> sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! You scan south. You scan west. You scan up. You scan down. <601/1098 519/724 436/437 0time> s A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north west] <601/1098 519/724 435/437 0time> where In The Clouds is [KNIGHT] controlled. Players near you: <PK> Rekor A Fluffy Cloud <PK> Reemon (WANTED) On a Cloud <601/1098 519/724 435/437 0time> w A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east west] The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! <601/1098 519/724 434/437 0time> n Alas, you cannot go that way. <601/1098 519/724 434/437 0time> w A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north east south] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <601/1098 519/724 433/437 0time> n A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north south west] The screaming, filthy harpy claws madly at your face! <601/1098 519/724 432/437 0time> sca where You scan all around. You scan north. *** Range 1 (north) *** The screaming, filthy harpy claws madly at your face! You scan east. You scan south. You scan west. *** Range 1 (west) *** The screaming, filthy harpy claws madly at your face! You scan up. You scan down. <601/1098 519/724 432/437 0time> In The Clouds is [KNIGHT] controlled. Players near you: <PK> Rekor A Fluffy White Cloud <PK> Reemon (WANTED) A Fluffy White Cloud <601/1098 519/724 432/437 0time> n A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: south down] The screaming, filthy harpy claws madly at your face! <601/1098 519/724 431/437 0time> sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** The screaming, filthy harpy claws madly at your face! You scan west. You scan up. You scan down. *** Range 1 (down) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! <601/1098 519/724 431/437 0time> s A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north south west] The screaming, filthy harpy claws madly at your face! <601/1098 519/724 430/437 0time> s where A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north east south] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <601/1098 519/724 429/437 0time> In The Clouds is [KNIGHT] controlled. Players near you: <PK> Rekor A Fluffy Cloud <PK> Reemon (WANTED) A Fluffy White Cloud <601/1098 519/724 429/437 0time> sca You scan all around. You scan north. *** Range 1 (north) *** The screaming, filthy harpy claws madly at your face! *** Range 2 (north) *** The screaming, filthy harpy claws madly at your face! You scan east. *** Range 1 (east) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! You scan south. You scan west. You scan up. You scan down. <601/1098 519/724 429/437 0time> e sca A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east west] The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! <601/1098 519/724 428/437 0time> You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <601/1098 519/724 428/437 0time> e sca A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north west] <601/1098 519/724 427/437 0time> You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! You scan up. You scan down. <601/1098 519/724 427/437 0time> n sca A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east south down] <601/1098 519/724 426/437 0time> You scan all around. You scan north. You scan east. *** Range 1 (east) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! You scan south. You scan west. You scan up. You scan down. <601/1098 519/724 426/437 0time> d sca A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north west up down] <601/1098 519/724 425/437 0time> You scan all around. You scan north. *** Range 1 (north) *** The screaming, filthy harpy claws madly at your face! *** Range 3 (north) *** The screaming, filthy harpy claws madly at your face! You scan east. You scan south. You scan west. *** Range 1 (west) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! You scan up. You scan down. <601/1098 519/724 425/437 0time> w A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north east up] The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! <601/1098 519/724 424/437 0time> sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. *** Range 1 (up) *** The screaming, filthy harpy claws madly at your face! You scan down. <601/1098 519/724 424/437 0time> where In The Clouds is [KNIGHT] controlled. Players near you: <PK> Rekor A Fluffy White Cloud <PK> Reemon (WANTED) A Fluffy White Cloud <601/1098 519/724 424/437 0time> e A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north west up down] <601/1098 519/724 423/437 0time> sca You scan all around. You scan north. *** Range 1 (north) *** The screaming, filthy harpy claws madly at your face! *** Range 3 (north) *** The screaming, filthy harpy claws madly at your face! You scan east. You scan south. You scan west. *** Range 1 (west) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! You scan up. You scan down. <601/1098 519/724 423/437 0time> d sca A Fuffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east up] <601/1098 519/724 422/437 0time> You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <601/1098 519/724 422/437 0time> e An Ominous Storm Cloud You find yourself in a storm. Lightning flashes, lighting up the sky, and thunder crashes, making you wish you were dry and warm. [Exits: east west up] <601/1098 519/724 421/437 0time> sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <601/1098 519/724 421/437 0time> TICK IN 5 SECONDS. u A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: west down] You sense a hidden presence in this room. <601/1098 519/724 420/437 0time> sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! You scan up. You scan down. <601/1098 519/724 420/437 0time> d An Ominous Storm Cloud You find yourself in a storm. Lightning flashes, lighting up the sky, and thunder crashes, making you wish you were dry and warm. [Exits: east west up] <601/1098 519/724 419/437 0time> w A Fuffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east up] <601/1098 519/724 418/437 0time> u A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north west up down] <601/1098 519/724 417/437 0time> where In The Clouds is [KNIGHT] controlled. Players near you: <PK> Rekor A Fluffy White Cloud <PK> Reemon (WANTED) A Little Raincloud. <601/1098 519/724 417/437 0time> w A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north east up] The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! <601/1098 519/724 416/437 0time> sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. *** Range 1 (up) *** The screaming, filthy harpy claws madly at your face! You scan down. <621/1098 519/724 437/437 1time> Timer now at 28 secs. n A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east south west] <621/1098 519/724 436/437 1time> sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** The screaming, filthy harpy claws madly at your face! You scan south. *** Range 1 (south) *** The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! You scan west. You scan up. You scan down. <621/1098 519/724 436/437 1time> e sca On a Cloud You are on a fluffy cloud that caps off near the heavens it seems. Its gentle majesty caresses your body, as you view the world from such a high place above the land. [Exits: north south west] The screaming, filthy harpy claws madly at your face! <621/1098 519/724 435/437 1time> You scan all around. You scan north. *** Range 2 (north) *** The screaming, filthy harpy claws madly at your face! You scan east. You scan south. You scan west. You scan up. You scan down. <621/1098 519/724 435/437 1time> n sca A Snow Cloud You shiver as you stand here. This beautiful, fluffy, pure white cloud is snowing. The snow is pure and sweet as it melts in your mouth. What a nifty cloud to be on. [Exits: north south west] <621/1098 519/724 434/437 1time> You scan all around. You scan north. *** Range 1 (north) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. The screaming, filthy harpy claws madly at your face! You scan east. You scan south. *** Range 1 (south) *** The screaming, filthy harpy claws madly at your face! You scan west. You scan up. You scan down. <621/1098 519/724 434/437 1time> n A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: south west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. The screaming, filthy harpy claws madly at your face! Reemon rides south. <621/1098 519/724 433/437 1time> dirt reemon They aren't here. <621/1098 519/724 433/437 1time> s A Snow Cloud You shiver as you stand here. This beautiful, fluffy, pure white cloud is snowing. The snow is pure and sweet as it melts in your mouth. What a nifty cloud to be on. [Exits: north south west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. <621/1098 519/724 432/437 1time> dirt reemon Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has a few scratches. <Rekor: [56][===|===|=--|---] 621/1098 519/724 432/437 1time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Your jump kick injures Reemon. You stagger wildly out of Reemon's attack. You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has a few scratches. <Rekor: [54][===|===|=--|---] 598/1098 519/724 432/437 1time> kk Reemon parries your attack. Reemon blocks your attack with his weapon. Your knee thrust hits Reemon. You parry Reemon's attack with your first hand. You stagger wildly out of Reemon's attack. A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle injures you. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has some small wounds and bruises. <Rekor: [50][===|===|---|---] 555/1098 519/724 432/437 1time> Your kick hits Reemon. Your double kick grazes Reemon. You stagger into your opponent like a blind drunk. His feet aren't on the ground. Reemon has some small wounds and bruises. <Rekor: [50][===|===|---|---] 555/1098 519/724 432/437 1time> Reemon smashes into you with his armored shoulder! Your wrist is crushed! Reemon's shoulder smash MUTILATES you! Reemon has some small wounds and bruises. <Rekor: [47][===|===|---|---] 517/1098 519/724 432/437 1time> f Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You stagger wildly out of Reemon's attack. You parry Reemon's attack with your first hand. You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! <- *cries to himself* Someone's flaming bite scratches you. You are burned by the corrosive acid on something. The toxin has made you glow. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath injures you. <Rekor: [45][===|===|---|---] 498/1098 519/724 432/437 1time> Your back fist hits someone. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. You parry someone's attack with your first hand. You stagger wildly out of someone's attack. <Rekor: [45][===|===|---|---] 498/1098 519/724 432/437 1time> You flee from combat! You can't see a thing! <498/1098 519/724 431/437 1time> s You can't see a thing! Someone dismounts from a warhorse. <498/1098 519/724 430/437 1time> TICK IN 5 SECONDS. Someone goes to sleep. <- Damn you. <498/1098 519/724 430/437 1time> mant You were not able to prepare for a counter move. <498/1098 512/724 430/437 1time> s You can't see a thing! <498/1098 512/724 429/437 1time> mant You prepare for a counter move like a preying mantis waits for its prey. <498/1098 497/724 429/437 1time> The bruises left by the shoulder smash heal up. <521/1098 497/724 437/437 2time> Timer now at 28 secs. sl st You go to sleep. <- Bah, missed the tick. <521/1098 497/724 437/437 2time> w You wake and stand up. <521/1098 497/724 437/437 2time> You can't see a thing! I run around a but but I am legit lost in the clouds. You yell 'helP! I am beinnng attacked by soomeOone!' You stagger wildly out of someone's attack. Someone's flame LACERATES you! You stagger wildly out of someone's attack. Something sears your flesh with flames. Someone's flaming bite grazes you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath hits you. <Rekor: [41][===|==-|---|---] 458/1098 497/724 425/437 2time> No way! You are still fighting! <Rekor: [41][===|==-|---|---] 458/1098 497/724 425/437 2time> f TICK IN 5 SECONDS. You flee from combat! You can't see a thing! <458/1098 497/724 424/437 2time> n You can't see a thing! I run around some more until: The smoke leaves your eyes. <477/1098 497/724 437/437 3time> Timer now at 28 secs. where In The Clouds is [KNIGHT] controlled. Players near you: <PK> Rekor A Raging Hurricane <PK> Reemon (WANTED) A Fluffy White Cloud <477/1098 497/724 437/437 3time> s A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north east south west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. You yell 'HhelP! reemOon juhhsT raN me thHROougH!' You cry in agony as Reemon runs you through with his weapon! Reemon rides east. Reemon's slice *** DEMOLISHES *** you! Reemon has a few scratches. <Rekor: [33][===|=--|---|---] 368/1098 497/724 435/437 3time> f Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. Reemon has a few scratches. <- He isn't even hurt while I am almost dead again. <Rekor: [33][===|=--|---|---] 368/1098 497/724 435/437 3time> You flee from combat! A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north east south west] <368/1098 497/724 434/437 3time> w A Cirrus Maximus Cloud This cloud looks like it is of the cirrus maximus genre of clouds. Its feather-like appearance seems to reach across the sky. [Exits: east south] <368/1098 497/724 433/437 3time> w Alas, you cannot go that way. <368/1098 497/724 433/437 3time> s A Little Raincloud. On second glance, this cloud doesn't seem much like a raincloud. A balloon sticks out of the top and you think you hear it humming something like, 'Tut, tut! It looks like rain!' [Exits: north east] <368/1098 497/724 432/437 3time> e A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north south west] The screaming, filthy harpy claws madly at your face! <368/1098 497/724 431/437 3time> s A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north east] <368/1098 497/724 430/437 3time> e A Fluffy Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east south west] <368/1098 497/724 429/437 3time> s A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north east up] The screaming, filthy harpy claws madly at your face! The screaming, filthy harpy claws madly at your face! <368/1098 497/724 428/437 3time> u A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: south down] The screaming, filthy harpy claws madly at your face! <368/1098 497/724 427/437 3time> w s Alas, you cannot go that way. <368/1098 497/724 427/437 3time> A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: north south west] The screaming, filthy harpy claws madly at your face! <368/1098 497/724 426/437 3time> w A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: east down] The screaming, filthy harpy claws madly at your face! <368/1098 497/724 425/437 3time> w Alas, you cannot go that way. <368/1098 497/724 425/437 3time> d d A Fluffy White Cloud You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. [Exits: up down] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <368/1098 497/724 424/437 3time> A darkly lush forest Trees battle with the thick, lush vegetation, vying for the sunlight and nutrients that are so vital to their survival. The way through this thick forest is mostly passable, with the exception of where the trees and vegetation tangle closely, their vines and trunks locked in an endless struggle. One particularly large tree seems to lead up through the forest canopy and into the clouds. [Exits: north west up] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. I run to Val Miran and catch a couple ticks on the way. I should be taking a reset but frustration is kicking in. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Western Gate of Val Miran <PK> Reemon (WANTED) The Central Square of Val Miran <517/1098 533/724 428/437 4time> dirt reemon They aren't here. <517/1098 533/724 428/437 4time> dirt reemon They aren't here. <517/1098 533/724 428/437 4time> dirt reemon They aren't here. <517/1098 533/724 428/437 4time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Western Gate of Val Miran <PK> Reemon (WANTED) The Central Square of Val Miran <517/1098 533/724 428/437 4time> w The Edge of the Forest The water has drained and the land is slowly recovering here, new growth poking up through the mud and debris. [Exits: north east west] <517/1098 533/724 427/437 4time> where Haon Dor is [KNIGHT] controlled. Players near you: <PK> Rekor The Edge of the Forest <517/1098 533/724 427/437 4time> sca e You scan east. *** Range 1 (east) *** (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. A group of trebuchet operators stands around here, looking bored. A gargantuan Trebuchet is here on top of a platform. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. *** Range 2 (east) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. *** Range 3 (east) *** A half-sunken ship provides a playground to the hydra living in the lake. (White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish. *** Range 4 (east) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 5 (east) *** You catch a glimpse of some movement in the trees. <517/1098 533/724 427/437 4time> sca e You scan east. *** Range 1 (east) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. A group of trebuchet operators stands around here, looking bored. A gargantuan Trebuchet is here on top of a platform. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. *** Range 3 (east) *** A half-sunken ship provides a playground to the hydra living in the lake. (White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish. *** Range 4 (east) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 5 (east) *** You catch a glimpse of some movement in the trees. <517/1098 533/724 427/437 4time> Reemon rides in. <517/1098 533/724 427/437 4time> e The Western Gate of Val Miran The Western Gate has been rebuild to its former glory and beyond. The thick, steel-plated oak of the new gate is backed up by an iron portcullis, which is currently drawn up, the gate open for passage. Gatetowers have been erected on each side of the gate, allowing archers free access to rain down their missiles on any attackers before the gate and beyond. Well repaired city walls, complete with a crenellated walkway lead off north and south. A full battalion of Val Miran soldiers protects the western gate. Each guard checks the identity carefully of each person who passes through into the rebuilt city. [Exits: north east south west up] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. A group of trebuchet operators stands around here, looking bored. A gargantuan Trebuchet is here on top of a platform. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says in Vosh 'Ryludp! Tmu kpemk xizy uw Bek Qarox!' Blood Guard says in Vosh 'Laturl! Jsa wzibd sory yn Zuc Kawuh!' <517/1098 533/724 426/437 4time> dirt reemon They aren't here. <517/1098 533/724 426/437 4time> e Western Shore of a Small Lake The water of Miran Lake laps gently against its western shore here. Small rounded pebbles have accumulated on the shoreline, while soft, well maintained grasses and flowers grow next to a small gravel path leading west to the Gates. Young, healthy trees grow next to the path, their lush green leaves providing shadow on hot summer days. [Exits: east west] <517/1098 533/724 425/437 4time> w The Western Gate of Val Miran The Western Gate has been rebuild to its former glory and beyond. The thick, steel-plated oak of the new gate is backed up by an iron portcullis, which is currently drawn up, the gate open for passage. Gatetowers have been erected on each side of the gate, allowing archers free access to rain down their missiles on any attackers before the gate and beyond. Well repaired city walls, complete with a crenellated walkway lead off north and south. A full battalion of Val Miran soldiers protects the western gate. Each guard checks the identity carefully of each person who passes through into the rebuilt city. [Exits: north east south west up] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. A group of trebuchet operators stands around here, looking bored. A gargantuan Trebuchet is here on top of a platform. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says 'I'll be keeping my eye on you, Rekor.' Blood Guard says in Vosh 'Tpyunacvq olzindifoh, haxjamy wu Luk Hysug.' Blood Guard steps aside and allow you to pass him. Reemon rides in. Blood Guard says in Vosh 'Vdauxehbj elguqcigyh, nyrgijo wy Wat Waciq.' Blood Guard steps aside and allow you to pass him. <517/1098 533/724 424/437 4time> dirt reemon Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Blood Guard yells 'Reemon is at The Western Gate of Val Miran of ValMiran!' Blood Guard seems to change in size and shape to match Reemon's. Blood Guard yells 'Reemon is at The Western Gate of Val Miran of ValMiran!' Blood Guard seems to change in size and shape to match Reemon's. Reemon blocks your attack with his weapon. Reemon parries your attack. Your knee thrust hits Reemon. You stagger wildly out of Reemon's attack. You stagger wildly out of Reemon's attack. Reemon has a few scratches. <Rekor: [47][===|===|---|---] 517/1098 533/724 424/437 4time> dirt reemon TICK IN 5 SECONDS. Reemon has fled! Reemon rides up. <517/1098 533/724 424/437 4time> murder reemon w Reemon rides in. Blood Guard says in Vosh 'Divujs! Sku vqizb mymu aj Kow Duhyd!' Blood Guard steps aside and allow you to pass him. <517/1098 533/724 424/437 4time> sl Reemon rides east. <517/1098 533/724 424/437 4time> They aren't here. <517/1098 533/724 424/437 4time> They aren't here. <517/1098 533/724 424/437 4time> The Edge of the Forest The water has drained and the land is slowly recovering here, new growth poking up through the mud and debris. [Exits: north east west] <517/1098 533/724 423/437 4time> You go to sleep. <517/1098 533/724 423/437 4time> <517/1098 533/724 423/437 4time> <573/1098 573/724 437/437 5time> Timer now at 28 secs. st You wake and stand up. <573/1098 573/724 437/437 5time> where Haon Dor is [KNIGHT] controlled. Players near you: <PK> Rekor The Edge of the Forest <573/1098 573/724 437/437 5time> e The Western Gate of Val Miran The Western Gate has been rebuild to its former glory and beyond. The thick, steel-plated oak of the new gate is backed up by an iron portcullis, which is currently drawn up, the gate open for passage. Gatetowers have been erected on each side of the gate, allowing archers free access to rain down their missiles on any attackers before the gate and beyond. Well repaired city walls, complete with a crenellated walkway lead off north and south. A full battalion of Val Miran soldiers protects the western gate. Each guard checks the identity carefully of each person who passes through into the rebuilt city. [Exits: north east south west up] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. A group of trebuchet operators stands around here, looking bored. A gargantuan Trebuchet is here on top of a platform. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says in Vosh 'Hakojh! Fwo jwywb beky iv Zyw Mefaj!' Blood Guard steps aside and allow you to pass him. <573/1098 573/724 436/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Western Gate of Val Miran <PK> Reemon (WANTED) Miran Lake <573/1098 573/724 436/437 5time> s Ralos Way You are walking on the street known as Ralos Way. Ralos was one of the most feared and respected Arbiters of Justice that Aabahran had ever known. His short dwarf stature did not do justice to the giant numbers of criminals that he captured and executed during his rule. The road is rather bare, containing only a few houses. The district seems to lighten the more northward you walk. [Exits: north south] <573/1098 573/724 435/437 5time> s Ralos Way You are walking on the street known as Ralos Way. Ralos was one of the most feared and respected Arbiters of Justice that Aabahran had ever known. His short dwarf stature did not do justice to the giant numbers of criminals that he captured and executed during his rule. The road is rather bare, containing only a few houses. The district seems to lighten the more northward you walk. [Exits: north (east) south] <573/1098 573/724 434/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Ralos Way <PK> Reemon (WANTED) Miran Lake <573/1098 573/724 434/437 5time> s Ralos Way You are walking on the street known as Ralos Way. Ralos was one of the most feared and respected Arbiters of Justice that Aabahran had ever known. His short dwarf stature did not do justice to the giant numbers of criminals that he captured and executed during his rule. The road is rather bare, containing only a few houses. The district seems to lighten the more northward you walk. [Exits: north (east) south] <573/1098 573/724 433/437 5time> s where In the Southwestern Corner of the Battlements You stand amid the Southwestern Battlements of Val Miran. A thick ladder leads up to the watchtower where Guards of the Black Onyx keep lookout on the horizon for signs of intruders. To the north lies Alduir the Conqueror Road, and Lord Gillam Street runs eastward. [Exits: north east up] <573/1098 573/724 432/437 5time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor In the Southwestern Corner of the Battlements <PK> Reemon (WANTED) Miran Lake <573/1098 573/724 432/437 5time> u In the Southwestern Watchtower You stand high above Val Miran in a watchtower. The view from here is spectacular! You can scan the horizon as far as the eye can see, or look below you at the hustle and bustle of activity in Val Miran. A few of the Guards of the Righteous Palm are here, and look at you warningly. You'd better be on your way. [Exits: down] A ballista catapult is here, pointed at the sky. A ballistics barrel occupies a corner. A Righteous Palm Towerguard stands at his post. <573/1098 573/724 431/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor In the Southwestern Watchtower <PK> Reemon (WANTED) Miran Lake <573/1098 573/724 431/437 5time> d In the Southwestern Corner of the Battlements You stand amid the Southwestern Battlements of Val Miran. A thick ladder leads up to the watchtower where Guards of the Black Onyx keep lookout on the horizon for signs of intruders. To the north lies Alduir the Conqueror Road, and Lord Gillam Street runs eastward. [Exits: north east up] <573/1098 573/724 430/437 5time> e where Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: (north) east west] <573/1098 573/724 429/437 5time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Lord Corim Street <PK> Reemon (WANTED) Miran Lake <573/1098 573/724 429/437 5time> e Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: (north) east west] <573/1098 573/724 428/437 5time> e Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: east south west] <573/1098 573/724 427/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Lord Corim Street <PK> Reemon (WANTED) The Western Gate of Val Miran <573/1098 573/724 427/437 5time> s Before the Quivering Palm This is the entrance to the well-lit and boisterous tavern. The Quivering Palm is the only pub allowed within city walls, which makes it very merry place. Or sad place, depending on how drunk one gets. Guarded by several bouncers, usually one of them stands out. [Exits: north south] Gordon the Bouncer is standing guard for this tavern. <573/1098 573/724 426/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Before the Quivering Palm <573/1098 573/724 426/437 5time> n Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: east south west] <573/1098 573/724 425/437 5time> e Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: north east west] <573/1098 573/724 424/437 5time> e Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: east west] <573/1098 573/724 423/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Lord Corim Street <PK> Reemon (WANTED) Eastern Shore of a Small lake <573/1098 573/724 423/437 5time> e Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: east west] <573/1098 573/724 422/437 5time> e The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <573/1098 573/724 421/437 5time> e Barnok Boulevard Ah, the Barnok District, home of quite a few shady organizations. No one claims to know all of them, but then, no one wants to claim to know all of them either. The two that stand out the most are the Thief and Ninja Guilds. And those are powerful enough to operate out in the open. Still, their wealth does not trickle down to the general populace. This keeps the residents of this side of the city relatively poor. [Exits: east west] <573/1098 573/724 420/437 5time> e Barnok Boulevard Ah, the Barnok District, home of quite a few shady organizations. No one claims to know all of them, but then, no one wants to claim to know all of them either. The two that stand out the most are the Thief and Ninja Guilds. And those are powerful enough to operate out in the open. Still, their wealth does not trickle down to the general populace. This keeps the residents of this side of the city relatively poor. [Exits: north east west] <573/1098 573/724 419/437 5time> e Barnok Boulevard Ah, the Barnok District, home of quite a few shady organizations. No one claims to know all of them, but then, no one wants to claim to know all of them either. The two that stand out the most are the Thief and Ninja Guilds. And those are powerful enough to operate out in the open. Still, their wealth does not trickle down to the general populace. This keeps the residents of this side of the city relatively poor. [Exits: north east south west] <573/1098 573/724 418/437 5time> e Barnok Boulevard Ah, the Barnok District, home of quite a few shady organizations. No one claims to know all of them, but then, no one wants to claim to know all of them either. The two that stand out the most are the Thief and Ninja Guilds. And those are powerful enough to operate out in the open. Still, their wealth does not trickle down to the general populace. This keeps the residents of this side of the city relatively poor. [Exits: north east west] A metal sign, painted with a golden coin, points North. <573/1098 573/724 417/437 5time> e Barnok Boulevard Ah, the Barnok District, home of quite a few shady organizations. No one claims to know all of them, but then, no one wants to claim to know all of them either. The two that stand out the most are the Thief and Ninja Guilds. And those are powerful enough to operate out in the open. Still, their wealth does not trickle down to the general populace. This keeps the residents of this side of the city relatively poor. [Exits: (north) east south west] <573/1098 573/724 416/437 5time> e where Barnok Boulevard Ah, the Barnok District, home of quite a few shady organizations. No one claims to know all of them, but then, no one wants to claim to know all of them either. The two that stand out the most are the Thief and Ninja Guilds. And those are powerful enough to operate out in the open. Still, their wealth does not trickle down to the general populace. This keeps the residents of this side of the city relatively poor. [Exits: east west] A feral citizen of Val Miran walks the streets here. A feral citizen of Val Miran walks the streets here. <573/1098 573/724 415/437 5time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Barnok Boulevard <PK> Reemon (WANTED) The Central Square of Val Miran <573/1098 573/724 415/437 5time> e The Southeastern Corner of the Battlements You stand amid the Southeastern Battlements of Val Miran. A thick ladder leads up to the watchtower where Guards of the Righteous Palm keep lookout on the horizon for signs of intruders. To the north lies Tylith Way, and Barnok Boulevard runs westward. [Exits: north west up] <573/1098 573/724 414/437 5time> e Alas, you cannot go that way. <573/1098 573/724 414/437 5time> n Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south] A feral citizen of Val Miran walks the streets here. A feral citizen of Val Miran walks the streets here. <573/1098 573/724 413/437 5time> n TICK IN 5 SECONDS. I am running around because my sanc drops on the tick. Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south (west)] <573/1098 573/724 412/437 5time> n n Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south] <573/1098 573/724 411/437 5time> The Eastern Gate of Val Miran You stand amid the Eastern battlements of Val Miran. The gate has been fully repaired and expertly reinforced, the surrounding walls look well-built and sturdy. The sigil of several prominent dwarven masons and blacksmiths is displayed proudly on the lowest row of the wall's stones, well visible when passing the gate. [Exits: north east south west up] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard examines you carefully. Blood Guard says in Vosh 'Hriitecfg ukcadwagis, coftuxy le Gek Wyhip.' Blood Guard says in Vosh 'Bebecx! Qra gpykd gupi ib Zir Fyfag!' <573/1098 573/724 410/437 5time> s Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south] <573/1098 573/724 409/437 5time> n The Eastern Gate of Val Miran You stand amid the Eastern battlements of Val Miran. The gate has been fully repaired and expertly reinforced, the surrounding walls look well-built and sturdy. The sigil of several prominent dwarven masons and blacksmiths is displayed proudly on the lowest row of the wall's stones, well visible when passing the gate. [Exits: north east south west up] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard steps aside and allow you to pass him. Blood Guard says in Vosh 'Jyvybd! Jna thefv nude ik Mov Canek!' <573/1098 573/724 408/437 5time> w Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: east west] <573/1098 573/724 407/437 5time> w Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: east west] <573/1098 573/724 406/437 5time> w The Eastern Square of Val Miran You stand amid the Eastern Square of Val Miran. North of you is the Temple of Light, where all of those who follow the path of the righteous can offer sacrifices. South is the eastern train- ing ground, and further to the east you see the massive battle- ments of Val Miran. [Exits: north east south west] An artful Karakken-Fountain gushes forth fresh water. <573/1098 573/724 405/437 5time> n Before the Temple of Light You stand before the entrance to the Temple of Light. A large white marble fountain is here spilling cold water, and a feeling of peace overcomes you. The temple before you is a massive thing, rising up over fifty spans, and is ornately carved with birds and images of the Gods of the Light. [Exits: north south] A group of healers has gathered here. <573/1098 573/724 404/437 5time> n Before the Altar of Purity You are before a beautiful white altar. The high walls and columns rise up to the heavens, and are made of thick white marble. A priest dressed in flowing white robes adorned with gold casts curatives on lightwalking travelers, and a pit of offering is here for people to offer sacrifices to the Light Gods. [Exits: south up] A pit of offering is here for mortals to store gifts for the gods. A Militia Relief Officer stands here offering water and lights to citizens (White Aura) Maradin the priest of light is here communing blessings to all. A Militia Relief Officer turns towards you. A Militia Relief Officer says 'Greetings, Rekor. Are you in need of a light and some clean water?' A Militia Relief Officer looks at you expecting a yes or no answer. The protective aura around your body fades. Your head sobers up. The cheerful notes of the temple of light bell announce sunrise. <586/1098 573/724 428/437 6time> Timer now at 28 secs. n Alas, you cannot go that way. <586/1098 573/724 428/437 6time> quaf v You quaff a gleaming white vial. You are surrounded by a dark aura. <586/1098 573/724 428/437 6time> hors You position yourself with the stability and endurance of a horse. No clue why I am back in horse stance, it's worthless in this contest. <586/1098 543/724 428/437 6time> dirt reemon where They aren't here. <586/1098 543/724 428/437 6time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Before the Altar of Purity <PK> Reemon (WANTED) The Eastern Square of Val Miran <586/1098 543/724 428/437 6time> s Before the Temple of Light You stand before the entrance to the Temple of Light. A large white marble fountain is here spilling cold water, and a feeling of peace overcomes you. The temple before you is a massive thing, rising up over fifty spans, and is ornately carved with birds and images of the Gods of the Light. [Exits: north south] A group of healers has gathered here. <586/1098 543/724 427/437 6time> dirt reemon s They aren't here. <586/1098 543/724 427/437 6time> dirt reemon The Eastern Square of Val Miran You stand amid the Eastern Square of Val Miran. North of you is the Temple of Light, where all of those who follow the path of the righteous can offer sacrifices. South is the eastern train- ing ground, and further to the east you see the massive battle- ments of Val Miran. [Exits: north east south west] An artful Karakken-Fountain gushes forth fresh water. (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. You yell 'Help! Reemon just ran me through!' You cry in agony as Reemon runs you through with his weapon! Reemon rides south. Reemon's slice MUTILATES you! Reemon is in excellent condition. <Rekor: [49][===|===|---|---] 546/1098 543/724 426/437 6time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You reverse Reemon's attack against him. Reemon parries your attack. You parry Reemon's attack with your first hand. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite grazes you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon is in excellent condition. <Rekor: [48][===|===|---|---] 528/1098 541/724 426/437 6time> dd Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has a few scratches. <Rekor: [48][===|===|---|---] 528/1098 541/724 426/437 6time> Reemon parries your attack. Your elbow slash injures Reemon. Reemon dodges your attack. Reemon parries your attack. You parry Reemon's attack with your first hand. You parry Reemon's attack with your second hand. The Embrace of the One unleashes a wave of violent energy! The Embrace of the One's wave of retribution LACERATES you! Reemon has a few scratches. <Rekor: [43][===|===|---|---] 478/1098 541/724 426/437 6time> Your jab hits Reemon. Reemon parries your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. You reverse Reemon's attack against him. Reemon parries your attack. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [43][===|===|---|---] 478/1098 539/724 426/437 6time> His weapon raised high, Reemon rushes at you. You grab hold of Reemon, and throw him to the ground! Your reversal hits Reemon. Reemon has a few scratches. <Rekor: [43][===|===|---|---] 478/1098 539/724 426/437 6time> kk He's already been blinded. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You reverse Reemon's attack against him. Reemon blocks your attack with his weapon. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has a few scratches. <Rekor: [41][===|==-|---|---] 458/1098 537/724 426/437 6time> Your kick grazes Reemon. You kick with the strength of the horse. Your double kick hits Reemon. Reemon has a few scratches. <Rekor: [41][===|==-|---|---] 458/1098 537/724 426/437 6time> TICK IN 5 SECONDS. kk Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. You parry Reemon's attack with your first hand. You reverse Reemon's attack against him. Reemon parries your attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. Reemon has a few scratches. <Rekor: [39][===|==-|---|---] 437/1098 535/724 426/437 6time> Reemon smashes into you with his armored shoulder! Reemon's shoulder smash devastates you! Reemon has a few scratches. <Rekor: [37][===|==-|---|---] 407/1098 535/724 426/437 6time> Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon blocks your attack with his weapon. Your tiger claw injures Reemon. You reverse Reemon's attack against him. Reemon dodges your attack. Reemon's flame maims you! You reverse Reemon's attack against him. Your flame decimates Reemon! A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle hits you. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! <- Yay. Someone's flaming bite scratches you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath hits you. Someone rubs the dirt out of his eyes. <Rekor: [32][===|=--|---|---] 359/1098 531/724 437/437 7time> Timer now at 28 secs. Your kick wounds someone. <Rekor: [32][===|=--|---|---] 359/1098 531/724 437/437 7time> Someone blocks your attack with his weapon. Someone dodges your attack. Someone blocks your attack with his weapon. You parry someone's attack with your second hand. Someone's crush wounds you. You reverse someone's attack against him. Someone blocks your attack with his weapon. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath grazes you. <Rekor: [30][===|=--|---|---] 334/1098 529/724 437/437 7time> f Someone parries your attack. Someone parries your attack. Someone blocks your attack with his weapon. You dodge someone's attack. Someone's crush decimates you! You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath grazes you. <Rekor: [27][===|=--|---|---] 301/1098 529/724 437/437 7time> You couldn't escape! f <Rekor: [27][===|=--|---|---] 301/1098 529/724 437/437 7time> You flee from combat! You can't see a thing! <301/1098 529/724 436/437 7time> w Someone rides in. <301/1098 529/724 436/437 7time> You can't see a thing! <301/1098 529/724 435/437 7time> w You can't see a thing! <301/1098 529/724 434/437 7time> w You can't see a thing! <301/1098 529/724 433/437 7time> w w w You can't see a thing! <301/1098 529/724 432/437 7time> w You can't see a thing! <301/1098 529/724 431/437 7time> You can't see a thing! <301/1098 529/724 430/437 7time> mant You can't see a thing! <301/1098 529/724 429/437 7time> You prepare for a counter move like a preying mantis waits for its prey. <301/1098 514/724 429/437 7time> sneak e Someone rides in. <301/1098 514/724 429/437 7time> Someone rides west. <301/1098 514/724 429/437 7time> You attempt to move silently. <301/1098 514/724 429/437 7time> e You can't see a thing! <301/1098 514/724 427/437 7time> e You can't see a thing! <301/1098 514/724 425/437 7time> e You can't see a thing! <301/1098 514/724 423/437 7time> e You can't see a thing! <301/1098 514/724 421/437 7time> w You can't see a thing! <301/1098 514/724 419/437 7time> w You can't see a thing! <301/1098 514/724 417/437 7time> w You can't see a thing! <301/1098 514/724 415/437 7time> w Someone rides east. <301/1098 514/724 415/437 7time> w You can't see a thing! <301/1098 514/724 413/437 7time> w You can't see a thing! <301/1098 514/724 411/437 7time> vis You can't see a thing! <301/1098 514/724 409/437 7time> w You can't see a thing! <301/1098 514/724 406/437 7time> w You trample around loudly again. I juke him with sneak and double back west to the Bathouse. I fail to catch the tick. Before an Old Brick Building A towering structure fills the area before you, its walls withered and cracked from the effects of time. The once rich dark brick color has long since faded into a moldy tone, complimenting the several chip marks and juvenile graffiti. A foul smell akin to none lingers in the air, causing you to hold your breath in disgust. An ancient sign hangs from one hinge above the door. [Exits: (north) west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <320/1098 514/724 413/437 8time> a You go to sleep. <320/1098 514/724 413/437 8time> st You wake and stand up. <320/1098 514/724 413/437 8time> wear sea use sea wear ring You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <320/1113 514/724 413/437 8time> You attempt to use The Ring of the Sea-Elves. The Ring of the Sea-Elves is temporarily devoid of power. <320/1113 514/724 413/437 8time> You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <320/1098 514/724 413/437 8time> w A Trail through the Hills This is a well traveled path that winds slowly through these grassy hills. Cart ruts are clearly evident in the overturned earth of the path, and alongside them there seems to be a multitude of small tracks. Easily identifiable due to their small size and blatant lack of footwear, it looks as though a small army of halflings have passed through here. To the northwest, wispy tendrils of smoke can be seen lazily ascending into the sky. To the south, a very heavily wooded forest sleeps. The path continues south into some forest and west towards a small hamlet. [Exits: east south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. A mineral vein has broken the surface. A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders. <320/1098 514/724 411/437 8time> s where A Trail through the Hills This is a well traveled path that winds slowly through these grassy hills. Cart ruts are clearly evident in the overturned earth of the path, and alongside them there seems to be a multitude of small tracks. Easily identifiable due to their small size and blatant lack of footwear, it looks as though a small army of halflings have passed through here. To the northwest, wispy tendrils of smoke can be seen lazily ascending into the sky. To the south, a very heavily wooded forest sleeps. This section of the trail continues to the north and also disappears into the trees of the south. [Exits: north south] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. An advanced shrapnel catapult is here. A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders. An advanced shrapnel catapult is here. An advanced shrapnel catapult is here. A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders. <320/1098 514/724 409/437 8time> Reemon rides north. <320/1098 514/724 409/437 8time> Halfling Hamlet is [KNIGHT] controlled. Players near you: <PK> Rekor A Trail through the Hills <PK> Reemon (WANTED) A Trail through the Hills <320/1098 514/724 409/437 8time> dirt reemon They aren't here. <320/1098 514/724 409/437 8time> dirt reemon They aren't here. Guess he figured out what I did. Why am I even trying to fight right now lol? <320/1098 514/724 409/437 8time> s The Edge of the Forest The water has drained and the land is slowly recovering here, new growth poking up through the mud and debris. [Exits: north east west] <320/1098 514/724 407/437 8time> n A Trail through the Hills This is a well traveled path that winds slowly through these grassy hills. Cart ruts are clearly evident in the overturned earth of the path, and alongside them there seems to be a multitude of small tracks. Easily identifiable due to their small size and blatant lack of footwear, it looks as though a small army of halflings have passed through here. To the northwest, wispy tendrils of smoke can be seen lazily ascending into the sky. To the south, a very heavily wooded forest sleeps. This section of the trail continues to the north and also disappears into the trees of the south. [Exits: north south] An advanced shrapnel catapult is here. A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders. An advanced shrapnel catapult is here. An advanced shrapnel catapult is here. A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders. <320/1098 514/724 405/437 8time> dirt reemon They aren't here. <320/1098 514/724 405/437 8time> s The Edge of the Forest The water has drained and the land is slowly recovering here, new growth poking up through the mud and debris. [Exits: north east west] <320/1098 514/724 403/437 8time> e The Western Gate of Val Miran The Western Gate has been rebuild to its former glory and beyond. The thick, steel-plated oak of the new gate is backed up by an iron portcullis, which is currently drawn up, the gate open for passage. Gatetowers have been erected on each side of the gate, allowing archers free access to rain down their missiles on any attackers before the gate and beyond. Well repaired city walls, complete with a crenellated walkway lead off north and south. A full battalion of Val Miran soldiers protects the western gate. Each guard checks the identity carefully of each person who passes through into the rebuilt city. [Exits: north east south west up] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. A group of trebuchet operators stands around here, looking bored. A gargantuan Trebuchet is here on top of a platform. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says in Vosh 'Kmuovunbw eqmimdydej, wajsoge ku Pil Sutar.' Blood Guard says in Vosh 'Jroiwixvz atkikroxur, minvywe dy Xec Cyloq.' <320/1098 514/724 402/437 8time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Western Gate of Val Miran <320/1098 514/724 402/437 8time> e Western Shore of a Small Lake The water of Miran Lake laps gently against its western shore here. Small rounded pebbles have accumulated on the shoreline, while soft, well maintained grasses and flowers grow next to a small gravel path leading west to the Gates. Young, healthy trees grow next to the path, their lush green leaves providing shadow on hot summer days. [Exits: east west] <320/1098 514/724 401/437 8time> e Miran Lake Little evidence remains that this beautiful little lake has once been a crater. An azure blue, the lake is deep and filled with fresh water. Fish are plentiful, the only predator they have to worry about the hydra which seems to enjoy her new home. It streaks like an arrow through the water, hunting fish, playing around the wreck of a sunken ship or teasing the Val Miran citizens relaxing at lake's shore by splashing them with water. [Exits: east west] The sliced-off arm of the Soulfarer is lying here. (White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish. <320/1098 514/724 399/437 8time> e Eastern Shore of a Small lake You've arrived at the eastern shore of a small lake, originally a vast crater created by the emergence of the mighty dragon Rygothran. The lake's waters gently lick the shore, where a few small pebbles have collected. A small artificial rivulet feeds the lake, directed from the Eridani River to the south. A lush meadow covers the shore, a few benches placed in the shadow of young trees inviting the populace to relax, taking in the beautiful view of Miran Lake to the west. To the east, a small gravel path leads to a beautiful lush park. [Exits: east west] A tiny maintenance bot whirr's around looking for a new task. <320/1098 514/724 397/437 8time> e The Western Park of Val Miran A vibrant park has been planted once the remains of destruction and flooding have been cleaned away. Some of the former dam's stones have been used to create a small wall, running at a human's breast height along the southern part of the park in a sinuous wave. Ivy and flowers have overgrown this wall, the perfume of beautiful blossoms in exotic colors permeating the area. Lush green grass covers the ground of the park, interrupted by a few benches, placed in the shadow of young healthy trees and a small gravel path which runs through the park. To the north, you can make out the vaulted rooftops of the Hope clan hall. [Exits: north east south west] A granite fountain has been half-overgrown with flowers and ivy here. You catch a glimpse of some movement in the trees. <320/1098 514/724 395/437 8time> e King Agmeel Way You walk along the meticulously placed stone road of the King Agmeel Way. This is the extention of the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the south is the Righteous Palm Foyer. To the north a sign reads 'Bank of Val Miran.' Through your peripherals you notice several little constucts maintaining the road. [Exits: north east south west] <320/1098 514/724 394/437 8time> e where King Agmeel Way You walk along the meticulously placed stone road of the King Agmeel Way. This is the extension of the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the south a sign swings, reading "Fayette's Butchery." To the north it reads "Miri's Jewelry." Through your peripherals you notice several little constructs maintaining the road. [Exits: north east south west] <320/1098 514/724 393/437 8time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <320/1098 514/724 393/437 8time> e King Agmeel Way You walk along the meticulously placed stone road that appears to have been laid with mathematical precision. This is an extension of the commercial district of Val Miran, and shops litter the buildings. Around you hawkers cry their auctions, and proffer goods to you. To the south a sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for You!" Through your peripherals you notice several little constructs maintaining the road and avoiding the foot traffic. [Exits: north east south west] <320/1098 514/724 392/437 8time> e The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <320/1098 514/724 391/437 8time> e Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <320/1098 514/724 390/437 8time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <320/1098 514/724 390/437 8time> TICK IN 5 SECONDS. n Zenja's Alchemy Shoppe You are in a tiny shop off the main street. Potions and other sundries line the walls, giving off an odd hue. A small counter is before you, and a small sign is nailed to the wall before you. [Exits: south up] Zenja the witch is here brewing potions for sale to the public. <320/1098 514/724 389/437 8time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Zenja's Alchemy Shoppe <320/1098 514/724 389/437 8time> u The Witch's Bedroom This is a small bedroom above the Potion Shop. A small alchemy table is here, and some odd concotions are on the settee. This is obviously a private chamber, and you would be well advised to keep it so. [Exits: down] <320/1098 514/724 388/437 8time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Witch's Bedroom <PK> Reemon (WANTED) The Western Gate of Val Miran <320/1098 514/724 388/437 8time> d Zenja's Alchemy Shoppe You are in a tiny shop off the main street. Potions and other sundries line the walls, giving off an odd hue. A small counter is before you, and a small sign is nailed to the wall before you. [Exits: south up] Zenja the witch is here brewing potions for sale to the public. <320/1098 514/724 387/437 8time> s Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <320/1098 514/724 386/437 8time> e Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] <320/1098 514/724 385/437 8time> s s Elana's Forge This large room appears to be very sturdy. A large anvil dominates the back area, its burning fire making the room very hot. An uncle-niece team runs this business, one a fine weaponsmith (Elana), the other a skilled armorer. A hefty desk is nearby but doesn't seem to be used often. [Exits: north south up] Elana, Meeka's daughter, is forging a weapon. A tiny maintenance bot whirr's around looking for a new task. <320/1098 514/724 384/437 8time> Pelz' Armory Behind Elana's forge is Pelz's armory. Meeka's death was very hard on the family but everyone were able to pull together to keep the business going. With Meeka's sons out in Aabahran somewhere adventuring, his only daughter Elana had to step in to help out her uncle. She is a pretty good weaponsmith, every bit as good as her father. Pelz' level of competence remains unchanged despite his old age. [Exits: north up] Pelz the armorer is here fixing a piece of dented armor. <320/1098 514/724 383/437 8time> u Above the Forge This is a small sleeping room above Pelz' Armory. The heat is almost unbearable here, but the armorer can withstand it. After all, he sleeps here. North is a small door to his niece's room. [Exits: (north) down] <320/1098 514/724 382/437 8time> sl You go to sleep. <320/1098 514/724 382/437 8time> You feel your equilibrium shift. <402/1098 547/724 437/437 9time> Timer now at 28 secs. <402/1098 547/724 437/437 9time> st You wake and stand up. <402/1098 547/724 437/437 9time> chi You focus inward and regulate your body's circulation. <402/1098 527/724 437/437 9time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Above the Forge <PK> Reemon (WANTED) Queen Isabeau Avenue <402/1098 527/724 437/437 9time> d Pelz' Armory Behind Elana's forge is Pelz's armory. Meeka's death was very hard on the family but everyone were able to pull together to keep the business going. With Meeka's sons out in Aabahran somewhere adventuring, his only daughter Elana had to step in to help out her uncle. She is a pretty good weaponsmith, every bit as good as her father. Pelz' level of competence remains unchanged despite his old age. [Exits: north up] Pelz the armorer is here fixing a piece of dented armor. <402/1098 527/724 436/437 9time> dirt reemon where They aren't here. <402/1098 527/724 436/437 9time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Pelz' Armory <PK> Reemon (WANTED) A Room above the Scroll Shop <402/1098 527/724 436/437 9time> n dirt reemon Elana's Forge This large room appears to be very sturdy. A large anvil dominates the back area, its burning fire making the room very hot. An uncle-niece team runs this business, one a fine weaponsmith (Elana), the other a skilled armorer. A hefty desk is nearby but doesn't seem to be used often. [Exits: north south up] Elana, Meeka's daughter, is forging a weapon. A tiny maintenance bot whirr's around looking for a new task. Eulau, High Lady of the Righteous Palm yells 'You will pay for your crimes Reemon!' <402/1098 527/724 435/437 9time> They aren't here. <402/1098 527/724 435/437 9time> u Above the Armory This is a sleeping room above Elana's forge. It is HOT up here, but somehow Elana manages to get some rest. In the back of the house, separated by a door, is Pelz' room. [Exits: (south) down] <402/1098 527/724 434/437 9time> dirt reemon They aren't here. <402/1098 527/724 434/437 9time> d Elana's Forge This large room appears to be very sturdy. A large anvil dominates the back area, its burning fire making the room very hot. An uncle-niece team runs this business, one a fine weaponsmith (Elana), the other a skilled armorer. A hefty desk is nearby but doesn't seem to be used often. [Exits: north south up] Elana, Meeka's daughter, is forging a weapon. A tiny maintenance bot whirr's around looking for a new task. <402/1098 527/724 433/437 9time> dirt reemon s They aren't here. <402/1098 527/724 433/437 9time> dirt reemon Pelz' Armory Behind Elana's forge is Pelz's armory. Meeka's death was very hard on the family but everyone were able to pull together to keep the business going. With Meeka's sons out in Aabahran somewhere adventuring, his only daughter Elana had to step in to help out her uncle. She is a pretty good weaponsmith, every bit as good as her father. Pelz' level of competence remains unchanged despite his old age. [Exits: north up] Pelz the armorer is here fixing a piece of dented armor. <402/1098 527/724 432/437 9time> They aren't here. <402/1098 527/724 432/437 9time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Pelz' Armory <PK> Reemon (WANTED) Queen Isabeau Avenue <402/1098 527/724 432/437 9time> u Above the Forge This is a small sleeping room above Pelz' Armory. The heat is almost unbearable here, but the armorer can withstand it. After all, he sleeps here. North is a small door to his niece's room. [Exits: (north) down] <402/1098 527/724 431/437 9time> dirt reemon They aren't here. <402/1098 527/724 431/437 9time> d Pelz' Armory Behind Elana's forge is Pelz's armory. Meeka's death was very hard on the family but everyone were able to pull together to keep the business going. With Meeka's sons out in Aabahran somewhere adventuring, his only daughter Elana had to step in to help out her uncle. She is a pretty good weaponsmith, every bit as good as her father. Pelz' level of competence remains unchanged despite his old age. [Exits: north up] Pelz the armorer is here fixing a piece of dented armor. <402/1098 527/724 430/437 9time> n Elana's Forge This large room appears to be very sturdy. A large anvil dominates the back area, its burning fire making the room very hot. An uncle-niece team runs this business, one a fine weaponsmith (Elana), the other a skilled armorer. A hefty desk is nearby but doesn't seem to be used often. [Exits: north south up] Elana, Meeka's daughter, is forging a weapon. A tiny maintenance bot whirr's around looking for a new task. <402/1098 527/724 429/437 9time> n dirt reemon Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] Reemon rides in. <402/1098 527/724 428/437 9time> Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has a few scratches. <Rekor: [36][===|==-|---|---] 402/1098 527/724 428/437 9time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You parry Reemon's attack with your second hand. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. Reemon has a few scratches. <Rekor: [35][===|==-|---|---] 393/1098 527/724 428/437 9time> Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You reverse Reemon's attack against him. Reemon parries your attack. Reemon has a few scratches. <Rekor: [35][===|==-|---|---] 393/1098 525/724 428/437 9time> kk Your kick grazes Reemon. You kick with the strength of the horse. Your double kick grazes Reemon. Reemon has a few scratches. <Rekor: [35][===|==-|---|---] 393/1098 525/724 428/437 9time> TICK IN 5 SECONDS. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Your spin kick injures Reemon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [35][===|==-|---|---] 393/1098 525/724 428/437 9time> Reemon seems to switch his weapon's position slightly. Reemon has a few scratches. <Rekor: [35][===|==-|---|---] 393/1098 525/724 428/437 9time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's thrust scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. The Fists of God unleashes a wave of violent energy! The Fists of God's wave of retribution LACERATES you! Reemon has a few scratches. <Rekor: [29][===|=--|---|---] 326/1098 525/724 428/437 9time> f Reemon rubs the dirt out of his eyes. Reemon has a few scratches. <Rekor: [30][===|=--|---|---] 334/1098 525/724 437/437 10time> Timer now at 28 secs. Reemon smashes into you with his armored shoulder! Reemon's shoulder smash wounds you. Reemon has a few scratches. <Rekor: [28][===|=--|---|---] 314/1098 525/724 437/437 10time> Reemon stops landing staggering blows. You flee from combat! Dalia's Scroll Shop You are in a cloistered office just off the main street. It smells like a library, and dozens of small candles are lit and burning all around the room, dripping large formations of wax on the tables. Hundreds of small rolled scrolls are here, and seemingly ready to sell. The shopkeeper knows his wares are costly, but he also knows their power. [Exits: south up] Dalia the elderly scribe is here selling scrolls he has recorded. <314/1098 525/724 436/437 10time> s Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. <314/1098 525/724 435/437 10time> dirt reemon Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has a few scratches. <Rekor: [28][===|=--|---|---] 314/1098 525/724 435/437 10time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. You reverse Reemon's attack against him. Reemon blocks your attack with his weapon. You reverse Reemon's attack against him. Reemon parries your attack. You reverse Reemon's attack against him. Reemon blocks your attack with his weapon. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's thrust scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's thrust grazes you. Reemon has a few scratches. <Rekor: [27][===|=--|---|---] 304/1098 519/724 435/437 10time> f Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Your jump kick injures Reemon. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's thrust scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's thrust hits you. A sunburst pendant glimmers with a divine intensity. Reemon has a few scratches. <Rekor: [26][===|=--|---|---] 290/1098 519/724 435/437 10time> Reemon stops landing staggering blows. You flee from combat! Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] <290/1098 519/724 434/437 10time> w Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. <290/1098 519/724 433/437 10time> w Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <290/1098 519/724 432/437 10time> sneak You attempt to move silently. <290/1098 519/724 432/437 10time> e e Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] (WANTED) (White Aura) Reemon is resting here. <290/1098 519/724 430/437 10time> Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] <290/1098 519/724 428/437 10time> e The Eastern Square of Val Miran You stand amid the Eastern Square of Val Miran. North of you is the Temple of Light, where all of those who follow the path of the righteous can offer sacrifices. South is the eastern train- ing ground, and further to the east you see the massive battle- ments of Val Miran. [Exits: north east south west] An artful Karakken-Fountain gushes forth fresh water. <290/1098 519/724 426/437 10time> e Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: east west] <290/1098 519/724 424/437 10time> e Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: east west] <290/1098 519/724 422/437 10time> e The Eastern Gate of Val Miran You stand amid the Eastern battlements of Val Miran. The gate has been fully repaired and expertly reinforced, the surrounding walls look well-built and sturdy. The sigil of several prominent dwarven masons and blacksmiths is displayed proudly on the lowest row of the wall's stones, well visible when passing the gate. [Exits: north east south west up] A tiny maintenance bot whirr's around looking for a new task. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says in Vosh 'Denexp! Jna hzohw leba al Sob Vysuc!' Blood Guard says in Vosh 'Dacutf! Pra gcyqm xovu yb Neg Fegaf!' <290/1098 519/724 420/437 10time> e The Eastern Road You are on the Eastern Road which runs from Val Miran directly east into the jagged peaks of the Dragon's Teeth, the large mountain range which separates Aabahran from East and West. You can see them rise up in the far horizon. Wind rustles the grass here, which stands tall around you, and smells of fresh cut hay, wheat, and barley. [Exits: east west] I go kill aruncus for a protection scroll then go to sleep at the forward keep. You go to sleep. <405/1098 550/724 423/437 11time> You recover from the battering you've received. <455/1098 578/724 437/437 12time> Timer now at 28 secs. <455/1098 578/724 437/437 12time> st You wake and stand up. <455/1098 578/724 437/437 12time> where The Forward Keep is [KNIGHT] controlled. Players near you: <PK> Rekor Climbing into the Wood <455/1098 578/724 437/437 12time> who [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 2 There are 2 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Reemon. <455/1098 578/724 437/437 12time> I sleep a bit and decide to try offensive again. You begin empowering your offensive skills. <624/1098 632/724 437/437 15time> I get some spells back up and heal up some more. Your body enlarges as you possess the spirit of the dragon. <800/1198 694/724 437/437 17time> You create a chii bolt from your chii. <800/1198 694/724 437/437 17time> chi sto chi You focus inward and regulate your body's circulation. <800/1198 674/724 437/437 17time> You have increased your chii bolt to level 2. Your chii forms a magical aura about your hands. <800/1198 674/724 437/437 17time> chi You focus inward and regulate your body's circulation. <800/1198 654/724 437/437 17time> TICK IN 5 SECONDS. sl You go to sleep. <800/1198 654/724 437/437 17time> <894/1198 677/724 437/437 18time> Timer now at 28 secs. st You wake and stand up. <894/1198 677/724 437/437 18time> w Greener Hills The coolness comes from the altitude but just as much the fiery orb in the sky offers warmth to the passing traveler. This road is a branch off of the Eastern Road, the one through the Dragon's Teeth, only this goes north towards northern forests and hills. This road has recently been built up and looks to be well traveled. [Exits: east south] <894/1198 677/724 436/437 18time> where The Forward Keep is [KNIGHT] controlled. Players near you: <PK> Rekor Greener Hills <894/1198 677/724 436/437 18time> s Lower Foothills A slight lift in altitude and increasingly rugged terrain welcomes you into the lower foothills of the Dragon's Teeth. The air has cooled slightly and the rocky path leads south deeper into the hills. A lighter path heads north into a greener less hilly area. [Exits: north south west] <894/1198 677/724 435/437 18time> s where Nearing the Cross Roads The road begins to dwindle as the hills of the Dragon's Teeth turn into mountains, lush vegetation all around you. The fields here are used to provide most of Val Miran's populace grain. The city itself is a tiny speck in the western horizon, while the tall peaks of the Dragon's Teeth rise up to the east. [Exits: north east] <894/1198 677/724 432/437 18time> The Eastern Road is [KNIGHT] controlled. Players near you: <PK> Rekor Nearing the Cross Roads <894/1198 677/724 432/437 18time> n w Lower Foothills A slight lift in altitude and increasingly rugged terrain welcomes you into the lower foothills of the Dragon's Teeth. The air has cooled slightly and the rocky path leads south deeper into the hills. A lighter path heads north into a greener less hilly area. [Exits: north south west] <894/1198 677/724 429/437 18time> Leaving the Woodland The woodland begins to dissipate and the ground becomes hillier as you find yourself leaving the leafy enclosure. Fields with tall grass sway gently in the wind north of you and eastwards the land ascends into the lower foothills of the Dragon's Teeth. [Exits: east west] A troop of storm giant soldiers is here. A cart bearing supplies is here. <894/1198 677/724 427/437 18time> w w A Small Clearing You find yourself in a small clearing in the woods. The trees are even more sparse here and you can clearly make out the foothills of the Dragon's Teeth and, even beyond that, the snow capped peaks of the mountains. North of you large oaks arch over to meet each other forming the entrance to a wide grove. [Exits: north east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <894/1198 677/724 425/437 18time> w Thickening Woods The trees thicken slightly around you but your path is still clearly visible having been worn down by many feet. The land under foot becomes a little more rugged as you sense the terrain becoming slightly more uneven. [Exits: east west] A large murder of crows nearly turns the trees black here. <894/1198 677/724 423/437 18time> w Light Woods You are on a small path running through a light woodland.. The trees are quite thinly arranged and you can still clearly make out the foothills of the Dragon's Teeth eastward. The happy chirping of birds completes this serene setting. [Exits: east west] <894/1198 677/724 421/437 18time> w The Eastern Checkpoint A small path enters a light woods to the east. Once abandoned, this camp is now in use again. An odd mixture of fighters patrol this checkpoint now, ranging from Knight troops to wild animals to elementals. [Exits: east west] <894/1198 677/724 420/437 18time> w where The Grasslands You are walking farther into the grasslands of Eastern Val Miran, often called the Miran Steppe, but many of the local farmers. The Dragon's Teeth mountains, still far in the distance, seem to tower, with white peaks, far to the east, while the gates of Val Miran lie due west. [Exits: east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <894/1198 677/724 419/437 18time> The Eastern Road You are on the Eastern Road which runs from Val Miran directly east into the jagged peaks of the Dragon's Teeth, the large mountain range which separates Aabahran from East and West. You can see them rise up in the far horizon. Wind rustles the grass here, which stands tall around you, and smells of fresh cut hay, wheat, and barley. [Exits: east west] <894/1198 677/724 418/437 18time> w where The Eastern Road is [KNIGHT] controlled. Players near you: <PK> Rekor The Eastern Road <894/1198 677/724 418/437 18time> The Eastern Gate of Val Miran You stand amid the Eastern battlements of Val Miran. The gate has been fully repaired and expertly reinforced, the surrounding walls look well-built and sturdy. The sigil of several prominent dwarven masons and blacksmiths is displayed proudly on the lowest row of the wall's stones, well visible when passing the gate. [Exits: north east south west up] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard examines you carefully. Blood Guard says in Vosh 'Belyqz! Cmi lkick kele ox Ver Wagud!' Blood Guard steps aside and allow you to pass him. <894/1198 677/724 417/437 18time> w ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Eastern Gate of Val Miran Looks like he went off somewhere. More time passes and I'm ready for him! [INQUISITOR] (Interrogator) Rekor: 'Enough hiding!' I get the irony here since I have been the one constantly running away. <1086/1198 724/724 406/437 22time> [MINISTRY] (Exemplar) Reemon: 'What do you intend then?' Good question. [INQUISITOR] (Interrogator) Rekor: 'To continue fighting. And we cannot leave the city.' At this point I feel like I just can't do anything to him, so let's resolve this arc. A narrow trail through the deep, dark forest You are on a narrow trail winding its way between the enormous, grey trunks. The crowns of the trees must be very dense, as they leave the forest floor in utter darkness. The trail leads east and west. [Exits: east west] (Invisible) Shargugh the Forest Brownie is here, grinning broadly at you. <1169/1198 724/724 415/437 2time> k shar Shargugh fades into existence. Your elbow slash DISMEMBERS Shargugh! Your jab MUTILATES Shargugh! Your spin kick LACERATES Shargugh! Shargugh is DEAD!! Shargugh's severed head plops on the ground. You get 42 gold coins from the corpse of Shargugh. <1169/1198 724/724 415/437 2time> get all cor e You get an iron ring from the corpse of Shargugh. You get a shimmering potion from the corpse of Shargugh. I grab a shimmering potion just incase I need it. [MINISTRY] (Exemplar) Reemon: 'Then in the eyes of the One and the future of the Church, so shall it be!' Glad we are in agreement. <1185/1198 724/724 416/437 3time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Before the Tower Altar <1185/1198 724/724 416/437 3time> My stance and my chii bolt are about to drop. So I get a new bolt ready. Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, the Warrior Guild is enlisting new pupils while to the south the screams of the Berserker Drillmaster can be heard. [Exits: north east south west] An armed citizen watches you suspiciously. <1198/1198 724/724 429/437 4time> bolt cit You release your stored chii at an armed citizen! An armed citizen yells 'Help! I'm being attacked by Rekor!' Your chii bolt knocks an armed citizen staggering backwards! Your chii bolt LACERATES an armed citizen! An armed citizen has quite a few wounds. <Rekor: [100][===|===|===|===] 1198/1198 724/724 429/437 4time> Your back fist MASSACRES an armed citizen! Your elbow slash MASSACRES an armed citizen! An armed citizen is DEAD!! An armed citizen's fingers are severed from her hand. <1198/1198 724/724 429/437 4time> sto chi You failed to store your chii. <1198/1198 724/724 429/437 4time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <1198/1198 724/724 429/437 4time> chi You focus inward and regulate your body's circulation. <1198/1198 704/724 429/437 4time> sto chi You create a chii bolt from your chii. You have become better at chii bolt! [87%] <1198/1198 704/724 429/437 4time> chi TICK IN 5 SECONDS. where You focus inward and regulate your body's circulation. <1198/1198 684/724 429/437 4time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <1198/1198 684/724 429/437 4time> sto chi You have increased your chii bolt to level 2. Your chii forms a magical aura about your hands. <1198/1198 684/724 429/437 4time> chi where You focus inward and regulate your body's circulation. <1198/1198 664/724 429/437 4time> a The lightning has stopped. <1198/1198 664/724 437/437 5time> Timer now at 28 secs. ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Barnok Boulevard <1198/1198 664/724 437/437 5time> There he is, I have 0 hours on dragon. I need to stall. <1198/1198 664/724 437/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Barnok Boulevard <1198/1198 664/724 437/437 5time> e Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, blades swish through the air as the Blademasters practice new forms. To the south, a Starstone Plaque covers the whole wall. [Exits: north east west] <1198/1198 664/724 436/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) The Southern Gateway of Val Miran <1198/1198 664/724 436/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) The Southern Gateway of Val Miran <1198/1198 664/724 436/437 5time> where where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 436/437 5time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 436/437 5time> quaf v You quaff a gleaming white vial. You are surrounded by a dark aura. <1198/1198 664/724 436/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 436/437 5time> e Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <1198/1198 664/724 435/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 435/437 5time> e Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. A beautiful manor lies to the south. [Exits: east (south) west] <1198/1198 664/724 434/437 5time> e Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <1198/1198 664/724 433/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 433/437 5time> e Piles of Wood and Stone You stand amid the Northeastern Battlements of Val Miran. A thick ladder leads up to the watchtower where city guards keep lookout on the horizon for signs of intruders. To the south lies Tylith Way and the broken ivory archways of what once was Athelea Terrace lie westward. [Exits: south west up] <1198/1198 664/724 432/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Piles of Wood and Stone <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 432/437 5time> Reemon yells 'With the Might and Wisdom of The One God upon me, I declare Crusade against Monks!' <1198/1198 664/724 432/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Piles of Wood and Stone <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 432/437 5time> s Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south] <1198/1198 664/724 431/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 431/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 431/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 431/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 431/437 5time> TICK IN 5 SECONDS. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 431/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 431/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 664/724 431/437 5time> The day has begun. You no longer possess the spirit of the dragon. The cheerful notes of the temple of light bell announce sunrise. <1198/1098 664/724 437/437 6time> Timer now at 28 secs. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1098 664/724 437/437 6time> dragon Your body enlarges as you possess the spirit of the dragon. FINAL ROUND - Dragon Stance <1298/1198 634/724 437/437 6time> s Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south (west)] <1298/1198 634/724 436/437 6time> s where Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south] <1298/1198 634/724 435/437 6time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 435/437 6time> s The Eastern Gate of Val Miran You stand amid the Eastern battlements of Val Miran. The gate has been fully repaired and expertly reinforced, the surrounding walls look well-built and sturdy. The sigil of several prominent dwarven masons and blacksmiths is displayed proudly on the lowest row of the wall's stones, well visible when passing the gate. [Exits: north east south west up] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard steps aside and allow you to pass him. Blood Guard says in Vosh 'Binovn! Sca szizf tabu id Qin Nibac!' <1298/1198 634/724 434/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Eastern Gate of Val Miran <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 434/437 6time> w where Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: east west] <1298/1198 634/724 433/437 6time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 433/437 6time> w Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: east west] <1298/1198 634/724 432/437 6time> w The Eastern Square of Val Miran You stand amid the Eastern Square of Val Miran. North of you is the Temple of Light, where all of those who follow the path of the righteous can offer sacrifices. South is the eastern train- ing ground, and further to the east you see the massive battle- ments of Val Miran. [Exits: north east south west] An artful Karakken-Fountain gushes forth fresh water. <1298/1198 634/724 431/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Eastern Square of Val Miran <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 431/437 6time> w Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] <1298/1198 634/724 430/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 430/437 6time> w where Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] <1298/1198 634/724 429/437 6time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 429/437 6time> w Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <1298/1198 634/724 428/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 428/437 6time> w where The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. A tiny maintenance bot whirr's around looking for a new task. <1298/1198 634/724 427/437 6time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 427/437 6time> sca You scan all around. You scan north. *** Range 1 (north) *** A Blood Guard Patroller stands firmly at the entrance. You scan east. You scan south. *** Range 3 (south) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 4 (south) *** A catapult is here, accompanied by a group of guards. *** Range 6 (south) *** A tiny maintenance bot whirr's around looking for a new task. You scan west. *** Range 4 (west) *** You catch a glimpse of some movement in the trees. *** Range 6 (west) *** A half-sunken ship provides a playground to the hydra living in the lake. (White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish. You scan up. You scan down. <1298/1198 634/724 427/437 6time> s where Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <1298/1198 634/724 426/437 6time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 426/437 6time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <1298/1198 634/724 425/437 6time> where TICK IN 5 SECONDS. ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 425/437 6time> sca You scan all around. You scan north. *** Range 3 (north) *** A tiny maintenance bot whirr's around looking for a new task. A Blood Guard Patroller stands firmly at the entrance. You scan east. You scan south. *** Range 1 (south) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 2 (south) *** A catapult is here, accompanied by a group of guards. *** Range 4 (south) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 5 (south) *** (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. *** Range 6 (south) *** A sapling is here poking up through a pile of dirt. A sapling is here poking up through a pile of dirt. You scan west. You scan up. You scan down. <1298/1198 634/724 425/437 6time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <1298/1198 634/724 424/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 424/437 6time> s The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <1298/1198 634/724 423/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Southern Prominade of Val Miran <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 423/437 6time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <1298/1198 634/724 422/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 422/437 6time> sca You scan all around. You scan north. *** Range 4 (north) *** A tiny maintenance bot whirr's around looking for a new task. A Blood Guard Patroller stands firmly at the entrance. You scan east. You scan south. *** Range 1 (south) *** A catapult is here, accompanied by a group of guards. *** Range 3 (south) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 4 (south) *** (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. *** Range 5 (south) *** A sapling is here poking up through a pile of dirt. A sapling is here poking up through a pile of dirt. You scan west. You scan up. You scan down. <1298/1198 634/724 422/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 422/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1298/1198 634/724 422/437 6time> The sun rises in the east. The rain stopped. <1198/1198 634/724 437/437 7time> Timer now at 28 secs. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 437/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 437/437 7time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <1198/1198 634/724 436/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 436/437 7time> sca You scan all around. You scan north. *** Range 3 (north) *** A tiny maintenance bot whirr's around looking for a new task. A Blood Guard Patroller stands firmly at the entrance. You scan east. You scan south. *** Range 1 (south) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 2 (south) *** A catapult is here, accompanied by a group of guards. *** Range 4 (south) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 5 (south) *** (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. *** Range 6 (south) *** A sapling is here poking up through a pile of dirt. A sapling is here poking up through a pile of dirt. You scan west. You scan up. You scan down. <1198/1198 634/724 436/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 436/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 436/437 7time> who [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 2 There are 2 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Reemon. <1198/1198 634/724 436/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 436/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 436/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 436/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 436/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 436/437 7time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <1198/1198 634/724 435/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge I refuse to run at him on water, he already has so many advantages. <1198/1198 634/724 435/437 7time> n The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <1198/1198 634/724 434/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 434/437 7time> w King Agmeel Way You walk along the meticulously placed stone road that appears to have been laid with mathematical precision. This is an extension of the commercial district of Val Miran, and shops litter the buildings. Around you hawkers cry their auctions, and proffer goods to you. To the south a sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for You!" Through your peripherals you notice several little constructs maintaining the road and avoiding the foot traffic. [Exits: north east south west] <1198/1198 634/724 433/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 433/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 433/437 7time> who [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 2 There are 2 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Reemon. <1198/1198 634/724 433/437 7time> l King Agmeel Way You walk along the meticulously placed stone road that appears to have been laid with mathematical precision. This is an extension of the commercial district of Val Miran, and shops litter the buildings. Around you hawkers cry their auctions, and proffer goods to you. To the south a sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for You!" Through your peripherals you notice several little constructs maintaining the road and avoiding the foot traffic. [Exits: north east south west] <1198/1198 634/724 433/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 433/437 7time> TICK IN 5 SECONDS. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 433/437 7time> who [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 2 There are 2 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Reemon. <1198/1198 634/724 433/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 433/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 433/437 7time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 433/437 7time> who [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 2 There are 2 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Reemon. <1198/1198 634/724 433/437 7time> You are thirsty. You are hungry. <1198/1198 634/724 437/437 8time> Timer now at 28 secs. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <1198/1198 634/724 437/437 8time> dri milk You drink milk from a barrel of milk. <1198/1198 634/724 437/437 8time> dri milk You drink milk from a barrel of milk. You are full. <1198/1198 634/724 437/437 8time> dri wat where You drink water from the barrel. You are full. Your thirst is quenched. <1198/1198 634/724 437/437 8time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) The Southern Gateway of Val Miran Ok he is on the move. <1198/1198 634/724 437/437 8time> s Wilson's Map Store Paper. Lots of paper. Blank and filled, stacks of them pile high inside this cramped room. Unfinished sketches of far off lands lay about the room collecting dust. Finding a map one wants would require the assistance of the mapmaker that works here. [Exits: north] Wilson the Mapmaker works on his latest document. <1198/1198 634/724 436/437 8time> dirt reemon They aren't here. <1198/1198 634/724 436/437 8time> n e King Agmeel Way You walk along the meticulously placed stone road that appears to have been laid with mathematical precision. This is an extension of the commercial district of Val Miran, and shops litter the buildings. Around you hawkers cry their auctions, and proffer goods to you. To the south a sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for You!" Through your peripherals you notice several little constructs maintaining the road and avoiding the foot traffic. [Exits: north east south west] <1198/1198 634/724 435/437 8time> dirt reemon The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <1198/1198 634/724 434/437 8time> They aren't here. <1198/1198 634/724 434/437 8time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] Reemon rides in. <1198/1198 634/724 433/437 8time> dirt reemon where Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Reemon is in excellent condition. <Rekor: [100][===|===|===|===] 1198/1198 634/724 433/437 8time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon dodges your attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. A sunburst pendant glimmers with a divine intensity. Reemon's flesh becomes inanimate. Reemon is in excellent condition. <Rekor: [100][===|===|===|===] 1198/1198 634/724 433/437 8time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon is in excellent condition. <Rekor: [98][===|===|===|===] 1177/1198 634/724 433/437 8time> dis His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame MUTILATES you! Reemon is in excellent condition. <Rekor: [94][===|===|===|===] 1135/1198 634/724 433/437 8time> Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath wounds you. Reemon is in excellent condition. <Rekor: [91][===|===|===|==-] 1099/1198 634/724 433/437 8time> Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Your whirlwind kick devastates Reemon! You dodge Reemon's attack. You dodge Reemon's attack. Reemon has a few scratches. <Rekor: [91][===|===|===|==-] 1099/1198 634/724 433/437 8time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Saint Yeralon Way His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame mauls you. Reemon has a few scratches. <Rekor: [89][===|===|===|==-] 1078/1198 634/724 433/437 8time> TICK IN 5 SECONDS. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. Reemon's flame DISMEMBERS you! 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has a few scratches. <Rekor: [82][===|===|===|=--] 990/1198 634/724 433/437 8time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Your jump kick devastates Reemon! Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath wounds you. The Path of the Righteous hums with secret power. Reemon has a few scratches. <Rekor: [80][===|===|===|=--] 965/1198 634/724 433/437 8time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame devastates you! Reemon has a few scratches. <Rekor: [77][===|===|===|=--] 934/1198 634/724 433/437 8time> Reemon parries your attack. Reemon dodges your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon's flame LACERATES you! You dodge Reemon's attack. You dodge Reemon's attack. The Embrace of the One unleashes a wave of violent energy! The Embrace of the One's wave of retribution LACERATES you! Reemon has a few scratches. <Rekor: [69][===|===|===|---] 835/1198 634/724 433/437 8time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon dodges your attack. Your whirlwind kick devastates Reemon! Reemon's flame DISMEMBERS you! Reemon's flame LACERATES you! You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! Someone's flaming bite hits you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath injures you. A sphere of life glows slightly. <Rekor: [58][===|===|=--|---] 701/1198 634/724 433/437 8time> The clouds disappear. Someone rubs the dirt out of his eyes. <Rekor: [59][===|===|==-|---] 709/1198 634/724 437/437 9time> Timer now at 28 secs. The power of the Dragon flows through you, and you overcome the curse. You disarm someone! <- Lets go! <Rekor: [59][===|===|==-|---] 709/1198 634/724 437/437 9time> Someone smashes into you with his armored shoulder! Someone's shoulder smash LACERATES you! <- hah! <Rekor: [55][===|===|=--|---] 664/1198 634/724 437/437 9time> Your jab injures someone. Someone dodges your attack. Your jump kick mauls someone. You strike a chakera point, stunning someone. Your tiger claw *** OBLITERATES *** someone! Your whirlwind kick decimates someone! You dodge someone's attack. You parry someone's attack with your first hand. <Rekor: [55][===|===|=--|---] 664/1198 634/724 437/437 9time> dd Your back fist mauls someone. Someone dodges your attack. Your jump kick mauls someone. Someone dodges your attack. Your roundhouse kick mauls someone. You dodge someone's attack. You dodge someone's attack. <Rekor: [55][===|===|=--|---] 664/1198 634/724 437/437 9time> Someone is blinded by the dirt in his eyes! Your kicked dirt grazes someone. <Rekor: [55][===|===|=--|---] 664/1198 634/724 437/437 9time> Someone dodges your attack. Your back fist wounds someone. Your jump kick mauls someone. Your whirlwind kick decimates someone! You parry someone's attack with your second hand. <Rekor: [55][===|===|=--|---] 664/1198 634/724 437/437 9time> Someone has fled! Someone rides north. <664/1198 634/724 437/437 9time> Someone rides in. <664/1198 634/724 437/437 9time> Someone rides south. <664/1198 634/724 437/437 9time> s You can't see a thing! <664/1198 634/724 436/437 9time> Someone rides south. <664/1198 634/724 436/437 9time> sneak You attempt to move silently. You have become better at sneak! [78%] <664/1198 634/724 436/437 9time> s You can't see a thing! <664/1198 634/724 435/437 9time> s You can't see a thing! <664/1198 634/724 434/437 9time> TICK IN 5 SECONDS. n You can't see a thing! <664/1198 634/724 433/437 9time> thrash reemon They aren't here. <664/1198 634/724 433/437 9time> where You can't see a thing! <664/1198 634/724 433/437 9time> sl You go to sleep. <664/1198 634/724 433/437 9time> The smoke leaves your eyes. <750/1198 664/724 437/437 10time> Timer now at 28 secs. st You wake and stand up. <750/1198 664/724 437/437 10time> thrash reemon where They aren't here. <750/1198 664/724 437/437 10time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Nearing Val Miran He runs to the water under Val Miran. OOC I totally get this tactic. IC I think he is a huge pansy. The One God should smite his weak ass for this. <750/1198 664/724 437/437 10time> s The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <750/1198 664/724 436/437 10time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Southern Prominade of Val Miran <PK> Reemon (WANTED) Nearing Val Miran <750/1198 664/724 436/437 10time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <750/1198 664/724 435/437 10time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Nearing Val Miran <750/1198 664/724 435/437 10time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <750/1198 664/724 434/437 10time> wear sea use sea wear ring You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <750/1213 664/724 434/437 10time> You attempt to use The Ring of the Sea-Elves. You feel a lot better! <807/1213 664/724 434/437 10time> n You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <807/1198 664/724 434/437 10time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] 'Demonhunter' the Harvester of Sorrow awaits its master here. <807/1198 664/724 433/437 10time> Reemon rides in. <807/1198 664/724 433/437 10time> get dem You get 'Demonhunter' the Harvester of Sorrow. You are zapped by 'Demonhunter' the Harvester of Sorrow and drop it. <807/1198 664/724 433/437 10time> thrash reemon Reemon yells 'Help! Rekor just sent me to the ground!' You jump in the air and thrash Reemon to the ground! Your air thrash hits Reemon. Reemon has some small wounds and bruises. <Rekor: [67][===|===|===|---] 807/1198 664/724 433/437 10time> dirt reemon Your back fist wounds Reemon. Reemon dodges your attack. Reemon dodges your attack. You strike a chakera point, stunning Reemon. Your tiger claw *** DEMOLISHES *** Reemon! Your pierce kick decimates Reemon! You dodge Reemon's attack. Reemon's punch wounds you. You dodge Reemon's attack. A sphere of life glows slightly. Reemon has quite a few wounds. <Rekor: [65][===|===|==-|---] 787/1198 664/724 433/437 10time> Reemon dodges your attack. Your elbow slash mauls Reemon. Your jump kick mauls Reemon. Your palm strike mauls Reemon. Reemon dodges your attack. You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [65][===|===|==-|---] 787/1198 664/724 433/437 10time> Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has quite a few wounds. <Rekor: [65][===|===|==-|---] 787/1198 664/724 433/437 10time> thrash reemon Your jab wounds Reemon. Your elbow slash mauls Reemon. Your spin kick mauls Reemon. Your pierce kick mauls Reemon. You parry Reemon's attack with your first hand. You parry Reemon's attack with your second hand. You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [65][===|===|==-|---] 787/1198 664/724 433/437 10time> Reemon has fled! Reemon rides south. <787/1198 664/724 433/437 10time> s thrash reemon TICK IN 5 SECONDS. where They aren't here. <787/1198 664/724 433/437 10time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <787/1198 664/724 432/437 10time> They aren't here. <787/1198 664/724 432/437 10time> n ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge Back to the water again. SMH. <787/1198 664/724 432/437 10time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] 'Demonhunter' the Harvester of Sorrow awaits its master here. <787/1198 664/724 431/437 10time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <787/1198 664/724 431/437 10time> sca You scan all around. You scan north. *** Range 2 (north) *** A Blood Guard Patroller stands firmly at the entrance. *** Range 3 (north) *** A tiny maintenance bot whirr's around looking for a new task. You scan east. You scan south. *** Range 2 (south) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 3 (south) *** A catapult is here, accompanied by a group of guards. *** Range 6 (south) *** A tiny maintenance bot whirr's around looking for a new task. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. You scan west. You scan up. You scan down. <787/1198 664/724 431/437 10time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Nearing Val Miran <787/1198 664/724 431/437 10time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <787/1198 664/724 430/437 10time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Nearing Val Miran <787/1198 664/724 430/437 10time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <805/1198 664/724 437/437 11time> Timer now at 28 secs. dirt reemon They aren't here. <805/1198 664/724 437/437 11time> s The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <805/1198 664/724 436/437 11time> dirt reemon where They aren't here. <805/1198 664/724 436/437 11time> dirt reemon ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Southern Prominade of Val Miran <PK> Reemon (WANTED) Nearing Val Miran <805/1198 664/724 436/437 11time> They aren't here. <805/1198 664/724 436/437 11time> dirt reemon They aren't here. <805/1198 664/724 436/437 11time> s dirt reemon The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <805/1198 664/724 435/437 11time> dirt reemon where They aren't here. <805/1198 664/724 435/437 11time> They aren't here. <805/1198 664/724 435/437 11time> dirt reemon ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Southern Gateway of Val Miran <PK> Reemon (WANTED) Nearing Val Miran <805/1198 664/724 435/437 11time> They aren't here. <805/1198 664/724 435/437 11time> dirt reemon They aren't here. <805/1198 664/724 435/437 11time> s Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. <805/1198 664/724 434/437 11time> dirt reemon dirt reemon They aren't here. <805/1198 664/724 434/437 11time> They aren't here. <805/1198 664/724 434/437 11time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Knight Bridge <PK> Reemon (WANTED) Nearing Val Miran <805/1198 664/724 434/437 11time> dirt reemon They aren't here. <805/1198 664/724 434/437 11time> dirt reemon where They aren't here. <805/1198 664/724 434/437 11time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Knight Bridge <PK> Reemon (WANTED) Nearing Val Miran <805/1198 664/724 434/437 11time> dirt reemon They aren't here. <805/1198 664/724 434/437 11time> dirt reemon They aren't here. <805/1198 664/724 434/437 11time> sca You scan all around. You scan north. *** Range 2 (north) *** A catapult is here, accompanied by a group of guards. *** Range 3 (north) *** A tiny maintenance bot whirr's around looking for a new task. You scan east. You scan south. *** Range 1 (south) *** A tiny maintenance bot whirr's around looking for a new task. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. *** Range 2 (south) *** A sapling is here poking up through a pile of dirt. A sapling is here poking up through a pile of dirt. A sapling is here poking up through a pile of dirt. You scan west. You scan up. You scan down. <805/1198 664/724 434/437 11time> dirt reemon They aren't here. <805/1198 664/724 434/437 11time> dirt reemon They aren't here. <805/1198 664/724 434/437 11time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Knight Bridge <PK> Reemon (WANTED) Nearing Val Miran <805/1198 664/724 434/437 11time> dirt reemon They aren't here. <805/1198 664/724 434/437 11time> d Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <805/1198 664/724 433/437 11time> sca You scan all around. You scan north. You scan east. *** Range 4 (east) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here. You scan south. You scan west. *** Range 3 (west) *** An old man sits in a small dinghy here, fishing refuse out of the river. You scan up. You scan down. <805/1198 664/724 433/437 11time> e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or climb the staircase leading up to the suspension bridge visible to the west of your position. [Exits: east west] <805/1198 664/724 431/437 11time> thrash reemon e They aren't here. <805/1198 664/724 431/437 11time> thrash reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or find the base of the suspension bridge visible to the west of your position. [Exits: east west] <805/1198 664/724 429/437 11time> They aren't here. <805/1198 664/724 429/437 11time> e thrash reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or find the base of the suspension bridge visible to the west of your position. [Exits: east west] <805/1198 664/724 427/437 11time> e They aren't here. <805/1198 664/724 427/437 11time> thrash reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or find the base of the suspension bridge visible to the west of your position. [Exits: east west] (WANTED) (White Aura) Reemon is sleeping here. <805/1198 664/724 425/437 11time> Reemon manages to evade your air thrash. Your air thrash misses Reemon. Reemon has quite a few wounds. I missed him while he was sleeping, come on! <Rekor: [67][===|===|===|---] 805/1198 664/724 425/437 11time> Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [67][===|===|===|---] 805/1198 664/724 425/437 11time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. Reemon has quite a few wounds. <Rekor: [67][===|===|===|---] 805/1198 664/724 425/437 11time> thrash reemon Reemon has fled! Reemon flies east. <805/1198 664/724 425/437 11time> They aren't here. <805/1198 664/724 425/437 11time> thrash reemon They aren't here. Reemon flies in. <805/1198 664/724 425/437 11time> thrash reemon TICK IN 5 SECONDS. Reemon yells 'Help! Rekor just sent me to the ground!' You jump in the air and thrash Reemon to the ground! Your air thrash hits Reemon. Reemon has quite a few wounds. <Rekor: [67][===|===|===|---] 805/1198 664/724 425/437 11time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You dodge Reemon's attack. You dodge Reemon's attack. A sphere of life glows slightly. Reemon has quite a few wounds. <Rekor: [67][===|===|===|---] 805/1198 664/724 425/437 11time> thrash reemon Reemon has fled! Reemon flies east. <805/1198 664/724 425/437 11time> Reemon flies in. <805/1198 664/724 425/437 11time> Reemon flies west. <805/1198 664/724 425/437 11time> thrash reemon They aren't here. <805/1198 664/724 425/437 11time> w They aren't here. <805/1198 664/724 425/437 11time> Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or find the base of the suspension bridge visible to the west of your position. [Exits: east west] (WANTED) (White Aura) Reemon the General of the Holy Order is here. <805/1198 664/724 423/437 11time> w Reemon flies west. <805/1198 664/724 423/437 11time> Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or find the base of the suspension bridge visible to the west of your position. [Exits: east west] (WANTED) (White Aura) Reemon the General of the Holy Order is here. <805/1198 664/724 421/437 11time> w Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or climb the staircase leading up to the suspension bridge visible to the west of your position. [Exits: east west] Reemon flies in. <805/1198 664/724 419/437 11time> w Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <805/1198 664/724 417/437 11time> u Reemon flies in. You feel less protected. Ringing with holy fervor the temple of light bell announces high noon. <822/1198 664/724 437/437 12time> Timer now at 28 secs. Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. <822/1198 664/724 436/437 12time> n Reemon flies in. <822/1198 664/724 436/437 12time> n The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <822/1198 664/724 435/437 12time> n Reemon flies in. <822/1198 664/724 435/437 12time> dirt reemon The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <822/1198 664/724 434/437 12time> Reemon flies in. <822/1198 664/724 434/437 12time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <822/1198 664/724 433/437 12time> Reemon flies in. <822/1198 664/724 433/437 12time> Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Reemon has quite a few wounds. <Rekor: [68][===|===|===|---] 822/1198 664/724 433/437 12time> dirt reemon Reemon dodges your attack. Your back fist mauls Reemon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. Reemon has quite a few wounds. <Rekor: [68][===|===|===|---] 822/1198 664/724 433/437 12time> Reemon has fled! Reemon flies south. <822/1198 664/724 433/437 12time> They aren't here. <822/1198 664/724 433/437 12time> get jh bac You get a scroll titled 'jhyfrdow' from a pilgrimage backpack. <822/1198 664/724 433/437 12time> reci jh You recite a scroll titled 'jhyfrdow'. You feel aligned with darkness. You have become better at scrolls! [75%] <822/1198 664/724 433/437 12time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Nearing Val Miran <822/1198 664/724 433/437 12time> sl You go to sleep. <822/1198 664/724 433/437 12time> TICK IN 5 SECONDS. The protective aura around your body fades. <874/1198 697/724 437/437 13time> Timer now at 28 secs. st wear glim bra wear tao You wake and stand up. <874/1198 697/724 437/437 13time> You stop using tao-imbued prayer beads. You hold a glimmering white staff in your hand. <874/1148 697/724 437/437 13time> You brandish a glimmering white staff. You are surrounded by a dark aura. <874/1148 697/724 437/437 13time> where dirt reemon where dirt reemon You stop using a glimmering white staff. You hold tao-imbued prayer beads in your hand. <874/1198 697/724 437/437 13time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Nearing Val Miran <874/1198 697/724 437/437 13time> They aren't here. <874/1198 697/724 437/437 13time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Nearing Val Miran <874/1198 697/724 437/437 13time> dirt reemon They aren't here. <874/1198 697/724 437/437 13time> where They aren't here. <874/1198 697/724 437/437 13time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Nearing Val Miran <874/1198 697/724 437/437 13time> s dirt reemon The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <874/1198 697/724 436/437 13time> where They aren't here. <874/1198 697/724 436/437 13time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Southern Prominade of Val Miran <PK> Reemon (WANTED) Nearing Val Miran WHAT A COWARD! Lol. <874/1198 697/724 436/437 13time> s The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <874/1198 697/724 435/437 13time> dirt reemon They aren't here. <874/1198 697/724 435/437 13time> s Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. <874/1198 697/724 434/437 13time> sca You scan all around. You scan north. *** Range 2 (north) *** A catapult is here, accompanied by a group of guards. *** Range 4 (north) *** A tiny maintenance bot whirr's around looking for a new task. You scan east. You scan south. *** Range 1 (south) *** A tiny maintenance bot whirr's around looking for a new task. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. *** Range 2 (south) *** A sapling is here poking up through a pile of dirt. A sapling is here poking up through a pile of dirt. A sapling is here poking up through a pile of dirt. You scan west. You scan up. You scan down. <874/1198 697/724 434/437 13time> dirt reemon where They aren't here. <874/1198 697/724 434/437 13time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Knight Bridge <PK> Reemon (WANTED) Nearing Val Miran <874/1198 697/724 434/437 13time> d Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <874/1198 697/724 433/437 13time> sca You scan all around. You scan north. You scan east. *** Range 4 (east) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. You scan south. You scan west. *** Range 3 (west) *** An old man sits in a small dinghy here, fishing refuse out of the river. You scan up. You scan down. <874/1198 697/724 433/437 13time> thrash reemon They aren't here. <874/1198 697/724 433/437 13time> thrash reemon They aren't here. <874/1198 697/724 433/437 13time> e thrash reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or climb the staircase leading up to the suspension bridge visible to the west of your position. [Exits: east west] <874/1198 697/724 431/437 13time> They aren't here. <874/1198 697/724 431/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Nearing Val Miran <PK> Reemon (WANTED) Nearing Val Miran <874/1198 697/724 431/437 13time> thrash reemon They aren't here. <874/1198 697/724 431/437 13time> e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or find the base of the suspension bridge visible to the west of your position. [Exits: east west] <874/1198 697/724 429/437 13time> thrash reemon They aren't here. <874/1198 697/724 429/437 13time> thrash reemon They aren't here. <874/1198 697/724 429/437 13time> e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or find the base of the suspension bridge visible to the west of your position. [Exits: east west] <874/1198 697/724 427/437 13time> thrash reemon They aren't here. <874/1198 697/724 427/437 13time> thrash reemon They aren't here. <874/1198 697/724 427/437 13time> e thrash reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or find the base of the suspension bridge visible to the west of your position. [Exits: east west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. <874/1198 697/724 425/437 13time> Reemon yells 'Help! Rekor just sent me to the ground!' You jump in the air and thrash Reemon to the ground! Your air thrash hits Reemon. Reemon can't seem to get back into the air Reemon has quite a few wounds. <Rekor: [72][===|===|===|---] 874/1198 697/724 425/437 13time> trip reemon TICK IN 5 SECONDS. Reemon dodges your attack. Reemon dodges your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [72][===|===|===|---] 874/1198 697/724 425/437 13time> Reemon stops using a brilliant crystal wheel. Reemon releases a sphere of life to float next to him. Reemon has quite a few wounds. <Rekor: [72][===|===|===|---] 874/1198 697/724 425/437 13time> Reemon has fled! Reemon rides east. <874/1198 697/724 425/437 13time> trip reemon Reemon rides in. <874/1198 697/724 425/437 13time> trip reemon Reemon rides west. <874/1198 697/724 425/437 13time> w They aren't here. <874/1198 697/724 425/437 13time> They aren't here. <874/1198 697/724 425/437 13time> They aren't here. <874/1198 697/724 425/437 13time> w Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or find the base of the suspension bridge visible to the west of your position. [Exits: east west] <874/1198 697/724 423/437 13time> u Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or find the base of the suspension bridge visible to the west of your position. [Exits: east west] <874/1198 697/724 421/437 13time> w u Alas, you cannot go that way. <874/1198 697/724 421/437 13time> Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or climb the staircase leading up to the suspension bridge visible to the west of your position. [Exits: east west] <874/1198 697/724 419/437 13time> Alas, you cannot go that way. <874/1198 697/724 419/437 13time> w u Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <874/1198 697/724 417/437 13time> Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. <874/1198 697/724 416/437 13time> n n The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <874/1198 697/724 415/437 13time> n The sky is getting cloudy. <894/1198 697/724 437/437 14time> Timer now at 28 secs. n The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <894/1198 697/724 436/437 14time> trip reemon Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <894/1198 697/724 435/437 14time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <894/1198 697/724 434/437 14time> They aren't here. <894/1198 697/724 434/437 14time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] 'Demonhunter' the Harvester of Sorrow awaits its master here. (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. Reemon gets 'Demonhunter' the Harvester of Sorrow. <- He finally picks it up. <894/1198 697/724 433/437 14time> trip reemon Reemon yells 'Help! Rekor just tripped me!' You trip Reemon with a leg sweep and he goes down! Your trip scratches Reemon. Reemon has some small wounds and bruises. <Rekor: [74][===|===|===|---] 894/1198 697/724 433/437 14time> dirt reemon Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. You parry Reemon's attack with your first hand. Reemon has some small wounds and bruises. <Rekor: [74][===|===|===|---] 894/1198 697/724 433/437 14time> Reemon stops using a holy Fire Lance. Reemon wields 'Demonhunter' the Harvester of Sorrow and holds it low. <- And he gets to wield it, darn. Reemon has some small wounds and bruises. Side note, why is my trip only lagging him 1 round? He is a giant! <Rekor: [74][===|===|===|---] 894/1198 697/724 433/437 14time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite grazes you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. The toxin has made you glow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath wounds you. Reemon has some small wounds and bruises. <Rekor: [72][===|===|===|---] 865/1198 697/724 433/437 14time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame maims you! Reemon has some small wounds and bruises. <Rekor: [69][===|===|===|---] 831/1198 697/724 433/437 14time> Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Your dragon claw devastates Reemon! Reemon parries your attack. You parry Reemon's attack with your first hand. You parry Reemon's attack with your first hand. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has quite a few wounds. <Rekor: [67][===|===|===|---] 810/1198 697/724 433/437 14time> Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon's flame DISMEMBERS you! You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [63][===|===|==-|---] 756/1198 697/724 433/437 14time> Reemon eats a venom sack. Reemon dismounts from a warhorse. Reemon dwarfs everything around him as he grows. Reemon has quite a few wounds. <Rekor: [63][===|===|==-|---] 756/1198 697/724 433/437 14time> dd His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame MUTILATES you! Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath wounds you. The Fists of God unleashes a wave of violent energy! The Fists of God's wave of retribution LACERATES you! Reemon has quite a few wounds. <Rekor: [53][===|===|=--|---] 635/1198 697/724 433/437 14time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Your pierce kick devastates Reemon! You dodge Reemon's attack. Reemon's flame LACERATES you! 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. The Evangel's Stride hums with secret power. Reemon has quite a few wounds. <Rekor: [46][===|===|---|---] 556/1198 697/724 433/437 14time> Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has quite a few wounds. <Rekor: [46][===|===|---|---] 556/1198 697/724 433/437 14time> Reemon parries your attack. Your jab hits Reemon. Your knee thrust injures Reemon. Reemon dodges your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite grazes you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. Reemon has quite a few wounds. <Rekor: [45][===|===|---|---] 544/1198 697/724 433/437 14time> TICK IN 5 SECONDS. Reemon gets a wild look in his eyes. Reemon has quite a few wounds. <Rekor: [45][===|===|---|---] 544/1198 697/724 433/437 14time> Reemon parries your attack. Your elbow slash misses Reemon. Your spin kick mauls Reemon. Reemon blocks your attack with his weapon. Your roundhouse kick mauls Reemon. You dodge Reemon's attack. You dodge Reemon's attack. A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle injures you. Reemon has quite a few wounds. <Rekor: [44][===|===|---|---] 529/1198 697/724 433/437 14time> He's already been blinded. Reemon has quite a few wounds. <Rekor: [44][===|===|---|---] 529/1198 697/724 433/437 14time> dis The power of the Dragon flows through you, and you overcome the curse. You disarm Reemon! <- Bazinga! Reemon has quite a few wounds. <Rekor: [44][===|===|---|---] 529/1198 697/724 433/437 14time> trip reemon Your jab wounds Reemon. Reemon dodges your attack. Reemon dodges your attack. Your dragon claw misses Reemon. Your pierce kick decimates Reemon! You dodge Reemon's attack. You parry Reemon's attack with your first hand. Reemon has quite a few wounds. <Rekor: [44][===|===|---|---] 529/1198 697/724 433/437 14time> Reemon has fled! Reemon walks north. <529/1198 697/724 433/437 14time> Reemon walks in. <529/1198 697/724 433/437 14time> trip reemon Reemon walks south. <529/1198 697/724 433/437 14time> s trip reemon s trip reemon They aren't here. <529/1198 697/724 433/437 14time> They aren't here. <529/1198 697/724 433/437 14time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <529/1198 697/724 432/437 14time> s trip reemon They aren't here. <553/1198 697/724 437/437 15time> Timer now at 28 secs. s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <553/1198 697/724 436/437 15time> trip reemon They aren't here. <553/1198 697/724 436/437 15time> s trip reemon The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <553/1198 697/724 435/437 15time> where They aren't here. <553/1198 697/724 435/437 15time> The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <553/1198 697/724 434/437 15time> They aren't here. <553/1198 697/724 434/437 15time> Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <553/1198 697/724 433/437 15time> s They aren't here. <553/1198 697/724 433/437 15time> trip reemon ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Knight Bridge <PK> Reemon (WANTED) Beneath the Suspension Bridge Oh what a surprise! Look where he goes. <553/1198 697/724 433/437 15time> where Within the Great Southern Gate House This large archway leads from the forest road to the south to the large suspension bridge to the north. The barbed tips of arrows protrude from thin cross shaped slots on either side of the archway, the archers within the gate house obviously on duty here. The heavy iron gates raised, columns of commuters pass beneath the massive arch traveling from Val Miran to the imperial city of Ofcol. [Exits: north south] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says in Vosh 'Phoylecdw uqfefqiper, cybpaqe ci Qel Nuzam.' Blood Guard steps aside and allow you to pass him. <553/1198 697/724 432/437 15time> They aren't here. <553/1198 697/724 432/437 15time> n ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Within the Great Southern Gate House <PK> Reemon (WANTED) Beneath the Suspension Bridge <553/1198 697/724 432/437 15time> d Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <553/1198 697/724 431/437 15time> trip reemon Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] (WANTED) (White Aura) Reemon the General of the Holy Order is here. <553/1198 697/724 430/437 15time> sca His feet aren't on the ground. <553/1198 697/724 430/437 15time> trip reemon You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 3 (west) *** An old man sits in a small dinghy here, fishing refuse out of the river. You scan up. *** Range 1 (up) *** A tiny maintenance bot whirr's around looking for a new task. You scan down. <553/1198 697/724 430/437 15time> His feet aren't on the ground. <553/1198 697/724 430/437 15time> Reemon flies up. <553/1198 697/724 430/437 15time> thrash reemon They aren't here. <553/1198 697/724 430/437 15time> u Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <553/1198 697/724 429/437 15time> thrash reemon n They aren't here. <553/1198 697/724 429/437 15time> n The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <553/1198 697/724 428/437 15time> n The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <553/1198 697/724 427/437 15time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <553/1198 697/724 426/437 15time> n dirt reemon Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] (WANTED) (White Aura) Reemon the General of the Holy Order is here. A tiny maintenance bot whirr's around looking for a new task. Reemon flies north. <553/1198 697/724 425/437 15time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] 'Demonhunter' the Harvester of Sorrow awaits its master here. (WANTED) (White Aura) Reemon the General of the Holy Order is here. <553/1198 697/724 424/437 15time> Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has quite a few wounds. Bahahaha. <Rekor: [46][===|===|---|---] 553/1198 697/724 424/437 15time> thrash reemon Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon dodges your attack. Your pierce kick mauls Reemon. You dodge Reemon's attack. You dodge Reemon's attack. You dodge Reemon's attack. A sphere of life glows slightly. Reemon has quite a few wounds. <Rekor: [46][===|===|---|---] 553/1198 697/724 424/437 15time> Reemon has fled! Reemon flies north. <553/1198 697/724 424/437 15time> Reemon flies in. <553/1198 697/724 424/437 15time> thrash reemon Reemon flies south. <553/1198 697/724 424/437 15time> s thrash reemon s thrash reemon They aren't here. <553/1198 697/724 424/437 15time> They aren't here. <553/1198 697/724 424/437 15time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <553/1198 697/724 423/437 15time> where They aren't here. <553/1198 697/724 423/437 15time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <553/1198 697/724 422/437 15time> thrash reemon where They aren't here. <553/1198 697/724 422/437 15time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge <553/1198 697/724 422/437 15time> The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <553/1198 697/724 421/437 15time> s They aren't here. <553/1198 697/724 421/437 15time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Southern Prominade of Val Miran <PK> Reemon (WANTED) Beneath the Suspension Bridge <553/1198 697/724 421/437 15time> s The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <553/1198 697/724 420/437 15time> Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <553/1198 697/724 419/437 15time> s d Within the Great Southern Gate House This large archway leads from the forest road to the south to the large suspension bridge to the north. The barbed tips of arrows protrude from thin cross shaped slots on either side of the archway, the archers within the gate house obviously on duty here. The heavy iron gates raised, columns of commuters pass beneath the massive arch traveling from Val Miran to the imperial city of Ofcol. [Exits: north south] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says in Vosh 'Dduaqimrx egsexvywap, sehqasa ve Gux Tavaw.' Blood Guard says in Vosh 'Pjeytijqw iwpewbutag, budgyju ho Pix Xajiv.' <553/1198 697/724 418/437 15time> thrash reemon Alas, you cannot go that way. <553/1198 697/724 418/437 15time> n They aren't here. <553/1198 697/724 418/437 15time> Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <553/1198 697/724 417/437 15time> d thrash reemon Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <553/1198 697/724 416/437 15time> TICK IN 5 SECONDS. They aren't here. <553/1198 697/724 416/437 15time> sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** (WANTED) (White Aura) Reemon is sleeping here. You scan south. You scan west. *** Range 3 (west) *** An old man sits in a small dinghy here, fishing refuse out of the river. You scan up. *** Range 1 (up) *** A tiny maintenance bot whirr's around looking for a new task. You scan down. <553/1198 697/724 416/437 15time> thrash reemon They aren't here. <553/1198 697/724 416/437 15time> e thrash reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or climb the staircase leading up to the suspension bridge visible to the west of your position. [Exits: east west] (WANTED) (White Aura) Reemon is sleeping here. <553/1198 697/724 414/437 15time> Reemon manages to evade your air thrash. Your air thrash misses Reemon. Reemon has quite a few wounds. Missed another thrash on a sleeping target. <Rekor: [46][===|===|---|---] 553/1198 697/724 414/437 15time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You parry Reemon's attack with your second hand. You parry Reemon's attack with your first hand. You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [46][===|===|---|---] 553/1198 697/724 414/437 15time> thrash reemon Reemon has fled! Reemon flies east. <553/1198 697/724 414/437 15time> thrash reemon They aren't here. <553/1198 697/724 414/437 15time> They aren't here. <553/1198 697/724 414/437 15time> thrash reemon They aren't here. Reemon flies in. <553/1198 697/724 414/437 15time> e thrash reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or find the base of the suspension bridge visible to the west of your position. [Exits: east west] <553/1198 697/724 412/437 15time> w They aren't here. <553/1198 697/724 412/437 15time> w Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or climb the staircase leading up to the suspension bridge visible to the west of your position. [Exits: east west] <553/1198 697/724 410/437 15time> thrash reemon u Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <573/1198 697/724 433/437 16time> Timer now at 28 secs. They aren't here. <573/1198 697/724 433/437 16time> n Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <573/1198 697/724 432/437 16time> n n The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <573/1198 697/724 431/437 16time> n dirt reemon The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <573/1198 697/724 430/437 16time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <573/1198 697/724 429/437 16time> dirt reemon Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <573/1198 697/724 428/437 16time> They aren't here. <573/1198 697/724 428/437 16time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] 'Demonhunter' the Harvester of Sorrow awaits its master here. <573/1198 697/724 427/437 16time> Reemon flies in. <573/1198 697/724 427/437 16time> n Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Reemon has quite a few wounds. No you don't! <Rekor: [47][===|===|---|---] 573/1198 697/724 427/437 16time> dirt reemon Reemon has fled! Reemon flies north. <573/1198 697/724 427/437 16time> Someone enters the room. <573/1198 697/724 427/437 16time> Reemon flies in. <573/1198 697/724 427/437 16time> Reemon flies south. <573/1198 697/724 427/437 16time> s sneak The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <573/1198 697/724 426/437 16time> s They aren't here. <573/1198 697/724 426/437 16time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] 'Demonhunter' the Harvester of Sorrow awaits its master here. A tiny maintenance bot whirr's around looking for a new task. <573/1198 697/724 425/437 16time> s You can't sneak while glowing. <573/1198 697/724 425/437 16time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <573/1198 697/724 424/437 16time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <573/1198 697/724 423/437 16time> s The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <573/1198 697/724 422/437 16time> s The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <573/1198 697/724 421/437 16time> s Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <573/1198 697/724 420/437 16time> where Within the Great Southern Gate House This large archway leads from the forest road to the south to the large suspension bridge to the north. The barbed tips of arrows protrude from thin cross shaped slots on either side of the archway, the archers within the gate house obviously on duty here. The heavy iron gates raised, columns of commuters pass beneath the massive arch traveling from Val Miran to the imperial city of Ofcol. [Exits: north south] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says 'I'll be keeping my eye on you, Rekor.' Blood Guard says in Vosh 'Hzoulofqr uwsyckutuk, tyjbaqi fo Vam Gukob.' Blood Guard says in Vosh 'Gvoutyzmv owjukdymuz, ramfyqe ro Baf Goxar.' <573/1198 697/724 419/437 16time> d ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Within the Great Southern Gate House <PK> Reemon (WANTED) Nearing Val Miran I'm getting used to the routine... <573/1198 697/724 419/437 16time> Alas, you cannot go that way. <573/1198 697/724 419/437 16time> n Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <573/1198 697/724 418/437 16time> d Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <573/1198 697/724 417/437 16time> sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 3 (west) *** An old man sits in a small dinghy here, fishing refuse out of the river. *** Range 4 (west) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here. You scan up. *** Range 1 (up) *** A tiny maintenance bot whirr's around looking for a new task. You scan down. <573/1198 697/724 417/437 16time> w thrash reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or climb the staircase leading up to the suspension bridge visible to the east. [Exits: east west] <573/1198 697/724 415/437 16time> They aren't here. <573/1198 697/724 415/437 16time> w Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] <573/1198 697/724 413/437 16time> thrash reemon w They aren't here. <573/1198 697/724 413/437 16time> thrash reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] An old man sits in a small dinghy here, fishing refuse out of the river. <573/1198 697/724 411/437 16time> w thrash reemon They aren't here. <573/1198 697/724 411/437 16time> Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. As you pass by the southwestern Watchtower you can see high smooth walls barring the river's banks to the east while the forest creeps back to meet the floods to the west. [Exits: east west] (WANTED) (White Aura) Reemon is sleeping here. <573/1198 697/724 409/437 16time> You jump in the air and thrash Reemon to the ground! Your air thrash hits Reemon. Reemon can't seem to get back into the air Reemon has quite a few wounds. <Rekor: [47][===|===|---|---] 573/1198 697/724 409/437 16time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon's flame MUTILATES you! Reemon's flame misses you. Reemon has quite a few wounds. <Rekor: [44][===|===|---|---] 536/1198 697/724 409/437 16time> trip reemon TICK IN 5 SECONDS. Reemon has fled! Reemon floats east. <536/1198 697/724 409/437 16time> e trip reemon The pink aura around you fades away. You can no longer store your chii as it implodes within you. I didn't notice losing my chii bolt in real time. <548/1198 697/724 434/437 17time> Timer now at 28 secs. They aren't here. <548/1198 697/724 434/437 17time> Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] An old man sits in a small dinghy here, fishing refuse out of the river. <548/1198 697/724 432/437 17time> They aren't here. <548/1198 697/724 432/437 17time> e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] <548/1198 697/724 430/437 17time> e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or climb the staircase leading up to the suspension bridge visible to the east. [Exits: east west] <548/1198 697/724 428/437 17time> e Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <548/1198 697/724 426/437 17time> u n Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <548/1198 697/724 425/437 17time> n The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <548/1198 697/724 424/437 17time> n trip reemon The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <548/1198 697/724 423/437 17time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <548/1198 697/724 422/437 17time> They aren't here. <548/1198 697/724 422/437 17time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <548/1198 697/724 421/437 17time> trip reemon n They aren't here. <548/1198 697/724 421/437 17time> trip reemon Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <548/1198 697/724 420/437 17time> Reemon walks in. <548/1198 697/724 420/437 17time> Reemon yells 'Help! Rekor just tripped me!' You trip Reemon with a leg sweep and he goes down! Your trip scratches Reemon. Reemon has quite a few wounds. <Rekor: [45][===|===|---|---] 548/1198 697/724 420/437 17time> Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! <- Lame. Someone's flaming bite injures you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath wounds you. <Rekor: [43][===|===|---|---] 516/1198 697/724 420/437 17time> dd Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Someone parries your attack. Someone dodges your attack. Your pierce kick injures someone. You parry someone's attack with your first hand. You dodge someone's attack. Something sears your flesh with flames. Someone's flaming bite grazes you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath hits you. <Rekor: [41][===|==-|---|---] 497/1198 697/724 420/437 17time> Someone is blinded by the dirt in his eyes! Your kicked dirt scratches someone. <Rekor: [41][===|==-|---|---] 497/1198 697/724 420/437 17time> Your jab misses someone. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. You parry someone's attack with your second hand. You dodge someone's attack. <Rekor: [41][===|==-|---|---] 497/1198 697/724 420/437 17time> dis Someone parries your attack. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Someone parries your attack. You parry someone's attack with your first hand. You parry someone's attack with your first hand. You dodge someone's attack. You dodge someone's attack. <Rekor: [41][===|==-|---|---] 497/1198 697/724 420/437 17time> The power of the Dragon flows through you, and you overcome the curse. You disarm someone! <- Muhahaha. I realize I am getting lucky here, but finally this fight is close. <Rekor: [41][===|==-|---|---] 497/1198 697/724 420/437 17time> Someone has fled! Someone walks south. <497/1198 697/724 420/437 17time> tr TICK IN 5 SECONDS. But you aren't fighting anyone! <497/1198 697/724 420/437 17time> sl You go to sleep. <497/1198 697/724 420/437 17time> Your offensive energy has been depleted. <- Unlucky timing though. <555/1198 724/724 437/437 18time> Timer now at 28 secs. st You wake and stand up. <555/1198 724/724 437/437 18time> emp o You begin empowering your offensive skills. <555/1198 724/724 437/437 18time> where You can't see a thing! <555/1198 724/724 437/437 18time> n You can't see a thing! <555/1198 724/724 436/437 18time> n You can't see a thing! <555/1198 724/724 435/437 18time> u Alas, you cannot go that way. <555/1198 724/724 435/437 18time> n You can't see a thing! <555/1198 724/724 433/437 18time> u Alas, you cannot go that way. <555/1198 724/724 433/437 18time> n You can't see a thing! <555/1198 724/724 431/437 18time> n You can't see a thing! <555/1198 724/724 430/437 18time> n You can't see a thing! <555/1198 724/724 429/437 18time> n You can't see a thing! <555/1198 724/724 428/437 18time> n You can't see a thing! <555/1198 724/724 427/437 18time> e You can't see a thing! The agent tells you 'We see you in the light of the moon, Rekor.' The agent tells you 'If you seek to visit the Bazaar, I must ask for three hundred gold pieces.' <555/1198 724/724 426/437 18time> w You can't see a thing! <555/1198 724/724 425/437 18time> s You can't see a thing! <555/1198 724/724 424/437 18time> s You can't see a thing! <555/1198 724/724 423/437 18time> e Alas, you cannot go that way. <555/1198 724/724 423/437 18time> s You can't see a thing! <555/1198 724/724 422/437 18time> e You can't see a thing! <555/1198 724/724 421/437 18time> e You can't see a thing! <555/1198 724/724 420/437 18time> e You can't see a thing! <555/1198 724/724 419/437 18time> where You can't see a thing! <555/1198 724/724 419/437 18time> e You can't see a thing! <555/1198 724/724 418/437 18time> e You can't see a thing! <555/1198 724/724 417/437 18time> e You can't see a thing! <555/1198 724/724 416/437 18time> e You can't see a thing! <555/1198 724/724 415/437 18time> where You can't see a thing! <555/1198 724/724 415/437 18time> TICK IN 5 SECONDS. e Alas, you cannot go that way. <555/1198 724/724 415/437 18time> where You can't see a thing! I need to stall till I empower. <555/1198 724/724 415/437 18time> s You can't see a thing! <555/1198 724/724 414/437 18time> where You can't see a thing! <555/1198 724/724 414/437 18time> s You can't see a thing! <555/1198 724/724 413/437 18time> where You can't see a thing! <555/1198 724/724 413/437 18time> s The night has begun. The clouds disappear. The smoke leaves your eyes. You no longer possess the spirit of the dragon. <574/1098 724/724 437/437 19time> Timer now at 28 secs. Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south] <574/1098 724/724 436/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) The Central Square of Val Miran <574/1098 724/724 436/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) The Central Square of Val Miran <574/1098 724/724 436/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) The Central Square of Val Miran <574/1098 724/724 436/437 19time> n Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south (west)] <574/1098 724/724 435/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) The Central Square of Val Miran <574/1098 724/724 435/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) The Central Square of Val Miran <574/1098 724/724 435/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) The Central Square of Val Miran <574/1098 724/724 435/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Queen Isabeau Avenue <574/1098 724/724 435/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Queen Isabeau Avenue <574/1098 724/724 435/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) Queen Isabeau Avenue <574/1098 724/724 435/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) The Eastern Square of Val Miran <574/1098 724/724 435/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Tylith Way <PK> Reemon (WANTED) The Eastern Square of Val Miran <574/1098 724/724 435/437 19time> n Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south] <574/1098 724/724 434/437 19time> w n Alas, you cannot go that way. <574/1098 724/724 434/437 19time> Piles of Wood and Stone You stand amid the Northeastern Battlements of Val Miran. A thick ladder leads up to the watchtower where city guards keep lookout on the horizon for signs of intruders. To the south lies Tylith Way and the broken ivory archways of what once was Athelea Terrace lie westward. [Exits: south west up] <574/1098 724/724 433/437 19time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <574/1098 724/724 432/437 19time> w Blood Guard yells 'Reemon is at The Eastern Gate of Val Miran of ValMiran!' Blood Guard yells 'Reemon is at The Eastern Gate of Val Miran of ValMiran!' <574/1098 724/724 432/437 19time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. A beautiful manor lies to the south. [Exits: east (south) west] <574/1098 724/724 431/437 19time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <574/1098 724/724 430/437 19time> Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, blades swish through the air as the Blademasters practice new forms. To the south, a Starstone Plaque covers the whole wall. [Exits: north east west] <574/1098 724/724 429/437 19time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, the Warrior Guild is enlisting new pupils while to the south the screams of the Berserker Drillmaster can be heard. [Exits: north east south west] <574/1098 724/724 428/437 19time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] A tiny maintenance bot whirr's around looking for a new task. <574/1098 724/724 427/437 19time> w Square of the Fallen You have arrived at the rebuild Northern Square, a hush lying over the whole area. A memorial of the fallen has been constructed in the midst of the square, dented shields and armor, forged together with broken weapons artfully creating an overlarge kneeling figure: a warrior or fighter, his head raised to the heavens, an unbroken, overlarge sword grasped in his huge hand and rammed into the ground before him. A small plaque is fastened to the dias of the statue, saying: In Memory of the Fallen Defenders of Val Miran. May their sacrifice never be forgotten. A line of gleaming shields line the rim of the square, fastened to white marble blocks. Each displays a coat of arms, many of them the Knightly sigil, some that of the Righteous Palm. [Exits: north east south west] A granite fountain is here, gushing forth fresh water. <574/1098 724/724 426/437 19time> w Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, the steepled peak of the Hall of the Medici points skyward toward the heavens. To the south, the fragrant smells of flowers in bloom seep through the gates of the garden beyond. To the east a large monument marking the Square of the Fallen stands out in the center of the intersection. [Exits: north east (south) west] <574/1098 724/724 425/437 19time> w Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, the large onion shaped spire marking the invokers tower dominates the skyline. Far to the south, beyond the outer trees of the garden, the vaulted rooftops of the Hope clan hall can be seen. [Exits: north east west] <574/1098 724/724 424/437 19time> w w Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, religious banners decorate the wide ramparts of the Palace of Chivalry, home to Val Mirans Paladins. Far to the south, beyond the outer trees of the garden, the vaulted rooftops of the Hope clan hall can be seen. [Exits: north east west] <574/1098 724/724 423/437 19time> Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, nestled quietly in the shadow of the towers beside it, the stone hall of the Battlemages seems formidable in spite of its low rooftop. The high rooftop of the Cleric guilds east wing blocks any view to the south. [Exits: north east west] <574/1098 724/724 422/437 19time> wear sea use sea wear ring You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <574/1113 724/724 422/437 19time> You attempt to use The Ring of the Sea-Elves. You feel a lot better! <631/1113 724/724 422/437 19time> w where You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <631/1098 724/724 422/437 19time> Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. The city walls rise beyond the fields to the north. To the south, the constant chanting from the central annex of the Cleric Guild hall drifts down the short walk way. [Exits: east south west] <631/1098 724/724 421/437 19time> w ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Way <PK> Reemon (WANTED) Piles of Wood and Stone <631/1098 724/724 421/437 19time> TICK IN 5 SECONDS. where Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. Open fields full of wild flowers give way to the tall city walls in the north. A large and beautiful manor lies to the south. West of here the northwestern watchtower rises high above the city walls. [Exits: east (south) west] <631/1098 724/724 420/437 19time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Way <PK> Reemon (WANTED) Celest Way <631/1098 724/724 420/437 19time> w The Corner of Imperial Way and Sigil Road A wide cobblestone road stretches east through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. A simple yet elegant road of red bricks leads to the south alongside the House of Aldur. A small archway marks the entrance to the watch tower above you, uniformed officers vigilantly patrol the tower. [Exits: east south up] <631/1098 724/724 419/437 19time> s Sigil Road A simple yet elegant road of red bricks stretches north and south between the western wall and the modest homes of the middle class. To the north the northwestern watchtower rises high above the city walls and the road junctions with Imperial Way. To the east the welcoming smells of a home cooked meal drift from the windows of a small white washed house with a thatch roof. [Exits: north (east) south] <631/1098 724/724 418/437 19time> s Sigil Road A simple yet elegant road of red bricks stretches north and south between the western wall and the modest homes of the middle class. Far to the north the northwestern watchtower rises high above the city walls and the road junctions with Imperial Way. The white washed house to the east seems suspiciously quiet, although the thin trail of smoke drifting from the chimney suggests someone may be inside. [Exits: north (east) south] <631/1098 724/724 417/437 19time> s Southern End of Sigil Road Once the proud beginnings of Ralos Way ravaged by war, this newly paved red brick road leads north away from the western gatehouse south of here to the northwestern watchtower off in the distance. The simple red brick road separates the modest homes of the middle class from the high western walls of the city. Lacking the vendors of the main streets this road offers a quiet path to the northern district. [Exits: north south] <631/1098 724/724 416/437 19time> s where The Western Gate of Val Miran The Western Gate has been rebuild to its former glory and beyond. The thick, steel-plated oak of the new gate is backed up by an iron portcullis, which is currently drawn up, the gate open for passage. Gatetowers have been erected on each side of the gate, allowing archers free access to rain down their missiles on any attackers before the gate and beyond. Well repaired city walls, complete with a crenellated walkway lead off north and south. A full battalion of Val Miran soldiers protects the western gate. Each guard checks the identity carefully of each person who passes through into the rebuilt city. [Exits: north east south west up] A tiny maintenance bot whirr's around looking for a new task. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. A group of trebuchet operators stands around here, looking bored. A gargantuan Trebuchet is here on top of a platform. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard says in Vosh 'Xgoajixrf osviqmodof, kirvogu ny Fad Nutyh.' Blood Guard says in Vosh 'Qzyuxekbf ahlyfwikom, jycfobi ce Deg Kybif.' <631/1098 724/724 415/437 19time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Western Gate of Val Miran <PK> Reemon (WANTED) Celest Way <631/1098 724/724 415/437 19time> s s Ralos Way You are walking on the street known as Ralos Way. Ralos was one of the most feared and respected Arbiters of Justice that Aabahran had ever known. His short dwarf stature did not do justice to the giant numbers of criminals that he captured and executed during his rule. The road is rather bare, containing only a few houses. The district seems to lighten the more northward you walk. [Exits: north south] <631/1098 724/724 414/437 19time> Ralos Way You are walking on the street known as Ralos Way. Ralos was one of the most feared and respected Arbiters of Justice that Aabahran had ever known. His short dwarf stature did not do justice to the giant numbers of criminals that he captured and executed during his rule. The road is rather bare, containing only a few houses. The district seems to lighten the more northward you walk. [Exits: north (east) south] <631/1098 724/724 413/437 19time> s Ralos Way You are walking on the street known as Ralos Way. Ralos was one of the most feared and respected Arbiters of Justice that Aabahran had ever known. His short dwarf stature did not do justice to the giant numbers of criminals that he captured and executed during his rule. The road is rather bare, containing only a few houses. The district seems to lighten the more northward you walk. [Exits: north (east) south] <631/1098 724/724 412/437 19time> s In the Southwestern Corner of the Battlements You stand amid the Southwestern Battlements of Val Miran. A thick ladder leads up to the watchtower where Guards of the Black Onyx keep lookout on the horizon for signs of intruders. To the north lies Alduir the Conqueror Road, and Lord Gillam Street runs eastward. [Exits: north east up] <631/1098 724/724 411/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor In the Southwestern Corner of the Battlements <PK> Reemon (WANTED) Ivesianna Avenue <631/1098 724/724 411/437 19time> sca You scan all around. You scan north. *** Range 4 (north) *** A tiny maintenance bot whirr's around looking for a new task. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. A group of trebuchet operators stands around here, looking bored. A gargantuan Trebuchet is here on top of a platform. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. You scan east. *** Range 6 (east) *** A tiny maintenance bot whirr's around looking for a new task. You scan south. You scan west. You scan up. *** Range 1 (up) *** A Righteous Palm Towerguard stands at his post. You scan down. <631/1098 724/724 411/437 19time> You have empowered your abilities. <647/1098 724/724 436/437 20time> Timer now at 28 secs. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor In the Southwestern Corner of the Battlements <PK> Reemon (WANTED) Saint Yeralon Way <647/1098 724/724 436/437 20time> n Ralos Way You are walking on the street known as Ralos Way. Ralos was one of the most feared and respected Arbiters of Justice that Aabahran had ever known. His short dwarf stature did not do justice to the giant numbers of criminals that he captured and executed during his rule. The road is rather bare, containing only a few houses. The district seems to lighten the more northward you walk. [Exits: north (east) south] <647/1098 724/724 435/437 20time> drag Your body enlarges as you possess the spirit of the dragon. <747/1198 694/724 435/437 20time> n Reemon flies in. <747/1198 694/724 435/437 20time> Reemon flies north. <747/1198 694/724 435/437 20time> Reemon flies in. <747/1198 694/724 435/437 20time> Ralos Way You are walking on the street known as Ralos Way. Ralos was one of the most feared and respected Arbiters of Justice that Aabahran had ever known. His short dwarf stature did not do justice to the giant numbers of criminals that he captured and executed during his rule. The road is rather bare, containing only a few houses. The district seems to lighten the more northward you walk. [Exits: north (east) south] <747/1198 694/724 434/437 20time> s Ralos Way You are walking on the street known as Ralos Way. Ralos was one of the most feared and respected Arbiters of Justice that Aabahran had ever known. His short dwarf stature did not do justice to the giant numbers of criminals that he captured and executed during his rule. The road is rather bare, containing only a few houses. The district seems to lighten the more northward you walk. [Exits: north (east) south] (WANTED) (White Aura) Reemon the General of the Holy Order is here. <747/1198 694/724 433/437 20time> e The door is closed. <747/1198 694/724 433/437 20time> s e In the Southwestern Corner of the Battlements You stand amid the Southwestern Battlements of Val Miran. A thick ladder leads up to the watchtower where Guards of the Black Onyx keep lookout on the horizon for signs of intruders. To the north lies Alduir the Conqueror Road, and Lord Gillam Street runs eastward. [Exits: north east up] <747/1198 694/724 432/437 20time> Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: (north) east west] <747/1198 694/724 431/437 20time> e e Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: (north) east west] <747/1198 694/724 430/437 20time> Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: east south west] <747/1198 694/724 429/437 20time> e Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: north east west] <747/1198 694/724 428/437 20time> e Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: east west] <747/1198 694/724 427/437 20time> e Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: east west] A tiny maintenance bot whirr's around looking for a new task. <747/1198 694/724 426/437 20time> e The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <747/1198 694/724 425/437 20time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <747/1198 694/724 424/437 20time> n n n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <747/1198 694/724 423/437 20time> e Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <747/1198 694/724 422/437 20time> The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <747/1198 694/724 421/437 20time> sto chi Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <747/1198 694/724 420/437 20time> You create a chii bolt from your chii. I try to create distance to get my chii bolt up. <747/1198 694/724 420/437 20time> n chi sto chi Zenja's Alchemy Shoppe You are in a tiny shop off the main street. Potions and other sundries line the walls, giving off an odd hue. A small counter is before you, and a small sign is nailed to the wall before you. [Exits: south up] Zenja the witch is here brewing potions for sale to the public. <747/1198 694/724 419/437 20time> You focus inward and regulate your body's circulation. <747/1198 674/724 419/437 20time> TICK IN 5 SECONDS. Reemon flies in. <747/1198 674/724 419/437 20time> His weapon raised high, Reemon rushes at you. You yell 'Help! Reemon just rushed into me!' With a mighty blow, Reemon sends you to the ground! Reemon's flame MUTILATES you! Reemon has some small wounds and bruises. <Rekor: [59][===|===|==-|---] 710/1198 674/724 419/437 20time> Reemon dodges your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. Reemon's flame LACERATES you! A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle injures you. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. A sphere of life glows slightly. Reemon has some small wounds and bruises. <Rekor: [52][===|===|=--|---] 633/1198 674/724 419/437 20time> f Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon's flame DISMEMBERS you! Reemon's flame misses you. You parry Reemon's attack with your second hand. Reemon has some small wounds and bruises. <Rekor: [47][===|===|---|---] 575/1198 674/724 419/437 20time> No way! You are still fighting! His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame MUTILATES you! Reemon has some small wounds and bruises. <Rekor: [44][===|===|---|---] 535/1198 674/724 419/437 20time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite grazes you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has some small wounds and bruises. <Rekor: [43][===|===|---|---] 516/1198 674/724 419/437 20time> You flee from combat! Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <516/1198 674/724 418/437 20time> w The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <516/1198 674/724 417/437 20time> n n Ivesianna Avenue The immediate area is covered in blood and gore. Debris lay everywhere, and the smell of burnt flesh is in the air. Scorch marks from some sort of divine power lay remnant to the destruction caused here. [Exits: north east south] A large sign etched with a rusted needle on it points east. A Blood Guard Patroller stands firmly at the entrance. <537/1198 674/724 436/437 21time> Timer now at 28 secs. Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". The face of a statue seems to be looking out of one of the walls right next to it. It seems to be the face of a warrior, his expression both stern and determined. To the west the neighing of countless horses and the soft noises of other animals, interrupted by the occasional loud trumpeting, can be heard from the Royal Stables. [Exits: north south west] <537/1198 674/724 434/437 21time> sto chi You have increased your chii bolt to level 2. Your chii forms a magical aura about your hands. <537/1198 674/724 434/437 21time> chi dirt reemon You focus inward and regulate your body's circulation. <537/1198 654/724 434/437 21time> Someone enters the room. <537/1198 654/724 434/437 21time> dirt reemon They aren't here. Reemon flies in. <537/1198 654/724 434/437 21time> Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has some small wounds and bruises. <Rekor: [44][===|===|---|---] 537/1198 654/724 434/437 21time> Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Your whirlwind kick devastates Reemon! You parry Reemon's attack with your first hand. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite hits you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has some small wounds and bruises. <Rekor: [42][===|===|---|---] 512/1198 654/724 434/437 21time> dis Your back fist mauls Reemon. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite scratches you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. Reemon has some small wounds and bruises. <Rekor: [41][===|==-|---|---] 502/1198 654/724 434/437 21time> His weapon won't budge! His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's flame mauls you. Reemon has some small wounds and bruises. <Rekor: [40][===|==-|---|---] 480/1198 654/724 434/437 21time> Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You parry Reemon's attack with your first hand. A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle wounds you. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! <- For the love of God. Someone's flaming bite scratches you. You are burned by the corrosive acid on something. Someone's acidic bite scratches you. You can feel something dig into your body. Someone's wrath injures you. <Rekor: [36][===|==-|---|---] 440/1198 654/724 434/437 21time> Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Someone parries your attack. Your roundhouse kick mauls someone. You dodge someone's attack. You dodge someone's attack. Something sears your flesh with flames. Someone's flaming bite grazes you. You are burned by the corrosive acid on something. Someone's acidic bite grazes you. You can feel something dig into your body. Someone's wrath injures you. <Rekor: [34][===|==-|---|---] 414/1198 654/724 434/437 21time> His weapon raised high, someone rushes at you. You evade someone's blow, causing him to fall off balance. Someone's flame misses you. <- Nice <Rekor: [34][===|==-|---|---] 414/1198 654/724 434/437 21time> dis The power of the Dragon flows through you, and you overcome the curse. You disarm someone! <- Double nice <Rekor: [34][===|==-|---|---] 414/1198 654/724 434/437 21time> TICK IN 5 SECONDS. Your elbow slash mauls someone. Your elbow slash decimates someone! Your knee thrust injures someone. Your tiger claw decimates someone! Your pierce kick decimates someone! You dodge someone's attack. You dodge someone's attack. <Rekor: [34][===|==-|---|---] 414/1198 654/724 434/437 21time> thrash Your back fist wounds someone. Your jab misses someone. Your jump kick wounds someone. You strike a chakera point, stunning someone. Your tiger claw *** DEMOLISHES *** someone! Someone dodges your attack. You dodge someone's attack. You parry someone's attack with your second hand. <Rekor: [34][===|==-|---|---] 414/1198 654/724 434/437 21time> You jump in the air and thrash someone to the ground! Your air thrash injures someone. If only this grounded him. <Rekor: [34][===|==-|---|---] 414/1198 654/724 434/437 21time> Your jab injures someone. Your jab wounds someone. Your knee thrust injures someone. You execute "strike of the phantom dragon". A phantasmal dragon rears its head and breaths. Your phantom dragon DISMEMBERS someone! The power of Dragon in your veins you bury your fingers in someone's torso! Your dragon claw MANGLES someone! Your pierce kick devastates someone! Someone's punch wounds you. Hello dragon my old friend. <Rekor: [33][===|=--|---|---] 397/1198 654/724 434/437 21time> Someone rubs the dirt out of his eyes. <Rekor: [34][===|==-|---|---] 411/1198 654/724 437/437 22time> Timer now at 28 secs. dd Someone dodges your attack. Someone dodges your attack. Someone dodges your attack. Someone dodges your attack. You dodge someone's attack. You parry someone's attack with your first hand. You dodge someone's attack. The Embrace of the One unleashes a wave of violent energy! The Embrace of the One's wave of retribution LACERATES you! <Rekor: [30][===|=--|---|---] 361/1198 654/724 437/437 22time> Someone is blinded by the dirt in his eyes! Your kicked dirt scratches someone. <Rekor: [30][===|=--|---|---] 361/1198 654/724 437/437 22time> Your elbow slash mauls someone. Your back fist wounds someone. Your knee thrust injures someone. Your pierce kick decimates someone! You parry someone's attack with your second hand. The Path of the Righteous hums with secret power. <Rekor: [30][===|=--|---|---] 361/1198 654/724 437/437 22time> thrash Your back fist mauls someone. Your jab injures someone. Your knee thrust injures someone. Your dragon claw mauls someone. Your roundhouse kick mauls someone. You parry someone's attack with your second hand. <Rekor: [30][===|=--|---|---] 361/1198 654/724 437/437 22time> Someone has fled! Someone flies west. <361/1198 654/724 437/437 22time> But you aren't fighting anyone! <361/1198 654/724 437/437 22time> sl You go to sleep. <361/1198 654/724 437/437 22time> st You wake and stand up. <361/1198 654/724 437/437 22time> n You can't see a thing! <361/1198 654/724 435/437 22time> n You can't see a thing! <361/1198 654/724 434/437 22time> sl You go to sleep. <361/1198 654/724 434/437 22time> TICK IN 5 SECONDS. The smoke leaves your eyes. The protective aura around your body fades. <415/1198 692/724 437/437 23time> Timer now at 28 secs. st wear glim bra You wake and stand up. <415/1198 692/724 437/437 23time> You stop using tao-imbued prayer beads. You hold a glimmering white staff in your hand. <415/1148 692/724 437/437 23time> You brandish a glimmering white staff. You are surrounded by a dark aura. <415/1148 692/724 437/437 23time> wear tao where You stop using a glimmering white staff. You hold tao-imbued prayer beads in your hand. <415/1198 692/724 437/437 23time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Square of the Fallen <PK> Reemon (WANTED) The Great Northern Gate of Val Miran <415/1198 692/724 437/437 23time> s Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". Tall newly constructed buildings made from stone and wood with thatch roof tops run perfectly symmetrically here. [Exits: north south] <415/1198 692/724 436/437 23time> dirt reemon They aren't here. <415/1198 692/724 436/437 23time> s dirt reemon Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". The face of a statue seems to be looking out of one of the walls right next to it. It seems to be the face of a warrior, his expression both stern and determined. To the west the neighing of countless horses and the soft noises of other animals, interrupted by the occasional loud trumpeting, can be heard from the Royal Stables. [Exits: north south west] 'Demonhunter' the Harvester of Sorrow awaits its master here. A tiny maintenance bot whirr's around looking for a new task. <415/1198 692/724 434/437 23time> where They aren't here. <415/1198 692/724 434/437 23time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Ivesianna Avenue <PK> Reemon (WANTED) Ivesianna Avenue <415/1198 692/724 434/437 23time> dirt reemon They aren't here. <415/1198 692/724 434/437 23time> dirt reemon They aren't here. <415/1198 692/724 434/437 23time> dirt reemon They aren't here. <415/1198 692/724 434/437 23time> dirt reemon They aren't here. <415/1198 692/724 434/437 23time> dirt reemon where They aren't here. <415/1198 692/724 434/437 23time> dirt reemon ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Ivesianna Avenue <PK> Reemon (WANTED) Square of the Fallen <415/1198 692/724 434/437 23time> They aren't here. <415/1198 692/724 434/437 23time> dirt reemon They aren't here. <415/1198 692/724 434/437 23time> dirt reemon They aren't here. <415/1198 692/724 434/437 23time> Reemon flies in. <415/1198 692/724 434/437 23time> sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** A tiny maintenance bot whirr's around looking for a new task. A Blood Guard Patroller stands firmly at the entrance. *** Range 3 (south) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 6 (south) *** A catapult is here, accompanied by a group of guards. You scan west. *** Range 1 (west) *** The Royal Stablemaster stands here beaming with pride. You scan up. You scan down. <415/1198 692/724 434/437 23time> dirt reemon Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon looks pretty hurt. Ok he is blind and without his main weapon and pretty hurt! For the first time in this challenge I feel like I am going to win. <Rekor: [34][===|==-|---|---] 415/1198 692/724 434/437 23time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Your whirlwind kick misses Reemon. You dodge Reemon's attack. You dodge Reemon's attack. A sphere of life glows slightly. Reemon looks pretty hurt. <Rekor: [34][===|==-|---|---] 415/1198 692/724 434/437 23time> thrash Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You parry Reemon's attack with your second hand. You dodge Reemon's attack. Reemon looks pretty hurt. <Rekor: [34][===|==-|---|---] 415/1198 692/724 434/437 23time> Reemon manages to evade your air thrash. Your air thrash misses Reemon. Reemon looks pretty hurt. <Rekor: [34][===|==-|---|---] 415/1198 692/724 434/437 23time> TICK IN 5 SECONDS. Reemon blocks your attack with his weapon. Reemon dodges your attack. Your jump kick decimates Reemon! Reemon blocks your attack with his weapon. Your roundhouse kick mauls Reemon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You dodge Reemon's attack. Reemon looks pretty hurt. <Rekor: [34][===|==-|---|---] 415/1198 692/724 434/437 23time> Reemon has fled! Reemon flies west. <415/1198 692/724 434/437 23time> thrash reemon They aren't here. Reemon flies in. <415/1198 692/724 434/437 23time> thrash reemon Reemon yells 'Help! someone just sent me to the ground!' You jump in the air and thrash Reemon to the ground! Your air thrash hits Reemon. Reemon looks pretty hurt. <Rekor: [34][===|==-|---|---] 415/1198 692/724 434/437 23time> Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. You parry Reemon's attack with your second hand. You parry Reemon's attack with your first hand. You parry Reemon's attack with your first hand. Reemon looks pretty hurt. <Rekor: [34][===|==-|---|---] 415/1198 692/724 434/437 23time> Your skin feels soft again. Reemon rubs the dirt out of his eyes. Reemon looks pretty hurt. <Rekor: [35][===|==-|---|---] 431/1198 692/724 437/437 0time> Timer now at 28 secs. Reemon has fled! Reemon flies north. <431/1198 692/724 437/437 0time> dirt reemon Reemon flies in. <431/1198 692/724 437/437 0time> dirt reemon Reemon flies south. <431/1198 692/724 437/437 0time> Reemon flies in. <431/1198 692/724 437/437 0time> dirt reemon Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Reemon looks pretty hurt. <Rekor: [35][===|==-|---|---] 431/1198 692/724 437/437 0time> Reemon parries your attack. Reemon parries your attack. Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon dodges your attack. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You parry Reemon's attack with your second hand. Reemon looks pretty hurt. <Rekor: [35][===|==-|---|---] 431/1198 692/724 437/437 0time> Reemon has fled! Reemon flies north. <431/1198 692/724 437/437 0time> thrash reemon Reemon flies in. <431/1198 692/724 437/437 0time> Reemon flies south. <431/1198 692/724 437/437 0time> s where They aren't here. <431/1198 692/724 437/437 0time> They aren't here. <431/1198 692/724 437/437 0time> They aren't here. <431/1198 692/724 437/437 0time> Ivesianna Avenue The immediate area is covered in blood and gore. Debris lay everywhere, and the smell of burnt flesh is in the air. Scorch marks from some sort of divine power lay remnant to the destruction caused here. [Exits: north east south] A large sign etched with a rusted needle on it points east. A tiny maintenance bot whirr's around looking for a new task. A Blood Guard Patroller stands firmly at the entrance. <431/1198 692/724 435/437 0time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Ivesianna Avenue <PK> Reemon (WANTED) The Southern Prominade of Val Miran <431/1198 692/724 435/437 0time> s The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <431/1198 692/724 434/437 0time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <431/1198 692/724 433/437 0time> thrash reemon s They aren't here. <431/1198 692/724 433/437 0time> thrash reemon Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <431/1198 692/724 432/437 0time> s thrash reemon where They aren't here. <431/1198 692/724 432/437 0time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <431/1198 692/724 431/437 0time> They aren't here. <431/1198 692/724 431/437 0time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Beneath the Suspension Bridge You absolute coward! I hate you!! (in character of course) <431/1198 692/724 431/437 0time> s The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <431/1198 692/724 430/437 0time> s The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <431/1198 692/724 429/437 0time> s Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <431/1198 692/724 428/437 0time> d Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <431/1198 692/724 427/437 0time> csa Huh? <431/1198 692/724 427/437 0time> sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 3 (west) *** An old man sits in a small dinghy here, fishing refuse out of the river. *** Range 4 (west) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here. You scan up. *** Range 1 (up) *** A tiny maintenance bot whirr's around looking for a new task. You scan down. <431/1198 692/724 427/437 0time> w w Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or climb the staircase leading up to the suspension bridge visible to the east. [Exits: east west] <431/1198 692/724 425/437 0time> w w Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] <431/1198 692/724 423/437 0time> thrash reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] An old man sits in a small dinghy here, fishing refuse out of the river. <431/1198 692/724 421/437 0time> Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. As you pass by the southwestern Watchtower you can see high smooth walls barring the river's banks to the east while the forest creeps back to meet the floods to the west. [Exits: east west] (WANTED) (White Aura) Reemon the General of the Holy Order is here. <431/1198 692/724 419/437 0time> Reemon yells 'Help! someone just sent me to the ground!' You jump in the air and thrash Reemon to the ground! Your air thrash hits Reemon. Reemon can't seem to get back into the air Reemon looks pretty hurt. <Rekor: [35][===|==-|---|---] 431/1198 692/724 419/437 0time> TICK IN 5 SECONDS. trip reemon Reemon parries your attack. Your elbow slash mauls Reemon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. Reemon looks pretty hurt. <Rekor: [35][===|==-|---|---] 431/1198 692/724 419/437 0time> Reemon dodges your attack. Reemon blocks your attack with his weapon. Your spin kick mauls Reemon. Reemon blocks your attack with his weapon. Reemon parries your attack. You parry Reemon's attack with your first hand. You parry Reemon's attack with your second hand. Reemon looks pretty hurt. <Rekor: [35][===|==-|---|---] 431/1198 692/724 419/437 0time> You trip Reemon with a leg sweep and he goes down! Your trip scratches Reemon. Reemon looks pretty hurt. <Rekor: [35][===|==-|---|---] 431/1198 692/724 419/437 0time> trip reemon Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon's flame devastates you! You parry Reemon's attack with your second hand. You dodge Reemon's attack. You dodge Reemon's attack. A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle wounds you. Reemon looks pretty hurt. <Rekor: [31][===|=--|---|---] 383/1198 692/724 419/437 0time> Reemon rubs the dirt out of his eyes. Alcedor yells 'Caravan for Maelbrim now departing! All whom wish to, best follow it now.' Reemon looks pretty hurt. <Rekor: [32][===|=--|---|---] 395/1198 692/724 437/437 1time> Timer now at 28 secs. Reemon has fled! Reemon floats east. 1 round lag on trip again?!?!?!?!?!?!?! WTF. I hate this game. <395/1198 692/724 437/437 1time> trip reemon e They aren't here. <395/1198 692/724 437/437 1time> e They aren't here. <395/1198 692/724 437/437 1time> Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] An old man sits in a small dinghy here, fishing refuse out of the river. <395/1198 692/724 435/437 1time> e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] <395/1198 692/724 433/437 1time> e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or climb the staircase leading up to the suspension bridge visible to the east. [Exits: east west] <395/1198 692/724 431/437 1time> e Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <395/1198 692/724 429/437 1time> u Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or climb the staircase leading up to the suspension bridge visible to the west of your position. [Exits: east west] <395/1198 692/724 427/437 1time> Alas, you cannot go that way. <395/1198 692/724 427/437 1time> w Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <395/1198 692/724 425/437 1time> u n Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <395/1198 692/724 424/437 1time> n where The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <395/1198 692/724 423/437 1time> The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <395/1198 692/724 422/437 1time> n ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Southern Prominade of Val Miran <PK> Reemon (WANTED) Ivesianna Avenue <395/1198 692/724 422/437 1time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <395/1198 692/724 421/437 1time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <395/1198 692/724 420/437 1time> n Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <395/1198 692/724 419/437 1time> n n The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <395/1198 692/724 418/437 1time> trip reemon Ivesianna Avenue The immediate area is covered in blood and gore. Debris lay everywhere, and the smell of burnt flesh is in the air. Scorch marks from some sort of divine power lay remnant to the destruction caused here. [Exits: north east south] A large sign etched with a rusted needle on it points east. A tiny maintenance bot whirr's around looking for a new task. A Blood Guard Patroller stands firmly at the entrance. <395/1198 692/724 417/437 1time> n trip reemon They aren't here. Reemon limps in. <- Damnit I overshot him by a room. <395/1198 692/724 417/437 1time> n Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". The face of a statue seems to be looking out of one of the walls right next to it. It seems to be the face of a warrior, his expression both stern and determined. To the west the neighing of countless horses and the soft noises of other animals, interrupted by the occasional loud trumpeting, can be heard from the Royal Stables. [Exits: north south west] A tiny maintenance bot whirr's around looking for a new task. <395/1198 692/724 415/437 1time> trip reemon They aren't here. <395/1198 692/724 415/437 1time> Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". Tall newly constructed buildings made from stone and wood with thatch roof tops run perfectly symmetrically here. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <395/1198 692/724 413/437 1time> They aren't here. <395/1198 692/724 413/437 1time> where s ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Ivesianna Avenue <PK> Reemon (WANTED) Saint Yeralon Way Gee I wonder there he is going. <395/1198 692/724 413/437 1time> s Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". The face of a statue seems to be looking out of one of the walls right next to it. It seems to be the face of a warrior, his expression both stern and determined. To the west the neighing of countless horses and the soft noises of other animals, interrupted by the occasional loud trumpeting, can be heard from the Royal Stables. [Exits: north south west] A tiny maintenance bot whirr's around looking for a new task. <395/1198 692/724 411/437 1time> trip reemon Ivesianna Avenue The immediate area is covered in blood and gore. Debris lay everywhere, and the smell of burnt flesh is in the air. Scorch marks from some sort of divine power lay remnant to the destruction caused here. [Exits: north east south] A large sign etched with a rusted needle on it points east. A tiny maintenance bot whirr's around looking for a new task. A Blood Guard Patroller stands firmly at the entrance. <395/1198 692/724 409/437 1time> s trip reemon They aren't here. <395/1198 692/724 409/437 1time> The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <395/1198 692/724 408/437 1time> where They aren't here. <395/1198 692/724 408/437 1time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) The Southern Gateway of Val Miran <395/1198 692/724 408/437 1time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) Within the Great Southern Gate House <395/1198 692/724 408/437 1time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <395/1198 692/724 407/437 1time> s Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <395/1198 692/724 406/437 1time> s s trip reemon Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <395/1198 692/724 405/437 1time> where The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <395/1198 692/724 404/437 1time> They aren't here. <395/1198 692/724 404/437 1time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Southern Prominade of Val Miran <PK> Reemon (WANTED) Nearing Val Miran <395/1198 692/724 404/437 1time> s The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <395/1198 692/724 403/437 1time> s Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. A tiny maintenance bot whirr's around looking for a new task. <395/1198 692/724 402/437 1time> d Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] <395/1198 692/724 401/437 1time> sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 2 (west) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here. *** Range 3 (west) *** An old man sits in a small dinghy here, fishing refuse out of the river. You scan up. *** Range 1 (up) *** A tiny maintenance bot whirr's around looking for a new task. You scan down. <395/1198 692/724 401/437 1time> w TICK IN 5 SECONDS. Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or climb the staircase leading up to the suspension bridge visible to the east. [Exits: east west] <395/1198 692/724 399/437 1time> w trip reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] (WANTED) (White Aura) Reemon the General of the Holy Order is here. <395/1198 692/724 397/437 1time> Reemon yells 'Help! Rekor just tripped me!' You trip Reemon with a leg sweep and he goes down! Your trip scratches Reemon. Reemon looks pretty hurt. <Rekor: [32][===|=--|---|---] 395/1198 692/724 397/437 1time> Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. You dodge Reemon's attack. Reemon's flame DISMEMBERS you! Reemon looks pretty hurt. <Rekor: [27][===|=--|---|---] 331/1198 692/724 397/437 1time> trip reemon Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon's flame LACERATES you! You sure are BLEEDING! You dodge Reemon's attack. You dodge Reemon's attack. Reemon looks pretty hurt. <Rekor: [24][===|---|---|---] 288/1198 692/724 397/437 1time> You trip Reemon with a leg sweep and he goes down! Your trip scratches Reemon. Reemon looks pretty hurt. <Rekor: [24][===|---|---|---] 288/1198 692/724 397/437 1time> Reemon can fly again. Reemon looks pretty hurt. He can fly again, he has his weapon and I cannot blind him. I fear I missed the opportunity I had to win. <Rekor: [24][===|---|---|---] 297/1198 692/724 437/437 2time> Timer now at 28 secs. Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. You dodge Reemon's attack. 'Demonhunter' the Harvester of Sorrow sears your flesh with flames. Reemon's flaming bite grazes you. You sure are BLEEDING! You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. You sure are BLEEDING! The Evangel's Stride hums with secret power. Reemon looks pretty hurt. <Rekor: [23][===|---|---|---] 281/1198 692/724 437/437 2time> f Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. Reemon dodges your attack. You dodge Reemon's attack. You dodge Reemon's attack. Reemon looks pretty hurt. <Rekor: [23][===|---|---|---] 281/1198 692/724 437/437 2time> You flee from combat! Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] An old man sits in a small dinghy here, fishing refuse out of the river. <281/1198 692/724 435/437 2time> e e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] (WANTED) (White Aura) Reemon the General of the Holy Order is here. <281/1198 692/724 433/437 2time> Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or climb the staircase leading up to the suspension bridge visible to the east. [Exits: east west] <281/1198 692/724 431/437 2time> e Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] A tiny maintenance bot whirr's around looking for a new task. <281/1198 692/724 429/437 2time> e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south, high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current, or climb the staircase leading up to the suspension bridge visible to the west of your position. [Exits: east west] <281/1198 692/724 427/437 2time> w Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] A tiny maintenance bot whirr's around looking for a new task. <281/1198 692/724 425/437 2time> u Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. <281/1198 692/724 424/437 2time> n The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <281/1198 692/724 423/437 2time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Southern Gateway of Val Miran <PK> Reemon (WANTED) Nearing Val Miran <281/1198 692/724 423/437 2time> n The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <281/1198 692/724 422/437 2time> e Barnok Boulevard Ah, the Barnok District, home of quite a few shady organizations. No one claims to know all of them, but then, no one wants to claim to know all of them either. The two that stand out the most are the Thief and Ninja Guilds. And those are powerful enough to operate out in the open. Still, their wealth does not trickle down to the general populace. This keeps the residents of this side of the city relatively poor. [Exits: east west] <281/1198 692/724 421/437 2time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Barnok Boulevard <PK> Reemon (WANTED) Nearing Val Miran <281/1198 692/724 421/437 2time> wear sea use sea wear ring You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <281/1213 692/724 421/437 2time> You attempt to use The Ring of the Sea-Elves. You feel a lot better! <338/1213 692/724 421/437 2time> where You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <338/1198 692/724 421/437 2time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Barnok Boulevard <PK> Reemon (WANTED) Nearing Val Miran <338/1198 692/724 421/437 2time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Barnok Boulevard <PK> Reemon (WANTED) Nearing Val Miran <338/1198 692/724 421/437 2time> e Barnok Boulevard Ah, the Barnok District, home of quite a few shady organizations. No one claims to know all of them, but then, no one wants to claim to know all of them either. The two that stand out the most are the Thief and Ninja Guilds. And those are powerful enough to operate out in the open. Still, their wealth does not trickle down to the general populace. This keeps the residents of this side of the city relatively poor. [Exits: north east west] <338/1198 692/724 420/437 2time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Barnok Boulevard <PK> Reemon (WANTED) Nearing Val Miran <338/1198 692/724 420/437 2time> healing A warm feeling floods your body and you feel much better. You have become better at healing! [94%] <674/1198 642/724 420/437 2time> TICK IN 5 SECONDS. where dri milk The sky is getting cloudy. You are thirsty. You are hungry. <677/1198 642/724 432/437 3time> Timer now at 28 secs. dri wat where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Barnok Boulevard <PK> Reemon (WANTED) Nearing Val Miran <677/1198 642/724 432/437 3time> You drink milk from a barrel of milk. <677/1198 642/724 432/437 3time> w You drink water from the barrel. <677/1198 642/724 432/437 3time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Barnok Boulevard <PK> Reemon (WANTED) Beneath the Suspension Bridge <677/1198 642/724 432/437 3time> w Barnok Boulevard Ah, the Barnok District, home of quite a few shady organizations. No one claims to know all of them, but then, no one wants to claim to know all of them either. The two that stand out the most are the Thief and Ninja Guilds. And those are powerful enough to operate out in the open. Still, their wealth does not trickle down to the general populace. This keeps the residents of this side of the city relatively poor. [Exits: east west] <677/1198 642/724 431/437 3time> w The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <677/1198 642/724 430/437 3time> Lord Corim Street You are walking along Lord Corim Street, in the south-western portion of Val Miran. An Executioner of the One God from centuries ago, legend states that a single swing of his holy weapon could eradicate entire Demon armies. You see the great Battlements of Val Miran further to the West. [Exits: east west] <677/1198 642/724 429/437 3time> s Alas, you cannot go that way. <677/1198 642/724 429/437 3time> e The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. A catapult is here, accompanied by a group of guards. <677/1198 642/724 428/437 3time> Reemon scans all around. <677/1198 642/724 428/437 3time> s The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <677/1198 642/724 427/437 3time> n The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. A catapult is here, accompanied by a group of guards. <677/1198 642/724 426/437 3time> dirt reemon Reemon yells 'Help! Rekor tried to kick dirt into my eyes!' Your kicked dirt misses Reemon. <- Sad, he would not have seen I healed if this landed. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You parry Reemon's attack with your second hand. You dodge Reemon's attack. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon looks pretty hurt. <Rekor: [55][===|===|=--|---] 662/1198 642/724 426/437 3time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's crush decimates you! Reemon looks pretty hurt. <Rekor: [53][===|===|=--|---] 635/1198 642/724 426/437 3time> Reemon dodges your attack. Reemon parries your attack. Reemon dodges your attack. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. Reemon's crush maims you! You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath wounds you. The Fists of God unleashes a wave of violent energy! The Fists of God's wave of retribution LACERATES you! Reemon looks pretty hurt. <Rekor: [44][===|===|---|---] 531/1198 642/724 426/437 3time> dis Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon's crush devastates you! You parry Reemon's attack with your first hand. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon looks pretty hurt. <Rekor: [40][===|==-|---|---] 490/1198 642/724 426/437 3time> Reemon has fled! Reemon rides north. <490/1198 642/724 426/437 3time> dirt reemon Reemon rides in. <490/1198 642/724 426/437 3time> Reemon rides south. <490/1198 642/724 426/437 3time> You aren't fighting anyone. <490/1198 642/724 426/437 3time> They aren't here. <490/1198 642/724 426/437 3time> TICK IN 5 SECONDS. s The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. <490/1198 642/724 425/437 3time> Reemon rides south. <490/1198 642/724 425/437 3time> dirt reemon They aren't here. <490/1198 642/724 425/437 3time> dirt reemon s They aren't here. <490/1198 642/724 425/437 3time> dirt reemon Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. <490/1198 642/724 424/437 3time> where They aren't here. <490/1198 642/724 424/437 3time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Knight Bridge <PK> Reemon (WANTED) Nearing Val Miran And back to the water, you sob. <490/1198 642/724 424/437 3time> sca You scan all around. You scan north. *** Range 2 (north) *** A catapult is here, accompanied by a group of guards. *** Range 5 (north) *** A tiny maintenance bot whirr's around looking for a new task. You scan east. You scan south. *** Range 1 (south) *** (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. *** Range 2 (south) *** A sapling is here poking up through a pile of dirt. A sapling is here poking up through a pile of dirt. You scan west. You scan up. You scan down. *** Range 1 (down) *** A tiny maintenance bot whirr's around looking for a new task. <490/1198 642/724 424/437 3time> d Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] A tiny maintenance bot whirr's around looking for a new task. <490/1198 642/724 423/437 3time> sca The night is about to end. <504/1198 642/724 437/437 4time> Timer now at 28 secs. You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 3 (west) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. An old man sits in a small dinghy here, fishing refuse out of the river. You scan up. You scan down. <504/1198 642/724 437/437 4time> w w Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or climb the staircase leading up to the suspension bridge visible to the east. [Exits: east west] <504/1198 642/724 435/437 4time> w thrash reemon Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] <504/1198 642/724 433/437 4time> Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. An old man sits in a small dinghy here, fishing refuse out of the river. <504/1198 642/724 431/437 4time> Reemon yells 'Help! Rekor just sent me to the ground!' You jump in the air and thrash Reemon to the ground! Your air thrash hits Reemon. Reemon has some big nasty wounds and scratches. Oh no, he is healing faster than me. <Rekor: [42][===|===|---|---] 504/1198 642/724 431/437 4time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon dodges your attack. You dodge Reemon's attack. You parry Reemon's attack with your second hand. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath wounds you. Reemon has some big nasty wounds and scratches. <Rekor: [40][===|==-|---|---] 481/1198 642/724 431/437 4time> Reemon stops using The Ring of the Sea-Elves. Reemon slips a wedding ring on to his left finger. Reemon has some big nasty wounds and scratches. <Rekor: [40][===|==-|---|---] 481/1198 642/724 431/437 4time> Reemon parries your attack. Reemon dodges your attack. Reemon dodges your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. Reemon's crush devastates you! You dodge Reemon's attack. A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle injures you. A sphere of life glows slightly. Reemon has some big nasty wounds and scratches. <Rekor: [36][===|==-|---|---] 438/1198 642/724 431/437 4time> Reemon gets a wild look in his eyes. Reemon has some big nasty wounds and scratches. I cant fight him on water. <Rekor: [36][===|==-|---|---] 438/1198 642/724 431/437 4time> f You flee from combat! Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. As you pass by the southwestern Watchtower you can see high smooth walls barring the river's banks to the east while the forest creeps back to meet the floods to the west. [Exits: east west] <438/1198 642/724 429/437 4time> e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride a warhorse. An old man sits in a small dinghy here, fishing refuse out of the river. <438/1198 642/724 427/437 4time> e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or find the base of the suspension bridge. [Exits: east west] <438/1198 642/724 425/437 4time> e Nearing Val Miran You are floating on the mighty Eridani River with the current trying to tear your vessel westward. The river is still very wide here. To your north and south high walls block your view, the surface smoothed and polished to discourage any who would lay siege to the city. Scaling those slick walls is out of the question, so your only options are to float downriver, row up against the current or climb the staircase leading up to the suspension bridge visible to the east. [Exits: east west] <438/1198 642/724 423/437 4time> e Beneath the Suspension Bridge The legs of the two stone sentinels supporting the bridge above you spread wide to each bank of the Eridani here, a staircase leading up carved into the northern leg of each leads up and onto the bridge. The river flows quickly here, its current creating large eddies where it passes between the feet of the statues. [Exits: east west up] A tiny maintenance bot whirr's around looking for a new task. <438/1198 642/724 421/437 4time> u Imperial Knight Bridge A stunning suspension bridge crossing the Eridani River leads north to the Val Miran from the southern gate house. Two massive stone sentinels rise from the river bed, the upraised tips of giant polearms crossed to create the central arch. The tower statue on the east resembles a giant blood guard, the sentinel on the west a replica of a gargantuan inquisitor. Great steel chains drape from the tips of the polearms to the gate houses on each end of the bridge. Steel cables drop from the chains at regular intervals to support the wide stone bridge. [Exits: north south down] A slowly rotting body is slumped against a sentinel. <438/1198 642/724 420/437 4time> n n The Southern Gateway of Val Miran Twin gate towers support the large arch leading north into Val Miran proper and south onto the Imperial Knight Bridge. Archers patrol the ramparts atop the tall towers. A regiment of Righteous Palm soldiers garrison the base of the towers keeping vigilant watch on the commuters crossing the bridge south of here. [Exits: north south] <438/1198 642/724 419/437 4time> n n n The Southern Prominade of Val Miran The wide southern square of Val Miran is a bustle of activity. Local entertainers from the Quivering Palm perform around the large fountain it the center of the square. Criers hired by the vendors north of here cry out advertising for their employers. Travelers heading in and out of the city fill the colonnade with foot traffic. To the west Lord Corim Street leads toward the west wall. The shadows of Barnok Boulevard cast an ominous look on the road to the west. North of here Saint Yeralon Way leads to the town center. [Exits: north east south west up] A granite fountain is here, gushing forth fresh water. A catapult is here, accompanied by a group of guards. <438/1198 642/724 418/437 4time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <438/1198 642/724 417/437 4time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] <438/1198 642/724 416/437 4time> Saint Yeralon Way You stand amid the main street of Val Miran, Saint Yeralon Way. Saint Yeralon was an ancient Goddess of Compassion, using her gentle touch to bless Val Miran with good health and riches. The street is lined with tall buildings and grandiose with arches. South leads to the Southern Square, and north leads to the Central Square. [Exits: north south] A tiny maintenance bot whirr's around looking for a new task. <438/1198 642/724 415/437 4time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Saint Yeralon Way <PK> Reemon (WANTED) Nearing Val Miran <438/1198 642/724 415/437 4time> n The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. <438/1198 642/724 414/437 4time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) Nearing Val Miran <438/1198 642/724 414/437 4time> w where TICK IN 5 SECONDS. King Agmeel Way You walk along the meticulously placed stone road that appears to have been laid with mathematical precision. This is an extension of the commercial district of Val Miran, and shops litter the buildings. Around you hawkers cry their auctions, and proffer goods to you. To the south a sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for You!" Through your peripherals you notice several little constructs maintaining the road and avoiding the foot traffic. [Exits: north east south west] <438/1198 642/724 413/437 4time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Nearing Val Miran I am raging at this point. I really thought I had him. <438/1198 642/724 413/437 4time> sl You go to sleep. <438/1198 642/724 413/437 4time> <533/1198 682/724 437/437 5time> Timer now at 28 secs. st You wake and stand up. <533/1198 682/724 437/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Nearing Val Miran <533/1198 682/724 437/437 5time> wear sea use sea wear ring You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <533/1213 682/724 437/437 5time> You attempt to use The Ring of the Sea-Elves. The Ring of the Sea-Elves is temporarily devoid of power. <533/1213 682/724 437/437 5time> where who You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <533/1198 682/724 437/437 5time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor King Agmeel Way <PK> Reemon (WANTED) Nearing Val Miran <533/1198 682/724 437/437 5time> [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 2 There are 2 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Reemon. <533/1198 682/724 437/437 5time> e The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. A tiny maintenance bot whirr's around looking for a new task. A tiny maintenance bot whirr's around looking for a new task. <533/1198 682/724 436/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) Nearing Val Miran <533/1198 682/724 436/437 5time> e where Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <533/1198 682/724 435/437 5time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <PK> Reemon (WANTED) Nearing Val Miran <533/1198 682/724 435/437 5time> w The Central Square of Val Miran The central square has been paved with what appear to be interlocking stones that have been placed meticulously to provide an oddly smooth walking space. The sound of construction rings in the distance of the sprawling city amidst the cacophony of conversations at all sides. [Exits: north east south west up] A set of Imperial banners stand proudly around the square. The official Tribunal Roll Call has been posted here. A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here. A tiny maintenance bot whirr's around looking for a new task. A tiny maintenance bot whirr's around looking for a new task. <533/1198 682/724 434/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) Nearing Val Miran <533/1198 682/724 434/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Central Square of Val Miran <PK> Reemon (WANTED) Nearing Val Miran <533/1198 682/724 434/437 5time> who [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 2 There are 2 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Reemon. <533/1198 682/724 434/437 5time> e Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <533/1198 682/724 433/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <PK> Reemon (WANTED) Nearing Val Miran <533/1198 682/724 433/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <PK> Reemon (WANTED) Nearing Val Miran <533/1198 682/724 433/437 5time> s where Vanduel's Sundries You are in a small dusty shop. Boats, lamps, and various other items hang from netting nailed to the cieling. A dirty man with a patch over his eye sits behind the counter waiting for you to order something. The room smells like old books and fish, and you feel the need to leave...soon. [Exits: north up] Vanduel the shopkeeper is here selling various sundries. <533/1198 682/724 432/437 5time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Vanduel's Sundries <PK> Reemon (WANTED) Nearing Val Miran <533/1198 682/724 432/437 5time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Vanduel's Sundries <PK> Reemon (WANTED) Nearing Val Miran <533/1198 682/724 432/437 5time> TICK IN 5 SECONDS. sl You go to sleep. <533/1198 682/724 432/437 5time> You slowly float to the ground. The cheerful notes of the temple of light bell announce sunrise. <592/1198 711/724 437/437 6time> Timer now at 28 secs. <592/1198 711/724 437/437 6time> st You wake and stand up. <592/1198 711/724 437/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Vanduel's Sundries <PK> Reemon (WANTED) Nearing Val Miran <592/1198 711/724 437/437 6time> wear drag You stop using tao-imbued prayer beads. You hold the orb of dragonkin in your hand. <592/1148 711/724 437/437 6time> bra You brandish the orb of dragonkin. Your feet rise off the ground. <592/1148 711/724 437/437 6time> wear tao You stop using the orb of dragonkin. You hold tao-imbued prayer beads in your hand. <592/1198 711/724 437/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Vanduel's Sundries <PK> Reemon (WANTED) Nearing Val Miran I don't know what to do at this point. I can't engage him there, he already has so many advantages. So I just wait around, trying to heal up. <592/1198 711/724 437/437 6time> n Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <592/1198 711/724 436/437 6time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <PK> Reemon (WANTED) Nearing Val Miran <592/1198 711/724 436/437 6time> n where Zenja's Alchemy Shoppe You are in a tiny shop off the main street. Potions and other sundries line the walls, giving off an odd hue. A small counter is before you, and a small sign is nailed to the wall before you. [Exits: south up] Zenja the witch is here brewing potions for sale to the public. <592/1198 711/724 435/437 6time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Zenja's Alchemy Shoppe <PK> Reemon (WANTED) Nearing Val Miran <592/1198 711/724 435/437 6time> sl You go to sleep. I go to catch another tick, and he arrives. <592/1198 711/724 435/437 6time> You sense someone trying to shake you awake.Reemon's crush injures you. Reemon has quite a few wounds. <- Well F my L, look how much he healed. <Rekor: [48][===|===|---|---] 577/1198 711/724 435/437 6time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. Reemon's crush maims you! Reemon has quite a few wounds. <Rekor: [45][===|===|---|---] 542/1198 711/724 435/437 6time> dd TICK IN 5 SECONDS. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon's crush maims you! You dodge Reemon's attack. You dodge Reemon's attack. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. Reemon has quite a few wounds. <Rekor: [41][===|==-|---|---] 501/1198 711/724 435/437 6time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's crush wounds you. Reemon has quite a few wounds. <Rekor: [40][===|==-|---|---] 482/1198 711/724 435/437 6time> Your jab injures Reemon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. Reemon's crush devastates you! Reemon's crush misses you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has quite a few wounds. <Rekor: [36][===|==-|---|---] 440/1198 711/724 435/437 6time> Reemon parries your attack. Reemon dodges your attack. Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon's crush maims you! You parry Reemon's attack with your second hand. You parry Reemon's attack with your first hand. You parry Reemon's attack with your second hand. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. A sunburst pendant glimmers with a divine intensity. Reemon has quite a few wounds. <Rekor: [32][===|=--|---|---] 391/1198 711/724 435/437 6time> Reemon eats a venom sack. Reemon dismounts from a warhorse. Reemon dwarfs everything around him as he grows. Reemon has quite a few wounds. <Rekor: [32][===|=--|---|---] 391/1198 711/724 435/437 6time> Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon dodges your attack. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [32][===|=--|---|---] 391/1198 711/724 435/437 6time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's crush maims you! Reemon has quite a few wounds. <Rekor: [30][===|=--|---|---] 367/1198 711/724 437/437 7time> Timer now at 28 secs. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. You dodge Reemon's attack. You parry Reemon's attack with your second hand. Reemon has quite a few wounds. <Rekor: [30][===|=--|---|---] 367/1198 711/724 437/437 7time> Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has quite a few wounds. <Rekor: [30][===|=--|---|---] 367/1198 711/724 437/437 7time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. You dodge Reemon's attack. You dodge Reemon's attack. You parry Reemon's attack with your second hand. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has quite a few wounds. <Rekor: [29][===|=--|---|---] 352/1198 711/724 437/437 7time> Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You parry Reemon's attack with your second hand. You dodge Reemon's attack. You parry Reemon's attack with your first hand. Reemon has quite a few wounds. <Rekor: [29][===|=--|---|---] 352/1198 711/724 437/437 7time> dis His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's crush maims you! Reemon has quite a few wounds. <Rekor: [26][===|=--|---|---] 319/1198 711/724 437/437 7time> Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon's crush MUTILATES you! You sure are BLEEDING! You dodge Reemon's attack. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. You sure are BLEEDING! Reemon has quite a few wounds. <Rekor: [22][===|---|---|---] 272/1198 711/724 437/437 7time> His weapon won't budge! Reemon has quite a few wounds. At this point I am super dejected. <Rekor: [22][===|---|---|---] 272/1198 711/724 437/437 7time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon dodges your attack. Your roundhouse kick mauls Reemon. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. You sure are BLEEDING! Reemon has quite a few wounds. <Rekor: [21][===|---|---|---] 262/1198 711/724 437/437 7time> Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon dodges your attack. Your dragon claw decimates Reemon! Reemon dodges your attack. Reemon's crush LACERATES you! You sure are BLEEDING! You dodge Reemon's attack. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath wounds you. You sure are BLEEDING! Reemon has quite a few wounds. <Rekor: [16][==-|---|---|---] 199/1198 711/724 437/437 7time> His weapon raised high, Reemon rushes at you. You evade Reemon's blow, causing him to fall off balance. Reemon's crush misses you. Reemon has quite a few wounds. <Rekor: [16][==-|---|---|---] 199/1198 711/724 437/437 7time> dis You fail to disarm Reemon. Reemon has quite a few wounds. <Rekor: [16][==-|---|---|---] 199/1198 711/724 437/437 7time> Reemon dodges your attack. Reemon blocks your attack with his weapon. Your knee thrust injures Reemon. Your palm strike mauls Reemon. Reemon parries your attack. You parry Reemon's attack with your first hand. Reemon's crush MUTILATES you! You sure are BLEEDING! You dodge Reemon's attack. You parry Reemon's attack with your first hand. A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle injures you. You sure are BLEEDING! You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath wounds you. You sure are BLEEDING! Reemon has quite a few wounds. <Rekor: [10][==-|---|---|---] 127/1198 711/724 437/437 7time> TICK IN 5 SECONDS. Reemon dodges your attack. Reemon dodges your attack. Reemon parries your attack. Reemon dodges your attack. You dodge Reemon's attack. You dodge Reemon's attack. You parry Reemon's attack with your second hand. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. You sure are BLEEDING! Reemon has quite a few wounds. <Rekor: [9][==-|---|---|---] 113/1198 711/724 437/437 7time> dis The power of the Dragon flows through you, and you overcome the curse. You disarm Reemon! <- I don't even care anymore, I should have fled. Reemon has quite a few wounds. <Rekor: [9][==-|---|---|---] 113/1198 711/724 437/437 7time> Your back fist decimates Reemon! Your jab injures Reemon. Your jump kick misses Reemon. Your tiger claw decimates Reemon! Reemon dodges your attack. You dodge Reemon's attack. You dodge Reemon's attack. A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle injures you. You sure are BLEEDING! Reemon has quite a few wounds. <Rekor: [8][=--|---|---|---] 97/1198 711/724 437/437 7time> Reemon rubs the dirt out of his eyes. Reemon slowly floats to the ground. Reemon has quite a few wounds. <Rekor: [9][==-|---|---|---] 109/1198 711/724 437/437 8time> Timer now at 28 secs. Reemon gets 'Demonhunter' the Harvester of Sorrow. Reemon has quite a few wounds. <Rekor: [9][==-|---|---|---] 109/1198 711/724 437/437 8time> Reemon wields 'Vampireslayer' the Blade of Purity and holds it low. Reemon has quite a few wounds. <Rekor: [9][==-|---|---|---] 109/1198 711/724 437/437 8time> Reemon has fled! Reemon walks up. <109/1198 711/724 437/437 8time> dirt reemon They aren't here. <109/1198 711/724 437/437 8time> dirt reemon They aren't here. <109/1198 711/724 437/437 8time> u dirt reemon The Witch's Bedroom This is a small bedroom above the Potion Shop. A small alchemy table is here, and some odd concotions are on the settee. This is obviously a private chamber, and you would be well advised to keep it so. [Exits: down] (WANTED) (White Aura) Reemon the General of the Holy Order is here. <109/1198 711/724 436/437 8time> Reemon walks down. Lmao I am chasing gim with 109 hp. <109/1198 711/724 436/437 8time> They aren't here. <109/1198 711/724 436/437 8time> d Zenja's Alchemy Shoppe You are in a tiny shop off the main street. Potions and other sundries line the walls, giving off an odd hue. A small counter is before you, and a small sign is nailed to the wall before you. [Exits: south up] (WANTED) (White Aura) Reemon the General of the Holy Order is here. Zenja the witch is here brewing potions for sale to the public. <109/1198 711/724 435/437 8time> dirt reemon Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has quite a few wounds. <Rekor: [9][==-|---|---|---] 109/1198 711/724 435/437 8time> Reemon has fled! Reemon walks up. <109/1198 711/724 435/437 8time> s where Reemon walks in. <109/1198 711/724 435/437 8time> Reemon walks south. <109/1198 711/724 435/437 8time> Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <109/1198 711/724 434/437 8time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <PK> Reemon (WANTED) Saint Yeralon Way <109/1198 711/724 434/437 8time> sca You scan all around. You scan north. *** Range 1 (north) *** Zenja the witch is here brewing potions for sale to the public. You scan east. *** Range 6 (east) *** (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. You scan south. *** Range 1 (south) *** Vanduel the shopkeeper is here selling various sundries. You scan west. *** Range 3 (west) *** A tiny maintenance bot whirr's around looking for a new task. *** Range 5 (west) *** A tiny maintenance bot whirr's around looking for a new task. You catch a glimpse of some movement in the trees. You scan up. You scan down. <109/1198 711/724 434/437 8time> n Zenja's Alchemy Shoppe You are in a tiny shop off the main street. Potions and other sundries line the walls, giving off an odd hue. A small counter is before you, and a small sign is nailed to the wall before you. [Exits: south up] Zenja the witch is here brewing potions for sale to the public. <109/1198 711/724 433/437 8time> u The Witch's Bedroom This is a small bedroom above the Potion Shop. A small alchemy table is here, and some odd concotions are on the settee. This is obviously a private chamber, and you would be well advised to keep it so. [Exits: down] <109/1198 711/724 432/437 8time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Witch's Bedroom <PK> Reemon (WANTED) Beneath the Suspension Bridge <109/1198 711/724 432/437 8time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Witch's Bedroom <PK> Reemon (WANTED) Nearing Val Miran <109/1198 711/724 432/437 8time> sl You go to sleep. <109/1198 711/724 432/437 8time> TICK IN 5 SECONDS. The protective aura around your body fades. You can no longer store your chii as it implodes within you. You no longer possess the spirit of the dragon. <204/1098 724/724 437/437 9time> Timer now at 28 secs. st You wake and stand up. <204/1098 724/724 437/437 9time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Witch's Bedroom <PK> Reemon (WANTED) Beneath the Suspension Bridge This guy actually ran back to water?! Wow, just wow. <204/1098 724/724 437/437 9time> d Zenja's Alchemy Shoppe You are in a tiny shop off the main street. Potions and other sundries line the walls, giving off an odd hue. A small counter is before you, and a small sign is nailed to the wall before you. [Exits: south up] Zenja the witch is here brewing potions for sale to the public. <204/1098 724/724 436/437 9time> s where Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. Just to the west, the Central Square of Val Miran can be seen with it's prominent statue. [Exits: north east south west] <204/1098 724/724 435/437 9time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Queen Isabeau Avenue <PK> Reemon (WANTED) Beneath the Suspension Bridge <204/1098 724/724 435/437 9time> e Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] <204/1098 724/724 434/437 9time> e Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the east lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: north east south west] <204/1098 724/724 433/437 9time> e The Eastern Square of Val Miran You stand amid the Eastern Square of Val Miran. North of you is the Temple of Light, where all of those who follow the path of the righteous can offer sacrifices. South is the eastern train- ing ground, and further to the east you see the massive battle- ments of Val Miran. [Exits: north east south west] An artful Karakken-Fountain gushes forth fresh water. <204/1098 724/724 432/437 9time> e Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: east west] <204/1098 724/724 431/437 9time> e Queen Isabeau Avenue You walk along the cobbled walk of Queen Isabeau Avenue. This is the commercial district of Val Miran, and shops litter the buildings around you hawkers cry their auctions, and proffer goods to you. To the west lies the Eastern Square of Val Miran, where all of the Lightwalkers generally gather. [Exits: east west] <204/1098 724/724 430/437 9time> e The Eastern Gate of Val Miran You stand amid the Eastern battlements of Val Miran. The gate has been fully repaired and expertly reinforced, the surrounding walls look well-built and sturdy. The sigil of several prominent dwarven masons and blacksmiths is displayed proudly on the lowest row of the wall's stones, well visible when passing the gate. [Exits: north east south west up] (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. Blood Guard examines you carefully. Blood Guard says in Vosh 'Jkyudowxf ifcipkexoq, puwhuni da Ral Wamok.' Blood Guard says in Vosh 'Qdaavinhn arpomfeguv, fydnogy wy Juk Hovit.' <204/1098 724/724 429/437 9time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Eastern Gate of Val Miran <PK> Reemon (WANTED) Beneath the Suspension Bridge <204/1098 724/724 429/437 9time> n Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south] <204/1098 724/724 428/437 9time> n Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south (west)] <204/1098 724/724 427/437 9time> n Tylith Way You walk down the side street known as Tylith Way. A powerful monk of the Knight Order, he was feared throughout the lands for his ability to dismantle enemy legions with his bare hands. The road here runs to the North and South. [Exits: north south] <204/1098 724/724 426/437 9time> n n Piles of Wood and Stone You stand amid the Northeastern Battlements of Val Miran. A thick ladder leads up to the watchtower where city guards keep lookout on the horizon for signs of intruders. To the south lies Tylith Way and the broken ivory archways of what once was Athelea Terrace lie westward. [Exits: south west up] <204/1098 724/724 425/437 9time> where Alas, you cannot go that way. <204/1098 724/724 425/437 9time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Piles of Wood and Stone <PK> Reemon (WANTED) Beneath the Suspension Bridge <204/1098 724/724 425/437 9time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <204/1098 724/724 424/437 9time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. A beautiful manor lies to the south. [Exits: east (south) west] <204/1098 724/724 423/437 9time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Nearing Val Miran <204/1098 724/724 423/437 9time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Nearing Val Miran <204/1098 724/724 423/437 9time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Nearing Val Miran <204/1098 724/724 423/437 9time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Nearing Val Miran <204/1098 724/724 423/437 9time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Nearing Val Miran <204/1098 724/724 423/437 9time> wear sea use sea wear ring You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <204/1113 724/724 423/437 9time> You attempt to use The Ring of the Sea-Elves. You feel a lot better! <255/1113 724/724 423/437 9time> TICK IN 5 SECONDS. where You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <255/1098 724/724 423/437 9time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) The Southern Prominade of Val Miran <268/1098 724/724 437/437 10time> Timer now at 28 secs. where who ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) The Southern Prominade of Val Miran <268/1098 724/724 437/437 10time> [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 2 There are 2 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Reemon. <268/1098 724/724 437/437 10time> quaf sh You quaff a shimmering potion. You phase out of existence. <268/1098 724/724 437/437 10time> s The Manor of Athelea You stand within a large open breezeway of Athelea's Manor, formerly the Manor of Orealt. Large white pillars rise up at four corners of the room, and the walls are tiled in white marble. The house is kept very neat and clean, and the far walls are each decorated with an original oil painting that is accented with brass torches. A spiral stairway lies in the rear of the house, leading up to the second floor. [Exits: (north) up] <268/1098 724/724 436/437 10time> sl You go to sleep. What am I doing? I missed the tick. <268/1098 724/724 436/437 10time> st You wake and stand up. I just realize I missed it. <268/1098 724/724 436/437 10time> u The Second Floor of Athelea's Manor You stand on the second floor of Athelea Manor. A large arched ceiling decorated with carved doves and set with a glass skylight is directly overhead. The floors here are polished white marble as well, and the airy, windowed room brings a soft breeze in which billows out sets of white, gauzy curtains. A large balcony rests at one end, overlooking the rebuild former Athelea Terrace, now known as Celest Way. [Exits: down] A large vaulted chest is here, glimmering in gold inlay. <268/1098 724/724 435/437 10time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Second Floor of Athelea's Manor <PK> Reemon (WANTED) Square of the Fallen <268/1098 724/724 435/437 10time> drag Your body enlarges as you possess the spirit of the dragon. <368/1198 694/724 435/437 10time> TICK IN 5 SECONDS. sl You go to sleep. Try to catch the next one. I have no sanc up atm... <368/1198 694/724 435/437 10time> Timer now at 28 secs. st You wake and stand up. <455/1198 724/724 437/437 11time> wear glim You stop using tao-imbued prayer beads. You hold a glimmering white staff in your hand. <455/1148 724/724 437/437 11time> bra You brandish a glimmering white staff. You are surrounded by a dark aura. Your a glimmering white staff blazes bright and is gone. <455/1148 724/724 437/437 11time> wear tao You hold tao-imbued prayer beads in your hand. <455/1198 724/724 437/437 11time> sto chi You create a chii bolt from your chii. <455/1198 724/724 437/437 11time> chi Reemon flies in. Oh hello, I wasn't sure he had pass door. Though I guess he could just buy it from the potion shop. <455/1198 724/724 437/437 11time> You focus inward and regulate your body's circulation. <455/1198 704/724 437/437 11time> His weapon raised high, Reemon rushes at you. You yell 'Help! Reemon just rushed into me!' With a mighty blow, Reemon sends you to the ground! Reemon's crush mauls you. Reemon has quite a few wounds. <Rekor: [35][===|==-|---|---] 431/1198 704/724 437/437 11time> sto chi Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon blocks your attack with his weapon. Your pierce kick wounds Reemon. You dodge Reemon's attack. Reemon's crush mauls you. You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [33][===|=--|---|---] 407/1198 704/724 437/437 11time> f No way! You are still fighting! Reemon has quite a few wounds. <Rekor: [33][===|=--|---|---] 407/1198 704/724 437/437 11time> You flee from combat! The Shrine of Blind Faith A golden dome glows above you, lit by the hundreds of small candles lining the white marble walls, While pungent incense billows around you from small braziers tucked into tiny alcoves. The floor is a matching white marble with various icons drawn with small bits of colored tile. In front of you a gold altar rises with a single bronze chalice upon it. On the back wall, a massive cross the size of several men hangs, its dark wood beams are capped with smaller golden crosses branching out. On each side of the cross an arrangements of fresh flowers has been layed. [Exits: none] A golden altar with silver crosses is here. A large tapestry is hanging here, depicting an artist's recreation of a scene. (White Aura) A prophet bearing the insignia of the Church on her robes peacefully prays at the fountain. <407/1198 704/724 436/437 11time> d The Second Floor of Athelea's Manor You stand on the second floor of Athelea Manor. A large arched ceiling decorated with carved doves and set with a glass skylight is directly overhead. The floors here are polished white marble as well, and the airy, windowed room brings a soft breeze in which billows out sets of white, gauzy curtains. A large balcony rests at one end, overlooking the rebuild former Athelea Terrace, now known as Celest Way. [Exits: down] A large vaulted chest is here, glimmering in gold inlay. (WANTED) (Translucent) (White Aura) Reemon the General of the Holy Order is here. <407/1198 704/724 435/437 11time> dirt reemon Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has quite a few wounds. <Rekor: [33][===|=--|---|---] 407/1198 704/724 435/437 11time> Your back fist injures Reemon. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. You parry Reemon's attack with your second hand. You parry Reemon's attack with your first hand. Reemon has quite a few wounds. <Rekor: [33][===|=--|---|---] 407/1198 704/724 435/437 11time> f TICK IN 5 SECONDS. Your back fist injures Reemon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [33][===|=--|---|---] 407/1198 704/724 435/437 11time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's crush decimates you! Reemon has quite a few wounds. <Rekor: [31][===|=--|---|---] 380/1198 704/724 435/437 11time> Reemon dodges your attack. Reemon parries your attack. Your jump kick misses Reemon. Reemon dodges your attack. You dodge Reemon's attack. You parry Reemon's attack with your first hand. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has quite a few wounds. <Rekor: [30][===|=--|---|---] 367/1198 704/724 435/437 11time> Reemon rubs the dirt out of his eyes. Reemon stops swinging his weapon Ringing with holy fervor the temple of light bell announces high noon. Reemon has quite a few wounds. <Rekor: [31][===|=--|---|---] 383/1198 704/724 437/437 12time> Timer now at 28 secs. You couldn't escape! f Reemon has quite a few wounds. <Rekor: [31][===|=--|---|---] 383/1198 704/724 437/437 12time> You flee from combat! The Manor of Athelea You stand within a large open breezeway of Athelea's Manor, formerly the Manor of Orealt. Large white pillars rise up at four corners of the room, and the walls are tiled in white marble. The house is kept very neat and clean, and the far walls are each decorated with an original oil painting that is accented with brass torches. A spiral stairway lies in the rear of the house, leading up to the second floor. [Exits: (north) up] <383/1198 704/724 436/437 12time> sto chi You have increased your chii bolt to level 2. Your chii forms a magical aura about your hands. <383/1198 704/724 436/437 12time> Reemon flies in. <383/1198 704/724 436/437 12time> His weapon raised high, Reemon rushes at you. You yell 'Help! Reemon just rushed into me!' With a mighty blow, Reemon sends you to the ground! Reemon's crush decimates you! Reemon has quite a few wounds. <Rekor: [29][===|=--|---|---] 355/1198 704/724 436/437 12time> Reemon parries your attack. Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. Reemon's crush MUTILATES you! You parry Reemon's attack with your second hand. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. Reemon has quite a few wounds. <Rekor: [25][===|---|---|---] 303/1198 704/724 436/437 12time> dirt reemon Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Reemon's crush MUTILATES you! You sure are BLEEDING! You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [21][===|---|---|---] 261/1198 704/724 436/437 12time> His weapon raised high, Reemon rushes at you. You evade Reemon's blow, causing him to fall off balance. Reemon's crush misses you. Reemon has quite a few wounds. <Rekor: [21][===|---|---|---] 261/1198 704/724 436/437 12time> Reemon dodges your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You dodge Reemon's attack. Reemon's crush devastates you! You sure are BLEEDING! You parry Reemon's attack with your first hand. The Embrace of the One unleashes a wave of violent energy! You sure are BLEEDING! The Embrace of the One's wave of retribution LACERATES you! Reemon has quite a few wounds. <Rekor: [15][==-|---|---|---] 181/1198 704/724 436/437 12time> Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has quite a few wounds. <Rekor: [15][==-|---|---|---] 181/1198 704/724 436/437 12time> Reemon blocks your attack with his weapon. Your jab injures Reemon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon's crush maims you! You sure are BLEEDING! You dodge Reemon's attack. You dodge Reemon's attack. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath grazes you. You sure are BLEEDING! Reemon has quite a few wounds. <Rekor: [11][==-|---|---|---] 139/1198 704/724 436/437 12time> f Your back fist mauls Reemon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon dodges your attack. You parry Reemon's attack with your first hand. You parry Reemon's attack with your first hand. You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [11][==-|---|---|---] 139/1198 704/724 436/437 12time> You flee from combat! The Second Floor of Athelea's Manor You stand on the second floor of Athelea Manor. A large arched ceiling decorated with carved doves and set with a glass skylight is directly overhead. The floors here are polished white marble as well, and the airy, windowed room brings a soft breeze in which billows out sets of white, gauzy curtains. A large balcony rests at one end, overlooking the rebuild former Athelea Terrace, now known as Celest Way. [Exits: down] A large vaulted chest is here, glimmering in gold inlay. <139/1198 704/724 435/437 12time> d The Manor of Athelea You stand within a large open breezeway of Athelea's Manor, formerly the Manor of Orealt. Large white pillars rise up at four corners of the room, and the walls are tiled in white marble. The house is kept very neat and clean, and the far walls are each decorated with an original oil painting that is accented with brass torches. A spiral stairway lies in the rear of the house, leading up to the second floor. [Exits: (north) up] (WANTED) (Translucent) (White Aura) Reemon the General of the Holy Order is here. <139/1198 704/724 434/437 12time> n Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. A beautiful manor lies to the south. [Exits: east (south) west] <139/1198 704/724 433/437 12time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <139/1198 704/724 432/437 12time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, blades swish through the air as the Blademasters practice new forms. To the south, a Starstone Plaque covers the whole wall. [Exits: north east west] <139/1198 704/724 431/437 12time> TICK IN 5 SECONDS. w where Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, the Warrior Guild is enlisting new pupils while to the south the screams of the Berserker Drillmaster can be heard. [Exits: north east south west] <139/1198 704/724 430/437 12time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Celest Way <139/1198 704/724 430/437 12time> s Before the Citadel of Rage You stand before a heavily guarded citadel. Large iron and wood pilings line the walls of this place, and all look to have been hand hewn by a group of large creatures. From beyond the walls come yells and cries of struggle and rage. To the south you can make out a large practice arena. [Exits: north south] Madrugar the berserker guild guardian is here watching over his guild. <139/1198 704/724 429/437 12time> n w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, the Warrior Guild is enlisting new pupils while to the south the screams of the Berserker Drillmaster can be heard. [Exits: north east south west] <139/1198 704/724 428/437 12time> Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] A tiny maintenance bot whirr's around looking for a new task. <139/1198 704/724 427/437 12time> w Square of the Fallen You have arrived at the rebuild Northern Square, a hush lying over the whole area. A memorial of the fallen has been constructed in the midst of the square, dented shields and armor, forged together with broken weapons artfully creating an overlarge kneeling figure: a warrior or fighter, his head raised to the heavens, an unbroken, overlarge sword grasped in his huge hand and rammed into the ground before him. A small plaque is fastened to the dias of the statue, saying: In Memory of the Fallen Defenders of Val Miran. May their sacrifice never be forgotten. A line of gleaming shields line the rim of the square, fastened to white marble blocks. Each displays a coat of arms, many of them the Knightly sigil, some that of the Righteous Palm. [Exits: north east south west] A granite fountain is here, gushing forth fresh water. <139/1198 704/724 426/437 12time> s Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". Tall newly constructed buildings made from stone and wood with thatch roof tops run perfectly symmetrically here. [Exits: north south] <139/1198 704/724 425/437 12time> s Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". The face of a statue seems to be looking out of one of the walls right next to it. It seems to be the face of a warrior, his expression both stern and determined. To the west the neighing of countless horses and the soft noises of other animals, interrupted by the occasional loud trumpeting, can be heard from the Royal Stables. [Exits: north south west] <139/1198 704/724 423/437 12time> w The Royal Stables Strong smell of hay and horse manure assails your nose as you enter the huge stables. Row upon row of stalls are all filled with various mounts from lowly asses to mighty warhorses. A single enourmous stall has been devoted to what seems to be an elephant. [Exits: east] A large sign has been hanged on the stable wall. The Royal Stablemaster stands here beaming with pride. The Stablemaster says 'Greetings Rekor. Welcome to the ValMiran Stables!' The Stablemaster gestures at the sign. The Stablemaster says 'Those are our current rates, please look at them and let me know what you wish.' <139/1198 704/724 421/437 12time> sl You go to sleep. I am so salty right now you have no idea. <139/1198 704/724 421/437 12time> <139/1198 704/724 421/437 12time> You feel less protected. <205/1198 724/724 437/437 13time> Timer now at 28 secs. st quaf trib You wake and stand up. <205/1198 724/724 437/437 13time> You quaff a tribal marked potion. You feel aligned with darkness. You feel someone protecting you. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Royal Stables <PK> Reemon (WANTED) Celest Way <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Royal Stables <PK> Reemon (WANTED) Before the Citadel of Rage <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Royal Stables <PK> Reemon (WANTED) Celest Way <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon where They aren't here. <205/1198 724/724 437/437 13time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Royal Stables <PK> Reemon (WANTED) Ivesianna Avenue <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon where They aren't here. <205/1198 724/724 437/437 13time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Royal Stables <PK> Reemon (WANTED) Ivesianna Avenue <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Royal Stables <PK> Reemon (WANTED) King Agmeel Way <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Royal Stables <PK> Reemon (WANTED) The Central Square of Val Miran <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Royal Stables <PK> Reemon (WANTED) The Central Square of Val Miran <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Royal Stables <PK> Reemon (WANTED) Ivesianna Avenue <205/1198 724/724 437/437 13time> where TICK IN 5 SECONDS. ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Royal Stables <PK> Reemon (WANTED) Ivesianna Avenue <205/1198 724/724 437/437 13time> dirt reemon They aren't here. <205/1198 724/724 437/437 13time> Reemon flies in. The Stablemaster says 'Greetings Reemon. Welcome to the ValMiran Stables!' The Stablemaster gestures at the sign. The Stablemaster says 'Those are our current rates, please look at them and let me know what you wish.' <205/1198 724/724 437/437 13time> e n Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". The face of a statue seems to be looking out of one of the walls right next to it. It seems to be the face of a warrior, his expression both stern and determined. To the west the neighing of countless horses and the soft noises of other animals, interrupted by the occasional loud trumpeting, can be heard from the Royal Stables. [Exits: north south west] <205/1198 724/724 435/437 13time> Ivesianna Avenue You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt cobblestone street. Etched into the walkway are the words "Starborne". Tall newly constructed buildings made from stone and wood with thatch roof tops run perfectly symmetrically here. [Exits: north south] <205/1198 724/724 433/437 13time> n Square of the Fallen You have arrived at the rebuild Northern Square, a hush lying over the whole area. A memorial of the fallen has been constructed in the midst of the square, dented shields and armor, forged together with broken weapons artfully creating an overlarge kneeling figure: a warrior or fighter, his head raised to the heavens, an unbroken, overlarge sword grasped in his huge hand and rammed into the ground before him. A small plaque is fastened to the dias of the statue, saying: In Memory of the Fallen Defenders of Val Miran. May their sacrifice never be forgotten. A line of gleaming shields line the rim of the square, fastened to white marble blocks. Each displays a coat of arms, many of them the Knightly sigil, some that of the Righteous Palm. [Exits: north east south west] A granite fountain is here, gushing forth fresh water. <205/1198 724/724 432/437 13time> w Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, the steepled peak of the Hall of the Medici points skyward toward the heavens. To the south, the fragrant smells of flowers in bloom seep through the gates of the garden beyond. To the east a large monument marking the Square of the Fallen stands out in the center of the intersection. [Exits: north east (south) west] <205/1198 724/724 431/437 13time> w Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, the large onion shaped spire marking the invokers tower dominates the skyline. Far to the south, beyond the outer trees of the garden, the vaulted rooftops of the Hope clan hall can be seen. [Exits: north east west] <205/1198 724/724 430/437 13time> w Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, religious banners decorate the wide ramparts of the Palace of Chivalry, home to Val Mirans Paladins. Far to the south, beyond the outer trees of the garden, the vaulted rooftops of the Hope clan hall can be seen. [Exits: north east west] <205/1198 724/724 429/437 13time> n You are hungry. You feel solid again. <222/1198 724/724 437/437 14time> Timer now at 28 secs. sl Before the Grand Hall of the Paladins You stand before a large fortress. Made entirely of white marble and stone, a long staircase leads upward into a deeper chamber. Long white flags with bright golden suns emblazoned in the center hang from the tall pillars and flutter in the breeze. The building exudes a feeling of power and purity. [Exits: south up] (White Aura) Belen the paladin guild guardian is here guarding his guild. <222/1198 724/724 436/437 14time> You go to sleep. <222/1198 724/724 436/437 14time> st You wake and stand up. Bleh. <222/1198 724/724 436/437 14time> s Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, religious banners decorate the wide ramparts of the Palace of Chivalry, home to Val Mirans Paladins. Far to the south, beyond the outer trees of the garden, the vaulted rooftops of the Hope clan hall can be seen. [Exits: north east west] <222/1198 724/724 435/437 14time> dri milk It is already empty. <222/1198 724/724 435/437 14time> e Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, the large onion shaped spire marking the invokers tower dominates the skyline. Far to the south, beyond the outer trees of the garden, the vaulted rooftops of the Hope clan hall can be seen. [Exits: north east west] <222/1198 724/724 434/437 14time> dirt reemon They aren't here. <222/1198 724/724 434/437 14time> e Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, the steepled peak of the Hall of the Medici points skyward toward the heavens. To the south, the fragrant smells of flowers in bloom seep through the gates of the garden beyond. To the east a large monument marking the Square of the Fallen stands out in the center of the intersection. [Exits: north east (south) west] <222/1198 724/724 433/437 14time> e e Square of the Fallen You have arrived at the rebuild Northern Square, a hush lying over the whole area. A memorial of the fallen has been constructed in the midst of the square, dented shields and armor, forged together with broken weapons artfully creating an overlarge kneeling figure: a warrior or fighter, his head raised to the heavens, an unbroken, overlarge sword grasped in his huge hand and rammed into the ground before him. A small plaque is fastened to the dias of the statue, saying: In Memory of the Fallen Defenders of Val Miran. May their sacrifice never be forgotten. A line of gleaming shields line the rim of the square, fastened to white marble blocks. Each displays a coat of arms, many of them the Knightly sigil, some that of the Righteous Palm. [Exits: north east south west] A granite fountain is here, gushing forth fresh water. <222/1198 724/724 432/437 14time> Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] A tiny maintenance bot whirr's around looking for a new task. <222/1198 724/724 431/437 14time> get mil bac You get a barrel of milk from a pilgrimage backpack. <222/1198 724/724 431/437 14time> e Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, the Warrior Guild is enlisting new pupils while to the south the screams of the Berserker Drillmaster can be heard. [Exits: north east south west] <222/1198 724/724 430/437 14time> dri milk You drink milk from a barrel of milk. <222/1198 724/724 430/437 14time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Square of the Fallen <222/1198 724/724 430/437 14time> e Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, blades swish through the air as the Blademasters practice new forms. To the south, a Starstone Plaque covers the whole wall. [Exits: north east west] <222/1198 724/724 429/437 14time> n Before the Shrine of Steel You stand before the Guildmaster Shrine of Steel. A pair of ornamental doors lead north from here into a temple, its walls carved with stories of various heros and battles. [Exits: north south] Tzimuk the Blademaster guild guardian stands here on guard. <222/1198 724/724 428/437 14time> wear sea use sea wear ring You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <222/1213 724/724 428/437 14time> You attempt to use The Ring of the Sea-Elves. The Ring of the Sea-Elves glows briefly, but does nothing else. <222/1213 724/724 428/437 14time> s s wear sea use sea wear ring You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <222/1198 724/724 428/437 14time> Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, blades swish through the air as the Blademasters practice new forms. To the south, a Starstone Plaque covers the whole wall. [Exits: north east west] <222/1198 724/724 427/437 14time> Alas, you cannot go that way. <222/1198 724/724 427/437 14time> You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <222/1213 724/724 427/437 14time> You attempt to use The Ring of the Sea-Elves. The Ring of the Sea-Elves glows briefly, but does nothing else. <222/1213 724/724 427/437 14time> where e e You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <222/1198 724/724 427/437 14time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Celest Way <222/1198 724/724 427/437 14time> Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <222/1198 724/724 426/437 14time> Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. A beautiful manor lies to the south. [Exits: east (south) west] <222/1198 724/724 425/437 14time> e Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <222/1198 724/724 424/437 14time> u Alas, you cannot go that way. <222/1198 724/724 424/437 14time> e Piles of Wood and Stone You stand amid the Northeastern Battlements of Val Miran. A thick ladder leads up to the watchtower where city guards keep lookout on the horizon for signs of intruders. To the south lies Tylith Way and the broken ivory archways of what once was Athelea Terrace lie westward. [Exits: south west up] <222/1198 724/724 423/437 14time> u TICK IN 5 SECONDS. wear sea use sea wear ring In the Northeastern Watchtower You stand high above Val Miran in a watchtower. The view from here is spectacular! You can scan the horizon as far as the eye can see, or look below you at the hustle and bustle of activity in Val Miran. A few of the Guards of the Righteous Palm are here, and look at you warningly. You'd better be on your way. [Exits: down] A ballista catapult is here, pointed at the sky. A ballistics barrel occupies a corner. A Righteous Palm Towerguard stands at his post. <222/1198 724/724 422/437 14time> You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <222/1213 724/724 422/437 14time> You attempt to use The Ring of the Sea-Elves. You feel a lot better! <276/1213 724/724 422/437 14time> sl You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <300/1198 724/724 437/437 15time> Timer now at 28 secs. You go to sleep. LOLOL, how I have come undone. <300/1198 724/724 437/437 15time> st You wake and stand up. <300/1198 724/724 437/437 15time> d Piles of Wood and Stone You stand amid the Northeastern Battlements of Val Miran. A thick ladder leads up to the watchtower where city guards keep lookout on the horizon for signs of intruders. To the south lies Tylith Way and the broken ivory archways of what once was Athelea Terrace lie westward. [Exits: south west up] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride an elephant. <300/1198 724/724 436/437 15time> dirt reemon Reemon yells 'Help! Rekor tried to kick dirt into my eyes!' Your kicked dirt misses Reemon. Reemon has quite a few wounds. <Rekor: [25][===|---|---|---] 300/1198 724/724 436/437 15time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You parry Reemon's attack with your second hand. Reemon's crush maims you! You sure are BLEEDING! Reemon has quite a few wounds. <Rekor: [22][===|---|---|---] 267/1198 724/724 436/437 15time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. Reemon's crush devastates you! You sure are BLEEDING! You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [19][===|---|---|---] 237/1198 724/724 436/437 15time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's crush wounds you. You sure are BLEEDING! Reemon has quite a few wounds. <Rekor: [18][===|---|---|---] 220/1198 724/724 436/437 15time> dd Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon parries your attack. Reemon dodges your attack. You dodge Reemon's attack. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has quite a few wounds. <Rekor: [18][===|---|---|---] 220/1198 724/724 436/437 15time> Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. You parry Reemon's attack with your first hand. Reemon's crush decimates you! You sure are BLEEDING! You dodge Reemon's attack. You parry Reemon's attack with your first hand. A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle wounds you. You sure are BLEEDING! You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath hits you. You sure are BLEEDING! The Path of the Righteous hums with secret power. Reemon has quite a few wounds. <Rekor: [13][==-|---|---|---] 161/1198 724/724 436/437 15time> Your kicked dirt misses Reemon. Reemon has quite a few wounds. <Rekor: [13][==-|---|---|---] 161/1198 724/724 436/437 15time> His weapon raised high, Reemon rushes at you. You evade Reemon's blow, causing him to fall off balance. Reemon's crush misses you. Reemon has quite a few wounds. <Rekor: [13][==-|---|---|---] 161/1198 724/724 436/437 15time> Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. You dodge Reemon's attack. You parry Reemon's attack with your first hand. Reemon's crush misses you. Reemon has quite a few wounds. <Rekor: [13][==-|---|---|---] 161/1198 724/724 436/437 15time> wear bead Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon parries your attack. You dodge Reemon's attack. Reemon's crush devastates you! You sure are BLEEDING! You dodge Reemon's attack. You dodge Reemon's attack. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. You sure are BLEEDING! Reemon has quite a few wounds. <Rekor: [9][==-|---|---|---] 111/1198 724/724 436/437 15time> You stop using tao-imbued prayer beads. You hold prayer beads in your hand. Reemon has quite a few wounds. I sense my doom and I don't want my tao beads to break. <Rekor: [9][==-|---|---|---] 111/1148 724/724 436/437 15time> dd Reemon is blinded by the dirt in his eyes! Your kicked dirt scratches Reemon. Reemon has quite a few wounds. <Rekor: [9][==-|---|---|---] 111/1148 724/724 436/437 15time> Your back fist wounds Reemon. Your elbow slash mauls Reemon. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon parries your attack. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's acidic bite scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. You sure are BLEEDING! Reemon has quite a few wounds. <Rekor: [8][=--|---|---|---] 94/1148 724/724 436/437 15time> TICK IN 5 SECONDS. You place your prayer beads around Reemon's neck and tighten. Reemon dozes off on the back of an elephant! Suddenly his head slams full force against a hard unyielding surface! Reemon goes to sleep. The string breaks and the prayer beads fall apart. <- See what I mean. I feel I am just delaying the inevitable at this point. <94/1148 724/724 436/437 15time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <94/1148 724/724 435/437 15time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. A beautiful manor lies to the south. [Exits: east (south) west] <94/1148 724/724 434/437 15time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <94/1148 724/724 433/437 15time> w where Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, blades swish through the air as the Blademasters practice new forms. To the south, a Starstone Plaque covers the whole wall. [Exits: north east west] <94/1148 724/724 432/437 15time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Celest Way <PK> Reemon (WANTED) Piles of Wood and Stone <94/1148 724/724 432/437 15time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, the Warrior Guild is enlisting new pupils while to the south the screams of the Berserker Drillmaster can be heard. [Exits: north east south west] <94/1148 724/724 431/437 15time> w Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <94/1148 724/724 430/437 15time> w w Square of the Fallen You have arrived at the rebuild Northern Square, a hush lying over the whole area. A memorial of the fallen has been constructed in the midst of the square, dented shields and armor, forged together with broken weapons artfully creating an overlarge kneeling figure: a warrior or fighter, his head raised to the heavens, an unbroken, overlarge sword grasped in his huge hand and rammed into the ground before him. A small plaque is fastened to the dias of the statue, saying: In Memory of the Fallen Defenders of Val Miran. May their sacrifice never be forgotten. A line of gleaming shields line the rim of the square, fastened to white marble blocks. Each displays a coat of arms, many of them the Knightly sigil, some that of the Righteous Palm. [Exits: north east south west] A granite fountain is here, gushing forth fresh water. A tiny maintenance bot whirr's around looking for a new task. <94/1148 724/724 429/437 15time> w w Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, the steepled peak of the Hall of the Medici points skyward toward the heavens. To the south, the fragrant smells of flowers in bloom seep through the gates of the garden beyond. To the east a large monument marking the Square of the Fallen stands out in the center of the intersection. [Exits: north east (south) west] <94/1148 724/724 428/437 15time> Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, the large onion shaped spire marking the invokers tower dominates the skyline. Far to the south, beyond the outer trees of the garden, the vaulted rooftops of the Hope clan hall can be seen. [Exits: north east west] <94/1148 724/724 427/437 15time> sl Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, religious banners decorate the wide ramparts of the Palace of Chivalry, home to Val Mirans Paladins. Far to the south, beyond the outer trees of the garden, the vaulted rooftops of the Hope clan hall can be seen. [Exits: north east west] <94/1148 724/724 426/437 15time> You go to sleep. <94/1148 724/724 426/437 15time> <161/1148 724/724 437/437 16time> Timer now at 28 secs. <161/1148 724/724 437/437 16time> st You wake and stand up. <161/1148 724/724 437/437 16time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Way <PK> Reemon (WANTED) Piles of Wood and Stone <161/1148 724/724 437/437 16time> beads 500 You failed to make prayer beads. <161/1148 474/724 437/437 16time> where where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Way <PK> Reemon (WANTED) Piles of Wood and Stone <161/1148 474/724 437/437 16time> ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Way <PK> Reemon (WANTED) Piles of Wood and Stone <161/1148 474/724 437/437 16time> w Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, nestled quietly in the shadow of the towers beside it, the stone hall of the Battlemages seems formidable in spite of its low rooftop. The high rooftop of the Cleric guilds east wing blocks any view to the south. [Exits: north east west] <161/1148 474/724 436/437 16time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Way <PK> Reemon (WANTED) Piles of Wood and Stone <161/1148 474/724 436/437 16time> w Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. The city walls rise beyond the fields to the north. To the south, the constant chanting from the central annex of the Cleric Guild hall drifts down the short walk way. [Exits: east south west] <161/1148 474/724 435/437 16time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Way <PK> Reemon (WANTED) Piles of Wood and Stone <161/1148 474/724 435/437 16time> w Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. Open fields full of wild flowers give way to the tall city walls in the north. A large and beautiful manor lies to the south. West of here the northwestern watchtower rises high above the city walls. [Exits: east (south) west] <161/1148 474/724 434/437 16time> w The Corner of Imperial Way and Sigil Road A wide cobblestone road stretches east through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. A simple yet elegant road of red bricks leads to the south alongside the House of Aldur. A small archway marks the entrance to the watch tower above you, uniformed officers vigilantly patrol the tower. [Exits: east south up] <161/1148 474/724 433/437 16time> s Sigil Road A simple yet elegant road of red bricks stretches north and south between the western wall and the modest homes of the middle class. To the north the northwestern watchtower rises high above the city walls and the road junctions with Imperial Way. To the east the welcoming smells of a home cooked meal drift from the windows of a small white washed house with a thatch roof. [Exits: north (east) south] A tiny maintenance bot whirr's around looking for a new task. <161/1148 474/724 432/437 16time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Sigil Road <PK> Reemon (WANTED) Piles of Wood and Stone <161/1148 474/724 432/437 16time> e The door is closed. <161/1148 474/724 432/437 16time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Sigil Road <PK> Reemon (WANTED) Piles of Wood and Stone <161/1148 474/724 432/437 16time> op e You open the door east of you. <161/1148 474/724 432/437 16time> e A modest Home on Sigil Road You stand inside a modest home off of Sigil Road. A simple stew pot simmers over a small fire burning in the hearth. The residents appear to be of the middle class, although well fed and sheltered from the weather beyond the kitchen table and woven mats they appear to own very little. [Exits: west] <161/1148 474/724 431/437 16time> sl You go to sleep. <161/1148 474/724 431/437 16time> TICK IN 5 SECONDS. <247/1148 513/724 437/437 17time> Timer now at 28 secs. st You wake and stand up. <247/1148 513/724 437/437 17time> wear sea use sea wear ring You stop using a gold scarab ring. You slip The Ring of the Sea-Elves on to your left finger. <247/1163 513/724 437/437 17time> You attempt to use The Ring of the Sea-Elves. The Ring of the Sea-Elves is temporarily devoid of power. <247/1163 513/724 437/437 17time> You stop using The Ring of the Sea-Elves. You slip a gold scarab ring on to your left finger. <247/1148 513/724 437/437 17time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Piles of Wood and Stone <247/1148 513/724 437/437 17time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Piles of Wood and Stone <247/1148 513/724 437/437 17time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Piles of Wood and Stone <247/1148 513/724 437/437 17time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Piles of Wood and Stone <247/1148 513/724 437/437 17time> where TICK IN 5 SECONDS. ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Piles of Wood and Stone <247/1148 513/724 437/437 17time> who [50 Feral Mon] <PK> [CHURCH] (Devout [T]) Rekor Ekor the Grand Master of Seasons [ Storm ] <PK> [CHURCH] (Devout [E]) (WANTED) Brother Reemon Blade the General of the Holy Order Players matched: 2 There are 2 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Reemon. <247/1148 513/724 437/437 17time> sl You go to sleep. <247/1148 513/724 437/437 17time> You no longer see invisible objects. You can no longer sense magical auras. <321/1148 534/724 437/437 18time> Timer now at 28 secs. <321/1148 534/724 437/437 18time> st You wake and stand up. <321/1148 534/724 437/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Celest Way <321/1148 534/724 437/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Celest Way <321/1148 534/724 437/437 18time> sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <321/1148 534/724 437/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Celest Way <321/1148 534/724 437/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Celest Way <321/1148 534/724 437/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Celest Way <321/1148 534/724 437/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Celest Way <321/1148 534/724 437/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Celest Way <321/1148 534/724 437/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Celest Way <321/1148 534/724 437/437 18time> beads 400 You create prayer beads. You have become better at beads! [76%] I made these beads but didn't even wear them, that's how tilted I am. <321/1148 134/724 437/437 18time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Celest Way <321/1148 134/724 437/437 18time> TICK IN 5 SECONDS. where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Celest Way <321/1148 134/724 437/437 18time> sl You go to sleep. <321/1148 134/724 437/437 18time> <321/1148 134/724 437/437 18time> <403/1148 158/724 437/437 19time> Timer now at 28 secs. st You wake and stand up. <403/1148 158/724 437/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor A modest Home on Sigil Road <PK> Reemon (WANTED) Celest Way <403/1148 158/724 437/437 19time> w Sigil Road A simple yet elegant road of red bricks stretches north and south between the western wall and the modest homes of the middle class. To the north the northwestern watchtower rises high above the city walls and the road junctions with Imperial Way. To the east the welcoming smells of a home cooked meal drift from the windows of a small white washed house with a thatch roof. [Exits: north east south] <403/1148 158/724 436/437 19time> n The Corner of Imperial Way and Sigil Road A wide cobblestone road stretches east through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. A simple yet elegant road of red bricks leads to the south alongside the House of Aldur. A small archway marks the entrance to the watch tower above you, uniformed officers vigilantly patrol the tower. [Exits: east south up] <403/1148 158/724 435/437 19time> e Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. Open fields full of wild flowers give way to the tall city walls in the north. A large and beautiful manor lies to the south. West of here the northwestern watchtower rises high above the city walls. [Exits: east (south) west] <403/1148 158/724 434/437 19time> where ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor Imperial Way <PK> Reemon (WANTED) Celest Way <403/1148 158/724 434/437 19time> e Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. The city walls rise beyond the fields to the north. To the south, the constant chanting from the central annex of the Cleric Guild hall drifts down the short walk way. [Exits: east south west] <403/1148 158/724 433/437 19time> e e Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, nestled quietly in the shadow of the towers beside it, the stone hall of the Battlemages seems formidable in spite of its low rooftop. The high rooftop of the Cleric guilds east wing blocks any view to the south. [Exits: north east west] <403/1148 158/724 432/437 19time> Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, religious banners decorate the wide ramparts of the Palace of Chivalry, home to Val Mirans Paladins. Far to the south, beyond the outer trees of the garden, the vaulted rooftops of the Hope clan hall can be seen. [Exits: north east west] <403/1148 158/724 431/437 19time> e Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, the large onion shaped spire marking the invokers tower dominates the skyline. Far to the south, beyond the outer trees of the garden, the vaulted rooftops of the Hope clan hall can be seen. [Exits: north east west] <403/1148 158/724 430/437 19time> e Imperial Way A wide cobblestone road stretches east and west through the northern district of Val Miran. Archaic and religious runes and glyphs have been painstakingly etched into many of the giant flagstones lining the road. To the north, the steepled peak of the Hall of the Medici points skyward toward the heavens. To the south, the fragrant smells of flowers in bloom seep through the gates of the garden beyond. To the east a large monument marking the Square of the Fallen stands out in the center of the intersection. [Exits: north east (south) west] <403/1148 158/724 429/437 19time> e Square of the Fallen You have arrived at the rebuild Northern Square, a hush lying over the whole area. A memorial of the fallen has been constructed in the midst of the square, dented shields and armor, forged together with broken weapons artfully creating an overlarge kneeling figure: a warrior or fighter, his head raised to the heavens, an unbroken, overlarge sword grasped in his huge hand and rammed into the ground before him. A small plaque is fastened to the dias of the statue, saying: In Memory of the Fallen Defenders of Val Miran. May their sacrifice never be forgotten. A line of gleaming shields line the rim of the square, fastened to white marble blocks. Each displays a coat of arms, many of them the Knightly sigil, some that of the Righteous Palm. [Exits: north east south west] A granite fountain is here, gushing forth fresh water. A tiny maintenance bot whirr's around looking for a new task. Reemon yells 'With the Might and Wisdom of The One God upon me, I declare Crusade against Monks!' <403/1148 158/724 428/437 19time> sca You scan all around. You scan north. *** Range 3 (north) *** An armed citizen watches you suspiciously. *** Range 5 (north) *** (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. A small dog rests here, awaiting its owner. (White Aura) A Gateguard is here, member of the Tribunal Blood Guard. You scan east. *** Range 4 (east) *** (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride an elephant. You scan south. *** Range 3 (south) *** A Blood Guard Patroller stands firmly at the entrance. You scan west. You scan up. You scan down. <403/1148 158/724 428/437 19time> e Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] <403/1148 158/724 427/437 19time> dirt reemon They aren't here. <403/1148 158/724 427/437 19time> e Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, the Warrior Guild is enlisting new pupils while to the south the screams of the Berserker Drillmaster can be heard. [Exits: north east south west] <403/1148 158/724 426/437 19time> dirt reemon e They aren't here. <403/1148 158/724 426/437 19time> dirt reemon Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J. C. And D. C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. To the north, blades swish through the air as the Blademasters practice new forms. To the south, a Starstone Plaque covers the whole wall. [Exits: north east west] <403/1148 158/724 425/437 19time> They aren't here. <403/1148 158/724 425/437 19time> e dirt reemon Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride an elephant. <403/1148 158/724 424/437 19time> Reemon yells 'Help! Rekor kicked dirt into my eyes!' Reemon is blinded by the dirt in his eyes! Your kicked dirt grazes Reemon. Reemon has a few scratches. <- Lol. I give up. Time do die like a man for the One. <Rekor: [35][===|==-|---|---] 403/1148 158/724 424/437 19time> Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Your palm strike misses Reemon. Reemon blocks your attack with his weapon. You dodge Reemon's attack. Reemon's crush maims you! A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle wounds you. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. The toxin has made you glow. Reemon's acidic bite grazes you. You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath injures you. Reemon has a few scratches. <Rekor: [28][===|=--|---|---] 332/1148 158/724 424/437 19time> Reemon seems to switch his weapon's position slightly. Reemon has a few scratches. <Rekor: [28][===|=--|---|---] 332/1148 158/724 424/437 19time> Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. You dodge Reemon's attack. Reemon's thrust LACERATES you! The Fists of God unleashes a wave of violent energy! You sure are BLEEDING! The Fists of God's wave of retribution LACERATES you! Reemon has a few scratches. <Rekor: [20][===|---|---|---] 239/1148 158/724 424/437 19time> dis You fail to disarm Reemon. Reemon has a few scratches. <Rekor: [20][===|---|---|---] 239/1148 158/724 424/437 19time> Reemon parries your attack. Reemon parries your attack. Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon parries your attack. You dodge Reemon's attack. You dodge Reemon's attack. A winged water dragon breathes forth a shard of ice! Reemon conjures a magical bolt of ice and launches it at you. Reemon's icicle injures you. You sure are BLEEDING! You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's thrust scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's wrath wounds you. You sure are BLEEDING! Reemon has a few scratches. <Rekor: [17][===|---|---|---] 202/1148 158/724 424/437 19time> TICK IN 5 SECONDS. wear bead <- Now I try to put them on, LOL. Reemon parries your attack. Your jab injures Reemon. Reemon blocks your attack with his weapon. Your pierce kick decimates Reemon! You dodge Reemon's attack. You parry Reemon's attack with your second hand. You dodge Reemon's attack. You dodge Reemon's attack. Reemon has some small wounds and bruises. <Rekor: [17][===|---|---|---] 202/1148 158/724 424/437 19time> His weapon raised high, Reemon rushes at you. With a mighty blow, Reemon sends you to the ground! Reemon's thrust decimates you! You sure are BLEEDING! Reemon has some small wounds and bruises. <Rekor: [15][==-|---|---|---] 175/1148 158/724 424/437 19time> Reemon blocks your attack with his weapon. Reemon dodges your attack. Reemon parries your attack. Reemon parries your attack. Reemon parries your attack. You parry Reemon's attack with your first hand. You dodge Reemon's attack. You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's thrust scratches you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's thrust wounds you. You sure are BLEEDING! Reemon has some small wounds and bruises. <Rekor: [13][==-|---|---|---] 154/1148 158/724 424/437 19time> The protective aura around your body fades. <- and that's GG if it wasn't already. Reemon rubs the dirt out of his eyes. Reemon's force shield shimmers then fades away. Reemon has a few scratches. <Rekor: [14][==-|---|---|---] 163/1148 158/724 437/437 20time> Timer now at 28 secs. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon blocks your attack with his weapon. Reemon parries your attack. Reemon parries your attack. Reemon's thrust MASSACRES you! You sure are BLEEDING! Reemon's crush MASSACRES you! You sure are BLEEDING! You are burned by the corrosive acid on 'Demonhunter' the Harvester of Sorrow. Reemon's thrust grazes you. You sure are BLEEDING! You can feel 'Demonhunter' the Harvester of Sorrow dig into your body. Reemon's thrust MUTILATES you! You have been KILLED!! [MINISTRY]: 'Reemon has triumphed over Rekor!' You have gained 30 sovereigns in service of INQUISITOR. As the cold chill of death descends upon you The One God grants you yet another chance. You have been granted a temporary sanctuary as an invincible ghost. As long as you don't attack anything. A vicious black wheel materializes into your hands. The Path of the Righteous materializes into your hands. The Evangel's Stride materializes into your hands. The Fists of God materializes into your hands. The Embrace of the One materializes into your hands. The Ring of the Sea-Elves materializes into your hands. Run back, not that I think he would loot me. Celest Way You stand in the rebuilt northern district of Val Miran. Dozens of large illustrious white and blue banners of the Knight line the rebuilt street. This section of cobblestone has been paved entirely by crusaders with starstone. Etched into the sparkling walkway are the initials J.C. and D.C.. All of the newly constructed buildings are made from stone and wood with thatch roof tops running in perfect symmetry. [Exits: east west] The corpse of Rekor is lying here. (WANTED) (White Aura) Reemon the General of the Holy Order is here, sitting astride an elephant. You glare icily at him. OOC I respect the man, he did what he had to do to win. IC I think he is a huge sissy pansy that abused every advantage he could get, and he had them all! Reemon says. ' it would seem I AM worthy of the Church's leadership. You snort derisively. Reemon says. ' but you've given me much to ponder upon Rektor. You say 'I am amazed the One rewards such cowardice' You shake your head in dismay. Reemon says. ' I shall consider your views and will be more open to them going forward. You say 'Picking a city where you can go hide in a moat!' Grrrrrrrrrr... Reemon raises a brow. 'Oh? Is it not advantageous enough even choosing a city when I am a wanted Giant? You say 'The guards are nothing' You say 'And without leaving they pose no threat' You say 'I cannot dispute the will of the One.' Reemon chuckles politely. You say 'But I question the motivation.' You say 'I only hope you use your status to do something meaningful.' Reemon nods. 'I shall take these words under guidance. Link to comment
Lexi Posted January 12, 2023 Report Share Posted January 12, 2023 As a monk, you give up a third of your damage in defensive stances fighting giants (due to physical resistance). I haven't played monks extensively, but I'm assuming for the monk to win you got to go dragon stance and hope for some chakra strikes. Also I saw Reemon doing venom sacks all the time, but you weren't using any: +2 size advantage rushes is just not a fun experience. I just feel like monk vs crusader is an uphill battle for the monk, especially if you've got a vuln he can capitalize on. Anyway. Tuurk hit me with dragon stance chakra not too long ago, and it lagged me for 3+ rounds. If you can do something like that and land a disarm in between, I don't really see how Reemon will get out of your trash/trip laglock. Playing monk roulette seems like the only way to win against someone that's got a firm advantage over you. Nice log! Reemon's really making me want to roll up another crusader again. 🪓 Link to comment
Guest Posted January 12, 2023 Report Share Posted January 12, 2023 To the best of my knowledge a monk in dragon form can not get any bigger, even with venom sacks. My trips only lagged him for 1 round, lamesauce. -Rekor Link to comment
Lexi Posted January 12, 2023 Report Share Posted January 12, 2023 Huh. I didn't even know monks can't get any larger. Link to comment
Guest Posted January 12, 2023 Report Share Posted January 12, 2023 Dragon stance adds +1 size. You can't stack sources of enlarge. A monk not in dragon can use enlarge, but no race/class can double enlarge. That is my understanding of things, I could be wrong. Rekor Link to comment
egreir Posted January 12, 2023 Report Share Posted January 12, 2023 monk vs crusader is a very very uphill battle, its not you . Link to comment
Guest Posted January 13, 2023 Report Share Posted January 13, 2023 ValMiran is [TRIBUNAL] controlled. Players near you: <PK> Rekor The Witch's Bedroom <PK> Reemon (WANTED) Beneath the Suspension Bridge This guy actually ran back to water?! Wow, just wow. (Troll level 100 activated mwhahaha!) Took me the first few rounds of combat to realize the first two letters of our name were the same. So I was much slower initiating. Did you have this same problem? Actually looks like you created an alias for it "dirt Reemon"? Good idea if so I should do that next time. OOC I was laughing so hard during this battle lol. So sorry 😇 🙏 Reemon Link to comment
'tarako Posted March 25, 2023 Report Share Posted March 25, 2023 It's a long read and the irony is Buddha would have probably been an excellent choice. Buddha has a special kick (like how tiger bleeds, and drunken can lag) that deals high high mental damage. I had it hit a character I played that had every stackable bit of damage reduction possible and I still took mangles and obliterates. You would have all but taken away his ability to blind, and based on the combat rounds you could have been competing with his output off the kick alone. Sadly defensive stances are really just designed to not die, and winning a pk as a defensive monk is much harder than it should be. My own personal thoughts that I'm sure some people will disagree on kd moment where he is badly hurt, and fleeing in circles towards the end I would just be hitting murder rounds. He is fleeing every time you initiate combat no matter what command you enter, at that particular point I feel like you should prioritize getting an engagement going as opposed to trying to setup a laglock. The air thrash on paper is the correct play, but you had awful luck getting them to land, and even when you did you where getting 1 round out of the trips. A murder round into a dragon proc or even a Chakra or two could have sealed it off. A dragon at pretty hurt is typically GG. Link to comment
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