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Warmasters and Magic?


WagesofSin

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Gladiators are the only ones who don't use any magic. (Their main stake is self-reliance, purity of mind and body, blah blah blah)

Clan members are under no limitations like that. When you enter Warmaster and/if you become a Gladiator you are under those limitations, no sooner. :D Though of course, that doesn't mean you can't RP your char like that, it's just not MANDATORY.

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If you think you can last to 50 and at 50 not being a wm and not using magic go for it. However, once you are in you can't use magic until you choose either gladiator or barbarian. If you choose one, no magic....if you choose the other, magic.

So, yes wannabes can use it all they want if they so choose.

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If you think you can last to 50 and at 50 not being a wm and not using magic go for it. However' date=' [b']once you are in you can't use magic until you choose either gladiator or barbarian. If you choose one, no magic....if you choose the other, magic.

So, yes wannabes can use it all they want if they so choose.

Does that answer your question? ;)

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Just making sure. On a side note' date=' how the hell can you actually stand a chance without using aids in the form of pills/potions as a Gladiator? Must be insanely difficult.[/quote']

Like anything - if you don't run out of talent you will be fine.

L-A

PS - and what's with forking over all the cabal info I see on this thread guys??? Certainly a lot more here than I would have expected to find...

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Back in 1.0, WoS, no Warmasters could use magic, nor could any who wanted to become one. Warmasters originally were for the purity of physical combat AND the hatred of magic. Now Gladiators are for the purity of physical combat, Barbarians are for the love of battle as a whole, and the hatred of magic has faded.

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EQ at the time helped... saves and hit/dam bonuses were a lot bigger than you're used to. But it was still very hard, and meant to be. Warmasters in 1.0 had some of the strongest cabal abilities around. Ever seen a warrior throw six unspeakables in one round? I have.

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Being in a cabal at all was IMM/Leader appointed. And cabal skills were completely revamped for 2.0. 1.0 Warmaster/Savant skills were madly overpowered compared to the others. I wasn't kidding when I said I've seen a (normal) Warmaster warrior throw six unspeaks in one round of normal combat. Savants, on the other hand, had counters to this ability, and other impressive boosts more tailored for mages. Communers weren't Savants then, far as I can remember (though I could be wrong on this... was a while ago), but DKs/vamps could be. Knight/Chaos abilities were more tailored to fighting each other, but on a whole were weaker than Savant/Warmaster. Justice guards were a bit stronger, but not enough to counter Warmaster/Savant skills.

Of course, Conclave powers ruled over all, but... that's a whole 'nother story.

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Then you were under the wrong impression. There were ranks in Cabals even in 1.0.

I think it is you who is under the wrong impression. There were no 'ranks' in cabals in 1.0. You got your abililties upon sucessfully joining.

You may be thinking that Elders and Leaders did still exist and had 'extras.'

L-A

PS - Overall, at the VERY peak of power (IMHO) WM had it over Savant (barely). Both these cabals had it over everyone else. This came with a drawback that WM also had the lowest low of cabal abilities if you ever lost them.

Its a differnt FL these days - peaks aren't as high and lows are (quite) as low.

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  • Implementor

Again, there have been a couple changes. WMs keep some abilities even without standard now. Wm INDUCTEEs still can't use magic but as was said elsewhere they do not loose con either. It is supposed to be a time of trial for them.

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