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Mages, gear and meele. A personal view.

I have an idea.

From what I understand, consume's affect you in different ways and from what I read the majority complaint is the type that you consume and get something instantly from it like HP/curing blindness/poison etc... not the kind that give you a enchantment over time like sanctuary/shield/stone skin

 

What if the instant consumes that heal your hp or cure affects shared a cool down timer? So when you use a heart or scroll to heal hp for example you will get an affect that says "healed for 2 hours." You would have to wait 2 hours before you could use your next heart or scroll.

 

Wouldn't it make it easier for people to benefit from consumables instead of grinding and stock piling them?, you would also have use them more strategically then spamming them?

 

Basically it would be turning nymph hearts into mini monk's healing or bmg field dressing.

Edited

That's what I proposed in the past. To replace the hearts with a first-aid kit that casts Field-dressing on use.

Could just be a bunch of bandages.

 

It's the most rational solution.

Ideally it should be a new spell so that IMM's can control exactly how much healing goes in and how long the cool down lasts.

 

I say spell_level x 10 as HP return. That way you can control a large range of HP.

L15 for 150 HP

L25 for 250 HP.

Could even check target/victim level to cap the max level to the player level if it bellow L50.

No idea how you can control cool down duration. Perhaps use cost of item. Or weight.

 

Or even have a new healing spell that only healed at the end of tick.

You eat a heart, and it only gives you like 100 hp when it ticks.