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Thanks Dey


Fiere

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Just wanted to give a public cry of thanks to Dey for inspiring me to do my own identify list. Found things that I could take by myself that I was like...holy crap. I'm now more decked than I've probably ever been, just because of that. I'll probably lose it soon, but still...I know where and how to get it whenever I want, now.

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Savant Healer? So what you're saying is, you take the time to gather all that lovely EQ and then it ends there - once you have it, you can use that godly equipment to drink tea that little bit better than the rest of the masses, right? ;)

IMO Gnome Battlemage is the perfect EQ identify class, RP permitting. Namely because they are brilliant for EQ-gathering, but also a lot of fun to PK with, making you want to stick out with the character which in turn will let you ID more. Of course, saying Gnome BMG is fun to play is just my own opinion.

Dey

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So i deduct that your did not move around eatch area killing anything to id the eq and make a full list ?

You are missing a lot. There are a lot of low profile common items that are almost or better than rares.

Everytime i learn of a new area, i log on my halfling healer and there i go razing the hole area to id them.

And in my opinion the Halfling healer is one of the best, exploring character.

1 prac for all gives extra HP.

Magic resistence is good, especialy coupled with high DEX armor.

Low STR does not afect anything.

Divine intervention complements some weakness.

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Halflings take two practices' date=' not one. And lows STR can affect plenty of things, namely what weapons you can wield.[/quote']

Halfling Healers' low strength means that they can only carry small cups and teapots with them. A considerable dent in their arsenal that can make a Halfling Healer pointless to play.

;)

Dey

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Am I the only one who's able to use basic math skills to ID things just by watching how it changes your score sheet and skill percentages? Melees work just fine for finding out what eq does. Sometimes even better, as certain armor types have bonuses to ac based on where they are worn, and IDing eq doesn't show you that.

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Hum, i think you are nistaken on something or i just read you wrong.

Some Armor does not have a special bonus when worn.

Every body location has a multyplier that afects the real AC of the item (not the -5 AC flag that invoker can put on them, or at least i think so).

Some body slots have x2, other like chest have like x4, i think.

There was an old site that had the proper multiplier for body slots.

But it was abandonated when i started playing. At the start of FL 2.0 .

There used to be a link on FL website.

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There are still some affects that aren't obvious until you ID them. If you're a beginner who knows very little about the EQ around you, how do you know that every single piece of that spiffy armor you're wearing isn't dropping your hit/mana/mvgain by -23423?

Or the time when I tried doing it with some over high-level EQ, by switching and checking score, and finding out I'd replaced three of my items with no-remove and apparently no-uncurse pieces of EQ that as good as they were, weren't suitable for me or the situation.

Creating a character with the sole purpose of identifying stuff might be a bit extreme (I did it, and as glad as I am, I should have kept the character going) but creating a character with the purpose of identifying stuff but playing them out, with a real roleplay idea and everything isn't a bad idea at all.

Some people just do things differently than others.

Dey

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