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New end game quest idea

In my opinion we need some suits SIMILAR to what is in the HIGH end areas (Gear, desolation, dischord) that are identical, unless you collect more pieces of the suit, then you get buffs based on the current amount of your suit you have. Specifically a suit for each class. Like you do a huge quest area (I would put it's difficulty at, or maybe slightly above gear) and at the end of the quest, you (each member of the party) gets to choose ONE piece from their set. Once that is done your poofed out of the quest area. Perhaps the final mob(s) get stronger based on how many pieces of your suit you have. For example a 3 man group with 0-3 pieces, can do it relatively easily, and it gets progressively harder based on the amount of pieces your group possess as a whole. Doing something like this is going to do a few things. #1 it is going to improve the end game, as you have a "goal" for your character 95% of the time. It is going to give characters who sit around decked for months at a time something to do as well. Also I would like to suggest that the pieces are either bound to you, or disappear, and you have to do a smaller quest to recover them. Maybe a mob in the quest area offers to return your lost armor(s) if you complete a quest(s). This is also going to improve rare circulation. If I have my full compliment of quest gear, I am not going to want the high end non quest rares. Because my quest gear is slightly (fractionally) better. That is going to give a wider selection of weapons/armor to characters who have odd playtimes and do not get to go to the high end areas, and must make a living using re-equip armor (Centurian's Hauberk, Glass star, Frost burned bracelet etc etc).

Thoughts?

We certainly DO NOT need more Desolation/Gear god like EQ.

This thing with end game content and 3 man group sound a lot like modern MMORPG's, and the never ending grinding and EQ based power mechanics.

MUD's, are mostly based on player skill, not in having Tier XYZ grind EQ.

#1 it is going to improve the end game, as you have a "goal" for your character 95% of the time.

The pinnacle of FL characters life are Cabals and the Warfare. And the bulk of that life is the RP that happens.

EQ should not be a goal for MUD's, but a tool.

I will say that I do not even bother going to Gear/Desolation. It's a Pain finding the people, enduring the horrid text spam that is the travel, all for a simple piece of EQ that gets pried/lost in hours.

Don't think I don't occasionally enjoy gathering EQ, I do. But I do it Solo or sometimes with another. I like being able to know what is happening about me, not just some wall of text. I like the challenge that is optimizing my fight so that it only takes 20 min instead of 1 hour, countering the mob AI.

Not that is anything wrong with a new Quest Area with good RP, but it should be entertaining and not a mass thing.

Which reminds me of the current special quest areas like Gear or Avalon.

Avalon is like a spoof on the mont piton quest for the holy grail. Although very entertaining and well designed, it's RP is not very FL like.

Gear, is totally outside the FL RP-base, bordering on Warhammer.

I think that Volcano, Pentagram like areas are a lot more interesting from a RP because they tend to stick to the Base RP of FL.

Your not wrapping your head into it mostly. The gear is similar to what already exists, until you start gathering more and more pieces of it. Then it is getting better, and better, til finally it is better. This would require 6-10 trips (depending one how the eq is created.) By doing that your giving people more to do. Let's be honest, I have located random consumables, and seen 70+ nymph hearts, 3+ healing scrolls, 50+ healing staves on characters because they have had nothing better to do than farm farm farm.

At one point my zerk had one backpack of only nymph hearts because I had nothing better to do than gather consumables, and lead armies. This would give you something to do when 2-4 people are in range, and you all have nothing to do. How many times have you been on, located things, nothing is in, no enemies are on, and you have literally nothing to do? This alleviates that, which of late has been an issue for me from time to time.

I think we need to focus more on developing active content at the end game, and have gear be a secondary focus. Implementing immersive end game quest areas that provide excitement and also yield gear as a reward.

Hopefully this will help us trend away from the post parting depression from ranking and training.

I thought PK was the end-game, no?

At one point my zerk had one backpack of only nymph hearts because I had nothing better to do than gather consumables' date=' and lead armies.[/quote']

Sorry to go out of your theme again, but this is something that in my view should not happen. People who loses HP should die. Sure there should be a single second wind, like a single scroll, a acupuncture, a field dressing, a berserk. But not something you can stock up and consume over and over to replenish HP in a class that is not designed to do so.

Eliminating the heart would be a right step in preventing such thing.

At least replacing it with a heal with a cool down, like field dressing. Just like most classes other than communers have.

In my view such time would be best spent, RPing which does not requires a PK range.

Sorry to go out of your theme again, but this is something that in my view should not happen. People who loses HP should die. Sure there should be a single second wind, like a single scroll, a acupuncture, a field dressing, a berserk. But not something you can stock up and consume over and over to replenish HP in a class that is not designed to do so.

Eliminating the heart would be a right step in preventing such thing.

At least replacing it with a heal with a cool down, like field dressing. Just like most classes other than communers have.

In my view such time would be best spent, RPing which does not requires a PK range.

Those friggin OP nymph hearts! Here's the thing Mya...EVERY class can use them! You can stock up just like anybody else if you desire.

Hoo, I do. It saved my life lots of times. Still it doesn't makes them right in my view.

Hoo' date=' I do. It saved my life lots of times.[/quote']

You don't actually, that's why you hate them

Why would you have nymph hearts on a cleric anyway.

Why would you have nymph hearts on a cleric anyway.

Exactly my point

To save mana for all the RAAAYYS MAAAN

Not that is anything wrong with a new Quest Area with good RP, but it should be entertaining and not a mass thing.

Which reminds me of the current special quest areas like Gear or Avalon.

Avalon is like a spoof on the mont piton quest for the holy grail. Although very entertaining and well designed, it's RP is not very FL like.

Gear, is totally outside the FL RP-base, bordering on Warhammer.

I think that Volcano, Pentagram like areas are a lot more interesting from a RP because they tend to stick to the Base RP of FL.

I really agree with this part. We really should have a focus on getting rid of stock areas ASAP (inexcusable more than 10 years into the game), and by getting rid of them, that means getting rid of their backstory, area design, balance, etc...you have to completely make a new area.

Avalon hugely violates RP and immersion, and no matter how 'fun' it may be, it will always be a sore sight because of that. Gear less so, but still has the same situation.

The real problem is places like Emerald, which were 'remade' using the same characters/RP/mob design. That is like writing a book using the setting and characters of Harry Potter but calling it your own. You can't do that. You have to go in and redesign everything and then come up with some RP for the change, hopefully getting rid of all the stock references to that area throughout the game over time.

@Mya - where have you been the last few years? FL is all about having EQ to compete. No eq = not competitive. The times of tainted/mithril usage after deaths to keep PK'ing (and being relatively competitive) were gone with 1.0. Its at least as bad as Diablo in this regard.

@Celerity - why does everyone want to 'replace' all the areas? Nothing sucks more than having to learn a new area for some basic equipment that you need - especially when you have one lvl 50 without an identify spell. This is usually me - and with the reliance on equipment for high end PK its a pretty large disadvantage.

Instead of replace why not expand the world and 'add' the new areas? That way the world expands, gets more interesting, there is more places to get eq, rank etc.

L-A

In my opinion we need some suits SIMILAR to what is in the HIGH end areas (Gear, desolation, dischord)

Thoughts?

Please NO! How I wish those areas didn't exist.

Let me remind you what you said no so long ago...

"Here is my. Stop caring about gear. Your obviously cabaled, outfit is all you need to win with every log of Azzar in the pk logs section is in a cabal outfit or a basic equip suit. Excepyt the ones with grylok. No amount of gear compensates for the years of experience ee vets hae. Dedicate yourself to learning from every fight. soon you will see gear is an issue only to those who make it one."

Make up your mind?

It's because of you and a few others that my entire time playing here has been in complete crap. I utterly bought into the 'eq doesn't matter' BS.

EQ does matter, and will always matter. I don't care who you are, or how good you play, EQUIPMENT GIVES A COMPETITIVE EDGE versus those who have SUB-PAR EQUIPMENT.

PLEASE, for the LOVE OF GOD, BELIEVE ME!

@Celerity

I actually like New Emerald, and think it's perfectly in line with FL RP.

The base history advanced, and so what if Marisa is not a FL original character. It's believable to be. Just like Citadel, and City of the Sands. Almost no one remembers/knows why that areas is like it is.

As long as they don't break immersion like Avalon/Gear/Analgesia.

@LA

Yes, you cannot be competitive naked, but you can be very competitive in a Smurf. Some chosen nonGear/Deso soloable Rares and very good non-rares and you are set.

Sure you will not steam roll in PK like guys with +60/+60 -60 svs, but you will win PKs and escape god suited elite PKrs.

Of course you will need to think, plan and have lots of skill. It's not easy to beat the EQ advantage, but it's possible. Expecialy if your class has a broad range of options, as all CC/hybrids have.

The old attrition tactics aid a lot. Like the dragging of a fight to make sure he forget about sanctuary. The faking of retreat to burn moves. The fighting near tatical mobs. Protective shield and Sanctuary fall timing. The allowing HP to go low so that he stays while you suddenly burst damage. The eroding of consumables. The I must quit, but he keeps giving me no quit. The teleport trick. The no recall area trick. The blind in maze trick. The Tribunal Tag. The traped room. The Flight dispeling. The summon and lock. The betrayal.

I once was killed by a Lich prospect, that was almost naked. He was RPing with me, asked my help, I followed. Next thing I know i'm in locked in a no recall room with no exits and dieing...

Because of me? You can piss off. Eq does not matter to vet pkers. We got to be good by getting crushed in basics until we could stand our ground and defend our armor. I try to stress that equal does not matter so you rely on your skill to get to success.

By all means go get filthy decked, meanwhile neglect to learn to run and chase so my risk of death is that much lower, and I don't have to go to gear myself. You will not get better by gearing up. You will get better by hardening up

Ooooo the emp_newb bites back

Is Gear a stock area? I find it's one of the best designed areas we have. It's story is very rich and interesting... I don't see how someone can't like Gear.

Avalon has been a bit different, only thing I like about it is it's WM guard.