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COmment to the Pominsu & Dyendas pk log


Sneak

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The auto-initiate of the blood guard and auto-rescue just add to the troubles really. Infinitely helps the strategy of forcing you to fight pets instead of the player.

I've always felt there was very good reason why you can't order pets to initiate, and blood guards show me why. Against someone who is actually in pk range for tribunal, I find it shady the way it's expoited(not that it was done exceedling in that log, but it has been).

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Hrm..

A noremove weapon and an enlargement pill/potion/scroll/stave/wand might had helped the paladin. It's hard and tedious to prepare against necromancers. That's why ninjas was created. :P

On the other side, preparing as a necromancer is if possible even worse. Usually, the effort you put into this game pays off.

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The auto-initiate of the blood guard and auto-rescue just add to the troubles really. Infinitely helps the strategy of forcing you to fight pets instead of the player.

I've always felt there was very good reason why you can't order pets to initiate, and blood guards show me why. Against someone who is actually in pk range for tribunal, I find it shady the way it's expoited(not that it was done exceedling in that log, but it has been).

It's not exploitation if that's the way it was intended to work, and it is.

The Tribunal guard is wholly and completely unchanged from the old Justice guard, other than being restrung with a new name. This is nothing new.

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Frankly' date=' if you look at the number of deaths Pominsu has taken, you are going to find a VERY hard way to claim necro zombies are overpowered.[/quote']

That was not my point - my point is there exists some classes that does not stand a chance at all against necroes - I dont think the game should be that way. With my zerks/warriors I have simply given up fighting necroes.

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Necroes, no. Fully powered up/zombied necros? Yes, it's a good deal harder, and I've done it a couple times, but still doable.

Anything fully powered up is almost unbeatable to the class its a bane against. Decked pugiling warrior vs DK?

Decked mino anything vs virtually all casters?

The list goes on.

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That was not my point - my point is there exists some classes that does not stand a chance at all against necroes - I dont think the game should be that way. With my zerks/warriors I have simply given up fighting necroes.

Well, my next question is why? Why does every class need to have a chance to beat every other class? Do you think a necro has a chance to beat a decked healer or cleric, given the right combination and circumstances? In fact, Pominsu made the comment that Dyendas, a paladin, had been beating him regularly up to this point. You make the same claim about vampires and yet I see player deaths on every vamp in the games records that they took after becoming vamps. Some even to warriors and zerks. I think balance is that any class can survive against any other. There are too many factors and variables in the equation to make blanket statements that "X" stands no chance against "Y". With the right combination, anyone can beat anyone else, but it's about more than just your class.

Second, I believe warriors and zerks do have the ability to beat necro's. You just need to find the combination that works. Additionally, NOT fighting them won't teach you anything.

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Vampires are not the same - maybe thieves against vampires but thats about it.

I have had more than 10 pinned warriors n zerks in total and have fought all the strong necroes since early 2.0.

The problem is that you WILL get bashed within one our of fighting - you are not able finish a necro in one hour unles you equip in insane hit dam gear - which will lead you to a faster death due to dispel magic.

Now when a necroes mob gets a bash in the necro flees/rescue and then simply dispel, blind or goul touch - whatever is almost certain death for the warrior or zerk - there is simply nothing you can do as you are not protected against lag, you are outdamaged, and you cannot keep the necro fighting you. I think its too rough.

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To Sneak:

Sir, I have had only 2 pinned berzerkers, and I will tell you exactly how to kill them, it is quite simple.

There are two methods, both deathly affective.

#1

Kill pets FIRST, start at the bottom, and work your way up. It is hard at the begining but with two spears or axes it can be done to ANY mob. When the weaker mobs are gone, those nasty little bashes, trips, and chances at rescue are gone. Go for the murder open and haymaker, doesn't land first shot, flee. It works.

#2

Polearm open murder/charge against necro. Flee, and keep a close eye for that sanc to fall, same as pshield. Again, it works.

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If you hate necros, roll a paladin. I've had several paladins in the past, and I've beaten up on every damned necro who's come near me. Believe me when I say this: Paladins, with a two-handed polearm.. kick.. ***. That's all I have to say. (I also wouldn't suggest a certain polearm known for it's strength, because it's only one handed, and you don't two-hand block with it. ;))

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To Sneak:

Sir, I have had only 2 pinned berzerkers, and I will tell you exactly how to kill them, it is quite simple.

There are two methods, both deathly affective.

#1

Kill pets FIRST, start at the bottom, and work your way up. It is hard at the begining but with two spears or axes it can be done to ANY mob. When the weaker mobs are gone, those nasty little bashes, trips, and chances at rescue are gone. Go for the murder open and haymaker, doesn't land first shot, flee. It works.

#2

Polearm open murder/charge against necro. Flee, and keep a close eye for that sanc to fall, same as pshield. Again, it works.

It would be easier for you to kill the necromancer than one zombie of Traven ;)

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