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ranger/monk


dragonforger17

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all i can say is most monks have no chance against a solidly played ranger and if you go offensive it's rlly hard to kill a ranger considering you have two defenses at most vs. 2-3 pets and one guy same level or lower/higher who has most likely a staff + pugil. Which means the chances of you hitting him are very low. But when you go defensive you have a higher chance just keep a few fuschia potions out and when you see them run and camo use sense motion and quaff away.

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I disagree. In my experience, a monk with Level 3 chii bolt and crane stance can dominate just about everything in the game (except some of the even higher output melee classes like berserkers). One thing you've got to take into account is that your defenses rely largely on hitroll. What's crane stance give you? A whole lot of hitroll. You're going to be able to hit a ranger consistently, and why worry about his pets? In crane stance, a decent monk can take out the pets really quickly.

If you go defensive, you're going to use aura and chii, and have really great armor class. Great, right? Wrong. Any smart ranger will make the weather bad and thunder storm the bejesus out of someone with good AC (monks, battlemages, all halflings, etc).

You're giving yourself a vuln by playing the pansy card and going defensive. Crane stance is the way to go about 75% of the time. ;-)

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No, they haven't. I find that blademasters are very similar in style, being able to prep for anything, but they can alternate tactics more easily and one using one stance doesn't mean that you either can't kill or can't defend. They're more general, and I feel that the people who are willing to put a lot of training into a char are going blademaster for this reason instead of going monk.

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Not if you time the haymaker right. I've never been lagged more than a round by air thrash, where it lags the monk two. Drop the haymaker right there, or at a similar time, you get at least a round against an unstanced, unsanced monk. If they made the mistake of spamming a trip in, oh, are they screwed.

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Still. Right after a dirt, or a kick perhaps. Just like a dispel magic, you have to time haymakers for maximum effect. Dispelling someone as an invoker's useless if they can flee right away, but if you do it where they just lagged themselves a round or two, it can give you the fight right there.

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Monks are the only class that can pk all the other classes. It is also one of the most eq dependent classes and for those who are equipment knowledgeable. You need good hit-roll to even be worth fighting against. And with all the eq hogging pinns out there, monks are short of supply.

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At the very least you should be timing the haymaker just ahead of the damage for the round - even if you've got your daily dose of caffine/speed/gatorade you probably can't get out before you take a round of pain - and a round unstanced and unsanc'd will hurt you.

Even if it doesn't, the monk will have to run due to lack of mana=no stance long before the zerk will stop haymakering you.

L-A

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