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Thieves.


Nekky

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Hey all,

I was just wondering. Do people think that thieves who take a less popular trap selection can be effective? I'm talking amnesia charm, antimagic, devil wheel, that sort of thing. Not your typical antimagic - backstab - flee into chesbuster combination.

I know there are other cool traps out there, but can thieves really afford to select them instead of the power house traps?

Let me know what you think.

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A thief don't really need traps to be annoying/effective. Some people were really succesfull with amnesia, chestbuster, other with antimagic. That's why people pick them, I think. Personally, I think Devil's Wheel could be very lethal in certain situations, especially if you like to abuse [edited: too much info here].

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heh! Blackspore is a fun one to put in towns where people congregate. Never know what hit them! :P Thief traps depend on the player, what type of thief they want, and what combo they are playing. I personally like the huge dam traps cause I can just imagine them sitting at their comp staring at the red letters on the screen saying to themselves what the f*** was that?!?

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I don't think it's a case of one set of traps being stronger than over. I think a lot of thieves take anti-magic and chestbuster because let's be fair, who can turn down an AM trap removing sanc & poison, getting blackjacked, opening with a dual-backstab and running into a chestbuster? It's overloading the damage onto them so that they are on the run, and the thief can chase.

The other traps, though I haven't personally played a thief at pinn, can be just as effective (I have found in their uses against me), though in different ways.

Dey

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