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learning how to play a melee


English lad

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Pff. You people are crazy. Zerks for the win. I've played two different warriors to fifty' date=' and all I did was get owned hardcore by everyone. At least zerks can DO something to mages. Especially mino zerks *drool*.[/quote']

Really? Hm... last ogre warrior I had at 50 did fine, even against communers/mages.

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Ah... yeah, neutral ogre is a pretty buff warrior... though most of the time I never had a hit/dam above 45. It's really more about having the right weapon combos for the right targets than having an insanely high hit/dam. Shamans were tricky, but if you could manage to fight them in the city where you could cure plague/poison, it wasn't that bad.

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I think Warrior would be a better choice for learning than Berserker in the sense that Warriors are a little more survivable. Berserkers have a little bit more of an offensive boost at the expense of defense, and that can easily get you killed in the wrong circumstances. Of course, you learn something from everything, I always say that you should play something you like the sound of, because if you have fun playing something you will stick at it and you'll learn a lot more.

Just my two pence.

Dey

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Well as far as rage goes, I have found it a big hinderance against melees - not often does the rage bonus make enough difference to outweigh the very noticable losing of a main defense when fighting other melees.

Of course, that all depends on when you rage, but even trying to use it as surprise damage against another melee when they're almost dead, I have not had that much success. I once even found that against someone like a Warrior with defensive weaponry, I would not land a couple of rounds worth of attacks whilst raged and I would get minced up like beef. :D

Of course, that's not saying much, considering my PK track record.

It's great against casters/communers/rogues though, especially when you land a cheeky haymaker just prior to them using a skill.

Dey

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i would say ranger. Any race will do. Advantages, well basically in a situation where a decently played ranger vs. decently played warrior, ranger has good chance of winning. Lore wise, you get a nice selection. Running skills, camo and quiet movement are nice. Not only that but you get a decent spell + charmies and insect swarm. Personally I don't classify rangers as a rogue class. You have to play them out melee or you're not going to get anywhere.

Well that or monk. But monk even a not rlly trained monk gives you a good idea of prep and lagging skills/ that plus how to fight all classes, and what you're looking for to combat them.(i.e. more defenses, more dmg output...etc.)

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Guest emp_newb

My two cents, The one melee class that will teach you both basic melee tactics, the need to have your consumables on hand at all times, as well as give you a feel for what eq you should focus on. Neutral Ogre war for warmaster. Seriously being warmaster will teach you more about pk than any other cabal I say, since that [WARMASTER] flag will evoke more challenges than anything. Also Ogres have that nasty vuln, but having 1400ish hp gives you a very nice buffer in which to screw up and still recover. But good luck, I do not recomend normal or small melees, I did that with elf, I have alot of experience with warriors, but bash/bodyslam from a giant will make you curse and scream at the screen and make you want to start assassinating the world.

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Guest emp_newb

Also you should take into account the ogre racial bonuses, Given that they get bonuses with weapons period, you do not have to be ultra decked, nor will you need to get one type of weapon (fire giants) Also neutral will give you a huge selection of eq. But ogres will let you try to decide if you like having saves and hit dam, all hit dam, all svs etc etc. Also with the right warrior lore(s) you can pk almost naked.

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I challenge anyone to do these combos well:

half-elf/gnome/halfling/human warrior

dwarf/duergar/werebeast/human zerk

of that group, humans are going to be the easiest..warriors easier than zerks...

maybe dwarf/duergar war..but I've not decided how strongly to rate them.

no avatars, any cabal/align..

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3.0 and after please. Player skill was a LOT lower then, and eq was a lot more available (not to mention the classes were very differently balanced). :D I had a human warrior in 1.0 that did really well and turned into a crusader...

Looking at behren's human zerk's record doesn't suggest that they are particularly good. I wasn't around at the time, but I'm sure he was not --nearly-- as strong as one of the giant races would have been.

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