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Custom Affects list = AWESOME


WagesofSin

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This has been aroud for at least two years.

Never liked it. Never use it. I hate the 3 letter abbreviation.

I personally would just rather choose the order my affects are listed.

Like the ones you name always appear on top and get colored when they are about to fade. Now that would be cool. :)

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This has been aroud for at least two years.

Never liked it. Never use it. I hate the 3 letter abbreviation.

I personally would just rather choose the order my affects are listed.

Like the ones you name always appear on top and get colored when they are about to fade. Now that would be cool. :)

I like this idea a lot.

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This has been aroud for at least two years.

Never liked it. Never use it. I hate the 3 letter abbreviation.

I personally would just rather choose the order my affects are listed.

Like the ones you name always appear on top and get colored when they are about to fade. Now that would be cool. :)

I see what you are getting at here. But if you play a caster/communer long enough, all you have to do is glance at the list to see which ones are down, because you'll have the order memorized.

And you can choose the order, it's just across, and with abbreviations.

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Tater tot? Where the hell ya been?

Who the $(!# are you.

Where have I been? Not here? Moved interstate, then moved back, work fulltime, spend all my money on my car.

Haha.

I can send it through etsoshex.

I wrote it years ago though, so I'll need to go through and work out how it worked again. Needed custom affects list I believe, so you could load up your 'current' spelling. Lemme try find the settings file.

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From what I can make out (cant remember much zmud scripting now) but you need the custom affects list with spells in this order :

#if (%1 >= %d) {@dancing = 1} {@dancing = 0};#if (%2>=%d) {@blades = 1} {@blades = 0};#if (%3>=%d) {@terra = 1} {@terra = 0};#if (%4>=%d) {@blur = 1} {@blur = 0};#if (%5>=%d) {@plumbum = 1} {@plumbum = 0};#if (%6>=%d) {@air = 1} {@air = 0};#if (%7>=%d) {@stone = 1} {@stone = 0};#if (%8>=%d) {@reflect = 1} {@reflect = 0};#if (%9>=%d) {@force = 1} {@force = 0};#if (%10>=%d) {@mana = 1} {@mana = 0};#if (%11>=%d) {@armor = 1} {@armor = 0};#if (%12>=%d) {@shield = 1} {@shield = 0};#if (%13>=%d) {@pass = 1} {@pass = 0};#if (%14>=%d) {@enlarge = 1} {@enlarge = 0};#if (%15>=%d) {@slow = 1} {@slow = 0};#if (%16>=%d) {@dancing = 1} {@dancing = 0}

Dunno why I got dancing blades there twice....

Think the last bit isn't required.

Settings file can be found at http://members.optusnet.com.au/totencole/bmgworking_bak.mud

Dont think there is any info in the file that noone should see, like my super haxor PK mod.....

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you should be able to cut and paste that into a trigger that fires on the first line of your affects list (the one that is all numbers). of course you have to put all the affect in the right order. you'll also have to create the buttons and label them with the proper variable

edit: you will have to use wildcards for the triggering target

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