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Vulnerability


BobcatFan

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Only fire giant has a damage type vuln that is accessable through melee hits. The other giants don't have a weakness to magic, they have a RESISTANCE to physical damage.

As for the drow-mithril and elf-iron, there are also some others. Your best bet is to make a bard and hook it up with the analyze skill. You'll find some vulns that some people don't even know about.

Peace.

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I was talking about giants. Fire/storm/stone, if I was speaking of all races, then I'd add feral, ogre, etc........I was speaking in regards to the above post with which they said some vulns are easily seen.....when in fact it's just the resistances that are seen and not the vulns.

Peace

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It depends, really. Throw damage is very inconsistent, even when mastered, so that's one factor. There's also the factor of the magnitude of the vuln. Magic weapons will do a lot more damage to an ogre than ice weapons will do to a fire giant. So there's no sure way to tell, other than experimentation. Good luck.;)

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i thought you could exploit a vuln common to all giants in melee, or has that weapon been removed? i seem to remember another thread somewhere way back talking about the very same weapon.

but yes, i realize that giants are resist-physical, normal-magic...i was thinking of something that may not exist anymore (and that even if it did, i don't know exactly where it is, just heard about it)

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i thought you could exploit a vuln common to all giants in melee, or has that weapon been removed? i seem to remember another thread somewhere way back talking about the very same weapon.

but yes, i realize that giants are resist-physical, normal-magic...i was thinking of something that may not exist anymore (and that even if it did, i don't know exactly where it is, just heard about it)

I know that weapon and where to find it. I think.

:P

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There is no magnitude of vulns. Fires and ogres take the same damage from ice weapons..although one is triggering an ice vuln, while the other a magic vuln. There are no culumative vulns. If you have ice and magic vuln, you still get hit with just one.

There is a fairly useless weapon that does mental damage, but it just an off point.

Only those vulns implied in the damtype (fiery, ice blast, telekinesis) may hit from melee weapons. There is no (mithril slash) damtype, so it can't be hit with a melee weapon. The one exception I can think of is thorns, which does not hit storm wood vuln.

All vulns may be targeted through material type (rather than damtype) as mentioned above. If a sword does ice damage but is made of iron, the sword will hurt fires, and the edged daggers will hurt elves. (but not vice versa)

Typically though, the material vulns are there to inconvience the players themselves, rather than to provide the opponent a dam boost. For example, several useful weapons for elf paladins are made of 'iron' and this is where their vuln comes in. Fired weapons and staves are made from wood, which triggers storm vuln, etc.

Vuln damage is 150% I think.

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From the Merriam Webster dictionary:

cumulative - adjective - increasing in force or value by successive additions

successive - adjective- following in order; consecutive

As I stated in my post, while I completely agree that their vulnerability to a certain item or damage type doesn't increase against dual wielded weapons, certainly their susceptibility to damage from their vulnerability has possibly doubled with the extra attacks gained. Thus, their vulnerability hasn't increased, but they are increasingly vulnerable.

Thus, based on Webster's definition and this information, I'd say the effects ARE cumulative. :cool:

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