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Demon DK vs Kaelin Elvin Crusader Tribunal

There are:

Tiny

Small

Medium

Large

Huge

Titan

Titan is not a size that a mortal can reach by any means.

Large is the largest size that a mortal can naturally be.

Sorry, Lloth is in fact correct, but still incorrect. There is no such thing as Titan.

Tiny-small-medium-large-huge-giant. I missed huge. : (

I just like arguing with Lloth.

We got there in the end.  The nail in the coffin:

const struct flag_type size_flags[] =
{
   {   "tiny",          SIZE_TINY,            TRUE    },
   {   "small",         SIZE_SMALL,           TRUE    },
   {   "medium",        SIZE_MEDIUM,          TRUE    },
   {   "large",         SIZE_LARGE,           TRUE    },
   {   "huge",          SIZE_HUGE,            TRUE    },
   {   "giant",         SIZE_GIANT,           TRUE    },
   {   NULL,              0,                    0     },
};

All PC races are medium with the following exceptions:

Tiny: Faerie

Small: Halflings & gnomes

Large: Fire, Stone, Storm, Minotaur, Ogre & Demon

Huge: Enlarged Large creatures

Giant: None.

Shame we can't shrink Faeries.

You still messed up on your recap @Magick. You left off normal. Humans and such.

Just now, Zoichan said:

You still messed up on your recap @Magick. You left off normal. Humans and such.

7 minutes ago, Magick said:

All PC races are medium with the following exceptions:

DANG.

Magick gets the prize for finally getting it right.

But that means demons are indeed as big as the other largest mortal creatures, did Lloth say that was not true? Or was Lloth just pointing out we had the category names wrong?

I said it was not true that they could not enlarge.

Not supposed to give away qrace info. Easy way to find out though. Roll a ogre/giant, and use the 'consider' verb on a demon.

Edited

8 hours ago, Lloth said:

He was using discordant fiber. Which is not an bad choice, imho, considering the recent changes to behead. Not much point to having a defensive weapon there.

What recent changes to behead?

What does behead even have to do with the weapon choice of your opponent?

There was no 'change' to behead. There was only a bug fix.

29 minutes ago, f0xx said:

What recent changes to behead?

What does behead even have to do with the weapon choice of your opponent?

I'm not even sure to be honest. I think that change logs for qclasses/races typically are only sent to those classes IG which is honestly kind of a waste since the changes IG will go away after a while. If a change happens in February, typically by mid March it's for sure gone and the information to the change isn't updated in the help files for people becoming those classes. So if Behead were to be given a +50% chance to succeed against larger creatures and -50% against small races and no one is playing that class until April, they wouldn't even know the difference. And since many of the change logs on the forum don't always tell you what was changed and that something was merely just changed without elaboration it doesn't really pique curiosity enough for people to want to play those classes. With it being so vague it's slightly counter intuitive to being open to others about that knowledge.

For instance a real change that came out last year in September for Psis the change log went to Psis themselves, but I don't recall ever seeing it on the forum, but there was a brief blurb on the MOTD board for a couple weeks before it disappeared as well. It didn't affect my Psi path at that point so I didn't really look into it, but when I rolled my second Psi I went scouring through the forum for change logs and couldn't find it. Thankfully I had a log of the change, albeit it took me a week to find, it's little things like that that could possibly help the interest in the classes rise or be eliminated altogether. Like when I first came back and saw Bards had been changed again. I had to play it because of the massive amounts of changes they had. Same thing for Ninja's and Necromancers. I think it could possibly be beneficial to open up a little more when it comes to those qclasses, especially since last year we were allowed to play those classes in HM, it doesn't make sense to keep that information locked up anymore since it's already been allowed to break that barrier once before.

As it is qclass material, we can't discuss it openly. All I can say is pay very close to logs and you will reason out why I said what I said.

7 minutes ago, Lloth said:

As it is qclass material, we can't discuss it openly. All I can say is pay very close to logs and you will reason out why I said what I said.

 

We are not allowed to discuss Q-stuff, but we are allowed to speculate.

I since I don't know what it actually does, lets theorycraft.

You advise whips against behead, which are very offensive and suck at defending.

A logical person would assume that behead has something to do with decreasing the chances of defending against such a crusader.

If we look at the log, we will see that the DKN is actually using a shield, and once after behead lands, he didn't block (nor dodge, although he didn't dodge even before the behead) a single attack.

So seeing the log + your advise, it's safe to assume that behead does indeed greatly decrease the chances of defending against such a crusader, once after behead lands.

Now I have logs of my own against this particular crusader and when I review them with that in mind, I can see that this assumptions holds true.

Interesting.

But then again, that's just speculations of my own.

Judging by the length of the battle you did fine because there is lots of stuff to go over and look at, neither of you got blown out or overwhelmed the other. 

Dark knights can fight a few different ways:

charmie based, dirt kick, rescue and bash.

mal based, magic missile, curse, veil, plague, poison.

afflictive based, magic missile, fireball, iceball.

It will take a few battles sting results or you can just look at your apponents armor to see what he will be weakness against. High meal or afflictive saves means go charmie based, high -ac means do spells on him. Also feel free to mix and match :)

I'm not sure on any changes or bug fixes as I couldn't find them anywhere but try landing it when they are badly hurt.  I don't think it will ever land a behead at full health.

34 minutes ago, Lloth said:

As it is qclass material, we can't discuss it openly. All I can say is pay very close to logs and you will reason out why I said what I said.

Is there really a need to spoon feed people info about my signature? No disrespect there, I am sure this demon is really the ONLY one who has been caught off this badly by not just my sig, but lacking dk mechanics. 

Dont worry Im nearing condeath. Proceed with the how to take down the underdog discussion. 

Kaelin 

Anonymous poster hash: 4a815...9b9

Demon DK's were both of my crusaders worst enemies. As crusader gets more in tune with the q-stuff he has chosen and literally malforming his weapon, the demon likewise grows in strength and develops his own sweet holy weapon. :search:Ha, yah, see what I did there?