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PK as RP


Evangelion

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I've been on many muds where if you want to PK someone, you have to have a log of the event, then turn off a nopk flag, then actually do the deed, and then after all of that you have to PM the RP IMM with details of your reasons, the log, etc.

How do you all feel about those systems? Specifically do you feel choked by a system like that, or do you love the RP flavor that it forces?

I'm almost not sure how I feel about it. Kind of a love-hate thing :P. On the one hand, I'm an RPer and not really a PKer. BUT on the other hand I enjoy having the constant threat of PK happening should you RPly insult the wrong person!

I feel like the need to fill all of those requirements can sometimes take the spontanity out of such encounters, and in some cases even cause a person to act in a way their character wouldn't. Sort of going OOCly, "Okay, I should be trying to kick his *** for that comment... but I really don't feel like going through all the steps. I'll let this one go."

Now on the other hand, it does seem to favor the people who can really be dedicated to their RP. But I sort of feel like it might cut off the people who are slightly more casual players.

I saw this on the TMS forum, and figured I'd share with you. Would be interesting to hear your thoughts on the matter, even though we don't have this sort of system.

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I think that RP Enforcement is one of the things that people have liked and disliked in FL. Your RP does not have to constantly be on display, especially not in any sort of official documented fashion. And I feel that that is truer to real life, because if I'm a student who doesn't like math I don't need to walk up to everyone I meet and say "Hi! I don't like math, also I'm a student." (or carefully explain to all around me every action that I take in reference to being a math-hating student) It will be apparent in the way that I act in certain situations. The downside to this is of course the fact that when your RP is not 'on display' or set down and agreed upon by others (Imms) then some may constantly be judging your actions and questioning whether or not you are really thinking about your character's RP (especially when you kill someone).

I personally like FLs system though. Of course it allows for some people who don't really want to focus on RP just like it allows for some people who don't really want to focus on PK. However, if you're not putting in the RP effort it usually shows and you are dealt with accordingly. We already have a small requirement to set the tone (desc check). Anything past that could become tedious and probably too pre-planned. One of the great things here is having a set goal for your character but then having to adapt and change with the people and world around you, which is a bit harder to do if things are set in stone before hand.

Ideally it would be great if everyone's RP could be required to surpass a certain level, but the enforcement of those types of regulations would probably cause more problems than it solves.

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I don't like the method listed in the original post. That's to much in my opinion. HOWEVER, I don't like how RP PK in FL currently is either. It seems far too many people use contrived reasons to legitimize their PK(the classic Psychopathic murder/religious zealot of death) that add little to FL and just ruin a persons experience. I once spoke with Dey and he mentioned "Classy PK". I think that is exactly what FL needs. Silent PK should be punished, this is an RP enforced MUD. If you never met your victim, it should be expected that you roleplay first or at least make some attempt at character development before attacking(though once you know someone, go ahead and PK all you want without warning).

If a PK had reasons where both parties feel that they were able to "communicate" their character concept, then that is classy PK. FL isn't about phat l3wt. Maybe we would see far less deletions if people actually roleplayed and got attached to their characters rather than each player having 8 level 50's with plenty of pre-50 characters to take up their time. Take the recently deleted DK's, so what that you lost your malforms. Fl isn't only about getting a lvl 10 malform. If those DK players had actually developed their character rather than just killing everyone for the malform then maybe they would still be around today.

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It seems far too many people use contrived reasons to legitimize their PK(the classic Psychopathic murder/religious zealot of death) that add little to FL and just ruin a persons experience.

If that is their consistant RP, then they're legit. My question would be: why haven't the good people of the world ganged up on and condeathed said psycho?

I once spoke with Dey and he mentioned "Classy PK". I think that is exactly what FL needs.

Please, define "classy PK" and give examples.

Silent PK should be punished' date=' this is an RP enforced MUD. If you never met your victim, it should be expected that you roleplay first or at least make some attempt at character development before attacking(though once you know someone, go ahead and PK all you want without warning).[/quote']

There are tons of reasons for the "silent kill". I don't understand why there isn't more killing. There is open warfare in the streets! How many areas involve an attack or a battle? How many more are the results of the carnage of war? It almost seems like characters are designed ignoring the world around them.

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Basically we'd have to get rid of assassinate then, huh? I remember ninjas who have logged in, assassinated people, and logged out without anyone even knowing that the had logged in in the first place! If people couldn't PK unless they sat down and had tea with their opponents where would cabals go? Where would Avatars go? A lot of things in FL already have a pre-determined RP in their PK. Cabal wars, ninjas, thieves, etc. It is something that hasn't really changed since FL started... But of course, if you are one who sits at 30 decked in full adeptus/winter/whatever else gear and just go around killing anybody and everybody, you do get punished. The IMM's do a damn good job of keeping this in check and it is DEFINITELY no simple task. You want to learn someone's RP, then take the initiative. As Merriwren posted, RP shouldn't have to be put on display 100% of the time like your shoving it down peoples throats. Sure, you will always have those people who follow the albeit over used RP, but then you also have those chars who are amazing.

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Let's think about this.

I'm, to pick one of my characters at random, a heroic elven paladin Avatar with a wee bit of a gambling problem. I despise evil and all that it stands for, to the point that I've become an outlaw from attacking evils when Justice are around.

I try to disuade the Justice from attacking me (I've left dozens of them mercied and guarded them until they wake)

I never speak to any evil. Ever. It totally violates my RP. To them, I am silent, deadly and totally remorseless.

Is this a badly RPed character? I doubt it, he got a title, avatared, and given a restrung weapon.

PK IS RP with consequences, and just because you didn't get a reason doesn't mean it was bad.

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Well said Behrens, forcing RP is what makes it become cookie cutter and boring. I used to play a mud with global gossip channel (for rp) and global ooc channel for BS. Anyway, before you could pk someone you had to have a minimum of three global lines of rp, so what did people do? hey would log in, macro 3 lines of crap to F9 find the target, hit F9 and then jump him. Of course this mud also had safe rooms, needless to say it was pretty lame in retrospect. Forcing people to have a desc is pretty basic and to me it adds a nice touch, some people would not be forced to write a proper desc but if it werent enforced I am sure many would not to it or do it halfassed.

I think with the array of races/classes and aligns at our disposal we dont need anything beyond mandatory staying in character. There is no set way of acting with others in reality or in game. You may have traits and goals and patterns, but situations are ever changing, so your characters will also adapt to each situation while sticking to their traits.

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I actually didn't want to hear your thoughts on THAT kind of system.

More on varying levels of RP being inherent within PK, and the idea of enforcing it. Not a system that extreme, and I am -not- suggesting this as a change. Just wanting to hear thoughts.

pk is a form of role play in itself....

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