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Berston (Warmaster L) VS Rhi (Syndicate V)

I think class plays a role as well as race. So a zerk will almost always end up with more HP than a warrior or DK (of the same race).

I am sure luck is a factor, but im not sure by how much to be honest, maybe 20 hp maybe 150 hp who knows...

There are a LOT of quests that give HP and/or pracs and trains. I do not recall what my real base HP was when I just hit 50, but I for sure have done more quests than you and that could probably account for an extra 100 hp easily.

-Berston

Anonymous poster hash: d4933...4df

Funny thing about class ranges.  That yours had so low, Dale, means you're getting the raw end of the deal.

`The following are for zerks.

Base     Low   Avg  High

FG:      834   981  1128

Human:   667   814   961

1-Prac   Low   Avg  High

FG:     1014  1161  1308

Human:   837   984  1131

            

Min/Max  Low   Avg  High

FG:     1034  1181  1328

Human:   917  1064  1211`

No perks and no quests other than shrines.  Add another 50 to each for a decent ballpark.

The middle one assumes you burn trains on maxing your stats.  The bottom doesn't.

I've posted my spreadsheet that has the base HP ranges on the Discord server.

Edited

Class has a huge affect on hp gains. An FG DK is going to have a lot less HP than a FG Berserker.

I was told once to wear +con gear and +luck gear every time I gained a level. Did not see a difference.

I was told save all trains til 50 or my hp would be lower. Did not see a difference.

The rolls are just that. Random rolls not affected by +8con if it's maxed already. Luck gear probably does aid some but only staff would know.

At the end your FG should only have 150 more than a human with exactly the same rolls right? If he out rolls you by 2 every level then what? 50. And as he said 100hp in bonuses for quests. 

Kudos to the berserker for playing a non power combo and making said power combo look less attractive. Though, viri once said human berserker was the most powerful combo, and people laughed.

Just roll 5 of each and play the one that has the best hp pool.

Who has time to roll 5 characters, pinn them, and compare HP? That is some dedication right there if someone actually does it haha.

10 minutes ago, Fool_Hardy said:

Though, viri once said human berserker was the most powerful combo, and people laughed.

You sure it was Virigoth? I know Irumeru preached that human berserkers were amazing then he made one and 'changed' some stuff and made human berserkers strong(er).

I might make one someday and test it out myself.

Didn't Irumeru only play humans? Was he also Behrens? Also wasn't he fired for cheating?

I'm trying to think what would make a human a better zerk than other races? I guess the lack of vuln is good and "decent" dexterity.

You don't have much lagging power, you would think a werebeast would be better though since it is like a human with an extra transform perk.

Duergar and Dwarf also seem like stronger small size choices despite the vuln.... I dunno.

I would think a Minotaur is arguably the best on paper because of giant size, no vuln, and super charge, but there may be factors I am not considering.

It would be fun to see a feral or slith zerk even if they are not that strong.

Maybe @Fireman been a lot of lights in the sky in my time here. I think many still come around from time to time.

#missmalch

39 minutes ago, Manual Labour said:

Didn't Irumeru only play humans? Was he also Behrens? Also wasn't he fired for cheating?

I'm trying to think what would make a human a better zerk than other races? I guess the lack of vuln is good and "decent" dexterity.

You don't have much lagging power, you would think a werebeast would be better though since it is like a human with an extra transform perk.

Duergar and Dwarf also seem like stronger small size choices despite the vuln.... I dunno.

I would think a Minotaur is arguably the best on paper because of giant size, no vuln, and super charge, but there may be factors I am not considering.

It would be fun to see a feral or slith zerk even if they are not that strong.

Yes. Yes. Yes. Lol.

Well, the reason humans are good now or at least competitive is because Irumeru(Behrens) made changes to humans that give them a higher chance to land skills like haymaker, headbutt, and cleaves. He then rolled a Human Berserker, went Gladiator, and kicked some serious ass. The name was A-something. He ran around with stormbringer double gripped and used the sword form to cause huge damage after he landed his haymakers.

I firmly believe that FGs make the best berserkers because of the fire proficiency giving them a massive edge defensively. I think berserkers, as a whole, are pretty lacking in a lot of things and I don't believe that removing their cap "fixes" them, but there are a TON of other things that needed to be addressed before berserkers, one of which being battlemages.

Minotaurs are great. Lloth, as well as a few other players,  swears up and down they are the best overall race.

I'd love to see a Knight berserker do well,  but I have my doubts. I think they COULD do well, but its not as easy as say a warrior would be.

2 hours ago, Manual Labour said:

I'm trying to think what would make a human a better zerk than other races? I guess the lack of vuln is good and "decent" dexterity.

At that time, the honest answer was level advantage human 0exp cost. It did not hold true for 50vs50 battles. But a level 30 human berserker would be fighting a level 27-28 Minotaur, level  40 vs level 35-36. 

Other than that I could never see an  advantage, but we did not hit 50 moderately trained in one day back then either.

I would take out all human advantages, give them 0 exp penalty and allow then to rank to 51.

There is nothing wrong with humans. They do not need a fix.

They already have access to every q-thing and every class except one.

I do not want to see so and so's level 51 psi casting at an even higher level.

Edited because it was incorrect.

Edited

1 hour ago, Fool_Hardy said:

There is nothing wrong with humans. They do not need a fix.

They already have access to every q-thing and every class except one.

I do not want to see so and so's level 51 psi casting at an even higher level.

Edited because it was incorrect.

A level 51 human psi still wouldn't be as strong as a level 50 'high int ' psi, from my knowledge :)

6 hours ago, Unknown Criminal said:

I would take out all human advantages, give them 0 exp penalty and allow then to rank to 51.

There are some classes which human is the best race for. That level 51 will give them even more of an edge (which they don't need).

Although I agree humans need a bit something more, I think it would be best if we stick to the general D&D lore, which usually describes humans as rather "colorful" race, capable of great compassion and goodness and unthinkable evil at the same time. They are, from what I've read, the "bards" of the races, who live and learn fast, like every day is their last. Hence why it is said they usually make good magicians, since they manage to learn in short time what other races take tens of years to grasp.

3 hours ago, f0xx said:

There are some classes which human is the best race for.

Only one I can think of is paladin, and that's debatable.

Monk is one.

9 hours ago, Magick said:

Monk is one.

Behind half elf and undead, sure.

1 hour ago, Wade said:

Behind half elf and undead, sure.

Undead is a complete outlier and I think we are talking base races.  There is also DEFINITELY no way a half-elf monk is better than a human.  This is actually one where I can appeal to my own experience to tell you half-elves are not the best at anything.

On 09/01/2018 at 3:28 PM, Erelei said:

Dex is a monks main stat which helps with chakeras (a lot btw).

Id rather have the 22 dex from half elf given what Erelei has said to me in the past.