Sneak Posted January 25, 2006 Report Share Posted January 25, 2006 This shows perfectly nice necros power. I believe that necromancers have a too easy time against classes without protective shield. I think it would be good if bashing from zombies were reduced. Link to comment Share on other sites More sharing options...
jb5679 Posted January 25, 2006 Report Share Posted January 25, 2006 A big ouch for Dyendas was the bashlock when he got his weapon disarmed...thats when he started gettin chewed up quick. Link to comment Share on other sites More sharing options...
random_clown Posted January 25, 2006 Report Share Posted January 25, 2006 Yeah, the disarm/bash lock is really the worse case scenario. Basically bad things happen with you party with a blood guard(it pretty much won the battle) Link to comment Share on other sites More sharing options...
Sneak Posted January 25, 2006 Author Report Share Posted January 25, 2006 imagine a warrior/zerk in that position - absolutely nothing at all to do. Link to comment Share on other sites More sharing options...
random_clown Posted January 25, 2006 Report Share Posted January 25, 2006 The auto-initiate of the blood guard and auto-rescue just add to the troubles really. Infinitely helps the strategy of forcing you to fight pets instead of the player. I've always felt there was very good reason why you can't order pets to initiate, and blood guards show me why. Against someone who is actually in pk range for tribunal, I find it shady the way it's expoited(not that it was done exceedling in that log, but it has been). Link to comment Share on other sites More sharing options...
Lexi Posted January 25, 2006 Report Share Posted January 25, 2006 Hrm.. A noremove weapon and an enlargement pill/potion/scroll/stave/wand might had helped the paladin. It's hard and tedious to prepare against necromancers. That's why ninjas was created. On the other side, preparing as a necromancer is if possible even worse. Usually, the effort you put into this game pays off. Link to comment Share on other sites More sharing options...
Chayesh Posted January 25, 2006 Report Share Posted January 25, 2006 The auto-initiate of the blood guard and auto-rescue just add to the troubles really. Infinitely helps the strategy of forcing you to fight pets instead of the player. I've always felt there was very good reason why you can't order pets to initiate, and blood guards show me why. Against someone who is actually in pk range for tribunal, I find it shady the way it's expoited(not that it was done exceedling in that log, but it has been). It's not exploitation if that's the way it was intended to work, and it is. The Tribunal guard is wholly and completely unchanged from the old Justice guard, other than being restrung with a new name. This is nothing new. Link to comment Share on other sites More sharing options...
Raargant Posted January 25, 2006 Report Share Posted January 25, 2006 Frankly, if you look at the number of deaths Pominsu has taken, you are going to find a VERY hard way to claim necro zombies are overpowered. Link to comment Share on other sites More sharing options...
random_clown Posted January 25, 2006 Report Share Posted January 25, 2006 Yeah, I'm not claiming that it has changed it all. I just don't agree with how it works and find that there is much room for improvement. Link to comment Share on other sites More sharing options...
Sneak Posted January 25, 2006 Author Report Share Posted January 25, 2006 Frankly' date=' if you look at the number of deaths Pominsu has taken, you are going to find a VERY hard way to claim necro zombies are overpowered.[/quote'] That was not my point - my point is there exists some classes that does not stand a chance at all against necroes - I dont think the game should be that way. With my zerks/warriors I have simply given up fighting necroes. Link to comment Share on other sites More sharing options...
Raargant Posted January 25, 2006 Report Share Posted January 25, 2006 Necroes, no. Fully powered up/zombied necros? Yes, it's a good deal harder, and I've done it a couple times, but still doable. Anything fully powered up is almost unbeatable to the class its a bane against. Decked pugiling warrior vs DK? Decked mino anything vs virtually all casters? The list goes on. Link to comment Share on other sites More sharing options...
Chayesh Posted January 25, 2006 Report Share Posted January 25, 2006 That was not my point - my point is there exists some classes that does not stand a chance at all against necroes - I dont think the game should be that way. With my zerks/warriors I have simply given up fighting necroes. Well, my next question is why? Why does every class need to have a chance to beat every other class? Do you think a necro has a chance to beat a decked healer or cleric, given the right combination and circumstances? In fact, Pominsu made the comment that Dyendas, a paladin, had been beating him regularly up to this point. You make the same claim about vampires and yet I see player deaths on every vamp in the games records that they took after becoming vamps. Some even to warriors and zerks. I think balance is that any class can survive against any other. There are too many factors and variables in the equation to make blanket statements that "X" stands no chance against "Y". With the right combination, anyone can beat anyone else, but it's about more than just your class. Second, I believe warriors and zerks do have the ability to beat necro's. You just need to find the combination that works. Additionally, NOT fighting them won't teach you anything. Link to comment Share on other sites More sharing options...
Sneak Posted January 25, 2006 Author Report Share Posted January 25, 2006 Vampires are not the same - maybe thieves against vampires but thats about it. I have had more than 10 pinned warriors n zerks in total and have fought all the strong necroes since early 2.0. The problem is that you WILL get bashed within one our of fighting - you are not able finish a necro in one hour unles you equip in insane hit dam gear - which will lead you to a faster death due to dispel magic. Now when a necroes mob gets a bash in the necro flees/rescue and then simply dispel, blind or goul touch - whatever is almost certain death for the warrior or zerk - there is simply nothing you can do as you are not protected against lag, you are outdamaged, and you cannot keep the necro fighting you. I think its too rough. Link to comment Share on other sites More sharing options...
spiegel06 Posted January 26, 2006 Report Share Posted January 26, 2006 You can always swing if you wish. Many people wont if they are not raged because of lag and consumption of mana. But I hade necros before and been beated by zerkers. Link to comment Share on other sites More sharing options...
Chayesh Posted January 26, 2006 Report Share Posted January 26, 2006 *whistles to himself thinking, egg-zak-ly* Link to comment Share on other sites More sharing options...
crackwilly21 Posted January 26, 2006 Report Share Posted January 26, 2006 Heh, I took out one of the stronger necros with a level 46 monk, it wasn't hard, just target the necro and pound away. Link to comment Share on other sites More sharing options...
Malchaeius Posted January 26, 2006 Report Share Posted January 26, 2006 No offense at all intended Sneak, but just because you cannot do something or beat someone does not mean it cannot be done. Link to comment Share on other sites More sharing options...
Dobson Posted January 26, 2006 Report Share Posted January 26, 2006 To Sneak: Sir, I have had only 2 pinned berzerkers, and I will tell you exactly how to kill them, it is quite simple. There are two methods, both deathly affective. #1 Kill pets FIRST, start at the bottom, and work your way up. It is hard at the begining but with two spears or axes it can be done to ANY mob. When the weaker mobs are gone, those nasty little bashes, trips, and chances at rescue are gone. Go for the murder open and haymaker, doesn't land first shot, flee. It works. #2 Polearm open murder/charge against necro. Flee, and keep a close eye for that sanc to fall, same as pshield. Again, it works. Link to comment Share on other sites More sharing options...
Sneak Posted January 26, 2006 Author Report Share Posted January 26, 2006 thats nice dobson - looking forward to see a log of you dual wielding and starting hitting necro mobs. Link to comment Share on other sites More sharing options...
Acerbity Posted January 26, 2006 Report Share Posted January 26, 2006 If you hate necros, roll a paladin. I've had several paladins in the past, and I've beaten up on every damned necro who's come near me. Believe me when I say this: Paladins, with a two-handed polearm.. kick.. ***. That's all I have to say. (I also wouldn't suggest a certain polearm known for it's strength, because it's only one handed, and you don't two-hand block with it. ) Link to comment Share on other sites More sharing options...
Nomak Posted January 26, 2006 Report Share Posted January 26, 2006 To Sneak: Sir, I have had only 2 pinned berzerkers, and I will tell you exactly how to kill them, it is quite simple. There are two methods, both deathly affective. #1 Kill pets FIRST, start at the bottom, and work your way up. It is hard at the begining but with two spears or axes it can be done to ANY mob. When the weaker mobs are gone, those nasty little bashes, trips, and chances at rescue are gone. Go for the murder open and haymaker, doesn't land first shot, flee. It works. #2 Polearm open murder/charge against necro. Flee, and keep a close eye for that sanc to fall, same as pshield. Again, it works. It would be easier for you to kill the necromancer than one zombie of Traven Link to comment Share on other sites More sharing options...
The Forsaken Posted January 26, 2006 Report Share Posted January 26, 2006 If you'll read the log again you'll read that that pally has whooped the necro many many times. The only fall of the paladin was a nodisarm weapon. Check the log, the zombies weren't hitting him but MAYBE once a round before he got disarmed. Link to comment Share on other sites More sharing options...
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