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Path Focuses for zerks...


npc_death

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Anger - free relax and improved heymaker.

Devestation - Hardcore rage and bloodhaze, which allows you to ignore damage.

Fury - Powergrip?

Just looking at the choices on the surface, it seems that path of fury is a mook compared to the other two. I have a sneaking suspicion that powergrip may be underrated as it may have more benefit than I can tell, given my lack of PK strategy and perception. Does anyone think Powergrip is awesome, and if so, why?

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Anger - free relax and improved heymaker.

Devestation - Hardcore rage and bloodhaze, which allows you to ignore damage.

Fury - Powergrip?

Just looking at the choices on the surface, it seems that path of fury is a mook compared to the other two. I have a sneaking suspicion that powergrip may be underrated as it may have more benefit than I can tell, given my lack of PK strategy and perception. Does anyone think Powergrip is awesome, and if so, why?

Let me just say that along with the rage skills each path gets as well as the typical rage bonuses that you see in affects, there are also a few other things that your rage path affects (which can't be discussed). Safe to say that one of the perks of Fury is pretty obvious; a better rage than anger, with the ability to relax after the battle.

As for powergrip itself? Think about what else two-handed weapons are useful for as a Zerk.

Dey

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