In my opinion we need some suits SIMILAR to what is in the HIGH end areas (Gear, desolation, dischord) that are identical, unless you collect more pieces of the suit, then you get buffs based on the current amount of your suit you have. Specifically a suit for each class. Like you do a huge quest area (I would put it's difficulty at, or maybe slightly above gear) and at the end of the quest, you (each member of the party) gets to choose ONE piece from their set. Once that is done your poofed out of the quest area. Perhaps the final mob(s) get stronger based on how many pieces of your suit you have. For example a 3 man group with 0-3 pieces, can do it relatively easily, and it gets progressively harder based on the amount of pieces your group possess as a whole. Doing something like this is going to do a few things. #1 it is going to improve the end game, as you have a "goal" for your character 95% of the time. It is going to give characters who sit around decked for months at a time something to do as well. Also I would like to suggest that the pieces are either bound to you, or disappear, and you have to do a smaller quest to recover them. Maybe a mob in the quest area offers to return your lost armor(s) if you complete a quest(s). This is also going to improve rare circulation. If I have my full compliment of quest gear, I am not going to want the high end non quest rares. Because my quest gear is slightly (fractionally) better. That is going to give a wider selection of weapons/armor to characters who have odd playtimes and do not get to go to the high end areas, and must make a living using re-equip armor (Centurian's Hauberk, Glass star, Frost burned bracelet etc etc).
Thoughts?