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Triggers


BobcatFan

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#TRIGGER {pattern} {command} is what you should use, for example

#TRIGGER {become better at} {#COLOR white} would highlight a line with the "become better at" pattern!

#TRIGGER {and send your weapon} {take 1.; wield 1.} would grab the first thing from the floor and wield it if you are disarmed.

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Pattern: (%d)] Cmds:

Trigger: #if (%1 > @Highest) {#VAR Highest %1}

#SHOW {Highest ~[@Highest~] Goal ~[@Goal~]}

#if (%1 >= @Goal) {#SAYP Spank me sweet Jesus!

#t- roll

#beep} {roll}

The class for the trigger should be roll so it automatically disables the trigger when you get the desired amount.

type goal = (amount desired for total roll) to set your standard and go for it.

This is a trigger written by a player here, a long time ago. I only added the "class" part so it would be disabled when finished.

This is for zMUD. :D

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Thanks. Now suppose I want a training trigger, the same thing happens.

Under the pattern I type something like:

You once again begin to look and act like your good old self.

Then under commands, cant I just type:

disguise {character name}

You could also use the MUD's alias system.

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