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Mages, gear and meele. A personal view.

Why not just remove healing consumables? 

 

Warriors shouldn't be able to heal 600 HP etc - I think this is one of the main factors thats creating a gap.

Why don't we just remove classes altogether? Who needs variety and tactics...

Edited

Why don't we just remove classes altogether? Who needs variety and tactics...

 

 

You're completely right. Just make every skill a consumable and we can all just heal away or do whatever we like despite the mechanics of the game.

I think you need to harden up and adapt. Not whine and try to get the game changed to your liking.

Im not whining. The ability collect consumables is open to everyone, myself included.

 

I am however pointing out that its dynamically shifted and out balanced many of our classes. Warriors were never meant to heal like Clerics.

 

Classes were given specific healing abilities, with timers and certain amounts for a reason. The nimbus used to be like the holy grail. Now its simply something that reduces the amount of consumables you need to collect.

 

If you don't see the issue with that then we can agree to disagree. But I certainly don't need you trying to tell me what my 'intentions' are in changing the game.

If you ask me, consumables make the game more fun. Now instead of killing someone, you might strive to wear his consumables and annoy him. when your opponent is annoyed, he is much more likely to make a mistake. With consumables, you need to 1) prepare better and 2) employ a wider range of tactics, which gives you a bigger opportunity to outplay your opponent.

You speak of consumables like every one of us has an infinite supply of them. That is completely not true and you are largely twisting the truth in order to support your claim. I don't have a character that carries more than 20 nymph hearts with him at any given time. If you consider that equal to a cleric's ability to heal, then I have nothing more to add.

Not even going to go into the case where certain classes can completely negate the effect of consumables i.e. being laglocked, burst with a huge amount of damage in little time, have them stolen. If you are hugely outplaying your opponent then no matter how many consumables he has, he will NEVER be able to beat you. In order for (healing) consumables to matter, you need an excellent timing and decision making skills, otherwise you are simply throwing them away.

In my humble opinion, you are making a huge amount of noise for something that poses no problem at all.

I see both sides of the problem with consumables, but I think the biggest thing I HATE about consumables is how it has changed the mindset of players. If they don't have a full backpack of consumables to PK with then they quit out OR if they die and lose that valuable stash of consumables then its a full on BITCH fest about how trashy the killer is for taking them and they log off until they can stockpile some more.

I could care less about consumables. The only ones I use are scrolls of protection if I'm playing a good/evil that can't cast it, and gyvel potions. I don't do the whole nymph heart/healing scroll thing. I just never had the reason or inclination to do so.

 

 

I do agree with Trick's account though. I get a kick out of people who do send me tells saying 'Well, I'm out of stock. Maybe when I'm stocked back up.' (such is a generic statement)

I don't collect consumables other then black and magenta leaves and I normally buy them because even then I cannot be bothered. (where the F is Haakon. Bring me my leaves damnit).

 

I just don't like the potion idea. There are 100s of games I can play where I can quaff potions/healing consumables at will - FL I thought wasn't intended to be that. Maybe Im wrong and I just don't agree with the dynamic shift - maybe the game is heading in a direction I don't agree with. Its  turned the game into an equipment/consumable grind - atleast with equipment its either there or not - theres no random drops. 

 

How much does a nymph heart heal? 50hp? Carrying 20 is akin to 1000hp... Thats close to four times Herb or Field Dressing.

 

#justsaying

Edited

I don't collect consumables other then black and magenta leaves and I normally buy them because even then I cannot be bothered. (where the F is Haakon. Bring me my leaves damnit).

 

I just don't like the potion idea. There are 100s of games I can play where I can quaff potions/healing consumables at will - FL I thought wasn't intended to be that. Maybe Im wrong and I just don't agree with the dynamic shift - maybe the game is heading in a direction I don't agree with. Its  turned the game into an equipment/consumable grind - atleast with equipment its either there or not - theres no random drops. 

 

How much does a nymph heart heal? 50hp? Carrying 20 akin to 400hp... Thats close to twice Herb or Field Dressing.

 

#justsaying

The only thing I got out from your post is you are really bad at math

My bad. Rectified and made colorful, I know you love the colors.

It's 40 hp per heart (so you'll have to edit it again) and as I previously said, they are a finite source. Besides, I've never needed them against your chars

How are they a finite source? Because its based on how much time you can spend on collecting them?

 

 

 

It's 40 hp per heart (so you'll have to edit it again) and as I previously said, they are a finite source. Besides, I've never needed them against your chars 

 

 

shrug my hay-day is over. I have not the time nor the patience to bother being 'competitive'.

 

 

EDIT 2: Maybe we should PM - we've derailed the shiza out of this thread.

Edited

If you ask me, consumables make the game more fun. Now instead of killing someone, you might strive to wear his consumables and annoy him. when your opponent is annoyed, he is much more likely to make a mistake. With consumables, you need to 1) prepare better and 2) employ a wider range of tactics, which gives you a bigger opportunity to outplay your opponent.

 

 

 

 

This. totttttttally this.

Consumables are a part of the game. The ones I dislike are the uber healing items (tuo's scroll) beyond that I dont care. Everyone has access to an infinite amount of consumables. Haakon has an ABSURD deal on herbs. You can purchase nearly every buff and consumable curative in the game through Haakon alone.

Consumables are a part of the game. The ones I dislike are the uber healing items (tuo's scroll) beyond that I dont care. Everyone has access to an infinite amount of consumables. Haakon has an ABSURD deal on herbs. You can purchase nearly every buff and consumable curative in the game through Haakon alone.

 

Its the only one thats rare and a 'danger' or pain to get hold of.

It has about 10% of the danger as a glimmering staff does. Noone ever complained about those.

I seem to recall Sulphax freqently carrying 2-3 of those scrolls.  And I knew cuz I could see your inventory

Edited

I seem to recall Sulphax freqently carrying 2-3 of those scrolls.  And I knew cuz I could see your inventory

 

IF they are they then bloody well use them I say. But should they be there? Thats the question. 

 

He sacrificed 3 other rares/eq changes to have those. Which should be the point. Theres a trade off of epicness to have them

 

(Am I the only one who struggles to get glimmering staffs? - Jesus Im bad at this game)

Edited

To be fair, in the time it takes to get one of these rare scrolls you can get 5 nymph hearts with no danger which should be about the same HP power as the scrolls.

Since the scroll went from 3x Heal to 2x Heal.

Until someone else plays a gnome invoker/psi (and if you have please feel free to agree) gnome parry = THE worst defense of any mage. At least on par with squids. 

 

That is part of the reason I let go of jayce. Without relying on a certain skill that is used for killing big mobs, I often had a very difficult time managing kills. They happened of course but everything had to go correct in the PK for it to work.

 

One thing I never see anymore is rangers using slowed sleep. That is flat out broken levels of healing.