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Fiere

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I don't approve of the new blademaster changes, personally.

After playing Lerris, a halfling, and often having difficulty killing an ELF invoker (the combination that a halfer blm should most easily beat), even with elf expertise, I think it's quite clear that blademasters don't really need toning. Much like monks, they are a class that requires absolute preperation and timing. I think the only change that should have been made to blademasters would be to disallow halflings from playing them. I'll admit (from experience x3) that halfling blademasters are very powerful, especially when aligned with the appropriate cabal and subcabal choices. Granted, without playing a blademaster currently, I can't know what the changes are. But it's somewhat irrelevant, because blademasters (as a class) were PERFECT exactly the way they were. Every blademaster had one race they could, with the right skill + gear, beat with ease. They also had two races (their own race and one other) that they could beat with little to moderate difficulty. Everything else was fair game, and as a very specialized class, experienced players will (as always) fare better than less experienced players.

In short, I feel I had a hand in this change, and I regret it. Toning blademasters can't lead anywhere good, because they weren't broken to begin with.

And Forsaken, maybe you shouldn't short people on the improvement they've made. I realize Balinor is, along with Deykari, the laughing stock of the forum. But maybe you should look up Grom's record sometime. It's just as good (if not better) than Taeim's.

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No, I'm sorry but no.

The Critical Heart changes were needed, absolutely.

I'm not sure what else has been "toned", but it can only be good news for the

pbase.

And anyone who thinks that Blademasters were "perfect as they were" is speaking from the point of view of that class, not as an objective player.

Good job, B. The TOP THREE THINGS on my "axe grinding list" were:

1. Monks.

2. DKs.

3. Blademasters.

And they've all been addressed.

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Agreed, though I don't know how the blademasters got toned in the other way, the critical strike for the heart was just insane. If you were a drow/duerg shaman and they had your anatomy, you had 0 chance against them. Sure you can say thats the point of mastering their anatomy since you can't do that to everyone, but the -25 spelllvl was just sickening effectively ruining anyone that chose that race and a mage class. Also, its not like a blademaster needed to have your anatomy mastered to kick any butt either so...this was definately a good change.

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Agreed, if only crit heart was changed it was definately enough to make them a bit more vulnerable to mage classes. Last one I fought with a mage hit my heart and from there on out I was just running for my life. It wears off, immediately it happens again. Made fighting a blm with a mage completely pointless. Great change!

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I have logs from Lerris of Suunmar landing minister, and hitting some heavy path damage, etc., while still under the affects of critical heart. Again, like I said, I don't know what (if any) other changes were made. I suppose if crit heart was the only thing changed, I can live with it (not that I have any other choice:p ).

Re Hegemon: I have had almost every class at pinnacle, and been in almost every cabal. I have fought blademasters with most of these. I have also had three blademasters (not all halflings) at pinn, and in different cabals. I think I can safely speak from both the view of the class itself, and the view of the other class, when I say I think they were fine the way they were.

Again, as always, the skill of the few tends to force toning to allow for the lack thereof of the many.

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No, Evangelion, not really. The critical heart strike's severity has been in line for a tonedown long, long before your characters were rolled. Remember that currently, intention and actual coding can often have a major delay between the two.

In other words, to put it bluntly, there was no one player or character with 'skill' that made the IMM staff decide to tone down the effects of heart strike. It was toned down because it has been regarded for a long time as excessively strong, and Irumeru finally found the time to change that. Thinking otherwise is simple hubris.

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The term hubris doesn't really apply here.

Never once did I say that I alone caused the change, or anything close to it. I said I felt I might have had something to do with it, having played a number of blademasters who did relatively well. That's not overbearing pride - that's a valid assumption, for one who isn't privy to the inner circle of immortal dealings and discussions.

Thank you for explaining that it was a planned change, and didn't just recently get decided on. But again, what I said wasn't hubris, but rather a logical assumption.

Use your vocabulary for good, not evil.

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No, Evangelion, not really. The critical heart strike's severity has been in line for a tonedown long, long before your characters were rolled. Remember that currently, intention and actual coding can often have a major delay between the two.

In other words, to put it bluntly, there was no one player or character with 'skill' that made the IMM staff decide to tone down the effects of heart strike. It was toned down because it has been regarded for a long time as excessively strong, and Irumeru finally found the time to change that. Thinking otherwise is simple hubris.

Translation: No, Evangelion, you're not that special. ^_~

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A couple things:

1. The reason clerics landed minister with spellbane on them was a seperate bug that made minister save against your breath saves. (You ask what they are, they don't exist in FL right now, so nobody had any) That bug has also been fixed.

2. Spellbane is still a good ability. It just isn't an overpowered ability.

3. There have been some tone UPs as well. Watching blademasters, I noticed that most of them used two or three stances, so I slightly improved some of the less-used stances. Kairishi is the next one that will be improved, because nobody EVER uses it. In this, I had to reduce the most popular stances in power slightly, but I doubt if anyone will notice it unless they run numbers on all of their fights.

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