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Zazantix Channeler Temp vs Genpei Feral Ninja Gladiator.

3 minutes ago, Izzy said:

Sorry Foxx looks like you were right.

Well, not exactly.

Your HP did go down from 910 to 470 in 4 rounds indeed.

The fifth round though, you took almost no damage (2 injures) and actually outdamaged him, so I decided to include it in the calculations.

My point is, this is a very manageable damage output. I would even call it low. If you had protection from evil on you, it would have been cut even lower, and with some more appropriate wares, it can be decreased even more.

You must understand that cleric is an attrition class. You must flee at some point and heal yourself. That's the idea this class is made around. Melees are supposed  to outdamage you. And even then, you still nicked out ~200 hp from him without casting a single damage spell.

Honestly, at this point I just think the cleric class is not for you.

1 minute ago, f0xx said:

Honestly, at this point I just think the cleric class is not for you.

You would be wrong.

 

Its okay though.  You go on thinking its normal for a rouge class to hit as hard as a warrior and have so many tools at there disposal.  Getting hit like this from a warrior would be fine.

 

I dont have to worry about being strangled/blinded/poisoned/Assassinated.  I wouldn't be so afraid to run and heal.  Pushed.....Grappled.......Dirt Kicked.....

 

But hey what do I know.

Well actually that is a bit of an issue with ninja atm.  They have pretty intense offense coupled with severe stat degredation.  And a kit that seems to make other classes obsolete in their own. 

 

@f0xx you know you fell in a trap of sorts.  He never said he was posting this to indicate anything, yet after viewing it you claimed it was to show they are op.  Is this because it does show that? ?

Edited

@Izzy you should post these on prayer btw.  With your personal analysis noted.  You don't need to farm opinions just provide data.

24 minutes ago, Kyzarius said:

 

@f0xx you know you fell in a trap of sorts.  He never said he was posting this to indicate anything, yet after viewing it you claimed it was to show they are op.  Is this because it does show that? ?

facepalm

You disqualified my advice on the other post but here I will offer it. There was a no disarm fiery staff in the blissful falls that you might find serves you better.

32 minutes ago, Kyzarius said:

@Izzy you should post these on prayer btw.  With your personal analysis noted.  You don't need to farm opinions just provide data.

Agreed. If you do not want the public opinion on the matter then do not post on the public log forum. Posting on prayer will save you all this drama.

Everyone can say what they like.  I for one am open to it.  I just was doing what was asked of me.

Somebody said something about rogue damage output being too high.

Rogues, by design, should have the highest burst (melee) damage output in the game. The difference between a rogue and a full melee is not in DPS, but in how much DPS you take in return. A rogue can certainly dish it out, but they can't take it back. So, rogues do and should dish it out better to compensate.

Warriors are consistent. Rogues are not. A melee will thus consistently outperform a rogue in difficult or straight-up melee situations. But a rogue should be able to outperform a melee in unconventional situations, and they certainly do. Ferals add another level of melee performance on top of it all, but like rogues, they can't take it nearly as well as they dish it.

Feral's have always been borderline broken. Now that you have a class that is still kinda broken combined with a race that is broken, you have a perfect combination of OP brokenness. Take that broken dynamic and put it into any decent players hand and your good to go. A feral ninja with pugil is the deadliest combination possible.

Edited

There are no op races only op players.   I for one know I would beat that feral with your cleric.   If you haven't figured out the efuzans balls ask around.  Your cure spell isn't the only heal around.  Get the healing ring.  Stock a few nymph hearts.  Use them only when necessary.  Catch sleep ticks.   Don't spam age.  Use protection evil if he is evil.  T will help but won't be a win button.   The damage you took from him is nothing.   Fight a mino warrior or neutral ogre and then complain about damage.  Don't use a staff.  If I recall ninjas don't know mace but don't quote me.   Shield /mace is better IMO.   Don't bother with minister if he seems to have high saves.   Get some paths in.  Staying in combat furied is getting you killed.

2 hours ago, Chesta6384 said:

There are no op races only op players.   I for one know I would beat that feral with your cleric.   If you haven't figured out the efuzans balls ask around.  Your cure spell isn't the only heal around.  Get the healing ring.  Stock a few nymph hearts.  Use them only when necessary.  Catch sleep ticks.   Don't spam age.  Use protection evil if he is evil.  T will help but won't be a win button.   The damage you took from him is nothing.   Fight a mino warrior or neutral ogre and then complain about damage.  Don't use a staff.  If I recall ninjas don't know mace but don't quote me.   Shield /mace is better IMO.   Don't bother with minister if he seems to have high saves.   Get some paths in.  Staying in combat furied is getting you killed.

Sounds like I have to be perfect to win......Yet he can make mistakes.

 

 

Go Figure.

I had a much longer response but my browser screwed me and erased it, but long of the short of it is that YES its an uphill battle, but while ferals may or may not be in need of looking at but I doubt it. You're not playing a cleric like its supposed to be, unless theres logs you have that you haven't posted that are more than 5 rounds. The damage you took wasn't unbearable but you're apparently looking for quick kills as a cleric and it just won't ever happen. Just read any other log by a cleric who lands a kill, its long drawn out and you seem really impatient with this class. Even though there might be a slight imbalance with ninjas atm, that i'm not sure of but i know its a possibility, there a multitude of things you could do to improve your chances but you're seeming just wanting to cry foul with race/class imbalances.

Here are some typical melee rounds of Chesta's cleric against my ogre warrior in Gladiator:

 

Quote

Rangoku: [===|===|===|---]

(1103/1525hp 283/473m 484/485mv)

Rapacialant narrows his eyes.

Your torrent LACERATES Rapacialant!

You spot an opening for a disarm!

You fail to disarm Rapacialant.

Your hunger MUTILATES Rapacialant!

Your torrent MUTILATES Rapacialant!

Rapacialant's steel shards maim you!

With an ominous roar the Storm Forger gathers power from the storm building around it!

You create a cube of water.

Your deluge of water wounds Rapacialant.

You feel a rush of endorphins, numbing your pain.

You dual parry Rapacialant's attack.

Your hilt smash misses Rapacialant.

You block Rapacialant's attack and attempt to strike at the brief opening.

Your riposte decimates Rapacialant!

You block Rapacialant's attack and attempt to strike at the brief opening.

Your riposte decimates Rapacialant!

You feel an ancient sceptre adorned with a glowing ember drawing your life away.

Rapacialant's life drain scratches you.

An ancient sceptre adorned with a glowing ember sears your flesh with flames.

Rapacialant's flaming bite grazes you.

A necklace of interlinking spirals glimmers with a divine intensity.

 

Quote

(1522/1570hp 281/468m 472/485mv)

You fire from a warforged shortbow and hit Rapacialant with a couple shots.

A warforged shortbow's arrows miss Rapacialant.

Rapacialant parries your attack.

Your hunger LACERATES Rapacialant!

Your fury LACERATES Rapacialant!

You spot a lucrative opportunity!

Your groin kick misses Rapacialant.

Your fury MUTILATES Rapacialant!

Rapacialant blocks your attack with his shield.

Rapacialant's steel shards decimate you!

Rapacialant has some small wounds and bruises.

 

Quote

(1497/1570hp 281/468m 472/485mv)

Your fury LACERATES Rapacialant!

Rapacialant parries your attack.

Your hunger LACERATES Rapacialant!

Rapacialant's flesh is seared by the flaming the Master Forgeman's Great Hammer adorned with a glowing ember adorned with a glowing ember.

Your flaming bite misses Rapacialant.

Rapacialant's steel shards wound you.

You feel a rush of endorphins, numbing your pain.

You parry Rapacialant's attack.

You feel an ancient sceptre adorned with a glowing ember drawing your life away.

Rapacialant's life drain grazes you.

An ancient sceptre adorned with a glowing ember sears your flesh with flames.

Rapacialant's flaming bite injures you.

Rapacialant has quite a few wounds.

 

Quote

(1415/1570hp 209/468m 467/485mv)

Someone narrows his eyes.

You yell 'hhEhlp szsoOoMmMeOnNne iZSs atTaocking mE!'

You fire from a warforged shortbow and hit someone with no shots.

Rapacialant fades into existence.

A warforged shortbow's arrows miss Rapacialant.

Your fury LACERATES Rapacialant!

You spot a lucrative opportunity!

Your groin kick mauls Rapacialant.

Your hunger LACERATES Rapacialant!

Rapacialant blocks your attack with his shield.

Rapacialant parries your attack.

Rapacialant's steel shards devastate you!

Rapacialant has some small wounds and bruises.

 

Quote

(1266/1570hp 201/468m 467/485mv)

You execute the 'Troll Scourge'.

Your armor pierce MASSACRES Rapacialant!

Your fury MUTILATES Rapacialant!

Rapacialant blocks your attack with his shield.

Rapacialant parries your attack.

You catch Rapacialant looking down!

Rapacialant is blinded by the dirt in his eyes!

Your kicked dirt grazes Rapacialant.

Rapacialant parries your attack.

Your fury LACERATES Rapacialant!

Rapacialant's steel shards decimate you!

You feel a rush of endorphins, numbing your pain.

Rapacialant's crush maims you!

You feel an ancient sceptre adorned with a glowing ember drawing your life away.

Rapacialant's life drain hits you.

An ancient sceptre adorned with a glowing ember sears your flesh with flames.

Rapacialant's flaming bite grazes you.

 

Quote

(760/1570hp 208/468m 468/485mv)

You fire from a warforged shortbow and hit Rapacialant with a couple shots.

A warforged shortbow's arrows miss Rapacialant.

Your fury MUTILATES Rapacialant!

Your hunger LACERATES Rapacialant!

Your fury LACERATES Rapacialant!

You spot a lucrative opportunity!

Your groin kick MUTILATES Rapacialant!

The Meat Kleefer adorned with a razor crystal adorned with a razor crystal digs into Rapacialant's body.

Your wrath mauls Rapacialant.

You dodge Rapacialant's attack.

You feel an ancient sceptre adorned with a glowing ember drawing your life away.

Rapacialant's life drain decimates you!

An ancient sceptre adorned with a glowing ember sears your flesh with flames.

Rapacialant's flaming bite hits you.

The Torso and Arms of Adeptus 'ZGRRTS'!

The Torso and Arms of Adeptus punch wounds you.

 

Despite those melee rounds you see, Chesta still had the upper hand in our fights, 90% of the time, and had forced this particular character of mine to log off more than anyone else.

So yeah, what you show us in your log is nothing special really.

You should also keep in mind that Genpei's damage will go up, and quite a bit too, once he gets T.

We've spoken about this with Suldaim too.

Why the hell are you opening with Age? Thats a god awful spell unless you get VERY VERY LUCKY! He lost the ability to picklocks wooo... Unfortunately for you he still retains the ability to bash your face in.

Honestly man, forget opening with minister or age. He engages and **misses ** the first fury. That should of been an automatic 2 round blast with path or a dispel and path attempt (if dispel works you get a great path in) he is lagged for two rounds! 

Instead you're looking for attrition combat when you should be pushing for damage? When he hits fury then you should be pushing attrition spells (if you want to stay in combat) or you should be fleeing and looking at getting the heals in. That Shadowy woods area around your cabal is a PAIN IN THE ASS as all the rooms are the same name. Easiest healing area. You can also just slip into emerald and back out. I can't remember if you're a drow - do you have auto sneak? #livingthedream

 

 I can't remember the effect of your holy hands, but they really help throwing out random spells that can turn a fight. 

 

@f0xx comparing and ogre and a feral vs a cleric is just ridiculous ;) you can guarantee a dispel on an ogre in comparison to a feral. All of your spells do more damage... Etc. Its a completely different fight.

Edited

28 minutes ago, Ulmusdorn said:

 

@f0xx comparing and ogre and a feral vs a cleric is just ridiculous ;) you can guarantee a dispel on an ogre in comparison to a feral. All of your spells do more damage... Etc. Its a completely different fight.

Ulmy, you completely missed the point of my post again. Read Chesta' remark, then read my post.

As for dispelling a gladiator, that's a bad advise on its own.

Well 4 rounds is a lot longer than I can stay in combat as a cleric against most of my opponents - I'm not sure why you seem stuck on the idea that you should be able to tank a melee focused class and win.

Open with path - so you don't get hit by an extra attacks by opening with a non damaging spell.  You NEED to be getting Calm off against Melees.  I've said this on a number of your threads - you really shouldn't underestimate the impact this will have - Curse + Calm will have a huge impact on how much he hits through your defences.

You have unblockable fire damage going on - you will out sustain him every time if you play it right.  Clerics are a sustain based class - you aren't going to get better results if you keep trying to facetank.  Don't let him stack multiple furies, just flee off after the 1st one lands and get a couple of cure crits in, then spam path waiting for him to chase you down, so you get the jump.

Path to engage, go for curse / calm - letting your passive damage work for you.  Flee off when fury lands - keep moving, cure crit as necessary - rinse repeat.  If you can catch the odd tick sleeping this will have a huge impact.

You can easily manage this approach without getting in to much trouble as long as you fight in a reasonably open zone.  4 or 5 repeats of this technique should see him sub 50% hp just from the path + fireshield damage - with Curse and Calm on him.  That is the time to start going offensive with Path.

7 minutes ago, English lad said:

facetank

That made me laugh out loud at work.

Edited

In fairness, @Ulmusdorn, his first age knocked off third attack - it may not be the ideal opener, but this one was a lucky one.  Else he'd likely have been hit harder. ;)

9 hours ago, Izzy said:

Sounds like I have to be perfect to win......Yet he can make mistakes.

 

 

Go Figure.

That's what puts you over the edge.   The most valuable part of this game is speed.  Chasing and running.   Learning the entire map.   It's tough but is an untouchable part of pk.  Yes he can make more mistakes than you but look at it from an ogre fighting a shaman.   Every combo has its harder fights.  Learn to be perfect.  Also a suggestion...never open combat with a two round lag spell.  In my experience I rarely used age. ..rarely.  open with damage or minister but preferably path.