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My view of Paladins. And what is lacking.


mya

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The thing is... playing the dodge game has a serious drawback. They can just decide they're not going to fall for it' date=' and go someplace else.[/quote']

Even as a DK, invoker or zerk (fastest killers in the game), a thief or ninja (surprise attack merchants) or any other class - you cannot stop another player being a puss.

If they are going to hide from you then they are going to hide from you. Beat them up when you can and taunt them when you can't. That and attack their cabal :-D :-D

L-A

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I think paladins should get ranged attacks.

Why the hell is one of their ranking titles 'Bowman'?

I personally think that this and one other weapon choice, possibly flail or spear, is the only things that paladin's lack. Hell no for kick, if clerics bother you then dispel evil, it will drop their shield for 15 mana, and spell turning has extra lag and 60 mana, and has a spell upkeep. Make them flee and recast, over and over and over again, more time for that charge.

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i would have thought the fight would be at least a little dependent on race e.g. a human invoker vs. drow cleric will be drained much faster than a faerie or elf, therefore reducing the window in which the human (or avian) has to cast spells without his charged weapon flaring him. also the human (or avian) is very much more likely to be dispelled vs. the drow INT.

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  • 2 years later...

This is a general observation about a problem I'm seeing with many player's approach to PKing. You don't win by simply doing more damage than your opponent. We all know many examples where that would never work. You win by finding and/or creating vulnerabilities. It may take a week (of real world time), but it can be done. At the wrong moment, anyone can be beaten by anyone.

The funniest kill I got went like this:

>>>ca summon Bob;murder bob (got to love zMud)

Bob appears.

Bob collapses due to hunger. Bob is unconscious.

You scratch Bob. Bob is dead.

Yes, that is an extreme example, but it actually happened. We create disadvantages all the time. C/C faerie fire thieves, ninjas, and rangers all the time. They curse people. Don't forget poison and plague. Melees use weapons that their victims can't use. Those are tactics. Once you can create strategic disadvantages, then you can judge whether or not a class has teeth.

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Unholy thread resurrection, Myrek!!!

Actually you are right, many kills from commoners and others classes come from such tactics.

But i use a different theoretical approach. I say most kills come from dealing more damage than they can react to.

Example:

- A invocker dispeling and Hellstreaming creates a sudden surge of damage that the opponent cannot react to.

- A fire giant bashing a Paladin, leaves him no reaction to the damage being dealt.

- A cleric that sets his portal at his opponents pit, and curses, them proceeds to dispel the curse, baiting a recall, just to portal and start dealing damage that his opponent cannot react to.

This are the kind of things that tend to get others killed.

Dealing more damage than other normally tends to have an adverse effect as most people just tend to run. Or recall, or Teleport, or Gate, or other quite ingenious ways to avoid PK.

On the subject of Paladins vs Clerics with spell turning.

Aff saves, Polearm charge, Dual wield swords, Flee,k cleric, flee, K cleric., Flee, K cleric.

Us the opening round to double meele output.

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Dealing more damage is one thing. Successful chasing after they run, is another matter entirely. Which is what paladins must do. They are not designed to be heavy hitters. They are designed to be outlasters. Since you can't keep them in combat, you MUST be able to chase, and chase effectively. If you can't, then it is your problem and not the class.

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I approach pk'ing differently with each class I have played, using the inherited strengths while trying to minimize the weaknesses. It is easier to get kills when caballed, because your opponent -must- defend the standard/altar.

Apart from that, blademaster, evil clerics, shamans are the classes I've had most success with in PK. Hybrids, rogues and pure melee I find the hardest. As ninja, I got kills on people that had much better equipment and probably were faster at chasing, running, etc. Attacking cabal guardians made it easy to get studies too, but when I got caballed it got a lot more difficult.

As I said, you have to approach PK'ing differently with each class you play, and being able to adapt to the situation is really important. Even if it means running away and fighting someone else instead. Don't get tricked into fighting someone that whoops your ***, unless you have really strong RP reasons.

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