WagesofSin Posted October 6, 2006 Report Share Posted October 6, 2006 I don't see it in the Warmaster help file, but as I recall warmasters have an aversion to magic right? So should warmaster wannabe's ba against any magical aid? Does that mean potions, and pills are a no no? Link to comment Share on other sites More sharing options...
Nightmare_from_hell Posted October 6, 2006 Report Share Posted October 6, 2006 Gladiators are the only ones who don't use any magic. (Their main stake is self-reliance, purity of mind and body, blah blah blah) Clan members are under no limitations like that. When you enter Warmaster and/if you become a Gladiator you are under those limitations, no sooner. Though of course, that doesn't mean you can't RP your char like that, it's just not MANDATORY. Link to comment Share on other sites More sharing options...
Belegriel Posted October 6, 2006 Report Share Posted October 6, 2006 If you think you can last to 50 and at 50 not being a wm and not using magic go for it. However, once you are in you can't use magic until you choose either gladiator or barbarian. If you choose one, no magic....if you choose the other, magic. So, yes wannabes can use it all they want if they so choose. Link to comment Share on other sites More sharing options...
Iusedtobesomebody Posted October 6, 2006 Report Share Posted October 6, 2006 warmasters who use magic? i'll never get used to that... Link to comment Share on other sites More sharing options...
MysticR Posted October 6, 2006 Report Share Posted October 6, 2006 I have a question, too. I don't know if it can be/should be answered. But would a monk be well off in Gladiator? I don't need to know specifics, I just need to know if I will gimp myself. Link to comment Share on other sites More sharing options...
WagesofSin Posted October 6, 2006 Author Report Share Posted October 6, 2006 Alright, so WM Gladiator wanna bes can use magic items up until they actually become a gladiator? Link to comment Share on other sites More sharing options...
MysticR Posted October 6, 2006 Report Share Posted October 6, 2006 Thanks. That's all I needed. I do want to know more, and fully intend to try it out. Link to comment Share on other sites More sharing options...
Questioner Posted October 6, 2006 Report Share Posted October 6, 2006 If you think you can last to 50 and at 50 not being a wm and not using magic go for it. However' date=' [b']once you are in you can't use magic until you choose either gladiator or barbarian. If you choose one, no magic....if you choose the other, magic. So, yes wannabes can use it all they want if they so choose. Does that answer your question? Link to comment Share on other sites More sharing options...
WagesofSin Posted October 6, 2006 Author Report Share Posted October 6, 2006 Just making sure. On a side note, how the hell can you actually stand a chance without using aids in the form of pills/potions as a Gladiator? Must be insanely difficult. Link to comment Share on other sites More sharing options...
songofsixpence Posted October 6, 2006 Report Share Posted October 6, 2006 get in and find out, it requires going into details of what the cabal skills do to explain what help they get, but they have their ways. Link to comment Share on other sites More sharing options...
Belegriel Posted October 6, 2006 Report Share Posted October 6, 2006 You'll have to get in and go that route to find out. Link to comment Share on other sites More sharing options...
L-A Posted October 8, 2006 Report Share Posted October 8, 2006 Just making sure. On a side note' date=' how the hell can you actually stand a chance without using aids in the form of pills/potions as a Gladiator? Must be insanely difficult.[/quote'] Like anything - if you don't run out of talent you will be fine. L-A PS - and what's with forking over all the cabal info I see on this thread guys??? Certainly a lot more here than I would have expected to find... Link to comment Share on other sites More sharing options...
Pali Posted October 8, 2006 Report Share Posted October 8, 2006 Back in 1.0, WoS, no Warmasters could use magic, nor could any who wanted to become one. Warmasters originally were for the purity of physical combat AND the hatred of magic. Now Gladiators are for the purity of physical combat, Barbarians are for the love of battle as a whole, and the hatred of magic has faded. Link to comment Share on other sites More sharing options...
WagesofSin Posted October 8, 2006 Author Report Share Posted October 8, 2006 Wow Melees without consumables... that sounds impossible... Link to comment Share on other sites More sharing options...
Iusedtobesomebody Posted October 8, 2006 Report Share Posted October 8, 2006 the skills they got (especially leader!) made up for the lack of magic. Link to comment Share on other sites More sharing options...
Pali Posted October 8, 2006 Report Share Posted October 8, 2006 EQ at the time helped... saves and hit/dam bonuses were a lot bigger than you're used to. But it was still very hard, and meant to be. Warmasters in 1.0 had some of the strongest cabal abilities around. Ever seen a warrior throw six unspeakables in one round? I have. Link to comment Share on other sites More sharing options...
Lexi Posted October 8, 2006 Report Share Posted October 8, 2006 I was under the impression that you got all the cabal skills when you joined a cabal in 1,0, and that the cabal ranks weren't introduced until 2.0 Link to comment Share on other sites More sharing options...
MysticR Posted October 8, 2006 Report Share Posted October 8, 2006 Then you were under the wrong impression. There were ranks in Cabals even in 1.0. Link to comment Share on other sites More sharing options...
Iusedtobesomebody Posted October 8, 2006 Report Share Posted October 8, 2006 there was elder and leader spots, and they were IMM appointed. Link to comment Share on other sites More sharing options...
Pali Posted October 8, 2006 Report Share Posted October 8, 2006 Being in a cabal at all was IMM/Leader appointed. And cabal skills were completely revamped for 2.0. 1.0 Warmaster/Savant skills were madly overpowered compared to the others. I wasn't kidding when I said I've seen a (normal) Warmaster warrior throw six unspeaks in one round of normal combat. Savants, on the other hand, had counters to this ability, and other impressive boosts more tailored for mages. Communers weren't Savants then, far as I can remember (though I could be wrong on this... was a while ago), but DKs/vamps could be. Knight/Chaos abilities were more tailored to fighting each other, but on a whole were weaker than Savant/Warmaster. Justice guards were a bit stronger, but not enough to counter Warmaster/Savant skills. Of course, Conclave powers ruled over all, but... that's a whole 'nother story. Link to comment Share on other sites More sharing options...
Zrothum Posted October 8, 2006 Report Share Posted October 8, 2006 Conclave never existed. Don't listen to Pali. Link to comment Share on other sites More sharing options...
Pali Posted October 9, 2006 Report Share Posted October 9, 2006 *smirks* Link to comment Share on other sites More sharing options...
L-A Posted October 9, 2006 Report Share Posted October 9, 2006 Then you were under the wrong impression. There were ranks in Cabals even in 1.0. I think it is you who is under the wrong impression. There were no 'ranks' in cabals in 1.0. You got your abililties upon sucessfully joining. You may be thinking that Elders and Leaders did still exist and had 'extras.' L-A PS - Overall, at the VERY peak of power (IMHO) WM had it over Savant (barely). Both these cabals had it over everyone else. This came with a drawback that WM also had the lowest low of cabal abilities if you ever lost them. Its a differnt FL these days - peaks aren't as high and lows are (quite) as low. Link to comment Share on other sites More sharing options...
Pali Posted October 9, 2006 Report Share Posted October 9, 2006 Very true. Warmasters, without their powers, were screwed. Savants still had all the options available to normal players. Link to comment Share on other sites More sharing options...
Implementor Anume Posted October 9, 2006 Implementor Report Share Posted October 9, 2006 Again, there have been a couple changes. WMs keep some abilities even without standard now. Wm INDUCTEEs still can't use magic but as was said elsewhere they do not loose con either. It is supposed to be a time of trial for them. Link to comment Share on other sites More sharing options...
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